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History VideoGame / TheCaseOfTheGoldenIdol

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** The game has a mode (enabled by default) that puts a gold star over all the important details you need to see so that the player doesn't have to pixel hunt. It also puts a red star over clues that you've already seen after you've seen them.
** If you missed looking through an item's description or subsection (ex: a person's inventory with multiple objects) the game will still display a gold star over it so the player doesn't miss it or can return to it later if they want to look at something else.
** The game keeps a notepad below of all the important names, places, verbs, etc. that the player has collected. It also lets the player organize them however they want in that area so, for example, you can put the first and last names of characters next to each other.

to:

** The game has a mode (enabled by default) that puts a gold star over all the important details you need to see so that the player doesn't have to pixel hunt. It also puts a red star over clues that you've already seen after you've seen them.
**
them. If you missed looking through an item's description or subsection (ex: a person's inventory with multiple objects) the game will still display a gold star over it so the player doesn't miss it or can return to it later if they want to look at something else.
** The game keeps a notepad below of all the important names, places, verbs, etc. that the player has collected. It also lets the The player can organize them however they want in that area so, for example, you can put the first and last names of characters next to each other.



** If you have most of slots correct and two or less wrong, the game will tell you "two or fewer slots are incorrect."
** During Case 11 and the Epilogue, the game will let you visit previous cases without having to return to the Scenario Selector, which is helpful since they have so many callbacks to previous cases.

to:

** If you have most of slots correct and two or less fewer wrong, the game will tell you "two or fewer slots are incorrect."
** During Case 11 and the Epilogue, the game will let adds a panel that lets you visit go back to previous cases without having to return to the Scenario Selector, which is helpful since they have so many callbacks to previous cases.



* FreezeFrameBonus: The mechanic of the game is that the player investigates a frozen instant occurring just before or after a person's death to find out what happened.

to:

* FreezeFrameBonus: The mechanic of the game is that In each scenario, the player investigates must investigate a frozen instant occurring just before or after a person's death to find out what happened.
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Added DiffLines:

* FreezeFrameBonus: The mechanic of the game is that the player investigates a frozen instant occurring just before or after a person's death to find out what happened.
Is there an issue? Send a MessageReason:
None


** The game has a mode that puts a gold star over all the important details you need to see so that the player doesn't have to pixel hunt. It also puts a red star over clues that you've already seen after you've seen them.

to:

** The game has a mode (enabled by default) that puts a gold star over all the important details you need to see so that the player doesn't have to pixel hunt. It also puts a red star over clues that you've already seen after you've seen them.



** The game keeps a notepad below of all the important names, places, verbs, etc in a magnetic bulletin board. It also let's you organize them however you want in that area so, for example, you can put the first and last names of characters next to each other.
** The names, places, verbs, etc are all color coordinated as well as the fill-in-the-blank sections so players don't spend too long trying sentence combinations that don't make sense.
** If you have most of slots correct and two or less wrong, the game will tell you "two or less slots are incorrect."

to:

** The game keeps a notepad below of all the important names, places, verbs, etc in a magnetic bulletin board. etc. that the player has collected. It also let's you lets the player organize them however you they want in that area so, for example, you can put the first and last names of characters next to each other.
** The names, places, verbs, etc etc. are all color coordinated as well as the fill-in-the-blank sections color-coordinated so players don't spend too long trying sentence combinations that don't make sense.
** If you have most of slots correct and two or less wrong, the game will tell you "two or less fewer slots are incorrect."
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None


* TheReveal: At the end when it is revealed that Lazarus Herst is really Edmund Cloudsley who used the idol to de-age himself.

to:

* TheReveal: At the end when end, it is revealed that Lazarus Herst is really Edmund Cloudsley who used the idol to de-age himself.
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Add The Reveal and Interface Spoiler

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* InterfaceSpoiler: A meta example. The Steam trading cards spoil the names of the characters, especially the Darkhand, Proudbeast and Watersnake Cultists.


Added DiffLines:

* TheReveal: At the end when it is revealed that Lazarus Herst is really Edmund Cloudsley who used the idol to de-age himself.
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None


January 5, 1742. Albert Cloudsley and Oberon Geller agree to split the treasure from their expedition to [[Literature/TheMonkeysPaw Monkey Paw]] [[Main/ShoutOut Island ]]. What happens next leads to a treacherous tale that changes the course of human history.

to:

January 5, 1742. Albert Cloudsley and Oberon Geller agree to split the treasure from their expedition to [[Literature/TheMonkeysPaw Monkey Paw]] [[Main/ShoutOut Island ]].[[ShoutOut Island]]. What happens next leads to a treacherous tale that changes the course of human history.



The gameplay is split into two sections, exploring each case for clues to put in your notebook and thinking where you fill-in-the-blanks to try and figure out what happened.

to:

The gameplay is split into two sections, exploring each case for clues to put in your notebook notebook, and thinking thinking, where you fill-in-the-blanks to try and figure out what happened.



