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[-[[caption-width-right:344:Sure it isn't as [[LighterandSofter cartoony as]] [[TeamFortress2 it's sequel]], but its just as awesome.]]-]


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[-[[caption-width-right:344:Sure it isn't as [[LighterandSofter [[DensierandWackier cartoony as]] [[TeamFortress2 it's sequel]], but its just as awesome.]]-]




* FragileSpeedster: The Scout. Compared to his [[VideoGame/TeamFortress2 bat-swingin' Bostonian]] [[VideoGame/TeamFortress2 brother]], his nailgun is super-accurate, but weak, and the projectiles take time to hit their target (the target can even ''{{Dodge The Bullet}}s''), and his single barrel shotgun makes the scattergun look like a [[UnrealTournament Redeemer]]. Instead, he's much faster (even more so than aforementioned brother) and can use concussion grenades to hop like a flea all over the place. Oh, and leave caltrops to slow down the movement of pursuing enemies.

to:

* FragileSpeedster: The Scout. Compared to his [[VideoGame/TeamFortress2 bat-swingin' Bostonian]] [[VideoGame/TeamFortress2 brother]], his nailgun is super-accurate, but weak, and the projectiles take time to hit their target (the target can even ''{{Dodge The Bullet}}s''), and his single barrel shotgun makes the scattergun look like a [[UnrealTournament Redeemer]]. Instead, he's much faster (even more so than aforementioned brother) and can use concussion grenades to hop like a flea all over the place. Oh, and leave caltrops to slow down the movement of pursuing enemies.
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* AbandonedLaboratory: Due to it being a mod of ''HalfLife'' , most maps like destroy_1 and Shutdown look as inhabited as Black Mesa.
* AscendedGlitch: Players love to Bunnyhop, strafe jump, and ''RocketJump'' , all glitches in the original Team Fortress and it's parent game ''VideoGame/{{Quake}}''

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* AbandonedLaboratory: Due to it being a mod of ''HalfLife'' VideoGame/{{Half-Life 1}} , most maps like destroy_1 and Shutdown look as inhabited as Black Mesa.
* AscendedGlitch: Players love to Bunnyhop, strafe jump, and ''RocketJump'' RocketJump , all glitches in the original Team Fortress and it's parent game ''VideoGame/{{Quake}}''VideoGame/{{Quake}}
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* AbandonedLaboratory: Due to it being a mod of [[Half-Life 1]] , most maps like destroy_1 and Shutdown look as inhabited as Black Mesa.
* AscendedGlitch: Players love to Bunnyhop, strafe jump, and [[RocketJump]] , all glitches in the original Team Fortress and it's parent game [[Quake I]]

to:

* AbandonedLaboratory: Due to it being a mod of [[Half-Life 1]] ''HalfLife'' , most maps like destroy_1 and Shutdown look as inhabited as Black Mesa.
* AscendedGlitch: Players love to Bunnyhop, strafe jump, and [[RocketJump]] ''RocketJump'' , all glitches in the original Team Fortress and it's parent game [[Quake I]]''VideoGame/{{Quake}}''

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* AbandonedLaboratory: Due to it being a mod of [[Half-Life1]] , most maps like destroy_1 and Shutdown look as inhabited as Black Mesa.

to:

* AbandonedLaboratory: Due to it being a mod of [[Half-Life1]] [[Half-Life 1]] , most maps like destroy_1 and Shutdown look as inhabited as Black Mesa.Mesa.
* AscendedGlitch: Players love to Bunnyhop, strafe jump, and [[RocketJump]] , all glitches in the original Team Fortress and it's parent game [[Quake I]]
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* AbandonedLaboratory: Due to it being a mod of [[[Half-Life1]] , most maps like destroy_1 and Shutdown look as inhabited as Black Mesa.

to:

* AbandonedLaboratory: Due to it being a mod of [[[Half-Life1]] [[Half-Life1]] , most maps like destroy_1 and Shutdown look as inhabited as Black Mesa.
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* AbandonedLaboratory: Due to it being a mod of [[[HalfLife]] , most maps like destroy_1 and Shutdown look as inhabited as Black Mesa.

to:

* AbandonedLaboratory: Due to it being a mod of [[[HalfLife]] [[[Half-Life1]] , most maps like destroy_1 and Shutdown look as inhabited as Black Mesa.
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* AbandonedLaboratory: Due to it being a mod of [[[HalfLife]] , most maps like destroy_1 and Shutdown look as inhabited as Black Mesa.

