Follow TV Tropes

Following

History VideoGame / TheAbyssIncidentAtEuropa

Go To

OR

Is there an issue? Send a MessageReason:
None

Added: 459

Changed: 459

Is there an issue? Send a MessageReason:
None


''The Abyss: Incident at Europa'' is a 1998 SurvivalHorror FirstPersonShooter developed by Sound Source Interactive (mostly known for making [[LicensedGame licensed games]]), based on the 1989 film ''Film/TheAbyss'' by Creator/JamesCameron. The game is a sequel to the film, taking place six years afterwards. Protagonists Bud Brigman and Lindsey Brigman return to the Deepcore underwater platform responding to a distress call sent by the [=NTIs=] (Non-Terrestrial Intelligences) and discover that the crew of the station have been infected by a mutagenic virus and transformed into mindless mutants. The two of them must find a cure for the virus in order to save the world as well as the [=NTIs=].

to:

''The Abyss: Incident at Europa'' is a 1998 SurvivalHorror FirstPersonShooter developed by Sound Source Interactive (mostly known for making [[LicensedGame licensed games]]), based on the 1989 film ''Film/TheAbyss'' by Creator/JamesCameron.


The game is a sequel to the film, taking place six years afterwards. Protagonists Bud Brigman and Lindsey Brigman return to the Deepcore underwater platform responding to a distress call sent by the [=NTIs=] (Non-Terrestrial Intelligences) and discover that the crew of the station have been infected by a mutagenic virus and transformed into mindless mutants. The two of them must find a cure for the virus in order to save the world as well as the [=NTIs=].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/4324117_the_abyss_incident_at_europa_windows_front_cover.jpg]]
[[caption-width-right:350:''The Adventure Continues...'']]

Added: 186

Removed: 191

Is there an issue? Send a MessageReason:
None


* CastOfSnowflakes: Almost every mutant on Deepcore has a unique character model. You do get some repeating enemy sprites in the larger [=NTI=] Ark, which has a higher mutant population.



* OnlySixFaces: Averted; almost every mutant on Deepcore has a unique character model. You do get some repeating enemy sprites in the larger [=NTI=] Ark, which has a higher mutant population.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The game in general does a poor job of letting you know what your objectives are or what you're even trying to do. Playing through without a walkthrough generally involves the old 90's adventure game logic of attempting to interact with everything you find until something happens.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HyperactiveMetabolism: You can restore a small amount of health by eating things like frozen chicken straight out of the meat locker or fruit that's laying on the floor. Eating seaweed restores a decent amount of health and is apparently a special healing seaweed cultivated by the [=NTI=]s.

Added: 247

Changed: 257

Is there an issue? Send a MessageReason:
None


* SurvivalHorror: You start the game with ''very'' limited ammo capacity, enemies cannot be permanently killed and mostly must be juked or avoided, and healing items are quite rare and only restore a small portion of your health. Later in the game your ammo capacity is increased, but ammo recharge stations become much rarer and spaced further apart which combined with larger more open areas results in you needing to manage your ammo usage.

to:

* SurvivalHorror: You start the game with ''very'' limited ammo capacity, enemies cannot be permanently killed and mostly must be juked or avoided, and healing items are quite rare and only restore a small portion of your health. Later in the game your ammo capacity is increased, but ammo recharge stations become much rarer and spaced further apart which combined with larger more open areas results in you needing to manage your ammo usage. In the final levels on Europa, there are no ammo recharges at all, and you'll have to do with what you had when you left the [=NTI=] Ark. There is a Containment Field Projector with slowly regenerating ammo, but it's in a hidden area that you have to find.
* YetAnotherStupidDeath: If you try to fly the jumpship on the [=NTI=] Ark without lowering the hanger bay forcefield first (something which isn't made obvious), a cutscene plays in which you crash into the forcefield and explode, ending the game.
Is there an issue? Send a MessageReason:
None


* ItCanThink: One log from a doctor attempting to diagnose the virus mentions that it appears to be intelligent. A later audio log by an [=NTI=] scientist indicates that they found the virus on a starship in Europa's core and that the virus was sent by an unknown race and mutates any lifeform it contacts into their image.

to:

* ItCanThink: One log from a doctor attempting to diagnose the virus mentions that it appears to be intelligent. A later audio log by an [=NTI=] scientist indicates that they found the virus on a an ancient starship in Europa's core and that the virus was sent by an unknown race and mutates any lifeform it contacts into their image.
Is there an issue? Send a MessageReason:
None


