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''Team Fortress Classic'' is a 1999 multiplayer FirstPersonShooter by Creator/ValveSoftware. It's an official port of the original ''VideoGame/{{Quake}}'' mod, released to ease the wait between it and ''VideoGame/TeamFortress2'', its soon-to-be-released sequel (which, considering [[Memes/ValveSoftware Valve Time]], [[ScheduleSlip naturally was released eight years later]]), and was often packaged with ''VideoGame/HalfLife1'', which it is a modification of. It was also free on the disc for anyone who owned the original WON version of ''Half-Life.''

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''Team Fortress Classic'' is a 1999 multiplayer FirstPersonShooter by Creator/ValveSoftware. It's an official official, improved port of the original [[VideoGame/TeamFortress1 Team Fortress]], a ''VideoGame/{{Quake}}'' mod, released to ease the wait between it and ''VideoGame/TeamFortress2'', its soon-to-be-released sequel (which, considering [[Memes/ValveSoftware Valve Time]], [[ScheduleSlip naturally was released eight years later]]), and was often packaged with ''VideoGame/HalfLife1'', which it is a modification of. It was also free on the disc for anyone who owned the original WON version of ''Half-Life.''
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* AscendedGlitch: Players love to Bunnyhop, strafe jump, and RocketJump, all of which were regarded to be glitches in the [[VideoGame/Team Fortress1 original Team Fortress]] and its parent game, VideoGame/{{Quake I}}.

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* AscendedGlitch: Players love to Bunnyhop, strafe jump, and RocketJump, all of which were regarded to be glitches in the [[VideoGame/Team Fortress1 [[VideoGame/TeamFortress1 original Team Fortress]] and its parent game, VideoGame/{{Quake I}}.
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* AscendedGlitch: Players love to Bunnyhop, strafe jump, and RocketJump, all of which were regarded to be glitches in the original Team Fortress and its parent game, VideoGame/{{Quake I}}.
** The spy class originated from a glitch in the original Team Fortress that had players sometimes spawn with the wrong team colors.
* AwesomeButImpractical: The spy's tranquilizer gun makes backstabbing players much, much easier, but the dart is so slow, most spies don't use it much, as it automatically removes your disguise.

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* AscendedGlitch: Players love to Bunnyhop, strafe jump, and RocketJump, all of which were regarded to be glitches in the [[VideoGame/Team Fortress1 original Team Fortress Fortress]] and its parent game, VideoGame/{{Quake I}}.
** The spy Spy class originated from a glitch in the original Team Fortress that had players sometimes spawn with the wrong team colors.
* AwesomeButImpractical: The spy's Spy's tranquilizer gun makes backstabbing players much, much easier, but the dart is so slow, slow and it takes so long to fire that most spies Spies don't use it much, as it automatically removes your disguise.



* BeatingADeadPlayer: Subverted because [[ParanoiaFuel it's a Spy feigning death.]]

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* BeatingADeadPlayer: Subverted because [[ParanoiaFuel [[PlayingPossum it's a Spy feigning death.]]



* {{BFG}}: HW's Assault Cannon, the Medic's Super Nailgun, and the Soldier's Rocket Launcher and Pyro's Napalm Cannon.

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* {{BFG}}: HW's The Heavy's Assault Cannon, the Medic's Super Nailgun, and the Soldier's Rocket Launcher Launcher, and the Pyro's Napalm Cannon.



** Managing to kill someone with a Nailgun.
** The tranquilizer gun is one of the weakest guns in the game. Managing to kill someone with it would end with the player never living it down for the rest of the match.

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** Managing to kill someone with the Nailgun. Doing it with the Super Nailgun is a Nailgun.
bit easier, but still quite difficult.
** The tranquilizer gun Tranquilizer Gun is one of the weakest guns in the game. Managing to kill someone with it would end with the player never living it down for the rest of the match.



