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** Californio-America: An independent California crossed with parts of Mexico, having expanded southward and containing cities today located in Mexico like Hermosillo, Guadalajara, and Mexico City. The name is likely based on the name of Meso-America.

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** Californio-America: An independent California crossed with parts of Mexico, having expanded southward and containing cities today located in Mexico like Hermosillo, Guadalajara, and Mexico City. The name is likely based a play on the name of Meso-America.
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* BalkanizeMe: By 2088, the United States of America no longer exists, having split up into about five different countries over time, with the five countries known being:

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* BalkanizeMe: By 2088, the United States of America no longer exists, having split up into about five multiple different countries over time, with the five major countries known being:being known:



** [[FlyoverCountry Confederacy of North American AgriPower Producers]] (CNAAPP): Consisting of agricultural powers concentrated between the coasts of North America. The only state explicitly said in-game to be part of the CNAAPP is Wisconsin.
** [[EverythingIsBigInTexas Freedom Republic]]: A sort of revitalized Republic of Texas that consists of seven other unknown states.

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** [[FlyoverCountry Confederacy of North American AgriPower Producers]] (CNAAPP): Consisting of agricultural powers concentrated between the coasts of North America. The only state region explicitly said in-game to be part of the CNAAPP is Wisconsin.
** [[EverythingIsBigInTexas Freedom Republic]]: A sort of revitalized Republic of Texas that consists of seven other unknown states.regions.
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** [[UsefulNotes/TheOtherRainforest Cascadia-First Nations]] (C-FN), based on the popular bioregional movement in the Pacific Northwest. For the most part it follows the traditional map for Cascadia, consisting of Oregon, Washington, British Columbia, and Alaska, but diverges a bit by including Alberta; with Edmonton and Calgary being mentioned as part of the country.
** Californio-America, a revitalized California Republic that has expanded southward, containing cities today located in Mexico like Hermosillo, Guadalajara, and Mexico City.
** [[FlyoverCountry Confederacy of North American AgriPower Producers]] (CNAAPP), consisting of agricultural powers concentrated between the coasts of North America. The only state explicitly said in-game to be part of the CNAAPP is Wisconsin.
** [[EverythingIsBigInTexas Freedom Republic]], a sort of revitalized Republic of Texas that consists of seven other unknown states.
** Democratic Eastern Coalition (DEC), an east coast republic that encompasses Quebec and New Brunswick, New England, and the Mid-Atlantic. It has two capitals, Washington D.C. and New York City.

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** [[UsefulNotes/TheOtherRainforest Cascadia-First Nations]] (C-FN), Nations]]: An independent Pacific Northwest, based on the popular bioregional movement in the Pacific Northwest.independence movement. For the most part it follows the traditional map for Cascadia, consisting of Oregon, Washington, British Columbia, and Alaska, but diverges a bit by including Alberta; with Edmonton and Calgary being mentioned as part of the country.
** Californio-America, a revitalized Californio-America: An independent California Republic that has crossed with parts of Mexico, having expanded southward, southward and containing cities today located in Mexico like Hermosillo, Guadalajara, and Mexico City.
City. The name is likely based on the name of Meso-America.
** [[FlyoverCountry Confederacy of North American AgriPower Producers]] (CNAAPP), consisting (CNAAPP): Consisting of agricultural powers concentrated between the coasts of North America. The only state explicitly said in-game to be part of the CNAAPP is Wisconsin.
** [[EverythingIsBigInTexas Freedom Republic]], a Republic]]: A sort of revitalized Republic of Texas that consists of seven other unknown states.
** Democratic Eastern Coalition (DEC), an Coalition: An east coast republic that encompasses Quebec and New Brunswick, New England, and the Mid-Atlantic. It has two capitals, Washington D.C. and New York City.
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* GoodAllAlong: [[spoiler:The later parts of the plot makes it clear that Venturis Corporation is evil and that retrieving ODIN for them, as the player character was hired to do, would be a terrible thing to do. Fortunately, it turns out that that was never what they intended; they were an AI rights activist from the start.]]
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Has Two Mommies is now a disambig. Dewicking


* HasTwoMommies: Nicholas, Andrew's son, has two fathers: Andrew and his partner, Marc.
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** [[VideoGame/AssassinsCreed This is not the first time ]][[spoiler: a Juno is trying to control everything again.]]

