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Moved from Half Life.

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* BribingYourWayToVictory: The game allows people to "donate" money to its creators for permanent weapon enhancements -- namely, their Uzis do double damage, and they can use armor to boost the damage on their melee weapon.
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* GoodCounterpart: Friendly versions of the human grunt, black ops troopers, and aliens have lighter coloring. The friendly female assassins, in particular, have silver catsuits as opposed to the hostiles' black.

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* GoodCounterpart: Friendly versions of the human grunt, black ops troopers, and aliens have lighter coloring. The friendly female assassins, in particular, have silver catsuits as opposed to the hostiles' black.black, and male assassins wear khakis and not skintight black fatigues.
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* StandardFPSGuns: Being a ''HL1'' mod, alien weapons are especially scarce, so your armory is almost always a melee weapon, pistol, shotgun, SMG, and some explosives.

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* StandardFPSGuns: Being a ''HL1'' ''[=HL1=]'' mod, alien weapons are especially scarce, so your armory is almost always a melee weapon, pistol, shotgun, SMG, and some explosives.
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** The HD pack's assault rifle, which was originally a graphical replacement for the sub-machine gun, is now its own weapon here. Both weapons have undergone a number of gameplay changes to differentiate them.
* DivergentCharacterEvolution: The MechaMooks are now distinct characters from the HECU grunts from ''VideoGame/HalfLife1'', and get their own unique aspects because of it; their movements were redone to look more robotic, spark and smoke as they take damage, and self-destruct upon being destroyed.

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** The HD pack's M16 assault rifle, which was originally a graphical replacement for the sub-machine gun, is now its own weapon here. Both weapons have undergone a number of gameplay changes to differentiate them.
them.[[note]] The submachine gun no longer has a grenade launcher, instead having a scope, while the assault rifle is burst-fire and receives the grenade launcher.[[/note]]
* DivergentCharacterEvolution: The MechaMooks from the aforementioned censored editions are now distinct characters from the HECU grunts from ''VideoGame/HalfLife1'', and get their own unique aspects because of it; their movements were redone to look more robotic, spark and smoke as they take damage, and self-destruct upon being destroyed.



* GatlingGood: Players can wield handheld chainguns for MoreDakka and so can the AI-controlled enemies; see the entry below. Despite it's power, you're slow when carrying it, slower when winding it up and forced to stand still when firing. You can't switch to anything else nor can you jump, eventually forcing you to drop it in order to progress in a level.

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* GatlingGood: Players can wield handheld chainguns miniguns for MoreDakka and so can the AI-controlled enemies; see the entry below. Despite it's its power, you're slow when carrying it, slower when winding it up and forced to stand still when firing. You can't switch to anything else nor can you jump, eventually forcing you to drop it in order to progress in a level.



* StandardFPSGuns: Being a HalfLife1 mod, alien weapons are especially scarce, so your armory is almost always a melee weapon, pistol, shotgun, SMG, and some explosives.

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* StandardFPSGuns: Being a HalfLife1 ''HL1'' mod, alien weapons are especially scarce, so your armory is almost always a melee weapon, pistol, shotgun, SMG, and some explosives.
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** For a specific example, the ''[[http://scmapdb.com/map:pizza-ya-san Pizza Ya San]]'' (Pizza Shop) map. It features strange customers (for starters, [[VideoGame/TeamFortressClassic The VIP from TFC is eating pizza with chopsticks]], and a random Black Mesa scientist that stretches his mouth trying to fit an entire pizza inside), [[EverythingTryingToKillYou surprisingly lethal obstacles to making a pizza]], and unbelievable justifications for the enemies ("Disgusting Vermin" and "Pizza Eaters"). Did we mention that [[WidgetSeries it's a Japanese map?]]

