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* SealedEvilInACan: [[spoiler: You can find one of the Gods at the bottom of the Abyss. Let's just say that centuries after being left in the bunker without being able to move have destroyed its sanity a bit. If you decide to unleash it instead of putting him out of his misery, it destroys Maadoran to the last stone. ]]

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* SealedEvilInACan: SealedEvilInACan:
**
[[spoiler: You can find one of the Gods at the bottom of the Abyss. Let's just say that centuries after being left in the bunker without being able to move have destroyed its sanity a bit. If you decide to unleash it instead of putting him out of his misery, it destroys Maadoran to the last stone. ]]]]
** [[spoiler: Another god is sleeping in the Temple of Thor-Agoth. Awaken it, and it will ask you to pick a ruler through whom it can [[ShadowDictator rule the world]].]]
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* MurderInc: The Boatmen of Styx will assassinate anyone for the right price. The group originated as a PraetorianGuard within the Legions back during the days of the Empire, and specialized in removing threats to the Emperor's safety. After the Empire went belly-up, the Boatmen went freelance and continued to ply their trade. This has led to a rivalry with the Imperial Guards, who are another ex-legionary group devoted to keeping the peace between the Houses.
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* MultipleEndings: Every major questline can change the outcome of the plot in very different ways.
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* SealedEvilInACan: [[spoiler: You can find one of the Gods at the bottom of the Abyss. Let's just say that centuries after being left in the bunker without being able to move have destroyed his sanity a bit. If you decide to unleash it instead of putting him out of his misery, it destroys Maadoran to the last stone. ]]

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* SealedEvilInACan: [[spoiler: You can find one of the Gods at the bottom of the Abyss. Let's just say that centuries after being left in the bunker without being able to move have destroyed his its sanity a bit. If you decide to unleash it instead of putting him out of his misery, it destroys Maadoran to the last stone. ]]

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Additional tropes


The story revolves around the events


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* SealedEvilInACan: [[spoiler: You can find one of the Gods at the bottom of the Abyss. Let's just say that centuries after being left in the bunker without being able to move have destroyed his sanity a bit. If you decide to unleash it instead of putting him out of his misery, it destroys Maadoran to the last stone. ]]
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* CrapsackWorld: Poverty runs rampant, brutal violence is an everyday affair and war is always looming on the horizon.

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* CrapsackWorld: After the great war, the old imperial society plummeted quickly. Poverty runs rampant, brutal violence is an everyday affair and war is always looming on the horizon.
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* WeaponOfChoice: Uunusually for almost any video game, each preforms widely different in combat in practice (even if how they do so is hard to describe). Also unusually is none of the weapons are "second tier" weapons for non-primary-combat characters, they are all roughly equal.

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* WeaponOfChoice: Uunusually Unusually for almost any video game, each preforms widely different in combat in practice (even if how they do so is hard to describe). Also unusually is none of the weapons are "second tier" weapons for non-primary-combat characters, they are all roughly equal.
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* GladiatorGames: The Arena in Maadoran is a textbook example: duels to the death, and a Champion waiting for you at the top.
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The story revolves around the events


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* ProudWarriorRace: The Ordu live only for war and are a constant threat for the few city-states remaining.
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* KarmaHoudini: [[spoiler: The player character if the decision to blow up Inferiae is taken in the buried tower.]]
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Additional tropes

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*CrapsackWorld: Poverty runs rampant, brutal violence is an everyday affair and war is always looming on the horizon.
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* Shout-Out: The achievements "300" and "Game of Thrones" can be acquired following the Imperial Guard and the Merchant Guild questlines.

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* Shout-Out: ShoutOut: The achievements "300" and "Game of Thrones" can be acquired following the Imperial Guard and the Merchant Guild questlines.
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Additional tropes

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*Shout-Out: The achievements "300" and "Game of Thrones" can be acquired following the Imperial Guard and the Merchant Guild questlines.

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* WeaponOfChoice: Uunusually for almost any video game, each preforms widely different in combat in practice (even if how they do so is hard to describe). Also unusually is none of the weapons are "second tier" weapons for non-primary-combat characters, they are all roughly equal.◦ "Heroes" Prefer Swords: Will critical more often and can hit everyone around you in a whirlwind attack.

