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** Taz's costume for Cartoon Strip Mine is an AdventurerArchaeologist. Upon coming out of the telephone booth, he will say such quotes as [[Franchise/IndianaJones "Taz raid ark!" and]] [[WhyDidItHaveToBeSnakes "Why it have to be snakes? Taz hate snakes."]] The music for the level is also similar to the movies' theme.
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** The entrance of Zooney Tunes features electric fences and arched gates similar to in ''Film/JurassicPark''. There's even a few gigantic dinosaur footprints.

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** The entrance of Zooney Tunes features electric fences and arched gates similar to in ''Film/JurassicPark''. There's even a few gigantic dinosaur footprints.footprints in the direction to a broken-down electric fence.
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** The entrance of Zooney Tunes features electric fences and arched gates similar to in ''Film/JurassicPark''. There's even a few gigantic dinosaur footprints.
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* NeverSmileAtACrocodile: The crocodiles in Zooney Tunes will leap out of the water and land on Taz, [[SquashedFlat squishing him flat]].

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* NeverSmileAtACrocodile: The crocodiles in Zooney Tunes will leap out of the water and land on Taz, [[SquashedFlat squishing him flat]]. If they miss, Taz can attack them causing them to briefly turn into handbags.
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* TitleDrop: Subverted; the BigBoosHaunt level of the game is known as "Taz: Haunted".

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* ConstructionZoneCalamity: Bank of Samerica takes place in a rather dangerous construction site.

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* ConstructionZoneCalamity: Bank of Samerica takes place in a rather dangerous construction site. Girders, cranes, bouncy metal grates, and chutes can be used to navigate the area.



* DeathIsASlapOnTheWrist: There's no extra life system, so getting injured just makes Taz stop for a bit, or respawn next to the pit or body of water he fell into. Even getting captured by the hunters just subtracts $500 [[labelnote:*]]$700 on Advanced and $1,000 on Expert[[/labelnote]] from Taz's total bounty and sticks him in a cage that he can easily break out of.

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* DeathIsASlapOnTheWrist: There's no extra life system, so getting injured just makes Taz stop for a bit, or respawn reappear next to the pit or body of water he fell into. Even getting captured by the hunters just subtracts $500 [[labelnote:*]]$700 on Advanced and up to $1,000 on Expert[[/labelnote]] from of Taz's total bounty bounty, and sticks him in a cage that he can easily break out of.



* FinalBoss: [[spoiler:Tweety]].

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* FinalBoss: [[spoiler:Tweety]].The final challenge is a battle against [[spoiler:Tweety in the Hindenbird]].



* {{Hellhound}}: A few of these appear in Taz: Haunted, though they are {{Underground Monkey}}s of the guard dogs found in Looningdale's.

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* {{Hellhound}}: A few of these multi-headed dogs appear as obstacles in Taz: Haunted, though they are {{Underground Monkey}}s of [[UndergroundMonkey acting like the guard dogs found in Looningdale's.Looningdale's]].



* IdiosyncraticDifficultyLevels: The difficulty selection, also known as [[{{Pun}} Daffy-culty]], features three difficulty levels:
** Standard
** Advanced
** [[HarderThanHard Expert]]

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* IdiosyncraticDifficultyLevels: The difficulty selection, also known as [[{{Pun}} Daffy-culty]], features three difficulty levels:
** Standard
** Advanced
**
levels: Standard, Advanced, and [[HarderThanHard Expert]]Expert]].



* SlippySlideyIceWorld: Ice Burg, complete with a cable car, snowboarder polar bears, and a Christmas tree.

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* SlippySlideyIceWorld: Ice Burg, complete with a frozen lake, a cable car, snowboarder polar bears, and a Christmas tree.



* SuperDrowningSkills: Taz can't swim, which is especially noticeable in Looney Lagoon.

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* SuperDrowningSkills: Taz can't swim, which is especially noticeable in Looney Lagoon.Lagoon which is surrounded by water.
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''Taz: Wanted'' is a LicensedGame, developed by a UK company Creator/BlitzGames, published by Creator/{{Infogrames}} and released in 2002. It has no direct ties to any contemporary ''WesternAnimation/LooneyTunes'' works.

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''Taz: Wanted'' is a LicensedGame, developed by a UK company Creator/BlitzGames, published by Creator/{{Infogrames}} and released in 2002. It has no direct ties to any contemporary ''WesternAnimation/LooneyTunes'' works.