Changed: 1

Removed: 45

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[[quoteright:220:http://static.tvtropes.org/pmwiki/pub/images/220pxTeam_Fortress_Classic_original_models_9690.jpg]]
[[caption-width-right:220:some caption text]]

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[[quoteright:220:http://static.tvtropes.org/pmwiki/pub/images/220pxTeam_Fortress_Classic_original_models_9690.jpg]]
[[caption-width-right:220:some caption text]]
org/pmwiki/pub/images/220px-Team_Fortress_Classic_original_models_9690.jpg]]

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[[quoteright:344:http://static.tvtropes.org/pmwiki/pub/images/Team_Fortress_Classic_box.jpg]]

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[[quoteright:344:http://static.[[quoteright:220:http://static.tvtropes.org/pmwiki/pub/images/Team_Fortress_Classic_box.jpg]]org/pmwiki/pub/images/220pxTeam_Fortress_Classic_original_models_9690.jpg]]
[[caption-width-right:220:some caption text]]
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[-[[caption-width-right:344:Sure it isn't as [[LighterandSofter cartoony as it's sequel]], [but its just as awesome].]]-]


to:

[-[[caption-width-right:344:Sure it isn't as [[LighterandSofter cartoony as as]] [[TeamFortress2 it's sequel]], [but but its just as awesome].awesome.]]-]

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[-[[caption-width-right:344:Sure it isn't as [[Lighter and Softer cartoony as it's sequel]], but its just as awesome.]]-]


to:

[-[[caption-width-right:344:Sure it isn't as [[Lighter and Softer [[LighterandSofter cartoony as it's sequel]], but [but its just as awesome.awesome].]]-]

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[[quoteright:57:http://en.wikipedia.org/wiki/File:Team_Fortress_Classic_box.jpg]]

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[[quoteright:57:http://en.wikipedia.org/wiki/File:Team_Fortress_Classic_box.jpg]][[quoteright:344:http://static.tvtropes.org/pmwiki/pub/images/Team_Fortress_Classic_box.jpg]]
[-[[caption-width-right:344:Sure it isn't as [[Lighter and Softer cartoony as it's sequel]], but its just as awesome.]]-]

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[[quoteright:57:http://en.wikipedia.org/wiki/File:Team_Fortress_Classic_box.jpg]]
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* CombatMedic: Far more so than his ''VideoGame/TeamFortress2'' incarnation. The Medic, while not able to heal from a distance, had a shotgun, a {{BFG}} Nailgun far superior to its normal counterpart, mobility comparable to that of the Scout's (including the ability to [[RocketJump conc-jump]]), ''and worst of all,'' the ability to hit enemies with an infection attack. It's like being on fire, except there's higher DPS, it spreads to your teammates, and it can never, ''ever'' be put out, except by an allied Medic. (Or death.) There was even a popular binded message for this: "Infected? Go to Resupply and tell your friends!".

to:

* CombatMedic: Far more so than his ''VideoGame/TeamFortress2'' incarnation. [[VideoGame/TeamFortress2 distant German cousin]]. The Medic, while not able to heal from a distance, had a shotgun, a {{BFG}} Nailgun far far, ''far'' superior to its normal counterpart, mobility comparable to that of the Scout's (including the ability to [[RocketJump conc-jump]]), ''and worst of all,'' the ability to hit enemies with an infection attack. It's like being on fire, except there's higher DPS, it spreads to your teammates, and it can never, ''ever'' be put out, except by an allied Medic. (Or death.) There was even a popular binded message for this: "Infected? Go to Resupply and tell your friends!".