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* WeaponOfChoice: Uunusually for almost any video game, each preforms widely different in combat in practice (even if how they do so is hard to describe). Also unusually is none of the weapons are "second tier" weapons for non-primary-combat characters, they are all roughly equal.◦ "Heroes" Prefer Swords: equal.
** HeroesPreferSwords:
Will critical more often and can hit everyone around you in a whirlwind attack.
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* AdventurerArchaeologist: Loremasters specialize in digging up artifacts in the ruins of the old world and selling them to the highest bidder. Okay, that's the ideal. Most loremasters are bookworms who rarely set foot outside the safe parts of town, but old-school ones learned their trade while delving ruins, killing monsters and taking their stuff.

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* AdventurerArchaeologist: Loremasters specialize in digging up artifacts in the ruins of the old world and selling them to the highest bidder. Okay, that's the ideal. Most loremasters (including a PC with the Loremaster background, at least at first) are bookworms who rarely set foot outside the safe parts of town, but old-school ones learned their trade while delving ruins, killing monsters and taking their stuff.
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* AdventurerArchaeologist: Loremasters specialize in digging up artifacts in the ruins of the old world and selling them to the highest bidder. Okay, that's the ideal. Most loremasters are bookworms who rarely set foot outside the safe parts of town, but old-school ones learned their trade while delving ruins, killing monsters and taking their stuff.


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* MoneyForNothing: This can screw the player two separate ways. On the one hand, unless you complete a quest that leaves you flush with cash, combat characters have to be careful with their cash - consumable items are as expensive as they are vital. On the other hand, items are in limited supply - once you buy up a particular store, that's it. Furthermore, what you ''can'' buy is pretty limited; real artifacts are almost impossible to buy, and of course nobody ''sells'' meteor metal - if you want a weapon made from that, you'll have to find the appropriate ingots and craft it yourself. Even blue-steel weapons can't be found in shops (though the metal itself can, if you want to try to work it).
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* OurGodsAreGreater:
** In the war against the Qantari demons, the Magi of the Empire supposedly created gods to fight for them, but exactly what happened is unclear.
** [[spoiler: The gods, known as Tngri in Ordu and as Yazatas in the language of the Magi, are actually void-dwelling [[EldritchAbomination Eldritch Abominations]] who were called into the world to possess the bodies of human volunteers. The volunteers had been warded so that they would control the beings in their bodies, but the wards were sabotaged and the volunteers were [[DemonicPossession possessed]] instead, and four of the gods allied with the Qantari and declared war on the Empire; the other three opposed these and sided with the Empire and the Magi. A god is not omnipotent, but is a match for a human army in battle. As of the time of the game, all of the gods are either slain, banished back to the Void or imprisoned somewhere, but several endgames revolve around their return.]]

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Umm...Power Armor and airships say otherwise.


* AfterTheEnd: An uncommon example in that the world wasn't even at "modern" tech level when things went explody.

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* AfterTheEnd: An uncommon example After a great {{Magitek}} war, humanity has been reduced to huddling in that three cities in the world wasn't even at "modern" tech level when things went explody.middle of a wasteland, with most technology being reduced to an Iron Age level.


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* PoweredArmor: A suit of ancient power armor can be found in the game.

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Not anymore


* BackStab: Attacks to the back of a character inflict 10 bonus damage, while attacks to the flanks inflict 5.



* SpinAttack: One is possible with swords.

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* SpinAttack: One is possible with swords.most weapons.



** AnAxeToGrind: Can break shields, high damage for high AP. Also can access the whirlwind attack.
** Archer: Can attack from range, but not up close. Downsides include ammo issues (As, at least with the combat demo, Ao D does not use Money for Nothing), low skill characters will often miss, low armor penetration (or if using pierceing arrows, low damage). Like all ranged weapons, shield users have a bonus to their block rate against ranged attacks.

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** AnAxeToGrind: Can break shields, high High damage for high AP. Also can access the whirlwind attack.
** DropTheHammer: Each hit has an additional chance to wear down armor and shields.
** Archer: Can attack from range, but not up close. Downsides include ammo issues (As, at least with the combat demo, Ao D (this game does not use Money for Nothing), MoneyForNothing), low skill characters will often miss, low armor penetration (or if using pierceing arrows, low damage). Like all ranged weapons, shield users have a bonus to their block rate against ranged attacks.

