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* MagikarpPower: Corrupt, fractured and in almost-perpetual turmoil, Africa might seem like an odd continent to consider as the cornerstone of your strategy, but the place is brimming with potential if you can (metaphorically and literally) get it together. Picking Nigeria is a strong starting point, and has one of the easier unifications through conquest once you unlock the African Union or one of the other super-nations in the region (alternatively you could grab a mid-sized external power like Israel or the UK to do the heavy lifting for you). Great Bantu and East African Federation can be united in mid-game to fit a huge portion of the continent into a superstate with four resource regions and an impressive GDP for the late 2020's. And if the African Union holds the entire continent then it will probably control ''at least'' one-fifth of the Earth's total population with a GDP comparable to (or possibly even greater than) India or the EU, though admittedly it will take a while to get there. You can even unify African Union and the Caliphate, which makes it even more powerful.

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* MagikarpPower: MagikarpPower:
** India starts off relatively insignificant compared to the more established superpowers of the United States and China, but a properly-managed and invested India can eclipse the US in GDP and science output within ten years of game start, and it can be expanded to include Pakistan, Bangladesh and Sri Lanka into the Greater India supernation. India and Japan as two nations will fill up most of your Admin cap and be a fantastic start for your faction of choice, as Japan can feed India vital cash, research and Boost in the first decade while India gradually builds its muscle.
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Corrupt, fractured and in almost-perpetual turmoil, Africa might seem like an odd continent to consider as the cornerstone of your strategy, but the place is brimming with potential if you can (metaphorically and literally) get it together. Picking Nigeria is a strong starting point, and has one of the easier unifications through conquest once you unlock the African Union or one of the other super-nations in the region (alternatively you could grab a mid-sized external power like Israel or the UK to do the heavy lifting for you). Great Bantu and East African Federation can be united in mid-game to fit a huge portion of the continent into a superstate with four resource regions and an impressive GDP for the late 2020's. And if the African Union holds the entire continent then it will probably control ''at least'' one-fifth of the Earth's total population with a GDP comparable to (or possibly even greater than) India or the EU, though admittedly it will take a while to get there. You can even unify African Union and the Caliphate, which makes it even more powerful.
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* GlobalWarming: A minor game mechanic. Climate Change lowers GDP in every nation and brings about negative events including eruptions of arctic methane, environmental degradation and rising sea levels caused by ice sheet melts. Spoils and Economy priority makes climate change worse, Welfare priority mitigates the worst of it. Protracted nuclear exchanges can induce a nuclear winter, which reverses climate change... [[FromBadToWorse but then you have worse problems]]. [[spoiler:Xenoflora is also good for fighting climate change, because it consumes CO2 in vast quantities.]]
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** Similarly to Japan, the United Kingdom is another fairly low-cost regional power worth picking, and it even has several crucial advantages over Japan: it starts with a modern army (and a navy to transport it), two nuclear weapons, good research output, the potential for good Boost income thanks to a region in the Caribbean, and claims on Ireland right from the start of the game.
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* DiscOneNuke: Though nowhere near as strong as the world superpowers, there are a handful of minor nations that are worthy of note:
** While Japan is quite far away from [[JapanTakesOverTheWorld taking over the world]], the country is fairly cheap and easy to seize control of and has an established space program, a strong economy (albeit with fairly stagnant growth), and four control points with secret development towards Build Navy. Assuming no disasters early on, Japan can quickly build an army and navy and do some force projection. Japan also has a funny way of gaining lots of miltech, and it can form the Pacific Defense League to boot[[note]]Which has claims on Taiwan and is able to fold China into it later in the game.[[/note]].
** Kazakhstan is not big, rich or powerful, but it does have the highest Boost income of any country in the game. ''More than the United States''. While most of this Boost ends up going to Russia due to Kazakhstan's place in the Eurasian Union, it is quite easy to pull Kazakhstan out of it within the first 200 days (and if you want to grab Russia as well then this isn't a problem anyway). For space expansion strategies and ''especially'' for Project Exodus, grabbing Kazakhstan is near-mandatory.
** Israel is a small and inexpensive country with one modern army and a working nuclear weapon, a nascent space program and a reasonable number of investment points. If you can get its unrest down and fix its democratic issues, Israel is a wonderful little launch platform to lock down for your space expansion.