* ApocalypticLog: You can find video tapes and other recorded logs from human personnel on the Deepcore and [=NTI=] Ark detailing the onset of the viral outbreak.

to:

* ApocalypticLog: You can find video tapes and other recorded logs from human personnel on the Deepcore and [=NTI=] Ark detailing the onset of the viral outbreak.outbreak, while [=NTI=] memory orbs on the Ark and Europa Station give you the [=NTI=]s' record of what's happening.
Is there an issue? Send a MessageReason:
None


** The [=NTI=] Ark is a sprawling non-Euclidian maze and navigating through it can be ''very'' confusing, especially as there is no in-game map. The Europa station is likewise a confusing maze of indistinguishable non-Euclidian corridors.

to:

** The [=NTI=] Ark is a sprawling non-Euclidian non-Euclidean maze and navigating through it can be ''very'' confusing, especially as there is no in-game map. The Europa station is likewise a confusing maze of indistinguishable non-Euclidian non-Euclidean corridors.
Is there an issue? Send a MessageReason:
None


** The [=NTI=] Ark is a sprawling maze and navigating through it can be ''very'' confusing, especially as there is no in-game map. The Europa station is likewise a confusing maze of indistinguishable corridors.

to:

** The [=NTI=] Ark is a sprawling non-Euclidian maze and navigating through it can be ''very'' confusing, especially as there is no in-game map. The Europa station is likewise a confusing maze of indistinguishable non-Euclidian corridors.
Is there an issue? Send a MessageReason:
None


* AntiFrustrationFeatures: If you fail to find the multicharger than upgrades your ammo capacity from 3 to 50 before leaving Deepcore for the [=NTI=] Ark (at which point you can't return to Deepcore), you can find another multicharger in the first closet you come across in the [=NTI=] Ark.

to:

* AntiFrustrationFeatures: If you fail to find the multicharger than that upgrades your ammo capacity from 3 to 50 before leaving Deepcore for the [=NTI=] Ark (at which point you can't return to Deepcore), you can find another multicharger in the first closet you come across in the [=NTI=] Ark.
Is there an issue? Send a MessageReason:
None


** The [=NTI=] Ark is a sprawling maze and navigating through it can be ''very'' confusing, especially as there is no in-game map.

to:

** The [=NTI=] Ark is a sprawling maze and navigating through it can be ''very'' confusing, especially as there is no in-game map. The Europa station is likewise a confusing maze of indistinguishable corridors.
Is there an issue? Send a MessageReason:
None


* ItCanThink: One log from a doctor attempting to diagnose the virus mentions that it appears to be intelligent, but other than that no detail backstory for the virus is ever given. For all we know it's something as mundane as the [=NTI=]s' version of syphilis.

to:

* ItCanThink: One log from a doctor attempting to diagnose the virus mentions that it appears to be intelligent, but other than intelligent. A later audio log by an [=NTI=] scientist indicates that no detail backstory for they found the virus is ever given. For all we know it's something as mundane as on a starship in Europa's core and that the [=NTI=]s' version of syphilis.virus was sent by an unknown race and mutates any lifeform it contacts into their image.
Is there an issue? Send a MessageReason:
None


''The Abyss: Incident at Europa'' is a 1998 SurvivalHorror FirstPersonShooter developed by Sound Source Interactive (mostly known for making licensed games), based on the 1989 film ''Film/TheAbyss'' by Creator/JamesCameron. The game is a sequel to the film, taking place six years afterwards. Protagonists Bud Brigman and Lindsey Brigman return to the Deepcore underwater platform responding to a distress call sent by the [=NTIs=] (Non-Terrestrial Intelligences) and discover that the crew of the station have been infected by a mutagenic virus and transformed into mindless mutants. The two of them must find a cure for the virus in order to save the world as well as the [=NTIs=].

to:

''The Abyss: Incident at Europa'' is a 1998 SurvivalHorror FirstPersonShooter developed by Sound Source Interactive (mostly known for making [[LicensedGame licensed games), games]]), based on the 1989 film ''Film/TheAbyss'' by Creator/JamesCameron. The game is a sequel to the film, taking place six years afterwards. Protagonists Bud Brigman and Lindsey Brigman return to the Deepcore underwater platform responding to a distress call sent by the [=NTIs=] (Non-Terrestrial Intelligences) and discover that the crew of the station have been infected by a mutagenic virus and transformed into mindless mutants. The two of them must find a cure for the virus in order to save the world as well as the [=NTIs=].