* FragileSpeedster: The Scout. Compared to his [[VideoGame/TeamFortress2 bat-swingin' Bronx]][[hottip:*: He's from Boston, ''thank you very much'']] [[VideoGame/TeamFortress2 brother]], his nailgun is super-accurate, but weak, and the projectiles take time to hit their target (the target can even ''{{Dodge The Bullet}}s''). Instead, he's much faster and can use concussion grenades to hop like a flea all over the place. Oh, and leave caltrops to slow down the movement of pursuing enemies.

to:

* FragileSpeedster: The Scout. Compared to his [[VideoGame/TeamFortress2 bat-swingin' Bronx]][[hottip:*: He's from Boston, ''thank you very much'']] Bostonian]] [[VideoGame/TeamFortress2 brother]], his nailgun is super-accurate, but weak, and the projectiles take time to hit their target (the target can even ''{{Dodge The Bullet}}s''). Bullet}}s''), and his single barrel shotgun makes the scattergun look like a [[UnrealTournament Redeemer]]. Instead, he's much faster (even more so than aforementioned brother) and can use concussion grenades to hop like a flea all over the place. Oh, and leave caltrops to slow down the movement of pursuing enemies.
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Not heavily. It\'s a reference, but nothing really from the movie.


* {{Homage}}: The very popular level "Rock2" was heavily based on the movie ''TheRock''. The bases were prisons, and capturing the "flag" involved taking the gas to a dispersal room and setting it off (then frantically running to a safe room before poison gas killed everyone on the map.

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* {{Homage}}: The very popular level "Rock2" was heavily based on the movie ''TheRock''. The bases were prisons, and capturing the "flag" involved taking the gas to a dispersal room and setting it off (then frantically running to a safe room before poison gas killed everyone on the map.
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* RangedemergencyWeapon: The Engineer's railgun. Terrible damage output and rate of fire, but it has a unique ammo supply.

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* RangedemergencyWeapon: RangedEmergencyWeapon: The Engineer's railgun. Terrible damage output and rate of fire, but it has a unique ammo supply.
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* RangedemergencyWeapon: The Engineer's railgun. Terrible damage output and rate of fire, but it has a unique ammo supply.
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None

Added DiffLines:

* InfiniteFlashlight: Still in the code. Can be utilized by hitting the ~ key and typing: bind <key> "impulse 100"
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god these namespace efforts


* FragileSpeedster: The Scout. Compared to his [[VideoGame/TeamFortress2 bat-swingin' Bostonian brother]], his nailgun is super-accurate, but weak, and the projectiles take time to hit their target (the target can even ''{{Dodge The Bullet}}s''). Instead, he's much faster and can use concussion grenades to hop like a flea all over the place. Oh, and leave caltrops to slow down the movement of pursuing enemies.

to:

* FragileSpeedster: The Scout. Compared to his [[VideoGame/TeamFortress2 bat-swingin' Bostonian Bronx]][[hottip:*: He's from Boston, ''thank you very much'']] [[VideoGame/TeamFortress2 brother]], his nailgun is super-accurate, but weak, and the projectiles take time to hit their target (the target can even ''{{Dodge The Bullet}}s''). Instead, he's much faster and can use concussion grenades to hop like a flea all over the place. Oh, and leave caltrops to slow down the movement of pursuing enemies.
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That isn\'t natter...
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de-natterfying and namespacing


* FragileSpeedster: The Scout. Compared to his [[TeamFortress2 bat-swingin' Bronx]][[hottip:*: He's from Boston, ''thank you very much'']] [[TeamFortress2 brother]], his nailgun is super-accurate, but weak, and the projectiles take time to hit their target (the target can even ''{{Dodge The Bullet}}s''). Instead, he's much faster and can use concussion grenades to hop like a flea all over the place. Oh, and leave caltrops to slow down the movement of pursuing enemies.

to:

* FragileSpeedster: The Scout. Compared to his [[TeamFortress2 [[VideoGame/TeamFortress2 bat-swingin' Bronx]][[hottip:*: He's from Boston, ''thank you very much'']] [[TeamFortress2 Bostonian brother]], his nailgun is super-accurate, but weak, and the projectiles take time to hit their target (the target can even ''{{Dodge The Bullet}}s''). Instead, he's much faster and can use concussion grenades to hop like a flea all over the place. Oh, and leave caltrops to slow down the movement of pursuing enemies.
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None


