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* DiscOneFinalBoss: Just like in ''Fall of the Foot Clan'', Shredder ''isn't'' the final boss of the game - Krang is.



* MarathonLevel: Act 6 in a nutshell. Traversing different sections of the Technodrome is combined with fighting 3 bosses at separate points - General Traag, Super Shredder and Krang in his large body.



* MarathonLevel: Act 6 in a nutshell. Traversing different sections of the Technodrome is combined with fighting 3 bosses at separate points - General Traag, Super Shredder and Krang in his large body.

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* ConveyorBeltODoom: The second boss fight with the Stone Warrior has one of these taking up the floor, making avoiding him harder.

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* ConveyorBeltODoom: The second boss fight with the Stone Warrior General Traag in Act 6 has one of these taking up the floor, making avoiding him harder.



* ElevatorActionSequence: Act 3 has a section that's one of these, sending in a few waves of Foot Soldiers. You do it again in Act 6 shortly before fighting Shredder.

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* ElevatorActionSequence: Act 3 has a section that's one of these, sending in a few waves of Foot Soldiers. You do it again in Act 6 shortly before fighting Super Shredder.



* FinalBoss: Just like in the previous game, Krang is the final opponent you will face against.



* HeadSwap: Like the previous game, weapon swap instead. All four Turtles use the exact same sprite, just with their hands in different positions to hold their weapons. It's especially egregious on the character select screen.

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* HeadSwap: HeadSwap:
**
Like the previous game, weapon swap instead. All four Turtles use the exact same sprite, just with their hands in different positions to hold their weapons. It's especially egregious on the character select screen.screen.
** The only two Stone Warrior bosses, Granitor and Traag, can be told apart by their heads and shoulders.
** Shredder is an egregious case as well. His "Super Shredder" form in Act 6 has a bigger head and longer spikes placed on top of his regular sprite.



* MetropolisLevel: Part of the first level takes place in New York. You start out in a more high-rise section, then go to a GraffitiTown-esque section before going to a more middle-class urban section. The next few levels also take place in New York.

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* MarathonLevel: Act 6 in a nutshell. Traversing different sections of the Technodrome is combined with fighting 3 bosses at separate points - General Traag, Super Shredder and Krang in his large body.
* MetropolisLevel: Part of the first level takes place in New York. You start out in a more high-rise section, then go to a GraffitiTown-esque section before going to a more middle-class urban section. The next few levels also take place in New York.



* OneWingedAngel: Even though he's never shown to be transformed, Super Shredder serves as the second boss of Act 6.



* RazorWind: While it's not specifically known if it's wind or energy, Shredder can send a wave attack at you during his boss battle.

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* RazorWind: While it's not specifically known if it's wind or energy, Shredder can send a wave attack at you during his first boss battle.



* RollingAttack: One of the Stone Warriors' main attacks is rolling up into a ball and charging at you diagonally.

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* RollingAttack: One of the Stone Warriors' Granitor's main attacks is rolling up into a ball and charging at you diagonally.



* SmoochOfVictory: April gives you a kiss when you rescue her in Act 5.
* SpeedEchoes: Shredder's second boss fight has him create multiple after-images to confuse you as to where he will attack.

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* SmoochOfVictory: April gives you a kiss when you rescue her from Granitor in Act 5.
* SpeedEchoes: Shredder's second boss fight (as Super Shredder) has him create multiple after-images to confuse you as to where he will attack.



** Shredder first attacks you at the end of Act 4. He comes back as the second boss of Act 6, this time with a sword.
** The Stone Warrior is first fought as Act 5's main boss. You fight him again near the start of Act 6.
* YouDontLookLikeYou: Krang, for whatever reason, looks nothing like his cartoon self. In particular, he somehow became a cyclops.

