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''Terra Battle 2'' also had a collaboration sidequest in ''VideoGame/FinalFantasyXV'', titled "Close Encounter of the Terra Kind" in which Noctis Lucis Caelum meets up with Sarah. Both have been summoned a group of Hiso Aliens in order to help defeat the mysterious and destructive Eroder.
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''Terra Battle 2'' also had a collaboration sidequest in ''VideoGame/FinalFantasyXV'', titled "Close Encounter of the Terra Kind" in which Noctis Lucis Caelum meets up with Sarah. Both have been summoned by a group of Hiso Aliens in order to help defeat the mysterious and destructive Eroder.
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''Terra Battle 2'' also had a collaboration sidequest in ''VideoGame/FinalFantasyXV'', titled "Close Encounter of the Terra Kind" in which Noctis Lucis Caelum meets up with Sarah. Both have been summoned a group of Hiso Aliens in order to help defeat the mysterious and destructive Eroder.
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* DefunctOnlineVideoGames: The entire ''Terra'' series is gone now. The first game was the most successful, lasting a few months short of 6 years from October 9, 2014 to June 29, 2020. ''Terra Battle 2'' barely hung on for one year's existence from September 21, 2017 to September 28, 2018. And ''Terra Wars'' didn't even last ''six months'': it first launched on July 1, 2019, and then shut down on December 24, 2019.
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* StandardStatusEffects: The units with the "Remedy" element are focused on curing and sometimes inflicting ailments,
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* StandardStatusEffects: StatusEffects: The units with the "Remedy" element are focused on curing and sometimes inflicting ailments,
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* PremiumCurrency: The game has Energy as the purchasable currency. Other than that, it's only obtainable as Daily Login rewards, scoring in Weekly Challenge mode, event rewards, or clearing the "Sweet Temptation" quest which only appears about once in two week. It's mainly used to obtain Adventurers or high tier Companions, but can also refill the Stamina gauge or retry stages after Game Over.
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** Another occurs in Chapter 28 it's revealed that [[spoiler: The Oxsecians created the Animatas as a Life Breeder project to create new forms of life, but they lost control of them and they destroyed the Oxsecian homeworld.]]
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** Another occurs in Chapter 28 it's revealed that [[spoiler: The Oxsecians created the Animatas as a Life Breeder project to create new forms of life, but they lost control of them and they destroyed the Oxsecian homeworld.]]]]
!! ''Terra Battle 2'' provides examples of:
* DamnYouMuscleMemory: A problem that the sequel had that messed with people's muscle memory was the ability to shuffle around enemies when you previously couldn't.
!! ''Terra Battle 2'' provides examples of:
* DamnYouMuscleMemory: A problem that the sequel had that messed with people's muscle memory was the ability to shuffle around enemies when you previously couldn't.
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All good things must come to an end, though, and the servers were shut down on June 29, 2020.
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''Terra Battle'' is a TurnBasedStrategy game for UsefulNotes/{{iOS|Games}} and {{Android|Games}} developed and published by Creator/{{Mistwalker}}. It was released internationally on October 9, 2014.
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''Terra Battle'' is a TurnBasedStrategy game for UsefulNotes/{{iOS|Games}} and {{Android|Games}} {{UsefulNotes/Android|Games}} developed and published by Creator/{{Mistwalker}}. It was released internationally on October 9, 2014.
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''Terra Battle'' is a TurnBasedStrategy game for {{iOS|Games}} and {{Android|Games}} developed and published by Creator/{{Mistwalker}}. It was released internationally on October 9, 2014.
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''Terra Battle'' is a TurnBasedStrategy game for {{iOS|Games}} UsefulNotes/{{iOS|Games}} and {{Android|Games}} developed and published by Creator/{{Mistwalker}}. It was released internationally on October 9, 2014.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/terra_battle.png]]
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A sequel game, titled ''Terra Battle 2'', was launched in Japan on September 20, 2017 and began rolling out in other territories on September 21.