* KillItWithFire: The Pyro, who has a bit more fire to play with compared to his Team Fortress 2 counterpart. The flamethrower behaves differently than ''VideoGame/TeamFortress2'' flamethrowers, as the fire blast doesn't "turn" as fast, and is weaker than its notoriously weak cousin. The Napalm Cannon, on the other hand, is a more damaging, [=AoE=]-based Flare Gun/Rocket Launcher combo.

to:

* KillItWithFire: The Pyro, who has a bit more fire to play with compared to his Team Fortress 2 counterpart. The flamethrower behaves differently than ''VideoGame/TeamFortress2'' flamethrowers, as the fire blast doesn't "turn" as fast, and is weaker than its notoriously weak cousin. The Napalm Cannon, on the other hand, is a more damaging, [=AoE=]-based Flare Gun/Rocket Launcher combo.combo that has more ammo than the rocket launcher or the flare gun, but its projectiles and reload time are far slower.
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None


* FragileSpeedster: The Scout. Compared to his [[TeamFortress2 bat-swingin' Bronx]][[hottip:*: He's from Boston, ''thank you very much.'']] [[TeamFortress2 brother]], his nailgun is super-accurate, but weak, and the projectiles take time to hit their target (the target can even ''{{Dodge The Bullet}}s''). Instead, he's much faster and can use concussion grenades to hop like a flea all over the place. Oh, and leave caltrops to slow down the movement of pursuing enemies.

to:

* FragileSpeedster: The Scout. Compared to his [[TeamFortress2 bat-swingin' Bronx]][[hottip:*: He's from Boston, ''thank you very much.'']] much'']] [[TeamFortress2 brother]], his nailgun is super-accurate, but weak, and the projectiles take time to hit their target (the target can even ''{{Dodge The Bullet}}s''). Instead, he's much faster and can use concussion grenades to hop like a flea all over the place. Oh, and leave caltrops to slow down the movement of pursuing enemies.
Is there an issue? Send a MessageReason:
None


* FragileSpeedster: The Scout. Compared to his [[TeamFortress2 bat-swingin' Bronx [[hottip:*: He's from Boston, ''''thank you very much.'''']].]]]]-] brother]], his nailgun is super-accurate, but weak, and the projectiles take time to hit their target (the target can even ''{{Dodge The Bullet}}s''). Instead, he's much faster and can use concussion grenades to hop like a flea all over the place. Oh, and leave caltrops to slow down the movement of pursuing enemies.

to:

* FragileSpeedster: The Scout. Compared to his [[TeamFortress2 bat-swingin' Bronx [[hottip:*: Bronx]][[hottip:*: He's from Boston, ''''thank ''thank you very much.'''']].]]]]-] '']] [[TeamFortress2 brother]], his nailgun is super-accurate, but weak, and the projectiles take time to hit their target (the target can even ''{{Dodge The Bullet}}s''). Instead, he's much faster and can use concussion grenades to hop like a flea all over the place. Oh, and leave caltrops to slow down the movement of pursuing enemies.
Is there an issue? Send a MessageReason:
None


* FragileSpeedster: The Scout. Compared to his [[TeamFortress2 bat-swingin' Bronx[[hottip:*: He's from Boston, ''thank you very much.'']].]]]]-] brother]], his nailgun is super-accurate, but weak, and the projectiles take time to hit their target (the target can even ''{{Dodge The Bullet}}s''). Instead, he's much faster and can use concussion grenades to hop like a flea all over the place. Oh, and leave caltrops to slow down the movement of pursuing enemies.

to:

* FragileSpeedster: The Scout. Compared to his [[TeamFortress2 bat-swingin' Bronx[[hottip:*: Bronx [[hottip:*: He's from Boston, ''thank ''''thank you very much.'']].'''']].]]]]-] brother]], his nailgun is super-accurate, but weak, and the projectiles take time to hit their target (the target can even ''{{Dodge The Bullet}}s''). Instead, he's much faster and can use concussion grenades to hop like a flea all over the place. Oh, and leave caltrops to slow down the movement of pursuing enemies.
Is there an issue? Send a MessageReason:
None