Added: 199

Changed: 214

Is there an issue? Send a MessageReason:
None


* ImmuneToBullets: The larger[=/=]more evolved mutants are immune to the stunner. Towards the end of the game you can find a Containment Field Projector that can immobilize them in a force field net.



* SurvivalHorror: You start the game with ''very'' limited ammo capacity, enemies cannot be permanently killed and mostly must be juked or avoided, and healing items are quite rare and only restore a small portion of your health.

to:

* SurvivalHorror: You start the game with ''very'' limited ammo capacity, enemies cannot be permanently killed and mostly must be juked or avoided, and healing items are quite rare and only restore a small portion of your health. Later in the game your ammo capacity is increased, but ammo recharge stations become much rarer and spaced further apart which combined with larger more open areas results in you needing to manage your ammo usage.
Is there an issue? Send a MessageReason:
None


* EliteZombie: Mutated [=NTI=]s are tougher than mutanted humans and require twice as many shots to knock down. Fully mutated mutants (completely red flesh-blob humanoids with no remaining human features at all) as well as large mutants (rather resembling the Rumblers from ''VideoGame/SystemShock2) are outright immune to your stunner.

to:

* EliteZombie: Mutated [=NTI=]s are tougher than mutanted humans and require twice as many shots to knock down. Fully mutated mutants (completely red flesh-blob humanoids with no remaining human features at all) as well as large mutants (rather resembling the Rumblers from ''VideoGame/SystemShock2) ''VideoGame/SystemShock2'') are outright immune to your stunner.
Is there an issue? Send a MessageReason:
None


* ActionSurvivor: As in the film, Bud and Lindsey are divers, not soldiers, yet here they're going to have to survive through a zombie mutant outbreak.

to:

* ActionSurvivor: As in the film, Bud and Lindsey are civilian commercial divers, not soldiers, yet here they're going to have to survive through a zombie mutant outbreak.
Is there an issue? Send a MessageReason:
None


''The Abyss: Incident at Europa'' is a 1998 SurvivalHorror FirstPersonShooter developed by Sound Source Interactive (mostly known for making licensed games), based on the 1989 film ''Film/TheAbyss'' by Creator/JamesCameron. The game is a sequel to the film, taking place a few years afterwards. Protagonists Bud Brigman and Lindsey Brigman return to the Deepcore underwater platform responding to a distress call sent by the [=NTIs=] (Non-Terrestrial Intelligences) and discover that the crew of the station have been infected by a mutagenic virus and transformed into mindless mutants. The two of them must find a cure for the virus in order to save the world as well as the [=NTIs=].

to:

''The Abyss: Incident at Europa'' is a 1998 SurvivalHorror FirstPersonShooter developed by Sound Source Interactive (mostly known for making licensed games), based on the 1989 film ''Film/TheAbyss'' by Creator/JamesCameron. The game is a sequel to the film, taking place a few six years afterwards. Protagonists Bud Brigman and Lindsey Brigman return to the Deepcore underwater platform responding to a distress call sent by the [=NTIs=] (Non-Terrestrial Intelligences) and discover that the crew of the station have been infected by a mutagenic virus and transformed into mindless mutants. The two of them must find a cure for the virus in order to save the world as well as the [=NTIs=].

Added: 435

Changed: 127

Is there an issue? Send a MessageReason:
None


* GuideDangIt: The [=NTI=] Ark is a sprawling maze and navigating through it can be ''very'' confusing, especially as there is no in-game map.

to:

* GuideDangIt: GuideDangIt:
**
The [=NTI=] Ark is a sprawling maze and navigating through it can be ''very'' confusing, especially as there is no in-game map.map.
** Some of the Spire activation control rooms in the [=NTI=] Ark are accessed via secret doors rather than the main force field door. If you don't know this you might think the force field doors are bugged because they flicker when the secret door opens but turn back on too quickly for you to go through.

Added: 229

Changed: 95

Is there an issue? Send a MessageReason:
None


* EliteZombie: Mutated [=NTI=]s are tougher than regular mutants and require 2 shots from the stun rifle to knock down, compared to just 1 shot for regular mutants. Fully mutated mutants (completely red flesh-blob humanoids with no remaining human features at all) as well as large mutants (rather resembling the Rumblers from ''VideoGame/SystemShock2) are outright immune to your stunner.

to:

* EliteZombie: Mutated [=NTI=]s are tougher than regular mutants mutanted humans and require 2 twice as many shots from the stun rifle to knock down, compared to just 1 shot for regular mutants.down. Fully mutated mutants (completely red flesh-blob humanoids with no remaining human features at all) as well as large mutants (rather resembling the Rumblers from ''VideoGame/SystemShock2) are outright immune to your stunner.



