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->''"What should we do with this? What should we do with this? What should we do with this? What should we do with this?"''

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->''"What should we do with this? What should we do with this? What should we do with this? What should we do with this? What should we do with this?"''
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->''"What should we do with this? What should we do with this? What should we do with this?"''

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->''"What should we do with this? What should we do with this? What should we do with this? What should we do with this?"''
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->''"What should we do with this? What should we do with this? What should we do with this?"''
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/the_amazon_trail.png]]
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* GreenAesop: The driving force behind the whole game (in the sequels).

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* GreenAesop: The driving force behind In the whole game (in sequels, "the Ancient Ones have a message for the sequels).world." It turns out to be this.
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* AdaptationalModesty: Convenient how none of the Amazon natives exhibit NationalGeographicNudity, isn't it? In particular, it strains credulity that ''all'' the native women you meet are wearing dress-like garments that conceal their breasts.

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* AdaptationalModesty: Convenient how none of the Amazon natives exhibit NationalGeographicNudity, isn't it? In particular, it strains credulity that ''all'' the native women you meet are just happen to be wearing dress-like garments that conceal their breasts.
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** Averted with Henry Ford. Although the game makes it clear that Fordlandia is failing and the native workers don't appreciate American culture being forced on them, Ford is portrayed as basically well-intentioned.

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** Averted with Henry Ford. Although the game makes it clear that Fordlandia is failing and the native workers don't appreciate American culture being forced on them, Ford is portrayed as basically well-intentioned. [[RuleOfCautiousEditingJudgment We will not be saying anything about whether this portrayal is accurate.]]

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* CorruptCorporateExecutive: [[https://en.wikipedia.org/wiki/Julio_[=C%C3%A9sar=]_Arana Julio Arana]] will actually [[CardCarryingVillain boast about what a horrible piece of shit he is]]. He offers to send you on a mission to round up some more "[[FreudianSlip slaves, er, workers]]" for him. You're supposed to accept the mission in order to find the natives and then warn them to stay away from Arana.

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* CorruptCorporateExecutive: [[https://en.CorruptCorporateExecutive:
**[[https://en.
wikipedia.org/wiki/Julio_[=C%C3%A9sar=]_Arana Julio Arana]] will actually [[CardCarryingVillain boast about what a horrible piece of shit he is]]. He offers to send you on a mission to round up some more "[[FreudianSlip slaves, er, workers]]" for him. You're supposed to accept the mission in order to find the natives and then warn them to stay away from Arana.Arana.
** Averted with Henry Ford. Although the game makes it clear that Fordlandia is failing and the native workers don't appreciate American culture being forced on them, Ford is portrayed as basically well-intentioned.
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* ArtisticLicenseHistory: You meet him there in the game, but Henry Ford never actually paid a visit to his own Fordlandia project. From the perspective of TheLawOfConservationOfDetail, it makes obvious sense to have Ford personally rather than some anonymous American manager working for Ford, but it's nevertheless historically inaccurate.

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* ArtisticLicenseHistory: You meet him there in the game, but Henry Ford never actually paid a visit to his own Fordlandia project. From the perspective of TheLawOfConservationOfDetail, it makes obvious sense to have Ford personally rather than some anonymous American manager working for Ford, subordinate, but it's nevertheless historically inaccurate.
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* ArtisticLicenseHistory: You meet him there in the game, but Henry Ford never actually paid a visit to his own Fordlandia project.

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* ArtisticLicenseHistory: You meet him there in the game, but Henry Ford never actually paid a visit to his own Fordlandia project. From the perspective of TheLawOfConservationOfDetail, it makes obvious sense to have Ford personally rather than some anonymous American manager working for Ford, but it's nevertheless historically inaccurate.
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* ArtisticLicenseHistory: You meet him there in the game, but Henry Ford never actually paid a visit to his own Fordlandia project.
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** Once you start talking to Lope de Aguirre, he takes you "prisoner" and refuses to let you go when you attempt to leave. Once you start "trading", he takes everything you offer him and won't let you stop trading until you give him the ipecac. Overlaps with InterfaceScrew, as the button to return to the river is grayed out so you can't leave him that way either.

