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** Potion Scale: Increases enemy stats from collected potions.



* BittersweetEnding: [[spoiler:Tevi defeats Tahlia and the Revenance, saving Az, and Celia is finally given a promotion for her effort, with her even gunning for Tybrious' position with the possibility of her stopping his bloody pursuit of perfection. However, with the deaths of her foster father and extended family, Tevi is left all alone, and since Tahlia's power was the only thing keeping Sable alive after he was mortally wounded by Vassago, he dies too shortly after Tahlia's death, leaving both Tevi and Celia without their best friend. The final shot of the game has Tevi entering Zema's now empty lab before falling to her knees sobbing; depressed, broken, and completely alone.]]

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* BittersweetEnding: [[spoiler:Tevi defeats Tahlia and the Revenance, saving Az, and Celia is finally given a promotion for her effort, with her even gunning for Tybrious' position with the possibility of her stopping his bloody pursuit of perfection. However, with the deaths of her foster father and extended family, Tevi is left all alone, and since Tahlia's power was the only thing keeping Sable alive after he was mortally wounded by Vassago, he dies too shortly after Tahlia's death, leaving both Tevi and Celia without their best friend. The final shot of the game has Tevi entering Zema's now empty lab before falling to her knees sobbing; depressed, broken, and completely alone.]]
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* PlatformHell: The Circus in Tartarus is designed around tough platforming challenges, with players being scored based on how fast they cleared them.

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* PlatformHell: The Circus in Tartarus is designed around tough platforming challenges, with players being scored based on how fast they cleared them. In addition to the platforming being far harder than anything in the normal game, it inroduces new mechanics like altered gravity, bouncy enemies, and dash/airjump refills.
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* BittersweetEnding: [[spoiler:Tevi defeats Tahlia and the Revenance, saving Az, and Celia is finally given a promotion for her effort, with her even gunning for Tybrious' position with the possibility of her stopping his bloody pursuit of perfection. However, with the deaths of her foster father and extended family, Tevi is left all alone, and since Tahlia's power was the only thing keeping Sable alive after he was mortally wounded by Vassago, he dies too shortly after Tahlia's death, leaving both Tevi and Celia without their best friend.]]

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* BittersweetEnding: [[spoiler:Tevi defeats Tahlia and the Revenance, saving Az, and Celia is finally given a promotion for her effort, with her even gunning for Tybrious' position with the possibility of her stopping his bloody pursuit of perfection. However, with the deaths of her foster father and extended family, Tevi is left all alone, and since Tahlia's power was the only thing keeping Sable alive after he was mortally wounded by Vassago, he dies too shortly after Tahlia's death, leaving both Tevi and Celia without their best friend. The final shot of the game has Tevi entering Zema's now empty lab before falling to her knees sobbing; depressed, broken, and completely alone.]]
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Added DiffLines:

* ShooOutTheClowns: Following [[spoiler:the death of Professor Zema]], the rather silly muscular sunglasses-wearing cactus men completely disappear from the game until the postgame.
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!!So far, ''TEVI'' provides examples of:

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!!So far, ''TEVI'' !!''TEVI'' provides examples of:



* HarderThanHard: Expert is one full tier above Hard, and any difficulty can be further tweaked at Tevi's bed to add up to two "+" levels, making Expert++ the highest difficulty available by default. Then there's Infernal BBQ, only unlocked after finishing a game on Expert, which dials up enemy stats and patterns up to eleven and notably cannot be reselected if you lower the difficulty at Tevi's bed. It can also be stacked with several of the {{Arrange Mode}}s like Elite Enemies, Aggro Bosses, or Potion Scale to make it even more challenging.

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* HarderThanHard: Expert is one full tier above Hard, and any difficulty can be further tweaked at Tevi's bed to add up to two "+" levels, making Expert++ the highest difficulty available by default. Then there's Infernal BBQ, only unlocked after finishing a game on Expert, which dials up enemy stats and patterns up to eleven and notably cannot be reselected if you lower the difficulty at Tevi's bed. It can also be stacked with several of the {{Arrange Mode}}s like Elite Enemies, Aggro Bosses, or Potion Scale to make it even more challenging. Another update added a looping system that lets you increase the difficulty even higher after beating it for the first time (indicated by additional numbers after the difficulty indicator), which at higher levels can potentially make the game UnwinnableByDesign.



* PlatformHell: The Circus in Tartarus, planned to be added in an upcoming update, is designed around tough platforming challenges.

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* PlatformHell: The Circus in Tartarus, planned to be added in an upcoming update, Tartarus is designed around tough platforming challenges.challenges, with players being scored based on how fast they cleared them.
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* EliteMooks: Enemies can randomly spawn with the "Elite" buff that raises their stats and may slightly change their attack patterns, but causes them to drop more materials and/or health. The Mysterious Traveler's challenges consist entirely of Elite enemies, who are also buffed with {{Percent Damage Attack}}s.

