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Add a Non Standard Game Over sub-entry


** ILoveNuclearPower: a few endings revolve around [[spoiler: a literal nuclear bomb. You can end up using it wreck what little is left of civilized world.]]

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** ILoveNuclearPower: a few endings revolve around [[spoiler: a literal nuclear bomb. You can end up using it to wreck what little is left of the civilized world.]]


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** After meeting Dominius in Maadoran, you can choose to resist the troops who arrive to take you to Gaelius. This is [[https://steamcommunity.com/app/230070/discussions/0/1631915072540486438/ deliberately a near-unwinnable fight]], but beating it gets you a [[https://steamuserimages-a.akamaihd.net/ugc/1285164193717815173/BE0D0B813769781C8C416E0D21FFFD81A6135363/ unique ending screen]] involving the player character going on a murderous SelfDestructiveCharge against a dozen more guards.

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* TheCon: A well-spoken character has a number of opportunities to cheat people out of their money. The grifter background outright specializes in it.
** The loremaster start is one. Feng seems to indicate that this isn't uncommon for loremasters, although he's not the most honest source of information to begin with.



* GuileHero: With a properly statted character you can achieve some ridiculous things by talking good enough.



* ShadowDictator: [[spoiler:Once freed, this becomes Agathoth's objective, giving you the honor of picking one of the three lords to kneel to him. The ending shows that the cosen lord becomes very successful, with rumors that there is someone behind the scenes, which only stay at that.]]

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* ShadowDictator: [[spoiler:Once freed, this becomes Agathoth's objective, giving you the honor of picking one of the three lords to kneel to him. The ending shows that the cosen chosen lord becomes very successful, with rumors that there is someone behind the scenes, which only stay at that.]]



* ThreatBackfire: Threatening Cassius into leaving Teron. Not onky does he not leave, he ends up informing Lord Antidas about it, who gives you a first and final warning.

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* ThreatBackfire: Threatening Cassius into leaving Teron. Not onky only does he not leave, he ends up informing Lord Antidas about it, who gives you a first and final warning.

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* InadequateInheritor: Gaelius' nephew, Serenas, is his only heir. Unlike his uncle, Serenas is poiled and very incomopetant, having spent his time with prostitutes. In fact, shall he inherit the house, he ends up being a puppet.

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* InadequateInheritor: Gaelius' nephew, Serenas, is his only heir. Unlike his uncle, Serenas is poiled spoiled and very incomopetant, incompetant, having spent his time with prostitutes. In fact, shall he inherit the house, he ends up being a puppet.prostitutes.



* InUniverseGameClock: There’s a day-night cycle, and all the functions associated with it.



* {{Knockback}}: Both knockback and knockback are possible with certain weapons. In particular, bombs will always knock people down if they score a critical on them.
* LowFantasy: It's a cynical, brutal, low-magic world set AfterTheEnd. There are stories of a long-dead empire that used to employ fantastical magical powers and who fought with gods at their side, but naturally all that power in the hands of mortals ended up leading to the [[CrapsackWorld current status quo]] because HumansAreBastards. Pretty much all magic is of the enchantment type: unlike many other [[RolePlayingGame RolePlayingGames,]] being a wizard is simply not an option here, as your character will never be able to cast a single spell.

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* {{Knockback}}: Both knockback and knockback are possible Possible with certain weapons. In particular, bombs will always knock people down if they score a critical on them.
* LowFantasy: It's a cynical, brutal, low-magic world set AfterTheEnd. There are stories of a long-dead empire that used to employ fantastical magical powers and who fought with gods at their side, but naturally all that power in the hands of mortals ended up leading to the [[CrapsackWorld current status quo]] because HumansAreBastards. Pretty much all magic is of the enchantment type: unlike many other [[RolePlayingGame RolePlayingGames,]] type; being a wizard is simply not an option here, as your character will never be able to cast a single spell.



** PhysicalGod: [[spoiler: One of the endings allows you to become one. It's also an AmbiguousEnding, as final slides for it give you very little information on what has become of the world - you are free to imagine any outcome.]]

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** PhysicalGod: [[spoiler: One of the endings allows you to become one. It's also an AmbiguousEnding, as final slides for it give gives you very little information on what has become of the world - you are free to imagine any outcome.]]



** ILoveNuclearPower: a few endings revolve around [[spoiler: a literal nuclear bomb. You're also free to use it wreck what little is left of civilized world.]]

to:

** ILoveNuclearPower: a few endings revolve around [[spoiler: a literal nuclear bomb. You're also free to use You can end up using it wreck what little is left of civilized world.]]



