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A 2001 sequel released on PC, UsefulNotes/GameBoyAdvance, UsefulNotes/PlayStation2, UsefulNotes/NintendoGamecube and UsefulNotes/{{Xbox}}, wherein you get six different challenges, or "worlds". You play ''Tetris'' in your play area, or tetrion, to help the Minos escape. You must complete all six up to level 15 to get the GoldenEnding, and to access classic Tetris. The variants are as follows:
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A 2001 sequel released on PC, UsefulNotes/GameBoyAdvance, UsefulNotes/PlayStation2, UsefulNotes/NintendoGamecube Platform/GameBoyAdvance, Platform/PlayStation2, Platform/NintendoGamecube and UsefulNotes/{{Xbox}}, Platform/{{Xbox}}, wherein you get six different challenges, or "worlds". You play ''Tetris'' in your play area, or tetrion, to help the Minos escape. You must complete all six up to level 15 to get the GoldenEnding, and to access classic Tetris. The variants are as follows:
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* ArrangeMode: Five [[https://en.wikipedia.org/wiki/Tetris_Worlds variations]] on the classic formula, ranging from simply enabling gravity for stray pieces to the far-fetched "Fusion Tetris", whose goal is to combine as many 1×1 blocks as possible rather than clear lines. Players are slowly introduced to these game modes as they play the campaign. The UsefulNotes/GameBoyAdvance version also has "Popular Tetris", which is accessed via cheat code and [[{{Retraux}} emulates the classic Game Boy version]], gameplay mechanics included.
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* ArrangeMode: Five [[https://en.wikipedia.org/wiki/Tetris_Worlds variations]] on the classic formula, ranging from simply enabling gravity for stray pieces to the far-fetched "Fusion Tetris", whose goal is to combine as many 1×1 blocks as possible rather than clear lines. Players are slowly introduced to these game modes as they play the campaign. The UsefulNotes/GameBoyAdvance Platform/GameBoyAdvance version also has "Popular Tetris", which is accessed via cheat code and [[{{Retraux}} emulates the classic Game Boy version]], gameplay mechanics included.
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* StockSubtitle: "Worlds" -- referring to the planets to which the Minos are evacuating, accessed via different Tetrions with [[ArrangeMode their own individual rules]].
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* UpdatedRerelease: The Xbox and Gamecube versions, being developed by Radical Entertainment instead of Blue Planet Software like the [=PS2=] and PC versions. Both versions includes improved graphics, a different title screen, and a newly rendered opening cutscene, but the Xbox version has the added bonus of playing online via Xbox Live.
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''Tetris Worlds'' is also historically notable as the first ''Tetris'' game to be beholden to the Tetris Guideline gameplay specifications that all ''Tetris'' games henceforth must adhere to (see [[Trivia/{{Tetris}} the Tetris trivia page]]).
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''Tetris Worlds'' is also historically notable as the first ''Tetris'' game to be beholden to the Tetris Guideline gameplay specifications that to which all ''Tetris'' games henceforth must adhere to (see [[Trivia/{{Tetris}} the Tetris trivia page]]).
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* ArrangeMode: Five [[https://en.wikipedia.org/wiki/Tetris_Worlds variations]] on the classic formula, ranging from simply enabling gravity for stray pieces to the far-fetched "Fusion Tetris" whose goal is to combine as many 1x1 blocks as possible rather than clear lines. Players are slowly introduced to these game modes as they play the campaign. The UsefulNotes/GameBoyAdvance version also has "Popular Tetris", which is accessed via cheat code and [[{{Retraux}} emulates the classic Game Boy version]], gameplay mechanics included.
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* ArrangeMode: Five [[https://en.wikipedia.org/wiki/Tetris_Worlds variations]] on the classic formula, ranging from simply enabling gravity for stray pieces to the far-fetched "Fusion Tetris" Tetris", whose goal is to combine as many 1x1 1×1 blocks as possible rather than clear lines. Players are slowly introduced to these game modes as they play the campaign. The UsefulNotes/GameBoyAdvance version also has "Popular Tetris", which is accessed via cheat code and [[{{Retraux}} emulates the classic Game Boy version]], gameplay mechanics included.
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* ExcusePlot: Which is still more plot than [[NoPlotNoProblem you usually get]] in a ''VideoGame/{{Tetris}}'' game. Apparently, the Minos (individual blocks that make up the iconic Tetriminos) are AnimateInanimateObjects, the Matrix (game area) is a "Tetrion", a device which serves as a gateway to other planets that can be opened by playing Tetris, and the Minos are using the Tetrions as a means of exodus from their soon-to-be-doomed home planet, Hadar 4.
