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''Tecmo Knight'' (known in Japan as ''Wild Fang'') is a 1989 BeatEmUp arcade game released by ''Creator/{{Tecmo}}'' (well, no doy).

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''Tecmo Knight'' (known in Japan as ''Wild Fang'') is a 1989 BeatEmUp arcade game released by ''Creator/{{Tecmo}}'' (well, ([[InCaseYouForgotWhoWroteIt well, no doy).
doy]]).
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By TRS decision Whip It Good is now a disambiguation page. Moving entries to appropriate tropes when possible.


* OurMinotaursAreDifferent: Minotaurs armed with [[WhipItGood whips]] are among the regular enemies you can encounter. They alternate their attacks between lashing with whips, or charging at you with horns.

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* OurMinotaursAreDifferent: Minotaurs armed with [[WhipItGood whips]] whips are among the regular enemies you can encounter. They alternate their attacks between lashing with whips, or charging at you with horns.
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* ContinueCountdown: Run out of lives, and the game shows you the player character trapped in the jaws of a nondescript monster, desperately trying and failing to prop them open to keep from being eaten. As the timer gets lower, the monster's jaws slowly close more and more, with the poor hero screaming at the count of 2. If it runs out, the game over screen has a {{mook}} taunt the player with a cry of "NO FUTURE!".

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* GameOverMan: A really nasty one, should you run out of lives or chose not to press continue, you'll get a screen showing you being [[http://www.hardcoregaming101.net/wp-content/uploads/2017/11/tk05.png mauled by the beastmen]]. And then a random beastmen mook will taunt you with a "[[http://www.hardcoregaming101.net/wp-content/uploads/2017/11/tk13.png NO FUTURE!]]"

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* GameOverMan: A really nasty one, should you run out of lives or chose not to press continue, you'll get a screen showing you being [[http://www.hardcoregaming101.net/wp-content/uploads/2017/11/tk05.png mauled by in a giant's mouth, desperately trying(and failing) to hold the beastmen]].jaws open. And then a random beastmen mook will taunt you with a "[[http://www.hardcoregaming101.net/wp-content/uploads/2017/11/tk13.png NO FUTURE!]]"
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In a medieval-inspired fantasy village, hordes and hordes of hostile BeastMen terrorizes the local population, and it's up to the legendary Tecmo Knight, a warrior in control of an ogre and a tiger with the ability to summon ''dragons'' with an enchanted orb, to take on the beast men army before confronting Deglomes, the powerful eldritch monster controlling the beast people.

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In a medieval-inspired fantasy village, hordes and hordes of hostile BeastMen terrorizes terrorize the local population, and it's up to the legendary Tecmo Knight, a warrior in control of an ogre and a tiger with the ability to summon ''dragons'' with an enchanted orb, to take on the beast men army before confronting Deglomes, the powerful eldritch monster controlling the beast people.
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* StationaryBoss: Deglomes, scary as he looks, , couldn't really move about since he's just half a body tethered to the ground with various internal organs exposed. The difficulty of the fight comes from trying [[AttackItsWeakPoint hit his only weak point]], his exposed heart and then his horns, while avoiding his extendable claws and fiery breath, which he spams almost nonstop.

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* StationaryBoss: Deglomes, scary as he looks, , couldn't really move about since he's just half a body tethered to the ground with various internal organs exposed. The difficulty of the fight comes from trying [[AttackItsWeakPoint hit his only weak point]], his exposed heart and then his horns, while avoiding his extendable claws and fiery breath, which he spams almost nonstop.
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* BeastMen: All the mooks of the game are variants of beast-people. There are dog-men, bird-men, centaurs, snake-women, various lizard people and whatnot.

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* BeastMen: All the mooks of the game are variants of beast-people. There are dog-men, bird-men, centaurs, snake-women, various lizard people and whatnot. Regardless of species, they're gigantic, towering over your character and even your tiger. Some of them, particularly bosses, are taller than your ogre.



** Some of the beast-men enemies, like the crocodile-men who can breath short streams of flames. Deglomes on the other hand can breath his floating fireballs all over the arena, making it difficult to touch his exposed heart and head.
** For the heroes, one of the steeds the player can summon is a dragon which breath ''energy blasts''. It kills most mooks in a single shot and deals impressive damage on bosses, but needs to be used sparingly.