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A sequel game, titled ''Terra Battle 2'', was launched in Japan on September 20, 2017 and began rolling out in other territories on September 21. Tragically, its run was cut short and all servers have shut down.
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* BonusBoss: Several bosses act as endgame challenges for those who have the top-tier units. The three Dragon Kings and the two Royal Rings give you powerful Companions for beating them, while Shin'en and Mutoh have a chance to join you. Mutoh and Sun King are notorious for requiring some of the rarest units just to have a chance at beating them.
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A sequel game, titled ''Terra Battle 2'', was launched in Japan on September 20, 2017 and began rolling out in other territories on September 21.
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* Expy: The challenge event Hedgehog Hullabloo has a hedgehog named Knack who looks like Franchise/SonicTheHedgehog. Not surprising as they were both designed by Naoto Oshima.
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* Expy: {{Expy}}: The challenge event Hedgehog Hullabloo has a hedgehog named Knack who looks like Franchise/SonicTheHedgehog. Not surprising as they were both designed by Naoto Oshima.
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* Expy: The challenge event Hedgehog Hullabloo has a hedgehog named Knack who looks like Franchise/SonicTheHedgehog. Not surprising as they were both designed by Naoto Oshima.
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* ShoutOut: In chapter 28, you can fight [[VideoGame/FinalFantasyI Kraken, Marilith, Tiamat and Lich]].
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* AlternateSelf: Recoded charactrrs often have related, but very differrent backstories to their base forms. For example, Yukken is a chatterbox who overwhelm arguments with lots of words, but recoded Yukken is a girl who has never said a single word in her life. Gatz is a street thief who lost his sister, but recoded Gatz is a prince who is looking for his missing sisters.
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* AlternateSelf: Recoded charactrrs characters often have related, but very differrent backstories to their base forms. For example, Yukken is a chatterbox who overwhelm arguments with lots of words, but recoded Yukken is a girl who has never said a single word in her life. Gatz is a street thief who lost his sister, but recoded Gatz is a prince who is looking for his missing sisters.
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* ElementalRockPaperScissors: For magic attacks, [[PlayingWithFire Fire]] and [[AnIcePerson Ice]] do extra damage to each other, and so do [[ShockAndAwe Thunder]] and [[CastingAShadow Darkness]]. Later patches introduce [[LightEmUp Photon]] and [[GravityMaster Gravity]] elements, which aside from dealing extra damage to each other, also beats Darkness and Thunder, respectively.
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* ElementalRockPaperScissors: For magic attacks, [[PlayingWithFire Fire]] and [[AnIcePerson Ice]] do extra damage to each other, and so do [[ShockAndAwe Thunder]] and [[CastingAShadow Darkness]]. Later patches introduce Patch 4.0.0 introduces [[LightEmUp Photon]] and [[GravityMaster Gravity]] elements, which aside from dealing extra damage to each other, also beats Darkness and Thunder, respectively. Patch 4.8.0. then introduces [[PowerOfTheSun Sun]] and [[{{Lunacy}} Moon]] elements, which oppose each other, but also strong against Ice and Fire respectively.
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*** [[ShockAndAwe Lightning]]: Thunder -> Lightning -> Tempest
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*** [[ShockAndAwe Lightning]]: Thunder -> Lightning -> TempestTempest -> Lepton
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*** [[PowerOfTheSun Sun]]: Sunlight -> Corona -> Thermonuclear -> Solar Flare
*** [[{{Lunacy}} Moon]]: Moonlight -> Luna -> Frigid Moon -> Full Moon
*** [[{{Lunacy}} Moon]]: Moonlight -> Luna -> Frigid Moon -> Full Moon
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* AntiGrinding: Each Metal Zone only awards EXP for characters up to a certain level.
