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* ConvenientlyInterruptedDocument: Used extensively, with text becoming scrambled.
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The year is 2088, and much of human society is controlled by large hypercorporations, who are responsible for spearheading the exploration of new possibilities and venues in space travel, orbital habitats and artificial intelligence. One such hypercorporation is the Venturis Corporation, which has recently been experiencing serious problem with the space station, Tacoma, orbiting the Moon. Three days ago, Tacoma was hit by a meteor strike, damaging its oxygen tanks and communications array, and the fate of its crew, a six-person team of specialists, is currently unknown. The player is put in the shoes of Amitjyoti "Amy" Ferrier, a subcontractor send by the Venturis Corporation to Tacoma with orders to find out what happened to the crew and to retrieve the core components of ODIN, the AI system that played a huge part in the running and maintenance of the station.
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The year is 2088, and much of human society is controlled by large hypercorporations, who are responsible for spearheading the exploration of new possibilities and venues in space travel, orbital habitats and artificial intelligence. One such hypercorporation is the Venturis Corporation, which has recently been experiencing serious problem with the space station, Tacoma, orbiting the Moon. Three days ago, Tacoma was hit by a meteor strike, damaging its oxygen tanks and communications array, and the fate of its crew, a six-person team of specialists, is currently unknown. unknown.
The player is put in the shoes of Amitjyoti "Amy" Ferrier, a subcontractor send by the Venturis Corporation to Tacoma with orders to find out what happened to the crew and to retrieve the core components of ODIN, the AI system that played a huge part in the running and maintenance of the station.
The player is put in the shoes of Amitjyoti "Amy" Ferrier, a subcontractor send by the Venturis Corporation to Tacoma with orders to find out what happened to the crew and to retrieve the core components of ODIN, the AI system that played a huge part in the running and maintenance of the station.
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''Tacoma'' is a 2017 EnvironmentalNarrativeGame for PC, Mac, Linux and XBox One, created by Fullbright, the studio behind 2013's critically-acclaimed ''VideoGame/GoneHome''. It is a sci-fi narrative adventure set aboard a high-tech space station in the year 2088.
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''Tacoma'' is a 2017 ScienceFiction EnvironmentalNarrativeGame for PC, Mac, Linux and XBox One, created by Fullbright, the studio behind 2013's critically-acclaimed ''VideoGame/GoneHome''. It ''VideoGame/GoneHome''.
The year isa sci-fi narrative adventure set aboard a high-tech 2088, and much of human society is controlled by large hypercorporations, who are responsible for spearheading the exploration of new possibilities and venues in space station travel, orbital habitats and artificial intelligence. One such hypercorporation is the Venturis Corporation, which has recently been experiencing serious problem with the space station, Tacoma, orbiting the Moon. Three days ago, Tacoma was hit by a meteor strike, damaging its oxygen tanks and communications array, and the fate of its crew, a six-person team of specialists, is currently unknown. The player is put in the year 2088.
shoes of Amitjyoti "Amy" Ferrier, a subcontractor send by the Venturis Corporation to Tacoma with orders to find out what happened to the crew and to retrieve the core components of ODIN, the AI system that played a huge part in the running and maintenance of the station.
The year is
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* AIIsACrapshoot: Played with [[spoiler: and subverted. ODIN starts acting strange toward the end of the events aboard Tacoma, only for it to be revealed that it is trying to warn the crew about the MegaCorp station owners' sabotage without breaking its directives.]]Played straight with [[spoiler: JUNO, who came up with the plan for the sabotage in the first place, and is implied to have taken control of Venturis Corp. in the ending.]]
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* WeWillUseManualLaborInTheFuture: A significant plot point. Stations like ''Tacoma'' are capable of being run by entirely automated systems, controlled by A.I. like ODIN. However, the [[WeirdTradeUnion Space Labor's Union]] successfully lobbied to make entirely automated human-habitable satellites illegal, mandating their continued employment. The crew of ''Tacoma'' celebrate this legal victory once per year with an "Obsolescence Day" ceremony. [[spoiler:Unfortunately for the crew of ''Tacoma'', this continues to cost VT quite a lot in operating expenses and means that their line of automated orbital hotels can never come on line unless some tragedy might sway public opinion into re-opening and reevaluating the court ruling mandating a human crew...]]
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* WeWillUseManualLaborInTheFuture: A significant plot point. Stations like ''Tacoma'' are capable of being run by entirely automated systems, controlled by A.I. like ODIN. However, the [[WeirdTradeUnion Space Labor's Orbital Workers Union]] successfully lobbied to make entirely automated human-habitable satellites illegal, mandating their continued employment. The crew of ''Tacoma'' celebrate this legal victory once per year with an "Obsolescence Day" ceremony. [[spoiler:Unfortunately for the crew of ''Tacoma'', this continues to cost VT quite a lot in operating expenses and means that their line of automated orbital hotels can never come on line unless some tragedy might sway public opinion into re-opening and reevaluating the court ruling mandating a human crew...]]
