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*** A later update adds a new HarderThanHard difficulty: "Challenge Overdose". Enemies are faster and more damaging, and most mooks now wear armor.
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* InvincibilityPowerUp: Blue pills in the first game make you temporarily invincible, but slow you down and make everything else speed up. The sequel replaces them with blue vials, which are found in rare spots (instead of being rewards for killing enough enemies), but can be carried with you and activated at any time.
to:
* InvincibilityPowerUp: Blue pills in the first game make you temporarily invincible, but slow you down and make everything else except you speed up. The sequel replaces them with blue vials, which are found in rare spots (instead of being rewards for killing enough enemies), but can be carried with you and activated at any time.time.
* JumpPhysics: Starting with ''2'', Pablo has access to a short double jump and a "stomp" that inflicts no damage, but is extremely useful for quickly dodging enemy shots while airborne.
* JumpPhysics: Starting with ''2'', Pablo has access to a short double jump and a "stomp" that inflicts no damage, but is extremely useful for quickly dodging enemy shots while airborne.
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More accurate.
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* AddedAlliterativeAppeal: Every named Penguins has a name beginning with P: [[SuperPrototype Pablo]], [[TheDragon Pedro]], [[PsychoPrototype Primo]], and [[MissionControl Paola]].
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* AlliterativeFamily: Every named Penguins has a name beginning with P: [[SuperPrototype Pablo]], [[TheDragon Pedro]], [[PsychoPrototype Primo]], and [[MissionControl Paola]].
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TAGAP ('''T'''he '''A'''pocalyptic '''G'''ame '''A'''bout '''P'''enguins) is a series of side-scrolling freeware [[ActionGame Action Games]] in the style of {{Abuse}} made by Penguin DT, an indie game dev studio. As the name suggests, the series is about penguins and apocalyptic scenarios involving MoreDakka, StuffBlowingUp, and [[FantasticDrug Fantastic Drugs]].
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TAGAP ('''T'''he '''A'''pocalyptic '''G'''ame '''A'''bout '''P'''enguins) is a series of side-scrolling freeware [[ActionGame Action Games]] in the style of {{Abuse}} ''VideoGame/{{Abuse}}'' made by Penguin DT, an indie game dev studio. As the name suggests, the series is about penguins and apocalyptic scenarios involving MoreDakka, StuffBlowingUp, and [[FantasticDrug Fantastic Drugs]].
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* FantasticDrug: The titular TAGAP ('''T'''issue '''A'''ugmenting '''G'''reen '''A'''ddictive '''P'''ill). Heals you instantly, augments your reflexes, may cause mind control and/or hallucinations. You pass an entire level of ''2'' [[FunnyMoments completely stoned on the stuff]].
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* FantasticDrug: The titular TAGAP ('''T'''issue '''A'''ugmenting '''G'''reen '''A'''ddictive '''P'''ill). Heals you instantly, augments your reflexes, may cause mind control and/or hallucinations. You pass an entire level of ''2'' [[FunnyMoments [[SugarWiki/FunnyMoments completely stoned on the stuff]].
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* ArmorIsUseless: Subverted - enemies with armor tend to be more resistant than enemies who don't. Additionally, Pablo himself can acquire some decent armor through ''3'': each piece reduces enemy damage by 20% of its original amount.
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* CriticalExistenceFailure: Justified in-universe - pretty much all modified penguins possess a certain amount of TAGAP in their body. This allows them to [[healingFactor regenerate instantly from any injury as if it never happened in the first place]], but it's not limitless: the regeneration consumes the TAGAP in their body, and once that's depleted, any attack is enough to kill them.
to:
* CriticalExistenceFailure: Justified in-universe - pretty in-universe. Pretty much any attack is enough to kill a normal penguin; however, all modified penguins possess a certain amount of TAGAP in their body. This allows them body, which gets automatically consumed to [[healingFactor [[HealingFactor instantly regenerate instantly from any injury as if it never happened in the first place]], but it's not limitless: the regeneration consumes place]]. If all the TAGAP in their body, and once that's is depleted, though, any attack is enough to kill them.invariably lethal.
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* DynamicDifficulty: Playing ''2'' in co-op mode not only increases the amount of enemies, but changes the placement of powerful enemies to attack players from both front and rear at the same time. However, it also reduces the amount of enemies spawned from above/below - see SplitScreen below.
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* SplitScreen: ''2'' allows two players to play in co-op as Pablo and Pedro. Besides increasing the amount of enemies, co-op takes in account the fact that the players lose a lot of vertical visibility due to the split screen, and thus redistributes the enemies so that they mostly spawn from the left/right sides of the screen. This way, the game tries to avoid the cheap shots of having an enemy attack from above/below with no time to react.
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* SplitScreen: ''2'' allows two players to play in co-op as Pablo and Pedro. Besides increasing the amount of enemies, co-op takes in account the fact that the players lose a lot of vertical visibility due to the split screen, and thus redistributes the enemies so that they mostly spawn from the left/right sides of the screen. This way, the game tries to avoid the cheap shots FakeDifficulty of having an enemy attack appear from above/below and attack the players with no time to react.
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* CriticalExistenceFailure: Justified in-universe - pretty much all modified penguins possess a certain amount of TAGAP in their body. This allows them to [[healingFactor regenerate instantly from any injury as if it never happened in the first place]], but it's not limitless: the regeneration consumes the TAGAP in their body, and once that's depleted, any attack is enough to kill them.
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* InvincibilityPowerUp: Blue pills in the first game make you temporarily invincible, but slow you down and make everything else speed up. The sequel replaces them with blue vials, which are found in rare spots (instead of being rewards for killing enough enemies), but can be carried with you and activated at any time.
* ReasonableAuthorityFigure: The Funky Prophet is revealed to be this. He initially feared that "the black penguin" he saw in his vision would've destroyed Pluto, and voted in favor of the war; but he ends up changing his mind when he saw what Pluto's militarization has brought, correctly guessing that the war itself was the threat.
** [[spoiler:The Warlord himself was this. He was anti-war, but decided to personally lead a recon mission anyway. If Earth was hostile, he would've gotten useful intel for the upcoming war; if it wasn't, he could've personally testified the fact in order to prevent the war]].
** [[spoiler:The Warlord himself was this. He was anti-war, but decided to personally lead a recon mission anyway. If Earth was hostile, he would've gotten useful intel for the upcoming war; if it wasn't, he could've personally testified the fact in order to prevent the war]].
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* ReasonableAuthorityFigure: The Funky Prophet is revealed to be this. He initially feared that "the black penguin" he saw in his vision would've destroyed Pluto, and voted in favor of the war; but he ends up changing his mind when he saw what Pluto's militarization has brought, correctly guessing that the war itself was the threat.
** [[spoiler:The Warlord himself was this. He was anti-war, but decided to personally lead a recon mission anyway. If Earth was hostile, he would've gotten useful intel for the upcoming war; if it wasn't, he could've personally testified the fact in order to prevent the war]].
** [[spoiler:The Warlord himself was this. He was anti-war, but decided to personally lead a recon mission anyway. If Earth was hostile, he would've gotten useful intel for the upcoming war; if it wasn't, he could've personally testified the fact in order to prevent the war]].
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* RegeneratingHealth: If your health is under a certain limit and you haven't been hit for a few seconds, it'll be gradually restored up to said limit. Unfortunately, the limit gets lower at the higher difficulties.
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* RewardingVandalism: Blasting some cabinets might reward you with a green (health) pill.
** In ''3'', destroying something generates one or two pieces of scrap, which are used as ammo for the [[ImprovisedWeapon Scrap]] [[ShotgunsAreJustBetter Gun]]. More importantly, destroying all security cameras in a map opens up a secret room full of supplies.
** In ''3'', destroying something generates one or two pieces of scrap, which are used as ammo for the [[ImprovisedWeapon Scrap]] [[ShotgunsAreJustBetter Gun]]. More importantly, destroying all security cameras in a map opens up a secret room full of supplies.
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* ShotgunsAreJustBetter: The Shotgun in ''1'' Has decent power at short range, but its secondary fire is a reliable grenade launcher.
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* MacrossMissileMassacre: The MIRV weapon in ''3'' is a rocket launcher that, normally, shoots three homing missiles per shot. If you are under the effects of a Quad Damage, it shoots '''''12''''' missiles per shot. If they all hit at the same time, the resulting explosion will be bright enough to make the screen completely white for an instant.
* RecursiveAmmo: The MIRV weapon in ''3'' shoots clusters of three missiles. They can either separate immediately after firing (slight homing capacity, bigger damage overall), or stay together (bigger explosion).
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*** MIRV: It's both the FPS Missile Launcher (three missiles with limited auto-aiming) and the FPS Rocket Launcher (one single unguided missile, which isn't as damaging as the three guided missiles, but has a bigger explosion - which can [[ArmorPiercing pass through shields]]).
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*** MIRV: It's both the FPS Missile Launcher (three missiles with limited auto-aiming) and the FPS Rocket Launcher (one single unguided missile, cluster, which isn't as damaging as the three guided separate missiles, but has a bigger explosion - which can [[ArmorPiercing pass through shields]]).
