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* CartoonBomb: One of the Foot Clan enemy types throws dark grey sphered with a wick and a Foot Clan symbol.
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* ProductionForeshadowing: The [[https://twitter.com/teamlattie/status/1549103469696634881 box art for the Radical Edition]] distributed by Limited Run Games contains some easter eggs that referenced Creator/IDWPublishing's forthcoming ''Teenage Mutant Ninja Turtles: Saturday Morning Adventures'' spin-off comic (namely posters of Donatello wearing VR glasses and a Rock Soldier dressed as a rocker), since its artist Tim Lattie was involved with both.

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* ProductionForeshadowing: The [[https://twitter.com/teamlattie/status/1549103469696634881 box art for the Radical Edition]] distributed by Limited Run Games contains some easter eggs that referenced Creator/IDWPublishing's forthcoming ''Teenage ''[[ComicBook/SaturdayMorningAdventures Teenage Mutant Ninja Turtles: Saturday Morning Adventures'' Adventures]]'' spin-off comic (namely posters of Donatello wearing VR glasses and a Rock Soldier dressed as a rocker), since its artist Tim Lattie was involved with both.
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* MagicPants: [[spoiler:Just like in case with ''Secret of the Ooze'', Shredder's entire costume (including cape and spiked armor) grows with him after he transforms into Super Shredder. Some of his animations seem to indicate that the costume became ''[[BodyHorror part of his body]]'']].

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* MagicPants: [[spoiler:Just like in case with ''Secret ''[[Film/TeenageMutantNinjaTurtlesIITheSecretOfTheOoze The Secret of the Ooze'', Ooze]]'', Shredder's entire costume (including cape and spiked armor) grows with him after he transforms into Super Shredder. Some of his animations seem to indicate that the costume became ''[[BodyHorror part of his body]]'']].
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* UndergroundMonkey: There are several instances where the game introduces new variants of existing enemies. In the base game, there are ''sixteen'' different versions of the basic Foot Soldiers alone: [[TheGoomba purple]], [[CarryABigStick cyan]], [[ShieldBearingMook navy]], [[KatanasAreJustBetter blue]], [[MightyGlacier hot pink]], [[BattleBoomerang yellow]], [[GrappleMove magenta]], [[TheStraightAndArrowPath green]], [[DeviousDaggers pink]], [[EpicFlail indigo]], [[DashAttack lime green]], [[SwordPlant white]], [[AbnormalAmmo red]], [[LeftStuckAfterAttack teal]], [[EliteMook black]] and [[ThrowDownTheBomblet orange]]. And the DLC introduces even more!

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* UndergroundMonkey: There are several instances where the game introduces new variants of existing enemies. In the base game, there are ''sixteen'' different versions of the basic Foot Soldiers alone: [[TheGoomba purple]], [[CarryABigStick cyan]], [[ShieldBearingMook navy]], [[KatanasAreJustBetter blue]], [[MightyGlacier hot pink]], [[BattleBoomerang yellow]], [[GrappleMove magenta]], [[TheStraightAndArrowPath green]], [[DeviousDaggers pink]], [[EpicFlail indigo]], [[DashAttack lime green]], [[SwordPlant [[CounterAttack white]], [[AbnormalAmmo red]], [[LeftStuckAfterAttack teal]], [[EliteMook black]] and [[ThrowDownTheBomblet orange]]. And the DLC introduces even more!
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* OutOfFocus: Survival Mode does not feature any boss encounters with the Rat King, Baxter Stockman, Chrome Dome, Tempestra, Leatherhead, or Krang, due to their boss fights all having gimmicks that would kill the pacing of the mode. [[spoiler:Rat King does at least make an appearance in the Survival Mode's Super Shredder boss fight, albeit as a ghostly attack.]]
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** [[spoiler:As if it wasn't already enough, he augments himself ''even further'' by absorbing the power from the last crystal shard in the final battle of Survival Mode. Despite having new attacks under his disposal, this version of Super Shredder [[ClippedWingAngel lost the invincibility]] from the main game - thus he can attacked more often.]]

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** [[spoiler:As if it wasn't already enough, he augments himself ''even further'' by absorbing the power from the last crystal shard in the final battle of Survival Mode. Despite having new attacks under at his disposal, this version of Super Shredder [[ClippedWingAngel lost the invincibility]] from the main game - thus he can attacked more often.]]



** [[spoiler: Chrome Dome]]’s intro is based on Krauser’s from ''VideoGame/TheKingOfFighters98'''': Ultimate Match.''

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** [[spoiler: Chrome Dome]]’s intro is based on Krauser’s from ''VideoGame/TheKingOfFighters98'''': ''VideoGame/TheKingOfFighters98: Ultimate Match.''



* TotallyRadical: Embraced, in keeping with the original aesthetic, with gnarly catchphrases up to and including the ultra-powerful "Radical Mode". The Neutrinos also retain their strange mix of then-contemporary and [=1950s=]' slang in their cameos.

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* TotallyRadical: Embraced, in keeping with the original aesthetic, with gnarly catchphrases up to and including the ultra-powerful "Radical Mode". The Neutrinos also retain their strange mix of then-contemporary and [=1950s=]' [=1950s=] slang in their cameos.



** Episode 3's boss, the Turtle Tenderizer, is the first boss that fights in a less conventional way. Bebop's ball-and-chain counterattack can quickly catch players off-guard, Rocksteady pelts shots as the truck moves vertically, and the truck itself bounces all over the screen every so often. Studying this boss' patterns is crucial to win, especially on '''Gnarly''' difficulty.

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** Episode 3's boss, the Turtle Tenderizer, is the first boss that fights in a less conventional way. Bebop's ball-and-chain counterattack can quickly catch players off-guard, Rocksteady pelts shots as the truck moves vertically, and the truck itself bounces all over the screen every so often. Studying this boss' patterns is crucial to win, especially on '''Gnarly''' Gnarly difficulty.
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Not sure why mention April specifically.
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Not sure why mention April specifically.


* TheComicallySerious: Karai is portrayed as taking the threat of Shredder the most seriously and constantly makes a big deal out of honor and duty. Despite this, she is just as suspectible to the slapstick damage as April is.

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* TheComicallySerious: Karai is portrayed as taking the threat of Shredder the most seriously and constantly makes a big deal out of honor and duty. Despite this, she is just as suspectible susceptible to the slapstick damage as April everyone else is.

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* PowerUpLetdown:
** Sometimes, the Pizza pick-ups are replaced with a box of sushi. It gives you ''no'' health back - and only grants 10 points. For an added bonus, the Turtles groan about it when you pick it up.

