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* ArchEnemy: Mandler.
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* MultiArmedAndDangerous: Mandler, in all its appearances, has two pairs of arms as its primary weapons. Said arms also launches [[RocketPunch Rocket Punches]] and [[BattleBoomerang boomerangs]].
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* MarathonLevel: The final stage of ''Terra Cresta II'' is quite long, with a BossRush and a NostalgiaLevel of the first game thrown in before the FinalBoss.
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* EarlyInstallmentWeirdness: ''Moon Cresta'' is in the style of ''VideoGame/SpaceInvaders'' or ''VideoGame/{{Galaga}}'' than a vertical scrolling shooter.

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* TheBadGuyWins: ''Sol Cresta'' gives ''Moon Cresta'' and the first two ''Terra Cresta'' games a HappyEndingOverride, which reveals that the Mandler Army is still alive and kicking despite the efforts of Go Kurogane, and even won the previous wars before taking over the entire solar system.


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* GrandFinale: ''Sol Cresta'' is set to be the final chapter of the ''Cresta'' saga.
* MissionControl: The protagonists are supported by Commander Go Kurogane and twin operators [[RobotGirl Reichi and Reini Cosmea]].


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* PrimaryColorChampion: The Yamato in ''Sol Cresta'' is the protagonists' ship, and its three units are each colored red, blue, and yellow.


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* TwoGuysAndAGirl: The Yamato spaceship is piloted by three people of this setup. Sho Tendo (pilot of Unit 01 "Amaterasu") and Dril Martin (pilot of Unit 03 "Susano") are the guys, and Luna Zarnitsyna Sheena (pilot of Unit 02 "Tsukuyomi") is the girl.
* UncertainDoom: The CR-47's fate is unknown after the events of ''Moon Cresta''. Until the release of ''Sol Cresta'', where [[BusCrash it's revealed it's been destroyed]].
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Moved to Sol Cresta.


* TheBadGuyWins: ''Sol Cresta'' gives ''Moon Cresta'' and the first two ''Terra Cresta'' games a HappyEndingOverride, which reveals that the Mandler Army is still alive and kicking despite the efforts of Go Kurogane, and even won the previous wars before taking over the entire solar system.



* GrandFinale: According to [[https://www.platinumgames.com/official-blog/article/11214 this page]], ''Sol Cresta'' is set to be the final chapter of the “Cresta Saga”.
* MissionControl: The protagonists of ''Sol Cresta'' are supported by Commander Go Kurogane and twin operators [[RobotGirl Reichi and Reini Cosmea]].



* PrimaryColorChampion: The Yamato from ''Sol Cresta'' is the protagonists' ship, and its three units are each colored red, blue, and yellow.



* TwoGuysAndAGirl: ''Sol Cresta''[='=]s Yamato spaceship is piloted by three people of this setup. Sho Tendo (pilot of Unit 01 "Amaterasu") and Dril Martin (pilot of Unit 03 "Susano") are the guys, and Luna Zarnitsyna Sheena (pilot of Unit 02 "Tsukuyomi") is the girl.
* UncertainDoom: The CR-47's fate is unknown after the events of ''Moon Cresta''. Until the release of ''Sol Cresta'', where it's revealed it's been destroyed.
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* MissionControl: The protagonists of ''Sol Cresta'' are supported by Commander Go Kurogane and twin operators [[RobotGirl Reichi and Reini Cosmea]].


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* PrimaryColorChampion: The Yamato from ''Sol Cresta'' is the protagonists' ship, and its three units are each colored red, blue, and yellow.


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* TwoGuysAndAGirl: ''Sol Cresta''[='=]s Yamato spaceship is piloted by three people of this setup. Sho Tendo (pilot of Unit 01 "Amaterasu") and Dril Martin (pilot of Unit 03 "Susano") are the guys, and Luna Zarnitsyna Sheena (pilot of Unit 02 "Tsukuyomi") is the girl.
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* TheBadGuyWins: ''Sol Cresta'' gives ''Moon Cresta'' and the first two ''Terra Cresta'' games a HappyEndingOverride, which reveals that the Mandler Army is still alive and kicking despite the efforts of Go Kurogane, and even won the previous wars before taking over the entire solar system.