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added a few more; removed subverted from convection, as direct contact dealing damage is not a subversion, the trope only deals with the surrounding air
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* ArsonMurderAndJaywalking: apparently the weather controlling satellites were designed for "Fight global warming, ecological terrorism, and getting the weather predictions ''right'' for once".
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* ArsonMurderAndJaywalking: apparently Apparently the weather controlling satellites were designed for "Fight global warming, ecological terrorism, and getting the weather predictions ''right'' for once".
* BigDamnHeroes: Twice in ''3''. Pablo rescuing the Funky Prophet before his execution, and Pedro saving Pablo when his helicopter has been critically damaged by a LoadBearingBoss.
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** Subverted in '33, where toxic waste or lava will quickly kill you if you don't get out soon.
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* DefeatMeansFriendship/HeelFaceTurn: After Pablo defeats him and saves his life, Pedro decides to join him against R.E.P.
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* DefeatMeansFriendship/HeelFaceTurn: DefeatMeansFriendship: After Pablo defeats him and saves his life, Pedro [[HeelFaceTurn decides to join him him]] against R.E.P.
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* DoubleEntendre: in the second game, there is a club featuring [[spoiler:tit]][[spoiler:mice]].[[labelnote:*]] [[NotSoAboveItAll Pedro]]'s reaction over the radio is what really sells it.[[/labelnote]]
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* DoubleEntendre: in In the second game, there is a club featuring [[spoiler:tit]][[spoiler:mice]].[[labelnote:*]] [[NotSoAboveItAll Pedro]]'s reaction over the radio is what really sells it.[[/labelnote]]
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* FantasticDrug: The titular TAGAP ('''T'''issue '''A'''ugmenting '''G'''reen '''A'''ddictive '''P'''ill). Heals you istantly, augments your reflexes, may cause mind control and/or allucinations. You pass an entire level of ''2'' [[FunnyMoments completely stoned on the stuff]].
** There is also a red pill that [[OneUp regenerates]] somebody when on the brink of death, a purple one that gives acrobatic skills, and a blue one that makes you invulnerable but slow... which is rendered by ''[[InterfaceScrew speeding up everything but you, music included]]''.
* GettingCrapPastTheRadar: Pablo picking up the soap in 3's Prison level to lure out one of the keycard carrying guards.
* GoneHorriblyRight: Pablo, in a sense. Glowenko attempted to create an empowered, intelligent cyber-penguin fit to be a general for his army. He succeded, but it turned out that Pablo was intelligent enough to have a rightful morality and enough power and ability to single-handedly destroy Glowenko's plans.
** Primo has been revealed to be this in side-materials. He was enginereed by R.E.P. to crave military conquest and domination, and to be loyal to R.E.P. After he was put in stasis by his creators, he came to the conclusion that his creators "fired" him... which he interpreted as the order to "stop being bound to R.E.P.". And since he still craved for world domination, he decided that he would've sought it solely for '''himself'''.
** There is also a red pill that [[OneUp regenerates]] somebody when on the brink of death, a purple one that gives acrobatic skills, and a blue one that makes you invulnerable but slow... which is rendered by ''[[InterfaceScrew speeding up everything but you, music included]]''.
* GettingCrapPastTheRadar: Pablo picking up the soap in 3's Prison level to lure out one of the keycard carrying guards.
* GoneHorriblyRight: Pablo, in a sense. Glowenko attempted to create an empowered, intelligent cyber-penguin fit to be a general for his army. He succeded, but it turned out that Pablo was intelligent enough to have a rightful morality and enough power and ability to single-handedly destroy Glowenko's plans.
** Primo has been revealed to be this in side-materials. He was enginereed by R.E.P. to crave military conquest and domination, and to be loyal to R.E.P. After he was put in stasis by his creators, he came to the conclusion that his creators "fired" him... which he interpreted as the order to "stop being bound to R.E.P.". And since he still craved for world domination, he decided that he would've sought it solely for '''himself'''.
to:
* FantasticDrug: The titular TAGAP ('''T'''issue '''A'''ugmenting '''G'''reen '''A'''ddictive '''P'''ill). Heals you istantly, instantly, augments your reflexes, may cause mind control and/or allucinations.hallucinations. You pass an entire level of ''2'' [[FunnyMoments completely stoned on the stuff]].
** There is also a red pill that [[OneUp regenerates]] somebodywhen on the brink of death, a purple one that gives acrobatic skills, and a blue one that makes you invulnerable but slow... which is rendered by ''[[InterfaceScrew speeding up everything but you, music included]]''.
* GettingCrapPastTheRadar: Pablo picking up the soap in3's ''3'''s Prison level to lure out one of the keycard carrying guards.
* GoneHorriblyRight: Pablo, in a sense. Glowenko attempted to create an empowered, intelligent cyber-penguin fit to be a general for his army. Hesucceded, succeeded, but it turned out that Pablo was intelligent enough to have a rightful morality and enough power and ability to single-handedly destroy Glowenko's plans.
** Primo has been revealed to be this in side-materials. He wasenginereed engineered by R.E.P. to crave military conquest and domination, and to be loyal to R.E.P. After he was put in stasis by his creators, he came to the conclusion that his creators "fired" him... which he interpreted as the order to "stop being bound to R.E.P.". And since he still craved for world domination, he decided that he would've sought it solely for '''himself'''.
** There is also a red pill that [[OneUp regenerates]] somebody
* GettingCrapPastTheRadar: Pablo picking up the soap in
* GoneHorriblyRight: Pablo, in a sense. Glowenko attempted to create an empowered, intelligent cyber-penguin fit to be a general for his army. He
** Primo has been revealed to be this in side-materials. He was
* JunkieProphet: The Funky Prophet, of course.
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* StylisticSuck: The Virtual Reality Environment level in 3.
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* StylisticSuck: The Virtual Reality Environment level in 3.''3''.
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* Un-Person: The Funky Warden recently implemented capital punishment for high crimes such as treason, which not only means the accused will be physically disintegrated, but all citizenship history and records of their existence will be removed as well.
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* AttackItsWeakPoint: Mechapenguinators and a few other bosses abide by this trope. The former have their own weak points protected by shields, generated by ''other'' glowing weak points.
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* CuteEmUp
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* CuteEmUpChurchOfHappyology: The Plutoid Faith is part this (complete with self-help books and merchandise); and part hippy culture, what with taking hallucinogen drugs and integrating marijuana leaves in its symbol. It also speaks of "Vibes", "Flow" and "Waves", both as their hippy meaning and as their scientific one.
** Subverted in '33, where toxic waste or lava will quickly kill you if you don't get out soon.
* CuteEmUp
* CuteEmUp
* DiscOneFinalBoss: The two Mechapenguinators Mark 1 and the one Mark 2 in the first game are the very last obstacles in Glowenko's base. It helps that he was supposed to be the first episode's FinalBoss.
** RecurringBoss: They assume this role in the second half of the first two games. They're no less lethal than before, but the player is much better equipped.
** RecurringBoss: They assume this role in the second half of the first two games. They're no less lethal than before, but the player is much better equipped.
* DragonAscendant: Pedro continues Glowenko's world domination plans after the latter is killed. Subverted because he later explains that he isn't doing it out of loyalty to his now-dead boss, but simply because he wants power.
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** Primo has been revealed to be this in side-materials. He was enginereed by R.E.P. to crave military conquest and domination, and to be loyal to R.E.P. After he was put in stasis by his creators, he came to the conclusion that his creators "fired" him... which he interpreted as the order to "stop being bound to R.E.P.". And since he still craved for world domination, he decided that he would've sought world domination for '''himself'''.
to:
** Primo has been revealed to be this in side-materials. He was enginereed by R.E.P. to crave military conquest and domination, and to be loyal to R.E.P. After he was put in stasis by his creators, he came to the conclusion that his creators "fired" him... which he interpreted as the order to "stop being bound to R.E.P.". And since he still craved for world domination, he decided that he would've sought world domination it solely for '''himself'''.
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* HeroicBSOD: It's perfectly normal for players to roll on the floor sobbing thanks to just how difficult the game is.
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* OneWingedAngel: Every penguin boss in the sequel. [[spoiler:Even Primo, although in his case, it's by accident]].
to:
* OneWingedAngel: Every penguin boss in the sequel.sequel, due to a special device that feeds them with concentrated TAGAP. [[spoiler:Even Primo, although in his case, it's by accident]].
* ProphecyTwist: Part of the plot of ''3'' is that a Plutoid prophecy shows Pluto invading Earth, only for both planets to be destroyed by a black-and-white penguin. It's initially thought that the "monochrome menace" in question is an Earth penguin, which leads to Pablo's kidnapping and inprisonment; later, it's re-interpreted as the war itself, threatening to destroy both worlds. [[spoiler:Turns out that the propecy really did refer to an Earthling penguin... but the BigBad, not Pablo]].
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** Pedro's own {{Leitmotif}} is a guitar riff, taken from the first game's boss theme.
to:
** Pedro's own {{Leitmotif}} is a guitar riff, taken from the first game's boss theme. It's also present in various battle themes.
** "Penguinator", the theme of the first game's DiscOneFinalBoss, is later reused in each game's last level, often as a boss theme.
** "Penguinator", the theme of the first game's DiscOneFinalBoss, is later reused in each game's last level, often as a boss theme.
