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* NintendoHard

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* NintendoHardNintendoHard: Yup. To the point the updated version is named "''Die More Edition''".
* OurZombiesAreDifferent: They were used by an unscrupulous MegaCorp as slave labor, for one. After everything goes to hell and they start attacking everything on sight, the first thing you'll notice is that they're ''fast''.
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* ApocalypticLog: Some of the data entries you can read in computers spread all across the levels are this.
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* ColorCodedForYourConvenience: Items' names are colored depending on their category: white for weapons, red for explosives, blue for healing items, green for crafting items, orange for passive items, and tan for ammo.
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* ActionSurvivor: The Player Character, a scientist with little to no combat training who is the SoleSurvivor of a teleportation experiment GoneHorriblyWrong.


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* GoneHorriblyWrong: Teleportation experiments in videogames always seem to end in catastrophe. This is no exception.
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I haven\'t played the game in a bit - please correct me if I\'m misremembering the memo.


* NailEm: One of the computer logs mentions scientists in the weapons sector were frivolously experimenting with nailguns to make them sound funny when they shot nails. The player can also craft their own nailgun and nailammo to make a gun that's alright against unarmored enemies at close range, but is worse at long range due to a large spread and severe damage fall-off. They can also add tubes to upgrade the nailgun to nailgun2 through nailgun5, which shoot more nails at a time.

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* NailEm: One of the computer logs mentions scientists in the weapons sector who were frivolously experimenting with nailguns to because they make them sound funny sounds when they shot nails.shoot. The player can also craft their own nailgun and nailammo to make a gun that's alright against unarmored enemies at close range, but is worse at long range due to a large spread and severe damage fall-off. They can also add tubes to upgrade the nailgun to nailgun2 through nailgun5, which shoot more nails at a time.
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* LudicrousGibs: Any enemy killed from full health in a single shot (such as using one of the higher-damage rifles on a normal zombie, or firing several nails at point-blank range into a guard) will explode into little bits, instead of being knocked down to the floor.

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* LudicrousGibs: Any enemy killed from full health in a single shot (such as using one of the higher-damage rifles on a normal zombie, or firing several nails a nailgun5 at point-blank range into a guard) will explode into little bits, instead of being knocked down to the floor.
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* LudicrousGibs: Any enemy killed from full health in a single shot (such as using one of the higher-damage rifles on a normal zombie, or firing several nails at point-blank range into a guard) will explode into little bits, instead of being knocked down to the floor.
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* NailEm: One of the computer logs mentions scientists in the weapons sector were frivolously experimenting with nailguns to make them sound funny when they shot nails. The player can also craft their own nailgun and nailammo to make a gun that's alright against unarmored enemies at close range, but is worse at long range due to a large spread and severe damage fall-off. They can also add tubes to upgrade the nailgun to nailgun2 through nailgun5, which shoot more nails at a time.
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* StandardFPSGuns: You start with the knife and pistol, tend to quickly find the shotgun, midway through the game you get the revolver, automatic assault rifle and whatever rocket launchers you can make, and by the end of the game you'll be firing the almighty lasers, tesla coils, railguns or gatling guns.
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Added a picture to represent exactly what it look the game graphics.

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/teleglich_9335.png]]
[-[[caption-width-right:350: Beware those monsters, mutants, robots and [[spoiler:a gone-crazy AI.]]]]-]
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** With the new levels added in Die More Edition, progressing far enough lets you start even further in.
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** Slightly less impressive given that it's a DeathWorld with no intelligent life. [[MundaneMadeAwesome Still pretty nice though.]]
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* CommonPlaceRare: A few of the random loadouts that come with the Guns and Tunes DLC come with a box of chocolates, which is described as being the last box on the ''entire planet.''



* TeleporterAccident: As in "VideoGame/{{Doom}}" and "VideoGame/{{Quake}}", it's the reason for everything's going to hell before the game starts. The teleglitch is also responsible for the black blobs jutting out from the walls that will instantly kill anything that touches them. This is explained away as another side effect of the "teleporter glitch".

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* TeleporterAccident: As in "VideoGame/{{Doom}}" and "VideoGame/{{Quake}}", it's the reason for everything's going to hell before the game starts. The teleglitch is also responsible for the black blobs jutting out from the walls that will instantly kill anything that touches them. This is explained away as another side effect of the "teleporter glitch".glitch".
* WithThisHerring: A few of the load-outs you can start with if you have the Guns and Tunes DLC are a tad odd, like starting with nothing but a taser. The more ridiculous ones tend to also include a box of chocolates.
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Removing spaces before a lot of colons, fixing Teleporter Accident, rewriting Procedural Generation. Also, Rewarding Vandalism.


