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''The Cave'' is a 2013 puzzle platform AdventureGame by Creator/RonGilbert and Creator/DoubleFine. In it, a team consisting of three of seven[[note]]Or eight if you include both Twins that act as one character[[/note]] characters with unique personalities, abilities and backstory as they venture down a sentient cave and count on each other's cooperation to explore the depths below as they discover themselves and try to learn lessons about how their past decisions led them to their current states.

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''The Cave'' is a 2013 puzzle platform AdventureGame by Creator/RonGilbert and Creator/DoubleFine. In it, a team consisting of three of seven[[note]]Or eight if you include both Twins that act as one character[[/note]] characters with unique personalities, abilities and backstory as they venture ventures down a sentient cave and count cave, counting on each other's cooperation to explore the depths below as they discover themselves and try to learn lessons about how their past decisions led them to their current states.
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* WhatTheHellHero?: The Cave does this a lot in his narration, though in a rather snarky way.

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* WhatTheHellHero?: WhatTheHellHero: The Cave does this a lot in his narration, though in a rather snarky way.
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** The narration drops more than a few hints that the Cave is actually the one from [[http://en.wikipedia.org/wiki/Allegory_of_the_Cave Plato's allegory of the cave]], especially with [[spoiler: what you do to get the best ending.]]

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** Keys: nobody knows what ancient man uses these devices for but archeologists have discovered that man use to carry reams of these devices on their person and have suggested a religious purpose. Others however have said that it may have been used by boys to add curls to their long hair.
** Buckets: no intact example of this device has ever been found but archeologists believed that it was a type of clothing.

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** Keys: Smurg[[note]]Keys[[/note]]: nobody knows what ancient man uses these devices for but archeologists have discovered that man use to carry reams of these devices on their person and have suggested a religious purpose. Others however have said that it may have been used by boys to add curls to their long hair.
** Buckets: Ranfusts[[note]]Buckets[[/note]]: no intact example of this device has ever been found but archeologists believed that it was a type of clothing.



*** The museum did an amazing job, however, at recreating dino pheromones to spray on patrons.

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*** The museum did an amazing job, however, at recreating dino pheromones to spray on patrons. patrons.
** Also WorldWarOne and president [[FranklinDRoosevelt Franklin D.]] BonJovi
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** A minor one occurs during the twins run. The cave says he wants to make a Mary Poppins reference, but he don't want to get sued....again.
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* [[spoiler: AChatWithSatan[=/=]LeaveYourQuestTest[=/=]SecretTestOfCharacter You can attempt to give your characters' objects of Desire back to the gift shop owner, but he will try to dissuade you from doing so [[RuleOfThree three times]], mentioning all the effort and all the people you hurt involved in getting them. Give them back anyway, and you get the good endings.]]

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* [[spoiler: AChatWithSatan[=/=]LeaveYourQuestTest[=/=]SecretTestOfCharacter AChatWithSatan[=/=]LeaveYourQuestTest[=/=]SecretTestOfCharacter: You can attempt to give your characters' objects of Desire back to the gift shop owner, but he will try to dissuade you from doing so [[RuleOfThree three times]], mentioning all the effort and all the people you hurt involved in getting them. Give them back anyway, and you get the good endings.]]
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* ArsonMurderAndJaywalking: The punishment for thieves on the Gift Shop "usually involves beatings and [[CrowningMomentOfFunny reading poetry]]

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* ArsonMurderAndJaywalking: The punishment for thieves on the Gift Shop "usually involves beatings and [[CrowningMomentOfFunny reading poetry]]poetry]]."