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* ThrowawayCountry: North Korea is a tiny one-CP minor nation with bugger-all for an economy and one working nuclear weapon. Functionally, the country is of little use to anyone. But if the Servants are invading your core territories or maybe [[spoiler:the Aliens have begun to land their own armies]] and you need a quickie "panic button nuke" [[VideoGameCrueltyPotential from a country you don't mind seeing glassed in a retaliatory strike...]]
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* MagikarpPower: Corrupt, fractured and in almost-perpetual turmoil, Africa might seem like an odd continent to consider as the cornerstone of your strategy, but the place is brimming with potential if you can (metaphorically and literally) get it together. Picking Nigeria is a strong starting point, and has one of the easier unifications through conquest once you unlock the African Union or one of the other super-nations in the region (alternatively you could grab a mid-sized external power like Israel or the UK to do the heavy lifting for you). Great Bantu and East African Federation can be united in mid-game to fit a huge portion of the continent into a superstate with four resource regions and an impressive GDP for the late 2020's. And if the African Union holds the entire continent then it will probably control ''at least'' one-fifth of the Earth's total population with a GDP comparable to (or possibly even greater than) India or the EU, though admittedly it will take a while to get there. You can even unify African Union and the Caliphate, which makes it even more powerful.

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* AnAesop: [[spoiler:How [[Literature/TheDarkForest Dark Forest theory]] can generate a cycle of violence, xenophobia and trauma repeated across entire species.]]



* {{Irony}}: The two pro-alien factions are the Servants, a pseudo-religious movement who outright worship the aliens as divine benefactors, and the Protectorate, a movement of LesCollaborateurs driven largely by [[IDidWhatIHadToDo pragmatism]]. [[spoiler:When the two factions are presented with quite harsh surrender terms, the Servants [[EveryoneHasStandards actually find the terms insulting]] and successfully negotiate to give humanity more favorable terms for their servitude; whereas the Protectorate just buckle and agree to everything they ask for.]]

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* {{Irony}}: The two pro-alien factions are the Servants, a pseudo-religious movement who outright worship the aliens as divine benefactors, and the Protectorate, a movement of LesCollaborateurs driven largely by [[IDidWhatIHadToDo pragmatism]]. [[spoiler:When pragmatism]] and [[KnowWhenToFoldEm desire to preserve humanity in the face of a galactic juggernaut]]. [[spoiler:So you would expect the Servants to be mindless and uncritical of the aliens and the Protectorate to have a more positive assimilation, right? It's actually the other way around. When the two factions are presented with quite harsh surrender terms, the Servants [[EveryoneHasStandards actually find the initial terms insulting]] insulting]], akin to slavery, and successfully negotiate to give humanity more favorable terms for their servitude; terms; whereas the Protectorate just buckle and agree to everything they ask for.]]
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* {{Irony}}: The two pro-alien factions are the Servants, a pseudo-religious movement who outright worship the aliens as divine benefactors, and the Protectorate, a movement of LesCollaborateurs driven largely by [[IDidWhatIHadToDo pragmatism]]. [[spoiler:When the two factions are presented with quite harsh surrender terms, the Servants [[EveryoneHasStandards actually find the terms insulting]] and successfully negotiate to give humanity more favorable terms for their servitude; whereas the Protectorate just buckle and agree to everything they ask for.]]
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* FactionSpecificEnding: Each faction has their own unique ending and future for humankind. Interestingly, it is possible for some factions to achieve their victory conditions after another faction has done so.

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* FactionSpecificEnding: FactionSpecificEndings: Each faction has their own unique ending and future for humankind. Interestingly, it is possible for some factions to achieve their victory conditions after another faction has done so.