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''Taz: Wanted'' is a LicensedGame, developed by a UK company Creator/BlitzGames and released in 2002. It has no direct ties to any contemporary ''WesternAnimation/LooneyTunes'' works.

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''Taz: Wanted'' is a LicensedGame, developed by a UK company Creator/BlitzGames Creator/BlitzGames, published by Creator/{{Infogrames}} and released in 2002. It has no direct ties to any contemporary ''WesternAnimation/LooneyTunes'' works.
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-->"Why for you drown, Taz?"
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* HilarityInZoos: Taz breaks out of his cage in Yosemite Sam's zoo and causes more mayhem there before leaving.

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* HilarityInZoos: Taz breaks out of his cage in Yosemite Sam's zoo and causes more mayhem there before leaving.there, particularly the level Zooney Tunes.

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* ElephantsAreScaredOfMice: The elephant in Zooney Tunes gets scared by a mouse, leaping onto a ball it was playing with. The ending for the level has the elephant [[GrievousHarmWithABody using Taz like a club]] on the mouse, only to end up bashing some crates releasing more mice.

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* ElephantsAreScaredOfMice: The elephant in Zooney Tunes gets scared by a mouse, leaping onto a ball it was playing with. with like a circus elephant. The ending for the level has the elephant [[GrievousHarmWithABody using Taz like a club]] on the mouse, only to end up bashing some crates releasing that release more mice.mice, causing it to bounce high into the air from the ball while still holding onto Taz.
-->'''Tweety''': That mouse sure knows how to get a rise out of that elephant, doesn't he?



* HilarityInZoos: Taz breaks out of his cage in Yosemite Sam's zoo and causes more mayhem there before leaving.



* MishmashMuseum: Samsonian Museum has some exhibits combine with each other. For example, in the lobby, there are sculptures of a hotdog and a ''Tyrannosaurus rex'' in the same room.

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* MishmashMuseum: Samsonian Museum has some exhibits combine with each other. For example, in the lobby, there are sculptures of a hotdog and a ''Tyrannosaurus rex'' dinosaur skeleton in the same room.

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* BearsAreBadNews: The grizzly bears in Zooney Tunes and polar bears in Ice Burg will use Taz like a punching bag.



* ElephantsAreScaredOfMice: The elephant in Zooney Tunes gets scared by a mouse, leaping onto a ball it was playing with. The ending for the level has the elephant [[GrievousHarmWithABody using Taz like a club]] on the mouse, only to end up bashing some crates releasing more mice.



* KillerGorilla: Looney Lagoon features pirate gorillas that will beat up Taz.



* MishmashMuseum: Samsonian Museum has some exhibits combine with each other. For example, in the lobby, there are sculptures of a hotdog and a tyrannosaurus rex in the same room.

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* MishmashMuseum: Samsonian Museum has some exhibits combine with each other. For example, in the lobby, there are sculptures of a hotdog and a tyrannosaurus rex ''Tyrannosaurus rex'' in the same room.


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* NeverSmileAtACrocodile: The crocodiles in Zooney Tunes will leap out of the water and land on Taz, [[SquashedFlat squishing him flat]].
* OurWerebeastsAreDifferent: The costume for Taz: Haunted is a Were-Taz.


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* ThreateningShark: Looney Lagoon features sharks that will leap out of the water and eat Taz, only to spit him back out.


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** The grizzly bears in Zooney Tunes have a variant in Ice Burg, which are polar bears.
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''Taz: Wanted'' is a LicensedGame, developed by a UK company Blitz Games and released in 2002. It has no direct ties to any contemporary ''WesternAnimation/LooneyTunes'' works.

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''Taz: Wanted'' is a LicensedGame, developed by a UK company Blitz Games Creator/BlitzGames and released in 2002. It has no direct ties to any contemporary ''WesternAnimation/LooneyTunes'' works.

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* BigBoosHaunt: Taz: Haunted, a level in Wile E. West featuring pumpkins, bones, a mad scientist's lab featured in a haunted house, and two-headed hellhounds, is quite the scare, isn't it?
* BigEater: Taz, naturally, has a big appetite for practically anything such as sandwiches and even destructible objects that are otherwise inedible for humans.
* ConstructionZoneCalamity: Bank of Samerica takes place in a rather dangerous construction site.



