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* ATeamFiring: Most hostile targets go down in one, maybe two hits from an appropriate weapon, but your troops will dispense a lot of ammo in the target's direction before that happens. While somewhat excusable for infantry, it also applies to your high-tech military vehicles like the Abrams tank, which in RealLife has a 95% hit chance with its main gun thanks to its advanced targeting systems. And to add insult to injury, hostile troops have far better accuracy and will rarely miss your squishy units, especially if they're caught out in the open.

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* ATeamFiring: Most hostile targets go down in one, maybe two hits from an appropriate weapon, but your troops will dispense a lot of ammo in the target's direction before that happens.happens past close range. While somewhat excusable for infantry, it also applies to your high-tech military vehicles like the Abrams tank, which in RealLife has a 95% hit chance with its main gun thanks to its advanced targeting systems. And to add insult to injury, hostile troops have far better accuracy and will rarely miss your squishy units, especially if they're caught out in the open.

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* ArtificialStupidity: Unit pathfinding is extremely wonky. Even infantry can easily get stuck on random obstacles, not to mention vehicles. They also often take weird routes to a given destination that might throw a wrench in your plans if that route leads through territory you haven't scouted or cleared yet. It is infuriating watching your units waste their expensive ATGM firing at an enemy behind a smoke.

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* ArtificialStupidity: ArtificialStupidity:
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Unit pathfinding is extremely wonky. Even infantry can easily get stuck on random obstacles, not to mention vehicles. They also often take weird routes to a given destination that might throw a wrench in your plans if that route leads through territory you haven't scouted or cleared yet. It is infuriating watching your units waste their expensive ATGM firing at an enemy behind a smoke.smoke.
** The big one with buildings is that while infantry is usually good at getting into good positions, they have no idea of the concept of swapping positions for the sake of allowing anti-armor units to engage vehicles (regardless of it if it's friendly units or your own troops blocking that specific position) meaning that you'll see squads of soldiers armed with rifles patiently wait to get killed by armored vehicles they can't damage before an RPG soldier in the building eventually moves to a position that can fire on it if you just leave several squads garrisoned. (or even just one squad if they happen to set up in a specific way automatically in certain small buildings without many positions.)

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* ArtificialStupidity: Unit pathfinding is extremely wonky. Even infantry can easily get stuck on random obstacles, not to mention vehicles. They also often take weird routes to a given destination that might throw a wrench in your plans if that route leads through territory you haven't scouted or cleared yet.

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* ArtificialStupidity: Unit pathfinding is extremely wonky. Even infantry can easily get stuck on random obstacles, not to mention vehicles. They also often take weird routes to a given destination that might throw a wrench in your plans if that route leads through territory you haven't scouted or cleared yet. It is infuriating watching your units waste their expensive ATGM firing at an enemy behind a smoke.



** The Cartel [[TanksButNoTanks "Tank"]], it is an armored car actually. It can deal with light and medium vehicles and infantry inside buildings as well, and it is particularly useful for getting enemy vehicles to a burning state and allow you to capture them later as its old AP shell tend to overpen light vehicles instead of destroying it outright unlike the Abrams' APFSDS shells do. It is actually less armored than a Stryker and you can't put armor kits on them, not even Junk Armor, that they will often get knocked out by a single RPG, and they can even be taken down with small arms.



** The HK Platform is another one, the weakest one being the carrier variant which is only armed with a single HMG, but most have a heavy weapon installed on them, be it a 30mm Rotary Cannon, Twin Plasma Autocannons, or even a Heavy Plasma Cannon like those used by Legion Tanks. In other words, these things has as much firepower as an Abrams. However, they are only about as tough as a Humvee. A single hit from ATGM or Plasma Recoilless from the front is enough to destroy them in one hit, or 2 hits from an RPG will most often knock them out.

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** The HK Platform is another one, the weakest one being the carrier variant which is only armed with a single HMG, but most have a heavy weapon installed on them, be it a 30mm Rotary Cannon, Twin Plasma Autocannons, or even a Heavy Plasma Cannon like those used by Legion Tanks. In other words, these things has as much firepower as an Abrams. However, they are only about as tough as a Humvee. A single hit from ATGM or Plasma Recoilless HEAT rounds from the front is enough to destroy them in one hit, or 2 hits from an RPG will most often knock them out.



** One of the coolest tanks you can get your hands on is a [[SchizoTech WWII-era Sherman that has been fitted with a]] [[MagneticWeapons colossal Integrator railgun]]. It is hands down the most powerful direct-fire weapons available, capable of even one-shotting the [[TheJuggernaut otherwise borderline-unstoppable]] Legion tanks. Give it to your BloodKnight tanker Sgt. Calderon to make her Christmas and birthday all in one. Unfortunately the Integrators will ''not'' like you having their baby and refusing to turn it over prevents you from being friends with them.

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** One of the coolest tanks you can get your hands on is a [[SchizoTech WWII-era Sherman that has been fitted with a]] [[MagneticWeapons colossal Integrator railgun]]. It is hands down the most powerful direct-fire weapons available, capable of even one-shotting the [[TheJuggernaut otherwise borderline-unstoppable]] Legion tanks. Give it to your BloodKnight tanker Sgt. Calderon to make her Christmas and birthday all in one. Unfortunately the Integrators will ''not'' like you having their baby and refusing to turn it over prevents you from being friends with them. You can forcefully take it from them later if you choose to go with Lucia in the Integrator Camp.



** Integrator vehicles are highly effective, but the game really doesn't want you to use them. Every single one of them[[note]]except for the basic technical, for some reason[[/note]], from the tank down to the lowly tractor, costs a whopping ''10,000 supplies per day''. For reference, your most expensive normal units like the Abrams tank are a "mere" 5,500 per day. Integrator gear also has below-average sale prices, making it even more useless to lug it back to base and pretty much forcing you to disassemble it on site to get any use at all out of it.