* AIIsACrapshoot : The Base AI is apparently a tiny bit unstable, and has brought back all of your ex-colleagues as killer zombies.
* BadassBookworm : The Player Character may be one of these, as he's explicitly the sole survivor of the events before the game, and is a scientist (which is presumably how he's so good at [[MacGyvering sticking items together to make improvised devices]]).

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* AIIsACrapshoot : AIIsACrapshoot: The Base AI is apparently a tiny bit unstable, and has brought back all of your ex-colleagues as killer zombies.
* BadassBookworm : BadassBookworm: The Player Character may be one of these, as he's explicitly the sole survivor of the events before the game, and is a scientist (which is presumably how he's so good at [[MacGyvering sticking items together to make improvised devices]]).



* MegaCorp : Militech, the amoral corporation that funded the teleportation and humanoid weapons technologies that go horribly wrong is one of these.

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* MegaCorp : MegaCorp: Militech, the amoral corporation that funded the teleportation and humanoid weapons technologies that go horribly wrong is one of these.



* ProceduralGeneration : How the game's levels are constructed, meaning that each time you play a given level, the map will be somewhat different. Some special features are always present, however.
* {{Retraux}} : The game's art style is deliberately lo-fi and pixellated (but, of course, is accomplished via modern GPU techniques).
* TeleporterAccident : As in "VideoGame/{{Doom}}" and "VideoGame/{{Quake}}", it's the reason for everything's going to hell before the game starts.
** In addition, some of the levels will contain a black blob jutting out from a wall that will instantly kill anything that it touches. This is explained away as another side effect of the "teleporter glitch".

to:

* ProceduralGeneration : How the game's levels ProceduralGeneration: Each level is made up of a fixed supply of rooms and hallways which are constructed, meaning that connected in a random network each time you play a given level, the map will be somewhat different. Some special features are always present, however.
play.
* {{Retraux}} : {{Retraux}}: The game's art style is deliberately lo-fi and pixellated (but, of course, is accomplished via modern GPU techniques).
* TeleporterAccident : RewardingVandalism: Certain walls in the levels may be replaced with destructible barriers -- blasting a hole in one of these will reveal a secret chamber with goodies in it.
* TeleporterAccident:
As in "VideoGame/{{Doom}}" and "VideoGame/{{Quake}}", it's the reason for everything's going to hell before the game starts.
** In addition, some of
starts. The teleglitch is also responsible for the levels will contain a black blob blobs jutting out from a wall the walls that will instantly kill anything that it touches.touches them. This is explained away as another side effect of the "teleporter glitch".

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* ChangingClothesIsAFreeAction: Making and donning armor is as fast as selecting it from the crafting menu and clicking.



* FinalDeath : Like all {{Roguelike}} inspired games, when you die, you die and go right back to the first level. Getting more than 50% through the game mitigates this a bit, though, allowing you to start a few levels in.
* GadgeteerGenius : The crafting system's more advanced options, including a teleporter, imply that the player character is one of these, considering the items are all improvised from junk you collect.
* ItemCrafting : Including the sticking explosives into empty cans (one of the first things you'll do) to make improvised grenades.

to:

* FinalDeath : FinalDeath: Like all {{Roguelike}} inspired games, when you die, you die and go right back to the first level. Getting more than 50% through the game mitigates this a bit, though, allowing you to start a few levels in.
* GadgeteerGenius : GadgeteerGenius: The crafting system's more advanced options, including a teleporter, imply that the player character is one of these, considering the items are all improvised from junk you collect.
* ItemCrafting : HyperspaceArsenal: While the inventory system has a limited (although ''large'') number of slots for items, the player can carry an unlimited supply of ''ammunition'', all sorted by type.
* ItemCrafting:
Including the sticking explosives into empty cans (one of the first things you'll do) to make improvised grenades.
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* DeadlyDodging: The Teleglitch anomaly kills ''everything'' it touches, including monsters. You can save a lot of ammo by luring monsters into it - there is even an achievement for doing so.
* EmergencyWeapon: You are armed with a knife, which deals about the same damage as a pistol, but is pretty difficult to use without getting hit.
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In the future, [[MegaCorp Mega Corporations]] have transcended governments, and control whole planets for their research. On the planet Medusa 1-C, military development corporation Militech has been conducting experiments in [[ArtificialZombie necrotic tissue reactivation]] and "[[KillerRobots nonhuman combatants]]", as well as a side-line in teleportation physics. Needless to say, this goes horribly wrong in all the ways you'd expect, and the player is the sole survivor. In order to escape, you now have to fight your way through 10 (randomly generated) zones of the base, while fighting off the suborned shells of your former colleagues, and the released experiments they were developing.

