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* GunsAkimbo: "Justice Mode" allows you to blast off with two guns at once. Don't count on being very accurate with them though. The akimbo feature was later used as "Guns of Fury" in ''VideoGame/JohnnyNeroActionHero'', the other 2004 light gun shooter that was a spiritual successor to the 1998 light gun game ''VideoGame/CarnEvil''.

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* GunsAkimbo: "Justice Mode" allows you to blast off with two guns at once. Don't count on being very accurate with them though. The akimbo feature was later used as "Guns of Fury" in ''VideoGame/JohnnyNeroActionHero'', the other 2004 light gun shooter that was a spiritual successor to the 1998 light gun game ''VideoGame/CarnEvil''.
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''Target: Terror'' is a 2004 video game, a LightGunGame developed by Raw Thrills, the independent arcade game devhouse founded by the legendary Creator/EugeneJarvis. The game is a throwback to early FMV shooters during the early 2000s such as ''VideoGame/MaximumForce'' or ''VideoGame/Area51'', you are fighting terrorists and defending locations. Instead of three areas as in ''Maximum Force'', this game has nine levels, split into three locations; the Denver Airport, the Golden Gate Bridge, and the Los Alamos research facility. A tenth level is unlocked after completing the first nine; the goal there is to prevent a hijacked airliner from crashing into the White House. Because of the terrorists' ridiculous accuracy, ''Target Terror'' has gained infamy for being one of the [[NintendoHard hardest]] light gun games ever made.

to:

''Target: Terror'' is a 2004 video game, a LightGunGame developed by Raw Thrills, the independent arcade game devhouse founded by the legendary Creator/EugeneJarvis. The game is a throwback to early FMV shooters during the early 2000s 1990s such as ''VideoGame/MaximumForce'' or ''VideoGame/Area51'', you are fighting terrorists and defending locations. Instead of three areas as in ''Maximum Force'', this game has nine levels, split into three locations; the Denver Airport, the Golden Gate Bridge, and the Los Alamos research facility. A tenth level is unlocked after completing the first nine; the goal there is to prevent a hijacked airliner from crashing into the White House. Because of the terrorists' ridiculous accuracy, ''Target Terror'' has gained infamy for being one of the [[NintendoHard hardest]] light gun games ever made.
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It also has infamy for another reason: the cheesy acting of the NPC's, which are actually full motion video superimpositions of the game's designers dressed up in street clothes/army fatigues/police uniforms and pretending to be terrorists/hostages/friendlies. For that reason, the game has a bit of a reputation as SoBadItsGood, with IGN's video reviewer saying, "I don't know whether to give this game a 1 or a 10!"

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It also has infamy for another reason: the cheesy acting of the NPC's, [=NPCs=], which are actually full motion video superimpositions of the game's designers dressed up in street clothes/army fatigues/police uniforms and pretending to be terrorists/hostages/friendlies. For that reason, the game has a bit of a reputation as SoBadItsGood, with IGN's video reviewer saying, "I don't know whether to give this game a 1 or a 10!"
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* BareYourMidriff:
** Some of the female terrorists.
** Two civilian hostages: A brunette woman in a red/maroon crop top and dark blue jeans and a pig-tails woman in a cropped blouse and tan skirt.
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Up To Eleven is a defunct trope


* StylisticSuck: The game obviously isn't taking itself seriously with its choice of video footage "actors" in gameplay, and the wacky bonus minigames. In fact it's these sort of games taken UpToEleven.

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* StylisticSuck: The game obviously isn't taking itself seriously with its choice of video footage "actors" in gameplay, and the wacky bonus minigames. In fact it's these sort of games taken UpToEleven.up to eleven.
Is there an issue? Send a MessageReason:
None


''Target: Terror'' is a 2004 video game, a LightGunGame developed by Raw Thrills, the independent arcade game devhouse founded by the legendary Creator/EugeneJarvis. The game is a throwback to early FMV shooters during the early 2000s such as ''Maximum Force'' or ''Area51'', you are fighting terrorists and defending locations. Instead of three areas as in ''Maximum Force'', this game has nine levels, split into three locations; the Denver Airport, the Golden Gate Bridge, and the Los Alamos research facility. A tenth level is unlocked after completing the first nine; the goal there is to prevent a hijacked airliner from crashing into the White House. Because of the terrorists' ridiculous accuracy, ''Target Terror'' has gained infamy for being one of the [[NintendoHard hardest]] light gun games ever made.

to:

''Target: Terror'' is a 2004 video game, a LightGunGame developed by Raw Thrills, the independent arcade game devhouse founded by the legendary Creator/EugeneJarvis. The game is a throwback to early FMV shooters during the early 2000s such as ''Maximum Force'' ''VideoGame/MaximumForce'' or ''Area51'', ''VideoGame/Area51'', you are fighting terrorists and defending locations. Instead of three areas as in ''Maximum Force'', this game has nine levels, split into three locations; the Denver Airport, the Golden Gate Bridge, and the Los Alamos research facility. A tenth level is unlocked after completing the first nine; the goal there is to prevent a hijacked airliner from crashing into the White House. Because of the terrorists' ridiculous accuracy, ''Target Terror'' has gained infamy for being one of the [[NintendoHard hardest]] light gun games ever made.

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