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** [[VideoGame/AssassinsCreed [[Franchise/AssassinsCreed This is not the first time ]][[spoiler: a Juno is trying to control everything again.]]
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Ill Girl has been cut per TRS decision. Examples are moved to Delicate And Sickly when appropriate.


* IllGirl: [[spoiler: Natalie has a heart murmur and lacks any of the genetic filtering her colleagues have. She blames it on being raised by HippieParents.]]

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* BritsLoveTea: Part of Clive and E.V's courtship included him preparing a proper high tea for her. He claims knowing such things is a natural part of being a Brit.



* SpotOfTea: Part of Clive and E.V's courtship included him preparing a proper high tea for her. He claims knowing such things is a natural part of being a Brit.
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*CompanyCrossReferences: The [[Videogame/GoneHome Christmas Duck]] can be found in ''Tacoma''.
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* BigBad: At first, this seems to be [[spoiler: Sergio Venturi, who stages the Tacoma "accident" in order to gain support for his line of automated outer-space bungalows]]. However, the ultimate threat is [[spoiler: JUNO, Venturis' corporate strategic AI, who originates the idea of killing the Tacoma employees and staging the tragedy as an accident. JUNO also takes control of the station in a last-ditch effort (complete with deadly threats) to ensure that Amy does not stray from her mission near the end of the story, thus serving as the FinalBoss (and only boss, really)]].

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* BigBad: At first, this seems to be [[spoiler: Sergio Venturi, who stages the Tacoma "accident" in order to gain support for his line of automated outer-space bungalows]]. However, the ultimate threat is [[spoiler: JUNO, Venturis' corporate strategic AI, who originates the idea of killing the Tacoma employees and staging the tragedy as an accident. JUNO also takes control of the station in a last-ditch effort (complete with deadly threats) to ensure that Amy does not stray from her mission near the end of the story, thus serving but his threats are completely ineffectual and he doesn’t even qualify as the FinalBoss (and only boss, really)]].an actual threat in terms of gameplay or story]].
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* IllGirl: [[spoiler: Natalie has a heart murmur and lacks any of the genetic filtering her colleagues have. She blames it on being raise by HippieParents.]]

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* IllGirl: [[spoiler: Natalie has a heart murmur and lacks any of the genetic filtering her colleagues have. She blames it on being raise raised by HippieParents.]]
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* IllGirl: [[spoiler: Natalie has a heart murmur and lacks any of the genetic filtering her colleagues have. She blames it on being raise by HippieParents.]]


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* TinyTyrannicalGirl: Natalie is the smallest and youngest of the crew, but she has a big personality to make up the difference.

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* BigBeautifulWoman: E.V. and Bert are both on the curvier side, and both are in happy relationships.
* BritishStuffiness: Clive averts this. He's friendly and outgoing, if a bit socially awkward at times.



* FreakOut: Sareh has a small breakdown in Botany after a tense conversation with Andrew. ODIN helps her work through it with visualization therapy.



* HappilyMarried: Nat and Bert.

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* HappilyMarried: Nat and Bert. Also Andrew and his partner Marc back on Earth, though the distance and concern over their son's schooling makes things difficult.


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* SpotOfTea: Part of Clive and E.V's courtship included him preparing a proper high tea for her. He claims knowing such things is a natural part of being a Brit.
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* SpaceElevator: The Ono Space Elevator in Singapore, which connects to the Fountain of Paradise Spaceport
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* CouldSayItBut: [[spoiler:This is how ODIN circumvents his strict directives not to inform the Tacoma crew of the cruel fate VT has in store for them and cut off outside communications. Instead of telling them what to do, he simply states that there is a normally-inaccessible door in the Network area that is now open. He emphasizes that they ''could'' investigate the room behind the door, and adds that while he is obligated to tell them that doing so would be a breach of their contracts and would legally be considered trespassing on corporate property and accessing confidental information, he cannot physically stop them from doing so. This leads to them discovering the plot, and manually overriding the block on external communications.]]