** The Annoying Hermit on the island resembles [[VideoGame/TheSecretOfMonkeyIsland Hermann Toothrot]].

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** The Annoying Hermit on the island resembles [[VideoGame/TheSecretOfMonkeyIsland Hermann Herman Toothrot]].
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Added Antagonistic Offspring and Animal Nemesis tropes

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* AnimalNemesis: The huntress seems to consider the Crystal Cave Beast this
* AntagonisticOffspring: The Twins [[spoiler:They would've become self-made orphans if their plan had gone as they intended.]]
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* FunnyTerrainCrossSection: all sorts of weird things buried in the surrounding cave walls, usually based on the theme of the current cave section.
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* ArsonMurderAndJaywalking: The punishment for thieves on the Gift Shop "usually involves beatings and [[CrowningMomentOfFunny reading poetry]]
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** The Time Traveller's FlashStep and Monk's [[MindOverMatter telekinesis]] are oh so abusable. For instance, if you take [[spoiler:the Time Traveller]] to the [[spoiler:Knight]]'s level, you can [[spoiler:just FlashStep to the dragon lair's key]], skipping a portion that would otherwise require all three characters, and if done wrong would have you do it all over again as [[spoiler:the enemy knight]] kills you.
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** The Annoying Hermit on the island is probably [[VideoGame/TheSecretOfMonkeyIsland Hermann Toothrot]].

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** The Annoying Hermit on the island is probably resembles [[VideoGame/TheSecretOfMonkeyIsland Hermann Toothrot]].
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My bad, forgot the \"the\"s


** There are [[VideoGame/SecretOfMonkeyIsland New Grog]] machines littered throughout The Cave.

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** There are [[VideoGame/SecretOfMonkeyIsland [[VideoGame/TheSecretOfMonkeyIsland New Grog]] machines littered throughout The Cave.



** The Annoying Hermit on the island is probably [[VideoGame/SecretOfMonkeyIsland Hermann Toothrot]].

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** The Annoying Hermit on the island is probably [[VideoGame/SecretOfMonkeyIsland [[VideoGame/TheSecretOfMonkeyIsland Hermann Toothrot]].
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** There are [[SecretOfMonkeyIsland New Grog]] machines littered throughout The Cave.
** The Scientist's level features a pool with a reactor in it identical to that from [[ManiacMansion Maniac Mansion]].
** The Annoying Hermit on the island is probably [[SecretofMonkeyIsland Hermann Toothrot]].
** The Twins' area features a guest appearance by [[ManiacMansion Chuck the Plant]].

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** There are [[SecretOfMonkeyIsland [[VideoGame/SecretOfMonkeyIsland New Grog]] machines littered throughout The Cave.
** The Scientist's level features a pool with a reactor in it identical to that from [[ManiacMansion Maniac Mansion]].
VideoGame/ManiacMansion.
** The Annoying Hermit on the island is probably [[SecretofMonkeyIsland [[VideoGame/SecretOfMonkeyIsland Hermann Toothrot]].
** The Twins' area features a guest appearance by [[ManiacMansion [[VideoGame/ManiacMansion Chuck the Plant]].



** The Time Travelers Section feels very reminiscent of DayOfTheTentacle, the sequel to ManiacMansion.

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** The Time Travelers Section feels very reminiscent of DayOfTheTentacle, ''VideoGame/DayOfTheTentacle'', the sequel to ManiacMansion.''Maniac Mansion''.

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* AlienGeometries: [[spoiler:Despite continually descending deeper into The Cave, ''you still return to the gift shop for the ending.'']]



* BookEnds: You'll eventually end up back at the beginning of the Cave. This is [[AlienGeometries rather weird]] when you realize you've been descending the entire time. By the time you get to that point, you're probably not surprised by anything you see in the cave.

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* BookEnds: You'll eventually [[spoiler:You end up the Cave Tour back at the beginning of the Cave. This Gift Shop, which is [[AlienGeometries rather weird]] odd when you realize you've ''you've been descending the entire time. By the time you get to that point, you're probably not surprised by anything you see in the cave. time.'']]


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* PostEndGameContent: [[spoiler:During the intro, the characters are required to fetch three treasures for the gift shop, which are a Cursed Guitar, a Jeweled Skull, and a Thespian Award Statue by default. Completing the game with one or more bad endings will replace said treasures (and their surrounding themed display and skeleton) with those of now-deceased characters.]]
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** The Hermit. After you arrive at the island, he doesn't lift a finger to help his potential rescuers while they work their asses off to get the boat to the other side, and once they do he immediately jumps in and cheerfully declares that one of them will have to stay behind for his sake. When the characters trick him away by reminding him that his dog is still left, he declares that the ''dog'' should get his own seat as well, leaving behind two people. Also, unlike most of the people the characters screw over throughout the game, he really isn't any worse off when they leave.
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*** FamilyUnfriendlyAesop: Zigzagged. You can get most things you want if you're willing to hurt or kill other people to get them...[[spoiler: But if you are, the best part of you is already dead.]]