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* PowerUpLetdown:
**
PowerUpLetdown: Sometimes, the Pizza pizza health pick-ups are replaced with a box of sushi. It gives you ''no'' health back - and only grants 10 points. For an added bonus, the Turtles groan about it when you pick it up.
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** The freezing floor turrets appear in a single cluster of nine in Episode 12, and never again afterwards, making them the only place to see the characters' frozen sprites. [[spoiler:A few of Super Shredder's new attacks]] in the DLC's Survival mode uses a gem-recolored version of the frozen effect, however.

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** The freezing floor turrets appear in a single cluster of nine in Episode 12, and never again afterwards, making them the only place to see the characters' frozen sprites. [[spoiler:A few of Super Shredder's new attacks]] in the DLC's Survival mode uses use a gem-recolored version of the frozen effect, however.
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* TheMultiverse: Survival mode in the ''Dimension Shellshock'' DLC features the Turtles traveling through various dimensions that represent different incarnations of the franchise, such as [[ComicBook/TeenageMutantNinjaTurtlesMirage the Mirage comics]] and [[VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame the NES version of the arcade game]]. This also allows them to team up with Karai (from [[WesternAnimation/TeenageMutantNinjaTurtles2003 the 2003 cartoon]]) and Usagi (from [[ComicBook/UsagiYojimbo his own universe]]).

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* TheMultiverse: Survival mode in the ''Dimension Shellshock'' DLC features the Turtles traveling through various dimensions that represent different incarnations of the franchise, such as [[ComicBook/TeenageMutantNinjaTurtlesMirage the Mirage comics]] and [[VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame the NES version of the arcade game]]. This also allows them to team up with Karai (from (who is based mostly on her appearance in [[WesternAnimation/TeenageMutantNinjaTurtles2003 the 2003 cartoon]]) and Usagi (from (who comes from [[ComicBook/UsagiYojimbo his own universe]]).



** ''Dimension Shellshock'' adds alternate alternate skins for the playable characters, all of which fall into this trope, generally recoloring them to [[MythologyGag resemble]] other incarnations of the characters. Yet some of these options are much more thorough, adding small details to the sprite to better evoke the alternate version (such as Leonardo gaining two red marks around his eyes, similar to his ''[[WesternAnimation/RiseOfTheTeenageMutantNinjaTurtles Rise]]'' incarnation, or Splinter sporting his 2003 version's colors). Several options (like Mirage Comics-inspired monochrome or NES-inspired 8-bit palettes) are unlockable by means of leveling up characters in Survival Mode.

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** ''Dimension Shellshock'' adds alternate alternate skins for the playable characters, all of which fall into this trope, generally recoloring them to [[MythologyGag resemble]] other incarnations of the characters. Yet some of these options are much more thorough, adding small details to the sprite to better evoke the alternate version (such as Leonardo gaining two red marks around his eyes, similar to his ''[[WesternAnimation/RiseOfTheTeenageMutantNinjaTurtles Rise]]'' incarnation, or Splinter sporting his 2003 version's colors). Several options (like Mirage Comics-inspired monochrome or NES-inspired 8-bit palettes) are unlockable by means of leveling up characters in Survival Mode.

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tweaking a few of these to differentiate tropes specific to survival mode versus the DLC in general, since the DLC is the whole set with the characters and costumes as well


** The Neutrinos showed up as [=NPCs=] for a CollectionSidequest in the base game, but otherwise had almost no impact on the narrative. In the ''Dimension Shellshock'' DLC, they kick off its plot by crashing the Turtles' latest pizza party, to recruit them into saving [[TheMultiverse the multiverse]] from Shredder.

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** The Neutrinos showed up as [=NPCs=] for a CollectionSidequest in the base game, but otherwise had almost no impact on the narrative. In the ''Dimension Shellshock'' DLC, DLC's Survival mode, they kick off its the plot by crashing the Turtles' latest pizza party, to recruit them into saving [[TheMultiverse the multiverse]] from Shredder.



* BadFuture: The "Dark Tomorrow" dimension in the ''Dimension Shellshock'' DLC takes place in a ruined future where the Foot Clan rules New York City. The Statue of Liberty can be seen in ruins within the dimension's background.

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* BadFuture: The "Dark Tomorrow" dimension in the ''Dimension Shellshock'' DLC Survival mode takes place in a ruined future where the Foot Clan rules New York City. The Statue of Liberty can be seen in ruins within the dimension's background.



* BizarreTasteInFood: In the intro to ''Dimension Shellshock'', Karai rejects the offer of pizza. [[spoiler:The ending, however, depicts her eating the unusual pizza from other dimensions, such as one with tentacles and an eyeball on it.]]

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* BizarreTasteInFood: In the intro to ''Dimension Shellshock'', Survival mode, Karai rejects the offer of pizza. [[spoiler:The ending, however, depicts her eating the unusual pizza from other dimensions, such as one with tentacles and an eyeball on it.]]



* CrystalPrison: In ''Dimension Shellshock'', the heroes can become temporarily trapped in crystal from being hit by certain attacks.

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* CrystalPrison: In ''Dimension Shellshock'', Survival mode, the heroes can become temporarily trapped in crystal from being hit by certain attacks.attacks. It's effectively a PaletteSwap of the freezing turrets from Episode 12 in the main game.



* CycleOfHurting: Downplayed. Any enemies that grab with a rope or bite will gradually drain the player character's health unless they're manually shaken off. Being frozen by a turret in Episode 12 also has the same effect.

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* CycleOfHurting: Downplayed. Any enemies that grab with a rope or bite will gradually drain the player character's health unless they're manually shaken off. Being Getting frozen by a turret in Episode 12 or trapped in a crystal in Survival mode also has the same effect.



* DeliberatelyMonochrome: The Mirage dimension in the ''Dimension Shellshock'' DLC is entirely in black-and-white, just like the comics it was inspired by. All of the playable characters can unlock costumes that emulate this look as well, with the only thing remaining in color being the turtles' masks.

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* DelayedCausality: Donatello and Usagi both have a unique property to their flying super, where any Foot Soldiers caught within will be stunned and then take damage a few moments later. This extends the combo meter, but doesn't actually deal any additional damage.
* DeliberatelyMonochrome: The Mirage dimension in the ''Dimension Shellshock'' DLC DLC's Survival mode is entirely in black-and-white, just like the comics it was inspired by. All of the playable characters can unlock costumes that emulate this look as well, with the only thing remaining in color being the turtles' masks.