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* {{Magitek}}: Most of the relics of the Magi are some version of this.



* MultipleChoicePast: the eight backgrounds on offer. They don’t have any effect on your character’s mains tats, but they do affect their standing with the game’s seven factions, as well as the dialogue options available for them. It is also possible to remain an unknown stranger with no background, and no associated strengths or weaknesses.

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* MultipleChoicePast: the eight backgrounds on offer. They don’t have any effect on your character’s mains tats, main stats, but they do affect their standing with the game’s seven factions, as well as the dialogue options available for them. It is also possible to remain an unknown stranger with no background, and no associated strengths or weaknesses.weaknesses; however, the Drifter does still have its own opening that draws the character into the plot.



* TheMainCharactersDoEverything: Averted, as the things player can do depend on their skills and reputation alone, and so for every door that opens before the player, another is closed. I.e. playing non-violently increases your reputation with factions like the Imperial Guards, but also means that the Assassins’ Guild will not even talk to you.

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* TheMainCharactersDoEverything: Averted, as the things player can do depend on their skills and reputation alone, and so for every door that opens before the player, another is closed. I.e. playing non-violently increases your reputation with factions like the Imperial Guards, Commercium, but also means that the Assassins’ Guild will not even talk to you.
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ZCE, and no, it\'s not - that\'s a background system.


* CharacterClassSystem:
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Iron Tower Studio's turn-based {{Role Playing Game}} set in a post-apocalyptic LowFantasy world reminiscent of TheRomanEmpire and built on the Torque engine. The website can be found [[http://www.irontowerstudio.com here.]] Currently has a combat demo, showing off its rather versatile TurnBasedCombat, and has plans for a "true" demo and actual game in development. the game is now on Steam in Early Access.

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Iron Tower Studio's turn-based {{Role Playing Game}} set in a post-apocalyptic LowFantasy world reminiscent of TheRomanEmpire and built on the Torque engine. The website can be found [[http://www.irontowerstudio.com here.]] Currently has a combat demo, showing off its rather versatile TurnBasedCombat, and has plans for a "true" demo and actual game in development. the The game is now was on Steam in as Early Access.Access but as of October 2015, it has been released.
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* ElementalCrafting: There are five tiers of metal used to craft metallic weapons and armor: bronze, iron, steel, blue steel (a tempered steel alloy) and [[ThunderboltIron Sky Metal]].
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* FantasyCounterpartCulture: It's Rome, albeit a (previously) more {{steampunk}}-esque version of it. Various background references refer to other countries and cultures with variations on their commonly used name ("Kemet" for Egypt, the Egyptian name for it) or not even that (Phrygians, an actual people).
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dead links


* EasilyForgiven: Averted in at least one early side quest, where the player is told to remove an undesirable character from the starting town. This can be achieved by simply [[SkiverNoSkiving telling him to leave]], without even needing high persuasion skill to do so. However, the guy ends up bearing a grudge, and will try to make your life miserable in any way short of a violent confrontation.

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* EasilyForgiven: Averted in at least one early side quest, where the player is told to remove an undesirable character from the starting town. This can be achieved by simply [[SkiverNoSkiving telling him to leave]], leave, without even needing high persuasion skill to do so. However, the guy ends up bearing a grudge, and will try to make your life miserable in any way short of a violent confrontation.



* RatStomp: Lampshaded and averted. You can ask NPCs if they need to have any rats killed, but that will simply result in puzzled looks.

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* RatStomp: Lampshaded and averted. You can ask NPCs [=NPCs=] if they need to have any rats killed, but that will simply result in puzzled looks.



* ViolenceReallyIsTheAnswer: Generally averted, unless the question to be answered was "How to get killed as soon as possible?" In the tutorial alone, some NPCs will wipe the floor with you in a fair fight, even if you pour all starting points into combat-related skills.

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* ViolenceReallyIsTheAnswer: Generally averted, unless the question to be answered was "How to get killed as soon as possible?" In the tutorial alone, some NPCs [=NPCs=] will wipe the floor with you in a fair fight, even if you pour all starting points into combat-related skills.



** ThrowingWeapons: Being the only one handed ranged weapon, it is the only one that can use a shield alongside it. Are expensive, hard to resupply, and have low range, but can attack at close ranges unlike other ranged weapons, and deal more damage.