* StaticRoleExchangeableCharacter: At the beginning of the game you choose between playing as Bud or Lindsey. Whichever character you pick, the other will remain aboard the sub as your MissionControl.

to:

* StaticRoleExchangeableCharacter: At the beginning of the game you choose between playing as Bud or Lindsey. Whichever character you pick, the other will remain aboard the sub as your MissionControl.MissionControl.
* SurvivalHorror: You start the game with ''very'' limited ammo capacity, enemies cannot be permanently killed and mostly must be juked or avoided, and healing items are quite rare and only restore a small portion of your health.
Is there an issue? Send a MessageReason:
None


!!! The video game provides examples of:

to:

!!! The !!This video game provides examples of:
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GenreShift: The original film was a science fiction story, while the game has a more straightforward horror plot.

Added: 676

Removed: 617

Is there an issue? Send a MessageReason:
None


* EarlyGameHell: The game starts with you armed with only a stun pistol that only holds a maximum of 3 rounds of ammo, with 2 shots being required to knock out a mutant. You'll often have to juke around mutants or otherwise accomplish your tasks while avoiding them. You can eventually find a multicharger in an out-of-the-way location that upgrades your ammo capacity to a much more useful 50, and later you'll find a stun rifle that knocks out regular mutants in 1 shot instead of 2, but since you'll still be unable to permanently kill the enemies you still need to be on your toes at all times.



* FindTheCure: The main objective of the game is to find a cure for the virus.



* StaticRoleExchangeableCharacter: At the beginning of the game you choose between playing as Bud or Lindsey. Whichever character you pick, the other will remain aboard the sub as your MissionControl.
* SurvivalHorror: The game starts with you armed with only a stun pistol that only holds a maximum of 3 rounds of ammo, with 2 shots being required to knock out a mutant. You'll often have to juke around mutants or otherwise accomplish your tasks while avoiding them. You can eventually find a multicharger in an out-of-the-way location that upgrades your ammo capacity to a much more useful 50, but since you'll still be unable to permanently kill the enemies you still need to be on your toes at all times. Healing items are also limited, and are used immediately upon picking them up and cannot be saved for later.

to:

* StaticRoleExchangeableCharacter: At the beginning of the game you choose between playing as Bud or Lindsey. Whichever character you pick, the other will remain aboard the sub as your MissionControl.
* SurvivalHorror: The game starts with you armed with only a stun pistol that only holds a maximum of 3 rounds of ammo, with 2 shots being required to knock out a mutant. You'll often have to juke around mutants or otherwise accomplish your tasks while avoiding them. You can eventually find a multicharger in an out-of-the-way location that upgrades your ammo capacity to a much more useful 50, but since you'll still be unable to permanently kill the enemies you still need to be on your toes at all times. Healing items are also limited, and are used immediately upon picking them up and cannot be saved for later.
MissionControl.

Added: 418

Changed: 142

Is there an issue? Send a MessageReason:
None


* ActionSurvivor: As in the film, Bud and Lindsey are divers, not soldiers, yet here they're going to have to survive through a zombie mutant outbreak.



* ApocalypticLogs: You can find video tapes and other recorded logs from human personnel on the Deepcore and [=NTI=] Ark detailing the onset of the viral outbreak.
* EliteZombie: Mutated [=NTI=]s are tougher than regular mutants and require 2 shots from the stun rifle to knock down, compared to just 1 shot for regular mutants. Fully mutated mutants as well as large mutants are outright immune to your stunner.

to:

* ApocalypticLogs: ApocalypticLog: You can find video tapes and other recorded logs from human personnel on the Deepcore and [=NTI=] Ark detailing the onset of the viral outbreak.
* EliteZombie: Mutated [=NTI=]s are tougher than regular mutants and require 2 shots from the stun rifle to knock down, compared to just 1 shot for regular mutants. Fully mutated mutants (completely red flesh-blob humanoids with no remaining human features at all) as well as large mutants (rather resembling the Rumblers from ''VideoGame/SystemShock2) are outright immune to your stunner.