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** Another daily quest, Puppet Show, eschews the standard turn timer for a 12-second timer that carries over from one turn to the next, requiring you to quickly move your units to maximize your number of turns. It is possible to [[EpicFail end the quest on your first turn]] if you start to move a unit but fail to put it down in 12 seconds.
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** Another daily quest, Puppet Show, eschews the standard turn timer for a 12-second timer that carries over from one turn to the next, requiring you to quickly move your units to maximize your number of turns. It is possible to [[EpicFail [[PressStartToGameOver end the quest on your first turn]] if you start to move a unit but fail to put it down in 12 seconds.
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* AlternateSelf: Recoded charactrrs often have related, but very differrent backstories to their base forms. For example, Yukken is a chatterbox who overwhelm arguments with lots of words, but recoded Yukken is a girl who has never said a single word in her life. Gatz is a street thief who lost his sister, but recoded Gatz is a prince who is looking for his missing sisters.
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* FountainOfYouth: Some of the SS characters, such as Zerro and Jennish, become younger versions of themselves once they are recoded.
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*** [[AnIcePerson Ice]]: Ice -> Glacier -> Absolute Zero
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*** [[AnIcePerson Ice]]: Ice -> Glacier -> Absolute ZeroZero -> Negatemp
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*** [[CastingAShadow Darkness]]: Shadow -> Abyss -> Dark Matter
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*** [[CastingAShadow Darkness]]: Shadow -> Abyss -> Dark MatterMatter -> Oblivion
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*** NonElemental: Trance -> Ultima -> Transcendence
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*** NonElemental: Trance -> Ultima -> TranscendenceTranscendence -> X-treme
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* {{Stripperiffic}}: Some of the characters' outfits become this by their third job.
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** Alika Lambda has the unique skill "Fetters", which limits enemy movement to only two squares. Its effect is weaker than other statuses, but it works on nearly all non-boss enemies.
* {{Stripperiffic}}: Some of the characters' outfits become this by their third job. The most prominent examples are the {{Idol Singer}}s Bonna, Zeera, and Zafitte, who are basically wearing swimsuits.
* {{Stripperiffic}}: Some of the characters' outfits become this by their third job. The most prominent examples are the {{Idol Singer}}s Bonna, Zeera, and Zafitte, who are basically wearing swimsuits.
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* TheWarSequence: Chapter 20 has [[spoiler:only one quest]]...which is ''[[MarathonLevel twenty battles long]]''. It is so long that the boss theme, normally reserved for the last battle in a given quest, starts playing three battles in advance.
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* TheWarSequence: Chapter 20 has [[spoiler:only only one quest]]...quest...which is ''[[MarathonLevel twenty battles long]]''. It is so long that the boss theme, normally reserved for the last battle in a given quest, starts playing three battles in advance.
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* ShoutOut: Combined with a meta {{CallBack}} to Final Fantasy, [[spoiler:a group of late game bosses, The Chimeras]] are named after, and even occasionally refered to as, the Four Fiends.
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* ShoutOut: Combined with a meta {{CallBack}} to Final Fantasy, [[spoiler:a a group of late game bosses, The Chimeras]] Chimeras (Kraken, Marilith, Tiamat, snd Lich) are named after, and even occasionally refered to as, the Four Fiends.
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* UselessUsefulSpells:
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* UselessUsefulSpells:UselessUsefulSpell:
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* AwesomeButImpractical:
** Zael's "Rally" skill. It boosts both Atk and Matk for all party members. It's also the only player skill that can move characters around outside of moving phase, opening up new strategies. 90% of the time it just ends up screwi g up your formation.
** Zavison's "Indiscriminate Fire" skill. It deals huge damage to all units around him, allies and enemies alike. Yes, he will probably end up killing them both.
** Zael's "Rally" skill. It boosts both Atk and Matk for all party members. It's also the only player skill that can move characters around outside of moving phase, opening up new strategies. 90% of the time it just ends up screwi g up your formation.