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** ThrowingWeapons: Throwing weapons: Being the only one handed ranged weapon, it is the only one that can use a shield alongside it. Are expensive, hard to resupply, and have low range, but can attack at close ranges unlike other ranged weapons, and deal more damage.
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fixed redlink


Iron Tower Studio's turn-based RPG set in a post-apocalyptic LowFantasy world reminiscent of TheRomanEmpire and built on the Torque engine. The website can be found [[http://www.irontowerstudio.com here.]] Currently has a combat demo, showing off its rather versatile TurnBasedCombat, and has plans for a "true" demo and actual game in development. the game is now on Steam in Early Access.

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Iron Tower Studio's turn-based RPG {{Role Playing Game}} set in a post-apocalyptic LowFantasy world reminiscent of TheRomanEmpire and built on the Torque engine. The website can be found [[http://www.irontowerstudio.com here.]] Currently has a combat demo, showing off its rather versatile TurnBasedCombat, and has plans for a "true" demo and actual game in development. the game is now on Steam in Early Access.



* LowFantasy: It's a cynical, brutal, low-magic world set After the End. Pretty much all magic is of the enchantment type: unlike many other RPGs, being a wizard is simply not an option here, as your character will never be able to cast a single spell.

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* LowFantasy: It's a cynical, brutal, low-magic world set After the End. Pretty much all magic is of the enchantment type: unlike many other RPGs, {{Role Playing Game}}s, being a wizard is simply not an option here, as your character will never be able to cast a single spell.



* UnusuallyUninterestingSight: Averted in many ways. For instance, stripping down to your underpants normally elicits no reaction in RPGs. Here, the guards will stop your character, inquire if he’s drunk, mock him (“Just between you and me, there’s not much to see here anyway.”) and finally tell him to put some clothes on.

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* UnusuallyUninterestingSight: Averted in many ways. For instance, stripping down to your underpants normally elicits no reaction in RPGs.{{Role Playing Game}}s. Here, the guards will stop your character, inquire if he’s drunk, mock him (“Just between you and me, there’s not much to see here anyway.”) and finally tell him to put some clothes on.

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Added image, expansion.


Iron Tower Studio's turn-based RPG set in a post-apocalyptic LowFantasy world reminiscent of TheRomanEmpire and built on the Torque engine. The website can be found [[http://www.irontowerstudio.com here.]] Currently has a combat demo, showing off its rather versatile TurnBasedCombat, and has plans for a "true" demo and actual game in development. the game is now on steam in Early Access

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[[quoteright:340:http://static.tvtropes.org/pmwiki/pub/images/age-of-decadence_1359.png]]

Iron Tower Studio's turn-based RPG set in a post-apocalyptic LowFantasy world reminiscent of TheRomanEmpire and built on the Torque engine. The website can be found [[http://www.irontowerstudio.com here.]] Currently has a combat demo, showing off its rather versatile TurnBasedCombat, and has plans for a "true" demo and actual game in development. the game is now on steam Steam in Early AccessAccess.






* AuthorAppeal: Of the non-sexual type, it's an indie game after all.
* BonusBoss: The "inn fight" in the combat demo
* Main/CharacterClassSystem
* CowboyBebopAtHisComputer: Neoseeker posted a [[http://www.irontowerstudio.com/forum/index.php/topic,1342.0.html preview]]. The problem? They referred to it as an "action RPG", despite posting a (very outdated) video of its clearly '''turn based''' combat [[CriticalResearchFailure in the same article]]. [[IdiotBall They also linked to a newly released demo designed to show of said turn based combat and the game's website, which includes the turn based combat as a selling point]].
* ChooseYourOwnAdventure: Some quests play out like this. They uses lots and lots of skill checks.
* ItemCrafting: The "create expendables" and "improve existing items" types exists as separate skills.
* LowFantasy: It's a cynical, brutal, low-magic world set AfterTheEnd.
* PointBuildSystem: Rather than winning XP toward a LevelUp, you win points that can be applied directly to skills, and only for quest completion.
* [[PublicDomainSoundtrack Public Domain Artwork]]: The combat demo used [[http://en.wikipedia.org/wiki/Pollice_Verso_%28G%C3%A9r%C3%B4me%29 Pollice verso]] for the gameover screen. The use was temporary (presumably the existing gameover image wouldn't work with the story of the combat demo).

