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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* EnergyWeapon: As in other XCOM games, it's the middle tier of weaponry. Unlike them, though, the aliens start off with it instead of plasma.



* FrickinLaserBeams: As in other XCOM games, it's the middle tier of weaponry. Unlike them, though, the aliens start off with it instead of plasma.

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* LastSecondEndingChoice: Depending on who you chose for the final mission.
** [[spoiler: Doctor Weir links up to the Mosaic Core and orders the aliens to surrender. The Zudjari help rebuild the damage they caused and hide any trace of their existence. Earth isn't willing to let them stay, so XCOM returns their mothership to them so they can search for a new home. The Sleepwalkers are cured, and have no memory of what happened during their infection.]]
** [[spoiler: Agent Weaver links up to the Mosaic Core and orders the aliens to kill each other. All their installations are destroyed, as is the mothership. The Sleepwalkers are {{Mercy Kill}}ed.]]
** [[spoiler: Director Faulke links up to the Mosaic Core and orders the aliens to surrender. The surviving Zudjari are all executed after they help hide their presence. Their installations and the mothership are destroyed to maintain secrecy. The Sleepwalkers are left in medical care to die from natural causes.]]



* MiniMecha: The Sectopods.

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* MiniMecha: The Sectopods.Sectopods are the toughest individual enemies in the game (although the Elite Mutons can probably tie with them). You fight one as early as the 2nd mission, and later in the game you'll often have to deal with 2 at once.



* LastSecondEndingChoice: Depending on who you chose for the final mission.
** [[spoiler: Doctor Weir links up to the Mosaic Core and orders the aliens to surrender. The Zudjari help rebuild the damage they caused and hide any trace of their existence. Earth isn't willing to let them stay, so XCOM returns their mothership to them so they can search for a new home. The Sleepwalkers are cured, and have no memory of what happened during their infection.]]
** [[spoiler: Agent Weaver links up to the Mosaic Core and orders the aliens to kill each other. All their installations are destroyed, as is the mothership. The Sleepwalkers are {{Mercy Kill}}ed.]]
** [[spoiler: Director Faulke links up to the Mosaic Core and orders the aliens to surrender. The surviving Zudjari are all executed after they help hide their presence. Their installations and the mothership are destroyed to maintain secrecy. The Sleepwalkers are left in medical care to die from natural causes.]]
** MiniMecha: Sectopods are the toughest individual enemies in the game (although the Elite Mutons can probably tie with them). You fight one as early as the 2nd mission, and later in the game you'll often have to deal with 2 at once.
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*** It could also be that, since he is connecting to Mosaic, he is able to influence the hallucinations [[spoiler: And when they appear, the actual Outsiders.]] into attacking each other.

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* ActionGirl: Agent Angela Weaver. The only female field agent seen in the main storyline.



* BadassGrandpa / BadassBookworm: Doctor Weir has a head full of grey hair, mentions he fought in [=WW2=], and still handles himself well in combat.

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* BadassGrandpa / BadassBookworm: Doctor Weir has a head full of grey hair, mentions he fought in [=WW2=], and still handles himself well in combat.


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* TheSmurfettePrinciple: Agent Angela Weaver. The only female field agent seen in the main storyline.

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No slashing tropes.


* CallForward[=/=]DramaticIrony: Dr. Weir remarks that he thinks the [[spoiler: captured Ethereal is one of a kind, and isn't the precursor to another invasion. If he's the one Asaru chooses to merge with, they will also describe the Ethereals as "good" aliens who want to avoid enslavement.]]

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* CallForward[=/=]DramaticIrony: CallForward: Dr. Weir remarks that he thinks the [[spoiler: captured Ethereal is one of a kind, and isn't the precursor to another invasion. If he's the one Asaru chooses to merge with, they will also describe the Ethereals as "good" aliens who want to avoid enslavement.]]



* CrutchCharacter[=/=]ATasteOfPower: Agents Nils and Kinney in the first mission. They're both Level 5 (the max for an agent) and have a full set of abilities.

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* CrutchCharacter[=/=]ATasteOfPower: CrutchCharacter: Agents Nils and Kinney in the first mission. They're both Level 5 (the max for an agent) and have a full set of abilities.abilities.
* DeathOfAChild: Kevin, a young boy who featured prominently in some trailers, [[spoiler:ends up being killed in an alien attack. He's later revealed to have been the son of one of the Bureau's agents, who after completing his report on the attack begins to write a resignation letter as [[DespairEventHorizon he's convinced there's nothing left to fight for.]]]]