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* UncertainDoom: The CR-47's fate is unknown after the events of ''Moon Cresta''. Until the release of ''Sol Cresta'', where it's revealed it's been destroyed.
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* BigBad: Mandler is the main antagonist of the franchise.
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* NostalgiaLevel: During the final stage in ''Terra Cresta II'', a time warp will send you back to the original ''Terra Cresta'' game, complete with remix of the main theme and encountering the bosses from that game.
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A sequel, ''VideoGame/SolCresta'', by Creator/PlatinumGames (yes, ''[[VideoGame/{{Bayonetta}} that]]'' [=PlatinumGames=]) in collaboration with Hamster is set for a 2022 release on [=PS4=], Switch, and Windows PC (via UsefulNotes/{{Steam}}).

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A sequel, ''VideoGame/SolCresta'', by Creator/PlatinumGames (yes, ''[[VideoGame/{{Bayonetta}} that]]'' [=PlatinumGames=]) in collaboration with Hamster is set for a 2022 release on February 22, 2022 for [=PS4=], Switch, and Windows PC (via UsefulNotes/{{Steam}}).
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A sequel, ''VideoGame/SolCresta'', by Creator/PlatinumGames (yes, ''[[VideoGame/{{Bayonetta}} that]]'' [=PlatinumGames=]) in collaboration with Hamster is set for a 2021 release on [=PS4=], Switch, and Windows PC (via UsefulNotes/{{Steam}}).

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A sequel, ''VideoGame/SolCresta'', by Creator/PlatinumGames (yes, ''[[VideoGame/{{Bayonetta}} that]]'' [=PlatinumGames=]) in collaboration with Hamster is set for a 2021 2022 release on [=PS4=], Switch, and Windows PC (via UsefulNotes/{{Steam}}).
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* GrandFinale: According to [[https://www.platinumgames.com/official-blog/article/11214 this page]], ''Sol Cresta'' is set to be the final chapter of the “Cresta Saga”.
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Redlinking to encourage people to make the game's page.


A sequel, ''Sol Cresta'', by Creator/PlatinumGames (yes, ''[[VideoGame/{{Bayonetta}} that]]'' [=PlatinumGames=]) in collaboration with Hamster is set for a 2021 release on [=PS4=], Switch, and Windows PC (via UsefulNotes/{{Steam}}).

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A sequel, ''Sol Cresta'', ''VideoGame/SolCresta'', by Creator/PlatinumGames (yes, ''[[VideoGame/{{Bayonetta}} that]]'' [=PlatinumGames=]) in collaboration with Hamster is set for a 2021 release on [=PS4=], Switch, and Windows PC (via UsefulNotes/{{Steam}}).
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A sequel, ''Sol Cresta'', by Creator/PlatinumGames (yes, ''[[VideoGame/{{Bayonetta}} that]]'' [=PlatinumGames=]) is set for a 2021 release on [=PS4=], Switch, and Windows PC (via UsefulNotes/{{Steam}}).

to:

A sequel, ''Sol Cresta'', by Creator/PlatinumGames (yes, ''[[VideoGame/{{Bayonetta}} that]]'' [=PlatinumGames=]) in collaboration with Hamster is set for a 2021 release on [=PS4=], Switch, and Windows PC (via UsefulNotes/{{Steam}}).
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Added DiffLines:


A sequel, ''Sol Cresta'', by Creator/PlatinumGames (yes, ''[[VideoGame/{{Bayonetta}} that]]'' [=PlatinumGames=]) is set for a 2021 release on [=PS4=], Switch, and Windows PC (via UsefulNotes/{{Steam}}).
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The game received multiple ports, with the most recent one being ''Arcade Archives: Terra Cresta'' by Hamster in 2018 for UsefulNotes/PlayStation4 and UsefulNotes/NintendoSwitch.
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* GlassCannon: In ''Terra Cresta'' at the very least you can unlock your ships for some time getting extra firepower. However if your starting ship is hit all are destroyed at the same time, losing a life.



* NintendoHard: As is many shmups of the time. You start with a weak ship that carries a peashooter as its only means of attack, enemies like to attack from difficult angles, and while that five-form ship that turns into a phoenix is cool, it takes only one hit to get reverted back to the basic ship.