** While the older licensed games had their fair share of comedic elements (albeit mostly limited to the Turtles' AmusingInjuries), they were otherwise straight-laced action games. This game puts the comedy elements to the forefront by usually having at least one humorous scene per Episode, in a conscious effort to bring the tone closer to the '87 cartoon.

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** While the older licensed games had their fair share of comedic elements (albeit mostly limited to the Turtles' AmusingInjuries), they were otherwise straight-laced strait-laced action games. This game puts the comedy elements to the forefront by usually having at least one humorous scene per Episode, in a conscious effort to bring the tone closer to the '87 cartoon.



* DelayedCausality: Donatello and Usagi both have a unique property to their flying super, where any Foot Soldiers caught within will be stunned and then take damage a few moments later. This extends the combo meter, but doesn't actually deal any additional damage.



* GemstoneAssault: [[spoiler:Super Shredder]] in Survival mode has some new gem-based attacks thanks to [[spoiler:absorbing the Void's red crystal]]. His primary attack is a dash attack that leaves behind a trail of crystals, and he can also grab nearby players, both of which cause the victim to become encased in a gemstone on contact (equivalent to being frozen).



* GuestFighter: The ''Dimension Shellshock'' DLC makes Usagi of ''ComicBook/UsagiYojimbo'' (despite its frequent crossovers with ''TMNT'', the property is wholly owned by creator Creator/StanSakai) into a fully playable character.

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* GuestFighter: The ''Dimension Shellshock'' DLC makes Usagi of ''ComicBook/UsagiYojimbo'' (despite into a fully playable character. Despite its frequent crossovers with ''TMNT'', the property is wholly owned by creator Creator/StanSakai) into a fully playable character.Creator/StanSakai.



** The themes for Omnichannel 6 in the ''Dimension Shellshock'' DLC, "Believable Source" and "Artifical Facts", both incorporate parts of the melody from "Jaw-Breaking News!", making it into a leitmotif for Channel 6.

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** The themes for Omnichannel 6 in the ''Dimension Shellshock'' DLC, Survival mode, "Believable Source" and "Artifical Facts", both incorporate parts of the melody from "Jaw-Breaking News!", making it into a leitmotif for Channel 6.



* TheMultiverse: The ''Dimension Shellshock'' DLC features the Turtles traveling through various dimensions that represent different incarnations of the franchise, such as [[ComicBook/TeenageMutantNinjaTurtlesMirage the Mirage comics]] and [[VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame the NES version of the arcade game]]. This also allows them to team up with Karai (from [[WesternAnimation/TeenageMutantNinjaTurtles2003 the 2003 cartoon]]) and Usagi (from [[ComicBook/UsagiYojimbo his own universe]]).

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* TheMultiverse: The Survival mode in the ''Dimension Shellshock'' DLC features the Turtles traveling through various dimensions that represent different incarnations of the franchise, such as [[ComicBook/TeenageMutantNinjaTurtlesMirage the Mirage comics]] and [[VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame the NES version of the arcade game]]. This also allows them to team up with Karai (from [[WesternAnimation/TeenageMutantNinjaTurtles2003 the 2003 cartoon]]) and Usagi (from [[ComicBook/UsagiYojimbo his own universe]]).



** The trailers for ''Dimension Shellshock'' showcase alternate skins for the playable characters, all of which fall into this trope, generally recoloring them to [[MythologyGag resemble]] other incarnations of the characters. Yet some of these options are much more thorough, adding small details to the sprite to better evoke the alternate version (such as Leonardo gaining two red marks around his eyes, similar to his ''[[WesternAnimation/RiseOfTheTeenageMutantNinjaTurtles Rise]]'' incarnation, or Splinter sporting his 2003 version's colors). Several options (like Mirage Comics-inspired monochrome or NES-inspired 8-bit palettes) are unlockable by means of leveling up characters in Survival Mode.
** Regular mooks gain new palettes as the players collect more crystal shards across 5 dimensions - and those variations signify much stronger opposition.
** [[spoiler:Super Shredder does this at the Void (the final area of Survival Mode), switching his palette from purple to black due to the power given to him by the crystal shard. This isn't just a cosmetic change, however. He gains new attacks: namely, summoning shadow duplicates of bosses from the main game, leaving behind trails of red crystals during dashing, and grabbing opponents to trap them in crystals, as well as GoodOldFisticuffs for close encounters.]]

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** The trailers for ''Dimension Shellshock'' showcase adds alternate alternate skins for the playable characters, all of which fall into this trope, generally recoloring them to [[MythologyGag resemble]] other incarnations of the characters. Yet some of these options are much more thorough, adding small details to the sprite to better evoke the alternate version (such as Leonardo gaining two red marks around his eyes, similar to his ''[[WesternAnimation/RiseOfTheTeenageMutantNinjaTurtles Rise]]'' incarnation, or Splinter sporting his 2003 version's colors). Several options (like Mirage Comics-inspired monochrome or NES-inspired 8-bit palettes) are unlockable by means of leveling up characters in Survival Mode.
** Regular mooks in Survival mode gain new palettes as the players collect more crystal shards across 5 the five dimensions - -- and those variations signify much stronger opposition.
** [[spoiler:Super [[spoiler:When Super Shredder does this at powers up in the Void (the final area of Survival Mode), switching his palette switches from purple to black due to the power given to him by the crystal shard. This isn't just a cosmetic change, however. He gains new attacks: namely, summoning shadow duplicates of bosses from the main game, leaving behind trails of red crystals during dashing, and grabbing opponents to trap them in crystals, as well as GoodOldFisticuffs for close encounters.]]



* PromotedToPlayable: [[DownplayedTrope Downplayed]] in the ''Dimension Shellshock'' DLC with Shredder, Bebop and Rocksteady, as some perks allow you to morph into them, but this only lasts for a few combat challenges.

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* PromotedToPlayable: [[DownplayedTrope Downplayed]] in the ''Dimension Shellshock'' DLC Survival mode with Shredder, Bebop and Rocksteady, as some perks allow you to morph into them, but this only lasts for a few combat challenges.



** The freezing floor turrets appear in a single cluster of nine in Episode 12, and never again afterwards, making them the only place to see the characters' frozen sprites.

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** The freezing floor turrets appear in a single cluster of nine in Episode 12, and never again afterwards, making them the only place to see the characters' frozen sprites. [[spoiler:A few of Super Shredder's new attacks]] in the DLC's Survival mode uses a gem-recolored version of the frozen effect, however.

