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In 2009, a VideoGameRemake developed and published by {{Creator/Ubisoft}} was released as a downloadable game for UsefulNotes/XboxLiveArcade and UsefulNotes/PlaystationNetwork under the modified subtitle ''Turtles in Time Re-Shelled''. It featured high-definition 3D graphics, improved audio quality which included re-recorded voice clips courtesy of the cast of the [[Creator/FourKidsEntertainment 4Kids]] [[WesternAnimation/TeenageMutantNinjaTurtles2003 animated series]], leaderboards, and [[BraggingRightsReward achievements]]. However, because it was based more on the arcade version than the SNES version, it excludes some of its more well-known content. Alas, the game was de-listed from both services in 2011 due to the license expiring, so those wishing to play that version if they haven't downloaded it already [[TemporaryOnlineContent are out of luck]].

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In 2009, a VideoGameRemake developed and published by {{Creator/Ubisoft}} was released as a downloadable game for UsefulNotes/XboxLiveArcade Platform/XboxLiveArcade and UsefulNotes/PlaystationNetwork Platform/PlaystationNetwork under the modified subtitle ''Turtles in Time Re-Shelled''. It featured high-definition 3D graphics, improved audio quality which included re-recorded voice clips courtesy of the cast of the [[Creator/FourKidsEntertainment 4Kids]] [[WesternAnimation/TeenageMutantNinjaTurtles2003 animated series]], leaderboards, and [[BraggingRightsReward achievements]]. However, because it was based more on the arcade version than the SNES version, it excludes some of its more well-known content. Alas, the game was de-listed from both services in 2011 due to the license expiring, so those wishing to play that version if they haven't downloaded it already [[TemporaryOnlineContent are out of luck]].



** Compare the [[https://i2.wp.com/nicerom.com/images/2017/07/51398_front.jpg Japanese box]] with the [[https://vignette.wikia.nocookie.net/tmnt/images/6/6a/TMNT_Turtles_in_Time_SNES_Cover_Art.png US one]] (which is more like [[Comicbook/TeenageMutantNinjaTurtlesMirage the original comics]]).

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** Compare the [[https://i2.wp.com/nicerom.com/images/2017/07/51398_front.jpg Japanese box]] with the [[https://vignette.wikia.nocookie.net/tmnt/images/6/6a/TMNT_Turtles_in_Time_SNES_Cover_Art.png US one]] (which is more like [[Comicbook/TeenageMutantNinjaTurtlesMirage [[ComicBook/TeenageMutantNinjaTurtlesMirage the original comics]]).



* SecondaryAdaptation: A 1991 BeatEmUp game based on ''WesternAnimation/TeenageMutantNinjaTurtles1987'', which is based on ''ComicBook/TeenageMutantNinjaTurtlesMirage''. It was initially released as an arcade cabinet, with up to four simultaneous players. When it was released on the UsefulNotes/SuperNintendoEntertainmentSystem console, some new features were added to make up for the fact that hardware constraints only allowed two player co-op, including a new Technodrome stage, and new bosses like Super Shredder (mutagen-infused from ''Film/TeenageMutantNinjaTurtlesIITheSecretOfTheOoze'') and Rocksteady and Bebop.

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* SecondaryAdaptation: A 1991 BeatEmUp game based on ''WesternAnimation/TeenageMutantNinjaTurtles1987'', which is based on ''ComicBook/TeenageMutantNinjaTurtlesMirage''. It was initially released as an arcade cabinet, with up to four simultaneous players. When it was released on the UsefulNotes/SuperNintendoEntertainmentSystem Platform/SuperNintendoEntertainmentSystem console, some new features were added to make up for the fact that hardware constraints only allowed two player co-op, including a new Technodrome stage, and new bosses like Super Shredder (mutagen-infused from ''Film/TeenageMutantNinjaTurtlesIITheSecretOfTheOoze'') and Rocksteady and Bebop.
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''Turtles in Time'' added some new features such as throwing Foot Soldiers into each other and--most famously--even at the camera. Due to hardware constraints, the UsefulNotes/SuperNES conversion only allowed two player co-op (instead of four like the arcade version). However, it did add some material of its own, such as a versus mode, a new Technodrome stage, Mode-7 bonus rounds, further {{divergent character evolution}} (for instance, Raph became [[FragileSpeedster quick but defensively weak]]), and new bosses including Super Shredder from ''Film/TeenageMutantNinjaTurtlesIITheSecretOfTheOoze'' and fan favorites Rocksteady and Bebop.

