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There are ten basic gameplay types so far:

[[folder:[=TF2=] Gametypes]]

to:

There are ten basic gameplay types so far:

far spread across a variety of different maps:

[[folder:[=TF2=] Gametypes]]
Gametypes and Maps]]


Added DiffLines:

** Control Point Map List:
*** 5Gorge.
*** Badlands.
*** Coldfront.
*** Fastlane.
*** Foundry.
*** Freight.
*** Granary.
*** Gullywash.
*** Metalworks.
*** Powerhouse.
*** Process.
*** Reckoner.
*** Sinshine.
*** Sunshine.
*** Snakewater.
*** Standin.
*** Vanguard.
*** Well.
*** Yukon.
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''Team Fortress 2'' is about a group of nine [[PunchClockVillain average, everyday, working-class mercenaries]]. Some of them work for the demolition company Reliable Excavation & Demolition (RED), founded by Redmond Mann; some work for the Builders League United (BLU), a construction company founded by [[ThemeNaming Redmond's twin brother]], Blutarch. Both [[MegaCorp Mega-Corps]] are, in actuality, fronts for two opposing intelligence organizations, which each control one-half of the world's governments. Both organizations are given combat intel by the same [[EvilOverlord Administrator]], who supplies them with weapons provided by Mann Co. (a company which the twins' father left to the [[TestosteronePoisoning Australian Hale family]]), [[WarForFunAndProfit which is a subsidiary of The Administrator's own company,]] [=TF Industries=]. The Administrator is heavily implied to be [[LetsYouAndHimFight masterminding the entire conflict]], all in a ThanatosGambit by the brothers' deceased father as punishment for their imbecility. Other developments include Australium, a strange element mined in Australia that turns those exposed to it into manly, ridiculously strong geniuses, and Gray Mann, the long-lost third brother who's actually ''not'' [[MadScientist a moron]].

to:

''Team Fortress 2'' is about a group of nine [[PunchClockVillain average, everyday, working-class mercenaries]]. Some of them work for the demolition company Reliable Excavation & Demolition (RED), founded by Redmond Mann; some work for the Builders League United (BLU), a construction company founded by [[ThemeNaming Redmond's twin brother]], Blutarch. Both [[MegaCorp Mega-Corps]] are, in actuality, fronts for two opposing intelligence organizations, which each control one-half of the world's governments. Both organizations are given combat intel by the same [[EvilOverlord Administrator]], who supplies them with weapons provided by Mann Co. (a company which the twins' father left to the [[TestosteronePoisoning Australian Hale family]]), [[WarForFunAndProfit which is a subsidiary of The Administrator's own company,]] [=TF Industries=]. The Administrator is heavily implied to be [[LetsYouAndHimFight masterminding the entire conflict]], all in a ThanatosGambit by the brothers' deceased father as punishment for their imbecility. Other developments include Australium, a strange element mined in Australia that turns those exposed to it into manly, ridiculously strong geniuses, and Gray Mann, the long-lost third brother who's actually ''not'' [[MadScientist a moron]].
a]] [[VideoGame/Portal2 moron.]]
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** '''[[ArrangeMode Attack/Defend Capture The Flag]]''' is another variant of Capture the Flag that combines Attack/Defense with Capture the Flag mechanics. BLU must deliver the intelligence briefcase to the capture point and secure all the control points to win. RED owns all the control points at the start and must hold out until time runs out in order to win.

to:

** '''[[ArrangeMode Attack/Defend Capture The Flag]]''' is another variant of Capture the Flag that combines Attack/Defense with Capture the Flag mechanics. BLU must deliver the intelligence briefcase to the capture point and secure all the control points to win. RED owns all the control points at the start and must hold out until time runs out in order to win. If the intelligence briefcase is dropped by BLU, RED must defend the briefcase until the timer elapses, during which BLU can pick up the briefcase again.
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** Another variant of Capture the Flag combines Attack/Defense with Capture the Flag mechanics. BLU must deliver the intelligence briefcase to the capture point and secure all the control points to win. RED owns all the control points at the start and must hold out until time runs out in order to win.

to:

** Another '''[[ArrangeMode Attack/Defend Capture The Flag]]''' is another variant of Capture the Flag that combines Attack/Defense with Capture the Flag mechanics. BLU must deliver the intelligence briefcase to the capture point and secure all the control points to win. RED owns all the control points at the start and must hold out until time runs out in order to win.
Is there an issue? Send a MessageReason:
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Added DiffLines:

** Another variant of Capture the Flag combines Attack/Defense with Capture the Flag mechanics. BLU must deliver the intelligence briefcase to the capture point and secure all the control points to win. RED owns all the control points at the start and must hold out until time runs out in order to win.
Is there an issue? Send a MessageReason:
None