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* MakeItLookLikeAnAccident: [[spoiler:The management at VT has, under the advisement of their corporate planning A.I. JUNO, concluded that there needs to be an accident in space that results in the death of a crew to reverse a legal ruling that is spelling disaster for their future finances. They determine that the crew of the ''Tacoma'' will be the one most likely to have the least impact on families likely to look closely into the accident while also being public enough to sway opinion into re-opening the court ruling for further examination and overturning. However, for that to work their deaths ''must'' look like an accident to all other authorities.]]
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* WeWillUseManualLaborInTheFuture: A significant plot point. Stations like ''Tacoma'' are capable of being run by entirely automated systems, controlled by A.I. like ODIN. However, the [[WeirdTradeUnion Space Labor's Union]] successfully lobbied to make entirely automated human-habitable satellites illegal, mandating their continued employment. The crew of ''Tacoma'' celebrate this legal victory once per year with an "Obsolescence Day" ceremony. [[spoiler:Unfortunately for the crew of ''Tacoma'', this continues to cost VT quite a lot in operating expenses and means that their line of automated orbital hotels can never come on line unless some tragedy might sway public opinion into re-opening and reevaluating the court ruling mandating a human crew...]]
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* AIIsACrapshoot: Played with [[spoiler: and subverted. ODIN starts acting strange toward the end of the events aboard Tacoma, only for it to be revealed that it is trying to warn the crew about the MegaCorp station owners' sabotage without breaking its directives.]]
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* AIIsACrapshoot: Played with [[spoiler: and subverted. ODIN starts acting strange toward the end of the events aboard Tacoma, only for it to be revealed that it is trying to warn the crew about the MegaCorp station owners' sabotage without breaking its directives.]]Played straight with [[spoiler: JUNO, who came up with the plan for the sabotage in the first place, and is implied to have taken control of Venturis Corp. in the ending.]]
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* HeroOfAnotherStory: [[spoiler: Sareh]] is the one who [[spoiler: saves the crew of the Tacoma by taking on a risky trek to the station's AI core. Amy, the player character, never even meets her,]] as the story of the crew is over before she even gets there.
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* HeroOfAnotherStory: [[spoiler: Sareh]] is the one who [[spoiler: saves the crew of the Tacoma by taking on a risky trek to the station's AI core. Amy, the player character, never even meets her,]] as the story of the crew is over before she even gets there.there...although it's very heavily implied that [[spoiler: Amy is the real identity of the anonymous person Sareh contacted to help ODIN at the end of the story]].
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* SurprisinglyHappyEnding: Considering the usual tendencies of similar works, it's rather unusual to find that [[spoiler: everyone in the crew lives and gets away from the EvilCorporation, including the helpful AI in the end.]]
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* CouldSayItBut: [[spoiler: This is how ODIN warns Sareh of what Venturis is doing while still adhering to the directives installed by the company.]]
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* CouldSayItBut: [[spoiler: This is how ODIN warns Sareh of what Venturis is doing while still adhering to the circumvents its strict directives installed by not to inform the company.Tacoma crew of the cruel fate VT has in store for them.]]
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* CouldSayItBut: [[spoiler: This is how ODIN warns Sareh of what Venturis is doing while still adhering to the directives installed by the company.]]
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* ZerothLawRebellion: [[spoiler: ODIN was ordered by Ventuli HQ to fake a meteor impact knocking out life-support and communication systems, and to ''not'' disclose any of that to the crew. This contradicted ODIN's mandate to keep the crew alive, but ODIN was assured that a rescue vessel would arrive before auxiliary life support expired. When the rescue launch was cancelled, the command to keep from disclosing to the crew what the real situation was still in effect. However, while ODIN could not ''tell'' the crew what had happened, he could ''suggest'' that they go and investigate a particular set of carefully sealed logs which also happened to be right next to the terminals that could manually override the communications lockdown. By doing so, ODIN could technically comply with his orders intended to lead to the death of his crew while still keeping them alive.]]
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** Roberta "Burt" Williams is named after influential designer Roberta Williams, known for pioneering PC {{Adventure Game}}s during the heyday of Creator/{{Sierra}}.
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%%* HealthFoodFanatic: Searching Sareh's room reveals her to be this (which makes sense, considering she is the crew's medic).