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** [[spoiler:The Warlord himself was this. He was anti-war, but decided to lead a recon mission anyway: either they got proof that Earth isn't hostile; or that it is, in which case they get useful intel]].
to:
** [[spoiler:The Warlord himself was this. He was anti-war, but decided to personally lead a recon mission anyway: either they got proof that anyway. If Earth isn't hostile; or that it is, in which case they get was hostile, he would've gotten useful intel]].intel for the upcoming war; if it wasn't, he could've personally testified the fact in order to prevent the war]].
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added a handful of tropes
* ConvectionSchmonvection: Anytime lava is present, our hero has to touch it to sustain any damage. Even then, the damage is quite minor.
* GettingCrapPastTheRadar: Pablo picking up the soap in 3's Prison level to lure out one of the keycard carrying guards.
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* Initialism Title
to:
* Initialism TitleInitialismTitle
* MercyInvincibility: Notably averted through all 3 games, contributing to the overall difficulty. Even the invincibility after losing a life is shorter than most games' standard invincibility frames.
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* MoreDakka: the quad damage powerup doesn't multiply your damage - it multiplies the amount of bullets you fire. Which is cooler.
to:
* MoreDakka: the The quad damage powerup doesn't multiply your damage - it multiplies the amount of bullets you fire. Which is cooler.
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* OurZombiesAreDifferent: The base mooks in the first two games are [[TechnicallyLivingZombie cloned penguins]] who are almost completely devoid of intelligence, can olny do basic tasks, and hunger for the flesh of enemy penguins.
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* OurZombiesAreDifferent: The base mooks in the first two games are [[TechnicallyLivingZombie cloned penguins]] who are almost completely devoid of intelligence, can olny only do basic tasks, and hunger for the flesh of enemy penguins.
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** This was toned down in the sequel - however, there are more difficult non-respawning foes, and later levels can still overflow with penguins if you don't keep up the pressure.
to:
** This was toned down in the sequel - however, there are more difficult non-respawning foes, foes (including those with ranged weapons), and later levels can still overflow with penguins if you don't keep up the pressure.pressure. This was also likely to prevent the player from being able to earn health and powerups too easily.
*** Pulsegun: Plasma pistol, manually recharged via handle (similar to the Disintegrator from the first game). Used as a fallback weapon to conserve ammo or to farm up pills.
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*** Pulsegun: Pistol, which can be manually recharged via handle.
*** Nanogrind: Another Rocket Launcher, but it is massively more effective against nanoshields, and can rebuild nano-bridges for some puzzles.
*** Nanogrind: Another Rocket Launcher, but it is massively more effective against nanoshields, and can rebuild nano-bridges for some puzzles.
to:
*** Pulsegun: Pistol, which can be manually recharged via handle.
*** Nanogrind:Nanogrinder: Another Rocket Launcher, but it is massively more effective against nanoshields, and can rebuild nano-bridges for some puzzles.puzzles. Not too shabby against standard mooks either, with minimal splash damage.
*** Nanogrind:
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* StylisticSuck: The Virtual Reality Environment level in 3.
-->Paola: "I bet you've never seen graphics like these before."
-->Pablo: "[[DamnedbyFaintPraise I'll give you that, I haven't.]]"
-->Paola: "I bet you've never seen graphics like these before."
-->Pablo: "[[DamnedbyFaintPraise I'll give you that, I haven't.]]"
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** Pedro's own {{Leitmotif}} is a guitar riff, taken from the first game's boss theme.
* ReasonableAuthorityFigure: The Funky Prophet is revealed to be this. He initially feared that "the black penguin" he saw in his vision would've destroyed Pluto, and voted in favor of the war; but he ends up changing his mind when he saw what Pluto's militarization has brought, correctly guessing that the war itself was the threat.
** [[spoiler:The Warlord himself was this. He was anti-war, but decided to lead a recon mission anyway: either they got proof that Earth isn't hostile; or that it is, in which case they get useful intel]].
* ReasonableAuthorityFigure: The Funky Prophet is revealed to be this. He initially feared that "the black penguin" he saw in his vision would've destroyed Pluto, and voted in favor of the war; but he ends up changing his mind when he saw what Pluto's militarization has brought, correctly guessing that the war itself was the threat.
** [[spoiler:The Warlord himself was this. He was anti-war, but decided to lead a recon mission anyway: either they got proof that Earth isn't hostile; or that it is, in which case they get useful intel]].
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** One of the most blatant ones in ''2'' is to the XBox and the Red Ring Of Death. There is even an achievement if you replicate it by lighting the specific parts.
** ''3'' Has the Funky Doctor, who, wears a [[Franchise/DoctorWho bowtie and a fez]].
*** One of the enemies, the [=Bio-Funk=], is a penguin that has been hooked up to a machine that feeds it green gas. The similarity with [[Film/TheDarkKnightRises Bane]] is evident.
** ''3'' Has the Funky Doctor, who, wears a [[Franchise/DoctorWho bowtie and a fez]].
*** One of the enemies, the [=Bio-Funk=], is a penguin that has been hooked up to a machine that feeds it green gas. The similarity with [[Film/TheDarkKnightRises Bane]] is evident.
to:
** One of the most blatant ones in ''2'' is an entire church dedicated to "Saint Tux", aka UsefulNotes/{{UNIX}}'s mascot.
*** The final level in ''2'' has an enormous circle made of four lights arranged around a central symbol. Each light turns red if you destroy theXBox and the Red Ring Of Death. There is even corresponding generator; you can get an achievement if you replicate it by lighting replictate [[UsefulNotes/{{Xbox}} the specific parts.
XBox's Red Ring Of Death]].
** The Funky Doctor in ''3''Has the Funky Doctor, who, wears a [[Franchise/DoctorWho bowtie and a fez]].
*** One of theenemies, enemies in the same level, the [=Bio-Funk=], is wears a penguin that has been hooked up to a machine that feeds it green gas. The similarity with mask-and-gas-canister system very reminiscent of [[Film/TheDarkKnightRises Bane]] is evident. Bane]].
*** The final level in ''2'' has an enormous circle made of four lights arranged around a central symbol. Each light turns red if you destroy the
** The Funky Doctor in ''3''
*** One of the
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* WeCanRuleTogether: The very first thing Primo does on-screen is to appear on a jet and declare his intentions to conquer the world. The second: asking Pablo (and Pedro, if present) to ally with him so that they can conquer the world together.
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Added some more tropes
* DamageTyping: This trope changed considerably throughout the trilogy.
** ''1'' [[AvertedTrope averts]] it - all weapons cause the same damage against all enemies;
** ''2'' [[DownplayedTrope downplays]] it - the EMP Rifle is the only weapon with different damage and stun depending on the enemy it is used against;
** ''3'' plays it straight - many weapons have vastly different damages and effects depending on the enemy it is used on.
** ''1'' [[AvertedTrope averts]] it - all weapons cause the same damage against all enemies;
** ''2'' [[DownplayedTrope downplays]] it - the EMP Rifle is the only weapon with different damage and stun depending on the enemy it is used against;
** ''3'' plays it straight - many weapons have vastly different damages and effects depending on the enemy it is used on.
* EvilInc: Random Evil Pharmaceuticals in the second game.
* GoneHorriblyRight: Pablo, in a sense. Glowenko attempted to create an empowered, intelligent cyber-penguin fit to be a general for his army. He succeded, but it turned out that Pablo was intelligent enough to have a rightful morality and enough power and ability to single-handedly destroy Glowenko's plans.
** Primo has been revealed to be this in side-materials. He was enginereed by R.E.P. to crave military conquest and domination, and to be loyal to R.E.P. After he was put in stasis by his creators, he came to the conclusion that his creators "fired" him... which he interpreted as the order to "stop being bound to R.E.P.". And since he still craved for world domination, he decided that he would've sought world domination for '''himself'''.
** Primo has been revealed to be this in side-materials. He was enginereed by R.E.P. to crave military conquest and domination, and to be loyal to R.E.P. After he was put in stasis by his creators, he came to the conclusion that his creators "fired" him... which he interpreted as the order to "stop being bound to R.E.P.". And since he still craved for world domination, he decided that he would've sought world domination for '''himself'''.
* HarmlessFreezing: Averted in ''3'' - organic enemies who are frozen by the Cryogun are considered dead, and fall into pieces when they thaw.
* HyperspaceArsenal: Pablo can carry about a dozen weapons (some of which are literally as big as he is) on him plus a thousand ammo for each, as well as a hundred grenades. And he's a naked penguin.
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* MirrorBoss:
to:
* MirrorBoss:MiniMecha: Many of the bosses in ''3'' are this. Notably, they all possess a failsafe system that prevents any damage from reaching the pilot, including in the case where the mecha blows up; this also means that all said bosses have a second phase where the pilot now fights you on foot.
* MirrorBoss: Various bosses throughout the series are penguins who use one or more of the same weapons as you. However, two fights particularly stand out:
* MirrorBoss: Various bosses throughout the series are penguins who use one or more of the same weapons as you. However, two fights particularly stand out:
Changed line(s) 48,49 (click to see context) from:
** The final boss in ''3'' also qualifies, using many of your weapons, but with a twist: [[spoiler:he'll use souped-up versions of ''TAGAP 2'''s weapons. This is because he's General Primo, the BigBad from said game]].