* '''Versus Saxton Hale''' is an [[AscendedFanfic ascended]] [[GameMod mod]] that has been around for many years before the 2023 Summer Update, but was officially implemented in said update. It's a Arena-esque asymmetrical game mode where a team of up 23 RED mercs face off against [[AwesomeAussie Saxton Hale]] himself (after Gray Mann has taken over Mann Co. and has ordered the mercs to kill him) without the ability to respawn, with each round swapping around players playing as Saxton. Saxton loses if he either dies, doesn't kill the mercs within 4 minutes, or if the mercs successfully capture the control point at the center of the map, while his objective is to either kill all the mercs or capture the control point himself. Saxton's standard melee does ''195 damage'' (enough to kill every class at regular full health in one hit aside from the Soldier or Heavy, though he only does 77 damage to buildings), has multiple abilities that enable him to get around and fight the mercs, and has an insane health pool, while the mercs have some changes to their abilities to give them a fighting chance, and the ability to wall-climb and launch themselves into the air by hitting surfaces with their melee weapon. When there are three mercs left, they all deal mini-crits, and if there's only one merc left they will always deal critical hits. In general, the odds are stacked against the mercs, but winning is still achievable, if difficult.

to:

* '''Versus Saxton Hale''' is an [[AscendedFanfic ascended]] [[GameMod mod]] that has been around for many years before the 2023 Summer Update, but was officially implemented in said update. It's a Arena-esque asymmetrical game mode where a team of up to 23 RED mercs face off against [[AwesomeAussie Saxton Hale]] himself (after Gray Mann has taken over Mann Co. and has ordered the mercs to kill him) without the ability to respawn, with each round swapping around players playing as Saxton. Saxton loses if he either dies, doesn't kill the mercs within 4 minutes, or if the mercs successfully capture the control point at the center of the map, while his objective is to either kill all the mercs or capture the control point himself. Saxton's standard melee does ''195 damage'' (enough to kill every class at regular full health in one hit aside from the Soldier or Heavy, though he only does 77 damage to buildings), has multiple abilities that enable him to get around and fight the mercs, and has an insane health pool, while the mercs have some changes to their abilities to give them a fighting chance, and the ability to wall-climb and launch themselves into the air by hitting surfaces with their melee weapon. When there are three mercs left, they all deal mini-crits, and if there's only one merc left they will always deal critical hits. In general, the odds are stacked against the mercs, but winning is still achievable, if difficult.
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None


* '''Zombie Infection''' is another community game mode that was introduced in the 2023 Scream Fortress Update and is only officially available during the Scream Fortress Events. The RED survivor mercs face off against BLU zombified mercs that only use melee attacks, unique powers and passive abilities for each individual class. The round begins with the RED mercs setting up defences before a certain number of players become BLU zombified mercs. The RED team must survive until time runs out whilst the BLU team must eliminate all the RED mercs to win the round. Like in '''Versus Saxton Hale''', when three RED mercs are left, they will all deal mini-crits and if only one RED merc is left, they will always deal critical hits.

to:

* '''Zombie Infection''' '''[[ZombieApocalypse Zombie Infection]]''' is another community game mode that was introduced in the 2023 Scream Fortress Update and is only officially available during the Scream Fortress Events. The RED survivor mercs face off against BLU zombified mercs that only use melee attacks, unique powers and passive abilities for each individual class. The round begins with the RED mercs setting up defences before a certain number of players become BLU zombified mercs. The RED team mercs must survive until time runs out whilst the BLU team zombified mercs must eliminate all the RED mercs to win the round. Like in '''Versus Saxton Hale''', when three RED mercs are left, they will all deal mini-crits and if only one RED merc is left, they will always deal critical hits.
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* '''Zombie Infection''' is another community game mode that was introduced in the 2023 Scream Fortress Update and is only available during the Scream Fortress Events. The RED survivor mercs face off against BLU zombified mercs that only use melee attacks and unique powers for each class.

to:

* '''Zombie Infection''' is another community game mode that was introduced in the 2023 Scream Fortress Update and is only officially available during the Scream Fortress Events. The RED survivor mercs face off against BLU zombified mercs that only use melee attacks and attacks, unique powers and passive abilities for each class.individual class. The round begins with the RED mercs setting up defences before a certain number of players become BLU zombified mercs. The RED team must survive until time runs out whilst the BLU team must eliminate all the RED mercs to win the round. Like in '''Versus Saxton Hale''', when three RED mercs are left, they will all deal mini-crits and if only one RED merc is left, they will always deal critical hits.
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There are nine basic gameplay types so far:

to:

There are nine ten basic gameplay types so far:



* '''Zombie Infection''' is another community game mode that was introduced in the 2023 Scream Fortress Update.

to:

* '''Zombie Infection''' is another community game mode that was introduced in the 2023 Scream Fortress Update. Update and is only available during the Scream Fortress Events. The RED survivor mercs face off against BLU zombified mercs that only use melee attacks and unique powers for each class.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* '''Zombie Infection''' is another community game mode that was introduced in the 2023 Scream Fortress Update.
Is there an issue? Send a MessageReason:
None