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* FactionSpecificEnding: Each faction has their own unique ending and future for humankind. Interestingly, it is possible for some factions to achieve their victory conditions after another faction has done so.
** [[OccupiersOutOfOurCountry The Resistance]]: [[spoiler:An assault on the alien base on the edge of the Sol system destroys the wormhole device and severs all contact with the Hydras' homeworld, decapitating the invasion force in one go. [[{{Cincinnatus}} With the Resistance's work complete, the faction disbands and Commander Ayoade gracefully returns to her quiet life as a mother of two]].]]
** [[AbsoluteXenophobe Humanity First]]: [[spoiler:Despite heavy casualties, Humanity First successfully delivers a bioweapon into the wormhole and the Hydra and their alien servants are rendered extinct. The final scene shows [[RedIsViolent red]] human ships spreading across the galaxy, suggesting that humankind has [[HeWhoFightsMonsters become a xenophobic and militaristic star empire just like the Hydras]].]]
** [[{{Cult}} The Servants]]: [[spoiler:The Alien Administration assumes control over the Earth's remaining nations, and [[VoluntaryVassal humankind joins the Hydras' star empire, albeit enjoying a relatively respected position within the alien hierarchy]]. A public meeting is held, and mind-altering pheromones are spread amongst the crowd. Superior Howell concludes privately that [[NoPlaceForMeThere she expects to be one day assassinated]] even after brainwashing much of the planet, [[VindicatedByHistory but remains resolute in her belief that humanity will embrace their extraterrestrial brethren]].]]
** [[LesCollaborateurs The Protectorate]]: [[spoiler:Orbital strike platforms are installed in Earth's orbit, and a strike wipes out the UN Headquarters in New York (and a sizeable chunk of New York City) [[MakeItLookLikeAnAccident which the Protectorate blames on an accidental misfire]]. The Protectorate enforces an [[VichyEarth authoritarian Vichy nanny state]] that leaves humanity confined to Earth (as space expansion might threaten the aliens) and subject to very harsh terms in exchange for some tenuous sovereignty. [[ZeroPercentApprovalRating Discredited within his own organization]] and [[WasItReallyWorthIt worn down by the heavy price he paid]], Commissioner Banerjee [[YouAreInCommandNow appoints the Commander as co-ruler of Earth]] and retires to civilian life in India.]]
** [[HumansAreDiplomats The Academy]]: [[spoiler:The Academy are able to steal Humanity First's bioweapon data to develop their own, and manipulate the Hydras' internal politics to ensure a pacifist movement takes hold in their leadership. By threatening the Hydras' with the bioweapon and demonstrating they can sneak it onto their homeworld, the Academy is able to convince the Hydras leadership to come to the peace talk table and hash out a agreement, even possibly leading to an equal partnership between humanity and the aliens in the future.]]
** [[NotInThisForYourRevolution The Initiative]]: [[spoiler:Growing beyond simply wanting to profit from the chaos, the Initiative are able to [[TakeOverTheWorld seize control]] of both Earth (through secretive government control) and the Hydras (by modifying and releasing mind control pheromones among their population). The malevolent conspiracy entrenches itself and subjects the aliens to an apartheid situation where they are basically slaves.]]
** [[HomeworldEvacuation Project Exodus]]: [[spoiler:Project Exodus manages to construct a working arkship and sally it forth out of the Sol system. For Director Khalid Al-Ashgar and those fortunate enough to meet the stringent criteria to book a seat aboard, they take a moment to look back melancholily at Earth for one final time before leaving the homeworld of mankind to its fate, before setting off into the unknown where destiny awaits.]]



