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An Axe To Grind is no longer a trope
Deleted line(s) 17 (click to see context) :
* AnAxeToGrind: Returns as the EmergencyWeapon used by everyone except for the Medic (whose Bioweapon is physically a reskin of it), the Spy and the Engineer. It's really only useful as a last resort when you're ''completely'' out of ammo, to save yourself a Shell or two when finishing off a enemy, or to humiliate them.
Changed line(s) 78 (click to see context) from:
** AnAxeToGrind: The Axe, used by everyone except the Medic, Spy and Engineer.
to:
** AnAxeToGrind: Axes: The Axe, used by everyone except the Medic, Spy and Engineer.
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* WeaponOfChoice: Each class has their own loadout of three or four weapons that they cannot change.
to:
* WeaponOfChoice: WeaponBasedCharacterization: Each class has their own loadout of three or four weapons that they cannot change.
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Nice Hat is now a disambiguation page.
Deleted line(s) 64 (click to see context) :
* NiceHat: The Scout, Sniper, Soldier, Medic and Engineer.
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* BaldBlackLeaderGuy: The Heavy Weapons Guy, who's bald, AmbiguouslyBrown, and the leader of any charge.
to:
* BaldBlackLeaderGuy: BaldOfAuthority: The Heavy Weapons Guy, who's bald, AmbiguouslyBrown, and the leader of any charge.
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** KnifeNut: The Spy's Knife.
to:
** KnifeNut: BladeEnthusiast: The Spy's Knife.
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Changed line(s) 76 (click to see context) from:
* TeleportersAndTransporters: A Teleporter for the Engineer was included in one version, but was immediately removed in the next for being a complete GameBreaker. ''Team Fortress Classic'' later re-added it and balanced it by giving it a recharge period after every use.
to:
* TeleportersAndTransporters: TeleportationWithDrawbacks: A Teleporter for the Engineer was included in one version, but was immediately removed in the next for being a complete GameBreaker. ''Team Fortress Classic'' later re-added it and balanced it by giving it a recharge period after every use.
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Changed line(s) 2,3 (click to see context) from:
[[caption-width-right:350:All ''Team Fortress'' classes wearing Team Red colors.[[note]]From left to right: Engineer, Heavy, Soldier, Demoman, Scout, Spy, Pyro, Sniper, and Medic.[[/note]]]]
to:
Changed line(s) 21 (click to see context) from:
** The Assault Cannon, which unlike in ''Team Fortress Classic'', automatically uses up ten Cells just to spin up, and prevents you from firing while moving. While it can still shred down enemies with ease, these downsides plus the damage falloff makes it pretty ineffective when you're not playing on defence.
to:
** The Assault Cannon, which Cannon - unlike in ''Team Fortress Classic'', it automatically uses up ten Cells just to spin up, and prevents you from firing while moving. While it can still shred down enemies with ease, these downsides plus the damage falloff makes it pretty ineffective when you're not playing on defence.
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* BackStab: The Spy is the UrExample, with his Team Fortress Classic successor being the TropeNamer and ''his'' Team Fortress 2 successor being the TropeCodifier.
to:
* BackStab: The Spy is the UrExample, with his Team ''Team Fortress Classic Classic'' successor being the TropeNamer and ''his'' Team '''his''' ''Team Fortress 2 2'' successor being the TropeCodifier.
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Changed line(s) 31 (click to see context) from:
* ChestInsignia: Visible on the Scout (a wide-open eye), the Sniper (a crosshair), the Soldier (a circle with a shell in it), the Demoman (a simple sphere), the Medic (a medical cross), and the HWGuy (the barrel of the Assault Cannon)
to:
* ChestInsignia: Visible on the Scout (a wide-open eye), the Sniper (a crosshair), the Soldier (a circle with a shell in it), the Demoman (a simple sphere), the Medic (a medical cross), and the HWGuy Heavy Weapons Guy (the barrel of the Assault Cannon)
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* {{Cyborg}}: Looking closely at the textures shows the [[https://wiki.megateamfortress.com/images/8/82/Tf_scout.png Scout]], [[https://wiki.megateamfortress.com/images/4/4b/Tf_sniper.png Sniper]] and [[https://www.textures-resource.com/resources/sheets/7/6215.png?updated=1464406250 Engineer]] to have some cybernetic implants, mainly around their eyes.
to:
* {{Cyborg}}: Looking closely at the textures shows the [[https://wiki.megateamfortress.com/images/8/82/Tf_scout.png Scout]], Scout,]] [[https://wiki.megateamfortress.com/images/4/4b/Tf_sniper.png Sniper]] and [[https://www.textures-resource.com/resources/sheets/7/6215.png?updated=1464406250 Engineer]] to have some cybernetic implants, mainly around their eyes.