* '''VS. Saxton Hale''' is an [[AscendedFanfic ascended]] [[GameMod mod]] that has been around for many years before the 2023 Summer Update, but was officially implemented in said update. It's a Arena-esque asymmetrical game mode where a team of up 23 RED mercs face off against [[AwesomeAussie Saxton Hale]] himself (after Gray Mann has taken over Mann Co. and has ordered the mercs to kill him) without the ability to respawn, with each round swapping around players playing as Saxton. Saxton loses if he either dies, doesn't kill the mercs within 4 minutes, or if the mercs successfully capture the control point at the center of the map, while his objective is to either kill all the mercs or capture the control point himself. Saxton's standard melee does ''195 damage'' (enough to kill every class at regular full health in one hit aside from the Soldier or Heavy, though he only does 77 damage to buildings), has multiple abilities that enable him to get around and fight the mercs, and has an insane health pool, while the mercs have some changes to their abilities to give them a fighting chance, and the ability to wall-climb and launch themselves into the air by hitting surfaces with their melee weapon. When there are three mercs left, they all deal mini-crits, and if there's only one merc left they will always deal critical hits. In general, the odds are stacked against the mercs, but winning is still achievable, if difficult.

to:

* '''VS. '''Versus Saxton Hale''' is an [[AscendedFanfic ascended]] [[GameMod mod]] that has been around for many years before the 2023 Summer Update, but was officially implemented in said update. It's a Arena-esque asymmetrical game mode where a team of up 23 RED mercs face off against [[AwesomeAussie Saxton Hale]] himself (after Gray Mann has taken over Mann Co. and has ordered the mercs to kill him) without the ability to respawn, with each round swapping around players playing as Saxton. Saxton loses if he either dies, doesn't kill the mercs within 4 minutes, or if the mercs successfully capture the control point at the center of the map, while his objective is to either kill all the mercs or capture the control point himself. Saxton's standard melee does ''195 damage'' (enough to kill every class at regular full health in one hit aside from the Soldier or Heavy, though he only does 77 damage to buildings), has multiple abilities that enable him to get around and fight the mercs, and has an insane health pool, while the mercs have some changes to their abilities to give them a fighting chance, and the ability to wall-climb and launch themselves into the air by hitting surfaces with their melee weapon. When there are three mercs left, they all deal mini-crits, and if there's only one merc left they will always deal critical hits. In general, the odds are stacked against the mercs, but winning is still achievable, if difficult.
Is there an issue? Send a MessageReason:
None


* '''[[TheJuggernaut Versus Saxton Hale]]''' is another variant of the Arena game mode and is the first mode to be added [[AscendedFanon based on a previously community existing game mod]]. The game mode pits the RED team against Saxton Hale, a single player controlled enemy with the ability to OneHitKill, Super Jump, [[ChargedAttack Charge Attack]], and Slam Attack to successfully eliminate the opposing players. To compensate for Saxton Hale's strength, most of the RED team's weapons have been modified to be more powerful or versatile. Like in Arena mode, players cannot respawn once they have been killed by Saxton Hale. Finally when there are a few players left alive, the central control point in the middle of the map is activated and must be captured by Saxton Hale or the RED team to successfully win the game mode. The round ends if neither Saxton Hale or the RED team eliminate each other. There are currently four official maps for this game mode.
Is there an issue? Send a MessageReason:
None


* '''VS. Saxton Hale''' is an [[AscendedFanfic ascended]] [[GameMod mod]] that has been around for many years before the 2023 Summer Update, but was officially implemented in said update. It's a Arena-esque asymmetrical game mod where a team of up 23 RED mercs face off against [[AwesomeAussie Saxton Hale]] himself (after Gray Mann has taken over Mann Co. and has ordered the mercs to kill him), with each round swapping around players playing as Saxton. Saxton loses if he either dies, doesn't kill the mercs within 4 minutes, or if the mercs successfully capture the control point at the center of the map, while his objective is to either kill all the mercs or capture the control point himself. Saxton's standard melee does ''195 damage'' (enough to kill every class at regular full health in one hit aside from the Soldier or Heavy, though he only does 77 damage to buildings), has multiple abilities that enable him to get around and fight the mercs, and has an insane health pool, while the mercs have some changes to their abilities to give them a fighting chance, and the ability to wall-climb and launch themselves into the air by hitting surfaces with their melee weapon. When there are three mercs left, they all deal mini-crits, and if there's only one merc left they will always deal critical hits. In general, the odds are stacked against the mercs, but winning is still achievable, if difficult.

to:

* '''VS. Saxton Hale''' is an [[AscendedFanfic ascended]] [[GameMod mod]] that has been around for many years before the 2023 Summer Update, but was officially implemented in said update. It's a Arena-esque asymmetrical game mod mode where a team of up 23 RED mercs face off against [[AwesomeAussie Saxton Hale]] himself (after Gray Mann has taken over Mann Co. and has ordered the mercs to kill him), him) without the ability to respawn, with each round swapping around players playing as Saxton. Saxton loses if he either dies, doesn't kill the mercs within 4 minutes, or if the mercs successfully capture the control point at the center of the map, while his objective is to either kill all the mercs or capture the control point himself. Saxton's standard melee does ''195 damage'' (enough to kill every class at regular full health in one hit aside from the Soldier or Heavy, though he only does 77 damage to buildings), has multiple abilities that enable him to get around and fight the mercs, and has an insane health pool, while the mercs have some changes to their abilities to give them a fighting chance, and the ability to wall-climb and launch themselves into the air by hitting surfaces with their melee weapon. When there are three mercs left, they all deal mini-crits, and if there's only one merc left they will always deal critical hits. In general, the odds are stacked against the mercs, but winning is still achievable, if difficult.
Is there an issue? Send a MessageReason:
None