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* NighInvulnerability: In ''Terra Cresta'', the phoenix form that you get when you combine the five ships even if it lasts just a couple of seconds.
* NintendoHard: As is many shmups of the time. You start with a weak ship that carries a peashooter as its only means of attack, enemies like to attack from difficult angles, and while that five-form ship that turns into a phoenix for some seconds is cool, it takes only two hits, the first one hit destroying two of your ships, to get reverted back to the basic ship.
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* MissionPackSequel: ''Moon Quasar'', which is just Moon Cresta, but with an additional game start jingle before the one from the previous game, but more importantly, a fuel counter, and the player has to refuel every so often.
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* BugWar: The third and fourth wave of enemies in ''Moon Cresta'' consist of "Super Flies," and the fifth and sixth wave of enemies (called "Four-D's") look a lot like giant mosquitoes.


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* FlamingMeteor: The seventh and eighth waves in ''Moon Cresta.'' They may not be exactly flaming, but they most certainly are meteors.
* GiantEyeOfDoom: The first two waves in ''Moon Cresta'' feature four floating eyes, each one larger than the initial spaceship. [[BerserkButton Shooting them once only makes them angry...]]


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* ShaveAndAHaircut: You'll hear this in ''Moon Cresta'' as part of a derisive tune that plays if you botch docking your ships correctly.

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This is false, at least in the Arcade Archives version; getting hit takes away all parts. If this differs in other versions, please feel free to correct.


In each game, you pilot a different ship. The main thing each ship has in common is access to various power-ups that increase your firepower, but often render you more vulnerable due to the increase in the size of your ship's hitbox. However, getting a part hit will not destroy your entire ship - Just destroy that part. The drawback here is that Power-ups have to be acquired in a certain order, which can make things a little frustrating for some.

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In each game, you pilot a different ship. The main thing each ship has in common is access to various power-ups that increase your firepower, but often render you more vulnerable due to the increase in the size of your ship's hitbox. However, hitbox, and getting a part hit will not destroy your entire ship - Just destroy that part.cause you to lose all upgrades and revert back to the basic ship. The drawback here is that Power-ups have to be acquired in a certain order, which can make things a little frustrating for some.



* CriticalExistenceFailure: [[AvertedTrope Averted]], if you have power-ups and an enemy shot hits a piece, only that piece will be destroyed.
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* UnstableEquilibrium: The Power-up system is a bit unforgiving. Stay alive and you'll keep collecting parts to power up your ship and reach phoenix form. Keep getting hit and your game will be over quickly due to being stuck with the basic ship.

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* UnstableEquilibrium: The Power-up system is a bit unforgiving. Stay alive and you'll keep collecting parts to power up your ship and reach phoenix form.form, easily tearing enemies a new one. Keep getting hit and your game will be over quickly due to being stuck with the basic ship.
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* UnstableEquilibrium: The Power-up system is a bit unforgiving.

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* UnstableEquilibrium: The Power-up system is a bit unforgiving. Stay alive and you'll keep collecting parts to power up your ship and reach phoenix form. Keep getting hit and your game will be over quickly due to being stuck with the basic ship.
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* NintendoHard

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* NintendoHardNintendoHard: As is many shmups of the time. You start with a weak ship that carries a peashooter as its only means of attack, enemies like to attack from difficult angles, and while that five-form ship that turns into a phoenix is cool, it takes only one hit to get reverted back to the basic ship.

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[[caption-width-right:224:Shoot things, and turn your ship into a Phoenix.]]Terra Cresta, or ''The Cresta Series'' is a series of [[ShootEmUp Shoot 'em ups]] by Nichibutsu, that started with ''Moon Cresta'' in 1980.

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[[caption-width-right:224:Shoot things, and turn your ship into a Phoenix.]]Terra Cresta, ]]

''Terra Cresta'',
or ''The Cresta Series'' is a series of [[ShootEmUp Shoot 'em ups]] by Nichibutsu, that started with ''Moon Cresta'' in 1980.