** Zavison's "Indiscriminate Fire" skill. It deals huge damage to all units around him, allies and enemies alike. Yes, he will probably end up killing them both.
*PowerupLetdown: The A rank stat-boosting Companions (Mithril set) are actually worse than their B rank counterparts (Skullsplitter, Bewitching Bow, etc). This is because the B rank Companions offer active "Stat+10%" buffs, which are stackable. In an average boss battle, that means a steady +40% buff in stats [[note]] The buff lasts 2 turns, and in a double pincer, the character can cast the skill twice[[/note]]. In comparison, the A ranks only offer passive, non-stackable "Stat+5%" buffs.
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*** [[PlayingWithFire Fire]]: Fire -> Inferno -> Solar Wind
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*** [[PlayingWithFire Fire]]: Fire -> Inferno -> Solar WindWind -> Big Bang
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** Gravity, later renamed Shadowbind, makes the unit unable to move and deal damage per turn. It also removes Levitation effect.
** Icebind makes the unit unable to move. Furthermore, any pincers will kill the affected unit, regardless of damage.
** Icebind makes the unit unable to move. Furthermore, any pincers will kill the affected unit, regardless of damage.
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** The Last Story event will lock you out of the best ending if you take more than 50 seconds moving characters around. [[GuideDangIt Of course it's not mentioned anywhere in-game]].
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* UselessUsefulSpells:
** While status effects are powerful when they hit, they're too unreliable to be useful.
** Revival skills only trigger when you advance a round in the battle. Meaning they're useless against bosses, which is often the last round, and where most of the deaths are expected to take place.
** While status effects are powerful when they hit, they're too unreliable to be useful.
** Revival skills only trigger when you advance a round in the battle. Meaning they're useless against bosses, which is often the last round, and where most of the deaths are expected to take place.
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* SpellLevels:
** Physical attacks usually have prefixes that denote their power, followed by the weapon type. The prefixes are, in ascending order of strength, Mega-x, Giga-x, Tera-x, Peta-x, with "x" being the weapon type (sword, spear, or bow).
** Elemental attacks have fancier names:
*** [[PlayingWithFire Fire]]: Fire -> Inferno -> Solar Wind
*** [[AnIcePerson Ice]]: Ice -> Glacier -> Absolute Zero
*** [[ShockAndAwe Lightning]]: Thunder -> Lightning -> Tempest
*** [[CastingAShadow Darkness]]: Shadow -> Abyss -> Dark Matter
*** [[LightEmUp Photon]]: Radiance -> Luxon -> Tachyon -> Holy
*** [[GravityMaster Gravity]]: Crush -> Gravity -> Supergravity -> Axion
*** NonElemental: Trance -> Ultima -> Transcendence
** Physical attacks usually have prefixes that denote their power, followed by the weapon type. The prefixes are, in ascending order of strength, Mega-x, Giga-x, Tera-x, Peta-x, with "x" being the weapon type (sword, spear, or bow).
** Elemental attacks have fancier names:
*** [[PlayingWithFire Fire]]: Fire -> Inferno -> Solar Wind
*** [[AnIcePerson Ice]]: Ice -> Glacier -> Absolute Zero
*** [[ShockAndAwe Lightning]]: Thunder -> Lightning -> Tempest
*** [[CastingAShadow Darkness]]: Shadow -> Abyss -> Dark Matter
*** [[LightEmUp Photon]]: Radiance -> Luxon -> Tachyon -> Holy
*** [[GravityMaster Gravity]]: Crush -> Gravity -> Supergravity -> Axion
*** NonElemental: Trance -> Ultima -> Transcendence
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* ArtificialLimbs: [[spoiler: Upon unlocking their third job, many characters will have body parts replaced with mechanical prosthesis. For example, one of the two starting characters, the archer Grace, has her bow-arm replaced with an ArmCannon.]]
