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''Tearaway'' is a UsefulNotes/PlaystationVita 3D PuzzlePlatformer by Creator/MediaMolecule featuring a papercraft artstyle and gameplay elements influenced by the front and rear touch screen (such as trampoline pads that bounce the character when they are tapped on the rear touch screen, or even [[BreakingTheFourthWall let the player tear up the floor and appear to stick their finger into the game world]]).

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''Tearaway'' is a UsefulNotes/PlaystationVita Platform/PlaystationVita 3D PuzzlePlatformer by Creator/MediaMolecule featuring a papercraft artstyle and gameplay elements influenced by the front and rear touch screen (such as trampoline pads that bounce the character when they are tapped on the rear touch screen, or even [[BreakingTheFourthWall let the player tear up the floor and appear to stick their finger into the game world]]).



An UpdatedRerelease, ''Tearaway Unfolded'' was released on September 8, 2015 for the UsefulNotes/{{PlayStation 4}}.

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An UpdatedRerelease, ''Tearaway Unfolded'' was released on September 8, 2015 for the UsefulNotes/{{PlayStation 4}}.
Platform/PlayStation4.
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Trope was cut/disambiguated due to cleanup


* GainaxEnding: [[spoiler:The package contains a pop-up picture book of all of the Messenger's adventures. The [[AnAesop Aesop]] as stated by the narrators is that you, the player, should imagine and create your own stories rather than simply enjoying stories created by other people. Atoi/Iota also [[BreakingTheFourthWall asks you to make them in real life]], unlocking their papercraft plans for you to print.]]

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* GainaxEnding: [[spoiler:The package contains a pop-up picture book of all of the Messenger's adventures. The [[AnAesop Aesop]] moral as stated by the narrators is that you, the player, should imagine and create your own stories rather than simply enjoying stories created by other people. Atoi/Iota also [[BreakingTheFourthWall asks you to make them in real life]], unlocking their papercraft plans for you to print.]]
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Per TRS, Feelies is now Trivia.


* {{Feelies}}: In a sense. You unlock printable paper folding projects so you can make your own "collectibles".

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Make Me Wanna Shout has been disambiguated. Replacing and adding Super Scream. I hope this trope makes sense.


* MakeMeWannaShout: An ability has the player yelling into the Vita, which makes your character let out a yell that knocks back foes and straightens the folded paper for certain puzzles.


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* SuperScream: An ability has the player yelling into the Vita, which makes your character let out a yell that knocks back foes and straightens the folded paper for certain puzzles.
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* GainaxEnding: [[spoiler:The package contains a pop-up picture book of all of the Messenger's adventures. The [[AnAesop Aesop]] as stated by the narrators is that you, the player, should imagine and create your own stories rather than simply enjoying stories created by other people.]]

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* GainaxEnding: [[spoiler:The package contains a pop-up picture book of all of the Messenger's adventures. The [[AnAesop Aesop]] as stated by the narrators is that you, the player, should imagine and create your own stories rather than simply enjoying stories created by other people. Atoi/Iota also [[BreakingTheFourthWall asks you to make them in real life]], unlocking their papercraft plans for you to print.]]
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* HundredPercentCompletion: The game keeps track of absolutely everything for its completion percentage. To get 100%, you have to complete all main stages, do all the side-quests, escort every Misplaced Gopher, and collect all Presents, Papercraft, and, most importantly, ''every single scrap of confetti'' and ''every single enemy'' in a level.
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* AwesomeButTemporary: The Messenger at one point is given the Weaponized Squeezebox, an accordion powered by The You's Changing Winds that can power wind turbines and be used to suck up enemies and send them flying. You get to use the Squeezebox for one level before falling into some caverns and losing it in a river.
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* AbnormalAmmo: You can throw, among other things, gophers, squirrels, giant acorns, giant apples, and rocks at enemies.
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* AstralFinale: [[spoiler:The second to final level, The Tear, starts with the Messenger progressing through a canyon in the desert until the platforms gradually shift into metallic sheets of paper and rotating asteroids and planets. A squirrel even arrives by meteor and asks The You to design some stars for the galaxy.]]