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*** FamilyUnfriendlyAesop: Zigzagged. You can get most things you want if you're willing to hurt or kill other people to get them...[[spoiler: But [[spoiler:But if you are, the best part of you is already dead.]]
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*** FamilyUnfriendlyAesop: You can get most things you want if you're willing to hurt or kill other people to get them...[[spoiler: But if you are, the best part of you is already dead.]]

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*** FamilyUnfriendlyAesop: Zigzagged. You can get most things you want if you're willing to hurt or kill other people to get them...[[spoiler: But if you are, the best part of you is already dead.]]
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* AltumVidetur[=/=]{{Leitmotif}}[=/=]OminousLatinChanting: The Cave's main theme features a latin chant of ''"Damus te:"'' "We give you."

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* AltumVidetur[=/=]{{Leitmotif}}[=/=]OminousLatinChanting: The Cave's main theme features a latin chant of ''"Damus te:"'' ''Damus te:'' "We give you."



*** FamilyUnfriendlyAesop: You can get most things you want if you're willing to hurt or kill other people to get them.

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*** FamilyUnfriendlyAesop: You can get most things you want if you're willing to hurt or kill other people to get them. them...[[spoiler: But if you are, the best part of you is already dead.]]
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* AltumVidetur[=/=]{{Leitmotif}}[=/=]OmimousLatinChanting: The Cave's main theme features a latin chant of ''"Damus te:"'' "We give you."

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* AltumVidetur[=/=]{{Leitmotif}}[=/=]OmimousLatinChanting: AltumVidetur[=/=]{{Leitmotif}}[=/=]OminousLatinChanting: The Cave's main theme features a latin chant of ''"Damus te:"'' "We give you."
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* Altum Videtur[=/=]Leitmotif[=/=]OmimousLatinChanting: The Cave's main theme features a latin chant of ''"Damus te,"'': "We give you."

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* Altum Videtur[=/=]Leitmotif[=/=]OmimousLatinChanting: AltumVidetur[=/=]{{Leitmotif}}[=/=]OmimousLatinChanting: The Cave's main theme features a latin chant of ''"Damus te,"'': te:"'' "We give you."
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* Altum Videtur[=/=]Leitmotif[=/=]OmimousLatinChanting: The Cave's main theme features a latin chant of ''"Damus te,"'': "We give you."

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** FamilyUnfriendlyAesop: You can get most things you want if you're willing to hurt or kill other people to get them.

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** AllThatGlitters[=/=]SweetAndSourGrapes: You may, however, find that sometimes, you get what you ''need''.
***
FamilyUnfriendlyAesop: You can get most things you want if you're willing to hurt or kill other people to get them.
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* SevenDeadlySins: Each character represents one of these in one way or another.

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* SevenDeadlySins: Each character represents one of these in one way or another. For example:
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* SequenceBreaking: [[spoiler:If you get another hot dog at the beginning, manage to get it all the way to the zoo and make sure the character that "dies" isn't holding it, you can skip most of that level.]]
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Their reward for reaching the bottom, assuming they survive the journey, will be [[ArcWords that which they desire most.]]


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* ArcWords: Variations on the phrase "What you desire most" come up often in this game.
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* AssholeVictim: [[spoiler:The Greatest Employee of All Time]]. While he certainly [[DisproportionateRetribution doesn't deserve what he gets]], just about all of his dialogue involves rubbing his title in your face. [[spoiler: Of course, what we see may be less how he is and more how the Time Traveler perceives him.]]
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** Xavetar the Fortune Teller has two different fortunes for each character: one for the [[spoiler:good ending]] and one for the [[spoiler:bad ending]].
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* IfICantHaveYou: [[spoiler:The bad ending for the Hillbilly is an... extreme example.]]

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