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--> ''"Player gets sawn in half by OtherPlayer."''
--> ''"Player eats OtherPlayer's pineapple."''
--> ''"Player didn't insert the correct change in OtherPlayer's Dispenser."''
--> ''"Player hates OtherPlayer's Sentry Gun."''
--> ''"Player eats OtherPlayer's pineapple."''
--> ''"Player didn't insert the correct change in OtherPlayer's Dispenser."''
--> ''"Player hates OtherPlayer's Sentry Gun."''
to:
--> ''"Player gets sawn in half by OtherPlayer.[=OtherPlayer=]."''
--> ''"Player eatsOtherPlayer's [=OtherPlayer=]'s pineapple."''
--> ''"Player didn't insert the correct change inOtherPlayer's [=OtherPlayer=]'s Dispenser."''
--> ''"Player hatesOtherPlayer's [=OtherPlayer=]'s Sentry Gun."''
--> ''"Player eats
--> ''"Player didn't insert the correct change in
--> ''"Player hates
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Quality upgrade from
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tf_redclasseswikia_2.jpg]]
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tf_redclasseswikia_2.jpg]] org/pmwiki/pub/images/quake_team_fortress.png]]
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Changed line(s) 8,9 (click to see context) from:
The mod became immensely popular. The community built hundreds of maps for the game and communed together for explosions of chaos, bullets, rockets, grenades, and nails. Creator/IdSoftware had no hand in the level design, but the now-[[NostalgiaLevel iconic]] "[=2Fort5=]" is itself a clone of the "FORTRESS.WAD" map from id's ''{{VideoGame/Doom}}''.
to:
The mod became immensely popular. The community built hundreds of maps for the game and communed together for explosions of chaos, bullets, rockets, grenades, and nails. Creator/IdSoftware had no hand in the level design, but the now-[[NostalgiaLevel iconic]] [[AbridgedArenaArray now-iconic]] "[=2Fort5=]" is itself [[NostalgiaLevel a clone clone]] of the "FORTRESS.WAD" map from id's ''{{VideoGame/Doom}}''.
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Changed line(s) 10,11 (click to see context) from:
[[Creator/ValveSoftware Valve]] later took a interest in the game and hired the developers to work on a sequel, which the devs had been planning to base on the ''VideoGame/{{Quake II}}'' engine, but that version never made it off the ground. It would be nearly a decade later that [[VideoGame/TeamFortress2 said sequel]] was finally released. In the meantime, the newly-hired team made ''VideoGame/TeamFortressClassic'' ([[AdaptationDisplacement often mistaken for the first game in the series]]) to ease the wait and showcase the modding power of the [=GoldSrc=] engine.
to:
[[Creator/ValveSoftware Valve]] later took a interest in the game and hired the developers to work on a sequel, which the devs had been planning to base on the ''VideoGame/{{Quake II}}'' engine, but [[{{Vaporware}} that version never made it off the ground.drawing board]]. It would be nearly a decade later that [[VideoGame/TeamFortress2 said sequel]] was finally released. In the meantime, the newly-hired team made ''VideoGame/TeamFortressClassic'' ([[AdaptationDisplacement often mistaken for the first game in the series]]) to ease the wait and showcase the modding power of the [=GoldSrc=] engine.