** [[spoiler: The gods, known as Tngri in Ordu and as Yazatas in the language of the Magi, are actually void-dwelling [[EldritchAbomination Eldritch Abominations]] who were called into the world to possess the bodies of human volunteers. The volunteers had been warded so that they would control the beings in their bodies, but the wards were sabotaged and the volunteers were [[DemonicPossession possessed]] instead, and four of the gods allied with the Qantari and declared war on the Empire; the other three opposed these and sided with the Empire and the Magi. A god is not omnipotent, but is a match for a human army in battle. As of the time of the game, all of the gods are either slain, banished back to the Void or imprisoned somewhere, but several endgames revolve around their return.]]

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** [[spoiler: The gods, known as Tngri in Ordu and as Yazatas in the language of the Magi, are actually void-dwelling [[EldritchAbomination Eldritch Abominations]] void-dwelling beings]] who were called into the world to possess the bodies of human volunteers. The volunteers had been warded so that they would control the beings in their bodies, but the wards were sabotaged and the volunteers were [[DemonicPossession possessed]] instead, and four of the gods allied with the Qantari and declared war on the Empire; the other three opposed these and sided with the Empire and the Magi. A god is not omnipotent, but is a match for a human army in battle. As of the time of the game, all of the gods are either slain, banished back to the Void or imprisoned somewhere, but several endgames revolve around their return.]]
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A spin-off, ''Dungeon Rats'', was released on November 4, 2016. While still a role-playing game with the same combat system, ''Dungeon Rats'' is more akin to TurnBasedTactics, being party-based and focusing on tactical combat enounters to escape a massive prison mine.

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A spin-off, ''Dungeon Rats'', was released on November 4, 2016. While still a role-playing game with the same combat system, ''Dungeon Rats'' is more akin to TurnBasedTactics, being party-based and focusing on tactical combat enounters encounters to escape a massive prison mine.
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A spin-off, ''Dungeon Rats'', was released on November 4, 2016. While still a role-playing game with the same combat system, ''Dungeon Rats'' is a squad-based one based on tactical combat enounters to escape the prison mine.

to:

A spin-off, ''Dungeon Rats'', was released on November 4, 2016. While still a role-playing game with the same combat system, ''Dungeon Rats'' is a squad-based one based more akin to TurnBasedTactics, being party-based and focusing on tactical combat enounters to escape the a massive prison mine.
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Just fixing some typos


* ShadowDictato: [[spoiler:Once freed, this becomes Agathoth's objective, giving you the honor of picking one of the three lords to kneel to him. The ending shows that the cosen lord becomes very successful, with rumors that there is someone behind the scenes, which only stay at that.]]

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* ShadowDictato: ShadowDictator: [[spoiler:Once freed, this becomes Agathoth's objective, giving you the honor of picking one of the three lords to kneel to him. The ending shows that the cosen lord becomes very successful, with rumors that there is someone behind the scenes, which only stay at that.]]



* WeaponOfChoice: Unusually for almost any video game, each preforms widely different in combat in practice (even if how they do so is hard to describe). Also unusually is none of the weapons are "second tier" weapons for non-primary-combat characters, they are all roughly equal.

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* WeaponOfChoice: Unusually for almost any video game, each preforms performs widely different in combat in practice (even if how they do so is hard to describe). Also unusually is none of the weapons are "second tier" weapons for non-primary-combat characters, they are all roughly equal.
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* Cthulhumanoid: [[Agathoth's appearance in the body he inhabits is a blue variant, albeit with less tentacles on the face.]]

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* Cthulhumanoid: [[Agathoth's {{Cthulhumanoid}}: [[spoiler:Agathoth's appearance in the body he inhabits is a blue variant, albeit with less tentacles on the face.face and mostly on the back of his head, giving it the appearance of dreadlocks.]]
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* NonStandardGameOver: Failing certain skill checks in dialogue leads to you getting one-shotted in a cutscene, with no chance to fight back. [[NintendoHard It's that kind of game]].

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* NonStandardGameOver: Failing certain skill checks in dialogue dialogue, which can be frequent depending on your path, leads to you getting one-shotted in a cutscene, the next scene, with no chance to fight back.back. You even get a special death screen text for it. [[NintendoHard It's that kind of game]].
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* NonStandardGameOver: Failing nearly any of the skill checks in dialogue leads to you getting one shotted in a cutscene, with no chance to fight back. [[NintendoHard Its that kind of game]].