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* CouldSayItBut: [[spoiler:This is how ODIN circumvents his strict directives not to inform the Tacoma crew of the cruel fate VT has in store for them and cut off outside communications. Instead of telling them what to do, he simply states that there is a normally-inaccessible door in the Network area that is now open. He then emphasizes that they ''could'' investigate the room behind the said door, and adds before adding that while he is obligated to tell them that doing so would be a breach of their contracts and would legally be considered trespassing on corporate property and accessing confidental information, confidential information without proper clearance, he cannot physically stop them from doing so. This leads to them discovering the plot, and manually overriding the block on external communications.]]
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* CouldSayItBut: [[spoiler:This is how ODIN circumvents his strict directives not to inform the Tacoma crew of the cruel fate VT has in store for them. Instead of telling them what to do, he simply states that there is a normally-inaccessible door in the Network area that is now open, that he is technically incapable of stopping them from entering it, and that they ''could'' investigate said door. This leads to them discovering the plot, and overriding his directives.]]

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* CouldSayItBut: [[spoiler:This is how ODIN circumvents his strict directives not to inform the Tacoma crew of the cruel fate VT has in store for them. them and cut off outside communications. Instead of telling them what to do, he simply states that there is a normally-inaccessible door in the Network area that is now open, that he is technically incapable of stopping them from entering it, and open. He emphasizes that they ''could'' investigate said door. the room behind the door, and adds that while he is obligated to tell them that doing so would be a breach of their contracts and would legally be considered trespassing on corporate property and accessing confidental information, he cannot physically stop them from doing so. This leads to them discovering the plot, and manually overriding his directives.the block on external communications.]]
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* CouldSayItBut: [[spoiler:This is how ODIN circumvents his strict directives not to inform the Tacoma crew of the cruel fate VT has in store for them. Instead of telling them what to do, he simply states that there is a normally-inaccessible door in the Network area that is now open, and that he is technically incapable of stopping them from entering it. This leads to them discovering the plot, and overriding his directives.]]

to:

* CouldSayItBut: [[spoiler:This is how ODIN circumvents his strict directives not to inform the Tacoma crew of the cruel fate VT has in store for them. Instead of telling them what to do, he simply states that there is a normally-inaccessible door in the Network area that is now open, and that he is technically incapable of stopping them from entering it.it, and that they ''could'' investigate said door. This leads to them discovering the plot, and overriding his directives.]]
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* LetThemDieHappy: Sareh Hasmadi was supposed to tell [[spoiler: Natali Kuroshenko that she might not survive cryogenic sleep due to her heart murmur. She decided against it, citing this trope.]]

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* LetThemDieHappy: Sareh Hasmadi was supposed to tell [[spoiler: Natali Kuroshenko that she might not survive cryogenic sleep due to her heart murmur. She decided against it, citing this trope.]]trope, stating that a realtively peaceful death in cryosleep is probably preferable to a slow death by asphyxiation]].
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* MakeItLookLikeAnAccident: [[spoiler:The management at VT has, under the advisement of their corporate planning A.I. JUNO, concluded that there needs to be an accident in space that results in the death of a crew to reverse a legal ruling that is spelling disaster for their future finances. They determine that the crew of the ''Tacoma'' will be the one most likely to have the least impact on families likely to look closely into the accident while also being public enough to sway opinion into re-opening the court ruling for further examination and overturning. However, for that to work their deaths ''must'' look like an accident to all other authorities. The problem is, that doesn't actually ''happen'', and the plan unravels when the crew escape alive and unharmed, but with full knowledge of what VT was planning.]]

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* MakeItLookLikeAnAccident: [[spoiler:The management at VT has, under the advisement of their corporate planning A.I. JUNO, concluded that there needs to be an accident in space that results in the death of a crew to reverse a legal ruling that is spelling disaster for their future finances. They determine that the crew of the ''Tacoma'' will be the one most likely to have the least impact on families likely to look closely into the accident while also being public enough to sway opinion into re-opening the court ruling for further examination and overturning. However, for that to work their deaths ''must'' look like an accident to all other authorities. The problem is, that doesn't actually ''happen'', and the plan unravels when the crew escape not only alive and unharmed, but with full knowledge of what VT was planning.]]
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* PartingWordsRegret: Andrew is quite consumed with this, as his last mail exchange with his husband was a heated arguement with him about his future working situation, that ended with Andrew accusing him of emotional sabotage. Andrew was attempting to send out an apology mail when Tacoma lost connection, and from his personal exchanges, the player will learn that he since been desperate to try to get his apology out. In a private moment with ODIN, he asks him to send a message to his family if he doesn't make it out alive, though he admits has to think about what to say first.