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** For a specific example, the ''[[http://scmapdb.com/map:pizza-ya-san Pizza Ya San]]'' (Pizza Shop) map. It features strange customers (for starters, [[VideoGame/TeamFortressClassic The the VIP from TFC is eating pizza with chopsticks]], and a random Black Mesa scientist that stretches his mouth trying to fit an entire pizza inside), [[EverythingTryingToKillYou surprisingly lethal obstacles to making a pizza]], and unbelievable justifications for the enemies ("Disgusting Vermin" and "Pizza Eaters"). Did we mention that [[WidgetSeries it's a Japanese map?]]
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** For a specific example, the ''[[http://scmapdb.com/map:pizza-ya-san Pizza Ya San]]'' (Pizza Shop) map. It features strange customers (for starters, [[VideoGame/TeamFortressClassic The the from TFC is eating pizza with chopsticks]], and a random Black Mesa scientist that stretches his mouth trying to fit an entire pizza inside), [[EverythingTryingToKillYou surprisingly lethal obstacles to making a pizza]], and unbelievable justifications for the enemies ("Disgusting Vermin" and "Pizza Eaters"). Did we mention that [[WidgetSeries it's a Japanese map?]]
*** The sequel (wherein the pizza is delivered) is slightly more grounded than its predecessor but still manages to be just as awesome. Among other things, you have to move the delivery guy with grappling hooks, hop on drones flying over dizzying heights, and jetpack through fields of intense winds. [[WebVideo/{{Vinesauce}} See]] [[https://www.youtube.com/watch?v=khZoe1lQXm4 to believe.]]

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** For a specific example, the ''[[http://scmapdb.com/map:pizza-ya-san Pizza Ya San]]'' (Pizza Shop) map. It features strange customers (for starters, [[VideoGame/TeamFortressClassic The the VIP from TFC is eating pizza with chopsticks]], and a random Black Mesa scientist that stretches his mouth trying to fit an entire pizza inside), [[EverythingTryingToKillYou surprisingly lethal obstacles to making a pizza]], and unbelievable justifications for the enemies ("Disgusting Vermin" and "Pizza Eaters"). Did we mention that [[WidgetSeries it's a Japanese map?]]
*** The sequel (wherein the pizza is delivered) is slightly more grounded than its predecessor but still manages to be just as awesome. Among other things, you have to move the delivery guy with grappling hooks, hop on drones flying over at dizzying heights, and jetpack through fields of intense winds. [[WebVideo/{{Vinesauce}} See]] [[https://www.youtube.com/watch?v=khZoe1lQXm4 to believe.]]
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* MundaneMadeAwesome: Since the plots have to be fairly simple, this is present in many maps more or less to compensate.
** The ''[[http://scmapdb.com/map:pizza-ya-san Pizza Ya San]]'' (Pizza Shop) map and '''how.''' It features strange customers ([[VideoGame/TeamFortressClassic The VIP from TFC is eating pizza with chopsticks]], and a random Black Mesa scientist that stretches his mouth trying to fit an entire pizza inside, for starters), [[EverythingTryingToKillYou surprisingly lethal obstacles to making a pizza]], and the unbelievable justifications for the enemies ("Disgusting Vermin" and "Pizza Eaters"). Did we mention [[WidgetSeries it's a Japanese map?]]
*** The sequel is slightly more grounded than its predecessor but still manages to be just as awesome. Among other things, you have to move the NPC holding the pizza with grappling hooks, hop on drones flying over dizzying heights, and jetpack through fields of intense winds. [[WebVideo/{{Vinesauce}} See]] [[https://www.youtube.com/watch?v=khZoe1lQXm4 to believe.]]