to:

In the future, [[MegaCorp Mega Corporations]] have transcended governments, and control whole planets for their research. On the planet Medusa 1-C, military development corporation Militech has been conducting experiments in [[ArtificialZombie necrotic tissue reactivation]] and "[[KillerRobots "[[KillerRobot nonhuman combatants]]", as well as a side-line in teleportation physics. Needless to say, this goes horribly wrong in all the ways you'd expect, and the player is the sole survivor. In order to escape, you now have to fight your way through 10 (randomly generated) zones of the base, while fighting off the suborned shells of your former colleagues, and the released experiments they were developing.
Is there an issue? Send a MessageReason:
None


In the future, [[MegaCorp Mega Corporations]] have transcended governments, and control whole planets for their research. On the planet Medusa 1-C, military development corporation Militech has been conducting experiments in [[ArtificialZombie necrotic tissue reactivation]] and "nonhuman combatants", as well as a side-line in teleportation physics. Needless to say, this goes horribly wrong in all the ways you'd expect, and the player is the sole survivor. In order to escape, you now have to fight your way through 10 (randomly generated) zones of the base, while fighting off the suborned shells of your former colleagues, and the released experiments they were developing.

to:

In the future, [[MegaCorp Mega Corporations]] have transcended governments, and control whole planets for their research. On the planet Medusa 1-C, military development corporation Militech has been conducting experiments in [[ArtificialZombie necrotic tissue reactivation]] and "nonhuman combatants", "[[KillerRobots nonhuman combatants]]", as well as a side-line in teleportation physics. Needless to say, this goes horribly wrong in all the ways you'd expect, and the player is the sole survivor. In order to escape, you now have to fight your way through 10 (randomly generated) zones of the base, while fighting off the suborned shells of your former colleagues, and the released experiments they were developing.
Is there an issue? Send a MessageReason:
None


* BadassBookworm : The Player Character may be one of these, as he's explicitly the sole survivor of the events before the game, and is a scientist (which is presumably how he's so good at sticking items together to make improvised devices).

to:

* BadassBookworm : The Player Character may be one of these, as he's explicitly the sole survivor of the events before the game, and is a scientist (which is presumably how he's so good at [[MacGyvering sticking items together to make improvised devices).devices]]).

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* MeaningfulName: The ProceduralGeneration, as well as a few other elements of gameplay, are explained to have been caused by a '''tele'''porter '''glitch'''.



* TeleporterAccident : As in "VideoGame/{{Doom}}" and "VideoGame/{{Quake}}", possibly the reason for everything going to hell before the game starts.

to:

* TeleporterAccident : As in "VideoGame/{{Doom}}" and "VideoGame/{{Quake}}", possibly it's the reason for everything everything's going to hell before the game starts.starts.
** In addition, some of the levels will contain a black blob jutting out from a wall that will instantly kill anything that it touches. This is explained away as another side effect of the "teleporter glitch".

Added: 678

Removed: 678

Is there an issue? Send a MessageReason:
None


In the future, [[MegaCorp Mega Corporations]] have transcended governments, and control whole planets for their research. On the planet Medusa 1-C, military development corporation Militech has been conducting experiments in [[ArtificialZombie necrotic tissue reactivation]] and "nonhuman combatants", as well as a side-line in teleportation physics. Needless to say, this goes horribly wrong in all the ways you'd expect, and the player is the sole survivor. In order to escape, you now have to fight your way through 10 (randomly generated) zones of the base, while fighting off the suborned shells of your former colleagues, and the released experiments they were developing.




In the future, [[MegaCorp Mega Corporations]] have transcended governments, and control whole planets for their research. On the planet Medusa 1-C, military development corporation Militech has been conducting experiments in [[ArtificialZombie necrotic tissue reactivation]] and "nonhuman combatants", as well as a side-line in teleportation physics. Needless to say, this goes horribly wrong in all the ways you'd expect, and the player is the sole survivor. In order to escape, you now have to fight your way through 10 (randomly generated) zones of the base, while fighting off the suborned shells of your former colleagues, and the released experiments they were developing.
Is there an issue? Send a MessageReason:
None