* MultipleEndings: Each faction has its own victory ending:
** The Resistance [[spoiler:destroys the wormhole device, severing the aliens' supply lines and decapitating their forces in the Solar System.]]
** Humanity First [[spoiler:deploys a bio-weapon into the wormhole that causes the alien fleet to collide with each other (possibly due to pilots being infected), with the picture of HF ships painted in red as the final cutscene.]]
** The Leader of the Servants [[spoiler:holds a public meeting and spreads mind-controlling pheromones around Earth.]]
** The Protectorate [[spoiler:installs orbital weaponry to suppress all human resistance.]]
** The Academy [[spoiler:strikes a deal with the aliens and prevents an all-out war, perhaps forming an alliance in the future.]]
** The Initiative [[spoiler:spreads modified pheromones back to the alien's home planet via the wormhole and rules both worlds in the dark. It is also implied that some aliens are massacred due to the trophies of alien heads in the ending cutscene.]]
** Project Exodus [[spoiler:creates a large arkship that escapes the heat of battle to an unknown realm, where there is a planet of their choice for them to colonize.]]
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* HistoryRepeats: [[spoiler:The implied horror of a Humanity First victory. While mankind stands victorious over the invaders, it has adopted the "shoot first, ask questions later" approach of the Salamanders and Hydras... the same approach that, ahem, [[TheExtremistWasRight led both races to extinction]]. Hanse may well be leading the human race out into the galaxy, and into oblivion.]]


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* KnightTemplar:
** [[spoiler:Kiran Banerjee, former UN councillor, is so driven to ensure mankind is not a threat to the Hydras that his Protectorate ''nuke the UN Headquarters off the face of the planet'', simultaneously uniting Earth with a BavarianFireDrill and eliminating the people who know the truth about humanity's surrender.]]
** [[spoiler:If Humanity First win, they defeat the alien invaders by genociding them with a bioweapon heedless of their sympathetic motives, and take to the stars with an unwavering [[AbsoluteXenophobe "shoot first, poke bodies later"]] approach to alien contact. Mankind has won, but in spirit and thought if not in body, they have been conquered and assimilated by the aliens.]]
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* SillyRabbitCynicismIsForLosers: Downplayed in the game as a whole, but this is the core of [[spoiler:the Protectorate plotline. While Humanity First's brutal counterstrike works and the Initiative takes over the world in their endings, the Protectorate's combination of distrust in humanity and refusal to accept that humans have a chance of even making the Hydras consider that humanity should be allowed a longer leash or that invasion is not worth it (as the Servants and Academy do) ends up turning them into a bunch of despots who let the aliens keep on talking them into worse and worse deals simply because they won't stand up for themselves.]]
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* NotSoDifferentRemark: When the Resistance captures an alien for interrogation, it laughs at the notion that Earth could unite to defeat the aliens... [[spoiler:because the aliens themselves did this to defeat their own invaders.]]

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* AlienInvasion: It quickly becomes clear that the aliens are in the early stages of an assault on the inner solar system, and will soon begin to launch attacks on Earth and humanity. [[spoiler:Their invasion of Earth usually begins around 2035, although you can provoke them into launching it early by repeatedly attacking their ships and agents]].



* AlienInvasion: It quickly becomes clear that the aliens are in the early stages of an assault on the inner solar system, and will soon begin to launch attacks on Earth and humanity. [[spoiler:Their invasion of Earth usually begins around 2035, although you can provoke them into launching it early by repeatedly attacking their ships and agents]].
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* TokenGoodTeammate: The Academy is this to the pro-Alien factions. The Academy wants to cooperate with the aliens but, unlike the Protectorate or the Servants, they consider humanity's independence to be non-negotiable.

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* AllForNothing: [[spoiler:The Protectorate's end-game turns out this way. Despite ambitions of negotiating a conditional surrender, the Protectorate ultimately buckles under pressure and carries out the Hydras’ demands to the letter. The only "consolation" is that they're still [[TheQuisling given power over mankind]], at least for so long as the Hydras are content.]]