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* MundaneMadeAwesome: Since the plots have to be fairly simple, this is present in many maps more or less to compensate.
as compensation.
** The For a specific example, the ''[[http://scmapdb.com/map:pizza-ya-san Pizza Ya San]]'' (Pizza Shop) map and '''how.''' map. It features strange customers ([[VideoGame/TeamFortressClassic (for starters, [[VideoGame/TeamFortressClassic The VIP the from TFC is eating pizza with chopsticks]], and a random Black Mesa scientist that stretches his mouth trying to fit an entire pizza inside, for starters), inside), [[EverythingTryingToKillYou surprisingly lethal obstacles to making a pizza]], and the unbelievable justifications for the enemies ("Disgusting Vermin" and "Pizza Eaters"). Did we mention that [[WidgetSeries it's a Japanese map?]]
*** The sequel (wherein the pizza is delivered) is slightly more grounded than its predecessor but still manages to be just as awesome. Among other things, you have to move the NPC holding the pizza delivery guy with grappling hooks, hop on drones flying over dizzying heights, and jetpack through fields of intense winds. [[WebVideo/{{Vinesauce}} See]] [[https://www.youtube.com/watch?v=khZoe1lQXm4 to believe.]]
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* SoundtrackDissonance: Thanks to the built-in music player, you can put any songs that don't fit in to the Half-Life campaign or any other maps. Who would have the time to listen to [[VideoGame/BangDreamGirlsBandParty "Goka! Gokai!? Phantom Thief!"]] or [[Music/{{VOCALOID}} "Senbonzakura"]] while killing zombies or HECU grunts?
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* NintendoHard: The ''{{VideoGame/Tetris}}'' maps. They are filled to the brim with picky platforming, powerful damage sponge enemies, and several puzzles that ''demand'' a good level of teamwork.
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** EvilCounterpart: The same applies for normally friendly units: hostile security guards wear red or black, as do enemy scientists and bodyguards.
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* GoodCounterpart: Friendly versions of the human grunt, black ops troopers, and aliens have lighter coloring. The friendly female assassins, in particular, have silver catsuits as opposed to the hostiles' black.
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None


* DummiedOut: Inverted. Enemies, weapons, mechanics and other concepts cut from ''VideoGame/HalfLife1'' are integrated here, from new enemies such as the Kingpin and Panthereye or the Vortigaunt's revival ability are put back into this mod.

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* DummiedOut: Inverted. Enemies, weapons, mechanics and other concepts cut from ''VideoGame/HalfLife1'' are integrated here, from new enemies such as the Kingpin and Panthereye or the Vortigaunt's revival ability are put back into this mod. The weapon models play it straight, having hidden content in their textures ranging from credits to anime girls.
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None


* DummiedOut: Inverted. Enemies, weapons, mechanics and others concepts cut from ''VideoGame/HalfLife1'' are integrated here, from new enemies such as the Kingpin and Panthereye or the Vortigaunt's revival ability are put back into this mod.

to:

* DummiedOut: Inverted. Enemies, weapons, mechanics and others other concepts cut from ''VideoGame/HalfLife1'' are integrated here, from new enemies such as the Kingpin and Panthereye or the Vortigaunt's revival ability are put back into this mod.
Is there an issue? Send a MessageReason:
None


* DivergentCharacterEvolution: The MechaMooks are now distinct characters from the HECU grunts from ''VideoGame/HalfLife1'', and get their own distinct aspects because of it; their movements were redone to look more robotic, spark and smoke, and self-destruct upon being destroyed.

to:

* DivergentCharacterEvolution: The MechaMooks are now distinct characters from the HECU grunts from ''VideoGame/HalfLife1'', and get their own distinct unique aspects because of it; their movements were redone to look more robotic, spark and smoke, smoke as they take damage, and self-destruct upon being destroyed.

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Changed: 594

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* DecompositeCharacter: The MechaMooks from censored versions of the original ''Half-Life'' are now fully separate enemies with their own quirks (such as self-destructing after being defeated).

to:

* DecompositeCharacter: DecompositeCharacter:
**
The MechaMooks from censored versions of the original ''Half-Life'' are now fully separate enemies with their own quirks (such as self-destructing after being defeated).defeated).
** The HD pack's assault rifle, which was originally a graphical replacement for the sub-machine gun, is now its own weapon here. Both weapons have undergone a number of gameplay changes to differentiate them.