* ElectroMagneticPulse: The secondary grenades of the engineer, which can set a detpack's timer to one, destroy a player's ammo (which can range from doing minor damage to a [[OneHitKill one-hit kill]] depending on the class), and can easily obliterate an enemy engineer's buildings.

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* ElectroMagneticPulse: The secondary grenades of the engineer, Engineer, which can set a detpack's timer to one, destroy a player's ammo (which can range from doing minor damage to a [[OneHitKill one-hit kill]] depending on the class), and can easily obliterate an enemy engineer's buildings.
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No spoilers up there.


It was later inducted into the canon of ''VideoGame/TeamFortress2'', placing the Classic teams between ''[=TF2=]''[='=]s teams and the original 1850's teams, as Mann. Co's 1930s paramilitary fighting force. The BLU mercs in particular go on to [[spoiler: fight the [=TF2=] mercs]] in the webcomic as well.

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It was later inducted into the canon of ''VideoGame/TeamFortress2'', placing the Classic teams between ''[=TF2=]''[='=]s teams and the original 1850's teams, as Mann. Co's 1930s paramilitary fighting force. The BLU mercs in particular go on to [[spoiler: fight the [=TF2=] mercs]] in the webcomic as well.
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Quality upgrade.


[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/256px-Team_Fortress_Classic_box_9850.jpg]]


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[[quoteright:256:https://static.[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/256px-Team_Fortress_Classic_box_9850.jpg]]

org/pmwiki/pub/images/tfc_boxart.png]]
Tabs MOD

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* MoreDakka: The Heavy's minigun of course. Also, the Medic's Super Nailgun, which is basically a Tommy Gun with BottomlessMagazines. [[CaptainObvious That shoots nails.]]

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* MoreDakka: The Heavy's minigun of course. Also, the Medic's Super Nailgun, which is basically a Tommy Gun with BottomlessMagazines. [[CaptainObvious That shoots nails.]]
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''Team Fortress Classic'' is a 1999 multiplayer FirstPersonShooter by Creator/ValveSoftware. It's an official port of the original ''VideoGame/{{Quake}}'' mod, released to ease the wait between it and ''VideoGame/TeamFortress2'', its soon-to-be-released sequel (which, considering [[Memes/ValveSoftware Valve Time]], [[ScheduleSlip naturally was released eight years later]]), and was often packaged with ''VideoGame/HalfLife1''. It was also free on the disc for anyone who owned the original WON version of ''Half-Life.''

to:

''Team Fortress Classic'' is a 1999 multiplayer FirstPersonShooter by Creator/ValveSoftware. It's an official port of the original ''VideoGame/{{Quake}}'' mod, released to ease the wait between it and ''VideoGame/TeamFortress2'', its soon-to-be-released sequel (which, considering [[Memes/ValveSoftware Valve Time]], [[ScheduleSlip naturally was released eight years later]]), and was often packaged with ''VideoGame/HalfLife1''.''VideoGame/HalfLife1'', which it is a modification of. It was also free on the disc for anyone who owned the original WON version of ''Half-Life.''
Is there an issue? Send a MessageReason:
None


''Team Fortress Classic'' is a 1999 multiplayer FirstPersonShooter by Creator/ValveSoftware. It's an official port of the original ''VideoGame/{{Quake}}'' mod, released to ease the wait between it and ''VideoGame/TeamFortress2'', its soon-to-be-released sequel (which, considering [[Memes/ValveSoftware Valve Time]], [[ScheduleSlip naturally was released eight years later]]), and was often packaged with ''VideoGame/HalfLife1''.

Unlike its cartoonier sequel, ''Team Fortress Classic'' had no backstory at all. Two teams, Red and Blue, either try to steal each others' flags, assassinate a scared-looking fellow, or impede their progress through a desert or Italian town. No corporation civil wars, no MultinationalTeam [[RagtagBunchOfMisfits of misfits]] ... just nails and bullets and grenades.