Elements from the first arcade game and ''Turtles in Time'' were later used as the basis of a UsefulNotes/SegaGenesis game called ''The Hyperstone Heist''. This game lacked the fancier effects of ''Turtles in Time'', had a completely different plot, and new levels, though many parts of those levels were recycled from the two arcade games. A slightly altered version of the arcade game, with a new soundtrack and slightly different vocal work but nonetheless untouched graphics and gameplay to the original was also included as a unlockable in the Platform/PlayStation2, Platform/{{Xbox}} and Platform/NintendoGameCube versions of the 2005 game ''[[VideoGame/TeenageMutantNinjaTurtles2003 Teenage Mutant Ninja Turtles 3: Mutant Nightmare]]''.

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''Turtles in Time'' added some new features such as throwing Foot Soldiers into each other and--most famously--even at the camera. Due to hardware constraints, the UsefulNotes/SuperNES Platform/SuperNES conversion only allowed two player co-op (instead of four like the arcade version). However, it did add some material of its own, such as a versus mode, a new Technodrome stage, Mode-7 bonus rounds, further {{divergent character evolution}} (for instance, Raph became [[FragileSpeedster quick but defensively weak]]), and new bosses including Super Shredder from ''Film/TeenageMutantNinjaTurtlesIITheSecretOfTheOoze'' and fan favorites Rocksteady and Bebop.

Elements from the first arcade game and ''Turtles in Time'' were later used as the basis of a UsefulNotes/SegaGenesis Platform/SegaGenesis game called ''The Hyperstone Heist''. This game lacked the fancier effects of ''Turtles in Time'', had a completely different plot, and new levels, though many parts of those levels were recycled from the two arcade games. A slightly altered version of the arcade game, with a new soundtrack and slightly different vocal work but nonetheless untouched graphics and gameplay to the original was also included as a unlockable in the Platform/PlayStation2, Platform/{{Xbox}} and Platform/NintendoGameCube versions of the 2005 game ''[[VideoGame/TeenageMutantNinjaTurtles2003 Teenage Mutant Ninja Turtles 3: Mutant Nightmare]]''.
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Elements from the first arcade game and ''Turtles in Time'' were later used as the basis of a UsefulNotes/SegaGenesis game called ''The Hyperstone Heist''. This game lacked the fancier effects of ''Turtles in Time'', had a completely different plot, and new levels, though many parts of those levels were recycled from the two arcade games. A slightly altered version of the arcade game, with a new soundtrack and slightly different vocal work but nonetheless untouched graphics and gameplay to the original was also included as a unlockable in the UsefulNotes/PlayStation2, UsefulNotes/{{Xbox}} and UsefulNotes/NintendoGameCube versions of the 2005 game ''[[VideoGame/TeenageMutantNinjaTurtles2003 Teenage Mutant Ninja Turtles 3: Mutant Nightmare]]''.

