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{{Gorn}} [[HilarityEnsues ensues]].

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{{Gorn}} [[HilarityEnsues [[PlayedForHorror ensues]].
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Just because the game is a cosmic horror story with eldritch abominations, it does not mean that its plot is "ripped off".


* WholePlotReference: The plot and setting are pretty much ripped from ''Film/EventHorizon'' ([[TabletopGame/{{Warhammer 40000}} with Tyranids]]), ''Franchise/DeadSpace'', ''Franchise/{{Alien}}'', ''VideoGame/{{Doom}}'', and other SciFi[=/=]SurvivalHorror franchises.
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* OminousVisualGlitch: Zombies occasionally flicker in and out, as if being projected from a faulty computer.
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* PupatingPeril: A recurring cutscene features the ship's medic begging the protagonist for help inside his head, transporting the protagonist into an endless void containing only a cocoon. The medic's pleas fade with time as the thing in the cocoon grows, and by the final scene [[spoiler: she emerges as a fully mutated convert of the Eldritch Abomination that's taken over the ship.]]
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** BattleInTheCentreOfTheMind: The final boss breaks into your thoughts and attempts to mentally kill/corrupt you.

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** BattleInTheCentreOfTheMind: BattleInTheCenterOfTheMind: The final boss breaks into your thoughts and attempts to mentally kill/corrupt you.
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TRS Cleanup for Good Colors Evil Colors- Removed misused example (examples should show contrast between moralities)


* GoodColorsEvilColors: Subverted. The signature color of the monsters is a (sickly glowing) shade of yellow.

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''[[http://www.newgrounds.com/portal/view/542858 The Breach]]'' is a browser-based Flash Game made by Berzerk Studio, famous for ''Homerun in Berzerk Land'' and ''Trap Master''.

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''[[http://www.newgrounds.com/portal/view/542858 The Breach]]'' is a browser-based Flash Game UsefulNotes/AdobeFlash game made by Berzerk Studio, famous for ''Homerun in Berzerk Land'' and ''Trap Master''.
Master''. It was first released on July 20th, 2010.



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* AirborneMook: The second enemy you encounter are fly-like things that have a huge, humanoid eye at the front and a bunch of purple tentacles sticking out of their back. There's also a weaker version that doesn't have a huge eye and only goes down in a hit instead of four, but it is spawned en-masse during the boss fights to compensate.



** When Sergei "dies", he partially mutates into one of the butterfly-wasp creatures found in the latter stages.

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** When Sergei "dies", "dies" during the game, he partially mutates into one of the butterfly-wasp creatures found in the latter stages.later stages. Dying for the first time nets you the "Possessed" achievement.



* BigCreepyCrawlies: The first (and more common) enemies are just possessed men looking like slow zombies, but most of the more powerful opponents are insect-like or spider-like creatures. Including the final boss.

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* BigCreepyCrawlies: The first (and more the most common) enemies are just possessed men looking like slow zombies, but most of the more powerful opponents are insect-like or spider-like creatures. Including the final boss.



* BlessedWithSuck: The Prototype Suit gives you a sprint feature, which activates when you double tap forwards or backwards. Which you can do accidentally when navigating tricky platforms, fighting enemies or simply moving forward. [[TheComputerIsACheatingBastard The final boss battle takes place over a bottomless pit on a couple of narrow platforms.]]

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* BlessedWithSuck: The Prototype Suit gives you a sprint feature, which activates when you double tap forwards or backwards. Which you can do accidentally when navigating tricky platforms, fighting enemies or simply moving forward. [[TheComputerIsACheatingBastard The final boss battle takes place over a bottomless pit on a couple of narrow platforms.]]



* BossInMooksClothing: Inquisitors (the crest-headed, betentacled mutants wearing yellow tabbards) can Dash, jump as high as you can double-jump, and hit like a Mack truck.

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* BossInMooksClothing: Inquisitors (the crest-headed, betentacled mutants wearing yellow tabbards) tabards) can Dash, jump as high as you can double-jump, and hit like a Mack truck.



* DeflectorShield: you have one, but it's next to useless at the start of the game.

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* DeflectorShield: you You have one, but it's next to useless at the start of the game.game. As you gain levels, however, the shield becomes a lot more important, since the health pickups are very rare.



* FlashOfPain: The enemies flash white when they are hit by your gun. Sergei flashes blue when he receives damage to his shields; if the shields are depleted, then he simply screams.



* TheGoomba: The normal crewmember zombies are slow and get stunned so easily by your gun that any threat they represent is mostly theoretical.



* RegeneratingShieldsStaticHealth: Played straight with your suit's shields and health. To compensate for this power, the health pickups are very rare.



* SurvivalHorror: ZigZagged, your gun never needs to be reloaded, but health pickups are a once-per-level occurence.

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* SurvivalHorror: ZigZagged, your gun never needs to be reloaded, but health pickups are a once-per-level occurence.occurrence.



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