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Bonus Boss is a disambiguation
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* BonusBoss: Fera. Similarly to General D'Kah in ''[[VideoGame/TelepathRPGServantsOfGod Servants of God]]'', you are expected to run from her, as she's far too strong for an appropriately-leveled party to take on at that point in the campaign.
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* DevelopersForesight: Defeating [[BonusBoss Fera]] in the outer wall battle will get her to say a special message and retreat. However, if you beat her in the ''foyer'' battle (which is virtually impossible), she ''won't'' say any LastWords, and will even drop her InfinityPlusOneSword.
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* DevelopersForesight: Defeating [[BonusBoss Fera]] Fera in the outer wall battle will get her to say a special message and retreat. However, if you beat her in the ''foyer'' battle (which is virtually impossible), she ''won't'' say any LastWords, and will even drop her InfinityPlusOneSword.
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* ThisCannotBe: Rebecca's LastWords. Also Tarion's. [[BonusBoss Fera]] also says this if you somehow manage to defeat her in the outer wall battle.
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* {{Superboss}}: Fera. Similarly to General D'Kah in ''[[VideoGame/TelepathRPGServantsOfGod Servants of God]]'', you are expected to run from her, as she's far too strong for an appropriately-leveled party to take on at that point in the campaign.
* ThisCannotBe: Rebecca's LastWords. Also Tarion's.[[BonusBoss Fera]] Fera also says this if you somehow manage to defeat her in the outer wall battle.
* ThisCannotBe: Rebecca's LastWords. Also Tarion's.
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Blade On A Stick is now a disambiguation page.
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** Rebecca ''Flare'' likes PlayingWithFire, and Harriet ''Glaive'' wields a BladeOnAStick. Madeleine Strongarm is also aptly named.
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** Rebecca ''Flare'' likes PlayingWithFire, and Harriet ''Glaive'' wields a BladeOnAStick.spear. Madeleine Strongarm is also aptly named.
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* UndergroundMonkey: The spriggat species is composed of variants with different skin colors that indicate their element. Red spriggats are heat-elemental, frost spriggats (white) are cold-elemental, dark spriggat (black) are shadow-elemental and golden spriggats are light elemental.
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* UndergroundMonkey: The spriggat species is composed of variants with different skin colors that indicate their element. Red spriggats are heat-elemental, frost spriggats (white) are cold-elemental, dark spriggat (black) are shadow-elemental and golden spriggats are light elemental.light-elemental.
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* UndergroundMonkey: The spriggat species is composed of variants with different skin colors that indicate their element. Red spriggats are heat-elemental, frost spriggats (white) are cold-elemental, dark spriggat (black) are shadow-elemental and golden spriggats are light elemental.
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None
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Unlike contemporary {{Tactical RPG}}s such as ''Franchise/FireEmblem'' and ''VideoGame/BattleForWesnoth'', Telepath Tactics uses mostly deterministic algorithms in its battles: attack damage is constant, and dodging attacks is relegated to a special ability possessed by only a few classes. The setting, a new region called the "Dundar Archipelago", also uses a {{Steampunk}} aesthetic rather than typical SwordsAndSorcery fantasy. Typical matches allow the player to choose from a selection of 24 classes, most of them similar to the classes in the earlier spinoff ''Telepath Psy Arena 2''. Most classes are defined by their WeaponOfChoice -- spearmen, crossbowmen, swordsmen, etc. -- but the series' nonhuman races and trademark [[PsychicPowers psy fighters]] are also available, now in four variants for each of the ElementalPowers. The game also introduces a completely new species to the setting: "lissit", insular LizardFolk who fight with maces.
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Unlike contemporary {{Tactical RPG}}s such as ''Franchise/FireEmblem'' and ''VideoGame/BattleForWesnoth'', Telepath Tactics uses mostly deterministic algorithms in its battles: attack damage is constant, and dodging attacks is relegated to a special ability possessed by only a few classes. The setting, a new region called the "Dundar Archipelago", also uses a {{Steampunk}} aesthetic rather than typical SwordsAndSorcery fantasy. Typical matches allow the player to choose from a selection of 24 classes, most of them similar to the classes in the earlier spinoff ''Telepath Psy Arena 2''. Most classes are defined by their WeaponOfChoice weapons -- spearmen, crossbowmen, swordsmen, etc. -- but the series' nonhuman races and trademark [[PsychicPowers psy fighters]] are also available, now in four variants for each of the ElementalPowers. The game also introduces a completely new species to the setting: "lissit", insular LizardFolk who fight with maces.