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* ArtificialLimbs: [[spoiler: Upon unlocking their third job, many characters will have body parts replaced with mechanical prosthesis. For example, one of the two starting characters, the archer Grace, has her bow-arm replaced with an ArmCannon.]]
* BigBad: [[spoiler: King 54B2]] serves as this for the first 30 chapters, as he is the leader of the major enemy forces. Chapters 31 to 34 are side stories exploring his past.
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* ElementalRockPaperScissors: For magic attacks, Fire and Ice do extra damage to each other, and so do Thunder and Darkness.
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* ElementalRockPaperScissors: For magic attacks, Fire [[PlayingWithFire Fire]] and Ice [[AnIcePerson Ice]] do extra damage to each other, and so do Thunder [[ShockAndAwe Thunder]] and Darkness.[[CastingAShadow Darkness]]. Later patches introduce [[LightEmUp Photon]] and [[GravityMaster Gravity]] elements, which aside from dealing extra damage to each other, also beats Darkness and Thunder, respectively.
* FireIceLightning: Three of the original four elements, with Darkness added to oppose Lightning.
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* GenreShift: The game's first few chapters frame the world as a fairly standard, if rather bleak, Fantasy setting. [[spoiler:Quickly, however, the game shifts to ScienceFiction with the addition of robots, aliens, and spaceships.]]
* GiantSpaceFleaFromNowhere: [[spoiler:The Apirath, which suddenly attacks your party from another dimension at the end of Chapter 32.]]
* GuestStarPartyMember: Peprope joins you for one fight at the end of chapter 14. He's ridiculously overpowered for that fight, with absurd skills like raising skill activation to 100% for the entire party.
* GiantSpaceFleaFromNowhere: [[spoiler:The Apirath, which suddenly attacks your party from another dimension at the end of Chapter 32.]]
* GuestStarPartyMember: Peprope joins you for one fight at the end of chapter 14. He's ridiculously overpowered for that fight, with absurd skills like raising skill activation to 100% for the entire party.
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* GenreShift: The game's first few chapters frame the world as a fairly standard, if rather bleak, Fantasy setting. [[spoiler:Quickly, Quickly, however, the game shifts to ScienceFiction with the addition of robots, aliens, and spaceships.]]
spaceships.
* GiantSpaceFleaFromNowhere:[[spoiler:The The Apirath, which suddenly attacks your party from another dimension at the end of Chapter 32.]]
32. Your party member noted the strangeness, but it's never brought up again afterwards.
*GuestStarPartyMember: GuestStarPartyMember:
** Peprope joins you for one fight at the end of chapter 14. He's ridiculously overpowered for that fight, with absurd skills like raising skill activation to 100% for the entire party.
** Proto joins you at Chapter 31-10. He's pretty weak, but handy against the PuzzleBoss you're facing.
* HeelFaceTurn: [[spoiler: King 54B2]] at the very end of the first story. After clearing chapter 34, you can even recruit him into your party.
* GiantSpaceFleaFromNowhere:
*
** Peprope joins you for one fight at the end of chapter 14. He's ridiculously overpowered for that fight, with absurd skills like raising skill activation to 100% for the entire party.
** Proto joins you at Chapter 31-10. He's pretty weak, but handy against the PuzzleBoss you're facing.
* HeelFaceTurn: [[spoiler: King 54B2]] at the very end of the first story. After clearing chapter 34, you can even recruit him into your party.
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** Petrification turns units to stone and makes them unable to act for a very long time,
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** Confusion makes units unable to attack and move to random locations at the start of the turn.
** Petrification turns units to stone and makes them unable to act for a very longtime,time.
** Petrification turns units to stone and makes them unable to act for a very long
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* TacticalRockPaperScissors: For physical attacks, Sword beats Bow, Bow beats Spear, and Spear beats Sword. Wand is neutral, and is usually reserved for magic users. Later chapters feature more and more Wand-type enemies explicitly so players can't exploit the weapon triangle.
* TailSlap: Certain Lizardfolk can learn this skill.