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** Some of the beast-men enemies, like the crocodile-men who can breath breathe short streams of flames. Deglomes on the other hand can breath his floating fireballs all over the arena, making it difficult to touch his exposed heart and head.
** For the heroes, one of the steeds the player can summon is a dragon which breath breathes ''energy blasts''. It kills most mooks in a single shot and deals impressive damage on bosses, but needs to be used sparingly.



* WingsDoNothing: The Birdmen bosses have ''tiny'', pathethic-looking wings that allows them to float a little, but you can still knock them down by jumping combined with punching and kicking. Their flight barely gives them an advantage over you during battle.

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* WingsDoNothing: The Birdmen bosses have ''tiny'', pathethic-looking pathetic-looking wings that allows which only allow them to float a little, but you can still knock them down by jumping combined with punching and kicking. Their flight barely gives them an advantage over you during battle.
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** Some of the beast-men enemies, like the crocodile-men who can breath short streams of flames. Deglomes on the other hand can spam his fireballs all over the arena, making it difficult to touch his exposed heart and head.

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** Some of the beast-men enemies, like the crocodile-men who can breath short streams of flames. Deglomes on the other hand can spam breath his floating fireballs all over the arena, making it difficult to touch his exposed heart and head.
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* OurCentaursAreDifferent: Hostile centaurs armed with chains are a DualBoss of the third level, before showing up again the next level, this time clad in red armour and stronger than the previous encounter.
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* AttackOnTheHorn: How Deglomes the FinalBoss is defeated - after you inflict enough damage on the heart, you'll target the head, and use the "grab" move to rip his horn off killing him immediately.

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* AttackOnTheHorn: AimForTheHorn: How Deglomes the FinalBoss is defeated - after you inflict enough damage on the heart, you'll target the head, and use the "grab" move to rip his horn off killing him immediately.



* SnakePeople: The second stage's boss is a pair of snake-women towering above your heroes, their lower halves being the tails of some [[TheGreatSerpent massive serpentine behemoth]]. They attack by [[Projeggtile laying eggs which bounce around the area until exploding]].

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* SnakePeople: The second stage's boss is a pair of snake-women towering above your heroes, their lower halves being the tails of some [[TheGreatSerpent massive serpentine behemoth]]. They attack by [[Projeggtile [[ProjEggTile laying eggs which bounce around the area until exploding]].
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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/tecmoknight_title.png]]
[[caption-width-right:300:The Tecmo Knight's trusty steeds, although the dragon only shows up if you collect a CrystalBall.]]

''Tecmo Knight'' (known in Japan as ''Wild Fang'') is a 1989 BeatEmUp arcade game released by ''Creator/{{Tecmo}}'' (well, no doy).

In a medieval-inspired fantasy village, hordes and hordes of hostile BeastMen terrorizes the local population, and it's up to the legendary Tecmo Knight, a warrior in control of an ogre and a tiger with the ability to summon ''dragons'' with an enchanted orb, to take on the beast men army before confronting Deglomes, the powerful eldritch monster controlling the beast people.

In case the premise doesn't spell it out, this game is equal parts ''{{Gorn}}tastic'' and incredibly fun. Each and every single onscreen enemy killed is reduced to piles of spilled giblets, and the Tecmo Knight collects power-ups and extra lives from the ''leftover skulls'' of enemies killed. It's likely one of the most impressively violent (and entertaining) game from this particular genre.

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!!''Tecmo Knight'' contain examples of:

* ArtificialStupidity:
** It's probably intentional, since your enemies are, well, beast-men not known for being smart, but every now and then the game will throw exploding obstacles that blows up with a ''single touch'' and damage everything in it's exploding radius, both AI-controlled enemies and your players. Very frequently, enemies will ''purposely'' run into these obstacles and blow themselves up, even if you're on the ''other'' side of the screen and nowhere close to the explosion.
** And then there's areas containing BottomlessPits which sometimes lesser enemies will walk off to their deaths at random.
* AttackOnTheHorn: How Deglomes the FinalBoss is defeated - after you inflict enough damage on the heart, you'll target the head, and use the "grab" move to rip his horn off killing him immediately.
* BeastMen: All the mooks of the game are variants of beast-people. There are dog-men, bird-men, centaurs, snake-women, various lizard people and whatnot.
* BreathWeapon:
** Some of the beast-men enemies, like the crocodile-men who can breath short streams of flames. Deglomes on the other hand can spam his fireballs all over the arena, making it difficult to touch his exposed heart and head.
** For the heroes, one of the steeds the player can summon is a dragon which breath ''energy blasts''. It kills most mooks in a single shot and deals impressive damage on bosses, but needs to be used sparingly.
* BullyBulldog: Bulldog-men armed with axes are one of the most common enemies in the game.
* CrystalBall: How most of the power-ups are depicted. The blue ones in particular can fetch a dragon to assist your character.
* {{Cyclops}}: Another enemy variety, one-eyed giants looking like the classic depictions of cyclopes.
* DualBoss: Every single boss comes in pairs save for the last one. There's the two bird-men from the first level, followed by the two snake-women, and later two centaurs, and so on.
* EldritchAbomination: Deglomes is a giant minotaur-esque monster whose upper body is just a mess of exposed organs and lumps of flesh randomly pasted together. You can only hurt him by hitting his heart, located ''outside'' his body.
* EpicFlail: Your default weapon is a spiked ball on a chain, handy for smashing enemies into a pulp. The eagle-men bosses on the other hand use flails [[BadWithTheBone with skulls instead of spiked balls for tips]].
* FlippingHelpless: The tortoise-men mooks will constantly try crushing you with their shells, but if they miss and land on their backs, they'll spend a few seconds struggling to get up.
* GameOverMan: A really nasty one, should you run out of lives or chose not to press continue, you'll get a screen showing you being [[http://www.hardcoregaming101.net/wp-content/uploads/2017/11/tk05.png mauled by the beastmen]]. And then a random beastmen mook will taunt you with a "[[http://www.hardcoregaming101.net/wp-content/uploads/2017/11/tk13.png NO FUTURE!]]"
* {{Gorn}}: This game delivers increasingly bloody onscreen deaths and executions of enemies, and it's amazing.
* KillerGorilla: Gorilla mooks armed with maces and shields are another recurring enemy. Also the giant KingKongCopy sub-boss you encounter every now and then, see below.
* KingKongCopy: One of the game's recurring MiniBoss is a King Kong-esque gorilla monster who's only visible in the background, attacking by lashing its arms into the foreground trying to squeeze you to a pulp. You spend the entire fight hitting its arms until it decides to leave, only for it to come back after a while to attempt grabbing you again. Unfortunately while you can defeat the giant gorilla every time, you don't get to kill it during gameplay.
* LizardFolk: Several of the beastmen enemies are reptilian in origin, including [[NeverSmileAtACrocodile crocodile men]] who can breathe fire, tortoise-men who attempts to use their shells to crush you, and bomb-throwing iguana men.
* LudicrousGibs: This game delivers the gibs in ''buckets''. Mooks and most of the bosses will explode into bloody smears upon being killed, and it's awesome.
*OffWithHisHead: '''Every'''. '''Single'''. '''Enemy'''. (and most of the bosses) lose their heads upon defeat, either from getting your flail in their faces too many times or getting clawed by your steeds. You can also execute a FinishingMove (with the "grab" button) that have you wringing their craniums off the necks, which instantly kills weaker enemies.
* OurMinotaursAreDifferent: Minotaurs armed with [[WhipItGood whips]] are among the regular enemies you can encounter. They alternate their attacks between lashing with whips, or charging at you with horns.
* PantheraAwesome: One of your summonables is a ferocious tiger which you ride as a steed, and you can have it claw at enemies in conjunction with your trusty flail.
* RecurringBoss:
** The KingKongCopy sub-boss that attacks you between stages needs to be fought several times.
** The two eagle-men boss you kill at the end of the first stage comes back as another MiniBoss in the last.
* ShowsDamage: All the mooks and bosses, from their faces getting increasingly bloodied to their armors denting and breaking.
* SnakePeople: The second stage's boss is a pair of snake-women towering above your heroes, their lower halves being the tails of some [[TheGreatSerpent massive serpentine behemoth]]. They attack by [[Projeggtile laying eggs which bounce around the area until exploding]].
* StationaryBoss: Deglomes, scary as he looks, , couldn't really move about since he's just half a body tethered to the ground with various internal organs exposed. The difficulty of the fight comes from trying [[AttackItsWeakPoint hit his only weak point]], his exposed heart and then his horns, while avoiding his extendable claws and fiery breath, which he spams almost nonstop.
* WingsDoNothing: The Birdmen bosses have ''tiny'', pathethic-looking wings that allows them to float a little, but you can still knock them down by jumping combined with punching and kicking. Their flight barely gives them an advantage over you during battle.
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