* StockSubtitle: "Worlds" -- referring to the planets the Minos are evacuating to, accessed via different Tetrions with [[ArrangeMode their own individual rules]].
* StockSubtitle: "Worlds" -- referring to the planets the Minos are evacuating to, accessed via different Tetrions with [[ArrangeMode their own individual rules]].
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* ExcusePlot: Which is still more plot than [[NoPlotNoProblem you usually get]] in a ''VideoGame/{{Tetris}}'' game. Apparently, the Minos (individual blocks that make up the iconic Tetriminos) are AnimateInanimateObjects, {{Animate Inanimate Object}}s, the Matrix (game area) is a "Tetrion", a device which serves as a gateway to other planets that one can be opened open by playing Tetris, and the Minos are using the Tetrions as a means of exodus from their soon-to-be-doomed home planet, Hadar 4.
* StockSubtitle: "Worlds" -- referring to the planets to which the Minos areevacuating to, evacuating, accessed via different Tetrions with [[ArrangeMode their own individual rules]].
* StockSubtitle: "Worlds" -- referring to the planets to which the Minos are
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* StockSubtitles: "Worlds" -- referring to the planets the Minos are evacuating to, accessed via different Tetrions with [[ArrangeMode their own individual rules]].
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* StockSubtitles: StockSubtitle: "Worlds" -- referring to the planets the Minos are evacuating to, accessed via different Tetrions with [[ArrangeMode their own individual rules]].
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there we go, saved from stub status
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* ColourCodedForYourConvenience: Fusion and Sticky.
* WorldInTheSky: Hotline.
* WorldInTheSky: Hotline.
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* ArrangeMode: Five [[https://en.wikipedia.org/wiki/Tetris_Worlds variations]] on the classic formula, ranging from simply enabling gravity for stray pieces to the far-fetched "Fusion Tetris" whose goal is to combine as many 1x1 blocks as possible rather than clear lines. Players are slowly introduced to these game modes as they play the campaign. The UsefulNotes/GameBoyAdvance version also has "Popular Tetris", which is accessed via cheat code and [[{{Retraux}} emulates the classic Game Boy version]], gameplay mechanics included.
%% ColourCodedForYourConvenience: Fusion and Sticky.
* EmbeddedPrecursor: "Popular Tetris", exclusive to the Game Boy Advance version, is an emulation of the classic Game Boy edition of ''Tetris''.
* ExcusePlot: Which is still more plot than [[NoPlotNoProblem you usually get]] in a ''VideoGame/{{Tetris}}'' game. Apparently, the Minos (individual blocks that make up the iconic Tetriminos) are AnimateInanimateObjects, the Matrix (game area) is a "Tetrion", a device which serves as a gateway to other planets that can be opened by playing Tetris, and the Minos are using the Tetrions as a means of exodus from their soon-to-be-doomed home planet, Hadar 4.
* StockSubtitles: "Worlds" -- referring to the planets the Minos are evacuating to, accessed via different Tetrions with [[ArrangeMode their own individual rules]].
%% WorldInTheSky: Hotline.
%% ColourCodedForYourConvenience: Fusion and Sticky.
* EmbeddedPrecursor: "Popular Tetris", exclusive to the Game Boy Advance version, is an emulation of the classic Game Boy edition of ''Tetris''.
* ExcusePlot: Which is still more plot than [[NoPlotNoProblem you usually get]] in a ''VideoGame/{{Tetris}}'' game. Apparently, the Minos (individual blocks that make up the iconic Tetriminos) are AnimateInanimateObjects, the Matrix (game area) is a "Tetrion", a device which serves as a gateway to other planets that can be opened by playing Tetris, and the Minos are using the Tetrions as a means of exodus from their soon-to-be-doomed home planet, Hadar 4.
* StockSubtitles: "Worlds" -- referring to the planets the Minos are evacuating to, accessed via different Tetrions with [[ArrangeMode their own individual rules]].
%% WorldInTheSky: Hotline.
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Tetris is back!