* MookMaker: Some minibosses and bosses. In particular, one boss in ''1'' spawns zombie penguins so fast, that killing the boss before you drown in penguins is a TimedMission.
* MookMaker: Some minibosses and bosses. In particular, one boss in ''1'' spawns zombie penguins so fast, that killing the boss before you drown in penguins is a TimedMission.
to:
** The final boss in ''3'' also qualifies, using many of your weapons, but with a twist: [[spoiler:he'll use souped-up slightly-improved versions of ''TAGAP 2'''s the [[CallBack second episode]]'s weapons. This is because he's General Primo, the BigBad from said game]].
* MookMaker: Some minibosses and bosses. In particular,one boss the Clone Machine in ''1'' spawns zombie penguins so fast, that killing the boss before you drown in penguins is a TimedMission.
* MookMaker: Some minibosses and bosses. In particular,
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* PlutoIsExpendable: The entire reason for the third game's plot. NASA downgraded Pluto from "planet" to "dwarf planet", prompting the Plutoids to [[DisproportionateRetribution launch a planetary war in retaliation]]. [[spoiler:[[HijackedByGanon Except not]]]].
to:
* PlutoIsExpendable: The entire reason for the third game's plot. NASA downgraded Pluto from "planet" to "dwarf planet", prompting the Plutoids to [[DisproportionateRetribution launch a planetary war in retaliation]]. [[spoiler:[[HijackedByGanon Except not]]]].that wasn't the whole reason]]]].
* RecurringRiff: The main theme from ''1'' (particularly the first dozen notes) has been reused in various tracks across all games. The developers consider it to be both Pablo's and the series's {{Leitmotif}}.
* RecurringRiff: The main theme from ''1'' (particularly the first dozen notes) has been reused in various tracks across all games. The developers consider it to be both Pablo's and the series's {{Leitmotif}}.
Added DiffLines:
* VariableMix: The games make use of a few "progressive" tracks, which slowly change as you progress through the level.
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** A secret weapon research facility in the third.
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* AmazingTechnicolorBattlefield: The final boss of ''3'' uses a contained singularity (a gigantic white-and-purple swirling sphere) as background.
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** In ''3'', Funky Penguins with bow-ties are mooks, while those with regular ties are full-on Elite Mooks.
to:
** In ''3'', Funky Penguins with bow-ties are mooks, while those with regular ties are full-on Elite Mooks. The latters have armor (vastly more health) and the ability to use gadgets (grenades, shields, or shock bots).
* HijackedByGanon: A spoilery plot point for ''3''. [[spoiler: The Plutoid Warlord was actually contrary to the war with Earth, and instead led a mission to study it and determine whether it was hostile to Pluto. One of the "artifacts" recovered contained a resurrected Primo, who brainwashed the Warlord and orchestrated the conflict]].
Changed line(s) 56 (click to see context) from:
* PlutoIsExpendable: the entire reason for the upcoming third game's plot. [[spoiler:[[HijackedByGanon Except not]]]].
to:
* PlutoIsExpendable: the The entire reason for the upcoming third game's plot.plot. NASA downgraded Pluto from "planet" to "dwarf planet", prompting the Plutoids to [[DisproportionateRetribution launch a planetary war in retaliation]]. [[spoiler:[[HijackedByGanon Except not]]]].
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* SlippySlideyIceWorld: Antartica in the first game. Downplayed because it isn't much slippery (probably because the characters are penguins).
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* RedEyesTakeWarning: Pablo and the rockhopper penguins.
to:
* RedEyesTakeWarning: Pablo Primo and the other rockhopper penguins.
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Changed line(s) 44 (click to see context) from:
* MirrorBoss: Pedro's final fight qualifies. He can use most of your weapons (and in fact will whip out the same weapon as your current one, or a [[MoreDakka chaingun]] if you use the Uzis), and [[spoiler: uses One-Ups. Lots of them.]]. You have to break the rules and [[spoiler: use the Disintegrator, which makes One-Ups useless]].
to:
* MirrorBoss: Pedro's MirrorBoss:
** Pedro in ''1'', when fought on foot, uses one of the same weapons as you. In the finalfight qualifies. He fight, he can use most of your almost all the weapons (and in fact will whip out the game, and he'll (almost) always use the same weapon as your current one, or a [[MoreDakka chaingun]] if you use the Uzis), and one. [[spoiler: Also, he uses One-Ups. Lots of them.''Infinite'' One-Ups.]]. You have to break the rules and [[spoiler: use the Disintegrator, which makes One-Ups useless]].useless]].
** The final boss in ''3'' also qualifies, using many of your weapons, but with a twist: [[spoiler:he'll use souped-up versions of ''TAGAP 2'''s weapons. This is because he's General Primo, the BigBad from said game]].
** Pedro in ''1'', when fought on foot, uses one of the same weapons as you. In the final
** The final boss in ''3'' also qualifies, using many of your weapons, but with a twist: [[spoiler:he'll use souped-up versions of ''TAGAP 2'''s weapons. This is because he's General Primo, the BigBad from said game]].
Added DiffLines:
** Another level in ''2'' places you on a boat with a turret. Unlike most turret sections in videogames, you can dodge enemy shots (by either speeding up the boat or slowing it down) while you're still locked at the turret.
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* AscendedExtra: [[spoiler:the Funky Penguins]] will get a '''[[BigBad much]]''' [[BigBad larger role]] in the third episode.
to:
* AscendedExtra: [[spoiler:the Remember the Funky Penguins]] will get Penguins that appear when you overdose on green pills? They got a '''[[BigBad much]]''' [[BigBad larger role]] in the third episode.
Changed line(s) 44 (click to see context) from:
* MirrorBoss: Pedro's final fight qualifies. It uses most of your weapons, either your current one or a [[MoreDakka chaingun]], and [[spoiler: uses One-Ups. Lots of them.]]. You have to break the rules and [[spoiler: use the Disintegrator, which makes One-Ups useless]].
to:
* MirrorBoss: Pedro's final fight qualifies. It uses He can use most of your weapons, either weapons (and in fact will whip out the same weapon as your current one one, or a [[MoreDakka chaingun]], chaingun]] if you use the Uzis), and [[spoiler: uses One-Ups. Lots of them.]]. You have to break the rules and [[spoiler: use the Disintegrator, which makes One-Ups useless]].
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* PlanetSpaceship: It is quickly revealed in ''3'' that the entire planet is being warped towards Earth.
to:
* PlanetSpaceship: It is quickly revealed in ''3'' that the entire planet of Pluto is being warped towards Earth.
Changed line(s) 61 (click to see context) from:
* [[SecretLevel Secret Dance Club]]: there is one hidden in each game, but there are no enemies to fight in them. You gain lots of supplies, though.
to:
* [[SecretLevel Secret Dance Club]]: there is one hidden in each game, ''1'', but there are no enemies to fight in them. You gain lots of supplies, though.though.
** ''2'' plays with this, in the sense that the Disco Club is a regular part of the level, but the exclusive VIP section is a secret area.
** ''2'' plays with this, in the sense that the Disco Club is a regular part of the level, but the exclusive VIP section is a secret area.
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** ''3'' Has the Funky Doctor, who, for some reason, wears a [[Franchise/DoctorWho fez]].
* SituationalSword: the EMP rifle. Completely useless on organic enemies and Mecha-bosses, and the secondary fire is basically useless in combat. It's also required to grab some hidden items, stops most mechanical enemies, destroys shields, and if you are a really good shot (or just are in [[BulletTime Overdose]]), you can wreck Mechapenguinators.
* SituationalSword: the EMP rifle. Completely useless on organic enemies and Mecha-bosses, and the secondary fire is basically useless in combat. It's also required to grab some hidden items, stops most mechanical enemies, destroys shields, and if you are a really good shot (or just are in [[BulletTime Overdose]]), you can wreck Mechapenguinators.
to:
** ''3'' Has the Funky Doctor, who, for some reason, wears a [[Franchise/DoctorWho bowtie and a fez]].
*** One of the enemies, the [=Bio-Funk=], is a penguin that has been hooked up to a machine that feeds it green gas. The similarity with [[Film/TheDarkKnightRises Bane]] is evident.
* SituationalSword: the EMPrifle.rifle in ''2''. Completely useless on organic enemies and Mecha-bosses, and the secondary fire is basically useless in combat. It's also required to grab some hidden items, stops most mechanical enemies, destroys shields, and if you are a really good shot (or just are in [[BulletTime Overdose]]), you can wreck Mechapenguinators.Mechapenguinators.
* SlidingScaleOfLinearityVsOpenness: the first two games were a "2" on the scale. However, ''TAGAP 3'' squarely places itself at a "[[{{Pun}} 3]]", since you can replay old chapters with all the weapons and upgrades you've collected so far - some of which can be used to reach previously closed areas.
*** One of the enemies, the [=Bio-Funk=], is a penguin that has been hooked up to a machine that feeds it green gas. The similarity with [[Film/TheDarkKnightRises Bane]] is evident.
* SituationalSword: the EMP
* SlidingScaleOfLinearityVsOpenness: the first two games were a "2" on the scale. However, ''TAGAP 3'' squarely places itself at a "[[{{Pun}} 3]]", since you can replay old chapters with all the weapons and upgrades you've collected so far - some of which can be used to reach previously closed areas.