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''Team Fortress Classic'' is a 1999 multiplayer FirstPersonShooter by Creator/ValveSoftware. It's an official port of the original ''VideoGame/{{Quake}}'' mod, released to ease the wait between it and ''VideoGame/TeamFortress2'', its soon-to-be-released sequel (which, considering [[Memes/ValveSoftware Valve Time]], [[ScheduleSlip naturally was released eight years later]]), and was often packaged with ''VideoGame/HalfLife1''.

''VideoGame/HalfLife1''. It was also free on the disc for anyone who owned the original WON version of ''Half-Life.''

Unlike its cartoonier sequel, ''Team Fortress Classic'' cribbed the bulk of its visuals directly from ''Half-Life'', and had no backstory at all. Two teams, Red and Blue, either try to steal each others' flags, assassinate a scared-looking fellow, or impede their progress through a desert or Italian town. No corporation civil wars, no MultinationalTeam [[RagtagBunchOfMisfits of misfits]] ... just nails and bullets and grenades.

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* BulletproofVest: In the final version of the game, all of the classes wear thick, black, ballistic vests, with the exception of the [[JokeCharacter Civilian]] and the [[FragileSpeedster Scout.]]



* ShotgunsAreJustBetter: The Super Shotgun sure as hell is. It makes a very good sidearm for the Soldier, Heavy, and Spy due to its [[JackOfAllStats decent accuracy, good damage, average capacity, and for having plentiful ammo.]]
** The single-barrel shotgun on the other hand, has very little damage output and is pretty much next to useless on every class except for scouts.

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* ShotgunsAreJustBetter: The Super Shotgun sure as hell is. It makes a very good sidearm for the Soldier, Heavy, and Spy due to its [[JackOfAllStats decent accuracy, good damage, average capacity, and for having plentiful ammo.]]
** The single-barrel shotgun on the other hand, has very little damage output and is pretty much next to useless on every class except for scouts.Scouts.
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* NewWorkRecycledGraphics: The engine and mechanics, plus the majority of the sounds, weapon models, animations, objects, and textures, are taken directly from ''VideoGame/HalfLife1''.[[note]]Even "new" weapons like the tranquilizer gun, knife, and single shotgun use the appearances and animations of slightly retextured or cut ''Half-Life'' weapons.[[/note]] The Engineer, Spy, and Demoman classes have the most additions in terms of added equipment and mechanics.
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* CrossDressingVoices: On accident. Valve later retconned TFC Pyro into a woman, despite her using the same male voicelines as the other characters.
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* CrossDressingVoices: On accident. Valve later retconned TFC Pyro into a woman, despite her using the same male voicelines as the other characters.
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Unlike its cartoonier sequel, ''Team Fortress Classic'' had no backstory at all. Two teams, Red and Blue, either try to steal each others' flags, assassinate a scared-looking fellow, or impede their progress through a desert or Italian town. No corporation civil wars, no MultinationalTeam [[RagtagBunchOfMisfits of misfits]] ... just nails and grenades.

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Unlike its cartoonier sequel, ''Team Fortress Classic'' had no backstory at all. Two teams, Red and Blue, either try to steal each others' flags, assassinate a scared-looking fellow, or impede their progress through a desert or Italian town. No corporation civil wars, no MultinationalTeam [[RagtagBunchOfMisfits of misfits]] ... just nails and bullets and grenades.
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* IdleAnimation: The player’s hands will fiddle with the Incendiary Cannon, Flamethrower, or Medkit if held for too long (coincidentally these are also the only three held weapons with damage-over-time)
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''Team Fortress Classic'' is a 1999 multiplayer HeroShooter by Creator/ValveSoftware. It's an official port of the original ''VideoGame/{{Quake}}'' mod, released to ease the wait between it and ''VideoGame/TeamFortress2'', its soon-to-be-released sequel (which, considering [[Memes/ValveSoftware Valve Time]], [[ScheduleSlip naturally was released eight years later]]), and was often packaged with ''VideoGame/HalfLife1''.

