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''[[http://www.99rooms.com/ The 99 Rooms]]'' is a visual project by Kim Köster, Richard Schumann, Stephan Schulz and Johannes Buenemann. Using pictures of the abandoned East Berlin Industrial sector overlaid with Köster's art, each room has a 'task' that you must complete to progress, similar to point-and-click style escape games. (However, the 'escape' part is only if you want to play through the whole thing straight — you can bounce around and skip rooms as easily as you please.)

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''[[http://www.99rooms.com/ The 99 Rooms]]'' is a PointAndClickGame and visual project by Kim Köster, Richard Schumann, Stephan Schulz and Johannes Buenemann. Using pictures of the abandoned East Berlin Industrial sector overlaid with Köster's art, each room has a 'task' that you must complete to progress, similar to point-and-click style escape games. (However, the 'escape' part is only if you want to play through the whole thing straight — you can bounce around and skip rooms as easily as you please.)



* '''MindScrew''': Oh, I'm sorry, were you looking for art that made sense?
* MixAndMatchCritters: One room has what sems to be a fusion of a camel and a vulture. Another has a rattlesnake-vulture.
* NothingIsScarier: Except for one or two rooms, there's never anything really in-your-face terrifying. Maybe in-your-face would be for the better...
** ''What is in those pipes?'' ''Or behind that crackling window?''

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* '''MindScrew''': Oh, I'm sorry, were you looking for MindScrew: The art that made sense?
moves and does not particularly make sense.
* MixAndMatchCritters: One room has what sems seems to be a fusion of a camel and a vulture. Another has a rattlesnake-vulture.
* NoAntagonist: While there are terrifying apparitions, none of them actively harm the player.
* NoPlotNoProblem: There isn't really a narrative to speak of- just you going through the 99 rooms and seeing what they hold.
* NothingIsScarier: Except for one or two rooms, there's never anything really in-your-face terrifying. Maybe in-your-face would be for the better...
**
better- ''What is in those pipes?'' ''Or behind that crackling window?''

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Frickin Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* EnergyWeapon: Room 26. Damn it!



* FrickinLaserBeams: Room 26. Damn it!
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* BookEnds: The snail that appears on the title screen in Room 00, returns for the credits in Room 100.
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http://static.tvtropes.org/pmwiki/pub/images/Nine_2638.jpg
[[caption-width:288: Is there a shortcut?]]

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http://static.[[quoteright:288:http://static.tvtropes.org/pmwiki/pub/images/Nine_2638.jpg
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jpg]]
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The project was launched in June 2004, and has since had over four million visitors. The people behind the rooms are working on another project, ''Ana Somnia'', which follows the trail of our minds once we turn out the lights and are safe in bed.

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The project was launched in June 2004, and has since had over four million visitors. The people behind the rooms are working on another project, ''Ana Somnia'', which follows the trail of our minds once we turn out the lights and are safe in bed.
bed. As of 2013, it is complete, and even relies on light sensitivity from webcams if your computers have any.
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''[[http://www.heavygames.com/99rooms/gameframe.asp The 99 Rooms]]'' is a visual project by Kim Köster, Richard Schumann, Stephan Schulz and Johannes Buenemann. Using pictures of the abandoned East Berlin Industrial sector overlaid with Köster's art, each room has a 'task' that you must complete to progress, similar to point-and-click style escape games. (However, the 'escape' part is only if you want to play through the whole thing straight — you can bounce around and skip rooms as easily as you please.)

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''[[http://www.heavygames.com/99rooms/gameframe.asp 99rooms.com/ The 99 Rooms]]'' is a visual project by Kim Köster, Richard Schumann, Stephan Schulz and Johannes Buenemann. Using pictures of the abandoned East Berlin Industrial sector overlaid with Köster's art, each room has a 'task' that you must complete to progress, similar to point-and-click style escape games. (However, the 'escape' part is only if you want to play through the whole thing straight — you can bounce around and skip rooms as easily as you please.)

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* BiologicalMashup: One room has what sems to be a fusion of a camel and a vulture. Another has a rattlesnake-vulture.


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* MixAndMatchCritters: One room has what sems to be a fusion of a camel and a vulture. Another has a rattlesnake-vulture.
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Updated to meet new Nightmare Fuel criteria.


The rooms are... [[MindScrew weird]], to say the least. While the whole thing isn't too scary, some of the rooms you do ''not'' want [[HighOctaneNightmareFuel to view in the dark]].