A sequel released on PC, UsefulNotes/GameBoyAdvance, UsefulNotes/PlayStation2, UsefulNotes/NintendoGamecube and UsefulNotes/{{Xbox}}, wherein you get six different challenges, or "worlds". You play ''VideoGame/{{Tetris}}'' in your play area, or tetrion, to help the Minos escape. You must complete all six up to level 15 to get the GoldenEnding, and to access classic Tetris. The variants are as follows:
A sequel released on PC, UsefulNotes/GameBoyAdvance, UsefulNotes/PlayStation2, UsefulNotes/NintendoGamecube and UsefulNotes/{{Xbox}}, wherein you get six different challenges, or "worlds". You play ''VideoGame/{{Tetris}}'' in your play area, or tetrion, to help the Minos escape. You must complete all six up to level 15 to get the GoldenEnding, and to access classic Tetris. The variants are as follows:
to:
A 2001 sequel released on PC, UsefulNotes/GameBoyAdvance, UsefulNotes/PlayStation2, UsefulNotes/NintendoGamecube and UsefulNotes/{{Xbox}}, wherein you get six different challenges, or "worlds". You play
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!!Tropes occurring in Tetris Worlds:
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''Tetris Worlds'' is also historically notable as the first ''Tetris'' game to be beholden to the Tetris Guideline gameplay specifications that all ''Tetris'' games henceforth must adhere to (see [[Trivia/{{Tetris}} the Tetris trivia page]]).
!!Tropes occurring inTetris Worlds:''Tetris Worlds'':
!!Tropes occurring in
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[[quoteright:268:https://static.tvtropes.org/pmwiki/pub/images/tetrisworldscover.jpg]]
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A sequel wherein you get six different challenges, or "worlds". You play ''VideoGame/{{Tetris}}'' in your play area, or tetrion, to help the Minos escape. You must complete all six up to level 15 to get the GoldenEnding, and to access classic Tetris. The variants are as follows:
to:
A sequel released on PC, UsefulNotes/GameBoyAdvance, UsefulNotes/PlayStation2, UsefulNotes/NintendoGamecube and UsefulNotes/{{Xbox}}, wherein you get six different challenges, or "worlds". You play ''VideoGame/{{Tetris}}'' in your play area, or tetrion, to help the Minos escape. You must complete all six up to level 15 to get the GoldenEnding, and to access classic Tetris. The variants are as follows:
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A sequel wherein you get six different challenges, or "worlds". You play Tetris in your play area, or tetrion, to help the Minos escape. You must complete all six up to level 15 to get the GoldenEnding, and to access classic Tetris. The variants are as follows:
to:
A sequel wherein you get six different challenges, or "worlds". You play Tetris ''VideoGame/{{Tetris}}'' in your play area, or tetrion, to help the Minos escape. You must complete all six up to level 15 to get the GoldenEnding, and to access classic Tetris. The variants are as follows:
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None
Added DiffLines:
Tetris is back!
A sequel wherein you get six different challenges, or "worlds". You play Tetris in your play area, or tetrion, to help the Minos escape. You must complete all six up to level 15 to get the GoldenEnding, and to access classic Tetris. The variants are as follows:
* Tetris: The classic game.
* Square Tetris: Tetris with double the goal, but you're allowed to combine tetrominos into squares. Clearing a line with part of a gold square, made of the same tetromino, in it, nets the player 10 bonus lines. Clearing a line with part of a silver square nets the player 5 bonus lines.
* Cascade Tetris: A variant wherein gravity is universal. Gravity is important to determining levels.
* Sticky Tetris: Clear the bottom line of "garbage blocks", but pieces of the same color stick together. Create a 25-square shape and it disappears instantly.
* Hotline Tetris: Six hotlines which are the only lines that count. Higher hotlines give more points.
* Fusion Tetris: Similar to Sticky Tetris, but with a "fusion block" in the bottom line, and you must fuse indestructible "atom blocks" with the "fusion block".
!!Tropes occurring in Tetris Worlds:
* ColourCodedForYourConvenience: Fusion and Sticky.
* WorldInTheSky: Hotline.
A sequel wherein you get six different challenges, or "worlds". You play Tetris in your play area, or tetrion, to help the Minos escape. You must complete all six up to level 15 to get the GoldenEnding, and to access classic Tetris. The variants are as follows:
* Tetris: The classic game.
* Square Tetris: Tetris with double the goal, but you're allowed to combine tetrominos into squares. Clearing a line with part of a gold square, made of the same tetromino, in it, nets the player 10 bonus lines. Clearing a line with part of a silver square nets the player 5 bonus lines.
* Cascade Tetris: A variant wherein gravity is universal. Gravity is important to determining levels.
* Sticky Tetris: Clear the bottom line of "garbage blocks", but pieces of the same color stick together. Create a 25-square shape and it disappears instantly.
* Hotline Tetris: Six hotlines which are the only lines that count. Higher hotlines give more points.
* Fusion Tetris: Similar to Sticky Tetris, but with a "fusion block" in the bottom line, and you must fuse indestructible "atom blocks" with the "fusion block".
!!Tropes occurring in Tetris Worlds:
* ColourCodedForYourConvenience: Fusion and Sticky.
* WorldInTheSky: Hotline.