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Changed line(s) 6,7 (click to see context) from:
It is a total conversion [[GameMod mod]] of the original ''VideoGame/{{Quake|I}}''. Created in 1996 by Robin "Bro" Walker, John "Jojie" Cook, and Ian "Scuba" Caughley, the mod improved upon the CompetitiveMultiplayer of the base game by introducing the premise of two teams, [[ColourCodedForYourConvenience one Red and one Blue]]. (Sometimes an additional Green and Yellow team were allowed.) Putting focus on specialized skills and teamwork, players are given a choice between various [[CharacterClassSystem classes]] (originally five before it was expanded to the trademark nine) with different loadouts and weaknesses. The teams then compete against each other in various game modes, such as CaptureTheFlag and [[HoldTheLine Attack and Defend]].
to:
It is a total conversion [[GameMod mod]] of the original ''VideoGame/{{Quake|I}}''. Created in 1996 by Robin "Bro" Walker, John "Jojie" Cook, and Ian "Scuba" Caughley, the mod improved upon it improves on the CompetitiveMultiplayer of the base game by introducing the premise of two teams, [[ColourCodedForYourConvenience one Red and one Blue]]. (Sometimes an additional Green and Yellow team were allowed.) Putting focus on specialized skills and teamwork, players are given a choice between various [[CharacterClassSystem classes]] (originally five before it was expanded to the trademark nine) with different loadouts and weaknesses. The teams then compete against each other in various game modes, such as CaptureTheFlag and [[HoldTheLine Attack and Defend]].
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The one which started it all, ''Team Fortress'', later known as ''Quake World Team Fortress'', is the first in the series of games of the same name.
to:
The one which started it all, ''Team Fortress'', later known as ''Quake World ''[=QuakeWorld=] Team Fortress'', is the first in the series of games of the same name.
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Changed line(s) 8,9 (click to see context) from:
The mod became immensely popular. The community built hundreds of maps for the game and communed together for explosions of chaos, bullets, rockets, grenades, and nails. Creator/IdSoftware had no hand in the level design, but the now-[[NostalgiaLevel iconic]] "[=2Fort5=]" was itself a clone of the "FORTRESS.WAD" map from id's ''{{VideoGame/Doom}}''.
to:
The mod became immensely popular. The community built hundreds of maps for the game and communed together for explosions of chaos, bullets, rockets, grenades, and nails. Creator/IdSoftware had no hand in the level design, but the now-[[NostalgiaLevel iconic]] "[=2Fort5=]" was is itself a clone of the "FORTRESS.WAD" map from id's ''{{VideoGame/Doom}}''.
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Changed line(s) 10,11 (click to see context) from:
[[Creator/ValveSoftware Valve]] later took a interest in the game and hired the developers to work on a sequel, which the devs had been planning to base on the ''VideoGame/{{Quake II}}'' engine, but they never managed to get it off the ground. It would be nearly a decade later that [[VideoGame/TeamFortress2 said sequel]] was finally released. In the meantime, the newly-hired team made ''VideoGame/TeamFortressClassic'' ([[AdaptationDisplacement often mistaken for the first game in the series]]) to ease the wait and showcase the modding power of the [=GoldSrc=] engine.
to:
[[Creator/ValveSoftware Valve]] later took a interest in the game and hired the developers to work on a sequel, which the devs had been planning to base on the ''VideoGame/{{Quake II}}'' engine, but they that version never managed to get made it off the ground. It would be nearly a decade later that [[VideoGame/TeamFortress2 said sequel]] was finally released. In the meantime, the newly-hired team made ''VideoGame/TeamFortressClassic'' ([[AdaptationDisplacement often mistaken for the first game in the series]]) to ease the wait and showcase the modding power of the [=GoldSrc=] engine.
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None
Changed line(s) 10,11 (click to see context) from:
[[Creator/ValveSoftware Valve]] later took a interest in the game and hired the developers to work on a sequel, which the devs had been planning to base on the ''VideoGame/{{Quake II}}'' engine, but they never managed to get it off the ground. It would be nearly a decade later that [[VideoGame/TeamFortress2 said sequel]] was finally released. In the meantime, the newly-hired team made ''VideoGame/TeamFortressClassic''(w[[AdaptationDisplacement often mistaken for the first game in the series]]) to ease the wait and showcase the modding power of the [=GoldSrc=] engine.
to:
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Changed line(s) 10,13 (click to see context) from:
[[Creator/ValveSoftware Valve]] later developed a interest in the game and hired the developers to work on a sequel, which they had been planning to do based on the ''VideoGame/{{Quake II}}'' engine but had never managed to get off the ground. It wouldn't be until nearly a decade later until [[VideoGame/TeamFortress2 said sequel]] was finally released. In the meantime, after being hired by Valve they made ''VideoGame/TeamFortressClassic'', which is [[AdaptationDisplacement often mistaken for the first game in the series]], to ease the wait and showcase the modding power of the [=GoldSrc=] engine.
