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The game has gameplay heavily inspired by ''Left 4 Dead'' and a lighthearted, groovy 60's visual and environmental aesthetic inspired by 60's Science Fiction films. Players take the role of a group of 4 survivors consisting of practical Nessa, Liu the {{Cloudcuckoolander}}, the egotistical Lance, and Guion who's just glad to be here (and not dead) accomplishing various mission objectives on a luxury colony ship named the ''Isolode'' which has been taken over by an alien parasite that has converted the thousands of passengers and crew into a vicious horde of killer aliens.

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The game has gameplay heavily inspired by ''Left 4 Dead'' and a lighthearted, groovy 60's 60s visual and environmental aesthetic inspired by 60's 60s Science Fiction films. Players take the role of a group of 4 survivors consisting of practical Nessa, Liu the {{Cloudcuckoolander}}, the egotistical Lance, and Guion who's just glad to be here (and not dead) accomplishing various mission objectives on a luxury colony ship named the ''Isolode'' which has been taken over by an alien parasite that has converted the thousands of passengers and crew into a vicious horde of killer aliens.



* {{Zeerust}}: The game's aesthetics are based heavily on 60's Sci-Fi, and the groovy 60's vibe in general.

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* {{Zeerust}}: The game's aesthetics are based heavily on 60's 60s Sci-Fi, and the groovy 60's 60s vibe in general.
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* FlingALightIntoTheFuture: Faster-than-light travel either doesn't exist in this setting or is very limited, so the 4 survivors know there's no hope of escape for themselves. The best they can hope to do is learn as much as they can about the aliens and send a message to Earth warning them about their existence, which won't be received for hundreds of years.

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* FlingALightIntoTheFuture: Faster-than-light travel either doesn't exist in this setting or is very limited, so the 4 survivors know there's no hope of escape for themselves. The best they can hope to do is learn as much as they can about the aliens and send a message to Earth warning them about their existence, which won't be received for hundreds of years. Later episodes clarify that the ''Isolode'' has a long-range faster-than-light drive which the survivors need to destroy before the aliens can take the ship to human space, but this is apparently rare tech which the survivors' own ship lacks. At least a couple of the survivors apparently grew up on the ''Isolode'', suggesting long-term space travel is normal.
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''The Anacrusis'' is a [[ScienceFiction Sci-Fi]] 4-player CoOpMultiplayer FirstPersonShooter by Stray Bombay, a startup Indie studio consisting of about two dozen developers with prior experience in AAA game development, including a few former members of the ''VideoGame/Left4Dead'' team. The game was released on UsefulNotes/{{Steam}} Early Access in January 2022, and saw a full release on December 5th, 2023.

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''The Anacrusis'' is a [[ScienceFiction Sci-Fi]] 4-player CoOpMultiplayer FirstPersonShooter by Stray Bombay, a startup Indie studio consisting (consisting of about two four core members and a couple dozen developers additional support developers) with prior experience in AAA game development, including a few former members of the ''VideoGame/Left4Dead'' team. The game was released on UsefulNotes/{{Steam}} Early Access in January 2022, and saw a full release on December 5th, 2023.
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None


The game has gameplay heavily inspired by ''Left 4 Dead'' and a lighthearted, groovy 60's visual and environmental aesthetic inspired by 60's Science Fiction films. Players take the role of a group of 4 survivors consisting of practical Nessa, Liu the {{Cloudcuckoolander}}, the egotistical Lance, and Giuon who's just glad to be here (and not dead) accomplishing various mission objectives on a luxury colony ship named the ''Isolode'' which has been taken over by an alien parasite that has converted the thousands of passengers and crew into a vicious horde of killer aliens.

to:

The game has gameplay heavily inspired by ''Left 4 Dead'' and a lighthearted, groovy 60's visual and environmental aesthetic inspired by 60's Science Fiction films. Players take the role of a group of 4 survivors consisting of practical Nessa, Liu the {{Cloudcuckoolander}}, the egotistical Lance, and Giuon Guion who's just glad to be here (and not dead) accomplishing various mission objectives on a luxury colony ship named the ''Isolode'' which has been taken over by an alien parasite that has converted the thousands of passengers and crew into a vicious horde of killer aliens.
Is there an issue? Send a MessageReason:
None


The game has gameplay heavily inspired by ''Left 4 Dead'' and a lighthearted, groovy 60's visual and environmental aesthetic inspired by 60's Science Fiction films. Players take the role of a group of 4 survivors accomplishing various mission objectives on a luxury colony ship named the ''Isolode'' which has been taken over by an alien parasite that has converted the thousands of passengers and crew into a vicious horde of killer aliens.

to:

The game has gameplay heavily inspired by ''Left 4 Dead'' and a lighthearted, groovy 60's visual and environmental aesthetic inspired by 60's Science Fiction films. Players take the role of a group of 4 survivors consisting of practical Nessa, Liu the {{Cloudcuckoolander}}, the egotistical Lance, and Giuon who's just glad to be here (and not dead) accomplishing various mission objectives on a luxury colony ship named the ''Isolode'' which has been taken over by an alien parasite that has converted the thousands of passengers and crew into a vicious horde of killer aliens.
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** There's a very rare cloaked enemy that moves fast and attacks with a giant claw. It only appears once every 10-20 games, and isn't even listed on the end-of-mission stats screen.

to:

** There's a very rare cloaked enemy that moves fast and attacks with a giant claw. It only appears once every 10-20 games, and isn't even listed on the end-of-mission stats screen. In the kill log it's simply listed as [Unidentified].
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''The Anacrusis'' is a [[ScienceFiction Sci-Fi]] 4-player CoOpMultiplayer FirstPersonShooter by Stray Bombay, a startup Indie studio consisting of about two dozen developers with prior experience in AAA game development, including a few former members of the ''VideoGame/Left4Dead'' team. The game was released on UsefulNotes/{{Steam}} Early Access in January 2022, and is currently still in Early Access development.

to:

''The Anacrusis'' is a [[ScienceFiction Sci-Fi]] 4-player CoOpMultiplayer FirstPersonShooter by Stray Bombay, a startup Indie studio consisting of about two dozen developers with prior experience in AAA game development, including a few former members of the ''VideoGame/Left4Dead'' team. The game was released on UsefulNotes/{{Steam}} Early Access in January 2022, and is currently still in Early Access development.
saw a full release on December 5th, 2023.
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* ArtificialBrilliance: The game's bots, used in single-player or to fill in any empty player slots for your 4-person squad, are generally fairly competent and do a good job of aiding you in making it through a mission, at least on Normal difficulty. In fact, as the game's [=AFK=] mode (in which you can have a bot play for you if you need to go "Away From Keyboard") shows, the bots can actually navigate from the beginning to the end of each level on their own and can potentially beat the game with almost no human input required (though this can only be done on official maps since it relies on A.I. pathing scripts encoded into the map). The AFK bot does have some limitations the regular bots don't, such as being unable to pick up weapons[=/=]items or use grenades (likely meant to prevent them from changing your loadout when you're AFK).

to:

* ArtificialBrilliance: The game's bots, used in single-player or to fill in any empty player slots for your 4-person squad, are generally fairly competent and do a good job of aiding you in making it through a mission, at least on Normal difficulty. In fact, as the game's [=AFK=] mode (in which you can have a bot play for you if you need to go "Away From Keyboard") shows, the bots can actually navigate from the beginning to the end of each level on their own and can potentially beat the game with almost no human input required (though this can only be done on official maps since it relies on A.I. pathing scripts encoded into the map). The AFK bot does have some limitations the regular bots don't, such as being unable to pick up weapons[=/=]items or use grenades (likely meant to prevent them from changing your loadout when you're AFK). This bot functionality seems to be intended for the game's Versus mode, as it was removed from the [=AFK=] mode in the Versus mode update, most likely to avoid players exploiting it for the normal game.
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** Brutes are large 8-foot tall LightningBruiser GiantMook MiniBoss enemies similar to ''Left 4 Dead'''s Tank.

to:

** Brutes are large 8-foot tall LightningBruiser GiantMook MiniBoss enemies similar to ''Left 4 Dead'''s Tank. They're a bit easier to kill compared to the [=L4D=] tank, but can potentially appear in pairs.
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* ArtificialBrilliance: The game's bots, used in single-player or to fill in any empty player slots for your 4-person squad, are generally fairly competent and do a good job of aiding you in making it through a mission, at least on Normal difficulty. In fact, as the game's [=AFK=] mode (in which you can have a bot play for you if you need to go "Away From Keyboard") shows, the bots can actually navigate from the beginning to the end of each level on their own and can potentially beat the game with no human input required (though this can only be done on official maps since it relies on A.I. pathing scripts encoded into the map). The AFK bot does have some limitations the regular bots don't, such as being unable to pick up weapons[=/=]items or use grenades (likely meant to prevent them from changing your loadout when you're AFK).

to:

* ArtificialBrilliance: The game's bots, used in single-player or to fill in any empty player slots for your 4-person squad, are generally fairly competent and do a good job of aiding you in making it through a mission, at least on Normal difficulty. In fact, as the game's [=AFK=] mode (in which you can have a bot play for you if you need to go "Away From Keyboard") shows, the bots can actually navigate from the beginning to the end of each level on their own and can potentially beat the game with almost no human input required (though this can only be done on official maps since it relies on A.I. pathing scripts encoded into the map). The AFK bot does have some limitations the regular bots don't, such as being unable to pick up weapons[=/=]items or use grenades (likely meant to prevent them from changing your loadout when you're AFK).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** There's a very rare cloaked enemy that moves fast and attacks with a giant claw. It only appears once every 10-20 games, and isn't even listed on the end-of-mission stats screen.
Is there an issue? Send a MessageReason:
None


** Brutes are large LightningBruiser GiantMook MiniBoss enemies similar to ''Left 4 Dead'''s Tank.

to:

** Brutes are large 8-foot tall LightningBruiser GiantMook MiniBoss enemies similar to ''Left 4 Dead'''s Tank.
Is there an issue? Send a MessageReason:
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* ExcusePlot: The game never goes into any detail as to who your characters are or what exactly is going on. There's nothing in the way of an introductory cutscene or anything like that either. You just run through the levels doing the mission objectives you're given, and all you can gather from context is that you're on-board some kind of spaceship which has been taken over by aliens. Any more concrete backstory can only be found in various interviews by the developers discussing the game.

to:

* ExcusePlot: The game never goes into any detail as to who your characters are are, why you're in space, or what exactly is going on. There's nothing in the way of an introductory cutscene or anything like that either. You just run through the levels doing the mission objectives you're given, and all you can gather from context is that you're on-board some kind of spaceship which has been taken over by aliens. Any more concrete backstory can only be found in various interviews by the developers discussing the game.
Is there an issue? Send a MessageReason:
None


* ArtificialBrilliance: The game's bots, used in single-player or to fill in any empty player slots for your 4-person squad, are generally fairly competent and do a good job of aiding you in making it through a mission, at least on Normal difficulty. In fact, as the game's [=AFK=] mode (in which you can have a bot play for you if you need to go "Away From Keyboard") shows, the bots can actually navigate from the beginning to the end of each level on their own and can potentially beat the game with no human input required (though this can only be done on official maps since it relies on A.I. pathing scripts encoded into the map).

to:

* ArtificialBrilliance: The game's bots, used in single-player or to fill in any empty player slots for your 4-person squad, are generally fairly competent and do a good job of aiding you in making it through a mission, at least on Normal difficulty. In fact, as the game's [=AFK=] mode (in which you can have a bot play for you if you need to go "Away From Keyboard") shows, the bots can actually navigate from the beginning to the end of each level on their own and can potentially beat the game with no human input required (though this can only be done on official maps since it relies on A.I. pathing scripts encoded into the map). The AFK bot does have some limitations the regular bots don't, such as being unable to pick up weapons[=/=]items or use grenades (likely meant to prevent them from changing your loadout when you're AFK).
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* SchizophrenicDifficulty: The first episode is actually the longest and most difficult; later episodes are noticeably shorter, are easier to navigate, and are generally less frustrating.

to:

* SchizophrenicDifficulty: The first episode is actually the longest and most difficult; later episodes are noticeably shorter, are easier to navigate, have fewer fixed hordes, and are generally less frustrating.
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* {{Zeerust}}: The game's aesthetics are based heavily on 60's Sci-Fi, and the groovy 60's vibe in general.
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* TheGhost: The survivors get their orders from a MissionControl named Boris, who is never actually seen or even heard from in the game itself, only referred to by the survivors, and who is apparently a woman.

to:

* TheGhost: The survivors get their orders from a MissionControl named Boris, who is never actually seen or even heard from in the game itself, only referred to by the survivors, and who is apparently a woman. According to survivor banter, she also never sleeps, making them suspect she's an android.
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* ArtificialBrilliance: The game's bots, used in single-player or to fill in any empty player slots for your 4-person squad, are generally fairly competent and do a good job of aiding you in making it through a mission, at least on Normal difficulty.

to:

* ArtificialBrilliance: The game's bots, used in single-player or to fill in any empty player slots for your 4-person squad, are generally fairly competent and do a good job of aiding you in making it through a mission, at least on Normal difficulty. In fact, as the game's [=AFK=] mode (in which you can have a bot play for you if you need to go "Away From Keyboard") shows, the bots can actually navigate from the beginning to the end of each level on their own and can potentially beat the game with no human input required (though this can only be done on official maps since it relies on A.I. pathing scripts encoded into the map).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FlingALightIntoTheFuture: Faster-than-light travel either doesn't exist in this setting or is very limited, so the 4 survivors know there's no hope of escape for themselves. The best they can hope to do is learn as much as they can about the aliens and send a message to Earth warning them about their existence, which won't be received for hundreds of years.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ExcusePlot: The game never goes into any detail as to who your characters are or what exactly is going on. There's nothing in the way of an introductory cutscene or anything like that either. You just run through the levels doing the mission objectives you're given, and all you can gather from context is that you're on-board some kind of spaceship which has been taken over by aliens. Any more concrete backstory can only be found in various interviews by the developers discussing the game.
* GenderEqualEnsemble: Your team consists of two men and two women.
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* SchizophrenicDifficulty: The first episode is actually the longest and most difficult; later episodes are noticeably shorter, are easier to navigate, and are generally less frustrating.
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** Flashers emit a blindly bright aura of light which can heavily interfere with your vision.