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Elements from the first arcade game and ''Turtles in Time'' were later used as the basis of a UsefulNotes/SegaGenesis game called ''The Hyperstone Heist''. This game lacked the fancier effects of ''Turtles in Time'', had a completely different plot, and new levels, though many parts of those levels were recycled from the two arcade games. A slightly altered version of the arcade game, with a new soundtrack and slightly different vocal work but nonetheless untouched graphics and gameplay to the original was also included as a unlockable in the UsefulNotes/PlayStation2, UsefulNotes/{{Xbox}} Platform/PlayStation2, Platform/{{Xbox}} and UsefulNotes/NintendoGameCube Platform/NintendoGameCube versions of the 2005 game ''[[VideoGame/TeenageMutantNinjaTurtles2003 Teenage Mutant Ninja Turtles 3: Mutant Nightmare]]''.
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The classic side-scrolling BeatEmUp by {{Creator/Konami}}, and follow-up to 1989's equally classic ''VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame''. Like its predecessor, ''Turtles in Time'' is based on [[Franchise/TeenageMutantNinjaTurtles the four ninjitsu-trained reptilian hominids]] [[ComicBook/TeenageMutantNinjaTurtlesMirage created by Kevin Eastman and Peter Laird]], though heavily borrowing from the [[WesternAnimation/TeenageMutantNinjaTurtles1987 the 1987 cartoon]]. It was initially released for arcades in 1991, and ported to the UsefulNotes/SuperNintendoEntertainmentSystem in 1992 as ''Teenage Mutant Ninja Turtles IV: Turtles in Time'', since it was the fourth TMNT game to be released on a Creator/{{Nintendo}} console, after ''VideoGame/TeenageMutantNinjaTurtlesTheManhattanProject''. Take note, however, that since the Japanese versions didn't make much use of this naming convention, the game was released on the UsefulNotes/SuperFamicom without any numbering.

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The classic side-scrolling BeatEmUp by {{Creator/Konami}}, and follow-up to 1989's equally classic ''VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame''. Like its predecessor, ''Turtles in Time'' is based on [[Franchise/TeenageMutantNinjaTurtles the four ninjitsu-trained reptilian hominids]] [[ComicBook/TeenageMutantNinjaTurtlesMirage created by Kevin Eastman and Peter Laird]], though heavily borrowing from the [[WesternAnimation/TeenageMutantNinjaTurtles1987 the 1987 cartoon]]. It was initially released for arcades in 1991, and ported to the UsefulNotes/SuperNintendoEntertainmentSystem Platform/SuperNintendoEntertainmentSystem in 1992 as ''Teenage Mutant Ninja Turtles IV: Turtles in Time'', since it was the fourth TMNT game to be released on a Creator/{{Nintendo}} console, after ''VideoGame/TeenageMutantNinjaTurtlesTheManhattanProject''. Take note, however, that since the Japanese versions didn't make much use of this naming convention, the game was released on the UsefulNotes/SuperFamicom Platform/SuperFamicom without any numbering.
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* ColorCodedForYourConvenience: Super Shredder in the SNES version throws three different types of projectiles, all color coded. Red is a fire attack to the floor where he tries to burn your toes, blue is an icy anti-air that freezes you, and green is his instakill retromutagen attack.

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* ColorCodedForYourConvenience: Super Shredder in the SNES version (as well as ''The Hyperstone Heist'') throws three different types of projectiles, all color coded. color-coded. Red is a fire attack to the floor where he tries to burn your toes, blue is an icy anti-air that freezes you, and green is his instakill insta-kill retromutagen attack.



** Krang uses his robot body's ability to turn into a giant and steal the Statue of Liberty in the game's opening, and does attack the player as a giant in the first stage. But he fights normal sized when the player does face him.

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** Krang uses his robot body's ability to turn into a giant and steal the Statue of Liberty in the game's opening, and does attack the player as a giant in the first stage. But he fights normal sized normal-sized when the player does face him.



* HardLevelsEasyBosses: The only way to get good at the main stages is to practice, practice, practice. But as far as the bosses go, a lot of them are pushovers if you use the right strategies. This is taken up further in ''Hyperstone Heist'' where the game has fewer but longer levels, meaning the player has to go longer periods without their health getting restored.

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* HardLevelsEasyBosses: The only way to get good at the main stages is to practice, practice, practice. But as far as the bosses go, a lot of them are pushovers if you use the right strategies. This is taken up further in ''Hyperstone Heist'' where the game has fewer but longer levels, meaning the player has to go through longer periods of time without their health getting restored.