** If you have most of slots correct and two or less wrong the game will tell you "two or less slots are incorrect."
** During Case 11 and the Epilogue, the game will let you visit previous cases without having to return to the Scenario Selector which is helpful since they have so many callbacks to previous cases.

to:

** If you have most of slots correct and two or less wrong wrong, the game will tell you "two or less slots are incorrect."
** During Case 11 and the Epilogue, the game will let you visit previous cases without having to return to the Scenario Selector Selector, which is helpful since they have so many callbacks to previous cases.



* CruelAndUnusualDeath: All of them. I challenge you to name one that wasn't.
* FeaturelessProtagonist
* [[GemEncrusted Gem-Encrusted]]: The Golden Statue has a gem on the front that changes color.
* RedHerring: Every level has wrong answers designed to confuse the player except for the Epilogue.

to:

* %%* CruelAndUnusualDeath: All of them. I challenge you to name one that wasn't.
*
them.
%%*
FeaturelessProtagonist
* [[GemEncrusted Gem-Encrusted]]: GemEncrusted: The Golden Statue has a gem on the front that changes color.
* RedHerring: Every level has wrong answers designed to confuse the player player, except for the Epilogue.



** As mentioned above, Monkey Paw Island is a reference to [[Literature/TheMonkeysPaw The Monkeys Paw]]
** The mermaid carrying a spear at the inn is likely and reference to [[VideoGame/ReturnOfTheObraDinn Return of the Obra Dinn ]]
* [[Main/MysteryFiction Whodunit]]: Also, a Whatisthecontextbehindhowandwhytheydiditinthisstory.

to:

** As mentioned above, Monkey Paw Island is a reference to [[Literature/TheMonkeysPaw The Monkeys Paw]]
''Literature/TheMonkeysPaw''.
** The mermaid carrying a spear at the inn is likely and a reference to [[VideoGame/ReturnOfTheObraDinn Return of the Obra Dinn ]]
''VideoGame/ReturnOfTheObraDinn''.
* [[Main/MysteryFiction Whodunit]]: {{Whodunit}}: Also, a Whatisthecontextbehindhowandwhytheydiditinthisstory.
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fixed Whodunit link


* Whodunit: Also, a Whatisthecontextbehindhowandwhytheydiditinthisstory.

to:

* Whodunit: [[Main/MysteryFiction Whodunit]]: Also, a Whatisthecontextbehindhowandwhytheydiditinthisstory.
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added Whodunit


** The mermaid carrying a spear at the inn is likely and reference to [[VideoGame/ReturnOfTheObraDinn Return of the Obra Dinn ]]

to:

** The mermaid carrying a spear at the inn is likely and reference to [[VideoGame/ReturnOfTheObraDinn Return of the Obra Dinn ]]]]
* Whodunit: Also, a Whatisthecontextbehindhowandwhytheydiditinthisstory.
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added Red Herring

Added DiffLines:

* RedHerring: Every level has wrong answers designed to confuse the player except for the Epilogue.
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fixed the page link


* Gem-Encrusted: The Golden Statue has a gem on the front that changes color.

to:

* Gem-Encrusted: [[GemEncrusted Gem-Encrusted]]: The Golden Statue has a gem on the front that changes color.
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added Gem-Encrusted

Added DiffLines:

* Gem-Encrusted: The Golden Statue has a gem on the front that changes color.
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the*


* ChronicBackstabbingDisorder: Most of the characters figuratively stab someone in that back at some point.

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* ChronicBackstabbingDisorder: Most of the characters figuratively stab someone in that the back at some point.
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added Chronic Backstabbing Disorder

Added DiffLines:

* ChronicBackstabbingDisorder: Most of the characters figuratively stab someone in that back at some point.
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added Featureless Protagonist.

Added DiffLines:

* FeaturelessProtagonist
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added a Picture

Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/golden_idol.jpg]]
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they have*


** During Case 11 and the Epilogue, the game will let you visit previous cases without having to return to the Scenario Selector which is helpful since it has so many callbacks to previous cases.

to:

** During Case 11 and the Epilogue, the game will let you visit previous cases without having to return to the Scenario Selector which is helpful since it has they have so many callbacks to previous cases.
Is there an issue? Send a MessageReason:
and the epilogue*


** During Case 11, the game will let you visit previous cases without having to return to the Scenario Selector which is helpful since it has so many callbacks to previous cases.

to:

** During Case 11, 11 and the Epilogue, the game will let you visit previous cases without having to return to the Scenario Selector which is helpful since it has so many callbacks to previous cases.
Is there an issue? Send a MessageReason:
added color coordination to Anti frustration features.

Added DiffLines:

** The names, places, verbs, etc are all color coordinated as well as the fill-in-the-blank sections so players don't spend too long trying sentence combinations that don't make sense.
Is there an issue? Send a MessageReason:
changed some phrasing.