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* NonStandardGameOver: Failing nearly any of the certain skill checks in dialogue leads to you getting one shotted one-shotted in a cutscene, with no chance to fight back. [[NintendoHard Its It's that kind of game]].
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* WalkingTheEarth: [[spoiler:Shall you finish the game without a concrete loyalty to a faction and ascending to godhood, your character becomes a drifter (or if you were a drifter from the get-go, par the course) walking around from place to place, never settling.]]
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* Cthulhumanoid: [[Agathoth's appearance in the body he inhabits is a blue variant, albeit with less tentacles on the face.]]


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* ShadowDictato: [[spoiler:Once freed, this becomes Agathoth's objective, giving you the honor of picking one of the three lords to kneel to him. The ending shows that the cosen lord becomes very successful, with rumors that there is someone behind the scenes, which only stay at that.]]

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* ChooseYourOwnAdventure: Some quests play out like this. They use plenty of skill checks.

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* ChooseYourOwnAdventure: Some A lot of quests play out like this. They use this, with plenty of skill checks.



* CriticalHit: A significant part of the combat system, with their likelihood governed by the Critical Strike skill. Some weapons (like swords) are also more likely to inflict them then others (i.e hammers.)

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* CriticalHit: A significant part of the combat system, with their likelihood governed by the Critical Strike skill. Some weapons (like swords) are also more likely to inflict them then than others (i.e hammers.)



* EasilyForgiven: Averted in at least one early side quest, where the player is told to remove an undesirable character from the starting town. This can be achieved by simply telling him to leave, without even needing high persuasion skill to do so. However, the guy ends up bearing a grudge, and will try to make your life miserable in any way short of a violent confrontation.

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* EasilyForgiven: Averted in at least one early side quest, where the player is told to remove an undesirable character from the starting town. This can be achieved by simply telling him to leave, without even needing high persuasion skill to do so. However, the guy ends up bearing a grudge, and will try requiring you to make improve your life miserable in any way short of a violent confrontation.reputation with his faction to talk with him.



* InadequateInheritor: Gaelius' nephew, Serenas, is his only heir. Unlike his uncle, Serenas is poiled and very incomopetant, having spent his time with prostitutes. In fact, shall he inherit the house, he ends up being a puppet.



* SpinAttack: One is possible with most weapons.

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* SpinAttack: One is possible with most weapons.weapons, with a change of knocking enemies back.


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* ThreatBackfire: Threatening Cassius into leaving Teron. Not onky does he not leave, he ends up informing Lord Antidas about it, who gives you a first and final warning.
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Off Model constitutes animations that severly drop in quality at times and the models look, well, off. Combat animations being somewhat clunky does not fit the descriptions


* OffModel: At this stage, at least, the combat animations are far from the best.
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* PointOfNoReturn: Once you reach the endgame temple, you can't go back to the prior locations. This was done by the developers to avoid a 'narrative can of worms.'
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''The Age of Decadence'' is a turn-based computer {{Role Playing Game}}, developed by Iron Tower Studio and released on October 14, 2015. Set in a [[AfterTheEnd post-apocalyptic]] LowFantasy world reminiscent of UsefulNotes/TheRomanEmpire, the game aims to follow the philosophy of the golden era, with emphasis on choice and consequences.

Players have seven backgrounds to choose from, each with their own prologues and preset reputation with the factions. Instead of traditionally leveling up, the player gains skill points upon completing quests and killing enemies. Combat is turn-based, with weapon types havinf different attributes and the ability to target specific body parts. Unlike other games of the genre, the game does not feature companions, instead focusing on the player character. One can owever receive aid from other characters at times, albeit controlled by the AI rather than the player.

to:

''The Age of Decadence'' is a turn-based computer {{Role Playing Game}}, developed by Iron Tower Studio and released on October 14, 2015. Set in a [[AfterTheEnd post-apocalyptic]] LowFantasy world reminiscent of UsefulNotes/TheRomanEmpire, the game aims to follow the philosophy of the golden era, with emphasis on choice and consequences.