The original game itself can be downloaded as a mod for ''Quake'', either in its [[https://www.moddb.com/mods/team-fortress raw form]] or in a [[https://www.moddb.com/mods/custom-teamfortress improved port]] from [=ModDB=], if you're interested in seeing how the 'Fort came to be.
The original game itself can be downloaded as a mod for ''Quake'', either in its [[https://www.moddb.com/mods/team-fortress raw form]] or in a [[https://www.moddb.com/mods/custom-teamfortress improved port]] from [=ModDB=], if you're interested in seeing how the 'Fort came to be.
to:
[[Creator/ValveSoftware Valve]] later developed took a interest in the game and hired the developers to work on a sequel, which they the devs had been planning to do based base on the ''VideoGame/{{Quake II}}'' engine engine, but had they never managed to get it off the ground. It wouldn't would be until nearly a decade later until that [[VideoGame/TeamFortress2 said sequel]] was finally released. In the meantime, after being hired by Valve they the newly-hired team made ''VideoGame/TeamFortressClassic'', which is [[AdaptationDisplacement ''VideoGame/TeamFortressClassic''(w[[AdaptationDisplacement often mistaken for the first game in the series]], series]]) to ease the wait and showcase the modding power of the [=GoldSrc=] engine.
The original gameitself can be downloaded as a mod for ''Quake'', either in its [[https://www.moddb.com/mods/team-fortress raw form]] or in a [[https://www.moddb.com/mods/custom-teamfortress improved port]] from [=ModDB=], if you're interested in seeing how the 'Fort came to be.
The original game
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Changed line(s) 8,9 (click to see context) from:
The mod became immensely popular. The community built hundreds of maps for the game and communed together for explosions of chaos, bullets, rockets, grenades, and nails. Creator/IdSoftware had no hand in the level design, but the now-[[NostalgiaLevel iconic]] "[=2Fort5=]" was itself a clone of the "FORTRESS.WAD" map from id's {{VideoGame/Doom}}''.
to:
The mod became immensely popular. The community built hundreds of maps for the game and communed together for explosions of chaos, bullets, rockets, grenades, and nails. Creator/IdSoftware had no hand in the level design, but the now-[[NostalgiaLevel iconic]] "[=2Fort5=]" was itself a clone of the "FORTRESS.WAD" map from id's {{VideoGame/Doom}}''.
''{{VideoGame/Doom}}''.
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Changed line(s) 8,9 (click to see context) from:
The mod became immensely popular, and while official maps were never made for it (although the legendary [=2Fort=] later became somewhat official), the community created hundreds of maps for the game and communed together to engage in mass brawls of sheer chaos, bullets, rockets, grenades, and nails. [[Creator/ValveSoftware Valve]] later developed a interest in the game and hired the developers to work on a sequel, which they had been planning to do based on the ''VideoGame/{{Quake II}}'' engine but had never managed to get off the ground. It wouldn't be until nearly a decade later until [[VideoGame/TeamFortress2 said sequel]] was finally released. In the meantime, after being hired by Valve they made ''VideoGame/TeamFortressClassic'', which is [[AdaptationDisplacement often mistaken for the first game in the series]], to ease the wait and showcase the modding power of the [=GoldSrc=] engine.
to:
The mod became immensely popular, and while official maps were never made for it (although the legendary [=2Fort=] later became somewhat official), the popular. The community created built hundreds of maps for the game and communed together to engage in mass brawls for explosions of sheer chaos, bullets, rockets, grenades, and nails.nails. Creator/IdSoftware had no hand in the level design, but the now-[[NostalgiaLevel iconic]] "[=2Fort5=]" was itself a clone of the "FORTRESS.WAD" map from id's {{VideoGame/Doom}}''.