* '''VS. Saxton Hale''' is an [[AscendedFanfic ascended]] [[GameMod mod]] that has been around for many years before the 2023 Summer Update, but was officially implemented in said update. It's a Arena-esque asymmetrical game mod where a team of up 23 RED mercs face off against [[AwesomeAussie Saxton Hale]] himself (after Gray Mann has taken over Mann Co. and has ordered the mercs to kill him), with each round swapping around players playing as Saxton. Saxton loses if he either dies, doesn't kill the mercs within 4 minutes, or if the mercs successfully capture the control point at the center of the map, while his objective is to either kill all the mercs or capture the control point himself. Saxton has multiple abilities that enable him to get around and fight the mercs, and has an insane health pool, while the mercs have some changes to their abilities to give them a fighting chance, and the ability to wall-climb and launch themselves into the air by hitting surfaces with their melee weapon. When there are three mercs left, they all deal mini-crits, and if there's only one merc left they will always deal critical hits.

to:

* '''VS. Saxton Hale''' is an [[AscendedFanfic ascended]] [[GameMod mod]] that has been around for many years before the 2023 Summer Update, but was officially implemented in said update. It's a Arena-esque asymmetrical game mod where a team of up 23 RED mercs face off against [[AwesomeAussie Saxton Hale]] himself (after Gray Mann has taken over Mann Co. and has ordered the mercs to kill him), with each round swapping around players playing as Saxton. Saxton loses if he either dies, doesn't kill the mercs within 4 minutes, or if the mercs successfully capture the control point at the center of the map, while his objective is to either kill all the mercs or capture the control point himself. Saxton Saxton's standard melee does ''195 damage'' (enough to kill every class at regular full health in one hit aside from the Soldier or Heavy, though he only does 77 damage to buildings), has multiple abilities that enable him to get around and fight the mercs, and has an insane health pool, while the mercs have some changes to their abilities to give them a fighting chance, and the ability to wall-climb and launch themselves into the air by hitting surfaces with their melee weapon. When there are three mercs left, they all deal mini-crits, and if there's only one merc left they will always deal critical hits. In general, the odds are stacked against the mercs, but winning is still achievable, if difficult.

Added: 1136

Changed: 25

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* '''Player Destruction''' is a mode introduced in the Invasion update. In this mode, every time a player dies, they drop a map-specific pickup item[[labelnote:*]]a beer bottle on Watergate, their soul on Pit of Death and Cursed Cove, and a bucket of gibs on Monster Bash[[/labelnote]] that can be picked up by any other player. If a player is killed while holding one or more pickups, they drop those in addition to the one standard pickup. The player on each team with the most pickups (the first to reach that number if tied) becomes "team leader" and acts as a dispenser, but has a number above their head (indicating the number of items they're carrying) that anyone can see, even through walls, making them a target for the enemy team. Every so often, a control point opens up, and the players have to deliver their pickups to the control point while blocking the other team from doing the same. The first team to a predetermined number of pickups delivered (depending on the number of people playing at the start of the round) wins.

to:

* '''Player Destruction''' is a mode introduced in the Invasion update. In this mode, every time a player dies, they drop a map-specific pickup item[[labelnote:*]]a beer bottle on Watergate, their soul on Pit of Death and Cursed Cove, and a bucket of gibs on Monster Bash[[/labelnote]] Bash, and fish in Selbyen[[/labelnote]] that can be picked up by any other player. If a player is killed while holding one or more pickups, they drop those in addition to the one standard pickup. The player on each team with the most pickups (the first to reach that number if tied) becomes "team leader" and acts as a dispenser, but has a number above their head (indicating the number of items they're carrying) that anyone can see, even through walls, making them a target for the enemy team. Every so often, a control point opens up, and the players have to deliver their pickups to the control point while blocking the other team from doing the same. The first team to a predetermined number of pickups delivered (depending on the number of people playing at the start of the round) wins.


Added DiffLines:

* '''VS. Saxton Hale''' is an [[AscendedFanfic ascended]] [[GameMod mod]] that has been around for many years before the 2023 Summer Update, but was officially implemented in said update. It's a Arena-esque asymmetrical game mod where a team of up 23 RED mercs face off against [[AwesomeAussie Saxton Hale]] himself (after Gray Mann has taken over Mann Co. and has ordered the mercs to kill him), with each round swapping around players playing as Saxton. Saxton loses if he either dies, doesn't kill the mercs within 4 minutes, or if the mercs successfully capture the control point at the center of the map, while his objective is to either kill all the mercs or capture the control point himself. Saxton has multiple abilities that enable him to get around and fight the mercs, and has an insane health pool, while the mercs have some changes to their abilities to give them a fighting chance, and the ability to wall-climb and launch themselves into the air by hitting surfaces with their melee weapon. When there are three mercs left, they all deal mini-crits, and if there's only one merc left they will always deal critical hits.
Is there an issue? Send a MessageReason:
None