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''Team Fortress Classic'' is a 1999 multiplayer HeroShooter FirstPersonShooter by Creator/ValveSoftware. It's an official port of the original ''VideoGame/{{Quake}}'' mod, released to ease the wait between it and ''VideoGame/TeamFortress2'', its soon-to-be-released sequel (which, considering [[Memes/ValveSoftware Valve Time]], [[ScheduleSlip naturally was released eight years later]]), and was often packaged with ''VideoGame/HalfLife1''.
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* AnachronismStew: A given due to the fact that neither the base game itself nor any add-on made for it were made with the idea that it took place in the 1930s

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* AnachronismStew: A given due to the fact that neither the base game itself nor any add-on made for it were made with the idea that it took place in the 1930s1930s.
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* DeathIsNotPermanent: Unlike in VideoGame/{{Counter-Strike}}, you respawn immediately after you die.

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* DeathIsNotPermanent: Unlike in VideoGame/{{Counter-Strike}}, ''VideoGame/CounterStrike'', you respawn immediately after you die.
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* OffModel: The HEV Suit arms don't fit any of the class models, and the first-person weapon models have many inconsistencies with the third-person ones
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**The single-barrel shotgun on the other hand, has very little damage output and is pretty much next to useless on every class except for scouts.
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* AnachronismStew: A given due to the fact that neither the base game itself nor any add-on made for it were made with the idea that it took place in the 1930s
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Medic's infection ability is really good for spy checking.

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** The Medic is especially useful for this when friendly fire is on: all he has to do is try to heal his teammates. If one of them becomes infected, start shooting.[[note]]And if he keeps trying to run away from healing, shoot him anyway.[[/note]] The result is the same, but without damaging teammates.
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* GameplayAndStorySegregation: The Pyro is canonically [[TheSmurfettePrinciple female]], but due to that being established years after the game's release, her in-game voice is the same masculine voice the other classes have.
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* AbandonedLaboratory: Due to it being a mod of ''VideoGame/HalfLife1'', most maps like destroy_1 and Shutdown look as inhabited as Black Mesa.

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* AbandonedLaboratory: Due to it being a mod of ''VideoGame/HalfLife1'', most maps like destroy_1 and Shutdown look as inhabited as the Black Mesa.Mesa complex.



* UsefulNotes/AmericanAccents - Every class uses the same lines spoken with a slight New York dialect.
* AnnouncerChatter - an extremely common server-side mod will make the game announce a "KILLING SPREE!!!", a "M-m-m-m-monster kill!!!", a "Headshot!", or a "HUMILIATION!!!" (knife, crowbar, med-kit, or wrench kill), taken from Quake and Unreal Tournament.
* AscendedGlitch: Players love to Bunnyhop, strafe jump, and RocketJump, all of which are glitches in the original Team Fortress and its parent game, VideoGame/{{Quake I}}.
** The spy class originated from a glitch in the original Team Fortress that had players with the wrong team colors.

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* UsefulNotes/AmericanAccents - UsefulNotes/AmericanAccents: Every class uses the same lines spoken with a slight New York dialect.
* AnnouncerChatter - an extremely AnnouncerChatter: A formerly common server-side mod will would make the game announce a "KILLING SPREE!!!", a "M-m-m-m-monster kill!!!", a "Headshot!", or a "HUMILIATION!!!" (knife, crowbar, med-kit, or wrench kill), taken from Quake and Unreal Tournament.
* AscendedGlitch: Players love to Bunnyhop, strafe jump, and RocketJump, all of which are were regarded to be glitches in the original Team Fortress and its parent game, VideoGame/{{Quake I}}.
** The spy class originated from a glitch in the original Team Fortress that had players sometimes spawn with the wrong team colors.



* {{BFG}}: HW's Minigun, the Medic's Super Nailgun, and the Soldier's Rocket Launcher and Pyro's Napalm Cannon.
* BlownAcrossTheRoom: Can be use full for teammates if asked to be blown across the map by your weapons.
* BoomHeadshot: The original Team Fortress is the UrExample for [[FirstPersonShooter FPSs]] and used here as well.