* TailSlap: Certain Lizardfolk can learn this skill.
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* TacticalRockPaperScissors: For physical attacks, Sword beats Bow, Bow beats Spear, and Spear beats Sword. Wand Staff is neutral, and is usually reserved for magic users. Later chapters feature more and more Wand-type Staff-type enemies explicitly so players can't exploit the weapon triangle.
* TailSlap: Certain Lizardfolk can learn this skill. It functions as a physical attack that hits everyone around it.
* TailSlap: Certain Lizardfolk can learn this skill. It functions as a physical attack that hits everyone around it.
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* BlobMonster: Some of the enemies, notably the Puddings from the Hunting Zones. They all have the distinction of having extremely high chance to dodge physical attacks. Magic attacks easily kill them, however.
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** Maralme and Velarine can both use a sword called Wyrmtail.
** All the weapon item drops that are used to upgrade characters' jobs fall under this trope.
* LittleBitBeastly: The Beastfolk race, who are brown-skinned and have large hairy ears, but otherwise extremely similar to humans.
** All the weapon item drops that are used to upgrade characters' jobs fall under this trope.
* LittleBitBeastly: The Beastfolk race, who are brown-skinned and have large hairy ears, but otherwise extremely similar to humans.
to:
** Maralme and Velarine Velraine can both use a sword called Wyrmtail.
** All the weapon item drops that are used to upgrade characters' jobs fall under thistrope.
trope, the [[NamedWeapons named ones]] like the ever present {{Excalibur}} even more so.
* LittleBitBeastly: The Beastfolk race, who are brown-skinned and have largehairy ears, [[UnusualEars animal ears]], but otherwise extremely similar to humans.
** All the weapon item drops that are used to upgrade characters' jobs fall under this
* LittleBitBeastly: The Beastfolk race, who are brown-skinned and have large
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* SlimeMonster: Some of the enemies, notably the Puddings from the Hunting Zones. They all have distinction of having extremely high chance to dodge physical attacks. Magic attacks easily kill them, however.
* SpikesOfDoom: Spike tiles appear in some quests. A character that stays on a spike tile will sustain damage for every turn they stay on it, and will also take damage each time they pass over one. Later chapters introduce spike traps with taller spikes that do more damage. There are other kinds of damage tiles (such as lava and ice tiles), but spike tiles are by far the most common.
* SpikesOfDoom: Spike tiles appear in some quests. A character that stays on a spike tile will sustain damage for every turn they stay on it, and will also take damage each time they pass over one. Later chapters introduce spike traps with taller spikes that do more damage. There are other kinds of damage tiles (such as lava and ice tiles), but spike tiles are by far the most common.
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** Poison deals damage to afflocted units every turn.
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** Poison deals damage to afflocted afflicted units every turn.
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** Demoralize makes the unit unable to cast skills and greatly reduces their attack power.
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** Demoralize makes the unit basically unable to cast skills as it cuts skill activation rate by 100% and greatly reduces their attack power.power. If the character in question is at 100% SB the skills retain their base activation rate but still do little to no damage.
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* TacticalRockPaperScissors: For physical attacks, Sword beats Bow, Bow beats Spear, and Spear beats Sword. Wand is neutral, and is usually reserved for magic users.
* TailSlap: Certain lizardfolk can learn this skill.
* TailSlap: Certain lizardfolk can learn this skill.
to:
* TacticalRockPaperScissors: For physical attacks, Sword beats Bow, Bow beats Spear, and Spear beats Sword. Wand is neutral, and is usually reserved for magic users.
users. Later chapters feature more and more Wand-type enemies explicitly so players can't exploit the weapon triangle.
* TailSlap: Certainlizardfolk Lizardfolk can learn this skill.
* TailSlap: Certain
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* TogetherInDeath: During Chapter 29 a person must sacrifice them self to activate the party's last chance at survival. [[spoiler: Palpa]] insist on being this sacrifice to be with another character that sacrificed himself earlier.