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* FinalDeath: In normal mode. In casual mode, [[DeathIsASlapOnTheWrist characters return in the next battle with a slight nerf to their max health]].
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* PermanentlyMissableContent: Everything, since you can never return to previous missions. Recruitable characters are probably the most notable -- especially in normal mode, where they can [[FinalDeath die permanently]].
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* PermanentlyMissableContent: Everything, since you can never return to previous missions. Recruitable characters are probably the most notable -- especially in normal mode, where they can [[FinalDeath [[{{Permadeath}} die permanently]].
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* BadDreams: Emma gets these, in the form of flashbacks to her time in the mines; they are easily the most chilling scenes in the campaign.
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* PastExperienceNightmare: Emma gets these, in the form of flashbacks to her time in the mines; they are easily the most chilling scenes in the campaign.
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''Telepath Tactics'' is the fourth entry in the TelepathRPG series. It is markedly different from its predecessors, using a brand-new engine that adds much more depth to battles and ditches the old top-down vector graphics (a long-standing complaint about the series) in favor of more standard pixel graphics. It also departs from its WesternRPG roots; it is instead a more focused TacticalRPG, with a very linear plotline and minimal free exploration segments. The primary focus of the game is, in fact, on competitive multiplayer; the single-player campaign was not even part of its original conception, and was added midway through development.
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''Telepath Tactics'' is the fourth entry in the TelepathRPG VideoGame/TelepathRPG series. It is markedly different from its predecessors, using a brand-new engine that adds much more depth to battles and ditches the old top-down vector graphics (a long-standing complaint about the series) in favor of more standard pixel graphics. It also departs from its WesternRPG roots; it is instead a more focused TacticalRPG, with a very linear plotline and minimal free exploration segments. The primary focus of the game is, in fact, on competitive multiplayer; the single-player campaign was not even part of its original conception, and was added midway through development.
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None
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* LaughingMad: Archos, as part of his LastWords.
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* LaughingMad: Archos, as part of during his LastWords.
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I want to cut the Main redirect.
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* BonusBoss: Fera. Similarly to General D'Kah in ''[[TelepathRPGServantsOfGod Servants of God]]'', you are expected to run from her, as she's far too strong for an appropriately-leveled party to take on at that point in the campaign.
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* BonusBoss: Fera. Similarly to General D'Kah in ''[[TelepathRPGServantsOfGod ''[[VideoGame/TelepathRPGServantsOfGod Servants of God]]'', you are expected to run from her, as she's far too strong for an appropriately-leveled party to take on at that point in the campaign.
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That is not an aversion of Developers Foresight, it's played straight. An aversion would be if she was programmed to do the same thing in both situations.
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* TheDevTeamThinksOfEverything: One notable aversion: defeating [[BonusBoss Fera]] in the outer wall battle will get her to say a special message and retreat. However, if you beat her in the ''foyer'' battle (which is virtually impossible), she ''won't'' say any LastWords, and will even drop her InfinityPlusOneSword.
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* TheDevTeamThinksOfEverything: One notable aversion: defeating DevelopersForesight: Defeating [[BonusBoss Fera]] in the outer wall battle will get her to say a special message and retreat. However, if you beat her in the ''foyer'' battle (which is virtually impossible), she ''won't'' say any LastWords, and will even drop her InfinityPlusOneSword.
* DualBoss: Sort of. The final battle of the campaign pits you against both BigBad Tarion and TheDragon Pathos, but you don't fight them at the same time; instead, Pathos is part of the front line while Tarion hides in the back.
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* DualBoss: Sort of. The final battle of the campaign pits you against both BigBad Tarion and TheDragon Pathos, but you don't fight them at the same time; instead, Pathos is part of the front line while Tarion hides in the back.
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* LostForever: Everything, since you can never return to previous missions. Recruitable characters are probably the most notable -- especially in normal mode, where they can [[FinalDeath die permanently]].
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* PermanentlyMissableContent: Everything, since you can never return to previous missions. Recruitable characters are probably the most notable -- especially in normal mode, where they can [[FinalDeath die permanently]].