Added DiffLines:

* LateToTheParty: By the time Bud and Lindsey arrive at Deepcore and later the [=NTI=] Ark, everyone has already mutated into mindless mutants, with the exception of a couple of uninfected [=NTI=]s who seem to have no ability to help contain the situation themselves.
Is there an issue? Send a MessageReason:
None


* SurvivalHorror: The game starts with you armed with only a stun pistol that only holds a maximum of 3 rounds of ammo, with 2 shots being required to knock out a mutant. You'll often have to juke around mutants or otherwise accomplish your tasks while avoiding them. You can eventually find a multicharger in an out-of-the-way location that upgrades your ammo capacity to a much more useful 50, but since you'll still be unable to permanently kill the enemies you still need to be on your toes at all times.

to:

* SurvivalHorror: The game starts with you armed with only a stun pistol that only holds a maximum of 3 rounds of ammo, with 2 shots being required to knock out a mutant. You'll often have to juke around mutants or otherwise accomplish your tasks while avoiding them. You can eventually find a multicharger in an out-of-the-way location that upgrades your ammo capacity to a much more useful 50, but since you'll still be unable to permanently kill the enemies you still need to be on your toes at all times. Healing items are also limited, and are used immediately upon picking them up and cannot be saved for later.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''The Abyss: Incident at Europa'' is a 1998 SurvivalHorror FirstPersonShooter developed by Sound Source Interactive (mostly known for making licensed games), based on the 1989 film ''Film/TheAbyss'' by Creator/JamesCameron. The game is a sequel to the film, taking place a few years afterwards. Protagonists Bud Brigman and Lindsey Brigman return to the Deepcore underwater platform responding to a distress call sent by the [=NTIs=] (Non-Terrestrial Intelligences) and discover that the crew of the station have been infected by a mutagenic virus and transformed into mindless mutants. The two of them must find a cure for the virus in order to save the world as well as the [=NTIs=].

The game combines a first-person 3D perspective with 2D sprites and textures (similar to ''VideoGame/{{Doom}}'') with puzzle-solving ActionAdventure elements, in a manner similar to games like ''VideoGame/RealmsOfTheHaunting'' and ''VideoGame/StarTrekGenerations''. The game's most notable gameplay element is the fact that enemies cannot be permanently killed, only knocked down for several seconds as your character is only armed with a stun weapon.

!!! The video game provides examples of:
* AntiFrustrationFeatures: If you fail to find the multicharger than upgrades your ammo capacity from 3 to 50 before leaving Deepcore for the [=NTI=] Ark (at which point you can't return to Deepcore), you can find another multicharger in the first closet you come across in the [=NTI=] Ark.
* ApocalypticLogs: You can find video tapes and other recorded logs from human personnel on the Deepcore and [=NTI=] Ark detailing the onset of the viral outbreak.
* EliteZombie: Mutated [=NTI=]s are tougher than regular mutants and require 2 shots from the stun rifle to knock down, compared to just 1 shot for regular mutants. Fully mutated mutants as well as large mutants are outright immune to your stunner.
* GuideDangIt: The [=NTI=] Ark is a sprawling maze and navigating through it can be ''very'' confusing, especially as there is no in-game map.
* ItCanThink: One log from a doctor attempting to diagnose the virus mentions that it appears to be intelligent, but other than that no detail backstory for the virus is ever given. For all we know it's something as mundane as the [=NTI=]s' version of syphilis.
* OnlySixFaces: Averted; almost every mutant on Deepcore has a unique character model. You do get some repeating enemy sprites in the larger [=NTI=] Ark, which has a higher mutant population.
* PixelHunt: It can be very hard to tell the difference between key items you need to pick up or interact with and random background objects, especially due to the ransacked state of most of the game's rooms.
* RedShirt: Bud and Lindsey are accompanied by a military scout in the game's opening movie. Said scout manages to immediately get attacked, knocked out, and infected by a mutant less than a minute after setting foot on Deep Core. The player has to retrieve his weapon and take over from there.
* StaticRoleExchangeableCharacter: At the beginning of the game you choose between playing as Bud or Lindsey. Whichever character you pick, the other will remain aboard the sub as your MissionControl.
* SurvivalHorror: The game starts with you armed with only a stun pistol that only holds a maximum of 3 rounds of ammo, with 2 shots being required to knock out a mutant. You'll often have to juke around mutants or otherwise accomplish your tasks while avoiding them. You can eventually find a multicharger in an out-of-the-way location that upgrades your ammo capacity to a much more useful 50, but since you'll still be unable to permanently kill the enemies you still need to be on your toes at all times.

Top