* '''[[TheJuggernaut Versus Saxton Hale]]''' is another variant of the Arena game mode and is the first mode to be added [[AscendedFanon based on a previously community existing game mod]]. The game mode pits the RED team against Saxton Hale, a single player controlled enemy with the ability to OneHitKill, Super Jump, [[ChargedAttack Charge Attack]], and a Rage Meter to successfully eliminate the opposing players. To compensate for Saxton Hale's strength, most of the RED team's weapons have been modified to be more powerful or versatile. Like in Arena mode, players cannot respawn once they have been killed by Saxton Hale. Finally when there are a few players left alive, the central control point in the middle of the map is activated and must be captured by Saxton Hale or the RED team to successfully win the game mode. The round ends if neither Saxton Hale or the RED team eliminate each other. There are currently four official maps for this game mode.

to:

* '''[[TheJuggernaut Versus Saxton Hale]]''' is another variant of the Arena game mode and is the first mode to be added [[AscendedFanon based on a previously community existing game mod]]. The game mode pits the RED team against Saxton Hale, a single player controlled enemy with the ability to OneHitKill, Super Jump, [[ChargedAttack Charge Attack]], and a Rage Meter Slam Attack to successfully eliminate the opposing players. To compensate for Saxton Hale's strength, most of the RED team's weapons have been modified to be more powerful or versatile. Like in Arena mode, players cannot respawn once they have been killed by Saxton Hale. Finally when there are a few players left alive, the central control point in the middle of the map is activated and must be captured by Saxton Hale or the RED team to successfully win the game mode. The round ends if neither Saxton Hale or the RED team eliminate each other. There are currently four official maps for this game mode.
Is there an issue? Send a MessageReason:
None


* '''[[TheJuggernaut Versus Saxton Hale]]''' is another variant of the Arena game mode and is the first mode to be added based on a previously community existing game mod. The game mode pits the RED team against Saxton Hale, a single player controlled enemy with the ability to [[OneHitKill One Hit Kill,]] Super Jump, [[ChargedAttack Charge Attack,]] and a Rage Meter to successfully eliminate the opposing players. To compensate for Saxton Hale's strength, most of the RED team's weapons have been modified to be more powerful or versatile. Like in Arena mode, players cannot respawn once they have been killed by Saxton Hale. Finally when there are a few players left alive, the central control point in the middle of the map is activated and must be captured by Saxton Hale or the RED team to successfully win the game mode. The round ends if neither Saxton Hale or the RED team eliminate each other. There are currently four official maps for this game mode. The whole game mode is [[AscendedFanon Ascended Fanon]].

to:

* '''[[TheJuggernaut Versus Saxton Hale]]''' is another variant of the Arena game mode and is the first mode to be added [[AscendedFanon based on a previously community existing game mod. mod]]. The game mode pits the RED team against Saxton Hale, a single player controlled enemy with the ability to [[OneHitKill One Hit Kill,]] OneHitKill, Super Jump, [[ChargedAttack Charge Attack,]] Attack]], and a Rage Meter to successfully eliminate the opposing players. To compensate for Saxton Hale's strength, most of the RED team's weapons have been modified to be more powerful or versatile. Like in Arena mode, players cannot respawn once they have been killed by Saxton Hale. Finally when there are a few players left alive, the central control point in the middle of the map is activated and must be captured by Saxton Hale or the RED team to successfully win the game mode. The round ends if neither Saxton Hale or the RED team eliminate each other. There are currently four official maps for this game mode. The whole game mode is [[AscendedFanon Ascended Fanon]].
Is there an issue? Send a MessageReason:
None


* '''[[TheJuggernaut VS Saxton Hale]]''' is another variant of the Arena game mode and is the first mode to be added based on a previously community existing game mod. The game mode pits the RED team against Saxton Hale, a single player controlled enemy with the ability to [[OneHitKill One Hit Kill,]] Super Jump, [[ChargedAttack Charge Attack,]] and a Rage Meter to successfully eliminate the opposing players. To compensate for Saxton Hale's strength, most of the RED team's weapons have been modified to be more powerful or versatile. Like in Arena mode, players cannot respawn once they have been killed by Saxton Hale. Finally when there are a few players left alive, the central control point in the middle of the map is activated and must be captured by Saxton Hale or the RED team to successfully win the game mode. The round ends if neither Saxton Hale or the RED team eliminate each other. There are currently four official maps for this game mode. The whole game mode is [[AscendedFanon Ascended Fanon]].

to:

* '''[[TheJuggernaut VS Versus Saxton Hale]]''' is another variant of the Arena game mode and is the first mode to be added based on a previously community existing game mod. The game mode pits the RED team against Saxton Hale, a single player controlled enemy with the ability to [[OneHitKill One Hit Kill,]] Super Jump, [[ChargedAttack Charge Attack,]] and a Rage Meter to successfully eliminate the opposing players. To compensate for Saxton Hale's strength, most of the RED team's weapons have been modified to be more powerful or versatile. Like in Arena mode, players cannot respawn once they have been killed by Saxton Hale. Finally when there are a few players left alive, the central control point in the middle of the map is activated and must be captured by Saxton Hale or the RED team to successfully win the game mode. The round ends if neither Saxton Hale or the RED team eliminate each other. There are currently four official maps for this game mode. The whole game mode is [[AscendedFanon Ascended Fanon]].
Is there an issue? Send a MessageReason:
None