* {{Prehistoria}}: The "Prehistoric Turtlesaurus" level, where you fight through a volcanic region in the Stone Age, and battle Slash as its boss.
* ThePresentDay: The first part of the game and the final battle take place in the present day in the arcade and SNES versions. The final battle against Super Shredder is shown to take place in A.D. 1991 or 1992, respectively. Averted in ''Re-shelled'', where 1991 was definitely not the present day anymore.
* RakeTake: The planks at "Skull and Crossbones".
* RandomEventsPlot: Wafer-thin as the plot may be, the fact that it quickly goes from foiling a theft to an impromptu time travel trip is still pretty out of left field. The SNES version tops it off by having Shredder somehow be able to turn into Super Shredder without using mutagen. In ''Hyperstone Heist'', Shredder explicitly state he is using the Hyperstone to go Super.

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* {{Prehistoria}}: The "Prehistoric Turtlesaurus" level, where you fight through a volcanic region in the Stone Age, millions of years ago, and battle Slash (Cement Man in the arcade version) as its boss.
* ThePresentDay: The first part of the game and the final battle take place in the present day in the arcade and SNES versions. The final battle against Super Shredder is shown to take place in A.D. 1991 or 1992, respectively. Averted in ''Re-shelled'', where 1991 was definitely not the present day "present day" anymore.
* RakeTake: The planks at "Skull and Crossbones".
Crossbones", as well as part 2 of "A Mysterious Ghost Ship" in ''The Hyperstone Heist''.
* RandomEventsPlot: Wafer-thin as the plot may be, the fact that it quickly goes from foiling a theft to an impromptu time travel trip is still pretty out of left field. The SNES version tops it off by having Shredder somehow be able to turn into Super Shredder without using mutagen. In ''Hyperstone Heist'', Shredder explicitly state he is states that he's using the Hyperstone to go Super.
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* AdaptedOut: Bebop and Rocksteady make no appearance in the arcade game. Bebop is also absent from ''The Hyperstone Heist''. Both appear in the SNES version of the game. Slash is also missing from the arcade.

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* AdaptedOut: Bebop and Rocksteady make no appearance in the arcade game. Bebop is also absent from ''The Hyperstone Heist''. Both appear in the SNES version of the game. Slash is also missing from the arcade.[[note]]However, his line "You're history, slimeballs!" was properly voiced and included into the arcade version, but it was left unused.[[/note]]
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* EvilIsPetty: Shredder stealing the Statue of Liberty, not to mention banishing them through time or shrinking down the entirety of New York City in ''Hyperstone Heist'', isn't really given a reason ''why'' he does it nor seems to be part of a grander scheme, inclining he's only intentionally trying to anger the Turtles so they march straight into his clutches.

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* EvilIsPetty: Shredder stealing the Statue of Liberty, not to mention banishing them through time or shrinking down the entirety of New York City in ''Hyperstone Heist'', isn't really given a reason ''why'' he does it nor seems to be part of a grander scheme, inclining implying that all he's only doing is intentionally trying to anger the Turtles so they march straight into his clutches.
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* FailedFutureForecast: Considering how the game was made in 1992, the "Neon Night-Riders" bonus stage takes place in 2020 A.D., where there were futuristic skyscrapers, neon lights, new-age highways and hoverboards. In the RealLife 2020, however? Not so much, as cities and skyscrapers have not advanced into futuristic technology yet. As one [[https://www.gamespot.com/gallery/nintendo-vs-sega-the-snes-genesis-game-port-deathmatch/2900-4998/ GameSpot article]] says best, "it's funny to think that stage takes place in 2020. We could've had hoverboards. Instead, we got [[UsefulNotes/COVID19Pandemic COVID]]."
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* Krang can summon robots in both versions while in his saucer, especially in the arcade version.

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* ** Krang can summon robots in both versions while in his saucer, especially in the arcade version.

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** Most of the bosses are far more competent than the cartoon would have you believe. Bebop and Rocksteady are actually one of the later bosses in the SNES version when they're normally among the first bosses faced in other TMNT games.

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** Most of the bosses are far more competent than the cartoon would have you believe. Bebop and Rocksteady are actually one of the later bosses in the SNES version when they're normally among the first bosses faced in other TMNT games. While they are still as clumsy as ever, they are also hard to beat.



** Tokka and Rahzar, who in their movie appearance were too strong for the Turtles to beat in a direct fight, are just mid-game bosses in ''Turtles in Time.''