In the future, [[MegaCorp Mega Corporations]] have transcended governments, and control whole planets for their research. On the planet Medusa 1-C, military development corporation Militech has been conducting experiments in necrotic tissue reactivation and "nonhuman combatants", as well as a side-line in teleportation physics. Needless to say, this goes horribly wrong in all the ways you'd expect, and the player is the sole survivor. In order to escape, you now have to fight your way through 10 zones of (randomly generated) the base, while fighting off the suborned shells of your former colleagues, and the released experiments they were developing.

to:

In the future, [[MegaCorp Mega Corporations]] have transcended governments, and control whole planets for their research. On the planet Medusa 1-C, military development corporation Militech has been conducting experiments in [[ArtificialZombie necrotic tissue reactivation reactivation]] and "nonhuman combatants", as well as a side-line in teleportation physics. Needless to say, this goes horribly wrong in all the ways you'd expect, and the player is the sole survivor. In order to escape, you now have to fight your way through 10 zones of (randomly generated) zones of the base, while fighting off the suborned shells of your former colleagues, and the released experiments they were developing.



* TeleporterAccident : As in "VideoGame/{{Doom}}" and "VideoGame/{{Quake}}", possibly the reason for everything going to hell before the game starts.

to:

* TeleporterAccident : As in "VideoGame/{{Doom}}" and "VideoGame/{{Quake}}", possibly the reason for everything going to hell before the game starts.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

In the future, [[MegaCorp Mega Corporations]] have transcended governments, and control whole planets for their research. On the planet Medusa 1-C, military development corporation Militech has been conducting experiments in necrotic tissue reactivation and "nonhuman combatants", as well as a side-line in teleportation physics. Needless to say, this goes horribly wrong in all the ways you'd expect, and the player is the sole survivor. In order to escape, you now have to fight your way through 10 zones of (randomly generated) the base, while fighting off the suborned shells of your former colleagues, and the released experiments they were developing.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GadgeteerGenius : The crafting system's more advanced options, including a teleporter, imply that the player character is one of these, considering the items are all improvised from junk you collect.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ProceduralGeneration : How the game's levels are constructed, meaning that each time you play a given level, the map will be somewhat different. Some special features are always present, however.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AIIsACrapshoot : The Base AI is apparently a tiny bit unstable, and has brought back all of your ex-colleagues as killer zombies.
* BadassBookworm : The Player Character may be one of these, as he's explicitly the sole survivor of the events before the game, and is a scientist (which is presumably how he's so good at sticking items together to make improvised devices).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MegaCorp : Militech, the amoral corporation that funded the teleportation and humanoid weapons technologies that go horribly wrong is one of these.
Is there an issue? Send a MessageReason:
None




Added DiffLines:

* {{Retraux}} : The game's art style is deliberately lo-fi and pixellated (but, of course, is accomplished via modern GPU techniques).

Added: 149

Changed: 4

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* FinalDeath - Like all {{Roguelike}} inspired games, when you die, you die and go right back to the first level. Getting more than 50% through the game mitigates this a bit, though, allowing you to start a few levels in.
* ItemCrafting - Including the sticking explosives into empty cans (one of the first things you'll do) to make improvised grenades.

to:

* FinalDeath - : Like all {{Roguelike}} inspired games, when you die, you die and go right back to the first level. Getting more than 50% through the game mitigates this a bit, though, allowing you to start a few levels in.
* ItemCrafting - : Including the sticking explosives into empty cans (one of the first things you'll do) to make improvised grenades.


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* TeleporterAccident : As in "VideoGame/{{Doom}}" and "VideoGame/{{Quake}}", possibly the reason for everything going to hell before the game starts.
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Initial page creation, with single trope. More with more time.

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''Teleglitch'' is a top-down ShootEmUp mixed with a {{Roguelike}}, and heavily inspired by [[IdSoftware id Software's]] "VideoGame/{{Quake}}" [[FirstPersonShooter First Person Shooters]]. There are also elements of SurvivalHorror, generally invoked via ammo scarcity and the ItemCrafting mechanic, which allows you to create useful "enhanced" items by combining scarce components, all of which are consumed on use. Some items relevant for construction are also essential for survival outside of the mechanic, introducing the tension between hoarding, use of items immediately, and use of items to make better items.

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!!'''Teleglitch provides examples of:'''

* FinalDeath - Like all {{Roguelike}} inspired games, when you die, you die and go right back to the first level. Getting more than 50% through the game mitigates this a bit, though, allowing you to start a few levels in.
* ItemCrafting - Including the sticking explosives into empty cans (one of the first things you'll do) to make improvised grenades.
* NintendoHard

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