** A mermaid carrying a spear is likely and reference to [[VideoGame/ReturnOfTheObraDinn Return of the Obra Dinn ]]

to:

** A The mermaid carrying a spear at the inn is likely and reference to [[VideoGame/ReturnOfTheObraDinn Return of the Obra Dinn ]]
Is there an issue? Send a MessageReason:
added 2 Shout-outs.


* CruelAndUnusualDeath: All of them. I challenge you to name one that wasn't.

to:

* CruelAndUnusualDeath: All of them. I challenge you to name one that wasn't.wasn't.
* ShoutOut:
**As mentioned above, Monkey Paw Island is a reference to [[Literature/TheMonkeysPaw The Monkeys Paw]]
**A mermaid carrying a spear is likely and reference to [[VideoGame/ReturnOfTheObraDinn Return of the Obra Dinn ]]
Is there an issue? Send a MessageReason:
added cruel and unusual death.


** During Case 11, the game will let you visit previous cases without having to return to the Scenario Selector which is helpful since it has so many callbacks to previous cases.

to:

** During Case 11, the game will let you visit previous cases without having to return to the Scenario Selector which is helpful since it has so many callbacks to previous cases.cases.
*CruelAndUnusualDeath: All of them. I challenge you to name one that wasn't.
Is there an issue? Send a MessageReason:
added a gameplay description.

Added DiffLines:

The gameplay is split into two sections, exploring each case for clues to put in your notebook and thinking where you fill-in-the-blanks to try and figure out what happened.
Is there an issue? Send a MessageReason:
added some more info about the game.

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''The Case of the Golden Idol'' is an adventure-style detective game developed by Color Gray Games.
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added Alliterative Name example



to:

* AlliterativeName: ''Willard Wright'', ''Robert Redruth''
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changed some phrasing.


** If you have most of slots correct and two or less wrong the game will tell you about it

to:

** If you have most of slots correct and two or less wrong the game will tell you about it"two or less slots are incorrect."
Is there an issue? Send a MessageReason:
added Anti Frustation Features.


!!''The Case of the Golden Idol'' blackmailed us into displaying the following tropes:

to:

!!''The Case of the Golden Idol'' blackmailed us into displaying the following tropes:tropes:

* AntiFrustrationFeatures:
** The game has a mode that puts a gold star over all the important details you need to see so that the player doesn't have to pixel hunt. It also puts a red star over clues that you've already seen after you've seen them.
** If you missed looking through an item's description or subsection (ex: a person's inventory with multiple objects) the game will still display a gold star over it so the player doesn't miss it or can return to it later if they want to look at something else.
** The game keeps a notepad below of all the important names, places, verbs, etc in a magnetic bulletin board. It also let's you organize them however you want in that area so, for example, you can put the first and last names of characters next to each other.
** If you have most of slots correct and two or less wrong the game will tell you about it
** During Case 11, the game will let you visit previous cases without having to return to the Scenario Selector which is helpful since it has so many callbacks to previous cases.
Is there an issue? Send a MessageReason:
added a Tropes section.


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to:

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!!''The Case of the Golden Idol'' blackmailed us into displaying the following tropes:
Is there an issue? Send a MessageReason:
added the warning from Return of the Obra Dinn


January 5, 1742. Albert Cloudsley and Oberon Geller agree to split the treasure from their expedition to [[Literature/TheMonkeysPaw Monkey Paw]] [[Main/ShoutOut Island ]]. What happens next leads to a treacherous tale that changes the course of human history.

to:

January 5, 1742. Albert Cloudsley and Oberon Geller agree to split the treasure from their expedition to [[Literature/TheMonkeysPaw Monkey Paw]] [[Main/ShoutOut Island ]]. What happens next leads to a treacherous tale that changes the course of human history.history.

Be warned that the spoilers here are even more extreme than usual for a murder-mystery game--due to the nature of the gameplay (which revolves around identifying individuals), it's impossible to even mention people's names without potentially major spoilers. '''As such, all spoilers on this page will be unmarked.'''
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Is there an issue? Send a MessageReason:
added links to Monkey's Paw and Shout-Out pages


January 5, 1742. Albert Cloudsley and Oberon Geller agree to split the treasure from their expedition to Monkey Paw Island. What happens next leads to a treacherous tale that changes the course of human history.

to:

January 5, 1742. Albert Cloudsley and Oberon Geller agree to split the treasure from their expedition to [[Literature/TheMonkeysPaw Monkey Paw Island.Paw]] [[Main/ShoutOut Island ]]. What happens next leads to a treacherous tale that changes the course of human history.
Is there an issue? Send a MessageReason:
Created this page.

Added DiffLines:

January 5, 1742. Albert Cloudsley and Oberon Geller agree to split the treasure from their expedition to Monkey Paw Island. What happens next leads to a treacherous tale that changes the course of human history.

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