* '''[[TheJuggernaut VS Saxton Hale]]''' is another variant of the Arena game mode and is the first mode to be added based on a previously community existing game mod. VS Saxton Hale pits the RED team against Saxton Hale, a single player controlled enemy with the ability to [[OneHitKill One Hit Kill,]], Super Jump, [[ChargedAttack Charge Attack,]] and a Rage meter to successfully eliminate the opposing players. To compensate for Saxton Hale's strength, most of the RED team's weapons have been modified to be more powerful or versatile. Like in Arena mode, players cannot respawn once they have been killed by Saxton Hale. Finally when there are a few players left alive, the central control point in the middle of the map is activated and must be captured by Saxton Hale or the RED team to successfully win the game mode. The round ends if neither Saxton Hale or the RED team eliminate each other. There are currently four official maps for this game mode. The whole game mode is [[AscendedFanon Ascended Fanon]].

to:

* '''[[TheJuggernaut VS Saxton Hale]]''' is another variant of the Arena game mode and is the first mode to be added based on a previously community existing game mod. VS Saxton Hale The game mode pits the RED team against Saxton Hale, a single player controlled enemy with the ability to [[OneHitKill One Hit Kill,]], Kill,]] Super Jump, [[ChargedAttack Charge Attack,]] and a Rage meter Meter to successfully eliminate the opposing players. To compensate for Saxton Hale's strength, most of the RED team's weapons have been modified to be more powerful or versatile. Like in Arena mode, players cannot respawn once they have been killed by Saxton Hale. Finally when there are a few players left alive, the central control point in the middle of the map is activated and must be captured by Saxton Hale or the RED team to successfully win the game mode. The round ends if neither Saxton Hale or the RED team eliminate each other. There are currently four official maps for this game mode. The whole game mode is [[AscendedFanon Ascended Fanon]].
Is there an issue? Send a MessageReason:
Added in information regarding the new VS Saxton Hale mode that was added in the 2023 Summer Update


* '''[[TheJuggernaut VS Saxton Hale]]''' is another variant of the Arena game mode and is the first mode to be added based on a previously community existing game mod. VS Saxton Hale pits the RED team against Saxton Hale, a single player controlled enemy with the ability to [[OneHitKill One Hit Kill]] [[SuperJump Super Jump]] [[ChargedAttack Charge Attack]] to successfully eliminate the opposing players. To compensate for Saxton Hale's strength, most of the RED team's weapons have been modified to be more powerful or versatile. Like in Arena mode, players cannot respawn once they have been killed by Saxton Hale. Finally when there are a few players left alive, the central control point in the middle of the map is activated and must be captured by Saxton Hale or the RED team to successfully win the game mode. The round ends if neither Saxton Hale or the RED team eliminate each other. The whole game mode is [[AscendedFanon Ascended Fanon]].

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* '''[[TheJuggernaut VS Saxton Hale]]''' is another variant of the Arena game mode and is the first mode to be added based on a previously community existing game mod. VS Saxton Hale pits the RED team against Saxton Hale, a single player controlled enemy with the ability to [[OneHitKill One Hit Kill]] [[SuperJump Kill,]], Super Jump]] Jump, [[ChargedAttack Charge Attack]] Attack,]] and a Rage meter to successfully eliminate the opposing players. To compensate for Saxton Hale's strength, most of the RED team's weapons have been modified to be more powerful or versatile. Like in Arena mode, players cannot respawn once they have been killed by Saxton Hale. Finally when there are a few players left alive, the central control point in the middle of the map is activated and must be captured by Saxton Hale or the RED team to successfully win the game mode. The round ends if neither Saxton Hale or the RED team eliminate each other. There are currently four official maps for this game mode. The whole game mode is [[AscendedFanon Ascended Fanon]].
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* '''VS Saxton Hale''' is another variant of the Arena game mode and is the first mode to be added based on a previously community existing game mod. VS Saxton Hale pits the RED team against Saxton Hale, a single player controlled enemy with the ability to [[OneHitKill]] [[SuperJump]] [[ChargedAttack]] to successfully eliminate the opposing players. To compensate for Saxton Hale's strength, most of the RED team's weapons have been modified to be more powerful or versatile. Like in Arena mode, players cannot respawn once they have been killed by Saxton Hale. Finally when there are a few players left alive, the central control point in the middle of the map is activated and must be captured by Saxton Hale or the RED team to successfully win the game mode. The round ends if neither Saxton Hale or the RED team eliminate each other. The whole game mode is [[AscendedFanon]].

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* '''VS '''[[TheJuggernaut VS Saxton Hale''' Hale]]''' is another variant of the Arena game mode and is the first mode to be added based on a previously community existing game mod. VS Saxton Hale pits the RED team against Saxton Hale, a single player controlled enemy with the ability to [[OneHitKill]] [[SuperJump]] [[ChargedAttack]] [[OneHitKill One Hit Kill]] [[SuperJump Super Jump]] [[ChargedAttack Charge Attack]] to successfully eliminate the opposing players. To compensate for Saxton Hale's strength, most of the RED team's weapons have been modified to be more powerful or versatile. Like in Arena mode, players cannot respawn once they have been killed by Saxton Hale. Finally when there are a few players left alive, the central control point in the middle of the map is activated and must be captured by Saxton Hale or the RED team to successfully win the game mode. The round ends if neither Saxton Hale or the RED team eliminate each other. The whole game mode is [[AscendedFanon]].[[AscendedFanon Ascended Fanon]].