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* {{Animesque}}: Partial example; the animated intro and promotional artwork are closer to the show's style, but the in-game graphics give a distinctive [[GraphicsInducedSuperDeformed chibi-esque]] look to the cast, fitting for the Creator/{{Konami}} games that inspired it. The animations make use of several manga visual effects, such as BlankWhiteEyes and SwordLines. April even gets a LuminescentBlush when she's grabbed by a Mouser or Rat.

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* {{Animesque}}: Partial example; the animated intro and promotional artwork are closer to the show's style, but the in-game graphics give a distinctive [[GraphicsInducedSuperDeformed chibi-esque]] look to the cast, fitting for the Creator/{{Konami}} games that inspired it. The animations make use of several manga visual effects, such as BlankWhiteEyes and SwordLines. April and Karai even gets get a LuminescentBlush when she's they're grabbed by a Mouser or Rat.



* DelayedCausality: Donatello and Usagi both have a unique property to their flying super, where any Foot Soldiers caught within will be stunned and then take damage a few moments later. This extends the combo meter, but doesn't actually deal any additional damage.



* XRaySparks: Getting electrocuted results player's skeleton to be briefly seen.

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* XRaySparks: Getting electrocuted results in the player's skeleton to be briefly seen.being shown. There are some small Easter eggs hidden for attentive players -- while otherwise having humanoid anatomy, the Turtles, Splinter, and Usagi have anatomically correct skulls for their species, and Karai's skull resembles Shredder's helmet rather than a normal human skull.
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mm, i double checked the game and it's not that usagi himself complains about it but that it'll play the turtles' voice clip for some reason. everyone else gets splinter's voice clip


* JokeItem: You'll sometimes find trays of sushi in the place of pizza boxes. Picking one up gives you a measly 10 point bonus, and all of the Turtles (and strangely, Usagi) complain about the "raw fish". But [[TrademarkFavoriteFood Splinter]] and other characters are fine with it, naturally.

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* JokeItem: You'll sometimes find trays of sushi in the place of pizza boxes. Picking one up gives you a measly 10 point bonus, and all of the Turtles (and strangely, Usagi) complain about the "raw fish". But [[TrademarkFavoriteFood Splinter]] and other characters are fine with it, naturally.[[note]]Although, strangely, picking up sushi as Usagi plays the Turtles' line.[[/note]]
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*** ''Dark Tomorrow'' -- Mutagen Man, Antrax, Mona Lisa, Carter, and Zack (a.k.a "The Fifth Turtle").

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*** ''Dark Tomorrow'' -- Mutagen Man, Antrax, Mona Lisa, Carter, and Zack (a.k.a a. "The Fifth Turtle").



** Usagi is called Usagi Yojimbo in marketing to stay consistent with the 1987 cartoon, but his ending shows that he has his original name (Miyamoto Usagi) and the stoic characterization of his counterpart from the original comics, and is played by Yuki Matsuzaki, who portrayed him in the [[WesternAnimation/TeenageMutantNinjaTurtles2012 2012 series]] and ''WesternAnimation/SamuraiRabbitTheUsagiChronicles''.

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** While Usagi is called Usagi Yojimbo appeared in marketing to stay consistent with the 1987 cartoon, but series under the name "Usagi Yojimbo" (which he was also called in this game's marketing), his ending shows that depiction here is [[TruerToTheText much closer to his comic book counterpart]]; he is properly referred to as Miyamoto Usagi, and he has his original name (Miyamoto Usagi) and the stoic characterization of his counterpart from personality rather than the original comics, and is played overly-emotional portrayal seen in the 1987 cartoon. He's also voiced by Yuki Matsuzaki, who portrayed voiced him in the [[WesternAnimation/TeenageMutantNinjaTurtles2012 2012 series]] and ''WesternAnimation/SamuraiRabbitTheUsagiChronicles''.



* ConservationOfNinjutsu: Four terrapin brothers, a news reporter, a wise rat sensei, and a masked vigilante are going up against hundreds of Foot Soldiers, robots of many shapes and sizes, an invasion force of Triceratons, contingent of Stone Warriors, and occasional Pizza Monsters. ''Dimension Shellshock'' adds a rabbit samurai and a rogue kunoichi to the mix.

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* ConservationOfNinjutsu: Four terrapin brothers, a news reporter, a wise rat sensei, and a masked vigilante vigilante, a rabbit ronin, and a vengeful kunoichi are going up against hundreds of Foot Soldiers, robots of many shapes and sizes, an invasion force of Triceratons, a contingent of Stone Warriors, and occasional Pizza Monsters. ''Dimension Shellshock'' adds a rabbit samurai and a rogue kunoichi to the mix.Monsters.
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** ''Dimension Shellshock'' DLC raises the amount of cameos significantly. ''Many of those'' can be encountered across the different scenes of Survival Mode. The overall amount of cameos is so impressive that it isn't limited to just sporadic appearances or one-shot characters from the 1987 cartoon itself. Even the representatives of comic books and limited-edition toy lines are acknowledged in loving pixel-art detail. Specific examples include:

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** ''Dimension Shellshock'' DLC Survival mode raises the amount of cameos significantly. ''Many of those'' can be encountered across the different scenes of Survival Mode. The overall amount of cameos is so impressive that it isn't limited to just sporadic appearances or one-shot significantly, bringing in characters from the 1987 cartoon itself. Even toyline and ''ComicBook/TeenageMutantNinjaTurtlesAdventures'' in addition to the representatives of comic books and limited-edition toy lines are acknowledged in loving pixel-art detail.cartoon. Specific examples include:
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'''[[spoiler:Statue of Tyranny (Krang)]]''': "I shall rule the earth with an iron fist!"[[labelnote:Mikey]]"Hang on, Art/LadyLiberty! We'll save you!"[[/labelnote]]\\

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'''[[spoiler:Statue of Tyranny (Krang)]]''': "I shall rule the earth with an iron fist!"[[labelnote:Mikey]]"Hang on, Art/LadyLiberty! We'll save you!"[[/labelnote]]\\you!"[[/labelnote]] [[labelnote:Karai]]"Bow before your death!"[[/labelnote]]\\
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Who keeps rewording entries without checking the structure of the sentences first?


** Gnarly difficulty is exactly what the average players can expect from previous ''TMNT'' installments. Certain enemies hit much harder than they would have on Chill and Okay levels, and the bosses take a lot of punishment. Arcade mode only offers 3 continues, as well as only one Ninja Power bar to use, which stacks on to the difficulty. If even that is considered is to easy for you, the Custom Game menu added in the December 2022 update allows them to make the experience even harder.