* CombiningMecha : A ''Combining spaceship''. Your power-ups are additional pieces of your ship, more often than not.
* CriticalExistenceFailure : [[AvertedTrope Averted]], If you have power-ups and a enemy shot hits a piece, only that piece will be destroyed.
* EndlessGame : ''Moon Cresta'' and ''Terra Cresta''
* FollowTheLeader: The sequel, ''Terra Force'', took a page from ''VideoGame/{{Gradius}}'''s book with its side-scrolling underground areas, {{attack drone}}s, and missile sub-weapon.

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* CombiningMecha : CombiningMecha: A ''Combining spaceship''. Your power-ups are additional pieces of your ship, more often than not.
* CriticalExistenceFailure : CriticalExistenceFailure: [[AvertedTrope Averted]], If if you have power-ups and a an enemy shot hits a piece, only that piece will be destroyed.
* EndlessGame : EndlessGame: ''Moon Cresta'' and ''Terra Cresta''
* FollowTheLeader: The sequel, ''Terra Force'', took a page from ''VideoGame/{{Gradius}}'''s book with its side-scrolling underground areas, {{attack drone}}s, and missile sub-weapon.
Cresta''



* SpiritualSequel : VideoGame/DangarUFORobo. They both are by Nichibutsu, run on the same hardware, have the same art style, and involve modular protagonists.
* UnstableEquilibrium : The Power-up system is a bit unforgiving.

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* SpiritualSequel : VideoGame/DangarUFORobo.SpiritualSequel: ''VideoGame/DangarUFORobo''. They both are by Nichibutsu, run on the same hardware, have the same art style, and involve modular protagonists.
* UnstableEquilibrium : UnstableEquilibrium: The Power-up system is a bit unforgiving.
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In each game, you pilot a different ship. The main thing each ship has in common is access to various power-ups that increase your firepower, but often render you more vulnerable due to the increase in the size of your ship's hitbox. However, getting a part hit will not destroy your entire ship - Just destroy that part. The drawback here is that Power-ups have to be gotten in a certain order, which can make things a little frustrating for some.

to:

In each game, you pilot a different ship. The main thing each ship has in common is access to various power-ups that increase your firepower, but often render you more vulnerable due to the increase in the size of your ship's hitbox. However, getting a part hit will not destroy your entire ship - Just destroy that part. The drawback here is that Power-ups have to be gotten acquired in a certain order, which can make things a little frustrating for some.
Is there an issue? Send a MessageReason:
None


* FollowTheLeader: The sequel, ''Terra Force'', took a page from ''{{Gradius}}'''s book with its side-scrolling underground areas, {{attack drone}}s, and missile sub-weapon.

to:

* FollowTheLeader: The sequel, ''Terra Force'', took a page from ''{{Gradius}}'''s ''VideoGame/{{Gradius}}'''s book with its side-scrolling underground areas, {{attack drone}}s, and missile sub-weapon.
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This series provides examples of:

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This !!This series provides examples of:
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[[quoteright:224:http://static.tvtropes.org/pmwiki/pub/images/TC_Titlescreen_6201.png]]
[[caption-width-right:224:Shoot things, and turn your ship into a Phoenix.]]Terra Cresta, or ''The Cresta Series'' is a series of [[ShootEmUp Shoot 'em ups]] by Nichibutsu, that started with ''Moon Cresta'' in 1980.

In each game, you pilot a different ship. The main thing each ship has in common is access to various power-ups that increase your firepower, but often render you more vulnerable due to the increase in the size of your ship's hitbox. However, getting a part hit will not destroy your entire ship - Just destroy that part. The drawback here is that Power-ups have to be gotten in a certain order, which can make things a little frustrating for some.
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This series provides examples of:

* CombiningMecha : A ''Combining spaceship''. Your power-ups are additional pieces of your ship, more often than not.
* CriticalExistenceFailure : [[AvertedTrope Averted]], If you have power-ups and a enemy shot hits a piece, only that piece will be destroyed.
* EndlessGame : ''Moon Cresta'' and ''Terra Cresta''
* FollowTheLeader: The sequel, ''Terra Force'', took a page from ''{{Gradius}}'''s book with its side-scrolling underground areas, {{attack drone}}s, and missile sub-weapon.
* NintendoHard
* SpiritualSequel : VideoGame/DangarUFORobo. They both are by Nichibutsu, run on the same hardware, have the same art style, and involve modular protagonists.
* UnstableEquilibrium : The Power-up system is a bit unforgiving.
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