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*'''VS Saxton Hale''' is another variant of the Arena game mode and is the first mode to be added based on a previously community existing game mod. VS Saxton Hale pits the RED team against Saxton Hale, a single player controlled enemy with the ability to [[OneHitKill]] [[SuperJump]] [[ChargedAttack]] to successfully eliminate the opposing players. To compensate for Saxton Hale's strength, most of the RED team's weapons have been modified to be more powerful or versatile. Like in Arena mode, players cannot respawn once they have been killed by Saxton Hale. Finally when there are a few players left alive, the central control point in the middle of the map is activated and must be captured by Saxton Hale or the RED team to successfully win the game mode. The round ends if neither Saxton Hale or the RED team eliminate each other. The whole game mode is [[AscendedFanon]].



* '''VS Saxton Hale''' is another unique mode and is the first game mode based on a popular community mode to be officially added into [[ https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/VsSaxtonHale the game.]]
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* '''VS Saxton Hale''' is another unique mode and is the first game mode based on a popular community mode to be officially added into [[ https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/VsSaxtonHale the game.]]
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Proofreading and updating the area on the console versions being behind.


In addition to major updates, Valve regularly adds unannounced user-contributed cosmetics and weapons to the PC version. Ports didn't fare too well for console players: [[ExecutiveMeddling Both Microsoft and Sony at the time viewed new content as DLC, and therefore wanted to charge players real money for updates that are free on the PC version, although nowadays both console provider only charges the developers for updates and charging the player is optional]], meaning their version was last updated [[PortingDisaster in July 2009]]. The game was withdrawn from sale on the Xbox 360 marketplace on February 7, 2023. Playstation 3 is trailing even further behind, with the last last update from March 2008. Active servers are hard to find on these versions, as there is much less content avaliable than on desktop versions.

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In addition to major updates, Valve regularly adds unannounced user-contributed cosmetics and weapons to the PC version. Ports didn't fare too well for console players: [[ExecutiveMeddling Both both Microsoft and Sony at the time viewed new content as DLC, and therefore wanted to charge players real money for updates that are free on the PC version, although nowadays version. Nowadays, both console provider providers only charges charge the developers for updates and charging the player is optional]], meaning their the Xbox 360 version was last updated [[PortingDisaster in July 2009]]. The game was withdrawn from sale on the Xbox 360 marketplace on February 7, 2023. Playstation 3 is trailing [=PlayStation 3=] trailed even further behind, with the last last update from in March 2008. 2008 and servers shut down on March 28, 2023. Active servers are hard to find on these versions, as there is much less content avaliable available than on desktop versions.
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In addition to major updates, Valve regularly adds unannounced user-contributed cosmetics and weapons to the PC version. Ports didn't fare too well for console players: [[ExecutiveMeddling Both Microsoft and Sony at the time viewed new content as DLC, and therefore wanted to charge players real money for updates that are free on the PC version, although nowadays both console provider only charges the developers for updates and charging the player is optional]], meaning their version was last updated [[PortingDisaster in July 2009]]. Playstation 3 is trailing even further behind, with the last last update from March 2008. Active servers are hard to find on these versions, as there is much less content avaliable than on desktop versions.

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In addition to major updates, Valve regularly adds unannounced user-contributed cosmetics and weapons to the PC version. Ports didn't fare too well for console players: [[ExecutiveMeddling Both Microsoft and Sony at the time viewed new content as DLC, and therefore wanted to charge players real money for updates that are free on the PC version, although nowadays both console provider only charges the developers for updates and charging the player is optional]], meaning their version was last updated [[PortingDisaster in July 2009]]. The game was withdrawn from sale on the Xbox 360 marketplace on February 7, 2023. Playstation 3 is trailing even further behind, with the last last update from March 2008. Active servers are hard to find on these versions, as there is much less content avaliable than on desktop versions.

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[[JustForFun/DescribeTopicHere Pootiscription here!]][[note]]see [[Memes/TeamFortress2 Memes]][[/note]]

Erectin' a description!

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[[JustForFun/DescribeTopicHere Pootiscription here!]][[note]]see [[Memes/TeamFortress2 Memes]][[/note]]

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Pootis]][[JustForFun/DescribeTopicHere cription here!]]
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Removing Sinkholes


[[caption-width-right:350:[-[[ColorCodedMultiplayer Meet the RED team.]] [[SimilarSquad They're like the BLU team,]] [[PaletteSwap only red.]]-][[note]]from left to right: [[PyroManiac Py]][[TheUnintelligible ro]], [[TheEngineer Engi]][[GoodOlBoy neer]], [[DoubleReverseQuadrupleAgent Spy]], [[HuskyRusskie Heavy]], [[FriendlySniper Sniper]], [[FragileSpeedster Sco]][[BrattyHalfPint ut]], [[BloodKnight Sold]][[DrillSergeantNasty ier]], [[DemolitionsExpert Demo]][[TheAlcoholic man]], [[TheMedic Med]][[MadDoctor ic]]. Not pictured: [[Memes/TeamFortress2 Many more hats]] and other items.[[/note]]]]