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** Gnarly difficulty is exactly what the average players can expect from previous ''TMNT'' installments. Certain enemies hit much harder than they would have on Chill and Okay levels, and the bosses take a lot of punishment. Arcade mode Mode only offers 3 continues, as well as only one Ninja Power bar to use, which stacks on use - both factors only add up to the difficulty. If even that ''that'' is considered is to too easy for you, certain players, the Custom Game menu added in the December 2022 update allows them to make the experience even ''even harder.''
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** [[spoiler:While not a borderline InvincibleVillain like his 2012 series counterpart, Super Shredder has still received a ''major'' upgrade compared to his debut. In addition to his previous ''superpowers'', such as [[PowerFloats levitation]] and [[PlayingWithFire wielding]] TechnicolorFire,]] he is [[NoSell impervious to most damage]].

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** [[spoiler:While not a borderline InvincibleVillain like his 2012 series counterpart, Super Shredder has still received a ''major'' upgrade compared to his debut. In addition to his previous ''superpowers'', such as [[PowerFloats levitation]] and [[PlayingWithFire wielding]] TechnicolorFire,]] TechnicolorFire, he is [[NoSell impervious to most damage]].]]
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Just a minor rewording . Super Shredder wielded elemental powers in previous games. The nigh invincibility is however a new ability.


** [[spoiler:While not a borderline InvincibleVillain like his 2012 series counterpart, Super Shredder has still received a ''major'' upgrade compared to his debut. Not only is he [[NoSell impervious to most damage]], he also seems to have actual ''superpowers'', being able to [[PowerFloats levitate]] and [[PlayingWithFire wield]] TechnicolorFire.]]

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** [[spoiler:While not a borderline InvincibleVillain like his 2012 series counterpart, Super Shredder has still received a ''major'' upgrade compared to his debut. Not only is he [[NoSell impervious In addition to most damage]], he also seems to have actual his previous ''superpowers'', being able to such as [[PowerFloats levitate]] levitation]] and [[PlayingWithFire wield]] TechnicolorFire.]]wielding]] TechnicolorFire,]] he is [[NoSell impervious to most damage]].
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** [[spoiler:The main game's Super Shredder battle is analogous to Chrome Dome: he only becomes tired out and temporarily vulnerable after he uses the green forcefield attack that warps his body, or when his shadow clones are neutralized from each corner of the arena. However, he is fully vulnerable at all times during his battle in Survival Mode]].

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** [[spoiler:The main game's Super Shredder battle is analogous to Chrome Dome: he only becomes tired out and temporarily vulnerable after he uses the green forcefield attack that warps his body, or when his shadow clones are neutralized from each corner of the arena. However, he is fully vulnerable at all times during his battle in Survival Mode]].Mode, though he makes up for this by being harder to hit]].



* ClippedWingAngel: A minor case for [[spoiler:Super Shredder's powered-up form at the end of Survival mode. While he has more attacks than before, in particular using GoodOldFisticuffs if you get too close to him, he's also fully vulnerable at all times, making it much easier to whale on him than the main game's encounter. This is likely to accomodate for the fact that you'll be fighting him multiple times if you choose to keep repeating Survival mode.]]

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* ClippedWingAngel: A minor case for [[spoiler:Super Shredder's powered-up form at the end of Survival mode. While he has more attacks than before, in particular using GoodOldFisticuffs if you get too close to him, he's also fully vulnerable at all times, making it much easier to whale on him than the main game's encounter. This is likely to accomodate accommodate for the fact that you'll be fighting him multiple times if you choose to keep repeating Survival mode.]]



** [[spoiler:Super Shredder does this at the Void (the final area of Survival Mode), switching his palette from purple to black due to the power given to him by the crystal shard. This isn't just a cosmetic change, however. He gains new attacks: namely, summoning shadow duplicates of bosses from the main game, leaving behind trails of red crystals during dashing, as well as GoodOldFisticuffs for close encounters.]]

to:

** [[spoiler:Super Shredder does this at the Void (the final area of Survival Mode), switching his palette from purple to black due to the power given to him by the crystal shard. This isn't just a cosmetic change, however. He gains new attacks: namely, summoning shadow duplicates of bosses from the main game, leaving behind trails of red crystals during dashing, and grabbing opponents to trap them in crystals, as well as GoodOldFisticuffs for close encounters.]]



* TeleportSpam: [[spoiler:Super Shredder in Survival Mode no longer has his invincibility from the main game, but will often teleport away when a player attempts to attack him and usually follows up with a punch or grab from behind.]]

to:

* TeleportSpam: [[spoiler:Super Shredder in Survival Mode no longer has his invincibility from the main game, but he will often teleport away when a player attempts to attack him and usually follows follow it up with a punch or grab from behind.]]

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* VillainousBreakdown: [[spoiler:"I will get my revenge!"]]

to:

* VillainousBreakdown: [[spoiler:"I [[spoiler:Shredder seems in the throes of one by the end of the game, if willingly mutating himself is any indication.]]
-->[[spoiler:'''Super Shredder:''' I
will get ''get my revenge!"]]'''REVENGE!''''']]
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* JokeItem: You'll sometimes find trays of sushi in the place of pizza boxes. Picking one up gives you a measly 10 point bonus, and all of the Turtles complain about the "raw fish". But [[TrademarkFavoriteFood Splinter]] and other characters are fine with it, naturally.

to:

* JokeItem: You'll sometimes find trays of sushi in the place of pizza boxes. Picking one up gives you a measly 10 point bonus, and all of the Turtles (and strangely, Usagi) complain about the "raw fish". But [[TrademarkFavoriteFood Splinter]] and other characters are fine with it, naturally.
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Removed metatextual sinkhole


** The Survival Mode significantly ramps up the longevity factor. Adding up to Crystal Collection, getting more Power Levels and unlocking more palettes requires completing waves after waves of enemies, as well as meeting the pre-requisite amounts of shards per dimension (which only get bigger). The kicker? ''You have to repeat the same steps for [[PunctuatedForEmphasis every. Single. Character]].''

to:

** The Survival Mode significantly ramps up the longevity factor. Adding up to Crystal Collection, getting more Power Levels and unlocking more palettes requires completing waves after waves of enemies, as well as meeting the pre-requisite amounts of shards per dimension (which only get bigger). The kicker? ''You have to repeat the same steps for [[PunctuatedForEmphasis every. Single. Character]].every single character.''
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'''Bebop & Rocksteady''': "It's turtle-smashing time!" "We're gonna stomp you wimps!"[[labelnote:Mikey in Episode 3]]"Better buckle up, dudes!"[[/labelnote]] [[labelnote:Casey in Episode 3]]"Hope you have truck insurance!"[[/labelnote]] [[labelnote:Raph in Episode 7]]"I'm good. Which one's the bad and the ugly?"[[/labelnote]]\\

to:

'''Bebop & Rocksteady''': "It's turtle-smashing "Turtle-smashing time!" "We're gonna stomp you wimps!"[[labelnote:Mikey in Episode 3]]"Better buckle up, dudes!"[[/labelnote]] [[labelnote:Casey in Episode 3]]"Hope you have truck insurance!"[[/labelnote]] [[labelnote:Raph in Episode 7]]"I'm good. Which one's the bad and the ugly?"[[/labelnote]]\\
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Added DiffLines:

* TeleportSpam: [[spoiler:Super Shredder in Survival Mode no longer has his invincibility from the main game, but will often teleport away when a player attempts to attack him and usually follows up with a punch or grab from behind.]]

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* WrestlerInAllOfUs: Raphael's choice for a throw is the German Suplex.

to:

* WrestlerInAllOfUs: WrestlerInAllOfUs:
**
Raphael's choice for a throw is the German Suplex.Suplex.
** Instead of an ordinary Fling Slam attack, Karai performs a supernatural version of the Izuna Drop.

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* ClippedWingAngel: A minor case for [[spoiler:Super Shredder's powered-up form at the end of Survival mode. While he has more attacks than before, in particular using GoodOldFisticuffs if you get too close to him, he's also fully vulnerable at all times, making it much easier to whale on him than the main game's encounter. This is likely to accomodate for the fact that you'll be fighting him multiple times if you choose to keep repeating Survival mode.]]



* ClippedWingAngel: A minor case for [[spoiler:Super Shredder's powered-up form at the end of Survival mode. While he has more attacks than before, in particular GoodOldFisticuffs if you get too close to him, he's also fully vulnerable at all times, making it much easier to wail on him than the main game's encounter. This is likely to accomodate for the fact that you'll be fighting him multiple times if you choose to keep repeating Survival mode.]]
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None


* ClippedWingAngel: A minor case for [[spoiler:Super Shredder's powered-up form at the end of Survival mode. While he has more attacks than before, in particular GoodOldFisticuffs if you get too close to him, he's also fully vulnerable at all times, making it much easier to wail on him than the main game's encounter. This is likely to accomodate for the fact that you'll be fighting him multiple times if you choose to keep repeating Survival mode.

to:

* ClippedWingAngel: A minor case for [[spoiler:Super Shredder's powered-up form at the end of Survival mode. While he has more attacks than before, in particular GoodOldFisticuffs if you get too close to him, he's also fully vulnerable at all times, making it much easier to wail on him than the main game's encounter. This is likely to accomodate for the fact that you'll be fighting him multiple times if you choose to keep repeating Survival mode.]]



* StartMyOwn: [[spoiler:Karai's ending in the main campaign has her create her own Foot Clan after the defeat of Shredder.]]
* StealthSequel: The game presents itself as another game adaptation loosely based on the '87 cartoon, much like the Konami games were... [[spoiler:That is, until the heroes reach the Technodrome, which is in ruins. This heavily hints that the game is actually set after the end of the series itself, in which the Technodrome was in disrepair after the Turtles left it stranded in Dimension X, and Krang's robot body was previously destroyed when it was used to defeat Lord Dregg, with the game's plot subsequently centered on reassembling it.]]

to:

* StartMyOwn: [[spoiler:Karai's ending in the main campaign has her create her own Foot Clan after the defeat of Shredder.Shredder, bringing it back to its former honor.]]
* StealthSequel: The game presents itself as another game adaptation loosely based on the '87 cartoon, much like the Konami games were... [[spoiler:That is, until the heroes reach the Technodrome, which is in ruins. This heavily hints that the game is actually set after the end of the series itself, in which the Technodrome was in disrepair after the Turtles left it stranded in Dimension X, and Krang's robot body was previously destroyed when it was used to defeat Lord Dregg, with the game's plot subsequently centered on reassembling it. The ending of Karai's story also implies that it follows the '87 series; she leads the Foot Clan herself, which was a plot thread that occurred in the Mirage comics after Shredder's death.]]



** Karai is the reverse, in that she has always been loyal to the Foot Clan first, but in this game, is fighting ''against'' them.

to:

** Karai is the reverse, in that she has always been loyal to the Foot Clan first, but in this game, is fighting ''against'' them. {{Justified|Trope}} because, like in some other incarnations, her goal is to usurp Shredder and restore the Foot Clan to its former glory.

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A {{DLC}} pack called "Dimension Shellshock" was released on August 31, 2023. It includes two new playable characters in [[ComicBook/UsagiYojimbo Miyamoto Usagi]] and Karai, a [[EndlessGame Survival Mode]] and alternate {{palette swap}}s for the playable characters.

to:

A {{DLC}} pack called "Dimension Shellshock" was released on August 31, 2023. It includes two new playable characters in [[ComicBook/UsagiYojimbo Miyamoto Usagi]] and Karai, a [[EndlessGame Survival Mode]] Mode]], and alternate {{palette swap}}s for the playable characters.



** Mutagen Man makes a cameo in what appears to be a [[BadFuture razed alternate timeline]] in ''Dimension Shellshock'', teaming up with Anthrax to threaten Mona Lisa, Carter, Irma, and Zack. Mutagen Man in the 1987 cartoon was only a villain due to being manipulated by the Shredder, and quickly [[HeelFaceTurn switched sides]] when Shredder betrayed him.

to:

** Mutagen Man makes a cameo in what appears to be a [[BadFuture razed alternate timeline]] in ''Dimension Shellshock'', Survival mode, teaming up with Anthrax to threaten Mona Lisa, Carter, Irma, and Zack. Mutagen Man in the 1987 cartoon was only a villain due to being manipulated by the Shredder, and quickly [[HeelFaceTurn switched sides]] when Shredder betrayed him.



* AfterTheEnd: One area in ''Dimension Shellshock'''s Survival Mode, ''Dark Tomorrow'', is set in a parallel universe that shows New York City in ruins, as a potential outcome to Shredder and Krang succeeding with their plans.

to:

* AfterTheEnd: One area in ''Dimension Shellshock'''s Shellshock''[='=]s Survival Mode, ''Dark Tomorrow'', Dark Tomorrow, is set in a parallel universe that shows New York City in ruins, as a potential outcome to Shredder and Krang succeeding with their plans.