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The rooms are... [[MindScrew weird]], to say the least. While the whole thing isn't too scary, some of the rooms you do ''not'' want [[HighOctaneNightmareFuel [[NightmareFuel to view in the dark]].



* FrickinLaserBeams: Room 26. [[HighOctaneNightmareFuel Damn it!]]

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* FrickinLaserBeams: Room 26. [[HighOctaneNightmareFuel Damn it!]]it!
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''[[http://www.99rooms.com/99rooms.html The 99 Rooms]]'' is a visual project by Kim Köster, Richard Schumann, Stephan Schulz and Johannes Buenemann. Using pictures of the abandoned East Berlin Industrial sector overlaid with Köster's art, each room has a 'task' that you must complete to progress, similar to point-and-click style escape games. (However, the 'escape' part is only if you want to play through the whole thing straight — you can bounce around and skip rooms as easily as you please.)

to:

''[[http://www.99rooms.com/99rooms.html heavygames.com/99rooms/gameframe.asp The 99 Rooms]]'' is a visual project by Kim Köster, Richard Schumann, Stephan Schulz and Johannes Buenemann. Using pictures of the abandoned East Berlin Industrial sector overlaid with Köster's art, each room has a 'task' that you must complete to progress, similar to point-and-click style escape games. (However, the 'escape' part is only if you want to play through the whole thing straight — you can bounce around and skip rooms as easily as you please.)
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The rooms are... [[MindScrew weird]], [[{{Understatement}} to say the least]]. While the whole thing isn't too scary, some of the rooms you do ''not'' want [[HighOctaneNightmareFuel to view in the dark]].

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The rooms are... [[MindScrew weird]], [[{{Understatement}} to say the least]].least. While the whole thing isn't too scary, some of the rooms you do ''not'' want [[HighOctaneNightmareFuel to view in the dark]].
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* HeartbeatSoundtrack: Room 27 and Room 54.
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* BloodFromTheMouth: The cow in Room 3.
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* TravelingPipeBulge: Room 18.

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* TravelingPipeBulge: Room 18.19.

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* BetterThanItSounds: Just try to describe the project to someone without making it sound horrible.
-->It's this thing where... there are these rooms, with pictures... and you click on stuff...

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* BetterThanItSounds: Just try BiologicalMashup: One room has what sems to describe the project to someone without making it sound horrible.
-->It's this thing where... there are these rooms, with pictures...
be a fusion of a camel and you click on stuff...a vulture. Another has a rattlesnake-vulture.



* CrowningMomentOfFunny: ''The 99 Rooms'' isn't about humor, but the noise that the [[FunnyAnimal kangaroo-thing]] makes when its light is taken away is ''hilarious''.
* CrowningMusicOfAwesome: The gorgeous, uplifting harp piece that plays in Room 44 ([[spoiler:where the girl is hanged]]) and the slow, mournful vocal piece in room 93, that just makes you want to ask, "Why is the angel crying?"

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* CrowningMomentOfFunny: ''The 99 Rooms'' isn't about humor, but the noise that the [[FunnyAnimal kangaroo-thing]] makes when its light is taken away is ''hilarious''.
* CrowningMusicOfAwesome:
** The gorgeous, uplifting harp piece that plays in Room 44 ([[spoiler:where the girl is hanged]]) and the slow, mournful vocal piece psychedelic peacock in room 93, that just makes you want to ask, "Why is the angel crying?"84 as well.



* EarWorm: The bizarre little tune that plays in Room 71.

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* EarWorm: The bizarre little tune that plays in EyeBeams: Room 71.70.



* HellIsThatNoise: A few. The static in Room 52, the droning noise in Room 67, and the electricity in Room 68.
* HighOctaneNightmareFuel: '''Frickin' Laser Beam Guy'''.



* PixelHunt



* TearJerker: Room 53, full stop. You're shown a crying, clearly miserable being behind a locked door. Oh look, you can click on the latch! Okay, you're fre— wait, come on! Open! ''Open!'' No, don't cry, I'll get you out... to see that hopeful expression be instantly crushed while you can do nothing about it is effectively heartbreaking.
** Also, the music of Room 93. What's wrong?
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* TravellingPipeBulge: Room 18.

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* TravellingPipeBulge: TravelingPipeBulge: Room 18.

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* PipeBulge: Room 18


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* TravellingPipeBulge: Room 18.
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* EyelessFace: Room 16, possibly.


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* PipeBulge: Room 18
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* DancePartyEnding: Well, Headbanging Party, anyway.

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