* InfantImmortality: Subverted with Kevin, a young boy who featured prominently in some trailers [[spoiler:who ends up being killed in an alien attack. He's later revealed to have been the son of one of the Bureau's agents, who after completing his report on the attack begins to write a resignation letter as [[DespairEventHorizon he's convinced there's nothing left to fight for.]]]]
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** There are also a few minor events you can do around HQ that can lead to Dispatch Ops opening up, such as finding agents infected with the Sleepwalker Virus in base and having an Op open up where you find out how they got infected while on a mission. Most egregiously, [[spoiler:if you choose to have Nico survive for experimentation to try to find a cure for the Sleepwalkers, an event towards the end of the game allows you to actually wake him up and save him. This leads to Dispatch Op where the game tells you that the cure has surely been found! But all this results in, in actuality, is another backpack; the only way for the Sleepwalkers to be cured for good is to choose Weir as the next Asaru host. The aforementioned event chain has does not affect any ending in the slightest]].
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* AmbiguouslyGay: A bit of [[ArtificialAtmosphericActions ambient dialogue]] in XCOM HQ has an agent speculating that Dr. Weir and his assistant were more than just colleagues and the game goes out of its way to show the two were extremely close. However, Dr. Weir himself never elaborates on the precise nature of their relationship (understandably, [[TheSixties given the setting]]).

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** MiniMecha: Sectopods are the toughest individual enemies in the game (although the Elite Mutons can probably tie with them). You fight one as early as the 2nd mission, and later in the game you'll often have to deal with 2 at once.
* MultipleEndings: Depending on who you chose for the final mission.

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** MiniMecha: Sectopods are the toughest individual enemies in the game (although the Elite Mutons can probably tie with them). You fight one as early as the 2nd mission, and later in the game you'll often have to deal with 2 at once.
* MultipleEndings: LastSecondEndingChoice: Depending on who you chose for the final mission.


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** MiniMecha: Sectopods are the toughest individual enemies in the game (although the Elite Mutons can probably tie with them). You fight one as early as the 2nd mission, and later in the game you'll often have to deal with 2 at once.
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* BadassGrandpa / BadassBookworm: Doctor Weir has a head full of grey hair, mentions he fought in WW2, and still handles himself well in combat.

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* BadassGrandpa / BadassBookworm: Doctor Weir has a head full of grey hair, mentions he fought in WW2, [=WW2=], and still handles himself well in combat.

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* AllThereInTheManual[=/=]AuthorsSavingThrow: The ''Hangar 6 R&D'' mini-campaign explains why sleeper agents stop showing up after the first mission (Nico and Dr. Dresner managed to shut down that particular functionality of Mosaic, leaving all infected humans as harmless Sleepwalkers).



** It is not made entirely clear whether Hoover, Truman and other government leaders in fact do survive. The aliens disrupt all long-range electronic communications, which leaves The Bureau operating without any contact to any superior authority. Faulke says near the beginning of the game that as the country is under invasion and they are unable to contact anyone, they are operating under the assumption that the government is ''gone'' until proven otherwise.



* AllThereInTheManual[=/=]AuthorsSavingThrow: The ''Hangar 6 R&D'' mini-campaign explains why sleeper agents stop showing up after the first mission (Nico and Dr. Dresner managed to shut down that particular functionality of Mosaic, leaving all infected humans as harmless Sleepwalkers).
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* BadassGrandpa: Doctor Weir has a head full of grey hair, mentions he fought in WW2, and still handles himself well in combat.

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* BadassGrandpa: BadassGrandpa / BadassBookworm: Doctor Weir has a head full of grey hair, mentions he fought in WW2, and still handles himself well in combat.
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** TheGoomba: Sectoids are basically the Grunts from ''Franchise/{{Halo}}''(Carter even uses the term 'grunts' to refer to them in the opening mission), SlaveMooks who are individually weak and poorly equipped, but are deployed in numbers to support more high-value units.

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** TheGoomba: Sectoids are basically the Grunts from ''Franchise/{{Halo}}''(Carter ''Franchise/{{Halo}}'' (Carter even uses the term 'grunts' to refer to them in the opening mission), SlaveMooks who are individually weak and poorly equipped, but are deployed in numbers to support more high-value units.
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** TheGoomba: Sectoids are basically the Grunts from ''Franchise/{{Halo}}'', SlaveMooks who are individually weak and poorly equipped, but are deployed in numbers to support more high-value units.