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* AllForNothing: [[spoiler:The One faction's philosophy is hopelessly flawed and doomed to fail abjectly, especially if they come out on top. It's [[spoiler:the Protectorate, who believe humanity can't fight a star-faring species, and must reach a conditional surrender. They fail to offer anything a superior attacker couldn't take, and the Hydras exploit the Protectorate's end-game turns out this way. Despite ambitions of negotiating a conditional surrender, the Protectorate ultimately buckles under terror to pressure them into handing over everything the Hydras wanted and carries out doing the Hydras’ demands to the letter.hard work of subjugating humanity. The only "consolation" is that they're still [[TheQuisling given power over mankind]], at least for so long as the Hydras are content. Even the alien-worshiping Servants get humanity a better deal by at least sticking to their ideals of how this subjugation business is supposed to go.]]



** Project Exodus [[spoiler:manages to launch a large arkship just in time to sally forth to a new world. For Khalid Al-Ashgar and those fortunate to get onboard, however, they take a moment to look back melancholily at Earth one final time before setting off for their destiny.]]

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** Project Exodus [[spoiler:manages to launch a large arkship just in time to sally forth to a new world. For Khalid Al-Ashgar and those fortunate to get onboard, however, they take a moment to look back melancholily melancholicly at Earth one final time before setting off for their destiny.]]



* FatalFlaw: One of the factions' philosophies is hopelessly faulty, and they're doomed to fail abjectly even if they come out on top. It's [[spoiler:the Protectorate, who believe humanity can't possibly oppose a starfaring species, and must negotiate a conditional surrender. The problem here is that it gives the enemy no incentive to accept a ''conditional'' surrender. The Protectorate folds like a paper napkin under alien pressure, and ends up doing the aliens' dirty work for them to give them everything they want. Even the ''Servants'', who just want to worship the aliens, get a better deal for humanity than the Protectorate does, as the Servants have a lot of preconceptions for how this worshiping business is supposed to work while the Protectorate just goes "Yes sir, no sir, whatever you say, sir."]]
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already on character page


* MysteriousPurple: The color associated with the aliens, as well as the Servants who venerate them.
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* FatalFlaw: One of the factions' philosophies is hopelessly faulty, and they're doomed to ignominy even if they come out on top.

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* FatalFlaw: One of the factions' philosophies is hopelessly faulty, and they're doomed to ignominy fail abjectly even if they come out on top.top. It's [[spoiler:the Protectorate, who believe humanity can't possibly oppose a starfaring species, and must negotiate a conditional surrender. The problem here is that it gives the enemy no incentive to accept a ''conditional'' surrender. The Protectorate folds like a paper napkin under alien pressure, and ends up doing the aliens' dirty work for them to give them everything they want. Even the ''Servants'', who just want to worship the aliens, get a better deal for humanity than the Protectorate does, as the Servants have a lot of preconceptions for how this worshiping business is supposed to work while the Protectorate just goes "Yes sir, no sir, whatever you say, sir."]]

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Longevity's in the game but a lot more limited than that


* FatalFlaw: One of the factions' philosophies is hopelessly faulty, and they're doomed to ignominy even if they come out on top.



* OlderThanTheyLook: The faction leaders at large can remain in charge even after several decades, with none looking any worse for wear. While this could be a case of GameplayAndStorySegregation, it's also justified due to scientific advances dramatically improving health and longevity.
* OrbitalBombardment: Can be used to attack or destroy enemy surface bases, as well as army units on Earth. How effective it is depends on what kind of weapons your ships have, and how thick the planetary body's atmosphere is.
* PostEndGameContent: In certain cases, even after one faction achieves it ending, it's possible for another to achieve its own objectives, if not turn the tables on the erstwhile victor.
** Even if the Servants or the Protectorate [[spoiler:succeed in their respective schemes to control humanity, there's still enough organized opposition and pockets of non-brainwashed people for the Resistance to rebuild. There's even an achievement for doing so: "Phoenix".]]
** [[spoiler:Just because Project Exodus achieves its goal of [[HomeworldEvacuation escaping the solar system]] doesn't mean it's mission accomplished just yet, when its members can buy more time by taking out as many Alien forces as they can. While other factions can still gain ''their'' victory conditions.]]