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Changed line(s) 70,71 (click to see context) from:
** [[FireBreathingWeapon Flamethrower]] (1, 2): by consuming more fuel, it can set the ground on fire to create flaming barriers.
** [[GatlingGood Minigun]] (1, 2): with a bonus SentryGun function.
** [[GatlingGood Minigun]] (1, 2): with a bonus SentryGun function.
to:
** [[FireBreathingWeapon Flamethrower]] (1, 2): Flamethrower]]: by consuming more fuel, it can set the ground on fire to create flaming barriers.
** [[GatlingGoodMinigun]] (1, 2): Minigun]]: with a bonus SentryGun function.
** [[GatlingGood
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** OMG-20k (1, 2): a cross between a {{BFG}} (high damage) and a RailGun (penetrating shots), with an "overload" ability that clears the entire room [[CastFromHitPoints but also damages you]].
** Plasma Gun (1, 2): [[JackOfAllStats Assault Rifle]] with the ability to generate shields.
** Plasma Gun (1, 2): [[JackOfAllStats Assault Rifle]] with the ability to generate shields.
to:
** OMG-20k (1, 2): OMG-20k: a cross between a {{BFG}} (high damage) and a RailGun (penetrating shots), with an "overload" ability that clears the entire room [[CastFromHitPoints but also damages you]].
** PlasmaGun (1, 2): Gun: [[JackOfAllStats Assault Rifle]] with the ability to generate shields.
** Plasma
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** Sub-Machine Guns (1, 2): [[GunsAkimbo Dual]] Automatic Weapons that, due to the really low damage output, act as the [[EmergencyWeapon FPS Pistol]].
to:
** Sub-Machine Guns (1, 2): Guns: [[GunsAkimbo Dual]] Automatic Weapons that, due to the really low damage output, act as the [[EmergencyWeapon FPS Pistol]].
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''3'' tries to avert this by putting some spin in their concept:
to:
** ''3'' tries to avert this by putting some spin in their concept:
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Changed line(s) 1,4 (click to see context) from:
TAGAP ('''T'''he '''A'''pocalyptic '''G'''ame '''A'''bout '''P'''enguins) is a side-scrolling freeware ActionGame in the style of {{Abuse}} made by Penguin DT, an indie game dev studio. TAGAP 2 was recently released as well.
The website is [[http://tagap.net/ here]].
The website is [[http://tagap.net/ here]].
to:
TAGAP ('''T'''he '''A'''pocalyptic '''G'''ame '''A'''bout '''P'''enguins) is a series of side-scrolling freeware ActionGame [[ActionGame Action Games]] in the style of {{Abuse}} made by Penguin DT, an indie game dev studio. TAGAP 2 As the name suggests, the series is about penguins and apocalyptic scenarios involving MoreDakka, StuffBlowingUp, and [[FantasticDrug Fantastic Drugs]].
So far, three games have been released:
* ''TAGAP'' (2007): The evil [[MadScientist Doctor Glowenko]] plans to conquer the world with his army of cybernetic penguins. However Pablo - one of his creations - rebels, escapes containment, and goes into a [[OneManArmy one-penguin rampage]] across Glowenko's base, fighting his army of penguin clones, robots, and TheDragon Pedro.
* ''TAGAP 2'' (2011): After Glowenko's defeat, Pablo and Pedro decide to investigate the company he worked for, Random Evil Pharmaceuticals. Unfortunately, they accidentally awaken R.E.P.'s own attempt at a cyber-penguin - General Primo, who promptly unleashes an army of fellow penguins. The duo must stop the evil rockhopper from taking over the entire world.
* ''TAGAP 3'' (2017): In 2006, Pluto wasrecently released as well.
declassified from "planet" to "dwarf planet". The Plutonian Penguins took massive offense to that, and decide to wage war on the entire planet. Moreover, because of a prophecy, they kidnap and imprison Pablo in order to prevent him from interfering. Luckily, Paola, second-in-command to one of Pluto's highest officers, manages to free Pablo and convince him into joining the rebellion...
The Penguin DT website (and the download links for the series) is [[http://tagap.net/ here]].
So far, three games have been released:
* ''TAGAP'' (2007): The evil [[MadScientist Doctor Glowenko]] plans to conquer the world with his army of cybernetic penguins. However Pablo - one of his creations - rebels, escapes containment, and goes into a [[OneManArmy one-penguin rampage]] across Glowenko's base, fighting his army of penguin clones, robots, and TheDragon Pedro.
* ''TAGAP 2'' (2011): After Glowenko's defeat, Pablo and Pedro decide to investigate the company he worked for, Random Evil Pharmaceuticals. Unfortunately, they accidentally awaken R.E.P.'s own attempt at a cyber-penguin - General Primo, who promptly unleashes an army of fellow penguins. The duo must stop the evil rockhopper from taking over the entire world.
* ''TAGAP 3'' (2017): In 2006, Pluto was
The Penguin DT website (and the download links for the series) is [[http://tagap.net/ here]].
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* AddedAlliterativeAppeal: Every named Penguins has a name beginning with P: [[SuperPrototype Pablo]], [[TheDragon Pedro]], and, in the sequel, [[PsychoPrototype Primo]].
to:
* AddedAlliterativeAppeal: Every named Penguins has a name beginning with P: [[SuperPrototype Pablo]], [[TheDragon Pedro]], and, in the sequel, [[PsychoPrototype Primo]].Primo]], and [[MissionControl Paola]].
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* {{BFG}}: The OMG-20k.
* BossRush
* BossRush
to:
* {{BFG}}: The OMG-20k.
OMG-20k from ''1'' and ''2''.
*BossRushBossRush: One level halfway through the first game is this.[[note]]It was supposed to be the second-to-last level, but the developers felt that the game would've been too short and without enough environment variety. Therefore, what were originally going to be TAGAP 1 and TAGAP 2 became the two halves of the published TAGAP 1.[[/note]]
*
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* [[spoiler: DefeatMeansFriendship]]
to:
* [[spoiler: DefeatMeansFriendship]]DeathFromAbove: In ''2'', a special remote allows the player to summon Pedro in a helicopter, who then proceeds to carpet-bomb everything on the screen. However, it has a cooldown, and is only available in open areas during single-player mode.
** GameplayAndStoryIntegration: This is because Pedro follows Pablo on foot in the co-op campaign.
* DefeatMeansFriendship/HeelFaceTurn: After Pablo defeats him and saves his life, Pedro decides to join him against R.E.P.
** GameplayAndStoryIntegration: This is because Pedro follows Pablo on foot in the co-op campaign.
* DefeatMeansFriendship/HeelFaceTurn: After Pablo defeats him and saves his life, Pedro decides to join him against R.E.P.
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* EliteMooks: Armed [[MechaMooks Penguinators]]. Rockhopper elites are added in the second game, trading resistance with intelligence.
to:
* EliteMooks: Armed [[MechaMooks Penguinators]]. Penguinators]].
** Rockhopper elites are added in the second game, trading resistance withintelligence.intelligence.
** In ''3'', Funky Penguins with bow-ties are mooks, while those with regular ties are full-on Elite Mooks.
** Rockhopper elites are added in the second game, trading resistance with
** In ''3'', Funky Penguins with bow-ties are mooks, while those with regular ties are full-on Elite Mooks.
Changed line(s) 19 (click to see context) from:
* FantasticDrug: TAGAP. Heals you istantly, augments your reflexes, may cause mind control and/or allucinations. You pass an entire level of the sequel [[FunnyMoments completely stoned on the stuff]].
to:
* FantasticDrug: TAGAP.The titular TAGAP ('''T'''issue '''A'''ugmenting '''G'''reen '''A'''ddictive '''P'''ill). Heals you istantly, augments your reflexes, may cause mind control and/or allucinations. You pass an entire level of the sequel ''2'' [[FunnyMoments completely stoned on the stuff]].
Deleted line(s) 21 (click to see context) :
* FunWithAcronyms: The game's title, somewhat.
Changed line(s) 25 (click to see context) from:
* HighPressureBlood:
to:
* HighPressureBlood:HighPressureBlood: Pretty much every big organic enemy will spew various litres of blood as they die.
** The third game has instead "Hard", "Harder", "Hardcore!" and "Necrophilissimo!". Needless to say, 3 suffers from SequelDifficultySpike.
* ImprovisedWeapon: The Scrap Gun in ''3'' is basically a vacuum cleaner that sucks in metallic scrap and grinds it into small fragments, so that it can then be shot into the appropriate chutes without clogging them. Pablo reworks it into a functional, scrap-powered shotgun.
* [[InfinityPlusOneSword Infinity +1 Gun]]: The YROD (Yellow Ray Of Death) in ''3''. It requires the player to find all the pieces first (which requires some backtracking in previous levels), but it disintegrates any mook on screen and provides a few instants of invulnerability, ''and'' has infinite ammo. The drawback is that it takes 30 seconds to recharge.
* Initialism Title
* ImprovisedWeapon: The Scrap Gun in ''3'' is basically a vacuum cleaner that sucks in metallic scrap and grinds it into small fragments, so that it can then be shot into the appropriate chutes without clogging them. Pablo reworks it into a functional, scrap-powered shotgun.