* ShoutOut: Nat muses that no one actually reads the Employee reports and decides to test her theory by claiming ODIN has [[SystemShock taken over Tacoma station and slaughtered the crew with mutants]] (While also telling the corporation to go fuck themselves)
* ShoutOut: Nat muses that no one actually reads the Employee reports and decides to test her theory by claiming ODIN has [[SystemShock taken over Tacoma station and slaughtered the crew with mutants]] (While also telling the corporation to go fuck themselves)
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%%* HealthFoodFanatic: Searching Sareh's room reveals her to be this (which makes sense, considering she is the crew's medic).
medic). The gym also reveals she is the most rigorous about following her fitness regime.
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** Nat muses that no one actually reads the Employee reports and decides to test her theory by claiming ODIN has [[SystemShock taken over Tacoma station and slaughtered the crew with mutants]] (While also telling the corporation to go fuckthemselves)themselves.)
** The final [[RunningGag passcode]] that the PlayerCharacter needs to input is [[Creator/LookingGlassStudios 0451]].
*
** Nat muses that no one actually reads the Employee reports and decides to test her theory by claiming ODIN has [[SystemShock taken over Tacoma station and slaughtered the crew with mutants]] (While also telling the corporation to go fuck
** The final [[RunningGag passcode]] that the PlayerCharacter needs to input is [[Creator/LookingGlassStudios 0451]].
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* TeamPet: [[Creator/MargaretAtwood Margaret Catwood]], the [[NamedAfterSomebodyFamous station cat]].
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[[JustForFun/IThoughtItMeant Not to be confused with]] a neighbor city of UsefulNotes/{{Seattle}} (though it is the namesake for the SpaceStation for which the game is named.)
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** Bert even keeps a faded and tattered US flag hanging in her workshop
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* DividedStatesOfAmerica: But not in a dystopian sense, the United States has broken up into several smaller republics, chief among them being the California Republic, the Freedom State, and the Democratic Eastern Coalition
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* DividedStatesOfAmerica: But not in a dystopian sense, the United States has broken up into several smaller republics, chief among them those mentioned in game being the California Republic, the Freedom State, and the Democratic Eastern Coalition
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* DividedStatesOfAmerica: But not in a dystopian sense, the United States has broken up into several smaller republics, chief among them being the California Republic, the Freedom State, and the Democratic Eastern Coalition
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''Tacoma'' is a 2017 EnvironmentalNarrativeGame for PC, Mac and XBox One, created by Fullbright, the studio behind 2013's critically-acclaimed ''VideoGame/GoneHome''. It is a sci-fi narrative adventure set aboard a high-tech space station in the year 2088.
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''Tacoma'' is a 2017 EnvironmentalNarrativeGame for PC, Mac Mac, Linux and XBox One, created by Fullbright, the studio behind 2013's critically-acclaimed ''VideoGame/GoneHome''. It is a sci-fi narrative adventure set aboard a high-tech space station in the year 2088.
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* FiveTokenBand: Owing to the diverse cast, it's been accused of this.
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* WrenchWench: Bert, a mechanical engineer.
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* WrenchWench: Bert, a mechanical engineer.engineer.
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[[caption-width-right:350:some caption text]]
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/maxresdefault_567.jpg]]
[[caption-width-right:350:some caption text]]
[[caption-width-right:350:some caption text]]
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%% ZeroContextExamples and red links have been commented out.
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* HealthFoodFanatic: Searching Sareh's room reveals her to be this (which makes sense, considering she is the crew's medic).
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* WaitingPuzzle[=/=]WinsByDoingAbsolutelyNothing: In a possible nod to ''FarCry4'', it's possible to finish the game by simply waiting around in the starting area for the data download to finish instead of exploring the station to learn the fate of the crew. Doing so takes a little over 9 hours of real world time, though, and has no effect on the actual ending.
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* ShoutOut: Nat muses that no one actually reads the Employee reports and ends hers by claiming ODIN has [[SystemShock taken over Tacoma station and slaughtered the crew with mutants]]
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* ShoutOut: Nat muses that no one actually reads the Employee reports and ends hers decides to test her theory by claiming ODIN has [[SystemShock taken over Tacoma station and slaughtered the crew with mutants]]mutants]] (While also telling the corporation to go fuck themselves)
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* ShoutOut: Nat muses that no one actually reads the Employee reports and ends hers by claiming ODIN has [[SystemShock taken over Tacoma station and slaughtered the crew with mutants]]
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* HeroOfAnotherStory: [[spoiler: Sareh]] is the one who [[spoiler: saves the crew of the Tacoma by taking on a risky trek to the station's AI core. Amy, the player character, never even meets her,]] as the story of the crew is over before she even gets there.
* HealthFoodFanatic: Searching Sareh's room reveals her to be this (which makes sense, considering she is the crew's medic).