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* EliteMooks: Enemies Non-boss enemies can randomly spawn with the "Elite" buff that raises their stats and may slightly change their attack patterns, but causes them to drop more materials and/or health. The Mysterious Traveler's challenges consist entirely of Elite enemies, who are also buffed with {{Percent Damage Attack}}s.Attack}}s, while the aptly named Elite Enemies modifier gives all enemies and even ''bosses'' the buff.
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* TheBattleDidntCount: Certain boss fights end up with the boss you beat to a pulp seemingly none the worse for wear, and some, such as [[spoiler:Charon and Cyril]], end up with Tevi ''worse'' off than she was before; [[spoiler:in the latter two cases, she was about to outright die if it weren't for Cyril's DespairEventHorizon and Tahlia's sudden intervention respectively]]. Taken even further in the fights with [[spoiler:Vassago and Amaryllis, where the last "phase" of the fights are glorified cutscenes where the boss gets serious and instantly defeats Tevi.]]

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* TheBattleDidntCount: Certain boss fights end up with the boss you beat to a pulp seemingly none the worse for wear, and some, such as [[spoiler:Charon [[spoiler:Cyril and Cyril]], Charon]], end up with Tevi ''worse'' off than she was before; [[spoiler:in the latter two cases, she was about to outright die if it weren't for Cyril's DespairEventHorizon and Tahlia's sudden intervention respectively]]. Taken even further in the fights with [[spoiler:Vassago and Amaryllis, where the last "phase" of the their story fights are glorified cutscenes where the boss gets serious and instantly defeats Tevi.]]
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''TEVI'' is an action-adventure BulletHell {{Metroidvania}} and a SpiritualSuccessor to ''VideoGame/RabiRibi'', developed by [=GemaYue=] and WAERO (the developers of ''Rabi-Ribi''), and Ein Lee (a character designer and artist for ''WebAnimation/{{RWBY}}'', among other things). It released on the PC and North American and Japanese Nintendo Switch on November 30, 2023, with a European and Australian Switch release planned for December 21, and a Playstation 4/5 and Xbox release planned later in 2024. The game is receiving regular updates, and a full DLC has been confirmed to be in the works with no estimated release date.

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''TEVI'' is an action-adventure BulletHell {{Metroidvania}} and a SpiritualSuccessor to ''VideoGame/RabiRibi'', developed by [=GemaYue=] and WAERO (the developers of ''Rabi-Ribi''), and Ein Lee (a character [=GemaYue=],[[note]]Gameplay designer and artist for ''WebAnimation/{{RWBY}}'', programmer, and the main developer behind ''Rabi-Ribi''[[/note]] WAERO,[[note]]Producer and director among other things). things, and a supervisor of ''Rabi-Ribi''[[/note]] and Ein Lee.[[note]]Creator, art director, and writer, most known for their work on character designs for ''WebAnimation/{{RWBY}}''[[/note]] It released on the PC and North American and Japanese Nintendo Switch on November 30, 2023, with a European and Australian Switch release planned for December 21, and a Playstation 4/5 and Xbox release planned later in 2024. The game is receiving regular updates, and a full post-game DLC has been confirmed to be in the works with no estimated release date.
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Spelling/grammar fix(es)


''TEVI'' is an action-adventure BulletHell {{Metroidvania}} and a SpiritualSuccessor to ''VideoGame/RabiRibi'', developed by [=GemaYue=] and WAERO (the developers of ''Rabi-Ribi''), and Ein Lee (a character designer and artist for ''WebAnimation/{{RWBY}}'', among other things). It released on the PC and North American and Japanese Nintendo Switch on November 30, 2023, with a European and Australian Switch release planned for December 21, and a Playstation 4/5 and Xbox release planned later in 2024. The game is recieving regular updates, and a full DLC has been confirmed to be in the works with no estimated release date.

to:

''TEVI'' is an action-adventure BulletHell {{Metroidvania}} and a SpiritualSuccessor to ''VideoGame/RabiRibi'', developed by [=GemaYue=] and WAERO (the developers of ''Rabi-Ribi''), and Ein Lee (a character designer and artist for ''WebAnimation/{{RWBY}}'', among other things). It released on the PC and North American and Japanese Nintendo Switch on November 30, 2023, with a European and Australian Switch release planned for December 21, and a Playstation 4/5 and Xbox release planned later in 2024. The game is recieving receiving regular updates, and a full DLC has been confirmed to be in the works with no estimated release date.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheBattleDidntCount: Certain boss fights end up with the boss you beat to a pulp seemingly none the worse for wear, and some, such as [[spoiler:Charon and Cyril]], end up with Tevi ''worse'' off than she was before; [[spoiler:in the latter two cases, she was about to outright die if it weren't for Cyril's DespairEventHorizon and Tahlia's sudden intervention respectively]]. Taken even further in the fights with [[spoiler:Vassago and Amaryllis, where the last "phase" of the fights are glorified cutscenes where the boss gets serious and instantly defeats Tevi.]]

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* BossRush: After clearing the game for the first time, entering the Colosseum in Valhalla allows the player to take on a boss rush where they fight every boss back to back, with intermittent breaks to restock items and change sigils. In addition to the three base difficulties, there's also [[spoiler:Library Boss Rush, for the three developer bosses in the Ana Thema Library, as well as the intentionally overtuned Xtreme Boss Rush unlocked after beating the latter.]]