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* NoPlaceForMeThere: [[spoiler:The Servants' leader expects to be assassinated for turning the Earth over to the aliens. In contrast even Project Exodus' leader hitches a ride on the colony ship with supposedly ultra-strict selection.]]


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* OlderThanTheyLook: The faction leaders at large can remain in charge even after several decades, with none looking any worse for wear.


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* OrbitalBombardment: Can be used to attack or destroy enemy surface bases, as well as army units on Earth. How effective it is depends on what kind of weapons your ships have, and how thick the planetary body's atmosphere is.
* PostEndGameContent: In certain cases, even after one faction achieves it ending, it's possible for another to achieve its own objectives, if not turn the tables on the erstwhile victor.
** Even if the Servants or the Protectorate [[spoiler:succeed in their respective schemes to control humanity, there's still enough organized opposition and pockets of non-brainwashed people for the Resistance to rebuild. There's even an achievement for doing so: "Phoenix".]]
** [[spoiler:Just because Project Exodus achieves its goal of [[HomeworldEvacuation escaping the solar system]] doesn't mean it's mission accomplished just yet, when its members can buy more time by taking out as many Alien forces as they can. While other factions can still gain ''their'' victory conditions.]]
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** While stations and habitats require crew and crew needs food and water, the matter of actually getting crew to a station or have is largely abstracted and a station in Jovian orbit can immediately function at full performance even after being expanded massively using on-site resources and going from a crew of 15 to 500, without having to wait for 485 people to make the journey from Earth or existing large stations and habitats.

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** While stations and habitats require crew and crew needs food and water, the matter of actually getting crew to a station or have hab is largely abstracted and a station in Jovian orbit can immediately function at full performance even after being expanded massively using on-site resources and going from a crew of 15 to 500, without having to wait for 485 people to make the journey from Earth or existing large stations and habitats.

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* EasyLogistics: All resources, mined anywhere in the Solar System, are available to you everywhere.

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* EasyLogistics: EasyLogistics:
**
All resources, mined anywhere in the Solar System, are available to you everywhere.everywhere.
** While stations and habitats require crew and crew needs food and water, the matter of actually getting crew to a station or have is largely abstracted and a station in Jovian orbit can immediately function at full performance even after being expanded massively using on-site resources and going from a crew of 15 to 500, without having to wait for 485 people to make the journey from Earth or existing large stations and habitats.
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* BiologicalWeaponsSolveEverything: The aliens use biological weapons to [[MindControl control humans]] and [[HostileTerraforming xenoform Earth]]. The human factions develop countermeasures to both, and [[spoiler:Humanity First and the Initiative turn the tables and use biological weapons to exterminate and enslave the aliens, respectively]].

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* BiologicalWeaponsSolveEverything: The aliens use biological weapons to [[MindControl control humans]] and [[HostileTerraforming xenoform Earth]]. The human factions develop countermeasures to both, and [[spoiler:Humanity First and the Initiative turn the tables and use biological weapons to exterminate and enslave the aliens, respectively]].respectively, while the Academy steals Humanity First's bioweapon and uses the threat of unleashing it to force the Hydras to the negotiating table]].
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* KillOneOthersGetStronger: Every time you assassinate or detail an alien operative, the difficulty increases for the next one. Past a certain point, even maxing out a councillor's Investigation and Espionage skill points won't be much help, and you're better off shooting them down in space before they manage to land on Earth.
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*** Al-Qaeda and similar terrorist organizations can only be recruited by [[AbsoluteXenophobe Humanity First]], [[CorruptCorporateExecutive the Initiative]], and [[{{Cult}} the Servants]].

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*** Al-Qaeda and similar terrorist organizations can only be recruited by [[AbsoluteXenophobe Humanity First]], [[CorruptCorporateExecutive the Initiative]], and [[{{Cult}} the Servants]]. Also, the Councilor who handles them has to be TheSociopath, because anyone with a shred of basic humanity won't work with someone like that.