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** Shredder first attacks you at the end of Act 4. He comes back as Super Shredder, the second boss of Act 6, but this time armed with a sword.
** The There are only ''two'' Stone Warrior Warriors in this game - and they use similar patterns. First, Sergeant Granitor is first fought as Act 5's main boss. You Then you fight him again against General Traag on a conveyor belt near the start of Act 6.
* YouDontLookLikeYou: YouDontLookLikeYou:
**
Krang, for whatever reason, looks nothing like his cartoon self. In particular, he somehow became a cyclops. cyclops.
** Super Shredder as well. It looks like the sprites of regular Shredder got longer spikes and bigger head hastily added to complete the "transformation".
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* FlameSpewerObstacle: In caves, there are surface-mounted flamethrowers, shooting out flames at various lengths.
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** The same can occur when the player doesn't input any movements in any of the main stages.

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** The same can occur when the player doesn't input any movements in any of the main stages.stages for five seconds.
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** The same can occur when the player doesn't input any movements in any of the main stages.
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Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tmntbackfromsewers01.png]]

''Teenage Mutant Ninja Turtles II: Back from the Sewers'' is a 1991 side-scrolling BeatEmUp developed and published by Creator/{{Konami}} for the UsefulNotes/GameBoy. It is based upon the [[WesternAnimation/TeenageMutantNinjaTurtles1987 Fred Wolf]] ''Franchise/TeenageMutantNinjaTurtles'' cartoon.

Shredder and Krang are back, and once again up to no good! Select one of the Ninja Turtles and go through six multi-part stages mowing down tons of Foot Soldiers and Mousers as you attempt to save New York City.

The game plays similarly to the [[VideoGame/TeenageMutantNinjaTurtlesFallOfTheFootClan previous game]], but now there are some minor differences in playstyle, as Raphael can attack faster but has shorter reach while Donatello can attack farther but slower.