[[Creator/ValveSoftware Valve]] later developed a interest in the game and hired the developers to work on a sequel, which they had been planning to do based on the ''VideoGame/{{Quake II}}'' engine but had never managed to get off the ground. It wouldn't be until nearly a decade later until [[VideoGame/TeamFortress2 said sequel]] was finally released. In the meantime, after being hired by Valve they made ''VideoGame/TeamFortressClassic'', which is [[AdaptationDisplacement often mistaken for the first game in the series]], to ease the wait and showcase the modding power of the [=GoldSrc=] engine.
[[Creator/ValveSoftware Valve]] later developed a interest in the game and hired the developers to work on a sequel, which they had been planning to do based on the ''VideoGame/{{Quake II}}'' engine but had never managed to get off the ground. It wouldn't be until nearly a decade later until [[VideoGame/TeamFortress2 said sequel]] was finally released. In the meantime, after being hired by Valve they made ''VideoGame/TeamFortressClassic'', which is [[AdaptationDisplacement often mistaken for the first game in the series]], to ease the wait and showcase the modding power of the [=GoldSrc=] engine.
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Changed line(s) 6,7 (click to see context) from:
It is a total conversion [[GameMod mod]] of the original ''VideoGame/{{Quake|I}}''. Created in 1996 by Robin "Bro" Walker, John "Jojie" Cook, and Ian "Scuba" Caughley, the mod improved upon the CompetitiveMultiplayer of the base game by introducing the premise of two teams, one Red and one Blue. (Sometimes an additional Green and Yellow team were allowed.) Putting focus on specialized skills and teamwork, players are given a choice between various [[CharacterClassSystem classes]] (originally five before it was expanded to the trademark nine) with different loadouts and weaknesses. The teams then compete against each other in various game modes, such as CaptureTheFlag and [[HoldTheLine Attack and Defend]].
to:
It is a total conversion [[GameMod mod]] of the original ''VideoGame/{{Quake|I}}''. Created in 1996 by Robin "Bro" Walker, John "Jojie" Cook, and Ian "Scuba" Caughley, the mod improved upon the CompetitiveMultiplayer of the base game by introducing the premise of two teams, [[ColourCodedForYourConvenience one Red and one Blue.Blue]]. (Sometimes an additional Green and Yellow team were allowed.) Putting focus on specialized skills and teamwork, players are given a choice between various [[CharacterClassSystem classes]] (originally five before it was expanded to the trademark nine) with different loadouts and weaknesses. The teams then compete against each other in various game modes, such as CaptureTheFlag and [[HoldTheLine Attack and Defend]].
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Changed line(s) 6,7 (click to see context) from:
It is a total conversion GameMod of the original ''VideoGame/{{Quake|I}}''. Created in 1996 by Robin "Bro" Walker, John "Jojie" Cook, and Ian "Scuba" Caughley, the mod improved upon the CompetitiveMultiplayer of the base game by introducing the premise of two teams, one Red and one Blue. (Sometimes an additional Green and Yellow team were allowed.) Putting focus on specialized skills and teamwork, players are given a choice between various [[CharacterClassSystem classes]] (originally five before it was expanded to the trademark nine) with different loadouts and weaknesses. The teams then compete against each other in various game modes, such as CaptureTheFlag and [[HoldTheLine Attack and Defend]].
to:
It is a total conversion GameMod [[GameMod mod]] of the original ''VideoGame/{{Quake|I}}''. Created in 1996 by Robin "Bro" Walker, John "Jojie" Cook, and Ian "Scuba" Caughley, the mod improved upon the CompetitiveMultiplayer of the base game by introducing the premise of two teams, one Red and one Blue. (Sometimes an additional Green and Yellow team were allowed.) Putting focus on specialized skills and teamwork, players are given a choice between various [[CharacterClassSystem classes]] (originally five before it was expanded to the trademark nine) with different loadouts and weaknesses. The teams then compete against each other in various game modes, such as CaptureTheFlag and [[HoldTheLine Attack and Defend]].