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* {{BFG}}: HW's Minigun, Assault Cannon, the Medic's Super Nailgun, and the Soldier's Rocket Launcher and Pyro's Napalm Cannon.
* BlownAcrossTheRoom: Can be use full useful for teammates if asked to be blown across the map by your weapons.
* BoomHeadshot: The original Team Fortress is was the UrExample for [[FirstPersonShooter FPSs]] and used it is implemented here as well.



* CherryTapping: On some servers, killing someone with a melee weapon will play the VideoGame/{{Quake III Arena}} humiliation sound clip.

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* CherryTapping: On some servers, killing someone with a melee weapon will would play the VideoGame/{{Quake III Arena}} humiliation sound clip.



** The tranquilizer gun is one of the weakest guns in the game. Managing to kill someone with it will always ends with the player never living it down for the rest of the match.

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** The tranquilizer gun is one of the weakest guns in the game. Managing to kill someone with it will always ends would end with the player never living it down for the rest of the match.



* ConstructAdditionalPylons: The more Dispensers around Engineers the faster they get metal to build with.
* CrowbarCombatant: Default melee weapon unless the class gets something more specialized. No actual justification why a bunch of highly specialized mercenaries all use a crowbar for their melee weapon of choice.

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* ConstructAdditionalPylons: The more Dispensers around Engineers Engineers, the faster they get metal to build with.
* CrowbarCombatant: Default The default melee weapon unless the class gets something more specialized. No actual justification for why a bunch of highly specialized mercenaries all use a crowbar for their melee weapon of choice.



* DeathIsNotPermanent: Unlike VideoGame/{{Counter-Strike}}, you respawn immediately after you die.

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* DeathIsNotPermanent: Unlike in VideoGame/{{Counter-Strike}}, you respawn immediately after you die.



** A spy's gas grenade can make you see and hear things that aren't there such as grenades or bullet marks on the walls.

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** A spy's gas grenade can make you see and hear things that aren't there there, such as grenades or bullet marks on the walls.



* MistakenForSpies: Even more than in [=TF2=] because the spy's disguise looks the same for all teams.

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* MistakenForSpies: Even more so than in [=TF2=] because the spy's disguise looks appears the same for all teams.



* RangedEmergencyWeapon: The Engineer's railgun. Terrible damage output and rate of fire, but it has a unique ammo supply. There's also the Sniper's secondary fire, which uses up precious sniper ammo and is only meant to damage an ambusher while getting away.

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* RangedEmergencyWeapon: The Engineer's railgun. Terrible damage output and rate of fire, but it has a unique ammo supply.supply and extreme accuracy. There's also the Sniper's secondary fire, which uses up precious sniper ammo and is only meant to damage an ambusher while getting away.



* RealIsBrown: Played Straight in the original Quake Mod, subverted here.

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* RealIsBrown: Played Straight in the original Quake Mod, but subverted here.



* SamusIsAGirl: In the ''Webcomic/TeamFortress2'' canon, TFC's Pyro is a middle-aged lady named Beatrice.

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* SamusIsAGirl: In the ''Webcomic/TeamFortress2'' canon, TFC's the Classic Pyro is a middle-aged lady named Beatrice.



** Rock 2's shower and nerve gas is a shout out to the [[Film/TheRock The Rock]].

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** Rock 2's shower and nerve gas is are a shout out to the [[Film/TheRock The Rock]].
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* AwesomeButImpractical: The spy's tranqulizer gun makes backstabbing players much, much easier, but the dart is so slow, most spies don't use it much, as it automatically removes your disguise.

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* AwesomeButImpractical: The spy's tranqulizer tranquilizer gun makes backstabbing players much, much easier, but the dart is so slow, most spies don't use it much, as it automatically removes your disguise.
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* VideoGameFlamethrowersSuck: The Pyro is infamously underpowered. [[SamusIsAGirl Her]]) flamethrower deals average damage with horrible reach, and the lingering flames deal a whopping eight damage; most classes have 100 health. The Incendiary Cannon is like the Soldier's Rocket Launcher, but about 40% weaker. She's got average armor, decent speed, but most damningly doesn't have the Double Shotgun that so many other middle-of-the-road classes can fall back on.

