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* AddedAlliterativeAppeal: Fnarf loves to talk like this.

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* AddedAlliterativeAppeal: Fnarf loves to talk like this.letting loose with preponderously peppered phrases. Following the Bard Felling the fiend, he hears himself [[GotMeDoingIt reluctantly responding]] in a similar syntax.



* BigBad: Fionnaoch. He leads the fanatical druids willing to slaughter any who threatens to free Princess Caleigh including The Bard, and he makes contact with all of the guardians of the towers that maintain Princess Caleigh's prison, warning them of The Bard and sending in druids to aid them. Princess Caleigh later reveals that he's also the one behind the ZombieApocalypse that begins ravaging the land about halfway through the game. [[spoiler: This is a lie. Fionnaoch's a GoodAllAlong HeroAntagonist while it's actually the seal weakening on Demon Princess Caleigh's prison that's causing the dead to rise. With that in mind, she could be considered the real BigBad, manipulating The Bard into going a treacherous quest to free her and plunge the world into chaos though this is averted if he takes her offer to join her and finish off Fionnaoch anyway. They even get a HappyEnding together.]]



* CrapsackWorld: It already began as pretty nasty with murderous Kunal Trow and vicious, wild wolves bigger than men wandering the fields and forests, but at least the towns were safe. After completing the first tower dungeon, the state of the world quickly turns FromBadToWorse mostly due to a ZombieApocalypse that decimates the majority of the towns in the game.
** DeathWorld: By the time you're halfway through the game, the safest town in the game is a DungeonTown filled with murderous Druids that slaughter random civilians. Unless you count the optional Finstown which has been completely conquered by HornyVikings who have imprisoned all of the townsfolk except for those who have escaped. You can save the townsfolk from the vikings but upon leaving, you're locked out forever for allowing the Vikings to invade in the first place due to [[NoodleIncident past actions involving an imprisoned dragon.]]

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* CrapsackWorld: It already began as pretty nasty with murderous Kunal Trow and vicious, wild wolves bigger than men wandering the fields and forests, but at least the towns were safe. After completing the first tower dungeon, the state of the world quickly turns FromBadToWorse mostly due to a ZombieApocalypse that decimates the majority of the towns in the game. \n** DeathWorld: By the time you're halfway through the game, game it becomes a DeathWorld, where the safest town in the game is a DungeonTown filled with murderous Druids that slaughter random civilians. Unless you count the optional Finstown which has been completely conquered by HornyVikings who have imprisoned all of the townsfolk except for those who have escaped. You can save the townsfolk from the vikings but upon leaving, you're locked out forever for allowing the Vikings to invade in the first place due to [[NoodleIncident past actions involving an imprisoned dragon.]]



* DungeonTown: The town of Dounby. Justified as the town is also the location of [[TheBigBad Fionnaoch's]] [[EvilTowerOfOminousness Tower]] so it makes sense that the streets would be swarming with his druids.

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* DungeonTown: DungeonTown:
**
The town of Dounby. Justified as the town is also the location of [[TheBigBad Fionnaoch's]] [[EvilTowerOfOminousness Tower]] so it makes sense that the streets would be swarming with his druids.



* EvilAllAlong: [[spoiler: ''Demon'' Princess Caleigh. As the seal on her prison weakens, the world sinks further and further into a DeathWorld with undead monstrosities and other strange abominations wandering about and causing trouble for The Bard. She claims that it's Fionnaoch's fault, but the reality is that she just wants him dead to undo the last seal on her prison, so she can rule the world. That said she does [[IGaveMyWord honor her end of the agreement]] with The Bard and the two end up ruling the world together, though all The Bard cares about is the sex.]]



* FaceOfAThug: The Crone. Her description points out that she looks like a WickedWitch but her specialty is healing magic and she's always eager to help out with her powers.
** [[spoiler: Fionnaoch too. He seems to be your typical EvilSorcerer but he is in fact actually trying to ''stop'' the inevitable chaos that would follow the Demon Princess Caleigh's freedom. Fittingly enough, if you ask The Crone for advice at this point she notes how looks can be deceiving and suggests siding with Fionnaoch.]]