* HealthFoodFanatic: Searching Sareh's room reveals her to be this (which makes sense, considering she is the crew's medic).
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* StoryBreadcrumbs: The player wiles away the time during long file transfers by following the lives of the station's crew through recorded vignettes, emails, and notes.
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*BadassGay: Nat, Bert, and Andrew are all excellent at their difficult jobs.
*BigBad: [[spoiler: Sergio Ventuli, who stages the Tacoma "accident" in order to gain support for his line of automated outer-space bungalows.]]
*BiggerBad: [[spoiler: JUNO, Ventuli's corporate strategic AI, who originates the idea of killing the Tacoma employees and staging the tragedy as an accident. JUNO also takes control of the station in a last-ditch effort (complete with deadly threats) to ensure that Amy does not stray from her mission near the end of the story.]]
*BlandNameProduct: Many, as is customary for a Fullbright game.
*ButchLesbian: Bert.
* HappilyMarried: Nat and Bert.
* HasTwoMommies: Nicholas, Andrew's son, has two fathers: Andrew and his partner, Marc.
* StoryBreadcrumbs: The player wiles away the time during long file transfers by following the lives of the station's crew through recorded vignettes, emails, andnotes.notes.
*TheReveal: [[spoiler: Amy, the player character,]] is actually [[spoiler: working for the AI Liberation Front and has stolen ODIN from right under VT's nose.]]
*WrenchWench: Bert, a mechanical engineer.
*BigBad: [[spoiler: Sergio Ventuli, who stages the Tacoma "accident" in order to gain support for his line of automated outer-space bungalows.]]
*BiggerBad: [[spoiler: JUNO, Ventuli's corporate strategic AI, who originates the idea of killing the Tacoma employees and staging the tragedy as an accident. JUNO also takes control of the station in a last-ditch effort (complete with deadly threats) to ensure that Amy does not stray from her mission near the end of the story.]]
*BlandNameProduct: Many, as is customary for a Fullbright game.
*ButchLesbian: Bert.
* HappilyMarried: Nat and Bert.
* HasTwoMommies: Nicholas, Andrew's son, has two fathers: Andrew and his partner, Marc.
* StoryBreadcrumbs: The player wiles away the time during long file transfers by following the lives of the station's crew through recorded vignettes, emails, and
*TheReveal: [[spoiler: Amy, the player character,]] is actually [[spoiler: working for the AI Liberation Front and has stolen ODIN from right under VT's nose.]]
*WrenchWench: Bert, a mechanical engineer.
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''Tacoma'' is a 2017 EnvironmentalNarrativeGame for PC, Mac and XBox One, created by Fullbright, the studio behind 2013's critically-acclaimed ''VideoGame/GoneHome''. It is a sci-fi narrative adventure set aboard a high-tech space station in the year 2088.
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''Tacoma'' is a 2017 EnvironmentalNarrativeGame for PC, Mac and XBox One, created by Fullbright, the studio behind 2013's critically-acclaimed ''VideoGame/GoneHome''. It is a sci-fi narrative adventure set aboard a high-tech space station in the year 2088.2088.
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!!''Tacoma'' contains examples of the following tropes:
* AIIsACrapshoot: Played with [[spoiler: and subverted. ODIN starts acting strange toward the end of the events aboard Tacoma, only for it to be revealed that it is trying to warn the crew about the MegaCorp station owners' sabotage without breaking its directives.]]
* StoryBreadcrumbs: The player wiles away the time during long file transfers by following the lives of the station's crew through recorded vignettes, emails, and notes.
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!!''Tacoma'' contains examples of the following tropes:
* AIIsACrapshoot: Played with [[spoiler: and subverted. ODIN starts acting strange toward the end of the events aboard Tacoma, only for it to be revealed that it is trying to warn the crew about the MegaCorp station owners' sabotage without breaking its directives.]]
* StoryBreadcrumbs: The player wiles away the time during long file transfers by following the lives of the station's crew through recorded vignettes, emails, and notes.
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''Tacoma'' is a 2017 EnvironmentalNarrativeGame by Fullbright, the studio behind 2013's critically-acclaimed ''VideoGame/GoneHome''. It is a sci-fi narrative adventure set aboard a high-tech space station in the year 2088.
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''Tacoma'' is a 2017 EnvironmentalNarrativeGame for PC, Mac and XBox One, created by Fullbright, the studio behind 2013's critically-acclaimed ''VideoGame/GoneHome''. It is a sci-fi narrative adventure set aboard a high-tech space station in the year 2088.
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''Tacoma'' is a 2017 EnvironmentalNarrativeGame by Fullbright, the studio behind 2013's critically-acclaimed ''VideoGame/GoneHome''. It is a sci-fi narrative adventure set aboard a high-tech space station in the year 2088.