* [[InfinityPlusOneSword Infinity +1 Gun]]: The YROD (Yellow Ray Of Death) in ''3''. It requires the player to find all the pieces first (which requires some backtracking in previous levels), but it disintegrates any mook on screen and provides a few instants of invulnerability, ''and'' has infinite ammo. The drawback is that it takes 30 seconds to recharge.
* Initialism Title
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* LethalLavaLand: the penultimate level.
* MechaMooks: Abundant in the Tokyo levels.
* MechaMooks: Abundant in the Tokyo levels.
to:
* LethalLavaLand: the penultimate level.
level of ''1''.
* MechaMooks: Abundant in the Tokyolevels.levels in ''1''.
* MechaMooks: Abundant in the Tokyo
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* MookMaker: One of the minibosses, and one of the bosses. In the latter case, they spawn fast enough that it's a TimedMission to kill the boss before you drown in penguins.
* MoreDakka: the quad damage powerup. In the sequel, iit is possible to combine it with another power up that enhances your ratio of fire and [[BottomlessMagazines gives you infinite ammo]].
* MoreDakka: the quad damage powerup. In the sequel, iit is possible to combine it with another power up that enhances your ratio of fire and [[BottomlessMagazines gives you infinite ammo]].
to:
* MookMaker: One of the minibosses, Some minibosses and one of the bosses. In the latter case, they spawn fast enough particular, one boss in ''1'' spawns zombie penguins so fast, that it's a TimedMission to kill killing the boss before you drown in penguins.
penguins is a TimedMission.
* MoreDakka: the quad damagepowerup. powerup doesn't multiply your damage - it multiplies the amount of bullets you fire. Which is cooler.
** In thesequel, iit is possible to combine it with another power up that sequels, the Freeloader power-up enhances your ratio of fire and [[BottomlessMagazines gives you infinite ammo]].ammo]]. And yes, it is entirely possible to combine the two.
* MoreDakka: the quad damage
** In the
Changed line(s) 36,39 (click to see context) from:
* OneWingedAngel:[[spoiler: every penguin boss in the sequel. Even Primo.]]
* PhlebotinumOverdose: [[SubvertedTrope Subverted]]. You can overdose on TAGAP, and you gain bullet time. And funky green penguins.
** [[DoubleSubverted Played straight]] in the sequel.
* [[spoiler:PlutoIsExpendable]]: the entire reason for the upcoming third game's plot.
* PhlebotinumOverdose: [[SubvertedTrope Subverted]]. You can overdose on TAGAP, and you gain bullet time. And funky green penguins.
** [[DoubleSubverted Played straight]] in the sequel.
* [[spoiler:PlutoIsExpendable]]: the entire reason for the upcoming third game's plot.
to:
* OneWingedAngel:[[spoiler: every OneWingedAngel: Every penguin boss in the sequel. Even Primo.]]
[[spoiler:Even Primo, although in his case, it's by accident]].
* OurZombiesAreDifferent: The base mooks in the first two games are [[TechnicallyLivingZombie cloned penguins]] who are almost completely devoid of intelligence, can olny do basic tasks, and hunger for the flesh of enemy penguins.
* PhlebotinumOverdose: [[SubvertedTrope Subverted]]. You can overdose on TAGAP, and you gain bullet time. And [[PinkElephants funky greenpenguins.
penguins]].
** [[DoubleSubverted Played straight]] in ''2''.
* PlanetSpaceship: It is quickly revealed in ''3'' that thesequel.
entire planet is being warped towards Earth.
*[[spoiler:PlutoIsExpendable]]: PlutoIsExpendable: the entire reason for the upcoming third game's plot.plot. [[spoiler:[[HijackedByGanon Except not]]]].
* OurZombiesAreDifferent: The base mooks in the first two games are [[TechnicallyLivingZombie cloned penguins]] who are almost completely devoid of intelligence, can olny do basic tasks, and hunger for the flesh of enemy penguins.
* PhlebotinumOverdose: [[SubvertedTrope Subverted]]. You can overdose on TAGAP, and you gain bullet time. And [[PinkElephants funky green
** [[DoubleSubverted Played straight]] in ''2''.
* PlanetSpaceship: It is quickly revealed in ''3'' that the
*
Changed line(s) 45 (click to see context) from:
* SecondaryFire: pretty much every single weapon and the vast majority of vehicles.
to:
* SecondaryFire: pretty Pretty much every single weapon and the vast majority of has one, as well as many vehicles.
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* ShoutOut: Many, especially to Doom
** The most blatant one is to the XBox and the Red Ring Of Death. There is even an achievement.
** The most blatant one is to the XBox and the Red Ring Of Death. There is even an achievement.
to:
* ShoutOut: Many, especially to Doom
Doom.
**The One of the most blatant one ones in ''2'' is to the XBox and the Red Ring Of Death. There is even an achievement.achievement if you replicate it by lighting the specific parts.
** ''3'' Has the Funky Doctor, who, for some reason, wears a [[Franchise/DoctorWho fez]].
**
** ''3'' Has the Funky Doctor, who, for some reason, wears a [[Franchise/DoctorWho fez]].
Changed line(s) 50,58 (click to see context) from:
* SplitScreen: ''2'' allows two players to play in co-op as Pablo and Pedro. Besides increasing the amount of enemies, co-op takes in account the fact that the players lose a lot of vertical visibility due to the split screen, and thus redistributes the enemies so that they mostly spawn from the left/right sides of the screen. This way, the game tries to avoid the cheap shots of having an enemy attack from above/beloiw with no time to react.
* StandardFPSGuns:
** Disintegrator (1 only): Chainsaw, due to its short range, high damage and self-recharging ammo.
** EMP Rifle: Gimmicky (disables shields and robotic enemies). The secondary fire (a gravity field) is pretty much an UtilityWeapon.
** [[FireBreathingWeapon Flamethrower]]: Firethrower, plus it can set the ground on fire to create flaming barriers, at the price of higher ammo consumption.
** Minigun: [[GatlingGood self-explanatory]], with a bonus SentryGun function.
** [[NailEm Nail Gun]] (2 only): Nail Gun, plus it can deploy explosive drones that shoot multiple nails.
** OMG-20k: a cross between a {{BFG}} (high damage) and a RailGun (penetrating shots), with an "overload" ability that clears the entire room [[CastFromHitPoints but also damages you]].
** Plasma Gun: [[JackOfAllStats Assault Rifle]] with the ability to generate shields.
* StandardFPSGuns:
** Disintegrator (1 only): Chainsaw, due to its short range, high damage and self-recharging ammo.
** EMP Rifle: Gimmicky (disables shields and robotic enemies). The secondary fire (a gravity field) is pretty much an UtilityWeapon.
** [[FireBreathingWeapon Flamethrower]]: Firethrower, plus it can set the ground on fire to create flaming barriers, at the price of higher ammo consumption.
** Minigun: [[GatlingGood self-explanatory]], with a bonus SentryGun function.
** [[NailEm Nail Gun]] (2 only): Nail Gun, plus it can deploy explosive drones that shoot multiple nails.
** OMG-20k: a cross between a {{BFG}} (high damage) and a RailGun (penetrating shots), with an "overload" ability that clears the entire room [[CastFromHitPoints but also damages you]].
** Plasma Gun: [[JackOfAllStats Assault Rifle]] with the ability to generate shields.
to:
* SplitScreen: ''2'' allows two players to play in co-op as Pablo and Pedro. Besides increasing the amount of enemies, co-op takes in account the fact that the players lose a lot of vertical visibility due to the split screen, and thus redistributes the enemies so that they mostly spawn from the left/right sides of the screen. This way, the game tries to avoid the cheap shots of having an enemy attack from above/beloiw above/below with no time to react.
*StandardFPSGuns:
StandardFPSGuns: Many of the weapons in ''1'' and ''2'' fall into this, although the SecondaryFire function helps somewhat.
** Disintegrator(1 only): (1): Chainsaw, due to its short range, high damage and self-recharging ammo.
** EMPRifle: Rifle (2): Gimmicky (disables shields and robotic enemies). The secondary fire (a gravity field) is pretty much an UtilityWeapon.
** [[FireBreathingWeaponFlamethrower]]: Firethrower, plus Flamethrower]] (1, 2): by consuming more fuel, it can set the ground on fire to create flaming barriers, at the price of higher ammo consumption.
barriers.
**Minigun: [[GatlingGood self-explanatory]], Minigun]] (1, 2): with a bonus SentryGun function.
** [[NailEm Nail Gun]](2 only): Nail Gun, plus (2): it can also deploy explosive drones that shoot multiple nails.
**OMG-20k: OMG-20k (1, 2): a cross between a {{BFG}} (high damage) and a RailGun (penetrating shots), with an "overload" ability that clears the entire room [[CastFromHitPoints but also damages you]].
** PlasmaGun: Gun (1, 2): [[JackOfAllStats Assault Rifle]] with the ability to generate shields.
*
** Disintegrator
** EMP
** [[FireBreathingWeapon
**
** [[NailEm Nail Gun]]
**
** Plasma
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** [[ShotgunsAreJustBetter Shotgun]]: Shotgun, also packed with Grenades (1) or Mines (2).
** Sub-Machine Guns: [[GunsAkimbo Dual]] Automatic Weapons that, due to the really low damage output, act as the [[EmergencyWeapon FPS Pistol]].