* WellIntentionedExtremist: [[spoiler: Fionnaoch and his druids spend a good chunk of the game trying to kill The Bard and are even shown to murder random civilians in Dounby. However considering how some of the Dounby townsfolk support the idea of freeing Caleigh when her freedom would unleash hell on Earth, you can at least see why they're so fanatical about making sure no one even thinks about trying to rescue her.]]

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I'll be moving character-specific tropes to the character page over time.


* AssholeVictim: The Renard Brothers are major jerks who send the Bard on a wild goose chase to take money from people when ''they'' owe it, and show themselves to be {{Dirt Coward}}s when threatened by somebody capable of backing it up, so it's quite cathartic if you decide to summon the Knocker right in front of them, which gets a special cutscene where it provides some "payback" for their "quest".



* JerkassVictim: People like to mess with the Bard, sending him on goose chases. But he's enough of a {{Jerkass}} that he has it coming.
** The Renard Brothers, especially if you decide to summon the Knocker right in front of them.



** The outcome of the {{Geass}} breaking quest rewards you with either a sword that will later be replaced or a token with a permanent stat boost, which is one of the rare times where being a {{Jerkass}} is outright detrimental to you.

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** The outcome of the {{Geass}} {{Geas}} breaking quest rewards you with either a sword that will later be replaced or a token with a permanent stat boost, which is one of the rare times where being a {{Jerkass}} is outright detrimental to you.



* PlotTunnel: Once you enter the Mountain Pass and get put under a {{Geas}}, you won't be able to return to any previous locations until you undo it and reach Dounby 3 Chapters later.

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* PlotTunnel: PlotTunnel:
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Once you enter the Mountain Pass and get put under a {{Geas}}, you won't be able to return to any previous locations until you undo it and reach Dounby 3 Chapters later.
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* AffectionateParody: While on one hand the game features some nice celtic settings, it doesn't take himself seriously at all.

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* AffectionateParody: While on one hand the game features some nice celtic settings, it doesn't take himself itself seriously at all.
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* ThrowingYourSwordAlwaysWorks: If you choose to be snarky to Gower in the end of the mountain pass segment, the bard will [[ExactlyWhatItSaysOnTheTin give the sword to him]].

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* ThrowingYourSwordAlwaysWorks: If you choose to be snarky to Gower in the end of the mountain pass segment, the bard will [[ExactlyWhatItSaysOnTheTin [[ExactWords give the sword to him]].
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That's now YMMV, so moving and changing to reflect player opinion.


* AluminumChristmasTrees:
** The Nuckelavee isn't a monster made up for the game but an actual mythological creature from the Orkney Islands' folklore.
** The Haggis monster boss may be a nod to a real hoax which jokes that haggis is made from the flesh of an actual animal, the "[[https://en.wikipedia.org/wiki/Wild_haggis wild haggis]]".

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* AluminumChristmasTrees:
** The Nuckelavee isn't a monster made up for the game but an actual mythological creature from the Orkney Islands' folklore.
** The Haggis monster boss may be a nod to a real hoax which jokes that haggis is made from the flesh of an actual animal, the "[[https://en.wikipedia.org/wiki/Wild_haggis wild haggis]]".
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* MutuallyExclusivePowerups: The token reward for Dolyn's quest is determined by whether you were nice or snarky about freeing him. Being nice gets you the key to a token room and an extra token in a later chapter, while being snarky causes him to run off alone and get himself killed, leaving a different token but breaking the key, meaning you miss out on the token room.


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** The outcome of the {{Geass}} breaking quest rewards you with either a sword that will later be replaced or a token with a permanent stat boost, which is one of the rare times where being a {{Jerkass}} is outright detrimental to you.
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* NotQuiteDead: Parodied for all that's worth with Bobd (well... one of them), after he's run through by the Nuckelavee.