* DeathIsASlapOnTheWrist: There's no extra life system, so getting injured just makes Taz stop for a bit, or respawn next to the pit or body of water he fell into. Even getting captured by the hunters just subtracts $500 from Taz's total bounty and sticks him in a cage that he can easily break out of.

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* DeathIsASlapOnTheWrist: There's no extra life system, so getting injured just makes Taz stop for a bit, or respawn next to the pit or body of water he fell into. Even getting captured by the hunters just subtracts $500 [[labelnote:*]]$700 on Advanced and $1,000 on Expert[[/labelnote]] from Taz's total bounty and sticks him in a cage that he can easily break out of.



* HarderThanHard: Expert mode, the hardest difficulty, features no tutorials, Spinpads and Burp Cans have an even shorter time period before wearing off compared to Standard and Advanced, all objects must be destroyed, there are ''exactly'' 100 sandwiches per level, and getting caught by zookeepers will take $1,000 off of Taz's bounty compared to $500 and $700 on Standard and Advanced respectively. This also applies to boss fights as well, as the elephant moves much faster in Elephant Pong (10 scares faster than Standard), Daffy becomes even more aggressive in Gladiatoons at lower scores, and the dynamite detonates faster in Dodge City.



* {{Hellhound}}: A few of these appear in Taz: Haunted, though they are {{Underground Monkey}}s of the guard dogs found in Looningdale's.
* IdiosyncraticDifficultyLevels: The difficulty selection, also known as [[{{Pun}} Daffy-culty]], features three difficulty levels:
** Standard
** Advanced
** [[HarderThanHard Expert]]



* {{Jerkass}}: Yosemite Sam, as usual, is a pretty big jerk. Here, he often demeans Taz (considering how much Taz destroys many objects including wanted posters, the player will hear him plenty of times) and likes to see him suffer and he also doesn't treat She-Devil very well.



* TheMall: Looningdale's is a large shopping mall owned by Yosemite Sam in Sam Francisco.



* MarathonLevel: Tazland A-maze-ment Park, the final level of the game, is a long level that, unlike other areas, is more linear and one wanted sign in particular must be destroyed before the others.
* MishmashMuseum: Samsonian Museum has some exhibits combine with each other. For example, in the lobby, there are sculptures of a hotdog and a tyrannosaurus rex in the same room.



* MusicSoothesTheSavageBeast: Keeping with some of Taz's cartoons, getting near record players or other sources of music causes Taz to slowly walk while enjoying the tunes until he gets out of the music's radius.

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* MusicSoothesTheSavageBeast: Keeping with some of Taz's cartoons, getting near record players or other sources of music causes Taz to slowly walk while enjoying the tunes until he gets out of the music's radius. One of the record players is even in an elevator in one level!
* PalmtreePanic: Looney Lagoon takes place on a beach.



* PungeonMaster: Tweety uses lots of puns when giving riddles on what to do in a level.

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* PungeonMaster: Tweety uses lots of puns when giving riddles on what to do in a level. Just a few examples:
-->''The solution is elemen-tree!''\\
''Ooohh! There'll be a "hole" lot of trouble before you can blow this one!''\\
''Taking control will see the hologram, holo-gone!''


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** Taking a door to other hubs will have the text say [[Franchise/StarWars "Meanwhile in a galaxy far, far away..."]]
** While we're on the topic of ''Star Wars'', while Taz is flying through space, he is seen colliding with a space station that looks awfully similar to the Death Star.


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* SlippySlideyIceWorld: Ice Burg, complete with a cable car, snowboarder polar bears, and a Christmas tree.


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* UndergroundMonkey: A few mooks have different versions of one another:
** The guard dogs in Looningdale's have a variant in Taz: Haunted, which are two-headed {{Hellhound}}s.
** The security guards in Looningdale's have a variant in the museum security in Samsonian Museum.
** The cowboys in Granny Canyon have another version in Cartoon Strip Mine, which are miners.


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* TheWildWest: [[PunnyName Wile E. West]] takes place in a ThemeParkVersion of this. This also applies to Granny Canyon, found in the same hub.
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** In the game's intro, Taz is holding She-Devil similarly to the scene in ''Film/Titanic1997'' where Jack is holding Rose at the bow of the ship.
** The bonus games can be entered in a telephone booth similar to the TARDIS from ''Series/DoctorWho''
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* FakeOutFadeOut: After beating Sam for the final time, TheEnd appears in front of Taz, who proceeds to eat "The End" and then the camera, ending with a movie reel for the game... [[spoiler: that's not the actual final boss, though]].