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* AuthorAppeal: Of BackStab: Attacks to the non-sexual type, it's an indie game after all.
back of a character inflict 10 bonus damage, while attacks to the flanks inflict 5.
* BonusBoss: The "inn fight" in the combat demo
demo.
* Main/CharacterClassSystem
* CowboyBebopAtHisComputer: Neoseeker posted a [[http://www.irontowerstudio.com/forum/index.php/topic,1342.0.html preview]]. The problem? They referred to it as an "action RPG", despite posting a (very outdated) video of its clearly '''turn based''' combat [[CriticalResearchFailure in the same article]]. [[IdiotBall They also linked to a newly released demo designed to show of said turn based combat and the game's website, which includes the turn based combat as a selling point]].
CharacterClassSystem:
* ChooseYourOwnAdventure: Some quests play out like this. They uses use lots and lots of skill checks.
* ConcussionFrags: Averted with blackpowder bombs, as there are both regular bombs and a distinct schrapnel-filled variety.
* CriticalHit: A significant part of the combat system, with their likelihood governed by the Critical Strike skill. Some weapons (like swords) are also more likely to inflict them then others (i.e hammers.)
* DialogueTree: Very extensive ones, with 5 responses being the norm rather than the exception. They also tend to be unique for every character, because many options appear only with certain character’s skills and background, staying hidden for others.
* EasilyForgiven: Averted in at least one early side quest, where the player is told to remove an undesirable character from the starting town. This can be achieved by simply [[SkiverNoSkiving telling him to leave]], without even needing high persuasion skill to do so. However, the guy ends up bearing a grudge, and will try to make your life miserable in any way short of a violent confrontation.
* ImpaledWithExtremePrejudice: Spears allow you to impale characters through the stomach (or indeed, be impaled yourself). The corpse will often stand half-upright, supported only by the spear shaft.
* InUniverseGameClock: There’s a Day-Night cycle, and all the functions associated with it.
* ItemCrafting: The "create expendables" and "improve existing items" types exists as separate skills.
skills. It is possible to forge new weapons, craft traps, create blackpowder bombs and turn a regular poison into a potent one, amongst other things.
* {{Knockback}}: Both knockback and knockback are possible with certain weapons. In particular, bombs will always knock people down if they score a critical on them.
* LowFantasy: It's a cynical, brutal, low-magic world set AfterTheEnd.
After the End. Pretty much all magic is of the enchantment type: unlike many other RPGs, being a wizard is simply not an option here, as your character will never be able to cast a single spell.
* MeaningfulName: The Assassins’ Guild in the game is known as the Boatmen of Styx: as in, the people that send others beyond the river Styx, a boundary between the world of the dead and the living.
* MultipleChoicePast: the eight backgrounds on offer. They don’t have any effect on your character’s mains tats, but they do affect their standing with the game’s seven factions, as well as the dialogue options available for them. It is also possible to remain an unknown stranger with no background, and no associated strengths or weaknesses.
* NintendoHard: Loading screens for the game often say that “You will die. Save often.” They really do mean it.
* OffModel: At this stage, at least, the combat animations are far from the best.
* OptionalStealth: The sneak skill, which allows your character to bypass ambushes, perform clean burglaries, and more, assuming that it is high enough for the situation at hand.
* PointBuildSystem: Rather than winning XP toward a LevelUp, Level Up, you win points that can be applied directly to skills, and only for quest completion.
* [[PublicDomainSoundtrack Public Domain Artwork]]: The combat demo used [[http://en.wikipedia.org/wiki/Pollice_Verso_%28G%C3%A9r%C3%B4me%29 Pollice verso]] for PoisonedWeapons: Weapons coated in poison inflict bonus damage in the gameover screen. The use was temporary (presumably 3-11 range, while potent poison has the existing gameover image wouldn't work with range of 6-14. Oh, and poison doesn’t dry off the story of blade until the combat demo).20th hit.
* RatStomp: Lampshaded and averted. You can ask NPCs if they need to have any rats killed, but that will simply result in puzzled looks.



* SpiritualSuccessor: To ''VideoGame/{{Fallout}}'' and the many others that are also spiritual successors to it (such as ''{{Arcanum}}'').