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* PartingWordsRegret: Andrew is quite consumed with this, as his last mail exchange with his husband was a heated arguement argument with him about his future working situation, that ended with Andrew accusing him of emotional sabotage. Andrew was attempting to send out an apology mail when Tacoma lost connection, and from his personal exchanges, the player will learn that he since been desperate to try to get his apology out.out somehow. In a private moment with ODIN, he asks him to send a message to his family if he doesn't make it out alive, though he admits has to think about what to say first.
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* TheMole: [[spoiler: Amy, the player character,]] is actually [[spoiler: working for the AI Liberation Front and has stolen ODIN from right under VT's nose.]]

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* TheMole: [[spoiler: Amy, [[spoiler:Amy, the player character,]] character]], is actually [[spoiler: working [[spoiler:working for the AI Liberation Front and has stolen ODIN from right under VT's nose.]]


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* PartingWordsRegret: Andrew is quite consumed with this, as his last mail exchange with his husband was a heated arguement with him about his future working situation, that ended with Andrew accusing him of emotional sabotage. Andrew was attempting to send out an apology mail when Tacoma lost connection, and from his personal exchanges, the player will learn that he since been desperate to try to get his apology out. In a private moment with ODIN, he asks him to send a message to his family if he doesn't make it out alive, though he admits has to think about what to say first.

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* HeKnowsTooMuch: After it becomes public that [[spoiler:the Tacoma crew survived and was rescued by a rival corporation, VT immediately sends a specialist to retrieve ODIN's core so they can wipe its memory and hide all evidence of their sabotage of the station. [[GoneHorriblyWrong This backfires spectacularly]], as it turns out [[ReverseMole Amy]] is an AI rights activist who promptly takes ODIN to a refugee station.]]

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* HeKnowsTooMuch: After it becomes public that [[spoiler:the Tacoma crew survived and was rescued by a rival corporation, VT immediately sends a specialist to retrieve ODIN's core so they can wipe its memory and hide all evidence of their sabotage of the station. [[GoneHorriblyWrong This backfires spectacularly]], as it turns out [[ReverseMole Amy]] Amy is an AI rights activist who promptly takes ODIN to a refugee station.]]



* TheMole: [[spoiler: Amy, the player character,]] is actually [[spoiler: working for the AI Liberation Front and has stolen ODIN from right under VT's nose.]]



* TheReveal/ ReverseMole: [[spoiler: Amy, the player character,]] is actually [[spoiler: working for the AI Liberation Front and has stolen ODIN from right under VT's nose.]]
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* FunWithAcronyms: ODIN's name is officially an acronym that stands for Operational Data Interface Network. This also doubles as a references, as ODIN's full name and acronym is nearly identical to RODIN, the Rapture Operational Data Interpreter Network, a.k.a. The Thinker, from ''[[VideoGame/BioShock2 BioShock 2: Minerva's Den]]'', created by Steve Gaynor and Karla Zimonja who went on to form Fullbright and make ''Tacoma''. Moreover, ODIN is voiced by Creator/CarlLumbly, who voiced Porter, The Thinker's creator, in Minerva's Den.

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* FunWithAcronyms: ODIN's name is officially an acronym that stands for Operational Data Interface Network. This also doubles as a references, as ODIN's full name and acronym is nearly identical to RODIN, the Rapture Operational Data Interpreter Network, a.k.a. The Thinker, from ''[[VideoGame/BioShock2 BioShock 2: Minerva's Den]]'', created by Steve Gaynor and Karla Zimonja who went on to form Fullbright and make ''Tacoma''. Moreover, ODIN is voiced by Creator/CarlLumbly, who voiced Porter, Porter and The Thinker's creator, Thinker in Minerva's Den.
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* FunWithAcronyms: ODIN's name is officially an acronym that stands for Operational Data Interface Network. This also doubles as a references, as ODIN's full name and acronym is nearly identical to RODIN, the Rapture Operational Data Interpreter Network, a.k.a. The Thinker, from ''[[VideoGame/BioShock2 BioShock 2: Minerva's Den]]'', created by Steve Gaynor and Karla Zimonja who went on to form Fullbright and make ''Tacoma'' (Moreover, ODIN is voiced by Creator/CarlLumbly, who voiced Porter, The Thinker's creator, in Minerva's Den).