* FragileSpeedster: The Scout. Compared to his [[TeamFortress2 bat-swingin' Bronx[[hottip:*: He's from Boston, 'thank you very much.']] brother]], his nailgun is super-accurate, but weak, and the projectiles take time to hit their target (the target can even ''{{Dodge The Bullet}}s''). Instead, he's much faster and can use concussion grenades to hop like a flea all over the place. Oh, and leave caltrops to slow down the movement of pursuing enemies.

to:

* FragileSpeedster: The Scout. Compared to his [[TeamFortress2 bat-swingin' Bronx[[hottip:*: He's from Boston, 'thank ''thank you very much.']] '']].]]]]-] brother]], his nailgun is super-accurate, but weak, and the projectiles take time to hit their target (the target can even ''{{Dodge The Bullet}}s''). Instead, he's much faster and can use concussion grenades to hop like a flea all over the place. Oh, and leave caltrops to slow down the movement of pursuing enemies.
Is there an issue? Send a MessageReason:
None


* FragileSpeedster: The Scout. Compared to his [[TeamFortress2 bat-swingin' Bronx brother]], his nailgun is super-accurate, but weak, and the projectiles take time to hit their target (the target can even ''{{Dodge The Bullet}}s''). Instead, he's much faster and can use concussion grenades to hop like a flea all over the place. Oh, and leave caltrops to slow down the movement of pursuing enemies.

to:

* FragileSpeedster: The Scout. Compared to his [[TeamFortress2 bat-swingin' Bronx Bronx[[hottip:*: He's from Boston, 'thank you very much.']] brother]], his nailgun is super-accurate, but weak, and the projectiles take time to hit their target (the target can even ''{{Dodge The Bullet}}s''). Instead, he's much faster and can use concussion grenades to hop like a flea all over the place. Oh, and leave caltrops to slow down the movement of pursuing enemies.
Is there an issue? Send a MessageReason:
None


* FragileSpeedster: The Scout. Compared to his Bronx baseball-swingin' cuz, his nailgun is super-accurate, but weak, and the projectiles take time to hit their target (the target can even ''{{Dodge The Bullet}}s''). Instead, he's much faster and can use concussion grenades to hop like a flea all over the place. Oh, and leave caltrops to slow down the movement of pursuing enemies.

to:

* FragileSpeedster: The Scout. Compared to his [[TeamFortress2 bat-swingin' Bronx baseball-swingin' cuz, brother]], his nailgun is super-accurate, but weak, and the projectiles take time to hit their target (the target can even ''{{Dodge The Bullet}}s''). Instead, he's much faster and can use concussion grenades to hop like a flea all over the place. Oh, and leave caltrops to slow down the movement of pursuing enemies.
Is there an issue? Send a MessageReason:
None


''Team Fortress Classic'' is a 1999 multiplayer computer game by ValveSoftware. It's an official port of the original ''VideoGame/{{Quake}}'' mod, released to ease the wait between it and ''TeamFortress2'', its soon-to-be-released sequel (which, considering [[Memes/ValveSoftware Valve Time]], [[ScheduleSlip naturally was released eight years later]]), and is often packaged with ''HalfLife''.

Unlike its [[TeamFortress2 cartoonier sequel]], ''Team Fortress Classic'' had no backstory at all. Two teams, Red and Blue, either try to steal each others' flags, assassinate a scared-looking fellow, or impede their progress through a desert or Italian town. No corporation civil wars, no MultinationalTeam [[RagtagBunchOfMisfits of misfits]] ... just nails and grenades.

to:

''Team Fortress Classic'' is a 1999 multiplayer computer game by ValveSoftware. It's an official port of the original ''VideoGame/{{Quake}}'' mod, released to ease the wait between it and ''TeamFortress2'', ''VideoGame/TeamFortress2'', its soon-to-be-released sequel (which, considering [[Memes/ValveSoftware Valve Time]], [[ScheduleSlip naturally was released eight years later]]), and is often packaged with ''HalfLife''.