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* VideoGameFlamethrowersSuck: The Pyro is infamously underpowered. [[SamusIsAGirl Her]]) Her]] flamethrower deals average damage with horrible reach, and the lingering flames deal a whopping eight damage; most classes have 100 health. The Incendiary Cannon is like the Soldier's Rocket Launcher, but about 40% weaker. She's got average armor, decent speed, but most damningly doesn't have the Double Shotgun that so many other middle-of-the-road classes can fall back on.
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* KillItWithFire: The Pyro, who has a bit more fire to play with compared to his Team Fortress 2 counterpart. The flamethrower behaves differently than ''VideoGame/TeamFortress2'' flamethrowers, as the fire blast doesn't "turn" as fast, and is [[VideoGameFlamethrowersSuck pathetically weak]]. The Napalm Cannon is an [=AoE=]-based Flare Gun/Rocket Launcher combo that has more ammo than the rocket launcher or the flare gun, but its projectiles and reload time are far slower.

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* KillItWithFire: The Pyro, who has a bit more fire to play with compared to his her Team Fortress 2 counterpart. The flamethrower behaves differently than ''VideoGame/TeamFortress2'' flamethrowers, as the fire blast doesn't "turn" as fast, and is [[VideoGameFlamethrowersSuck pathetically weak]]. The Napalm Cannon is an [=AoE=]-based Flare Gun/Rocket Launcher combo that has more ammo than the rocket launcher or the flare gun, but its projectiles and reload time are far slower.



* VideoGameFlamethrowersSuck: The Pyro is infamously underpowered. His (or rather, [[SamusIsAGirl her]]) flamethrower deals average damage with horrible reach, and the lingering flames deal a whopping eight damage; most classes have 100 health. The Incendiary Cannon is like the Soldier's Rocket Launcher, but about 40% weaker. She's got average armor, decent speed, but most damningly doesn't have the Double Shotgun that so many other middle-of-the-road classes can fall back on.

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* VideoGameFlamethrowersSuck: The Pyro is infamously underpowered. His (or rather, [[SamusIsAGirl her]]) Her]]) flamethrower deals average damage with horrible reach, and the lingering flames deal a whopping eight damage; most classes have 100 health. The Incendiary Cannon is like the Soldier's Rocket Launcher, but about 40% weaker. She's got average armor, decent speed, but most damningly doesn't have the Double Shotgun that so many other middle-of-the-road classes can fall back on.
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* {{Homage}}: The very popular level "Rock2" was based on the movie ''Film/TheRock''. The bases were prisons, and capturing the "flag" involved taking the gas to a dispersal room and setting it off (then frantically running to a safe room before poison gas killed everyone on the map.

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* {{Homage}}: The very popular level "Rock2" [="Rock2"=] was based on the movie ''Film/TheRock''. The bases were prisons, and capturing the "flag" involved taking the gas to a dispersal room and setting it off (then frantically running to a safe room before poison gas killed everyone on the map.
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* AbsurdlySpaciousSewer: Rock2's underground's passage counts as this.
* AdjustableCensorship: As with other GoldSRC games, there was an option to change the blood into sweat and remove gibbing and death animations.

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* AbsurdlySpaciousSewer: Rock2's [=Rock2's=] underground's passage counts as this.
* AdjustableCensorship: As with other GoldSRC [=GoldSRC=] games, there was an option to change the blood into sweat and remove gibbing and death animations.
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* SuspiciouslyCrackedWall: An easy sign of where to place a detpack for a new entrance.
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** Rock2's shower and nerve gas is a shout out to the [[Film/TheRock The Rock]].

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** Rock2's Rock 2's shower and nerve gas is a shout out to the [[Film/TheRock The Rock]].

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