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* NotQuiteDead: Parodied for all that's that it's worth with Bobd (well... one of them), after he's run through by the Nuckelavee.Nuckelavee, with an OverlyLongGag of him collapsing "dead", then waking up to talk to Bard more, collapsing again, doing this several times until he finally tells Bard where to find the Mountain Pass entrance, after which he's left to die a slow and agonizing death, mostly because Bard gets so annoyed by this gag that he'd ''prefer'' there to be one less Bobd in the world.
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* AntiMagic: Some areas, mostly dungeons, feature sections full of pink sparkles that disable the Bard's ability to use summons, forcing the Bard to go in using only his personal stats, equipment, and the dog if you have him with you.

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** If you run away from a village that ambushes you, all you get is a snarky comment about your reputation preceding you and it is wiped from the map. This means you miss out on the whole viking segment, and all the treasure and new summons that go with it.

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** Each of the Towers will become inaccessible after completion, so if you miss a song or token you can't go back to look for them.
** If you run away from a the village that ambushes you, all you get is a snarky comment about your reputation preceding you and it is wiped from the map. This means you miss out on the whole viking segment, and all the treasure and new summons that go with it.

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* PermanentlyMissableContent: If you run away from a village that ambushes you, all you get is a snarky comment about your reputation preceding you and it is wiped from the map. This means you miss out on the whole viking segment, and all the treasure and new summons that go with it.

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* PermanentlyMissableContent: PermanentlyMissableContent:
** The "Brew Connoisseur" achievement requires buying one drink from each town bar, and since every town gets destroyed or otherwise becomes unavailable after certain story events, forgetting to buy one will lock you out unless you are willing to lose progress by reverting to an older save.
**
If you run away from a village that ambushes you, all you get is a snarky comment about your reputation preceding you and it is wiped from the map. This means you miss out on the whole viking segment, and all the treasure and new summons that go with it.
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** The Nuckelavee isn't a monster made up for the game but [[MinorlyMentionedMythsAndMonsters an actual mythological creature from the Orkney Islands' folklore]].

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** The Nuckelavee isn't a monster made up for the game but [[MinorlyMentionedMythsAndMonsters an actual mythological creature from the Orkney Islands' folklore]].folklore.
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Dewicked trope


* DualWielding: The Bard can learn to dual wield a sword with a [[KnifeNut dirk]] in the off-hand. He can't knock down enemies, but he can chain several, damaging strikes in a row.

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* DualWielding: The Bard can learn to dual wield a sword with a [[KnifeNut dirk]] dirk in the off-hand. He can't knock down enemies, but he can chain several, damaging strikes in a row.
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It’s not a deconstruction because you like it, and it’s not that trope, regardless.


* AntiHero: Deconstructed in the Evil ending. [[spoiler:The Bard has no particular stake in saving the world, so siding with Caleigh really is the best choice for him.]] Though the same could be said for the neutral ending, wherein [[spoiler:the Bard leaves and gets drunk with some zombies. As it turns out, The Bard doesn't make to be any sort of hero or villain at all, and the undead apparently make great bar buddies (and definitely good dancers, too)]].

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* AntiHero: Deconstructed in the Evil ending. [[spoiler:The Bard has no particular stake in saving the world, so siding with Caleigh really is the best choice Played for him.]] Though the same could be said for laughs in the neutral ending, wherein [[spoiler:the Bard leaves and gets drunk with some zombies. As it turns out, The Bard doesn't make to be any sort of hero or villain at all, and the undead apparently make great bar buddies (and definitely good dancers, too)]].

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Vendor Trash is being disambiguated


* MoneySpider: Parodied. After one straight execution of this trope happens, the narrator says that he'll skip all such passages in the future. The Bard complains, since it was a major source of income. Since the VendorTrash they do drop is instantly converted to coins it works out the same.