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Changed line(s) 6,7 (click to see context) from:
It is A total conversion GameMod of the original ''VideoGame/{{Quake|I}}''. Created in 1996 by Robin "Bro" Walker, John "Jojie" Cook, and Ian "Scuba" Caughley, the mod improved upon the CompetitiveMultiplayer of the base game by introducing the premise of two teams, one Red and one Blue. (Sometimes an additional Green and Yellow team were allowed.) Putting focus on specialized skills and teamwork, players are given a choice between various [[CharacterClassSystem classes]] (originally five before it was expanded to the trademark nine) with different loadouts and weaknesses. The teams then compete against each other in various game modes, such as CaptureTheFlag and [[HoldTheLine Attack and Defend]].
to:
It is A a total conversion GameMod of the original ''VideoGame/{{Quake|I}}''. Created in 1996 by Robin "Bro" Walker, John "Jojie" Cook, and Ian "Scuba" Caughley, the mod improved upon the CompetitiveMultiplayer of the base game by introducing the premise of two teams, one Red and one Blue. (Sometimes an additional Green and Yellow team were allowed.) Putting focus on specialized skills and teamwork, players are given a choice between various [[CharacterClassSystem classes]] (originally five before it was expanded to the trademark nine) with different loadouts and weaknesses. The teams then compete against each other in various game modes, such as CaptureTheFlag and [[HoldTheLine Attack and Defend]].
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Changed line(s) 2,3 (click to see context) from:
[[caption-width-right:350:All ''Team Fortress'' classes wearing Team Red colors.]]
to:
[[caption-width-right:350:All ''Team Fortress'' classes wearing Team Red colors.]]
[[note]]From left to right: Engineer, Heavy, Soldier, Demoman, Scout, Spy, Pyro, Sniper, and Medic.[[/note]]]]
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Changed line(s) 6,7 (click to see context) from:
It is A total conversion GameMod of the original ''VideoGame/{{Quake|I}}''. created in 1996 by Robin "Bro" Walker, John "Jojie" Cook, and Ian "Scuba" Caughley, the mod improved upon the CompetitiveMultiplayer of the base game by introducing the premise of two teams, one Red and one Blue. (Sometimes an additional Green and Yellow team were allowed.) Putting focus on specialized skills and teamwork, players are given a choice between various [[CharacterClassSystem classes]] (originally five before it was expanded to the trademark nine) with different loadouts and weaknesses. The teams then compete against each other in various game modes, such as CaptureTheFlag and [[HoldTheLine Attack and Defend]].
to:
It is A total conversion GameMod of the original ''VideoGame/{{Quake|I}}''. created Created in 1996 by Robin "Bro" Walker, John "Jojie" Cook, and Ian "Scuba" Caughley, the mod improved upon the CompetitiveMultiplayer of the base game by introducing the premise of two teams, one Red and one Blue. (Sometimes an additional Green and Yellow team were allowed.) Putting focus on specialized skills and teamwork, players are given a choice between various [[CharacterClassSystem classes]] (originally five before it was expanded to the trademark nine) with different loadouts and weaknesses. The teams then compete against each other in various game modes, such as CaptureTheFlag and [[HoldTheLine Attack and Defend]].
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None
Changed line(s) 6,7 (click to see context) from:
It is A total conversion GameMod of the original ''VideoGame/{{Quake|1}}''. created in 1996 by Robin "Bro" Walker, John "Jojie" Cook, and Ian "Scuba" Caughley, the mod improved upon the CompetitiveMultiplayer of the base game by introducing the premise of two teams, one Red and one Blue. (Sometimes an additional Green and Yellow team were allowed.) Putting focus on specialized skills and teamwork, players are given a choice between various [[CharacterClassSystem classes]] (originally five before it was expanded to the trademark nine) with different loadouts and weaknesses. The teams then compete against each other in various game modes, such as CaptureTheFlag and [[HoldTheLine Attack and Defend]].
to:
It is A total conversion GameMod of the original ''VideoGame/{{Quake|1}}''.''VideoGame/{{Quake|I}}''. created in 1996 by Robin "Bro" Walker, John "Jojie" Cook, and Ian "Scuba" Caughley, the mod improved upon the CompetitiveMultiplayer of the base game by introducing the premise of two teams, one Red and one Blue. (Sometimes an additional Green and Yellow team were allowed.) Putting focus on specialized skills and teamwork, players are given a choice between various [[CharacterClassSystem classes]] (originally five before it was expanded to the trademark nine) with different loadouts and weaknesses. The teams then compete against each other in various game modes, such as CaptureTheFlag and [[HoldTheLine Attack and Defend]].