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** The Annoying Hermit on the island is probably[[SecretofMonkeyIsland Hermann Toothrot]].
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** The Hermit is [[TheMusicMan Trouble, with a capital T]], which stands for Hermit?
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*** And after changing the past: the only known example was recently unearthed under this very museum. Expects now believe that children would take part in a brutal game where the aim was to thrown the open end of the object onto each others head.

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*** And after changing the past: the only known example was recently unearthed under this very museum. Expects Experts now believe that children would take part in a brutal game where the aim was to thrown throw the open end of the object onto each others head.heads.
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* DragonHorde: The Dragon in the Knight's level had a rather small one.

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* DragonHorde: DragonHoard: The Dragon in the Knight's level had a rather small one.

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* DragonHorde: The Dragon in the Knight's level had a rather small one.



* FutureImperfect: When you travel to the future (possibly 1 million years from now but The Cave has a periods of time, so who knows?) the museum has exhibitions on "ancient man" which includes;

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* FutureImperfect: When you travel to the future (possibly 1 million years from now but The Cave has a problems with periods of time, so who knows?) the museum has exhibitions on "ancient man" which includes;
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** Dinosaurs: this massive creatures existed 10,000 years ago and lived on mountain-tops foraging for nuts and berries.

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** Dinosaurs: this these massive creatures existed 10,000 years ago and lived on mountain-tops foraging for nuts and berries.
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** Buckets: no intact example of this device has ever been found but archeologists believed that it was a type of clothing.
*** And after changing the past: the only known example was recently unearthed under this very museum. Expects now believe that children would take part in a brutal game where the aim was to thrown the open end of the object onto each others head.
** Dinosaurs: this massive creatures existed 10,000 years ago and lived on mountain-tops foraging for nuts and berries.

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* FutureImperfect: When you travel to the future (possibly 1 million years from now but The Cave has a periods of time, so who knows?) the museum has exhibitions on "ancient man" which includes;
** The combustion engine; ancient man would use such devices to power toasters, toothbrushes and even ''elevators''. However man's love of toast and dental hygiene meant that they used up the fuel which ultimately lead to the development of hover-boots.
** Keys: nobody knows what ancient man uses these devices for but archeologists have discovered that man use to carry reams of these devices on their person and have suggested a religious purpose. Others however have said that it may have been used by boys to add curls to their long hair.



* ImperfectFuture: When you travel to the future (possibly 1 million years from now but The Cave has a periods of time, so who knows?) the museum has exhibitions on "ancient man" which includes;
** The combustion engine; ancient man would use such devices to power toasters, toothbrushes and even ''elevators''. However man's love of toast and dental hygiene meant that they used up the fuel which ultimately lead to the development of hover-boots.
** Keys: nobody knows what ancient man uses these devices for but archeologists have discovered that man use to carry reams of these devices on their person and have suggested a religious purpose. Others however have said that it may have been used by boys to add curls to their long hair.
** Buckets: no intact example of this device has ever been found but archeologists believed that it was a type of clothing.
*** And after changing the past: the only known example was recently unearthed under this very museum. Expects now believe that children would take part in a brutal game where the aim was to thrown the open end of the object onto each others head.
** Dinosaurs: this massive creatures existed 10,000 years ago and lived on mountain-tops foraging for nuts and berries.
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* ImperfectFuture: When you travel to the future (possibly 1 million years from now but The Cave has a periods of time, so who knows?) the museum has exhibitions on "ancient man" which includes;
** The combustion engine; ancient man would use such devices to power toasters, toothbrushes and even ''elevators''. However man's love of toast and dental hygiene meant that they used up the fuel which ultimately lead to the development of hover-boots.
** Keys: nobody knows what ancient man uses these devices for but archeologists have discovered that man use to carry reams of these devices on their person and have suggested a religious purpose. Others however have said that it may have been used by boys to add curls to their long hair.
** Buckets: no intact example of this device has ever been found but archeologists believed that it was a type of clothing.
*** And after changing the past: the only known example was recently unearthed under this very museum. Expects now believe that children would take part in a brutal game where the aim was to thrown the open end of the object onto each others head.
** Dinosaurs: this massive creatures existed 10,000 years ago and lived on mountain-tops foraging for nuts and berries.


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** There are [[SecretOfMonkeyIsland New Grog]] machines littered throughout The Cave.
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* CreepyTwins


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* GeniusLoci
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** Which is [[GameplayAndStoryIntegration a major part of the storyline]] in The Adventurer's level.
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* SevenDeadlySins: Each character seems to represent one of these in one way or another
** Envy: [[spoiler: The Time-Traveler]]

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* SevenDeadlySins: Each character seems to represent one of these in one way or another
another.
** Envy: [[spoiler: The Time-Traveler]]Time Traveler]]
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* SevenDeadlySins: Each character seems to represent one of these in one way or another
** Envy: [[spoiler: The Time-Traveler]]
** Gluttony: [[spoiler: The Scientist]]
** Greed: [[spoiler: The Adventurer]]
** Lust: [[spoiler: The Hillbilly]]
** Pride: [[spoiler: The Monk]]
** Sloth: [[spoiler: The Knight]]
** Wrath: [[spoiler: The Twins]]
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** {{Foreshadowing}}: Turns out that [[spoiler: pretty much all of your possible player characters are corrupt or selfish.]]

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* CrueltyIsTheOnlyOption: [[spoiler:''Every'' level with an NPC can only be beaten by horribly screwing them over in one way or the other.]]