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* MoneySpider: Parodied. After one straight execution of this trope happens, the narrator says that he'll skip all such passages in the future. The Bard complains, since it was a major source of income. Since the VendorTrash ShopFodder they do drop is instantly converted to coins it works out the same.



* ShopFodder: All sorts of it, among it {{Wanted Poster}}s of the Bard himself, but thankfully, it's all exchanged for silver as soon as it's acquired.



* VendorTrash: All sorts of it, among it {{Wanted Poster}}s of the Bard himself, but thankfully, it's all exchanged for silver as soon as it's acquired.
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* {{Nuckelavee}}: One was imprisoned in the stone circle until you freed it. Woops.

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The sound settings seem to be a shout-out to Spinal Tap now that the trope's renamed/merged.


** The sound options can be [[Film/ThisIsSpinalTap set to 11]] rather than just 10.



* UpToEleven: The sound options can be set to 11.

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Unusable Enemy Equipment


* SchmuckBait: A chest in the middle of nowhere is obviously a trap, but the Bard goes "oh, what the hell" and loots it anyway. The dialogue with the two men from Finnstown also makes it quite clear that the town did ''not'' bake you a cake. The most literal example, however, would be [[spoiler: princess Caleigh herself, and her ready acceptance to give you whatever you want, including money which she shouldn't realistically have, and all the sex you want.]]



* ShmuckBait: A chest in the middle of nowhere is obviously a trap, but the Bard goes "oh, what the hell" and loots it anyway. The dialogue with the two men from Finnstown also makes it quite clear that the town did ''not'' bake you a cake. The most literal example, however, would be [[spoiler: princess Caleigh herself, and her ready acceptance to give you whatever you want, including money which she shouldn't realistically have, and all the sex you want.]]


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* UnusableEnemyEquipment: Enemies drop a variety of weapons that the Bard can't (or would rather not) use. These get converted into silver upon pickup.
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* AnachronisticSoundtrack: The drunk guys in the first pub can be heard singing a real life drinking song from the 19th century.


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* PublicDomainSoundtrack: "Beer, Beer, Beer" is a real drinking song from the 19th century.
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* UpdatedRerelease: ''The Bard's Tale: Remastered and Resnarkled'', which brought widescreen support and higher resolution options to the game along with availability for 2017-era hardware.
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** TheChosenZero: Not only is the Bard an unlikely hero (and has this pointed out to him), there are many other "Chosen Ones" (people who think the are, anyway [[note]]They actually are, but they just sucked.[[/note]]) who end up dead or worse. And after you come across them, [[BigLippedAlligatorMoment some trow come out and sing about it]]! [[spoiler: A dialogue between Fionnaoch and Caleigh may subtly imply that Fionnaoch himself started this way.]]

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** TheChosenZero: Not only is the Bard an unlikely hero (and has this pointed out to him), there are many other "Chosen Ones" (people who think the are, anyway [[note]]They actually are, but they just sucked.[[/note]]) who end up dead or worse. And after you come across them, [[BigLippedAlligatorMoment some trow come out and sing about it]]! it! [[spoiler: A dialogue between Fionnaoch and Caleigh may subtly imply that Fionnaoch himself started this way.]]
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* DungeonTown: The town of Dounby. Justified as the town is also the location of [[TheBigBad Fionnaoch's]][[EvilTowerOfOminousness Tower]] so it makes sense that the streets would be swarming with his druids.

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* DungeonTown: The town of Dounby. Justified as the town is also the location of [[TheBigBad Fionnaoch's]][[EvilTowerOfOminousness Fionnaoch's]] [[EvilTowerOfOminousness Tower]] so it makes sense that the streets would be swarming with his druids.
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** The Nuckelavee isn't a monster made up for the game but an actual mythological creature from the Orkney Islands' folklore.