** After a playable character levels up to 5 in Survival Mode, "Dimension Skip" is unlocked for that character, which allows the player to skip to a specific wave with full health and lives, which is helpful in unlocking the crystals for the unlockable palettes or simply if they want to fight the mode's [[spoiler:Super Shredder]] boss without having to go through the whole gauntlet (albeit having to go through Dark Tomorrow).

to:

** After a playable character levels up to 5 in Survival Mode, "Dimension Skip" is unlocked for that character, which allows the player you to skip to a specific wave with full health and lives, which is helpful in unlocking the crystals for the unlockable palettes or simply if they you want to fight the mode's [[spoiler:Super Shredder]] final boss without having to go through the whole gauntlet (albeit having (though you'll still have to go through the Dark Tomorrow).



* BodyHorror: [[spoiler: Applied to [[FinalBoss Super Shredder]]. Thanks to the mutagen, he's able to ''warp his own body'' by virtue of making himself larger. Also, when you consider how his costume is altered by the mutagen, and with how the spikes on his shoulders bulge and warp along with his muscles, it gives the impression that his costume has ''become a part of his body.'']]

to:

* BodyHorror: [[spoiler: Applied to [[FinalBoss Super Shredder]]. Thanks to the mutagen, he's able to ''warp warp his own body'' body by virtue of making himself larger. Also, when you consider how his costume is altered by the mutagen, and with how the spikes on his shoulders bulge and warp along with his muscles, it gives the impression that his costume has ''become a part of his body.'']]



** Chrome Dome is another "wait-them-out" sort, but he's ''immune to all damage'' until the player temporarily shorts him out in his foreground phase by either throwing a Foot Soldier at him, or by exploding a barrel that appears after a few Foot Soldiers are defeated.
** [[spoiler:Super Shredder battle is analoguous to Chrome Dome encounter: he only becomes tired out and temporarily vulnerable after he uses the green forcefield attack that warps his body, or when his shadow clones are neutralized from each corner of the arena]].

to:

** Chrome Dome is another "wait-them-out" sort, but he's ''immune immune to all damage'' ''all'' damage until the player temporarily shorts him out in his foreground phase by either throwing a Foot Soldier at him, or by exploding a barrel that appears after a few Foot Soldiers are defeated.
** [[spoiler:Super [[spoiler:The main game's Super Shredder battle is analoguous analogous to Chrome Dome encounter: Dome: he only becomes tired out and temporarily vulnerable after he uses the green forcefield attack that warps his body, or when his shadow clones are neutralized from each corner of the arena]].arena. However, he is fully vulnerable at all times during his battle in Survival Mode]].



*** ''Mirage'' -- Mondo Gecko, Halfcourt, Jagwar, Ray Fillet, Dreadmon.
*** ''Edo'' -- Ninjara, Chien Khan, Al-falqa, Warrior Dragon aka Hothead, Hamato Koji.
*** ''Omnichannel 6'' -- Cudley the Cowlick, Kerma, Armaggon, Fugitoid.
*** ''8-bit Battleground'' -- Tattoo, Scumbug, Ace Duck, Screwloose, Pizzaface, The Uncanny Trio (Nocturno, Hallowcat and Nevermore).
*** ''Dark Tomorrow'' -- Mutagen Man, Antrax, Mona Lisa, Carter, Zack aka "The Fifth Turtle".

to:

*** ''Mirage'' -- Mondo Gecko, Halfcourt, Jagwar, Ray Fillet, and Dreadmon.
*** ''Edo'' -- Ninjara, Chien Khan, Al-falqa, Warrior Dragon aka Hothead, (a.k.a. Hothead), and Hamato Koji.
*** ''Omnichannel 6'' -- Cudley the Cowlick, Kerma, Armaggon, and Fugitoid.
*** ''8-bit Battleground'' -- Tattoo, Scumbug, Ace Duck, Screwloose, Pizzaface, and The Uncanny Trio (Nocturno, Hallowcat and Nevermore).
*** ''Dark Tomorrow'' -- Mutagen Man, Antrax, Mona Lisa, Carter, and Zack aka (a.k.a "The Fifth Turtle".Turtle").



* ClippedWingAngel: A minor case for [[spoiler:Super Shredder's powered-up form at the end of Survival mode. While he has more attacks than before, in particular GoodOldFisticuffs if you get too close to him, he's also fully vulnerable at all times, making it much easier to wail on him than the main game's encounter. This is likely to accomodate for the fact that you'll be fighting him multiple times if you choose to keep repeating Survival mode.



** The colors of collectible crystal shards for Survival Mode are used to define the dimensions which they're originating from. Namely, silver for ''Mirage'', green for ''Edo'', golden for ''8-bit Battleground'', blue for ''Omnichannel 6'', and purple for ''Dark Tomorrow''. [[spoiler: The red crystals can only be gained by successfully defeating Super Shredder at ''The Void''.]]

to:

** The colors of collectible crystal shards for Survival Mode are used to define the dimensions which they're originating from. Namely, they originate from: silver for ''Mirage'', Mirage, green for ''Edo'', Edo, golden for ''8-bit Battleground'', 8-bit Battleground, blue for ''Omnichannel 6'', Omnichannel 6, and purple for ''Dark Tomorrow''. Dark Tomorrow. [[spoiler: The red crystals can only be gained by successfully defeating Super Shredder at ''The Void''.in The Void.]]



** [[spoiler:In a rare application of the trope, it's ''inverted'' at the end of the game. After spending a few levels in Dimension X, you return to Earth for the final fights with the Statue of Tyranny and Super Shredder.]]
** Played straight at the end of ''Dimension Shellshock'', where the heroes [[spoiler:travel to the Void for the final fight with Super Shredder.]]

to:

** [[spoiler:In a A rare application of the trope, it's ''inverted'' at the end of the game. After inversion. [[spoiler:After spending a few levels in Dimension X, you return to Earth for the final fights with the Statue of Tyranny and Super Shredder.]]
** Played straight at the end of ''Dimension Shellshock'', Survival Mode, where the heroes [[spoiler:travel to the Void for the final fight with Super Shredder.]]



* GoodOldFisticuffs: [[spoiler:Strangely enough, this is one of the new moves that Super Shredder gains in his encounter at the Void.]]

to:

* GoodOldFisticuffs: [[spoiler:Strangely enough, this is one of the new moves that Super Shredder gains in his encounter at the Void.Void, likely to make up for him no longer having total immunity.]]