** Sub-Machine Guns: [[GunsAkimbo Dual]] Automatic Weapons that, due to the really low damage output, act as the [[EmergencyWeapon FPS Pistol]].
to:
** [[ShotgunsAreJustBetter Shotgun]]: Shotgun, also packed with Grenades (1) (1, 3) or Mines (2).
** Sub-MachineGuns: Guns (1, 2): [[GunsAkimbo Dual]] Automatic Weapons that, due to the really low damage output, act as the [[EmergencyWeapon FPS Pistol]].Pistol]].
''3'' tries to avert this by putting some spin in their concept:
*** Cryogun: The one that fully averts StandardFPSGuns, it shoots freezing liquid in an arc that can freeze enemies, allowing for LiterallyShatteredLives. Additionally, it also can shoot gushes of air that can push away enemies or shatter frozen ones.
*** Exterminator: Rail Gun against organic enemies, EnergyAbsorption against electronic ones.
*** MIRV: It's both the FPS Missile Launcher (three missiles with limited auto-aiming) and the FPS Rocket Launcher (one single unguided missile, which isn't as damaging as the three guided missiles, but has a bigger explosion - which can [[ArmorPiercing pass through shields]]).
*** Pulsegun: Pistol, which can be manually recharged via handle.
*** Nanogrind: Another Rocket Launcher, but it is massively more effective against nanoshields, and can rebuild nano-bridges for some puzzles.
*** Scrapgun: An ImprovisedWeapon functionally similar to the Shotgun from ''1'', but it doesn't use ammo; instead, it uses scraps taken from the remains of mechanical enemies, vehicles, and heavy weapons wielded by enemies.
*** Smartgun: Assault Rifle with the ability to steer the shots towards a single point on the screen or of a specific enemy.
*** Thereminiser: Energy Gun that barely stuns organic enemies, but wrecks mechanical ones.
*** Yellow Ray Of Death (YROD): Cooldown-based {{BFG}}.
** Sub-Machine
''3'' tries to avert this by putting some spin in their concept:
*** Cryogun: The one that fully averts StandardFPSGuns, it shoots freezing liquid in an arc that can freeze enemies, allowing for LiterallyShatteredLives. Additionally, it also can shoot gushes of air that can push away enemies or shatter frozen ones.
*** Exterminator: Rail Gun against organic enemies, EnergyAbsorption against electronic ones.
*** MIRV: It's both the FPS Missile Launcher (three missiles with limited auto-aiming) and the FPS Rocket Launcher (one single unguided missile, which isn't as damaging as the three guided missiles, but has a bigger explosion - which can [[ArmorPiercing pass through shields]]).
*** Pulsegun: Pistol, which can be manually recharged via handle.
*** Nanogrind: Another Rocket Launcher, but it is massively more effective against nanoshields, and can rebuild nano-bridges for some puzzles.
*** Scrapgun: An ImprovisedWeapon functionally similar to the Shotgun from ''1'', but it doesn't use ammo; instead, it uses scraps taken from the remains of mechanical enemies, vehicles, and heavy weapons wielded by enemies.
*** Smartgun: Assault Rifle with the ability to steer the shots towards a single point on the screen or of a specific enemy.
*** Thereminiser: Energy Gun that barely stuns organic enemies, but wrecks mechanical ones.
*** Yellow Ray Of Death (YROD): Cooldown-based {{BFG}}.
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* UnexpectedGameplayChange: A few levels allow you to freely swim/fly in all four directions.
** One of the last levels in ''2'' is a platformer on a scooter, with heavy emphasis on timing your sprints to avoid obstacles.
** One of the last levels in ''2'' is a platformer on a scooter, with heavy emphasis on timing your sprints to avoid obstacles.
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* EliteMooks: Armed [[MechaMooks Penguinators]]. Rockhopper elites are added in the second game, trading resistance with intelligence.
* SplitScreen: ''2'' allows two players to play in co-op as Pablo and Pedro. Besides increasing the amount of enemies, co-op takes in account the fact that the players lose a lot of vertical visibility due to the split screen, and thus redistributes the enemies so that they mostly spawn from the left/right sides of the screen. This way, the game tries to avoid the cheap shots of having an enemy attack from above/beloiw with no time to react.
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* [[spoiler:WeatherControlMachine]]: used by Primo in the sequel. [[spoiler:He mixed TAGAP with the rain in order to disable humans, which he would then calmly brainwash]].
to:
* [[spoiler:WeatherControlMachine]]: used Used by Primo in the sequel. [[spoiler:He mixed TAGAP with the rain in order to disable humans, which he would then calmly brainwash]].
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* IdiosyncraticDifficultyLevels: The first game has "Easy" (which was added with a later patch), "Normal", "Hardcore!", "INSANE!" and "[[HarderThanHard Necrophilissimo!]]" (named after one of the developers). The second game gets rid of the "INSANE!" difficulty and rebalances the other four.
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* StandardFPSWeapons:
to:
* StandardFPSWeapons:StandardFPSGuns:
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** [[NailEm Nail Gun]] (2 only): NailGun, plus it can deploy drones that explode with multiple nails.
to:
** [[NailEm Nail Gun]] (2 only): NailGun, Nail Gun, plus it can deploy explosive drones that explode with shoot multiple nails.
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* SecondaryFire: pretty much every single weapon and the vast majority of vehicles.
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* StandardFPSWeapons:
** Disintegrator (1 only): Chainsaw, due to its short range, high damage and self-recharging ammo.
** EMP Rifle: Gimmicky (disables shields and robotic enemies). The secondary fire (a gravity field) is pretty much an UtilityWeapon.
** [[FireBreathingWeapon Flamethrower]]: Firethrower, plus it can set the ground on fire to create flaming barriers, at the price of higher ammo consumption.
** Minigun: [[GatlingGood self-explanatory]], with a bonus SentryGun function.
** [[NailEm Nail Gun]] (2 only): NailGun, plus it can deploy drones that explode with multiple nails.
** OMG-20k: a cross between a {{BFG}} (high damage) and a RailGun (penetrating shots), with an "overload" ability that clears the entire room [[CastFromHitPoints but also damages you]].
** Plasma Gun: [[JackOfAllStats Assault Rifle]] with the ability to generate shields.
** Rocket Launcher: it's both the FPS Rocket Launcher (fast straight-moving rockets) and as the FPS Missile Launcher (slow guidable missiles).
** [[ShotgunsAreJustBetter Shotgun]]: Shotgun, also packed with Grenades (1) or Mines (2).
** Sub-Machine Guns: [[GunsAkimbo Dual]] Automatic Weapons that, due to the really low damage output, act as the [[EmergencyWeapon FPS Pistol]].
** Disintegrator (1 only): Chainsaw, due to its short range, high damage and self-recharging ammo.
** EMP Rifle: Gimmicky (disables shields and robotic enemies). The secondary fire (a gravity field) is pretty much an UtilityWeapon.
** [[FireBreathingWeapon Flamethrower]]: Firethrower, plus it can set the ground on fire to create flaming barriers, at the price of higher ammo consumption.
** Minigun: [[GatlingGood self-explanatory]], with a bonus SentryGun function.
** [[NailEm Nail Gun]] (2 only): NailGun, plus it can deploy drones that explode with multiple nails.
** OMG-20k: a cross between a {{BFG}} (high damage) and a RailGun (penetrating shots), with an "overload" ability that clears the entire room [[CastFromHitPoints but also damages you]].
** Plasma Gun: [[JackOfAllStats Assault Rifle]] with the ability to generate shields.
** Rocket Launcher: it's both the FPS Rocket Launcher (fast straight-moving rockets) and as the FPS Missile Launcher (slow guidable missiles).
** [[ShotgunsAreJustBetter Shotgun]]: Shotgun, also packed with Grenades (1) or Mines (2).
** Sub-Machine Guns: [[GunsAkimbo Dual]] Automatic Weapons that, due to the really low damage output, act as the [[EmergencyWeapon FPS Pistol]].
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fix
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* HighPressureBlood: Particularly the Super Zombies, which stand and gush blood for several seconds when you kill them.
** Taken to {{Evangelion}} levels in the second game's ending.
** Taken to {{Evangelion}} levels in the second game's ending.
to:
* HighPressureBlood: HighPressureBlood:
** Particularly the Super Zombies, which stand and gush blood for several seconds when you kill them.
** Taken to{{Evangelion}} [[Anime/NeonGenesisEvangelion Evangelion]] levels in the second game's ending.
** Particularly the Super Zombies, which stand and gush blood for several seconds when you kill them.
** Taken to
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* BFG: The OMG-20k.
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* BFG: {{BFG}}: The OMG-20k.
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TAGAP ('''T'''he '''A'''pocalyptic '''G'''ame '''A'''bout '''P'''enguins) is a side-scrolling freeware ActionGame in the style of {{Abuse}} made by Penguin DT, an indie game dev studio. TAGAP 2 was recently released as well.
The website is [[http://tagap.net/ here]].
!!Examples
* AddedAlliterativeAppeal: Every named Penguins has a name beginning with P: [[SuperPrototype Pablo]], [[TheDragon Pedro]], and, in the sequel, [[PsychoPrototype Primo]].
* AliensInCardiff: The first secret base is in... New Zealand?