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* SpinAttack: One is possible with swords.
* SpiritualSuccessor: To ''VideoGame/{{Fallout}}'' VideoGame/{{Fallout}} and the many others that are also spiritual successors to it (such as ''{{Arcanum}}'').VideoGame/{{Arcanum}} and VideoGame/TheFallLastDaysOfGaia).
* TheMainCharactersDoEverything: Averted, as the things player can do depend on their skills and reputation alone, and so for every door that opens before the player, another is closed. I.e. playing non-violently increases your reputation with factions like the Imperial Guards, but also means that the Assassins’ Guild will not even talk to you.



* {{Vaporware}}: It's an indie game.
* WeaponAcrossTheShoulder: Two handed weapons default to this when out of combat.
* WeaponOfChoice: Uunusually for almost any video game, each preforms widely different in combat in practice (even if how they do so is hard to describe). Also unusually is none of the weapons are "second tier" weapons for non-primary-combat characters, they are all roughly equal.
** [[HeroesPreferSwords "Heroes" Prefer Swords]]: Will critical more often and can hit everyone around you in a whirlwind attack.
** KnifeNut: Has low AP cost and accurate, will bypass armor often, and can "flurry" to get in even more attacks.

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* {{Vaporware}}: It's an indie game.
UnusuallyUninterestingSight: Averted in many ways. For instance, stripping down to your underpants normally elicits no reaction in RPGs. Here, the guards will stop your character, inquire if he’s drunk, mock him (“Just between you and me, there’s not much to see here anyway.”) and finally tell him to put some clothes on.
* ViolenceReallyIsTheAnswer: Generally averted, unless the question to be answered was "How to get killed as soon as possible?" In the tutorial alone, some NPCs will wipe the floor with you in a fair fight, even if you pour all starting points into combat-related skills.
* WeaponAcrossTheShoulder: Two handed Two-handed weapons default to this when out of combat.
* WeaponOfChoice: Uunusually for almost any video game, each preforms widely different in combat in practice (even if how they do so is hard to describe). Also unusually is none of the weapons are "second tier" weapons for non-primary-combat characters, they are all roughly equal.
** [[HeroesPreferSwords
equal.◦ "Heroes" Prefer Swords]]: Swords: Will critical more often and can hit everyone around you in a whirlwind attack.
** KnifeNut: Has low AP cost and accurate, will bypass armor often, and can "flurry" to get in even more attacks.



** Archer: [[CaptainObvious Can attack from range, but not up close]]. Downsides include ammo issues (As, at least with the combat demo, AoD does not use MoneyForNothing), low skill characters will often miss, low armor penetration (or if using pierceing arrows, low damage). Like all ranged weapons, shield users have a bonus to their block rate against ranged attacks.
** [[AutomaticCrossbows Crossbows]]: [[CaptainObvious Can attack from range, but not up close]]. High power with each shot, but slow to reload, like the bow has access to barbed/plain/pirceing ammo for each grade.
** Throwing Weapons: Being the only one handed ranged weapon, it is the only one that can use a shield alongside it. Are expensive, hard to resupply, and have low range, but can attack at close ranges unlike other ranged weapons, and deal more damage.
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** Archer: [[CaptainObvious Can attack from range, but not up close]]. close. Downsides include ammo issues (As, at least with the combat demo, AoD Ao D does not use MoneyForNothing), Money for Nothing), low skill characters will often miss, low armor penetration (or if using pierceing arrows, low damage). Like all ranged weapons, shield users have a bonus to their block rate against ranged attacks.
** [[AutomaticCrossbows Crossbows]]: [[CaptainObvious Crossbows: Can attack from range, but not up close]]. close. High power with each shot, but slow to reload, like the bow has access to barbed/plain/pirceing barbed/plain/piercing ammo for each grade.
** Throwing Weapons: ThrowingWeapons: Being the only one handed ranged weapon, it is the only one that can use a shield alongside it. Are expensive, hard to resupply, and have low range, but can attack at close ranges unlike other ranged weapons, and deal more damage.
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damage.