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** Tokka and Rahzar, who in their movie appearance were too strong for the Turtles to beat in a direct fight, are just mid-game bosses in ''Turtles in Time.'''' In the SNES version, they are weaker than in the arcade and encountered earlier, as minibosses.



* AdaptedOut: Bebop and Rocksteady make no appearance in the arcade game. Bebop is also absent from ''The Hyperstone Heist''. Both appear in the SNES version of the game.

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* AdaptedOut: Bebop and Rocksteady make no appearance in the arcade game. Bebop is also absent from ''The Hyperstone Heist''. Both appear in the SNES version of the game. Slash is also missing from the arcade.



* AgonyOfTheFeet: "My toes! My toes!" When one of the Turtles steps on the spike balls in the Sewer Surfin' stage, or falls victim to a flame on the ground from Rahzar or Super Shredder in the SNES version, they do a PainPoweredLeap and [[HurtFootHop hop on one foot]] for a bit.

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* AgonyOfTheFeet: "My toes! My toes!" When one of the Turtles steps on the spike balls in the Sewer Surfin' stage, or falls victim to a flame on the ground from Rahzar or Super Shredder in the SNES version, they do a PainPoweredLeap and [[HurtFootHop hop on one foot]] for a bit.bit, unable to attack.



* Every10000Points: Every 200 points, you get an extra life. This means you have to decide, for example, when you're surrounded by Foot Soldiers, whether you're going to quickly clear a lot of them at once with MetronomicManMashing (for 2 points each), or grab and throw them into the screen one at a time (for 3 points each), though that particular decision is only required in the SNES version (the arcade version doesn't let you throw enemies at will nor which throw it is, while the Genesis version doesn't have the screen toss).

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* EliteMooks: The stone soldiers, especially in the arcade. They can't be thrown and need double the effort to be beaten compared to the Foot Clan.
* Every10000Points: Every 200 points, you get an extra life. This means you have to decide, for example, when you're surrounded by Foot Soldiers, whether you're going to quickly clear a lot of them at once with MetronomicManMashing (for 2 points each), or grab and throw them into the screen one at a time (for 3 points each), though that particular decision is only required in the SNES version (the arcade version doesn't let you throw enemies at will nor decide which throw it is, and the throws still only count as one point, while the Genesis version doesn't have the screen toss).



** The first fight with Shredder in the SNES version of ''Turtles in Time'', which actually works in the players' favor since [[GrievousHarmWithABody throwing Foot Soldiers at him]] is the only way to hurt him.

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** The first fight with Shredder in the SNES version of ''Turtles in Time'', which actually works in the players' favor since [[GrievousHarmWithABody throwing Foot Soldiers at him]] is the [[PuzzleBoss only way way]] to hurt him.him.
* Krang can summon robots in both versions while in his saucer, especially in the arcade version.



* UniqueEnemy: In the beginning of the Starbase level on the SNES version, there is a floor turret robot Mook. It's the only one of its kind in the entire level and game.

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* UniqueEnemy: In the beginning of the Starbase level on the SNES version, there is a floor turret robot Mook. It's the only one of its kind in the entire level and game. In the arcade version, there are four of them working in pairs instead.

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* AdaptedOut: Cement Man is completely absent from the SNES version, with the boss of "Prehistoric Turtlesaurus" being Slash instead.



* ArtisticLicensePaleontology: "Prehistoric Turtlesauras" features dinosaurs that resemble typical theropods, as well as pterosaurs in the SNES version. It takes place in 250,000,000 B.C. in the Arcade version (in the early Triassic period, 20 million years before the first dinosaurs) and in ''2,500,000,000 B.C.'' in the SNES version (where the hottest new trend in life on Earth was cells having a ''nucleus'').