* ArsonMurderAndJaywalking: apparently the weather controlling satellites were designed for "Fight global warming, ecological terrorism, and getting the weather predictions ''right'' for once".
* ArtificialGravity: The last level of the first game takes place on a space station with this.
* AscendedExtra: [[spoiler:the Funky Penguins]] will get a '''[[BigBad much]]''' [[BigBad larger role]] in the third episode.
* BFG: The OMG-20k.
* BossRush
* CuteEmUp
* [[spoiler: DefeatMeansFriendship]]
* DoubleEntendre: in the second game, there is a club featuring [[spoiler:tit]][[spoiler:mice]].[[labelnote:*]] [[NotSoAboveItAll Pedro]]'s reaction over the radio is what really sells it.[[/labelnote]]
* DualWielding: The Uzis.
* EverythingsBetterWithPenguins
* FantasticDrug: TAGAP. Heals you istantly, augments your reflexes, may cause mind control and/or allucinations. You pass an entire level of the sequel [[FunnyMoments completely stoned on the stuff]].
** There is also a red pill that [[OneUp regenerates]] somebody when on the brink of death, a purple one that gives acrobatic skills, and a blue one that makes you invulnerable but slow... which is rendered by ''[[InterfaceScrew speeding up everything but you, music included]]''.
* FunWithAcronyms: The game's title, somewhat.
* GrotesqueCute
* HelpfulMook: Some MechaMooks will carry boxes with health pickups that you can shoot out of their hands.
* HeroicBSOD: It's perfectly normal for players to roll on the floor sobbing thanks to just how difficult the game is.
* HighPressureBlood: Particularly the Super Zombies, which stand and gush blood for several seconds when you kill them.
** Taken to {{Evangelion}} levels in the second game's ending.
* KlatchianCoffee: The titular drug.
* LethalLavaLand: the penultimate level.
* MechaMooks: Abundant in the Tokyo levels.
* MirrorBoss: Pedro's final fight qualifies. It uses most of your weapons, either your current one or a [[MoreDakka chaingun]], and [[spoiler: uses One-Ups. Lots of them.]]. You have to break the rules and [[spoiler: use the Disintegrator, which makes One-Ups useless]].
* MookMaker: One of the minibosses, and one of the bosses. In the latter case, they spawn fast enough that it's a TimedMission to kill the boss before you drown in penguins.
* MoreDakka: the quad damage powerup. In the sequel, iit is possible to combine it with another power up that enhances your ratio of fire and [[BottomlessMagazines gives you infinite ammo]].
* NintendoHard
* OneWingedAngel:[[spoiler: every penguin boss in the sequel. Even Primo.]]
* PhlebotinumOverdose: [[SubvertedTrope Subverted]]. You can overdose on TAGAP, and you gain bullet time. And funky green penguins.
** [[DoubleSubverted Played straight]] in the sequel.
* [[spoiler:PlutoIsExpendable]]: the entire reason for the upcoming third game's plot.
* RedEyesTakeWarning: Pablo and the rockhopper penguins.
* RespawningEnemies: The main reason of the game's difficulty.
** Later levels, such as Megamania, will become knee-deep in penguins unless you use a big gun to keep their numbers down.
** This was toned down in the sequel - however, there are more difficult non-respawning foes, and later levels can still overflow with penguins if you don't keep up the pressure.
* RuleOfCool
* [[SecretLevel Secret Dance Club]]: there is one hidden in each game, but there are no enemies to fight in them. You gain lots of supplies, though.
* ShoutOut: Many, especially to Doom
** The most blatant one is to the XBox and the Red Ring Of Death. There is even an achievement.
* SituationalSword: the EMP rifle. Completely useless on organic enemies and Mecha-bosses, and the secondary fire is basically useless in combat. It's also required to grab some hidden items, stops most mechanical enemies, destroys shields, and if you are a really good shot (or just are in [[BulletTime Overdose]]), you can wreck Mechapenguinators.
* TakeYourTime: The escape sequence after you set off the SelfDestructMechanism is extremely lengthy, but AlwaysClose.
* TheVeryDefinitelyFinalDungeon:
** A rocket acting as Pedro's SpaceBase in the first game.
** The [[HumongousMecha Mega-Ultra-Penguinator Mk-II]] in the second.
* [[spoiler:WeatherControlMachine]]: used by Primo in the sequel. [[spoiler:He mixed TAGAP with the rain in order to disable humans, which he would then calmly brainwash]].
* ZergRush: All the time.
* ZombieApocalypse: The TAGAP-addicted enemy penguins.
----
The website is [[http://tagap.net/ here]].
!!Examples
* AddedAlliterativeAppeal: Every named Penguins has a name beginning with P: [[SuperPrototype Pablo]], [[TheDragon Pedro]], and, in the sequel, [[PsychoPrototype Primo]].
* AliensInCardiff: The first secret base is in... New Zealand?
* ArsonMurderAndJaywalking: apparently the weather controlling satellites were designed for "Fight global warming, ecological terrorism, and getting the weather predictions ''right'' for once".
* ArtificialGravity: The last level of the first game takes place on a space station with this.
* AscendedExtra: [[spoiler:the Funky Penguins]] will get a '''[[BigBad much]]''' [[BigBad larger role]] in the third episode.
* BFG: The OMG-20k.
* BossRush
* CuteEmUp
* [[spoiler: DefeatMeansFriendship]]
* DoubleEntendre: in the second game, there is a club featuring [[spoiler:tit]][[spoiler:mice]].[[labelnote:*]] [[NotSoAboveItAll Pedro]]'s reaction over the radio is what really sells it.[[/labelnote]]
* DualWielding: The Uzis.
* EverythingsBetterWithPenguins
* FantasticDrug: TAGAP. Heals you istantly, augments your reflexes, may cause mind control and/or allucinations. You pass an entire level of the sequel [[FunnyMoments completely stoned on the stuff]].
** There is also a red pill that [[OneUp regenerates]] somebody when on the brink of death, a purple one that gives acrobatic skills, and a blue one that makes you invulnerable but slow... which is rendered by ''[[InterfaceScrew speeding up everything but you, music included]]''.
* FunWithAcronyms: The game's title, somewhat.
* GrotesqueCute
* HelpfulMook: Some MechaMooks will carry boxes with health pickups that you can shoot out of their hands.
* HeroicBSOD: It's perfectly normal for players to roll on the floor sobbing thanks to just how difficult the game is.
* HighPressureBlood: Particularly the Super Zombies, which stand and gush blood for several seconds when you kill them.
** Taken to {{Evangelion}} levels in the second game's ending.
* KlatchianCoffee: The titular drug.
* LethalLavaLand: the penultimate level.
* MechaMooks: Abundant in the Tokyo levels.
* MirrorBoss: Pedro's final fight qualifies. It uses most of your weapons, either your current one or a [[MoreDakka chaingun]], and [[spoiler: uses One-Ups. Lots of them.]]. You have to break the rules and [[spoiler: use the Disintegrator, which makes One-Ups useless]].
* MookMaker: One of the minibosses, and one of the bosses. In the latter case, they spawn fast enough that it's a TimedMission to kill the boss before you drown in penguins.
* MoreDakka: the quad damage powerup. In the sequel, iit is possible to combine it with another power up that enhances your ratio of fire and [[BottomlessMagazines gives you infinite ammo]].
* NintendoHard
* OneWingedAngel:[[spoiler: every penguin boss in the sequel. Even Primo.]]
* PhlebotinumOverdose: [[SubvertedTrope Subverted]]. You can overdose on TAGAP, and you gain bullet time. And funky green penguins.
** [[DoubleSubverted Played straight]] in the sequel.
* [[spoiler:PlutoIsExpendable]]: the entire reason for the upcoming third game's plot.
* RedEyesTakeWarning: Pablo and the rockhopper penguins.
* RespawningEnemies: The main reason of the game's difficulty.
** Later levels, such as Megamania, will become knee-deep in penguins unless you use a big gun to keep their numbers down.
** This was toned down in the sequel - however, there are more difficult non-respawning foes, and later levels can still overflow with penguins if you don't keep up the pressure.
* RuleOfCool
* [[SecretLevel Secret Dance Club]]: there is one hidden in each game, but there are no enemies to fight in them. You gain lots of supplies, though.
* ShoutOut: Many, especially to Doom
** The most blatant one is to the XBox and the Red Ring Of Death. There is even an achievement.
* SituationalSword: the EMP rifle. Completely useless on organic enemies and Mecha-bosses, and the secondary fire is basically useless in combat. It's also required to grab some hidden items, stops most mechanical enemies, destroys shields, and if you are a really good shot (or just are in [[BulletTime Overdose]]), you can wreck Mechapenguinators.
* TakeYourTime: The escape sequence after you set off the SelfDestructMechanism is extremely lengthy, but AlwaysClose.
* TheVeryDefinitelyFinalDungeon:
** A rocket acting as Pedro's SpaceBase in the first game.
** The [[HumongousMecha Mega-Ultra-Penguinator Mk-II]] in the second.
* [[spoiler:WeatherControlMachine]]: used by Primo in the sequel. [[spoiler:He mixed TAGAP with the rain in order to disable humans, which he would then calmly brainwash]].
* ZergRush: All the time.
* ZombieApocalypse: The TAGAP-addicted enemy penguins.
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