Players have seven backgrounds to choose from, each with their own prologues and preset reputation with the factions. Instead of traditionally leveling up, the player gains skill points upon completing quests and killing enemies. Combat is turn-based, with weapon types havinf having different attributes and the ability to target specific body parts. Unlike other games of the genre, the game does not feature companions, instead focusing on the player character. One can owever however receive aid from other characters at times, albeit controlled by the AI rather than the player.
Is there an issue? Send a MessageReason:
None


Players have seven backgrounds to choose from, each with their own prologues and preset reputations with the faction. Instead of traditionally leveling up, the player gains skill points upon completing quests and killing enemies. Combat is turn-based, with weapon types havinf different attributes and the ability to target specific body parts. Unlike other games of the genre, the game does not feature companions, instead focusing on the player character. One can owever receive aid from other characters at times, albeit controlled by the AI rather than the player.

to:

Players have seven backgrounds to choose from, each with their own prologues and preset reputations reputation with the faction.factions. Instead of traditionally leveling up, the player gains skill points upon completing quests and killing enemies. Combat is turn-based, with weapon types havinf different attributes and the ability to target specific body parts. Unlike other games of the genre, the game does not feature companions, instead focusing on the player character. One can owever receive aid from other characters at times, albeit controlled by the AI rather than the player.
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[[quoteright:340:http://static.tvtropes.org/pmwiki/pub/images/age-of-decadence_1359.png]]

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[[quoteright:340:http://static.[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/age-of-decadence_1359.png]]org/pmwiki/pub/images/aod.png]]

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''The Age of Decadence'' is a turn-based computer {{Role Playing Game}}, developed by Iron Tower Studio and released on October 14, 2015. Set in a [[AfterTheEnd post-apocalyptic]] LowFantasy world reminiscent of UsefulNotes/TheRomanEmpire, the game aims to follow the philosophy of the golden era, with emphasis on choice and consequences. Players have seven backgrounds to choose from, each with thier own prologues and preset reputations with the faction. Instead of traditionally leveling up, the player gains skill points upon completing quests and killing enemies.

Its website can be found [[http://www.irontowerstudio.com here.]]

to:

''The Age of Decadence'' is a turn-based computer {{Role Playing Game}}, developed by Iron Tower Studio and released on October 14, 2015. Set in a [[AfterTheEnd post-apocalyptic]] LowFantasy world reminiscent of UsefulNotes/TheRomanEmpire, the game aims to follow the philosophy of the golden era, with emphasis on choice and consequences.

Players have seven backgrounds to choose from, each with thier their own prologues and preset reputations with the faction. Instead of traditionally leveling up, the player gains skill points upon completing quests and killing enemies.

Its
enemies. Combat is turn-based, with weapon types havinf different attributes and the ability to target specific body parts. Unlike other games of the genre, the game does not feature companions, instead focusing on the player character. One can owever receive aid from other characters at times, albeit controlled by the AI rather than the player.

A spin-off, ''Dungeon Rats'', was released on November 4, 2016. While still a role-playing game with the same combat system, ''Dungeon Rats'' is a squad-based one based on tactical combat enounters to escape the prison mine.

The game's
website can be found [[http://www.irontowerstudio.com here.]]
Is there an issue? Send a MessageReason:
None



''The Age of Decadence'' is Iron Tower Studio's 2015 turn-based computer {{Role Playing Game}} set in a [[AfterTheEnd post-apocalyptic]] LowFantasy world reminiscent of UsefulNotes/TheRomanEmpire. It was built on the Torque engine. Its website can be found [[http://www.irontowerstudio.com here.]]

to:

\n''The Age of Decadence'' is Iron Tower Studio's 2015 a turn-based computer {{Role Playing Game}} set Game}}, developed by Iron Tower Studio and released on October 14, 2015. Set in a [[AfterTheEnd post-apocalyptic]] LowFantasy world reminiscent of UsefulNotes/TheRomanEmpire. It was built on UsefulNotes/TheRomanEmpire, the Torque engine. game aims to follow the philosophy of the golden era, with emphasis on choice and consequences. Players have seven backgrounds to choose from, each with thier own prologues and preset reputations with the faction. Instead of traditionally leveling up, the player gains skill points upon completing quests and killing enemies.

Its website can be found [[http://www.irontowerstudio.com here.]]
]]



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* IntrepidMerchant: Subverted. You'd expect the Merchant player background to be this, but they don't do much trading at all. Instead, said "merchant" is actually an agent of the merchants' guild and negotiates a lot of stuff beyond pedestrian trade deals.

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* [[spoiler: It ''is'' however possible for a very skilled Loremaster to unlock many of the secrets left behind by the ancient civilization, including some of their nearly invincible armor and regenerative machines.]]
** [[spoiler: In the case of very skilled, and particularly callous Loremasters, it's even possible to unlock enough of the ancient secrets to destroy the world ''again.'']]