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* TogetherInDeath: During Chapter 29 a person must sacrifice them self themself to activate the party's last chance at survival. [[spoiler: Palpa]] insist insists on being this sacrifice to be with another character that sacrificed himself earlier.
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* UndergroundCity: There are two. First is the city of Agra, where people live using machineries left by the ancient civilization. Deeper underground is the city of Prah, where the Stonefolks live.
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* UndergroundCity: There are two. First is the city of Agra, where people live using machineries machinery left by the ancient civilization. Deeper underground is the city of Prah, where the Stonefolks live.
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* DescriptivelyNamedRace: Beastfolks have beast-like features. Lizardfolks are, well, LizardFolk. Stonefolks are made of stone.
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* DescriptivelyNamedRace: DescriptivelyNamedSpecies: Beastfolks have beast-like features. Lizardfolks are, well, LizardFolk. Stonefolks are made of stone.
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* DescriptivelyNamedRace: Beastfolks have beast-like features. Lizardfolks are, well, LizardFolk. Stonefolks are made of stone.
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* LizardPeople: The aptly named Lizardfolk race.
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* LizardPeople: LizardFolk: The aptly named Lizardfolk race.
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* MetalSlime: The Metal Zone features "Metal" enemies that dish out a lot of EXP, but also have a high likelihood of escaping after one or two turns. Occasionally, "Runner" enemies will appear that can do that and also will move away if the player tries to move a unit close to them, making them more difficult to kill. Once in a while there will be a "All Hail the King" event where the player can try to kill a Metal King before it leaves for even larger EXP spoils. There are six Metal Zones tailored to specific level ranges, each with their own opening and closing times.
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* MetalSlime: MetalSlime:
** The Metal Zone features "Metal" enemies that dish out a lot of EXP, but also have a high likelihood of escaping after one or two turns. Occasionally, "Runner" enemies will appear that can do that and also will move away if the player tries to move a unit close to them, making them more difficult to kill. Once in a while there will be a "All Hail the King" event where the player can try to kill a Metal King before it leaves for even larger EXP spoils. There are six Metal Zones tailored to specific level ranges, each with their own opening and closingtimes.times.
** The Puddings, Tins, Puppets, and Coin Creeps in the Hunting Zones also count. The first three have high item drop rates, while the last drops tons of money when killed. However, they reward no EXP.
** The Metal Zone features "Metal" enemies that dish out a lot of EXP, but also have a high likelihood of escaping after one or two turns. Occasionally, "Runner" enemies will appear that can do that and also will move away if the player tries to move a unit close to them, making them more difficult to kill. Once in a while there will be a "All Hail the King" event where the player can try to kill a Metal King before it leaves for even larger EXP spoils. There are six Metal Zones tailored to specific level ranges, each with their own opening and closing
** The Puddings, Tins, Puppets, and Coin Creeps in the Hunting Zones also count. The first three have high item drop rates, while the last drops tons of money when killed. However, they reward no EXP.
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* RockMonster: The Stonefolk who live underground are made of rocks. They're a lot more sentient and humanoid than your average rock monsters though.
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* SlimeMonster: Some of the enemies, notably the Puddings from the Hunting Zones. They all have distinction of having extremely high chance to dodge physical attacks. Magic attacks easily kill them, however.
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* TheTower: The Tower of Temptation.
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* UndergroundCity: There are two. First is the city of Agra, where people live using machineries left by the ancient civilization. Deeper underground is the city of Prah, where the Stonefolks live.
* UndergroundLevel: Chapter 5 onwards have you going deeper and deeper into the planet's core, aiming for the Maker.
* UndergroundLevel: Chapter 5 onwards have you going deeper and deeper into the planet's core, aiming for the Maker.
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* AllGirlsWantBadBoys: Kana, who is inexperienced with love, is crushing on the wild, masculine Zan.