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* ArtisticLicensePaleontology: "Prehistoric Turtlesauras" Turtlesaurus" features dinosaurs that resemble typical theropods, as well as pterosaurs in the SNES version. It takes place in 250,000,000 B.C. in the Arcade version (in the early Triassic period, 20 million years before the first dinosaurs) and in ''2,500,000,000 B.C.'' in the SNES version (where the hottest new trend in life on Earth was cells having a ''nucleus'').
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* ColorCodedForYourConvenience: Super Shredder in the SNES version throws three different types of projectiles, all color coded. Red is a fire attack to the floor where he tries to burn your toes, blue is an icy anti-air that freezes you, and green is his instakill retromutagen attack.
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* StalkedByTheBell: In the original arcade version of the game, if you go 5 minutes in a level without dying, a bomb will fall from the sky and instantly kill you, plus the timer is hidden. It'll also drop a bomb if you don't keep moving when Splinter tells you to go.

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* StalkedByTheBell: In the original arcade version of the game, if you go 5 minutes in a level without dying, a bomb will fall from the sky and instantly kill you, plus the timer is hidden. It'll also drop a bomb if you don't keep moving when Splinter tells you to go. Of course, you can disable these "Penalty Bombs" in the ''Cowabunga Collection'' rerelease.
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* DisneyVillainDeath: Shredder falls to his death when defeated in the final battle.
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* BattleInTheRain: "Skull and Crossbones" has a BossBattle against [[DualBoss Tokka and Rahzar]] set in a thunderstorm in the arcade version.
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In March 2022, the arcade game, its SNES port, and ''Hyperstone Heist'' for the Genesis were announced to be a part of ''[[CompilationRerelease Teenage Mutant Ninja Turtles: The Cowabunga Collection]]'', which would be released for all platforms later that year. A spiritual sequel to the game titled ''VideoGame/TeenageMutantNinjaTurtlesShreddersRevenge'' was released in June of 2022, which has a similar gameplay style and "feel", down to using {{retraux}} pixel art graphics.

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In 2020 it got a [[https://arcade1up.com/products/turtles-in-time-arcade-cabinet?_pos=3&_sid=105702510&_ss=r home arcade release]] by Arcade 1Up, and in March 2022, the arcade game, its SNES port, and ''Hyperstone Heist'' for the Genesis were announced to be a part of ''[[CompilationRerelease Teenage Mutant Ninja Turtles: The Cowabunga Collection]]'', which would be released for all platforms later that year. A spiritual sequel to the game titled ''VideoGame/TeenageMutantNinjaTurtlesShreddersRevenge'' was released in June of 2022, which has a similar gameplay style and "feel", down to using {{retraux}} pixel art graphics.
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* ShipLevel: "Skull and Crossbones", which takes place on a Pirate Ship. In the Arcade version, Tokka and Rahzar are its bosses, whereas in the [=SNES=] version, you instead fight Bebop and Rocksteady.

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* ShipLevel: "Skull and Crossbones", which takes place on a Pirate Ship. In the Arcade version, Tokka and Rahzar are its bosses, whereas in the [=SNES=] SNES version, you instead fight Bebop and Rocksteady. Rocksteady.

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* {{Prehistoria}}: The "Prehistoric Turtlesaurus" level.

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* {{Prehistoria}}: The "Prehistoric Turtlesaurus" level.level, where you fight through a volcanic region in the Stone Age, and battle Slash as its boss.



* RoboCam: The boss of the Technodrome (the first time you visit it anyway) in the SNES port has the camera placed behind Shredder as he pilots a robot. Much text can be seen on the robot's HUD.

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* RoboCam: The boss of the Technodrome (the first time you visit it it, anyway) in the SNES port has the camera placed behind Shredder as he pilots a robot. Much text can be seen on the robot's HUD.



* ShipLevel: Skull and Crossbones.

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* ShoutOut: The name of the Wild West level, "Bury My Shell At Wounded Knee", is a reference to the 1970 Dee Brown book ''[[https://en.wikipedia.org/wiki/Bury_My_Heart_at_Wounded_Knee Bury My Heart At Wounded Knee.]]''
* ShipLevel: Skull "Skull and Crossbones.Crossbones", which takes place on a Pirate Ship. In the Arcade version, Tokka and Rahzar are its bosses, whereas in the [=SNES=] version, you instead fight Bebop and Rocksteady.

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