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** Integrator vehicles are highly effective, but the game really doesn't want you to use them. Every single one of them[[note]]except for the basic technical, for some reason[[/note]], from the tank down to the lowly tractor, costs a whopping ''10,000 supplies per day''. For reference, your most expensive normal units like the Abrams tank are a "mere" 5,500 per day. Integrator gear also has below-average sale prices, making it even more useless to lug it back to base and pretty much forcing you to disassemble it on site to get any use at all out of it. You might be better off selling the tanks anyway and ask for another Abrams from the supplier after that mission.


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* WeaponizedCar: Technicals and vans are the most common vehicles of the Movement, and there are also big rigs and dozer which can be armored up and armed.

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** How armor works is not explained in the game, with the in game description for armor kits only have vague details of what they do. Some armor kits including the cheapest Junk Armor actually adds hit points to the vehicle in addition of just improving the defense value, and the same armor kits sometimes do different things to different vehicles. Adding steel armor, or its improved version the caged armor to dozers and heavy weapon platforms change their armor type to Tank making them as tough as a Bradley in addition of the modifier they have, but not the same can be said to trailer trucks. Unlike the case for lighter vehicles, using Carbon Armor on the Abrams or Bradley is still an improvement over Junk Armor, even if you are facing enemies using plasma cannons as heavy armor have different modifier to light vehicle armor and it adds a lot of thickness to the armor.



* JokeCharacter: The bulldozer. Yes, it can tow heavy equipment, but it's slow to the point of being comical while being twice as expensive to maintain as a big rig, which is much faster and more versatile. Its only useful purpose is as a trade commodity unless you desperately need something heavy towed.

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* JokeCharacter: The bulldozer. Yes, it can tow heavy equipment, but it's slow to the point of being comical while being twice as expensive to maintain as a big rig, which is much faster and more versatile. Its only useful purpose is as a trade commodity unless you desperately need something heavy towed. Until you armor them up that is, they become as tough as a Bradley but still very slow.
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** For the Legion, the Spider in its most basic configuration carries 2 autocannons, by comparison a Bradley only has one, and a second weapon can be added, be it ATGM launcher, MLRS pods, or SAM launcher, and yet again they get two of them while the Bradley can only have one ATGM launcher. However, a single RPG is often all it takes to bring down a spider, and when one not available, they can be taken down with just small arms provided they don't kill you first.
** The HK Platform is another one, the weakest one being the carrier variant which is only armed with a single HMG, but most have a heavy weapon installed on them, be it a 30mm Rotary Cannon, Twin Plasma Autocannons, or even a Heavy Plasma Cannon like those used by Legion Tanks. In other words, these things has as much firepower as an Abrams. However, they are only about as tough as a Humvee. A single hit from ATGM or Plasma Recoilless from the front is enough to destroy them in one hit, or 2 hits from an RPG will most often knock them out.
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** Weapon Platforms, they are immobile turrets that need to be towed by vehicles. The best thing is they carry weapons of vehicles of one tier higher than what they count, so the small platform carries an IFV grade firepower while still counts as light vehicles while only lacking the Bradley's coaxial machine gun and ATGM, and the heavy ones has as much firepower as an Abrams while considered as an IFV. The game didn't give them a good introduction as an unarmored heavy platform in Santa Fe will get taken out in one hit by a Legion Tank, but what the game don't tell you directly is their armor class is changed into "tank" if equipped with steel or caged armor, making them as tough as a Bradley or more. Once armored up and given a heavy plasma cannon, one can duel a Legion Tank and win.


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** There is a hidden railgun (not the Sherman one) that can be obtained. Should the player keep high reputation with the Integrators up to this point, right after Midland, the Integrators will have a weapon platform on sale with a railgun on it.


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* InfinityPlusOneSword: The Railgun which there are only 2 in the game. One is on the modified Integrator Sherman, but the second one is on a heavy weapon platform sold by the Integrator after completing Midland which is very easy to miss. You can remove it from the platform and put it on an Abrams. This weapon will destroy anything up to and including the Legion Tank in one hit from the front and can punch through some buildings unlike the Plasma counterpart, and if there is another tank behind the first one then it will be skewered as well.
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* ActionGenreHeroGuy: Strangely, given how much emphasis [[TerminatorDarkFate the movie it's based on]] deliberately made a point of avoiding this cliche, the game plays it straight in the form of protagonist Lt. Church.

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* ActionGenreHeroGuy: Strangely, given how much emphasis [[TerminatorDarkFate [[Film/TerminatorDarkFate the movie it's based on]] deliberately made a point of avoiding this cliche, the game plays it straight in the form of protagonist Lt. Church.
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* ActionGenreHeroGuy: Strangely, given how much emphasis [[TerminatorDarkFate the movie it's based on]] deliberately made a point of avoiding this cliche, the game plays it straight in the form of protagonist Lt. Church.
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* KineticWeaponsAreJustBetter: Zig-zagged. Plasma weapons are more powerful than conventional guns and are capable of damaging most vehicles, but they are short ranged to the point that normal guns are better at dealing with human enemies. The accuracy is less an issue with terminators as they are slow and can't take cover. Not so much with the laser sniper rifle as it is at least as powerful as the .50 BMG counterpart and is deadly accurate. Plasma cannons are essentially an [[CripplingOverspecialization even more specialized HEAT shells]], and one can take out a Legion Tank wth just 2-3 shots from the front, but it is less accurate and less effective against infantry than the standard 120mm cannon as plasma rounds lack fragmentation, plus you lose the coaxial gun. And then there is the Railgun, the single most powerful cannon in the game.

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