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** TheGoomba: Sectoids are basically the Grunts from ''Franchise/{{Halo}}'', ''Franchise/{{Halo}}''(Carter even uses the term 'grunts' to refer to them in the opening mission), SlaveMooks who are individually weak and poorly equipped, but are deployed in numbers to support more high-value units.
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* BigBrotherIsWatching: Pretty much everyone at the Bureau knows (or at least thinks) that Faulke has every nook and cranny of the base under electronic surveillance.
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** Another recording details surgery that sounds quite painful.

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** Another recording details surgery that sounds quite painful. Though in this case there was not much choice, as the patient did not respond to any anesthetics.
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* BadassGrandpa: Doctor Weir has a head full of grey hair, mentions he fought in WW2, and still handles himself well in combat.
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* OmnidisciplinariScientist: Averted. The game does a fairly good job in showing that the Bureau has collected scientific experts from various different fields. There's even one NPC who it turns out was brought in for his personal interest in parapsychology and cryptozoology.

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* OmnidisciplinariScientist: OmnidisciplinaryScientist: Averted. The game does a fairly good job in showing that the Bureau has collected scientific experts from various different fields. There's even one NPC who it turns out was brought in for his personal interest in parapsychology and cryptozoology.

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* OnceMoreWithClarity: The "The Aftermath" trailer provides this to some scenes of the previous live-action trailers. [[spoiler: It confirms Agent Dennis Cole's death, for one.]] It also provides some more clarity to the first live-action teaser, which appears to happen later.


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* OmnidisciplinariScientist: Averted. The game does a fairly good job in showing that the Bureau has collected scientific experts from various different fields. There's even one NPC who it turns out was brought in for his personal interest in parapsychology and cryptozoology.
* OnceMoreWithClarity: The "The Aftermath" trailer provides this to some scenes of the previous live-action trailers. [[spoiler: It confirms Agent Dennis Cole's death, for one.]] It also provides some more clarity to the first live-action teaser, which appears to happen later.
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* FaceHeelTurn: [[spoiler: Subverted with William Carter; he was ALWAYS a Heel, being all along a paranoid anti-communist 1960's racist bigot with anti-social, self destructive tendencies due to personal trauma and the societal trends of the time, and the bonding with the Ethereal Asaru was the only thing keeping him stable in the first place.]]

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* FaceHeelTurn: [[spoiler: Subverted with William Carter; he was ALWAYS a Heel, being all along a paranoid anti-communist 1960's racist bigot reactionary with anti-social, self destructive tendencies due to personal trauma and the societal trends of the time, and the bonding with the Ethereal Asaru was the only thing keeping him stable in the first place.]]
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* TheConscience: [[spoiler: Asaru, the benevolent Etherial, essentially served as this for his host William Carter, curving the man's self destructive tendencies and racist paranoia, even though it's implied Asaru didn't even know that he and Carter were different people at first until TheReveal, essentially being born from Carter in a sense.]]

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* TheConscience: [[spoiler: Asaru, the benevolent Etherial, essentially served as this for his host William Carter, curving curbing the man's self destructive self-destructive tendencies and racist paranoia, even though it's implied Asaru didn't even know that he and Carter were different people at first until TheReveal, essentially being born from Carter in a sense.]]



* GameplayAndStoryIntegration: One of the few games to present [[spoiler: the notion that the ThirdPersonShooter perspective is due to an outside force controlling the player-character]].

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* GameplayAndStoryIntegration: One of the few games to present [[spoiler: the notion that the ThirdPersonShooter perspective is due to an outside force controlling the player-character]]. The first time you use the command screen [[spoiler: if you're playing as Dr Weir]] he comments on it, [[spoiler: noting that's why Carter was so good at commanding agents - it's another function of Asaru.]]

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** At the end of the game, the player ends the invasion and obliterates the Outsider Empire. Fast-forward several decades, and the resulting power vacuum has allowed a new batch of aliens to prepare an even more devastating invasion of the planet.

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** At the end of the game, the player ends the invasion and obliterates the Outsider Empire. Fast-forward several decades, and the resulting power vacuum has allowed a new batch of aliens to prepare an even more devastating invasion of the planet. [[spoiler: Canonically, the invasion succeeds and Earth is occupied by the Aliens for two decades.]]



* NotSoDifferent: Director Faulke offhandedly mentions his interest in using Mosaic to control humanity in a similar way to how Origin used it to control his people, only "more responsibly". Carter is understandably unsettled.

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* NotSoDifferent: Director Faulke offhandedly mentions his interest in using Mosaic to control humanity in a similar way to how Origin used it to control his people, only "more responsibly". Carter is understandably unsettled.unsettled, even comparing Faulke to Stalin.