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** The final boss uses a MiniMecha that is basically identical to the Power Loader from ''Film/{{Aliens}}'', complete with a cargo door behind them serving as a de facto air lock for the reference.

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Taz and his LoveInterest She-Devil have been captured by Yosemite Sam as attractions for his zoo while he rebuilds Taz-Mania into a theme park. Naturally, Taz escapes and is out to get his girl back and get revenge on Sam. But first he's got to destroy all the wanted posters barring his likeness around the place and {{Rube Goldberg|Device}} his way through the bosses.

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Taz and his LoveInterest She-Devil have been captured by Yosemite Sam as attractions for his zoo while he rebuilds Taz-Mania into a theme park. Naturally, Taz escapes and is out to get his girl back and get revenge on Sam. But first he's got to destroy all the wanted posters barring baring his likeness around the place and {{Rube Goldberg|Device}} his way through the bosses.



* AdaptationalHeroism: Taz is in a firmly heroic role in this game, rather than the Neutral-Evil role he takes in the cartoons. Perfecly understandable, given that he is on the defensive and is motivated by his thirst for freedom rather than his usual hunger for everything.

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* AdaptationalHeroism: Taz is in a firmly heroic role in this game, rather than the Neutral-Evil role he takes in the cartoons. Perfecly Perfectly understandable, given that he is on the defensive and is motivated by his thirst for freedom and freeing She-Devil rather than his usual hunger for everything.



* AmusingInjuries: It's a ''Looney Tunes'' game, so naturally Taz can't be killed or permanently captured... but he can get hurt ''a lot'' while trying to break everything. Every level ends with poor Taz getting something hilariously painful done to him, incidentally bringing something back to the hub world that he needs to get to the area's boss.



* DeathIsASlapOnTheWrist: There's no extra life system, so getting injured just makes Taz stop for a bit, or respawn next to the pit or body of water he fell into. Even getting captured by the hunters just subtracts $500 from Taz's total bounty and sticks him in a cage that he can easily break out of.



** After every boss battle (excluding the final boss) Sam will get away.

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** If you lose a boss battle, you get captured by Sam. After winning every boss battle (excluding the final boss) Sam will get away.



* MusicSoothesTheSavageBeast: Keeping with some of Taz's cartoons, getting near record players or other sources of music causes Taz to slowly walk while enjoying the tunes until he gets out of the music's radius.
* PaperThinDisguise: The Acme Telephone Booths scattered through all the levels gives Taz a disguise based on the level's environment. The hunters aren't fooled by them, but the various mooks ''are'', causing them to not attack immediately due to confusion.



* RuleOfThree: Most signs take three hits to destroy. Also, you must collect three key items in three levels per hub.

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* RuleOfThree: Most signs or objects related to destroying signs take three hits to destroy. Also, you must collect three key items in three levels per hub.hub.
* ShoutOut:
** In Taz: Haunted, one of the signs is in a mad scientist's lab, but there are two devices in the way. They transform Taz into a mouse, and then the {{Macguffin}} rubber ball from ''VideoGame/{{Glover}}''. If Taz gets damaged while in this form, he shatters in the same way that the ball does in that game.



* SuperDrowningSkills: Taz can't swim, which is especially noticable in Looney Lagoon.
* VariableMix: When Taz is sneaking or the game is paused, a quieter version of the level theme plays. A hard rock version plays while Taz is spinning.

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* SuperDrowningSkills: Taz can't swim, which is especially noticable noticeable in Looney Lagoon.
* VariableMix: When Taz is sneaking or the game is paused, a quieter version of the level theme plays. A hard rock version of the current theme plays while Taz is spinning.
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* FinalBoss: [[spoiler:Tweety]].
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* TheManBehindTheMan: Sam is eventually revealed to be working for the true villain, [[spoiler:Tweety]].
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* KarmaHoudini: [[spoiler:Sam escapes in a jetpack after his last boss battle, getting no comeuppance for helping Tweety.]]
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* DiscOneFinalBoss: Sam is presented throughout the game as the BigBad, but the final boss reveals [[spoiler:he was actually working for Tweety]].
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''Taz: Wanted'' is a LicensedGame released early in the Sixth Generation of Console Games. It has no direct ties to any contemporary ''WesternAnimation/LooneyTunes'' works.

