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''Take No prisoners'' is a 1997 top-down ThirdPersonShooter developed by Raven Software, with a plot more or less "borrowed" from ''Film/EscapeFromNewYork''.

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''Take No prisoners'' is a 1997 top-down ThirdPersonShooter developed by Raven Software, Creator/RavenSoftware, with a plot more or less "borrowed" from ''Film/EscapeFromNewYork''.

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* BottomlessMagazines: Mounted Gatling turrets can't be carried around, but can spam bullets on automatic without stopping. Hijacking one quickly leads the game into Slade's favour.



* CutAndPasteEnvironments: The game is somewhat guilty of this; every prison interior looks absolutely identical, and the city streets tends to repeat themselves in every new area. Most of the differences comes from the type of mooks Slade needs to kill, weapon pickups and upgrades, and occasional turrets he can control.



* ExcusePlot: You'll probably forget the plot about Slade being tasked with obtaining a MacGuffin between the ''massive'' amount of enemies he massacres roughly half an hour into gameplay.



* GatlingGood: The chaingun can be used on both sides, firing bullets on full-auto at everything in sight.

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* GatlingGood: The chaingun can be used on both sides, firing bullets on full-auto at everything in sight. Also, the '''[[MoreDakka Mega]]'''chaingun.
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[[quoteright:614:https://static.tvtropes.org/pmwiki/pub/images/take_no_prisoners_cover.png]]
[[caption-width-right:614:But leave them ''plenty'' of corpses!]]

''Take No prisoners'' is a 1997 top-down ThirdPersonShooter developed by Raven Software, with a plot more or less "borrowed" from ''Film/EscapeFromNewYork''.

[[TwentyMinutesIntoTheFuture 2013]], San Antonio, Texas was hit by a radiation leak that transforms most of the population into mindless mutants. The United States government, in an attempt to contain the outbreak, have the entire state walled up, turning the entirety of Texas into a giant prison facility called "The Dome".

Slade, a mercenary working for Martech Industries, is sent into the Dome to retrieve a crystal in San Antonio, and must fight his way through hordes and hordes of irradiated mutants using a variety of weapons.

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!! Now heading for San Antonio...
* AbsurdlySpaciousSewer: There's a stage set inside San Antonio's sewer system, large enough to hold plenty of mooks Slade needs to kill while navigating across.
* ActionBomb: The "Psycho" prisoners are MadBomber enemies with wrapped bundles of dynamites around their straitjackets, and will trigger them to take down Slade.
* AfterTheEnd: The game is set after a radiation leak wipes out most of San Antonio and turning the rest of the city into a chaotic hellhole that the government decides to wall up.
* AlienBlood: Human-based enemies like inmates bleeds red, but when Slade encounter mutants? They bleed plenty of green when slain.
* BlackoutBasement: One of the indoor stages set at night have visibility being imited to a circle around Slade. The next area is in complete darkness too, until he enters and sees every enemy waiting for him.
* ChalkOutline: The streets of San Antonio and prison floors are often decorated with chalk outlines for no discernible reason, other than to highlight the crapsack environment.
* CloseRangeCombatant:
** There's an uncommon mutant enemy type whose hands are oversized claws, and can only attack by slashing. However they're extremely agile and tends to leap circles around Slade, making them dangerous EliteMooks.
** Some of the mooks who use the same LaserSword as Slade's also counts.
* DeadlyGas: More than one area in the game are contaminated by toxic smoke and gases, and Slade needs to collect gasmasks before entering those levels. They're often staffed with GasMaskMooks, too.
* FireBreathingWeapon: The flamethrower can be used to incinerate large number of enemies at once, and mooks killed by said weapon collapses into piles of ash. Be wary for certain enemies attempting an InfernalRetaliation though.
* GatlingGood: The chaingun can be used on both sides, firing bullets on full-auto at everything in sight.
* GrenadeLauncher: There are enemies armed with these to attack Slade, firing ranged, exploding projectiles dealing extra damage. Slade himself can obtain grenade launchers of his own (including a ''nuclear'' grenade launcher whose explosion is ''green'' and covers a huge radius).
* IdiosyncraticDifficultyLevels: Four to choose from:
** Recruit
** Mercenary
** Commando
** Legionnaire
* LaserSword: The X-4 Battle Sabre is a laser sword with a green blade Slade obtains right in the opening stage. If equipped together with a firearm he can use single-handedly, he can perform a SwordAndGun shooting and slicing enemies simultaneously.
* LightningGun: A weapon Slade can collect in later stages, although it doesn't fire a beam of electricity ahead but instead creates a sphere of electric energy from the barrel which tazes enemies in contact.
* MolotovCocktail: Common inmates in the earlier stages will use petrol bombs to attack everyone on sight. It leaves a burning fire that causes extra damage on contact. Of course, Slade can obtain Molotov Cocktails in a few areas.
* OneManArmy: Slade is the only person badass enough to venture into San Antonio ''alone'' and back, killing mutants and punks by the hundreds.
* PenalColony: San Antonio has been transformed into one in the future, due to a radiation leak turning the population into irradiated mutants.
* PowerupMount: Should Slade get on a hover-platform with automatic turrets attached, he can use it to kick far more ass than usual until it's either destroyed or he needs to dismount to enter a new area. They're usually piloted by enemy mooks though, requiring Slade to [[SnipingTheCockpit aim for the operator]].
* SceneryGorn: Outside the prison walls when Slade made it into the city, San Antonio isn't a pleasant sight after the radiation outbreak, from damaged buildings to burning fires, wrecked cars and rioters everywhere.
* SplashDamage: Applies to ''all'' explosion-based weapons - every time Slade firesa grenade, he risks hurting ''himself'' thanks to the blast radius. It makes some truly powerful weapons like the ''nuclear'' grenade launcher AwesomeButImpractical.
* WholePlotReference: The story revolves around a post-apocalyptic state converted into a penal colony, with a lone mercenary tasked with infiltrating the colony's walls to retrieve an important MacGuffin. It's pretty much ''Film/EscapeFromNewYork'' but replaced with Texas.
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