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[[caption-width-right:350:[-[[ColorCodedMultiplayer Meet the RED team.]] team]]. [[SimilarSquad They're like the BLU team,]] team]], [[PaletteSwap only red.]]-][[note]]from red]].-][[note]]from left to right: [[PyroManiac Py]][[TheUnintelligible ro]], [[TheEngineer Engi]][[GoodOlBoy neer]], [[TheUnintelligible Pyro]], [[GoodOlBoy Engineer]], [[DoubleReverseQuadrupleAgent Spy]], [[HuskyRusskie Heavy]], [[FriendlySniper Sniper]], [[FragileSpeedster Sco]][[BrattyHalfPint ut]], [[BloodKnight Sold]][[DrillSergeantNasty ier]], [[DemolitionsExpert Demo]][[TheAlcoholic man]], [[TheMedic Med]][[MadDoctor ic]].[[BrattyHalfPint Scout]], [[DrillSergeantNasty Soldier]], [[TheAlcoholic Demoman]], [[MadDoctor Medic]]. Not pictured: [[Memes/TeamFortress2 Many more hats]] and other items.[[/note]]]]



''Team Fortress 2'' is about a group of [[PunchClockVillain average, everyday, working-class mercenaries]]. Some of them work for the [[AffablyEvil heroically-evil]] demolition company Reliable Excavation & Demolition (RED), founded by Redmond Mann; some work for the [[AntiHero evilly-heroic]] Builders League United (BLU), a construction company founded by [[ThemeNaming Redmond's twin brother]], Blutarch. Both [[MegaCorp Mega-Corps]] are fronts for two opposing intelligence organizations, which each control one-half of the world's governments. Both organizations are given combat intel by the same [[EvilOverlord Administrator]], who supplies them with weapons provided by Mann Co. (a company which the twins' father left to the [[TestosteronePoisoning Australian Hale family]]), [[WarForFunAndProfit which is a subsidiary of The Administrator's own company,]] [=TF Industries=]. The Administrator is heavily implied to be [[LetsYouAndHimFight masterminding the entire conflict]], all in a ThanatosGambit by the brothers' deceased father as punishment for their imbecility. Other developments include Australium, a strange element mined in Australia that turns those exposed to it into manly, ridiculously strong geniuses, and Gray Mann, the long-lost third brother who's actually ''not'' [[MadScientist a moron]].

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''Team Fortress 2'' is about a group of nine [[PunchClockVillain average, everyday, working-class mercenaries]]. Some of them work for the [[AffablyEvil heroically-evil]] demolition company Reliable Excavation & Demolition (RED), founded by Redmond Mann; some work for the [[AntiHero evilly-heroic]] Builders League United (BLU), a construction company founded by [[ThemeNaming Redmond's twin brother]], Blutarch. Both [[MegaCorp Mega-Corps]] are are, in actuality, fronts for two opposing intelligence organizations, which each control one-half of the world's governments. Both organizations are given combat intel by the same [[EvilOverlord Administrator]], who supplies them with weapons provided by Mann Co. (a company which the twins' father left to the [[TestosteronePoisoning Australian Hale family]]), [[WarForFunAndProfit which is a subsidiary of The Administrator's own company,]] [=TF Industries=]. The Administrator is heavily implied to be [[LetsYouAndHimFight masterminding the entire conflict]], all in a ThanatosGambit by the brothers' deceased father as punishment for their imbecility. Other developments include Australium, a strange element mined in Australia that turns those exposed to it into manly, ridiculously strong geniuses, and Gray Mann, the long-lost third brother who's actually ''not'' [[MadScientist a moron]].
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Erectin' a description!
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It was released by Creator/{{Valve|Software}} in October 2007 as the multiplayer component of the Orange Box, which also includes ''VideoGame/HalfLife2: Episode 2'' and ''VideoGame/{{Portal}}''. It is now also available as a free-to-play ([[http://www.teamfortress.com/freetoplay/ since June 23, 2011]]) [[http://store.steampowered.com/app/440/ download on Steam]] for Windows, OS X, and Linux. However, because it was first announced in 1998, it was regarded as VaporWare for the longest time.

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It was released by Creator/{{Valve|Software}} in on October 10, 2007 as the multiplayer component of the Orange Box, which also includes ''VideoGame/HalfLife2: Episode 2'' and ''VideoGame/{{Portal}}''. It is now also available as a free-to-play ([[http://www.teamfortress.com/freetoplay/ since June 23, 2011]]) [[http://store.steampowered.com/app/440/ download on Steam]] for Windows, OS X, and Linux. However, because it was first announced in 1998, it was regarded as VaporWare for the longest time.
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[[DescribeTopicHere Pootiscription here!]][[note]]see [[Memes/TeamFortress2 Memes]][[/note]]

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[[DescribeTopicHere [[JustForFun/DescribeTopicHere Pootiscription here!]][[note]]see [[Memes/TeamFortress2 Memes]][[/note]]

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