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* ** [[spoiler: It ''is'' however possible for a very skilled Loremaster to unlock many of the secrets left behind by the ancient civilization, including some of their nearly invincible armor and regenerative machines.]]
** [[spoiler:
machines. In the case of very skilled, and particularly callous Loremasters, it's even possible to unlock enough of the ancient secrets to destroy the world ''again.'']]
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* LowFantasy: It's a cynical, brutal, low-magic world set AfterTheEnd. There are stories of a long-dead empire that used to employ fantastical magical powers and who fought with gods at their side, but naturally all that power in the hands of mortals ended up leading to the [[CrapsackWorld current status quo]] because HumansAreBastards. Pretty much all magic is of the enchantment type: unlike many other {RolePlayingGame}s, being a wizard is simply not an option here, as your character will never be able to cast a single spell.
* [[spoiler: It 'is' however possible for a very skilled Loremaster to unlock many of the secrets left behind by the ancient civilization, including some of their nearly invincible armor and regenerative machines.]]
** [[spoiler: In the case of very skilled, and particularly callous Loremasters, it's even possible to unlock enough of the ancient secrets to destroy the world 'again.']]

to:

* LowFantasy: It's a cynical, brutal, low-magic world set AfterTheEnd. There are stories of a long-dead empire that used to employ fantastical magical powers and who fought with gods at their side, but naturally all that power in the hands of mortals ended up leading to the [[CrapsackWorld current status quo]] because HumansAreBastards. Pretty much all magic is of the enchantment type: unlike many other {RolePlayingGame}s, [[RolePlayingGame RolePlayingGames,]] being a wizard is simply not an option here, as your character will never be able to cast a single spell.
* [[spoiler: It 'is' ''is'' however possible for a very skilled Loremaster to unlock many of the secrets left behind by the ancient civilization, including some of their nearly invincible armor and regenerative machines.]]
** [[spoiler: In the case of very skilled, and particularly callous Loremasters, it's even possible to unlock enough of the ancient secrets to destroy the world 'again.']]''again.'']]

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* LowFantasy: It's a cynical, brutal, low-magic world set After the End. Pretty much all magic is of the enchantment type: unlike many other {{Role Playing Game}}s, being a wizard is simply not an option here, as your character will never be able to cast a single spell.

to:

* LowFantasy: It's a cynical, brutal, low-magic world set After AfterTheEnd. There are stories of a long-dead empire that used to employ fantastical magical powers and who fought with gods at their side, but naturally all that power in the End. hands of mortals ended up leading to the [[CrapsackWorld current status quo]] because HumansAreBastards. Pretty much all magic is of the enchantment type: unlike many other {{Role Playing Game}}s, {RolePlayingGame}s, being a wizard is simply not an option here, as your character will never be able to cast a single spell.spell.
* [[spoiler: It 'is' however possible for a very skilled Loremaster to unlock many of the secrets left behind by the ancient civilization, including some of their nearly invincible armor and regenerative machines.]]
** [[spoiler: In the case of very skilled, and particularly callous Loremasters, it's even possible to unlock enough of the ancient secrets to destroy the world 'again.']]
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no bolding for work titles


'''''The Age of Decadence''''' is Iron Tower Studio's 2015 turn-based computer {{Role Playing Game}} set in a [[AfterTheEnd post-apocalyptic]] LowFantasy world reminiscent of UsefulNotes/TheRomanEmpire. It was built on the Torque engine. Its website can be found [[http://www.irontowerstudio.com here.]]

to:

'''''The ''The Age of Decadence''''' Decadence'' is Iron Tower Studio's 2015 turn-based computer {{Role Playing Game}} set in a [[AfterTheEnd post-apocalyptic]] LowFantasy world reminiscent of UsefulNotes/TheRomanEmpire. It was built on the Torque engine. Its website can be found [[http://www.irontowerstudio.com here.]]
Is there an issue? Send a MessageReason:
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Iron Tower Studio's turn-based {{Role Playing Game}} set in a post-apocalyptic LowFantasy world reminiscent of UsefulNotes/TheRomanEmpire and built on the Torque engine. The website can be found [[http://www.irontowerstudio.com here.]] Currently has a combat demo, showing off its rather versatile TurnBasedCombat, and has plans for a "true" demo and actual game in development. The game was on Steam as Early Access but as of October 2015, it has been released.

to:

'''''The Age of Decadence''''' is Iron Tower Studio's 2015 turn-based computer {{Role Playing Game}} set in a post-apocalyptic [[AfterTheEnd post-apocalyptic]] LowFantasy world reminiscent of UsefulNotes/TheRomanEmpire and UsefulNotes/TheRomanEmpire. It was built on the Torque engine. The Its website can be found [[http://www.irontowerstudio.com here.]] Currently has a combat demo, showing off its rather versatile TurnBasedCombat, and has plans for a "true" demo and actual game in development. The game was on Steam as Early Access but as of October 2015, it has been released.
]]



* AfterTheEnd: After a great {{Magitek}} war, humanity has been reduced to huddling in three cities in the middle of a wasteland, with most technology being reduced to an Iron Age level.