The game would be re-released as part of the ''[[CompilationRerelease Teenage Mutant Ninja Turtles: The Cowabunga Collection]]'' in 2022.
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!Tropes:
* AbsurdlySpaciousSewer: But of course. The game doesn't even waste any time, plopping you in one of these right from the first stage.
* AgonyOfTheFeet: Act 6 starts out in with another skateboard section, this time in the sewer with lots and lots of mines you have to avoid.
* AsideGlance: Your chosen Turtle will look at the camera at the end of a bonus level.
* BonusLevel: There's a couple, like last time, though these will happen between levels rather than hidden inside them.
** If any Turtles were captured, you'll be able to access a brief fight with REX-1. Win, and you'll get a Turtle back.
** The second one has you jumping between pipes or girders in order to grab pizzas. Getting them all refills your life and nets a ton of points.
* CameraAbuse: One of the Turtles throws a pizza at the screen after the credits roll.
* TheCameo:
** REX-1 appears in a bonus stage holding any Turtles that might have gotten captured.
** Splinter will sometimes appear in the level to give you pizza for health and pilot the Turtle Blimp in Act 5.
** A Pizza Monster will show up as a MiniBoss in Act 4.
** You save April at the end of Act 5.
* CastSpeciation: While not to the extent of other games, this game does have Donatello and Raphael employ this. Raph attacks a bit quicker, but his sais don't reach as far, while Donatello's staff reaches farther, but attacks slower. Leonardo and Michelangelo both have the same stats.
* CeilingCling: Certain pipes or girders will allow you to grab onto them and climb across them.
* CombatParkour: A mild version, but you will automatically do a somersault every time you super jump.
* CombatTentacles: Roadkill Rodneys shoot these out like usual.
* ConveyorBeltODoom: The second boss fight with the Stone Warrior has one of these taking up the floor, making avoiding him harder.
* CoolBoard: Act 2 starts with you riding down the streets on your skateboard, taking down Foot.
* CoversAlwaysLie: Once again, a ''Turtles'' game uses the Mirage designs for the cover, while the game is based on the cartoons.
* DeadlyDisc: When on the surface, some Foot Soldiers will pop out of the sewers and throw manholes at you.
* DeathFromAbove: Various enemies, such as Foot Soldiers on ladders, will try to toss projectiles at you from above.
* DigitizedSprites: The opening cutscene and level title screen includes digitized scans of screenshots from the cartoon's opening.
* DirectionallySolidPlatforms: Actually justified. Certain platforms, mostly girders with "X" shapes through them, can be jumped through. However, there is an animation of the Turtle grabbing onto the beam and pulling himself up, implying there's just a massive hole next to said beam. Given this mechanic debuts in a construction site, it's not unusual.
* DistressedDude: Defeated Turtles are captured by the Foot, but you can rescue them between stages.
* DivingKick: A pretty awkward one, as the Turtles' upper body stays still while the legs jut out.
* ElevatorActionSequence: Act 3 has a section that's one of these, sending in a few waves of Foot Soldiers. You do it again in Act 6 shortly before fighting Shredder.
* TheEndOrIsIt: When "END" appears after the credits, a voice clip of Shredder laughing can be heard.
* EnemyRollCall: The end credits will list all of the enemies fought in the game, though without pictures, and will also list the Turtles, Splinter, and April too.
* EvilIsBigger: While all of the bosses employ this to some extent, Krang is ''at least'' three times taller than the Turtles. He almost reaches the top of the screen!
* ExcusePlot: April didn't even get kidnapped this time. Shredder and Krang just appeared and that's all the plot you get.
* FlowerPotDrop: During Rocksteady's boss battle, Foot Soldiers will appear in the windows and try to drop flower vases on top of you.
* HeadSwap: Like the previous game, weapon swap instead. All four Turtles use the exact same sprite, just with their hands in different positions to hold their weapons. It's especially egregious on the character select screen.
* HighAltitudeBattle: Act 5 starts out on an endless series of hover platforms high in the sky.
* HyperactiveMetabolism: Once again, your main health pickups are pizzas.
* InexplicablyPreservedDungeonMeat: Like all ''Turtles'' games, pizza is used for health pickups.
* JackOfAllStats: Both Leonardo and Michelangelo have balanced stats.
* JumpPhysics: Like before, you can jump really high in this game.
* TheMaze: Of a sort. Act 5 starts you off with jumping from platform to platform, dodging bombs and enemies everywhere, which will repeat themselves vertically forever. You need to find the right horizontal exit to proceed.
* MetropolisLevel: Part of the first level takes place in New York. You start out in a more high-rise section, then go to a GraffitiTown-esque section before going to a more middle-class urban section. The next few levels also take place in New York.
* NeverSayDie: If your Turtle falls, they are captured. You can get them back via a bonus level, though.
* ParryingBullets: You can deflect physical projectiles with your weapon.
* RazorWind: While it's not specifically known if it's wind or energy, Shredder can send a wave attack at you during his boss battle.
* RespawningEnemies: Starting in Act 3, this game gets downright obnoxious about these, usually with Mousers. The worst part is that they're faster than you are, so if you don't move quickly, you could be stuck dealing with an infinite amount of Mousers and be unable to escape.
* RollingAttack: One of the Stone Warriors' main attacks is rolling up into a ball and charging at you diagonally.
* SecondaryAdaptation: Based on the cartoon that is based on a comic book.
* SlideAttack: By pressing A and B together, you can slide down on the floor with your legs stretched out. Becomes invaluable in later levels. You can also use it to get through narrow passageways.
* SmoochOfVictory: April gives you a kiss when you rescue her in Act 5.
* SpeedEchoes: Shredder's second boss fight has him create multiple after-images to confuse you as to where he will attack.
* StormingTheCastle: Once again, the final level has you invading the Technodrome.
* SuperDeformed: All of the bosses have ''massive'' heads in this game.
* ThrowABarrelAtIt: A MiniBoss in Act 2 tries to take you out by dropping oil drums on the road.
* UndergroundLevel: Act 4 takes place in a cave, chasing after one of Shredder's tunnelers, complete with massive rolling boulders everywhere.
* UpgradedBoss: There are three of these in the game:
** You first fight Krang in Act 3, in his bipedal walker from the toyline. In Act 6, he comes back in his traditional mech suit.
** Shredder first attacks you at the end of Act 4. He comes back as the second boss of Act 6, this time with a sword.
** The Stone Warrior is first fought as Act 5's main boss. You fight him again near the start of Act 6.
* YouDontLookLikeYou: Krang, for whatever reason, looks nothing like his cartoon self. In particular, he somehow became a cyclops.
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