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''Taz: Wanted'' is a LicensedGame LicensedGame, developed by a UK company Blitz Games and released early in the Sixth Generation of Console Games.2002. It has no direct ties to any contemporary ''WesternAnimation/LooneyTunes'' works.

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There isnt continuity in the canon to begin with, in order to have discontinuity


The game is primarily a collectathon, but with a twist. Rather than just collecting the signs, Taz is intended to ''obliterate'' them with his mayhem. While this can be as simple as just finding the sign, it often involves a convoluted series of events and puzzles to achieve victory over the signs that are in out-of-the-way places.

to:

The game is primarily a collectathon, but with a twist. Rather than just collecting the signs, Taz is intended to ''obliterate'' them with his mayhem. While this can be as simple as just finding the sign, it often involves a convoluted series of events and puzzles to achieve victory over the signs that are in out-of-the-way places.
places. The Taz that appears here is based of the classic cartoons, so none of the characters from ''WesternAnimation/TazMania'' appear.



* AdaptationalHeroism: Taz is in a firmly heroic role in this game, rather than the Neutral-Evil role he takes in the cartoons.

to:

* AdaptationalHeroism: Taz is in a firmly heroic role in this game, rather than the Neutral-Evil role he takes in the cartoons. Perfecly understandable, given that he is on the defensive and is motivated by his thirst for freedom rather than his usual hunger for everything.



* CanonDiscontinuity: The Taz that appears here is based of the classic cartoons, so none of the characters from ''WesternAnimation/TazMania'' appear.

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I was actually planning to make this page in January, but after I forgot about it and somebody else just so happened to make it a few weeks later. So go ahead and have some of my pre-written tropes.


Taz and his LoveInterest She-Devil have been captured by Yosemite Sam as attractions for his zoo while he rebuilds Taz-Mania into a theme park. Naturally, Taz escapes and is out to get his girl back and get revenge on Sam. But first he's got to destroy all the wanted posters barring his likeness around the place and [[RubeGoldbergDevice Rube Goldberg]] his way through the bosses.

The game is primarily a collectathon, but with a twist. Rather than just collecting the signs, Taz is intended to ''obliterate'' them with his mayhem. While this can be as simple as just finding the sign, it often involves a convoluted series of events and puzzles to achieve victory over the signs that are in out of the way places.

to:

Taz and his LoveInterest She-Devil have been captured by Yosemite Sam as attractions for his zoo while he rebuilds Taz-Mania into a theme park. Naturally, Taz escapes and is out to get his girl back and get revenge on Sam. But first he's got to destroy all the wanted posters barring his likeness around the place and [[RubeGoldbergDevice Rube Goldberg]] {{Rube Goldberg|Device}} his way through the bosses.

The game is primarily a collectathon, but with a twist. Rather than just collecting the signs, Taz is intended to ''obliterate'' them with his mayhem. While this can be as simple as just finding the sign, it often involves a convoluted series of events and puzzles to achieve victory over the signs that are in out of the way out-of-the-way places.



* CanonDiscontinuity: The Taz that appears here is based of the classic cartoons so none of the characters from WesternAnimation/TazMania appear.

to:

* CanonDiscontinuity: The Taz that appears here is based of the classic cartoons cartoons, so none of the characters from WesternAnimation/TazMania appear.''WesternAnimation/TazMania'' appear.
* CrateExpectations: The game rewards the player for breaking lots of stuff, especially creates and boxes.



* ImpactSilhouette: Taz creates a Taz-shaped hole in the Looningdale's mall after he gets stuck and shot out of an elevator.
* TheMole: [[spoiler:Tweety is secretly helping Yosemite Sam.]]



* RuleOfThree: Most signs take three hits to destroy. Also you must collect three key items in three levels per hub.
* StuffBlowingUp: Just about every time you destroy a poster that isn't a sign, expect one of these to happen. One of the best examples of this is the Lighthouse sign in Looney Lagoon, which causes an ''epic'' explosion that encompasses nearly the whole screen.