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* DefeatMeansFriendship: some monsters and bosses can be recruited to join the player when defeated.
* ElementalRockPaperScissors:
** For physical attacks: Sword beats Bow, Bow beats Spear, and Spear beats Sword.
** For magic attacks: Fire and Ice do extra damage to each other, and so do Thunder and Darkness.
* ElementalRockPaperScissors:
** For physical attacks: Sword beats Bow, Bow beats Spear, and Spear beats Sword.
** For magic attacks: Fire and Ice do extra damage to each other, and so do Thunder and Darkness.
to:
* DefeatMeansFriendship: some Some monsters and bosses can be recruited to join the player when defeated.
*ElementalRockPaperScissors:
** For physical attacks: Sword beats Bow, Bow beats Spear, and Spear beats Sword.
**ElementalRockPaperScissors: For magic attacks: attacks, Fire and Ice do extra damage to each other, and so do Thunder and Darkness.
*
** For physical attacks: Sword beats Bow, Bow beats Spear, and Spear beats Sword.
**
* GuestStarPartyMember: Peprope joins you for one fight at the end of chapter 14. He's ridiculously overpowered for that fight, with absurd skills like raising skill activation to 100% for the entire party.
* HeroicSacrifice: [[spoiler: Palpa was supposed to be sacrificed to the Maker, but Peprope pulls her out and replaces her with himself]].
* HeroicSacrifice: [[spoiler: Palpa was supposed to be sacrificed to the Maker, but Peprope pulls her out and replaces her with himself]].
* LittleBitBeastly: The Beastfolk race, who are brown-skinned and have large hairy ears, but otherwise extremely similar to humans.
* LizardPeople: The aptly named Lizardfolk race.
* LizardPeople: The aptly named Lizardfolk race.
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* NonEntityGeneral: Many cutscenes will use second-person pronouns to address the player, but the exact nature of the player character is never made clear.
to:
* NonEntityGeneral: Many cutscenes will use second-person pronouns to address the player, but the exact nature of the player character is never made clear. Some dialogues also suggest that your party members are talking to each other, but it is never mentioned who.
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* StandardStatusEffects: The units with the "Remedy" element are focused on curing and sometimes inflicting ailments,
** Poison deals damage to afflocted units every turn.
** Paralysis makes a unit unable to move or attack for 2 turns,
** Sleep does the same thing as Paralysis, but will be cured when attacked by a pincer.
** Petrification turns units to stone and makes them unable to act for a very long time,
** Demoralize makes the unit unable to cast skills and greatly reduces their attack power.
** Poison deals damage to afflocted units every turn.
** Paralysis makes a unit unable to move or attack for 2 turns,
** Sleep does the same thing as Paralysis, but will be cured when attacked by a pincer.
** Petrification turns units to stone and makes them unable to act for a very long time,
** Demoralize makes the unit unable to cast skills and greatly reduces their attack power.
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* TacticalRockPaperScissors: For physical attacks, Sword beats Bow, Bow beats Spear, and Spear beats Sword. Wand is neutral, and is usually reserved for magic users.
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* BribinngYourWayToVictory: It wouldn't be a ''mobage'' without this trope. The game features "Energy" currency, which can be picked up through some login bonuses, clearing chapters, getting players to use your referral code, using another player's referral code (which [[ItOnlyWorksOnce only works once]]), and of course spending real cash on them. Energy is used for summoning rare allies via Pacts of Truth, continuing after a GameOver, and refilling Stamina.
to:
* BribinngYourWayToVictory: BribingYourWayToVictory: It wouldn't be a ''mobage'' without this trope. The game features "Energy" currency, which can be picked up through some login bonuses, clearing chapters, getting players to use your referral code, code, using another player's referral code (which [[ItOnlyWorksOnce only works once]]), and of course spending real cash on them. Energy is used for summoning rare allies via Pacts of Truth, continuing after a GameOver, and refilling Stamina.