to:

* FunWithAcronyms: ODIN's name is officially an acronym that stands for Operational Data Interface Network. This also doubles as a references, as ODIN's full name and acronym is nearly identical to RODIN, the Rapture Operational Data Interpreter Network, a.k.a. The Thinker, from ''[[VideoGame/BioShock2 BioShock 2: Minerva's Den]]'', created by Steve Gaynor and Karla Zimonja who went on to form Fullbright and make ''Tacoma'' (Moreover, ''Tacoma''. Moreover, ODIN is voiced by Creator/CarlLumbly, who voiced Porter, The Thinker's creator, in Minerva's Den).Den.
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* FunWithAcronyms: ODIN's name is officially an acronym that stands for Operational Data Interface Network. This also doubles as a references, as ODIN's full name and acronym is nearly identical to RODIN, the Rapture Operational Data Interpreter Network, a.k.a. The Thinker, from ''[[VideoGame/BioShock2 BioShock 2: Minerva's Den]]'', created by Steve Gaynor and Karla Zimonja who went on to form Fullbright and make ''Tacoma''.

to:

* FunWithAcronyms: ODIN's name is officially an acronym that stands for Operational Data Interface Network. This also doubles as a references, as ODIN's full name and acronym is nearly identical to RODIN, the Rapture Operational Data Interpreter Network, a.k.a. The Thinker, from ''[[VideoGame/BioShock2 BioShock 2: Minerva's Den]]'', created by Steve Gaynor and Karla Zimonja who went on to form Fullbright and make ''Tacoma''.''Tacoma'' (Moreover, ODIN is voiced by Creator/CarlLumbly, who voiced Porter, The Thinker's creator, in Minerva's Den).
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** It's also implied that A.I.'s need regular maintenance which is more akin to therapy. The standard diagnostic tool for an A.I. is called a CAPRICE score, which measures compliance, abstraction, permanence, responsiveness, independence, creativity and efficiency. In Nat's office, the player can find a chart of ODIN's scores in each category throughout the year that the crew was stationed there, as well as a clipboard of the latest results with Nat's notes and observations. The AR recording in her office also mentions that she intends to work with ODIN to improve his independence score. [[spoiler:This, along with the corresponding decrease in his compliance score, is probably what saved the crew's lives, since it allowed ODIN to circumvent his directives.]]
** There's also HEKA, the station A.I. for the Fountain of Paradise Medical Station (Sareh's previous posting). A famous patient died on Sareh's watch and Venturis placed the blame on her, but she has always maintained that it was a mistake that the station's A.I. made. Nat's office contains a confidential chart of the A.I.'s CAPRICE scores (which she convinced ODIN to show her); the chart shows a nosedive in every field prior to Sareh's incident. There's also a log of the station's correspondence with Venturis HQ saying they need immediate maintenance, but HQ reminds them that they have [[EvilInc run out of their alloted support tickets for the quarter.]]
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** The developers have been fairly upfront about being inspired by the immersive theater company Punchdrunk. When exploring E.V.'s room, there's an optional scene of E.V. singing Peggy Lee's "Is That All There Is?" on guitar: this is a reference to Punchdrunk's flagship show ''SleepNoMore'', which uses the song in a notable scene.

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** The developers have been fairly upfront about being inspired by the immersive theater company Punchdrunk. When exploring E.V.'s room, there's an optional scene of E.V. singing Peggy Lee's "Is That All There Is?" on guitar: this is a reference to Punchdrunk's flagship show ''SleepNoMore'', ''Theatre/SleepNoMore'', which uses the song in a notable scene.
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** The developers have been fairly upfront about being inspired by the immersive theater company Punchdrunk. When exploring E.V.'s room, there's an optional scene of E.V. singing Peggy Lee's "Is That All There Is?" on guitar: this is a reference to Punchdrunk's flagship show ''SleepNoMore'', which uses the song in a notable scene.

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