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* PungeonMaster: Tweety uses lots of puns when giving riddles on what to do in a level.
* PunnyTitle: Each stage has a ''WesternAnimation/LooneyTunes''-related pun.
* RuleOfThree: Most signs take three hits to destroy. Also Also, you must collect three key items in three levels per hub.
* StuffBlowingUp: Just about every time you destroy a poster that isn't a sign, expect one of these to happen. One of the best examples of this is the Lighthouse sign in Looney Lagoon, which causes an ''epic'' explosion that encompasses nearly the whole screen.screen.
* SpinAttack: Being a game about Taz, spinning is naturally a core mechanic of the game. It's mainly used to go faster, [[CrateExpectations break stuff]], and turn switches.
* SuperDrowningSkills: Taz can't swim, which is especially noticable in Looney Lagoon.
* VariableMix: When Taz is sneaking or the game is paused, a quieter version of the level theme plays. A hard rock version plays while Taz is spinning.
----
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* RuleOfThree: Most signs take three hits to destroy. Also you must collect three key items in three levels per hub.

to:

* RuleOfThree: Most signs take three hits to destroy. Also you must collect three key items in three levels per hub.hub.
* StuffBlowingUp: Just about every time you destroy a poster that isn't a sign, expect one of these to happen. One of the best examples of this is the Lighthouse sign in Looney Lagoon, which causes an ''epic'' explosion that encompasses nearly the whole screen.
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* AdaptionalHeroism: Taz is in a firmly heroic role in this game, rather than the Neutral-Evil role he takes in the cartoons.

to:

* AdaptionalHeroism: AdaptationalHeroism: Taz is in a firmly heroic role in this game, rather than the Neutral-Evil role he takes in the cartoons.
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None

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The game is primarily a collectathon, but with a twist. Rather than just collecting the signs, Taz is intended to ''obliterate'' them with his mayhem. While this can be as simple as just finding the sign, it often involves a convoluted series of events and puzzles to achieve victory over the signs that are in out of the way places.


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* AdaptionalHeroism: Taz is in a firmly heroic role in this game, rather than the Neutral-Evil role he takes in the cartoons.
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* AdaptationalVillainy: Tweety Pie spends all of his screen time demeaning Taz. [[spoiler:And turns out to be the final boss.]]

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* AdaptationalVillainy: Tweety Pie Bird spends all of his screen time demeaning Taz. [[spoiler:And turns out to be the final boss.]]



* TheDogWasTheMasterMind: [[spoiler:The true mastermind turns out to be Tweety Pie.]]

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* TheDogWasTheMasterMind: [[spoiler:The true mastermind turns out to be Tweety Pie.Bird.]]



* ExpositionFairy: Tweety Pie functions as a very passive aggressive one, only directing Taz towards the tutorial area and insulting him all the way.

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* ExpositionFairy: Tweety Pie Bird functions as a very passive aggressive one, only directing Taz towards the tutorial area and insulting him all the way.
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[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/taz_wanted.jpg]]
''Taz: Wanted'' is a LicensedGame released early in the Sixth Generation of Console Games. It has no direct ties to any contemporary ''WesternAnimation/LooneyTunes'' works.

Taz and his LoveInterest She-Devil have been captured by Yosemite Sam as attractions for his zoo while he rebuilds Taz-Mania into a theme park. Naturally, Taz escapes and is out to get his girl back and get revenge on Sam. But first he's got to destroy all the wanted posters barring his likeness around the place and [[RubeGoldbergDevice Rube Goldberg]] his way through the bosses.

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!! ''Taz: Wanted'' provides examples of:

* AdaptationalVillainy: Tweety Pie spends all of his screen time demeaning Taz. [[spoiler:And turns out to be the final boss.]]
* CanonDiscontinuity: The Taz that appears here is based of the classic cartoons so none of the characters from WesternAnimation/TazMania appear.
* TheDogWasTheMasterMind: [[spoiler:The true mastermind turns out to be Tweety Pie.]]
* EarlyGameHell: The reward for destroying wanted posters increases as levels go on while the penalty for capture remains the same, making it easier to gather a large bounty as the game goes on.
* ExpositionFairy: Tweety Pie functions as a very passive aggressive one, only directing Taz towards the tutorial area and insulting him all the way.
* HeadsIWinTailsYouLose:
** After every boss battle (excluding the final boss) Sam will get away.
** Said by Tweety word for word in the introduction to the Samsonian Museum.
* PermanentlyMissableContent: Getting captured takes a cut off of your high score and past a certain point it's impossible to unlock all the bonus content if you get captured too much.
* RuleOfThree: Most signs take three hits to destroy. Also you must collect three key items in three levels per hub.

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