** Casey Jones fullfills that role among the playable characters, having medium '''Power''' and '''Speed''' coupled with maximum '''Range'''. Same characteristic can also be attributed to Usagi and Karai. Both have similar stats with Casey, although the former proritizes '''Speed''' and the latter prioritizes '''Power''' over the rest of parameters.

to:

** Casey Jones fullfills that role is the most hard-hitting among the playable characters, having medium '''Power''' Power and '''Speed''' Speed coupled with maximum '''Range'''. Same characteristic can also be attributed to Range -- by contrast, the others have some sort of compromise between their stats. Usagi and Karai. Both Karai have similar stats with Casey, although the former proritizes '''Speed''' and the latter stat layouts -- Usagi prioritizes '''Power''' over the rest Speed, and Karai prioritizes Power -- though both are {{Mechanically Unusual Fighter}}s, which gives them a bit of parameters.a learning curve.



** '''Gnarly''' difficulty is exactly what the average players can expect from previous [=TMNT=] installments. Certain enemies hit much harder than they would have on '''Chill''' and '''Okay''' levels, and the bosses take ''a lot of punishment''. With Arcade Mode offering ''only 3 continues'' as well as ''only one Ninja Power bar to use'', these issues become significantly worse. If even ''that'' is considered ''easy'' by hardcore players, the Custom Game menu added in the December 2022 update allows them to make the experience '''''even harder.'''''

to:

** '''Gnarly''' Gnarly difficulty is exactly what the average players can expect from previous [=TMNT=] ''TMNT'' installments. Certain enemies hit much harder than they would have on '''Chill''' Chill and '''Okay''' Okay levels, and the bosses take ''a a lot of punishment''. With punishment. Arcade Mode offering ''only mode only offers 3 continues'' continues, as well as ''only only one Ninja Power bar to use'', these issues become significantly worse. use, which stacks on to the difficulty. If even ''that'' that is considered ''easy'' by hardcore players, is to easy for you, the Custom Game menu added in the December 2022 update allows them to make the experience '''''even even harder.'''''



** [[spoiler:Super Shredder does this at the Void (the final area of Survival Mode), switching his palette from purple to black due to the power given to him by the crystal shard. This isn't just a cosmetic change, however. He gains new attacks: namely, summoning shadow duplicates of bosses from the main game, leaving behind trails of red crystals during dashing, as well as [[GoodOldFisticuffs good old-fashioned punching]] for close encounters.]]

to:

** [[spoiler:Super Shredder does this at the Void (the final area of Survival Mode), switching his palette from purple to black due to the power given to him by the crystal shard. This isn't just a cosmetic change, however. He gains new attacks: namely, summoning shadow duplicates of bosses from the main game, leaving behind trails of red crystals during dashing, as well as [[GoodOldFisticuffs good old-fashioned punching]] GoodOldFisticuffs for close encounters.]]



** [[spoiler:The only blessing from new Super Shredder encounter at the Void of Survival Mode is the fact that he's no longer invincible - ''a beneficial power-up letdown'' compared to the main game.]]



** Karai is assigned the primary color that is much closer to traditional purple shade. She performs attacks augmented with purple lightning, and she is tied with Raphael and Splinter due to her maximum '''Power''' stat.

to:

** Karai is assigned the primary color that is much closer to traditional purple shade. She performs attacks augmented with purple lightning, and she is tied with Raphael and Splinter due to her maximum '''Power''' Power stat.



** Bebop and Rocksteady are fought as bosses ''three times in total''; individually for Episodes 1 and 2, driving the Turtle Tenderizer in Episode 3, and finally together for Episode 7.
** [[spoiler:Krang and Shredder are fought ''twice'' and back-to-back in Episodes 15 and 16 -- with Krang piloting his fully-assembled android body and using the Statue of Liberty the same way while Shredder is conjuring clones and undergoing transformation into Super Shredder respectively.]]

to:

** Bebop and Rocksteady are fought as bosses ''three three times in total''; total; individually for Episodes 1 and 2, driving the Turtle Tenderizer in Episode 3, and finally together for Episode 7.
** [[spoiler:Krang and Shredder are fought ''twice'' and twice each, back-to-back in Episodes 15 and 16 -- with first Krang piloting in his fully-assembled android body and using the robot body, then a one-on-one fight with Shredder, then Krang in his new Statue of Liberty the same way while Shredder is conjuring clones Tyranny body, and undergoing transformation into finally Super Shredder respectively.Shredder.]]



* RevengeOfTheSequel: This game is more of a conceptual sequel to ''Turtles in Time'' rather than a direct one, yet the titular villain's desire for revenge is stronger than ever before. Shredder pulls all the stops to make Turtles pay for his previous defeats. [[spoiler: He even goes as far as to use mutagen on himself in order to give Heroes in a Half-Shell the fight of their lives. In his transformed state, Super Shredder ''verbally proclaims'' revenge before and after said fight.]]

to:

* RevengeOfTheSequel: This game is more of a conceptual sequel to ''Turtles in Time'' rather than a direct one, yet the titular villain's desire for revenge is stronger than ever before. Shredder pulls all the stops to make Turtles pay for his previous defeats. [[spoiler: He even goes as far as to use mutagen on himself in order to give Heroes in a Half-Shell the fight of their lives. In his transformed state, Super Shredder ''verbally proclaims'' ''verbally'' proclaims revenge before and after said fight.]]



* TacticalSuicideBoss: [[spoiler:Super Shredder will use a green forcefield attack that makes him temporarily tired and vulnerable to damage after it ends, and at half health he uses a similar move but with four purple shadow clones that must be taken down to end the attack and also render him vulnerable. He's immune to all damage at any other point]].

to:

* TacticalSuicideBoss: [[spoiler:Super [[spoiler:In the main game, Super Shredder will use a green forcefield attack that makes him temporarily tired and vulnerable to damage after it ends, and at half health he uses a similar move but with four purple shadow clones that must be taken down to end the attack and also render him vulnerable. He's immune to all damage at any other point]].



** [[spoiler: After the heroes defeat the Statue of Tyranny, Shredder descends from the sky and, upon landing, pulls out a ''mutagen vial'' and smashes it on the ground, transforming into [[OneWingedAngel Super Shredder]]. '''''All bets are off at that point.''''']]

to:

** [[spoiler: After the heroes defeat the Statue of Tyranny, Shredder descends from the sky and, upon landing, pulls out a ''mutagen vial'' and smashes it on the ground, transforming into [[OneWingedAngel Super Shredder]]. '''''All All bets are off at that point.''''']]]]

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