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* AstralFinale: [[spoiler:The second to final level, The Tear, starts with the Messenger progressing through a canyon in the desert until the platforms gradually shift into metallic sheets of paper and paper, rotating asteroids asteroids, and planets.planets before finally accumulating into the Messenger rolling through space and into the hole in the sky. A squirrel even arrives by meteor and asks The You to design some stars for the galaxy.]]

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* ShiftingSandLand: [[ExactlyWhatItSaysOnTheTin The Desert]], a long, sandy level with a few waterfalls and even some pigs to ride through the immense dunes at the beginning.



* ShiftingSandLand: [[ExactlyWhatItSaysOnTheTin The Desert]], a long, sandy level with a few waterfalls and even some pigs to ride through the immense dunes at the beginning.



* VideoGameCrueltyPotential: Any small animal like the gophers and the squirrels can be picked up and thrown. Not only is nothing stopping you from throwing them in a bottomless pit, but you actually receive a trophy in both versions of the game if you throw a gopher at one of the scraps.



* VideoGameCrueltyPotential: Any small animal like the gophers and the squirrels can be picked up and thrown. Not only is nothing stopping you from throwing them in a bottomless pit, but you actually receive a trophy in both versions of the game if you throw a gopher at one of the scraps.
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* AstralFinale: [[spoiler:The second to final level, The Tear, starts with the Messenger progressing through a canyon in the desert until the platforms gradually shift into metallic sheets of paper and rotating asteroids and planets. A squirrel even arrives by meteor and asks The You to design some stars for the galaxy.]]


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* SuperDrowningSkills: The Messenger dies instantly if they touch any body of water including waves or waterfalls, even if the bodies of water in the papercraft world are just aggressively waving pieces of paper.
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* VideoGameCrueltyPotential: Any small animal like the gophers and the squirrels can be picked up and thrown. Not only is nothing stopping you from throwing them in a bottomless pit, but you actually receive a trophy in both versions of the game if you throw a gopher at one of the scraps.


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* VirtualPaperDoll: Perhaps [[ShapedLikeItself literally]] in this case, but the Messenger can be customized at any point during the adventure and the player can do things like swap out facial features, change clothing colors, and place stickers on their clothes and backpack.
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* SpeakingSimlish: The only characters in this game that speak in full, comprehensible English are the two Narrators and [[spoiler:Iota/Atoi reading their message to The You at the end of the game]]. Everyone else speaks in rodent squeaks, grunts, or fish gurgles.

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* ConsoleCameo: The Vita in the original version of the game and the Dualshock 4 Wireless Controller in the remake appear in many crucial moments like the loading screen and [[spoiler:in the scraps' Lair, where you see that they're building their own "button box" to steal control from the player]]. In addition, the scientists of Coggage Cove are researching button technology, which means there are the trademark Playstation buttons littered all over the place.



* FollowTheMoney: Floating balls of confetti populate the world and most of them are arranged in a way that helpfully lead the player to hidden presents and paths. After you collect them, they're replaced by transparent balls of light in future playthroughs. Collecting them all is one of the things necessary for 100%.



* HopeSpot: [[spoiler:Your Messenger tends to reach various objects that can help them deliver their message. [[spoiler:At this point, expect one or both of the {{Unreliable Narrator}}s give the messenger a DiabolusExMachina.]]

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* HopeSpot: [[spoiler:Your Your Messenger tends to reach various objects that can help them deliver their message. [[spoiler:At this point, expect one or both of the {{Unreliable Narrator}}s give the messenger a DiabolusExMachina.]]
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Capitalization was fixed from VideoGame.Tear Away to Video Game.Tearaway. Null edit to update page.
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Ghost wick was fixed on Video Game.Tearaway.

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