Unlike its [[TeamFortress2 [[VideoGame/TeamFortress2 cartoonier sequel]], ''Team Fortress Classic'' had no backstory at all. Two teams, Red and Blue, either try to steal each others' flags, assassinate a scared-looking fellow, or impede their progress through a desert or Italian town. No corporation civil wars, no MultinationalTeam [[RagtagBunchOfMisfits of misfits]] ... just nails and grenades.



* CombatMedic: Far more so than his ''TeamFortress2'' incarnation. The Medic, while not able to heal from a distance, had a shotgun, a {{BFG}} Nailgun far superior to its normal counterpart, mobility comparable to that of the Scout's (including the ability to [[RocketJump conc-jump]]), ''and worst of all,'' the ability to hit enemies with an infection attack. It's like being on fire, except there's higher DPS, it spreads to your teammates, and it can never, ''ever'' be put out, except by an allied Medic. (Or death.) There was even a popular binded message for this: "Infected? Go to Resupply and tell your friends!".

to:

* CombatMedic: Far more so than his ''TeamFortress2'' ''VideoGame/TeamFortress2'' incarnation. The Medic, while not able to heal from a distance, had a shotgun, a {{BFG}} Nailgun far superior to its normal counterpart, mobility comparable to that of the Scout's (including the ability to [[RocketJump conc-jump]]), ''and worst of all,'' the ability to hit enemies with an infection attack. It's like being on fire, except there's higher DPS, it spreads to your teammates, and it can never, ''ever'' be put out, except by an allied Medic. (Or death.) There was even a popular binded message for this: "Infected? Go to Resupply and tell your friends!".



* KillItWithFire: The Pyro, who has a bit more fire to play with compared to his Team Fortress 2 counterpart. The flamethrower behaves differently than ''TeamFortress2'' flamethrowers, as the fire blast doesn't "turn" as fast, and is weaker than its notoriously weak cousin. The Napalm Cannon, on the other hand, is a more damaging, [=AoE=]-based Flare Gun/Rocket Launcher combo.

to:

* KillItWithFire: The Pyro, who has a bit more fire to play with compared to his Team Fortress 2 counterpart. The flamethrower behaves differently than ''TeamFortress2'' ''VideoGame/TeamFortress2'' flamethrowers, as the fire blast doesn't "turn" as fast, and is weaker than its notoriously weak cousin. The Napalm Cannon, on the other hand, is a more damaging, [=AoE=]-based Flare Gun/Rocket Launcher combo.
Is there an issue? Send a MessageReason:
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Added DiffLines:

''Team Fortress Classic'' is a 1999 multiplayer computer game by ValveSoftware. It's an official port of the original ''VideoGame/{{Quake}}'' mod, released to ease the wait between it and ''TeamFortress2'', its soon-to-be-released sequel (which, considering [[Memes/ValveSoftware Valve Time]], [[ScheduleSlip naturally was released eight years later]]), and is often packaged with ''HalfLife''.