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*Main/CharacterClassSystem
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Iron Tower Studio's turn-based RPG set in a post-apocalyptic LowFantasy world reminiscent of TheRomanEmpire and built on the Torque engine. The website can be found [[http://www.irontowerstudio.com here.]] Currently has a combat demo, showing off its rather versatile TurnBasedCombat, and has plans for a "true" demo and actual game in development.

to:

Iron Tower Studio's turn-based RPG set in a post-apocalyptic LowFantasy world reminiscent of TheRomanEmpire and built on the Torque engine. The website can be found [[http://www.irontowerstudio.com here.]] Currently has a combat demo, showing off its rather versatile TurnBasedCombat, and has plans for a "true" demo and actual game in development. the game is now on steam in Early Access
Is there an issue? Send a MessageReason:
None

Added DiffLines:

Iron Tower Studio's turn-based RPG set in a post-apocalyptic LowFantasy world reminiscent of TheRomanEmpire and built on the Torque engine. The website can be found [[http://www.irontowerstudio.com here.]] Currently has a combat demo, showing off its rather versatile TurnBasedCombat, and has plans for a "true" demo and actual game in development.
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!!Tropes featured in ''Age of Decadence'' include:
* AfterTheEnd: An uncommon example in that the world wasn't even at "modern" tech level when things went explody.
* AuthorAppeal: Of the non-sexual type, it's an indie game after all.
* BonusBoss: The "inn fight" in the combat demo
* CowboyBebopAtHisComputer: Neoseeker posted a [[http://www.irontowerstudio.com/forum/index.php/topic,1342.0.html preview]]. The problem? They referred to it as an "action RPG", despite posting a (very outdated) video of its clearly '''turn based''' combat [[CriticalResearchFailure in the same article]]. [[IdiotBall They also linked to a newly released demo designed to show of said turn based combat and the game's website, which includes the turn based combat as a selling point]].
* ChooseYourOwnAdventure: Some quests play out like this. They uses lots and lots of skill checks.
* ItemCrafting: The "create expendables" and "improve existing items" types exists as separate skills.
* LowFantasy: It's a cynical, brutal, low-magic world set AfterTheEnd.
* PointBuildSystem: Rather than winning XP toward a LevelUp, you win points that can be applied directly to skills, and only for quest completion.
* [[PublicDomainSoundtrack Public Domain Artwork]]: The combat demo used [[http://en.wikipedia.org/wiki/Pollice_Verso_%28G%C3%A9r%C3%B4me%29 Pollice verso]] for the gameover screen. The use was temporary (presumably the existing gameover image wouldn't work with the story of the combat demo).
* ShownTheirWork: Even in the demo, there are plenty of allusions to obscurer facets of non-Hollywood Rome. Sadly, all gladiator fights seem to be to the death.
* SpiritualSuccessor: To ''VideoGame/{{Fallout}}'' and the many others that are also spiritual successors to it (such as ''{{Arcanum}}'').
* ThunderboltIron: The highest level of common weapon to be found.
* {{Vaporware}}: It's an indie game.
* WeaponAcrossTheShoulder: Two handed weapons default to this when out of combat.
* WeaponOfChoice: Uunusually for almost any video game, each preforms widely different in combat in practice (even if how they do so is hard to describe). Also unusually is none of the weapons are "second tier" weapons for non-primary-combat characters, they are all roughly equal.
** [[HeroesPreferSwords "Heroes" Prefer Swords]]: Will critical more often and can hit everyone around you in a whirlwind attack.
** KnifeNut: Has low AP cost and accurate, will bypass armor often, and can "flurry" to get in even more attacks.
** BladeOnAStick: Can push back enemies that try to advance, has "reach". (Un)suprisingly effective when combined with crippling legs and backing away from foes. Can impale foes.
** AnAxeToGrind: Can break shields, high damage for high AP. Also can access the whirlwind attack.
** Archer: [[CaptainObvious Can attack from range, but not up close]]. Downsides include ammo issues (As, at least with the combat demo, AoD does not use MoneyForNothing), low skill characters will often miss, low armor penetration (or if using pierceing arrows, low damage). Like all ranged weapons, shield users have a bonus to their block rate against ranged attacks.
** [[AutomaticCrossbows Crossbows]]: [[CaptainObvious Can attack from range, but not up close]]. High power with each shot, but slow to reload, like the bow has access to barbed/plain/pirceing ammo for each grade.
** Throwing Weapons: Being the only one handed ranged weapon, it is the only one that can use a shield alongside it. Are expensive, hard to resupply, and have low range, but can attack at close ranges unlike other ranged weapons, and deal more damage.
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