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* AfterTheEnd: After Following a great {{Magitek}} war, humanity has been reduced to huddling in three cities in the middle of a wasteland, with most technology being reduced to an Iron Age level.



* ChooseYourOwnAdventure: Some quests play out like this. They use lots and lots of skill checks.

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* ChooseYourOwnAdventure: Some quests play out like this. They use lots and lots plenty of skill checks.



* FantasyCounterpartCulture: It's Rome, albeit a (previously) more {{steampunk}}-esque version of it. Various background references refer to other countries and cultures with variations on their commonly used name ("Kemet" for Egypt, the Egyptian name for it) or not even that (Phrygians, an actual people).
* GladiatorGames: The Arena in Maadoran is a textbook example: duels to the death, and a Champion waiting for you at the top.

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* FantasyCounterpartCulture: It's Rome, albeit a (previously) more {{steampunk}}-esque version of it. Various background references refer to other Other countries and cultures with variations on are called by their commonly used name names ("Kemet" for Egypt, the Egyptian name for it) or not even that (Phrygians, an actual people).
changed. The Phrygians, for instance.
* GladiatorGames: The Arena in Maadoran is a textbook example: example; duels to the death, and a Champion champion waiting for you at the top.



* InUniverseGameClock: There’s a Day-Night cycle, and all the functions associated with it.

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* InUniverseGameClock: There’s a Day-Night day-night cycle, and all the functions associated with it.
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Iron Tower Studio's turn-based {{Role Playing Game}} set in a post-apocalyptic LowFantasy world reminiscent of TheRomanEmpire and built on the Torque engine. The website can be found [[http://www.irontowerstudio.com here.]] Currently has a combat demo, showing off its rather versatile TurnBasedCombat, and has plans for a "true" demo and actual game in development. The game was on Steam as Early Access but as of October 2015, it has been released.

to:

Iron Tower Studio's turn-based {{Role Playing Game}} set in a post-apocalyptic LowFantasy world reminiscent of TheRomanEmpire UsefulNotes/TheRomanEmpire and built on the Torque engine. The website can be found [[http://www.irontowerstudio.com here.]] Currently has a combat demo, showing off its rather versatile TurnBasedCombat, and has plans for a "true" demo and actual game in development. The game was on Steam as Early Access but as of October 2015, it has been released.
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* SpiritualSuccessor: To VideoGame/{{Fallout}} and the many others that are also spiritual successors to it (such as VideoGame/{{Arcanum}} and VideoGame/TheFallLastDaysOfGaia).

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* SpiritualSuccessor: To VideoGame/{{Fallout}} ''VideoGame/{{Fallout}}'' and the many others that are also spiritual successors to it (such as VideoGame/{{Arcanum}} ''VideoGame/{{Arcanum}}'' and VideoGame/TheFallLastDaysOfGaia).''VideoGame/TheFallLastDaysOfGaia''). It's also quite similar to ''VideoGame/{{Darklands}}'' in several aspects, being based on a low-magic pseudo-historical setting with a brutal difficulty curve.
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added some endings-related tropes

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** PhysicalGod: [[spoiler: One of the endings allows you to become one. It's also an AmbiguousEnding, as final slides for it give you very little information on what has become of the world - you are free to imagine any outcome.]]
** DidYouJustPunchOutCthulhu: several endings are reached by punching out [[spoiler: Agathoth.]] The game hints several times that such a feat is only possible due to very special circumstances and character's extreme martial prowess.
** ILoveNuclearPower: a few endings revolve around [[spoiler: a literal nuclear bomb. You're also free to use it wreck what little is left of civilized world.]]
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* NonStandardGameOver: Failing nearly any of the skill checks in dialogue leads to you getting one shotted in a cutscene, with no chance to fight back. [[NintendoHard Its that kind of game]].
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* OurGodsAreGreater:

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* OurGodsAreGreater: OurGodsAreDifferent:

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