to:

** Flashers constantly emit a blindly blindingly bright aura of light which can heavily interfere with your vision.
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* ArtificialBrilliance: The game's bots, used in single-player or to fill in any empty player slots for your 4-person squad, are generally fairly compentent and do a good job of aiding you in making it through a mission, at least on Normal difficulty.

to:

* ArtificialBrilliance: The game's bots, used in single-player or to fill in any empty player slots for your 4-person squad, are generally fairly compentent competent and do a good job of aiding you in making it through a mission, at least on Normal difficulty.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ArtificialBrilliance: The game's bots, used in single-player or to fill in any empty player slots for your 4-person squad, are generally fairly compentent and do a good job of aiding you in making it through a mission, at least on Normal difficulty.
* DeflectorShields: One of the random perks you can acquire during a mission is a recharging deflector shield that lets you take a single hit without taking any damage.


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* MindOverMatter: Your quick melee ability is a telekinetic shove that can throw a group of aliens in your face backwards a couple dozen feet, giving you space to back off or reload your weapon. However, it takes several seconds to recharge before you can use it at full strength again.
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* EnergyWeapon: The arsenal consists of various sci-fi weaponry including plasma rifles, shotgun-like shockwave blasters, and continuous laser beams.
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* EliteZombies: The game has a number of special enemies similar to ''Left 4 Dead'''s special infected, though many behave quite differently from the ones in ''Left 4 Dead''.

to:

* EliteZombies: EliteZombie: The game has a number of special enemies similar to ''Left 4 Dead'''s special infected, though many behave quite differently from the ones in ''Left 4 Dead''.
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Added DiffLines:

''The Anacrusis'' is a [[ScienceFiction Sci-Fi]] 4-player CoOpMultiplayer FirstPersonShooter by Stray Bombay, a startup Indie studio consisting of about two dozen developers with prior experience in AAA game development, including a few former members of the ''VideoGame/Left4Dead'' team. The game was released on UsefulNotes/{{Steam}} Early Access in January 2022, and is currently still in Early Access development.

The game has gameplay heavily inspired by ''Left 4 Dead'' and a lighthearted, groovy 60's visual and environmental aesthetic inspired by 60's Science Fiction films. Players take the role of a group of 4 survivors accomplishing various mission objectives on a luxury colony ship named the ''Isolode'' which has been taken over by an alien parasite that has converted the thousands of passengers and crew into a vicious horde of killer aliens.
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!! Tropes
* IAmNotShazam: The ship the game takes place in is called the ''Isolode''. The ''Anacrusis'' is a cargo barge from which the survivors launch their various missions onto the ''Isolode'', which is only ever seen on the opening loading screen.
* EliteZombies: The game has a number of special enemies similar to ''Left 4 Dead'''s special infected, though many behave quite differently from the ones in ''Left 4 Dead''.
** Grabbers are disablers who will grab and immobilize survivors from several dozen feet away using long tentacles, then pull them close and stab them repeatedly with multiple spike-tipped arms. You need a teammate to kill the Grabber to break free.
** Goopers are disablers who spit green goo which slows down your movement when walked on and will encase you in a cocoon of goop on a direct hit. You need a teammate to shoot you out of the cocoon.
** Flashers emit a blindly bright aura of light which can heavily interfere with your vision.
** Spawners run around away from the action and spawn rolling organic turrets that attack you.
** Brutes are large LightningBruiser GiantMook MiniBoss enemies similar to ''Left 4 Dead'''s Tank.
** Eggs are spiky boulder-sized balls that spawn in clusters and are initially dormant, but which will bounce around in a swarming attack if disturbed by movement or gunfire.
* TheGhost: The survivors get their orders from a MissionControl named Boris, who is never actually seen or even heard from in the game itself, only referred to by the survivors, and who is apparently a woman.
* ParasiteZombie: The aliens seem to take over humans similar to [[VideoGame/HalfLife Headcrabs]], engulfing the head and spine and controlling the body, which turns corpse pale with black TaintedVeins.
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