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* SceneryPorn: Once a region has been fully restored and the infrastructure extracted and recycled, the game gives the player an option to stop and admire their work for a while before moving on.
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* GuideDangIt: Some of the levels allow you to get stuck in an unwinnable state or lock out optional goals which only becomes apparent later. [[spoiler:It is often possible to raise the temperature or humidity but not lower them, making certain climate targets permanently missable. It is sometimes possible to reduce the potential area for particular biomes so much that the required biodiversity targets cannot be reached without restarting the level.]]
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* GreenAesop: The Game. You use technology to help the nature, and then in the final phase, you pack up, leaving no traces of the technology behind.

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* GhibliHills: The entire point of the game is to turn a broken, sterile waste into a lush patchwork of grasslands, flowered fields, wetlands and forests.
* HealItWithFire: Burning fields of flowers with controlled fires is an essential part of gameplay, as it creates nutrient-rich ash from which forests can grow.

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* GhibliHills: The entire point of the game is to turn a broken, sterile waste wastes into thriving ecosystems. The first mapset hues closest to this trope, as you create a lush patchwork of lush grasslands, forests, wetlands, and flowered fields, wetlands and forests.
fields.
* HealItWithFire: Burning fields In two of flowers with the maps, setting controlled fires is an essential part of gameplay, as it creates nutrient-rich ash from which forests can grow. The Combustor which burns only a small area is also important for its ability to quickly increase the zone's temperature.



* NumericalHard: Increasing difficulty results in starting each level with less cash and buildings costing more to place.



* ReclaimedByNature: The fourth map set is the ruins of a coastal city, one version being mostly submerged. The ruined buildings are used as foundations in place of rocks while you reclaim the zone as a deciduous forest.
* SicklyGreenGlow: In the City mapset, ruptured waste bunkers release green radioactive gas. The area must be cleansed and the bunker sealed with a Heliocage to progress.



* VirtuousBees: Placing beehives in trees generate flowers in the surrounding field, which is essential to progress in the game. The field can be set alight to create nutrient-rich ashes which can later support the growth of a forest.

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* VirtuousBees: Placing beehives in trees generate flowers in the surrounding field, which is essential to progress in creating the game. The field Fynbos biome. This biome is both required to restore the ecosystem and can be set alight burnt to create nutrient-rich ashes which can later support generate the growth of a forest.ash needed to grow forests.
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* CueTheRain: As a reward for getting the correct humidity and temperature levels, rain will start to pour randomly, which further cleans wasteland tiles.

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* CueTheRain: As a reward for getting the correct humidity and temperature levels, rain will start to pour randomly, which further cleans wasteland tiles. This changes to snow in the Arctic biome, though it has the same effect.



* {{Terraform}}: Primarily of the "introducing organisms" variety; the central gameplay concept is detoxication of the land and the planting of successive stages of flora to build stable ecosystems from the ground up. Temperature and humidity control is also present, and there's limited terrain sculpting to create canals.

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* {{Terraform}}: Primarily of the "introducing organisms" variety; the central gameplay concept is detoxication of the land and the planting of successive stages of flora to build stable ecosystems from the ground up. Temperature and humidity control is also present, and there's limited terrain sculpting tools that allow the relocation or removal of land to create canals.meet certain objectives.

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* GaiasLament: At first glance it's a {{Downplayed}} version of this trope, with the desolation being "only" confined to a small parcel of land, [[spoiler:but when you complete the Demo it pans out to show that it covers an entire planet, and you only restored one smallish continent]].

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* GaiasLament: At first glance it's a {{Downplayed}} version of this trope, with the desolation being "only" confined to a small parcel of land, [[spoiler:but when you complete the Demo it pans out to show that it covers an entire planet, and you only restored one smallish continent]].continent, meaning your work is cut out for you]]. The trope is ultimately {{Reconstructed}}, by restoring the land to fertility.


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* SwampsAreEvil: {{Inverted}}. Swamps are an essential part of the recovery process and have important ecological functions (just like in real life).
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[[https://store.steampowered.com/app/1593030/Terra_Nil/ Terra Nil]] is an IndieGame released on March 28, 2023. Developed by Free Lives, published by Creator/DevolverDigital, and described as a "reverse city builder", the goal is to take a barren PollutedWasteland and restore it to life.