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** The Nuckelavee isn't a monster made up for the game but [[MinorlyMentionedMythsAndMonsters an actual mythological creature from the Orkney Islands' folklore.folklore]].
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** You eventually receive a sword that can speak. When getting hit it advises you to use [[Film/ThePrincessBride Capo Ferro]]. Double points, given who voices the Bard.

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** You eventually receive a sword that can speak. When getting hit it advises you to use [[Film/ThePrincessBride Capo Ferro]]. Double points, given who voices [[Creator/CaryElwes the Bard.Bard]].
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** You eventually receive a sword that can speak. When getting hit it advises you to use [[Film/ThePrincessBride Capo Ferro]]. Double points, given who voices the Bard.
** A deceased character's spirit will be on the verge of revealing some information when they are suddenly called back to the dead. The Bard will ask to [[Film/ANewHope bring them back and play the entire message]].
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* UndignifiedDeath: The reason why the Jarl is stuck on earth as a Draugr: when he was about to start the greatest raid of all times, he was so drunk he fell on his own sword and gutted himself. The Bard finds this hilarious.
* TheUnintelligible: [=MacRath=] only speaks an old scottish dialect so thick the Bard (and the Narrator) cannot make a word out of it.

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* UndignifiedDeath: The reason why the Jarl is stuck on earth as a Draugr: when he was about getting ready to start the greatest raid of all times, time, he was got so drunk that he fell on his own sword and gutted himself. The Bard finds this hilarious.
* TheUnintelligible: [=MacRath=] only speaks an old scottish Scottish dialect so thick the Bard (and the Narrator) cannot make a word out of it.

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* AluminumChristmasTrees: The Nuckelavee isn't a monster made up for the game but an actual mythological creature from the Orkney Islands' folklore.

to:

* AluminumChristmasTrees: AluminumChristmasTrees:
**
The Nuckelavee isn't a monster made up for the game but an actual mythological creature from the Orkney Islands' folklore.folklore.
** The Haggis monster boss may be a nod to a real hoax which jokes that haggis is made from the flesh of an actual animal, the "[[https://en.wikipedia.org/wiki/Wild_haggis wild haggis]]".

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Has nothing to do with the games of ''VideoGame/TheBardsTaleTrilogy'' (the first game being titled ''The Bard's Tale'' [1985]), although it does have a few shout outs to it (and some editions include the earlier games as an extra). To be fair though, this game ''was'' supposed to be a remake of the original game, but Creator/InXileEntertainment didn't have the rights to the original game as Creator/ElectronicArts held the rights to the series. The game was developed by Creator/InXileEntertainment, who later developed ''VideoGame/TheBardsTaleIV'', a true sequel to the original trilogy.




Has nothing to do with the games of ''VideoGame/TheBardsTaleTrilogy'' (the first game being titled ''The Bard's Tale'' [1985]), although it does have a few shout outs to it (and some editions include the earlier games as an extra). To be fair though, this game ''was'' supposed to be a remake of the original game, but Creator/InXileEntertainment didn't have the rights to the original game as Creator/ElectronicArts held the rights to the series. The game was developed by Creator/InXileEntertainment, who are now also working on ''VideoGame/TheBardsTaleIV'', a true sequel to the original trilogy.



!!The 2004 game provides examples of:

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!!The 2004 game provides examples of:
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* MoneySpider: Parodied. After one straight execution of this trope happens, the narrator says that he'll skip all such passages in the future. The Bard complains, since it was a major source of income.

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* MoneySpider: Parodied. After one straight execution of this trope happens, the narrator says that he'll skip all such passages in the future. The Bard complains, since it was a major source of income. Since the VendorTrash they do drop is instantly converted to coins it works out the same.
Is there an issue? Send a MessageReason:
None

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* ArtisticLicenseGeography: Though not openly stated, the game has a location based on the Orkney Islands and even cities corresponding to real locations. However, their arrangement differs a little from RealLife, mostly as if they were roughly clustered together in a smaller island.

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