* CrueltyIsTheOnlyOption: [[spoiler:''Every'' level with an NPC can only be beaten by horribly screwing them over in one way or the other.]]


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* LemonyNarrator: The Cave itself.
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* EveryoneHasASpecialMove
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* RedHerring: For the sake of making the puzzles less obvious, each level has several items that do literally nothing.
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One thing, this is a YMMV trope (for now, given its egregious abuse in the past), and another thing, this cannot apply to playable characters IIRC


* CompleteMonster: All the playable characters. [[spoiler:Well, unless they decide to give the stuff they took back to their rightful owners at the end.]]
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* SpikesOfDoom: Especially prevailent in The Adventurer's section of the cave.
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* CompleteMonster: All the playable characters. [[spoiler:Well, unless they decide to give the stuff they took back to their rightful owners at the end.]]
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* JumpPhysics: You cannot DoubleJump, but you can still jump on mid-air right after you run off a ledge.

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* CrueltyIsTheOnlyOption: [[spoiler:''Every'' level with an NPC can only be beaten by horribly screwing them over in one way or the other.]]
* MultipleEndings: [[spoiler:At the end of the game the shop owner gives each character what what they came for, but if you talk to him several times you can give it back, getting a different ending for each. After deciding for all three, The Cave will comment differently depending on how many took each one.]]



* ShoutOut: The Cave Paintings bear a bit of a resemblance in art style to {{Psychonauts}}' Memory Vaults. [[spoiler: The subjects of those don't get nearly as dark as some of these, though...]]

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* ShoutOut: The Cave Paintings bear a bit of a resemblance in art style to {{Psychonauts}}' ''VideoGame/{{Psychonauts}}'' Memory Vaults. [[spoiler: The subjects of those don't get nearly as dark as some of these, though...]]
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''The Cave'' is a 2013 puzzle platform AdventureGame by Creator/RonGilbert and Creator/DoubleFine. In it, a team consisting of three of seven[[note]]Or eight if you include both Twins that act as one character[[/note]] characters with unique personalities, abilities and backstory as they venture down a cave and count on each other's cooperation to explore the depths below.

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''The Cave'' is a 2013 puzzle platform AdventureGame by Creator/RonGilbert and Creator/DoubleFine. In it, a team consisting of three of seven[[note]]Or eight if you include both Twins that act as one character[[/note]] characters with unique personalities, abilities and backstory as they venture down a sentient cave and count on each other's cooperation to explore the depths below.
below as they discover themselves and try to learn lessons about how their past decisions led them to their current states.
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* DeathIsASlapOnTheWrist: Even The Cave says there can't be any real death; you just teleport back to safe ground in a white mist if you perform a death-worthy action (including [[NotTheFallThatKillsYou falling from a height]]).


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* ShoutOut: The Cave Paintings bear a bit of a resemblance in art style to {{Psychonauts}}' Memory Vaults. [[spoiler: The subjects of those don't get nearly as dark as some of these, though...]]
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Previous couple edits deal with Video Game Cruelty Potential-and-Punishment.


* VideoGameCrueltyPunishment: Oh yes, and how... [[spoiler: [[KarmaHoudini Some]] [[KarmicDeath of]] [[DrivenToSuicide the]] endings are [[TearJerker TearJerkers]] too. [[YouBastard You cruel, cruel person]].]]

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* VideoGameCrueltyPunishment: Oh yes, [[PlayerPunch and how...how]]... [[spoiler: [[KarmaHoudini Some]] [[KarmicDeath of]] [[DrivenToSuicide the]] endings are [[TearJerker TearJerkers]] too. [[YouBastard You cruel, cruel person]].]]
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* CharacterTitle


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* VideoGameCrueltyPotential: Intended as part of the story in many cases. The game is quick, though, to hit you with...
* VideoGameCrueltyPunishment: Oh yes, and how... [[spoiler: [[KarmaHoudini Some]] [[KarmicDeath of]] [[DrivenToSuicide the]] endings are [[TearJerker TearJerkers]] too. [[YouBastard You cruel, cruel person]].]]
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* ReplayValue: Since some actions are specific to some characters, the Cave can only be fully explored through multiple play-throughs.
* SpiritualSuccessor: The game shares and updates many gameplay concepts from Gilbert's ''Videogame/ManiacMansion''.
* TeamworkPuzzleGame: Many of the game's puzzles require the three characters to work in coordination to complete, while some puzzles are specific to the unique abilities of a character.
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''The Cave'' is a 2013 puzzle platform AdventureGame by Ron Gilbert and Creator/DoubleFine. In it, a team consisting of three of seven[[note]]Or eight if you include both Twins that act as one character[[/note]] characters with unique personalities, abilities and backstory as they venture down a cave and count on each other's cooperation to explore the depths below.

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''The Cave'' is a 2013 puzzle platform AdventureGame by Ron Gilbert Creator/RonGilbert and Creator/DoubleFine. In it, a team consisting of three of seven[[note]]Or eight if you include both Twins that act as one character[[/note]] characters with unique personalities, abilities and backstory as they venture down a cave and count on each other's cooperation to explore the depths below.
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I\'m a bit lost as to what tropes to include for this. Someone to account for this please?

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/8233223558_f3f552b927_5009.jpg]]

''The Cave'' is a 2013 puzzle platform AdventureGame by Ron Gilbert and Creator/DoubleFine. In it, a team consisting of three of seven[[note]]Or eight if you include both Twins that act as one character[[/note]] characters with unique personalities, abilities and backstory as they venture down a cave and count on each other's cooperation to explore the depths below.

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