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[[https://store.steampowered.com/app/1593030/Terra_Nil/ Terra Nil]] is an environmental {{Strategy| Game}} IndieGame released on March 28, 2023. Developed by Free Lives, published by Creator/DevolverDigital, and described as a "reverse city builder", the goal is to take a barren PollutedWasteland and restore it to life.
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[[https://store.steampowered.com/app/1593030/Terra_Nil/ Terra Nil]] is an IndieGame released on March 28, 2023. Developed by Free Lives, published by Creator/DevolverDigital. and described as a "reverse city builder", the goal is to take a barren PollutedWasteland and restore it to life.

to:

[[https://store.steampowered.com/app/1593030/Terra_Nil/ Terra Nil]] is an IndieGame released on March 28, 2023. Developed by Free Lives, published by Creator/DevolverDigital. Creator/DevolverDigital, and described as a "reverse city builder", the goal is to take a barren PollutedWasteland and restore it to life.
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[[https://store.steampowered.com/app/1593030/Terra_Nil/ Terra Nil]] is an IndieGame released on March 28, 2023 currently in development but with a free public demo, developed by Free Lives and published by Creator/DevolverDigital. Described as a "reverse city builder", the goal is to take a barren PollutedWasteland and restore it to life.

to:

[[https://store.steampowered.com/app/1593030/Terra_Nil/ Terra Nil]] is an IndieGame released on March 28, 2023 currently in development but with a free public demo, developed 2023. Developed by Free Lives and Lives, published by Creator/DevolverDigital. Described and described as a "reverse city builder", the goal is to take a barren PollutedWasteland and restore it to life.

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It's out.


[[https://store.steampowered.com/app/1593030/Terra_Nil/ Terra Nil]] is an IndieGame currently in development but with a free public demo, developed by Free Lives and published by Creator/DevolverDigital. Described as a "reverse city builder", the goal is to take a barren PollutedWasteland and restore it to life.

Free Lives have announced that the game is going to be released on March 28, 2023.

to:

[[https://store.steampowered.com/app/1593030/Terra_Nil/ Terra Nil]] is an IndieGame released on March 28, 2023 currently in development but with a free public demo, developed by Free Lives and published by Creator/DevolverDigital. Described as a "reverse city builder", the goal is to take a barren PollutedWasteland and restore it to life.

Free Lives have announced that the game is going to be released on March 28, 2023.
life.
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There's a date now. I'll probably check in again in 23-ish days.


Free Lives have announced that they expect to release the game in Early 2023.

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Free Lives have announced that they expect to release the game in Early is going to be released on March 28, 2023.
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* {{Terraforming}}: Primarily of the "introducing organisms" variety; the central gameplay concept is detoxication of the land and the planting of successive stages of flora to build stable ecosystems from the ground up. Temperature and humidity control is also present, and there's limited terrain sculpting to create canals.

to:

* {{Terraforming}}: {{Terraform}}: Primarily of the "introducing organisms" variety; the central gameplay concept is detoxication of the land and the planting of successive stages of flora to build stable ecosystems from the ground up. Temperature and humidity control is also present, and there's limited terrain sculpting to create canals.
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None


* GaiasLament: At first glance it's a {{Downplayed}} version of this trope, with the desolation being "only" confined to a small parcel of land, [[spoiler: but when you complete the Demo it pans out to show it covers an entire planet, and you only restored one smallish continent]].
* GhibliHills: The entire point of the game is to create these.
* HealItWithFire: Burning fields of flowers with controlled fires is an essential part of gameplay, creating nutrient-rich ash from which forests can grow.

to:

* GaiasLament: At first glance it's a {{Downplayed}} version of this trope, with the desolation being "only" confined to a small parcel of land, [[spoiler: but [[spoiler:but when you complete the Demo it pans out to show that it covers an entire planet, and you only restored one smallish continent]].
* GhibliHills: The entire point of the game is to create these.turn a broken, sterile waste into a lush patchwork of grasslands, flowered fields, wetlands and forests.
* HealItWithFire: Burning fields of flowers with controlled fires is an essential part of gameplay, creating as it creates nutrient-rich ash from which forests can grow.