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** ApocalypticLog scattered throughout the game have people believing the alien invasion to be Soviet.
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** At the end of the game, the player ends the invasion and obliterates the Outsider Empire. Fast-forward several decades, and the resulting power vacuum has allowed a new batch of aliens to prepare an even more devastating invasion of the planet.
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moved to YMMV subpage as it's a subjective, Just For Fun wick





* XMeetsY:
** ''Franchise/MassEffect'' meets ''VideoGame/XCOMEnemyUnknown'' with a dash of ''Wiki/SCPFoundation'' thrown in for good measure.
** Alternatively, it's been described as ''VideoGame/XCOMEnemyUnknown'' given the ''Series/MadMen'' treatment.
** The creators did state they want to have an ''Series/TheXFiles'' feel to it.
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* AlternateContinuity: With the original ''VideoGame/{{X-COM}}'' series.

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* AlternateContinuity: With the original ''VideoGame/{{X-COM}}'' ''VideoGame/{{XCOM}}'' series.

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Lost Forever is now called Permanently Missable Content. Don't customize a trope name with a pothole.


* LostForever: Minor operations and dispatch missions, should you choose to take the Major operation without completing them first. The same goes for side quests in the XCOM HQ.



* [[NeverTrustATitle Never Trust a Tagline]]: Most of the "truth erasing" happens off-screen, your job is mostly just blasting aliens in the face.

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* [[NeverTrustATitle Never Trust a Tagline]]: NeverTrustATitle: Most of the "truth erasing" happens off-screen, your job is mostly just blasting aliens in the face.


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* PermanentlyMissableContent: Minor operations and dispatch missions, should you choose to take the Major operation without completing them first. The same goes for side quests in the XCOM HQ.

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* LaResistance: The original purpose of The Bureau was to serve as an organized resistance if the Soviets managed to successfully invade the US.


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* LaResistance: The original purpose of The Bureau was to serve as an organized resistance if the Soviets managed to successfully invade the US.
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* ''Codebreakers'': Originally a PreOrderBonus, it was released on October 15, 2013. A side-mission where Agent Carter is sent out to investigate why a key communications facility responsible for intercepting and interpreting the enemy’s transmissions has gone dark.
* ''Light Plasma Pistol'': Originally a PreOrderBonus, it was released on October 15, 2013. It adds the titular Light Plasma Pistol to the game.

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* [[invoked]] ''Codebreakers'': Originally a PreOrderBonus, it was released on October 15, 2013. A side-mission where Agent Carter is sent out to investigate why a key communications facility responsible for intercepting and interpreting the enemy’s transmissions has gone dark.
* [[invoked]] ''Light Plasma Pistol'': Originally a PreOrderBonus, it was released on October 15, 2013. It adds the titular Light Plasma Pistol to the game.
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How To Create A Works Page explicitly says "No bolding is used for work titles."


'''''The Bureau: XCOM Declassified''''' is a tactical ThirdPersonShooter prequel to the 2012 ''VideoGame/XCOMEnemyUnknown'' by [[Creator/TakeTwoInteractive 2K Games]], for PC, UsefulNotes/XBox360, and UsefulNotes/PlayStation3. It was released on August 20, 2013.

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'''''The ''The Bureau: XCOM Declassified''''' Declassified'' is a tactical ThirdPersonShooter prequel to the 2012 ''VideoGame/XCOMEnemyUnknown'' by [[Creator/TakeTwoInteractive 2K Games]], for PC, UsefulNotes/XBox360, and UsefulNotes/PlayStation3. It was released on August 20, 2013.


** Nico does ''not'' have these particular animation tics in the ''Hangar 6 R&D'' DLC campaign, suggesting it's more a case of [[spoiler: the tics being particular to Asaru]] rather than the animators [[TheyJustDidntCare simply not caring]].

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** Nico does ''not'' have these particular animation tics in the ''Hangar 6 R&D'' DLC campaign, suggesting it's more a case of [[spoiler: the tics being particular to Asaru]] rather than the animators [[TheyJustDidntCare simply not caring]].caring.
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''The Bureau: XCOM Declassified'' is a tactical ThirdPersonShooter prequel to the 2012 ''VideoGame/XCOMEnemyUnknown'' by [[Creator/TakeTwoInteractive 2K Games]], for PC, UsefulNotes/XBox360, and UsefulNotes/PlayStation3. It was released on August 20, 2013.

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''The '''''The Bureau: XCOM Declassified'' Declassified''''' is a tactical ThirdPersonShooter prequel to the 2012 ''VideoGame/XCOMEnemyUnknown'' by [[Creator/TakeTwoInteractive 2K Games]], for PC, UsefulNotes/XBox360, and UsefulNotes/PlayStation3. It was released on August 20, 2013.

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