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* BossRush: After clearing the game for the first time, entering the Colosseum in Valhalla allows the player to take on a boss rush where they fight every boss back to back, back with intermittent breaks to restock items and change sigils. In addition to the three base difficulties, difficulties (Beginner, Standard, Master), there's also [[spoiler:Library Boss Rush, for the three developer bosses in the Ana Thema Library, as well as the intentionally overtuned Xtreme Boss Rush unlocked after beating the latter.]] Beating them has some achievements, Rainbow Bunny Potions, and levels up for grabs, [[spoiler:except for [[BraggingRightsReward Xtreme]], which instead gives you an achievement for just ''attempting it''.]]


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* ContractualBossImmunity: The bosses in the Master Boss Rush and higher will gradually become heavier during a break state, to make it considerably harder to put them in a CycleOfHurting lasting longer than the stagger.
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Added DiffLines:

* BossRush: After clearing the game for the first time, entering the Colosseum in Valhalla allows the player to take on a boss rush where they fight every boss back to back, with intermittent breaks to restock items and change sigils. In addition to the three base difficulties, there's also [[spoiler:Library Boss Rush, for the three developer bosses in the Ana Thema Library, as well as the intentionally overtuned Xtreme Boss Rush unlocked after beating the latter.]]


Added DiffLines:

* PlatformHell: The Circus in Tartarus, planned to be added in an upcoming update, is designed around tough platforming challenges.
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* ArrangeMode: After clearing the game for the first time, subsequent games can have a wide array of modifiers added to them, which stack with each other and can lead to some ridiculous runs if enough are used at once:

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* ArrangeMode: After clearing the game for the first time, subsequent games Games can have a wide array of modifiers added to them, which stack with each other and can lead to some ridiculous runs if enough are used at once:once. However, many of them will need a previous game to be cleared first before being unlocked.
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''TEVI'' is an action-adventure BulletHell {{Metroidvania}} and a SpiritualSuccessor to ''VideoGame/RabiRibi'', developed by [=GemaYue=] and WAERO (the developers of ''Rabi-Ribi''), and Ein Lee (a character designer and artist for ''WebAnimation/{{RWBY}}'', among other things). It released on the PC and North American and Japanese Nintendo Switch on November 30, 2023, with a European and Australian Switch release planned for December 21, and a Playstation 4/5 and Xbox release planned later in 2024. DLC for the game has been confirmed to be in the works with no estimated release date.

to:

''TEVI'' is an action-adventure BulletHell {{Metroidvania}} and a SpiritualSuccessor to ''VideoGame/RabiRibi'', developed by [=GemaYue=] and WAERO (the developers of ''Rabi-Ribi''), and Ein Lee (a character designer and artist for ''WebAnimation/{{RWBY}}'', among other things). It released on the PC and North American and Japanese Nintendo Switch on November 30, 2023, with a European and Australian Switch release planned for December 21, and a Playstation 4/5 and Xbox release planned later in 2024. DLC for the The game is recieving regular updates, and a full DLC has been confirmed to be in the works with no estimated release date.
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* BreakMeter: Bosses have a meter beside their health bar which goes down when attacked, and can be depleted more significantly by completing objectives in certain fights. Completely depleting it will temporarily stagger the boss, providing a huge opening for damage while notably making them susceptible to juggling and knockback.

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* BreakMeter: Bosses have a meter beside their health bar which goes down when attacked, and can be depleted more significantly by completing objectives in certain fights.attacked with melee attacks (or ranged ones with the Ranged Break sigil). Completely depleting it will temporarily stagger the boss, providing a huge opening for damage while notably making them susceptible to juggling and knockback. Larger bosses tend to have extreme resistance or outright immunity to Break depletion, but will also offer alternative means of staggering them, usually by completing secondary objectives in the fight like destroying adds or counteracting a defensive measure.
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''TEVI'' is an action-adventure BulletHell {{Metroidvania}} and a SpiritualSuccessor to ''VideoGame/RabiRibi'', developed by [=GemaYue=] and WAERO (the developers of ''Rabi-Ribi''), and Ein Lee (a character designer and artist for ''WebAnimation/{{RWBY}}'', among other things). It released on the PC and North American and Japanese Nintendo Switch on November 30, 2023, with a European and Australian Switch release planned for December 21, and a Playstation 4/5 and Xbox release planned later in 2024.

to:

''TEVI'' is an action-adventure BulletHell {{Metroidvania}} and a SpiritualSuccessor to ''VideoGame/RabiRibi'', developed by [=GemaYue=] and WAERO (the developers of ''Rabi-Ribi''), and Ein Lee (a character designer and artist for ''WebAnimation/{{RWBY}}'', among other things). It released on the PC and North American and Japanese Nintendo Switch on November 30, 2023, with a European and Australian Switch release planned for December 21, and a Playstation 4/5 and Xbox release planned later in 2024. DLC for the game has been confirmed to be in the works with no estimated release date.

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