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** Once you start talking to Lope de Aguirre, he takes you "prisoner" and refuses to let you go when you attempt to leave. Once you start "trading", he takes everything you offer him and won't let you stop trading until you give him the ipecac.ipecac (if you failed to get the ipecac, he'll be satisfied after taking three items). Overlaps with InterfaceScrew, as the button to return to the river is grayed out so you can't leave him that way either.
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* AdaptationalModesty: Convenient how none of the Amazon natives exhibit NationalGeographicNudity, isn't it? In particular, it strains credulity that ''all'' the native women you meet are wearing dress-like garments that conceal their breasts.
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* SomeCallMeTim: When asked for their identity, native characters living amongst "civilized" people will typically tell you to address them by a Portuguese/Brazilian name that they've adopted, implying that this is not their real name. If you encounter them in the wild, they will typically tell you the name of their tribe and add, "I don't have a name."

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* SomeCallMeTim: When asked for their identity, native characters living amongst "civilized" people will typically tell you to address them by a Portuguese/Brazilian name that they've adopted, implying that this is not their real name. If you encounter them in the wild, they will typically tell you the name of their tribe and then add, "I don't have a name."
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* SomeCallMeTim: When asked for their identity, native characters living amongst "civilized" people will typically tell you to address them by a Portuguese/Brazilian name that they've adopted, implying that this is not their real name. If you encounter them on their own, they will typically tell you the name of their tribe and add, "I don't have a name."

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* SomeCallMeTim: When asked for their identity, native characters living amongst "civilized" people will typically tell you to address them by a Portuguese/Brazilian name that they've adopted, implying that this is not their real name. If you encounter them on their own, in the wild, they will typically tell you the name of their tribe and add, "I don't have a name."
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* SomeCallMeTim: When asked for their identity, native characters living amongst "civilized" people will typically tell you to address them by a Portuguese/Brazilian name that they've adopted, implying that this is not their real name. If you encounter them on their own, they will typically tell you the name of their tribe and add, "I don't have a name."
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* UnwinnableByDesign: Certain levels are unwinnable if [[PermanentlyMissableContent you failed to get necessary items from earlier levels]]. For example, if you failed to get ipecac from the medicine man, the Aguirre level becomes unwinnable and you'll have to be rescued by the jaguar, which is also what occurs if you warn Aguirre not to eat the ipecac. If you fail to get the Incan artifact from Francisco de Orellana, there is no way to get Amaru to tell you the location of Vilcabamba and you'll have to continue on without his instructions. Averted with the Isabel Godin level. If you fail to get the map from Teixeira, you can still win the level by giving Isabel some of your supplies, although she won't give you her necklace in that case. Likewise, if you fail to get the appropriate herbs from the medicine man, you can still save Roosevelt by giving him a first-aid kit.