Unlike its [[TeamFortress2 cartoonier sequel]], ''Team Fortress Classic'' had no backstory at all. Two teams, Red and Blue, either try to steal each others' flags, assassinate a scared-looking fellow, or impede their progress through a desert or Italian town. No corporation civil wars, no MultinationalTeam [[RagtagBunchOfMisfits of misfits]] ... just nails and grenades.
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!!Tropes exemplified:
* BackStab: The Spy's knife is an instant kill, but only if you hit the opponent in the back.
* TheBigGuy: The Heavy Weapons Guy (HW Guy). Even though he's the same height as the other models, he's visibly ripped as much as 90s graphics will allow.
* {{BFG}}: HW's Minigun, the Medic's Super Nailgun, and the Soldier's Rocket Launcher and Pyro's Napalm Cannon.
* ButtMonkey[=/=]ChewToy: The Civilian. Wields a short range umbrella for a weapon, moves slowly, and has very little health. Often was ridiculed in the fanbase.
* {{Caltrops}}: Part of the Scout's arsenal, cuts movement in half and does continual damage, akin to being set on fire or poisoned.
* ChargedAttack: The SniperRifle does this. Hold it down long enough, and a simple body shot will suffice to OneHitKill targets. Of course, Snipers who do this get labeled "noob bodyshotters" by StopHavingFunGuys, just as in [=TF2=].
* CombatMedic: Far more so than his ''TeamFortress2'' incarnation. The Medic, while not able to heal from a distance, had a shotgun, a {{BFG}} Nailgun far superior to its normal counterpart, mobility comparable to that of the Scout's (including the ability to [[RocketJump conc-jump]]), ''and worst of all,'' the ability to hit enemies with an infection attack. It's like being on fire, except there's higher DPS, it spreads to your teammates, and it can never, ''ever'' be put out, except by an allied Medic. (Or death.) There was even a popular binded message for this: "Infected? Go to Resupply and tell your friends!".
* DroneJam: You can accidentally ([[{{Griefer}} or not]]) get in the way of your own allies.
* EscortMission: Protecting the Civilian.
** Notably, one of you actually has to play as the Civilian, a tenth class that is armed with nothing but an umbrella and has really low health.
* FragileSpeedster: The Scout. Compared to his Bronx baseball-swingin' cuz, his nailgun is super-accurate, but weak, and the projectiles take time to hit their target (the target can even ''{{Dodge The Bullet}}s''). Instead, he's much faster and can use concussion grenades to hop like a flea all over the place. Oh, and leave caltrops to slow down the movement of pursuing enemies.
* FriendlyFireproof: Depends on the server.
* GasMaskMooks: The Pyro and Medic - or, at least, the Medic's updated model (the old one wore a surgical mask).
* HeroicMime: Except for "MEDIC" or "EXCUSE ME! I AM IN NEED OF MEDICAL ATTENTION!", the characters are mostly silent.
* {{Homage}}: The very popular level "Rock2" was heavily based on the movie ''TheRock''. The bases were prisons, and capturing the "flag" involved taking the gas to a dispersal room and setting it off (then frantically running to a safe room before poison gas killed everyone on the map.
* KillItWithFire: The Pyro, who has a bit more fire to play with compared to his Team Fortress 2 counterpart. The flamethrower behaves differently than ''TeamFortress2'' flamethrowers, as the fire blast doesn't "turn" as fast, and is weaker than its notoriously weak cousin. The Napalm Cannon, on the other hand, is a more damaging, [=AoE=]-based Flare Gun/Rocket Launcher combo.
* LaserSight: SniperRifle uses this, in place of crosshairs. Comes in the form of CrosshairAware--if one dances over your vision, you will explode into a pile of giblets, unless you move. Fast. Just like in Team Fortress 2, the laser itself is invisible--all that can be seen is the dot of light on walls, or unfortunate teammates.
* LudicrousGibs: Some server mods change it so that not only are all the gibs skulls, but you explode into a ''shower'' of them upon the slightest provocation when dying.
* MadeOfExplodium: The Heavy and Demoman have a MIRV grenade. It's a grenade that first causes a massive explosion, ''then'' splits into normal grenades.
* OhCrap: [[TheLoad The Civilian's]] only facial expression. Entirely justified by his situation.
* PercussiveMaintenance: The Engineer fixes and upgrades his equipment by ''smashing it repeatedly with his wrench''.
* PlayingPossum: One of the spy's abilities.
* RecursiveAmmo: The MIRV grenade again.
* RedEyesTakeWarning: The pyro's visor is red, regardless of team color. Shortly following seeing it, you are set on fire.
* ShoutOut: Capturing the enemy's flag results in a ScareChord from StarWars.
* SniperDuel: a major problem with people who play Sniper is that they start focusing on gibbing each other to the exclusion of all else--such as, say, winning the mission. This can be exacerbated by bog-standard level design (looking at you, 2Fort) with only one place for Snipers to even hang out. In the end, a lot of servers just limited how many people could play Sniper at one time.
** Except for servers who hosted exclusive Sniper Duel maps.
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