* PollutedWasteland: {{Reconstructed}}, your goal is to restore it.
* SimulationGame: Except instead of building over nature you build nature.
* {{Terraforming}}: Primarily of the "introducing organisms" variety, with temperature and humidity control present, and limited terrain sculpting (to create canals).

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* PollutedWasteland: {{Reconstructed}}, your The game starts out in a barren, sterile waste contaminated with pollutants. Your goal is to restore it.
clean it, seed it with fresh life, and turn it back into a flourishing ecosystem.
* SimulationGame: Except instead The game is a simulation of building over nature an extensive ecological reconstruction project, and requires you build nature.
to manage the careful restructuring of natural environments and reintroduction of plants and fauna.
* {{Terraforming}}: Primarily of the "introducing organisms" variety, with temperature variety; the central gameplay concept is detoxication of the land and the planting of successive stages of flora to build stable ecosystems from the ground up. Temperature and humidity control is also present, and there's limited terrain sculpting (to to create canals). canals.
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A defied trope is when a character is aware of the trope and consciously tries to avoid it. This is just an aversion, which is simply the trope not being used.


* SwampsAreEvil: {{Defied}}, wetlands are an essential part of the ecological reconstruction.
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[[https://store.steampowered.com/app/1593030/Terra_Nil/ Terra Nil]] is an IndieGame currently in development but with a free public demo, developed by Free Lives and edited by Devolver Digital. Described as a "reverse city builder", the goal is to take a barren PollutedWasteland and restore it to life.

to:

[[https://store.steampowered.com/app/1593030/Terra_Nil/ Terra Nil]] is an IndieGame currently in development but with a free public demo, developed by Free Lives and edited published by Devolver Digital.Creator/DevolverDigital. Described as a "reverse city builder", the goal is to take a barren PollutedWasteland and restore it to life.
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Free Lives have announced that they expect to release the game in Early 2023.
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* GhibliHills: The entire point of the game.

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* GhibliHills: The entire point of the game.game is to create these.
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* VirtuousBees: Placing beehives in trees generate flowers in the surrounding field, which is essential to progress in the game. The field can be set alight to create nutrient-rich ashes which can later support the growth of a forest.

to:

* VirtuousBees: Placing beehives in trees generate flowers in the surrounding field, which is essential to progress in the game. The field can be set alight to create nutrient-rich ashes which can later support the growth of a forest.forest.
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* AfterTheEnd: ''Something'' happened to make the world this desolate, but the nature of the cataclysm is unknown so far.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/header_782.jpg]]
[[caption-width-right:350:HopeSproutsEternal]]

[[https://store.steampowered.com/app/1593030/Terra_Nil/ Terra Nil]] is an IndieGame currently in development but with a free public demo, developed by Free Lives and edited by Devolver Digital. Described as a "reverse city builder", the goal is to take a barren PollutedWasteland and restore it to life.

!! Terra Nil provides examples of:

* CueTheRain: As a reward for getting the correct humidity and temperature levels, rain will start to pour randomly, which further cleans wasteland tiles.
* GaiasLament: At first glance it's a {{Downplayed}} version of this trope, with the desolation being "only" confined to a small parcel of land, [[spoiler: but when you complete the Demo it pans out to show it covers an entire planet, and you only restored one smallish continent]].
* GhibliHills: The entire point of the game.
* HealItWithFire: Burning fields of flowers with controlled fires is an essential part of gameplay, creating nutrient-rich ash from which forests can grow.
* HealItWithWater: Creating a river will depollute the land tiles right next to the water tile. If you manage to get the [[{{Terraforming}} temperature and humidity just right]], it will sporadically start to rain, cleansing and greening new tiles.
* HopeSproutsEternal: Your efforts and careful management can turn a toxic lifeless landscape into lush fields and forests.
* PollutedWasteland: {{Reconstructed}}, your goal is to restore it.
* SimulationGame: Except instead of building over nature you build nature.
* SwampsAreEvil: {{Defied}}, wetlands are an essential part of the ecological reconstruction.
* {{Terraforming}}: Primarily of the "introducing organisms" variety, with temperature and humidity control present, and limited terrain sculpting (to create canals).
* VirtuousBees: Placing beehives in trees generate flowers in the surrounding field, which is essential to progress in the game. The field can be set alight to create nutrient-rich ashes which can later support the growth of a forest.

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