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* UnwinnableByDesign: Certain levels are unwinnable if [[PermanentlyMissableContent you failed to get necessary items from earlier levels]].levels]], although the game as a whole still remains winnable. For example, if you failed to get ipecac from the medicine man, the Aguirre level becomes unwinnable and you'll have to be rescued by the jaguar, which is also what occurs if you warn Aguirre not to eat the ipecac. If you fail to get the Incan artifact from Francisco de Orellana, there is no way to get Amaru to tell you the location of Vilcabamba and you'll have to continue on without his instructions. Averted with the Isabel Godin level. If you fail to get the map from Teixeira, you can still win the level by giving Isabel some of your supplies, although she won't give you her necklace in that case. Likewise, if you fail to get the appropriate herbs from the medicine man, you can still save Roosevelt by giving him a first-aid kit.
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* UnwinnableByDesign: Certain levels are unwinnable if [[PermanentlyMissableContent you failed to get necessary items from earlier levels]]. For example, if you failed to get ipecac from the medicine man, the Aguirre level becomes unwinnable and you'll have to be rescued by the jaguar, which is also what occurs if you warn Aguirre not to eat the ipecac. If you fail to get the Incan artifact from Francisco de Orellana, there is no way to get Amaru to tell you the location of Vilcabamba and you'll have to continue on without his instructions. Averted with the Isabel Godin level. If you fail to get the map from Teixeira, you can still win the level by giving Isabel some of your supplies, although she won't give you her necklace in that case. Likewise, if you fail to get the appropriate herbs from the medicine man, you can still save Roosevelt by giving him a first-aid kit.
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* WhiteMansBurden: Played with. Claudio Villas Boas is involved in an honestly well-intentioned effort to save the Indians and their way of life from modern encroachment, but the Kreen-Akrore aren't buying it. (Incidentally, this did ''not'' work out well for the Kreen-Akrore in RealLife.)
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* ShaggyDogStory: The whole episode with the Kreen-Akrore. Upon finding them, they simply refuse to join the national park, an outcome anyone could have predicted from what you're told about them beforehand. Even so, you can't beat the level without going out and finding them.
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* TranslationConvention: Everyone speaks English, regardless of nationality and time period. The Indian woman who rescued Isabel Godin will tell you that it turned out that they can communicate with each other because they both know Quechuan, apparently not noticing that they're both speaking English to you.
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* NobleSavage: All the Amazon natives follow this trope. Colonel Rondon will explicitly tell you to expect this trope.
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* MoneyForNothing: If you help Arana, he will indeed pay you in gold as he promised, specifically with exactly one gold coin. This gold coin is absolutely useless to you. You cannot trade it for supplies or anything else. It just sits there in your basket as an everlasting reminder of your guilt.
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* WhatTheHellPlayer: If you accept Julio Arana's task and then tell him where the Witotto Village is, you will get a scolding from the jaguar.

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* WhatTheHellPlayer: If you accept Julio Arana's task and then tell him where the Witotto Village is, you will get a scolding from the jaguar. With his rather monotonous voice, he comes off somewhat as DisappointedInYou.

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* NeverSmileAtACrocodile: Averted with the spectacled caimans, which only serve as animals to photograph and identify.



* PiranhaProblem: You can catch a red-bellied piranha in the game, but it will often hurt you if you decide to keep it.
* PsychoElectricEel: Don't keep an electric eel if you catch one. You will regret it.

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* PiranhaProblem: You can catch a red-bellied piranha in the game, but it will often hurt you if you decide to keep it.
it. A piranha will occasionally bite you if you get capsized in the first game.
* PsychoElectricEel: Don't keep an electric eel if you catch one. You will regret it. An electric eel will occasionally shock you if you get capsized in the first game.



* ThreateningShark: Bull sharks, [[ShownTheirWork which actually are found in the Amazon river]], are among the fish introduced in the second game.

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* ThreateningShark: Bull sharks, [[ShownTheirWork which actually are found in the Amazon river]], are among the fish introduced in the second game. They will sometimes hurt you if you catch one and decide to keep it, but still offer you several pounds of meat.
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* GameplayAndStorySegregation: The [[http://en.wikipedia.org/wiki/Pirarucu pirarucu]] looks like any other fish in the first game, but the guide tells you how huge it supposedly is.

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* GameplayAndStorySegregation: The [[http://en.wikipedia.org/wiki/Pirarucu pirarucu]] looks like any other fish in the first game, but the guide tells you how huge it supposedly is. Averted in the sequels, where the pirarucu appears as gigantic as it should.

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* ArtisticLicenseBiology: The common squirrel monkey in the sequels [[InformedSpecies looks nothing like the real animal and instead resembles a macaque]], which, to make matters worse, is an ''Old World'' monkey. The sequels also identify an emperor tamarin as a saddlebacked tamarin, which lack the distinctive long mustaches the former species possess.