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** One line from Khalid al-Ashgar mocks this, since he sees taking over the Earth as a distraction that the other factions pursue, while he's busy claiming space resources.
->Remember, while they're building empires down there, we're building an empire up ''here''.



** Though Humanity First shares the Resistance's desire to protect Earth from the Alien menace, it's not only [[AbsoluteXenophobe much more xenophobic]] and zealous about it, but is also excessively vindictive against ''anyone'' deemed to be serving extraterrestrial interests. They're thus much less squeamish about unethical and immoral measures in the name of saving mankind.
** Notably; Humanity First belives that The Resistance's heart is in the right place; it is their methods are simply not equivalent to "meet the threat".

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** Though Humanity First shares the Resistance's desire to protect Earth from the Alien menace, it's not only [[AbsoluteXenophobe much more xenophobic]] and zealous about it, but is also excessively vindictive against ''anyone'' deemed to be serving extraterrestrial interests. They're thus much less squeamish about unethical and immoral measures in the name of saving mankind. \n** Notably; Notably, Humanity First belives believe that The Resistance's heart is in the right place; it is their methods are simply not equivalent enough to "meet the threat".
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** In contrast, the genocidal fanatics in [[AbsoluteXenophobe Humanity First]] have a [[RedIsViolent blood red icon of a human hand]] [[RedAndBlackAndEvilAllOver with slight black overtones]], the utterly unscrupulous opportunists of [[TheHedonist The Initiative]] have a sinister Orange-Red color, while Alien-worshipping fanatics of the Servants have a teal flame offset by an eerie [[PurpleIsPowerful purple]] background.

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** In contrast, the genocidal fanatics in [[AbsoluteXenophobe Humanity First]] have a [[RedIsViolent blood red icon of a human hand]] [[RedAndBlackAndEvilAllOver with slight black overtones]], the utterly unscrupulous opportunists of [[TheHedonist The Initiative]] have a sinister Orange-Red color, while Alien-worshipping fanatics of the Servants have a teal flame offset by [[DarkIsEvil a pitch black background]] and an eerie [[PurpleIsPowerful purple]] background.frame.
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* StealthInSpace: Fully averted. Once you research Deep System Skywatch, which is a very early global tech, you can monitor every ship and station in the Solar System in real time, down to the specific weapons and modules present (or under construction) on each.
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TRS wick cleaningThey Fight Crime is no longer a trope


* TheyFightCrime: A rare ''[[InvokedTrope invoked]]'' instance. In a certain event that fires if you have a criminal councilor and a governmental councilor, one of the options to resolve their friction is to "have the two of them work together to catch some even worse scum". The resulting event chain is even labeled "Buddy Cop".
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[[foldercontrol]]
[[folder:Tropes A-L]]


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[[/folder]]

[[folder:Tropes M-Z]]


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[[/folder]]
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--> '''Chairman Soren Van Wyk''': He who controls the water controls the world. That's where we're headed now. But hell, even I know that a dying world isn't really one worth controlling.

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--> '''Chairman --->'''Chairman Soren Van Wyk''': He who controls the water controls the world. That's where we're headed now. But hell, even I know that a dying world isn't really one worth controlling.
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* EarlyGameHell: Humanity is divided just like real life, and has initially to make do with contemporary tech. Lifting anything to orbit can only be done by a tiny trickle until resources can be stored in orbit for easier construction. In the meantime, the Aliens are much more technologically advanced [[spoiler:albeit still deeply divided in their own way]], and can zap anything in the solar system with a few days of traveling. You are supposed to turn the tide against that foe and start settling the solar system without attracting too much attention.

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* EarlyGameHell: Humanity is divided just like real life, and has initially has to make do with contemporary tech. Lifting anything to orbit can only be done by a tiny trickle until resources can be stored in orbit for easier construction. In the meantime, the Aliens are much more technologically advanced [[spoiler:albeit still deeply divided in their own way]], and can zap anything in the solar system with a few days of traveling. You are supposed to turn the tide against that foe and start settling the solar system without attracting too much attention.

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