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* ArtisticLicenseBiology: ArtisticLicenseBiology:
**
The common squirrel monkey in the sequels [[InformedSpecies looks nothing like the real animal and instead resembles a macaque]], which, to make matters worse, is an ''Old World'' monkey. Even the original game has the illustration of the black spider monkey appearing as ''an actual squirrel monkey''
**
The sequels also identify an emperor tamarin as a saddlebacked tamarin, which lack the distinctive long mustaches the former species possess.
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* ArtisticLicenseBiology: The common squirrel monkey in the sequels [[InformedSpecies looks nothing like the real animal and instead resembles a macaque]], which, to make matters worse, is an ''Old World'' monkey.

to:

* ArtisticLicenseBiology: The common squirrel monkey in the sequels [[InformedSpecies looks nothing like the real animal and instead resembles a macaque]], which, to make matters worse, is an ''Old World'' monkey. The sequels also identify an emperor tamarin as a saddlebacked tamarin, which lack the distinctive long mustaches the former species possess.

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* ArtisticLicenseBiology: The common squirrel monkey in the sequels [[InformedSpecies looks nothing like the real animal]], instead resembling a macaque (an ''Old World'' monkey).
* ButThouMust: In some versions, if you don't help the locals in their quest, the Jaguar will scold you, you won't earn your badge, ''and'' you'll be started over on that leg of the journey.

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* ArtisticLicenseBiology: The common squirrel monkey in the sequels [[InformedSpecies looks nothing like the real animal]], animal and instead resembling resembles a macaque (an macaque]], which, to make matters worse, is an ''Old World'' monkey).
monkey.
* ButThouMust: ButThouMust:
**
In some versions, if you don't help the locals in their quest, the Jaguar will scold you, you won't earn your badge, ''and'' you'll be started over on that leg of the journey.

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* ArtisticLicenseBiology: In the sequels, the common squirrel monkey is portrayed resembling a macaque.

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* ArtisticLicenseBiology: In the sequels, the The common squirrel monkey is portrayed in the sequels [[InformedSpecies looks nothing like the real animal]], instead resembling a macaque.macaque (an ''Old World'' monkey).



* EverythingTryingToKillYou: Averted somewhat surprisingly, at least in the sequels, considering it's made by the makers of ''VideoGame/TheOregonTrail''. It's really hard to die in this game.
** With the exception of the random drowning result from capsizing your boat. Instant death.

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* EverythingTryingToKillYou: Averted somewhat surprisingly, at least in the sequels, considering it's made by the makers of ''VideoGame/TheOregonTrail''. It's really hard to die in this game.
**
game. With the exception of the random drowning result from capsizing your boat. Instant death.



* VideoGameCrueltyPotential: While the correct solution to the Lope de Aguirre dilemma is give him a few disposable items (like fish) and a plant that will either cause insanity or vomiting, you are actually given the option to tell him the truth and say "It makes you throw up" or "It makes you crazy". Granted, you just ''know'' that most players [[SchmuckBait picked the "It's like candy" option]] anyway...
** If you tell him the truth, the jaguar scolds you. If you trick him into consuming it, the jaguar tells you, "There are evil people in this world. [[IDidWhatIHadToDo You did what had to be done.]]" That's right, the game ''encourages'' you to trick the conquistador into throwing up. It doesn't in the 3rd edition, though.

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* VideoGameCrueltyPotential: VideoGameCrueltyPotential:
**
While the correct solution to the Lope de Aguirre dilemma is give him a few disposable items (like fish) and a plant that will either cause insanity or vomiting, you are actually given the option to tell him the truth and say "It makes you throw up" or "It makes you crazy". Granted, you just ''know'' that most players [[SchmuckBait picked the "It's like candy" option]] anyway...
**
anyway...
***
If you tell him the truth, the jaguar scolds you. If you trick him into consuming it, the jaguar tells you, "There are evil people in this world. [[IDidWhatIHadToDo You did what had to be done.]]" That's right, the game ''encourages'' you to trick the conquistador into throwing up. It doesn't in the 3rd edition, though.

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