* DummiedOut: Inverted. Enemies, weapons, mechanics and others concepts cut from ''VideoGame/HalfLife1'' are integrated here, from new enemies such as the Kingpin and Panthereyes or the Vortigaunt's revival ability are put back into this mod.

to:

* DummiedOut: Inverted. Enemies, weapons, mechanics and others concepts cut from ''VideoGame/HalfLife1'' are integrated here, from new enemies such as the Kingpin and Panthereyes Panthereye or the Vortigaunt's revival ability are put back into this mod.



* InvisibilityCloak: Some female assassins are equipped with one like in the hardest ''Half-Life'' difficulities, further emphasizing their EliteMook status.

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* InvisibilityCloak: Some female assassins are equipped with one like in the hardest ''Half-Life'' difficulities, difficulties, further emphasizing their EliteMook status.



*** The sequel is slightly more grounded than its predecessor but still manages to be just as awesome. Among other things, you have to move the NPC holding the pizza with grappling hooks, hop on drones flyinh over dizzying heights, and jetpack through fields of intense winds. [[WebVideo/{{Vinesauce}} See]] [[https://www.youtube.com/watch?v=khZoe1lQXm4 to believe.]]

to:

*** The sequel is slightly more grounded than its predecessor but still manages to be just as awesome. Among other things, you have to move the NPC holding the pizza with grappling hooks, hop on drones flyinh flying over dizzying heights, and jetpack through fields of intense winds. [[WebVideo/{{Vinesauce}} See]] [[https://www.youtube.com/watch?v=khZoe1lQXm4 to believe.]]



** Interestingly, the SMG's grenade launcher was replaced with a zoomable scope and given to the M16 assault rifle instead. It differs from the SMG by only firing in 3-round bursts and has its own ammo pool.

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** Interestingly, The new weapons introduced in the original game's ''Opposing Force'' expansion pack are available here on top of the original selection, including the Desert Eagle and Sniper Rifle which replaced the .357 Magnum and Crossbow in the original game respectively. The mod also adds a few completely original weapons such as the Uzi and [[GatlingGood Microgun]].
** The
SMG's grenade launcher was replaced with a zoomable scope and given to the M16 assault rifle instead. It differs from the SMG by only firing in 3-round bursts and has its own ammo pool.
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* CurbStompBattle: Given that combat in ''VideoGame/HalfLife1'' and ''VideoGame/TheyHunger'' was originally balanced for only one player, and this mod allows one to get upwards of ''20 people'' to assist, battles quickly become one-sided, even when the mod incorporates ''Opposing Force'''s new, more powerful enemies. And if respawns are turned on, [[ForegoneVictory it's pretty much impossible to lose]]. There ''are'' options for servers to make enemies scale to team size, resulting in massive bullet sponges who'll kill anyone with a quick burst of their M16.

to:

* CurbStompBattle: Given that combat in ''VideoGame/HalfLife1'' and ''VideoGame/TheyHunger'' was originally balanced for only one player, and this mod allows one to get upwards of ''20 people'' to assist, battles quickly become one-sided, even when the mod incorporates ''Opposing Force'''s new, more powerful enemies. And if respawns are turned on, [[ForegoneVictory it's pretty much impossible to lose]]. There ''are'' options for servers to make enemies scale to team size, resulting in massive bullet sponges who'll kill anyone with a quick burst of their M16.M16, and certain maps drop dead players in an unleaveable spawn area, with a game over if all players die.
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None


* CurbStompBattle: Given that combat in ''VideoGame/HalfLife1'' and ''VideoGame/TheyHunger'' was originally balanced for only one player, and this mod allows one to get upwards of ''20 people'' to assist, battles quickly become one-sided, even when the mod incorporates ''Opposing Force'''s new, more powerful enemies. And if respawns are turned on, [[ForegoneVictory it's pretty much impossible to lose]]. There ''are'' options for servers to make enemies scale to team size, resulting in massive bullet sponges.

to:

* CurbStompBattle: Given that combat in ''VideoGame/HalfLife1'' and ''VideoGame/TheyHunger'' was originally balanced for only one player, and this mod allows one to get upwards of ''20 people'' to assist, battles quickly become one-sided, even when the mod incorporates ''Opposing Force'''s new, more powerful enemies. And if respawns are turned on, [[ForegoneVictory it's pretty much impossible to lose]]. There ''are'' options for servers to make enemies scale to team size, resulting in massive bullet sponges.sponges who'll kill anyone with a quick burst of their M16.
Is there an issue? Send a MessageReason:
None


* CurbStompBattle: Given that combat in ''VideoGame/HalfLife1'' and ''VideoGame/TheyHunger'' was originally balanced for only one player, and this mod allows one to get upwards of ''20 people'' to assist, battles quickly become one-sided, even when the mod incorporates ''Opposing Force'''s new, more powerful enemies. And if respawns are turned on, [[ForegoneVictory it's pretty much impossible to lose]].

to:

* CurbStompBattle: Given that combat in ''VideoGame/HalfLife1'' and ''VideoGame/TheyHunger'' was originally balanced for only one player, and this mod allows one to get upwards of ''20 people'' to assist, battles quickly become one-sided, even when the mod incorporates ''Opposing Force'''s new, more powerful enemies. And if respawns are turned on, [[ForegoneVictory it's pretty much impossible to lose]]. There ''are'' options for servers to make enemies scale to team size, resulting in massive bullet sponges.

Changed: 69

Removed: 41

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Cold Sniper's a character trait.


* ClumsyCopyrightCensorship: A ''VideoGame/SuperMarioBros1''-themed section of Toonrun had do be edited for the game to be added on Steam. It was done by having the bricks look like they were covered by blankets, and the backdrop was turned into a crude drawing
* ColdSniper: Some of the male assassins.

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* ClumsyCopyrightCensorship: A ''VideoGame/SuperMarioBros1''-themed section of Toonrun had do be edited for the game to be added on Steam. It was done by having the bricks look like they were covered by blankets, and the backdrop was turned into a crude drawing
* ColdSniper: Some of the male assassins.
drawing - perfectly in-line with Toonrun's aesthetics and flippant gameplay.
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* ClumsyCopyrightCensorship: A ''VideoGame/SuperMarioBros''-themed section of Toonrun had do be edited for the game to be added on Steam. It was done in this way.

to:

* ClumsyCopyrightCensorship: A ''VideoGame/SuperMarioBros''-themed ''VideoGame/SuperMarioBros1''-themed section of Toonrun had do be edited for the game to be added on Steam. It was done in this way.by having the bricks look like they were covered by blankets, and the backdrop was turned into a crude drawing
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None

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* ClumsyCopyrightCensorship: A ''VideoGame/SuperMarioBros''-themed section of Toonrun had do be edited for the game to be added on Steam. It was done in this way.
Is there an issue? Send a MessageReason:
None


* StandardFPSGuns: Being a HalfLife1 mod. Alien weapons are especially scarce, so your armory is almost always a melee weapon, pistol, shotgun, SMG, and some explosives.

to:

* StandardFPSGuns: Being a HalfLife1 mod. Alien mod, alien weapons are especially scarce, so your armory is almost always a melee weapon, pistol, shotgun, SMG, and some explosives.
Is there an issue? Send a MessageReason:
None


*** The sequel is slightly more grounded than its predecessor but still manages to be just as awesome. Among other things, you have to move the NPC holding the pizza with grappling hooks, hop on drones flyinh over dizzying heights, and jetpack through fields of intense winds. [[WebVideo/{{Vinesauce}} See]][[https://www.youtube.com/watch?v=khZoe1lQXm4 to believe.]]

to:

*** The sequel is slightly more grounded than its predecessor but still manages to be just as awesome. Among other things, you have to move the NPC holding the pizza with grappling hooks, hop on drones flyinh over dizzying heights, and jetpack through fields of intense winds. [[WebVideo/{{Vinesauce}} See]][[https://www.See]] [[https://www.youtube.com/watch?v=khZoe1lQXm4 to believe.]]
Is there an issue? Send a MessageReason:
None


*** The sequel is slightly more grounded than its predecessor but still manages to be just as awesome. Among other things, you have to move the NPC holding the pizza with grappling hooks, hop on drones flyinh over dizzying heights, and jetpack through fields of intense winds. [[https://www.youtube.com/watch?v=khZoe1lQXm4 See to believe.]]

to:

*** The sequel is slightly more grounded than its predecessor but still manages to be just as awesome. Among other things, you have to move the NPC holding the pizza with grappling hooks, hop on drones flyinh over dizzying heights, and jetpack through fields of intense winds. [[https://www.[[WebVideo/{{Vinesauce}} See]][[https://www.youtube.com/watch?v=khZoe1lQXm4 See to believe.]]

Added: 340

Changed: 1298

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* MundaneMadeAwesome: The ''[[http://scmapdb.com/map:pizza-ya-san Pizza Ya San]]'' (Pizza Shop) map and '''how.''' It features strange customers ([[VideoGame/TeamFortressClassic The VIP from TFC is eating pizza with chopsticks]], and a random Black Mesa scientist that stretches his mouth trying to fit an entire pizza inside, for starters), [[EverythingTryingToKillYou surprisingly lethal obstacles to making a pizza]], and the unbelievable justifications for the enemies ("Disgusting Vermin" and "Pizza Eaters"). Did we mention [[WidgetSeries it's a Japanese map?]]
** The sequel is slightly more grounded than its predecessor but still manages to be just as awesome. Among other things, you have to move the NPC holding the pizza with grappling hooks, hop on drones flyinh over dizzying heights, and jetpack through fields of intense winds. [[https://www.youtube.com/watch?v=khZoe1lQXm4 See to believe.]]

to:

* MundaneMadeAwesome: Since the plots have to be fairly simple, this is present in many maps more or less to compensate.
**
The ''[[http://scmapdb.com/map:pizza-ya-san Pizza Ya San]]'' (Pizza Shop) map and '''how.''' It features strange customers ([[VideoGame/TeamFortressClassic The VIP from TFC is eating pizza with chopsticks]], and a random Black Mesa scientist that stretches his mouth trying to fit an entire pizza inside, for starters), [[EverythingTryingToKillYou surprisingly lethal obstacles to making a pizza]], and the unbelievable justifications for the enemies ("Disgusting Vermin" and "Pizza Eaters"). Did we mention [[WidgetSeries it's a Japanese map?]]
** *** The sequel is slightly more grounded than its predecessor but still manages to be just as awesome. Among other things, you have to move the NPC holding the pizza with grappling hooks, hop on drones flyinh over dizzying heights, and jetpack through fields of intense winds. [[https://www.youtube.com/watch?v=khZoe1lQXm4 See to believe.]]
Is there an issue? Send a MessageReason:
None


* MundaneMadeAwesome: The ''Pizza Ya San'' map and '''how.''' It features strange customers ([[VideoGame/TeamFortressClassic The VIP from TFC is eating pizza with chopsticks]], and a random Black Mesa scientist that stretches his mouth trying to fit an entire pizza inside, for starters), [[EverythingTryingToKillYou surprisingly lethal obstacles to making a pizza]], and the unbelievable justifications for the enemies ("Disgusting Vermin" and "Pizza Eaters"). Did we mention [[WidgetSeries it's a Japanese map?]]

to:

* MundaneMadeAwesome: The ''Pizza ''[[http://scmapdb.com/map:pizza-ya-san Pizza Ya San'' San]]'' (Pizza Shop) map and '''how.''' It features strange customers ([[VideoGame/TeamFortressClassic The VIP from TFC is eating pizza with chopsticks]], and a random Black Mesa scientist that stretches his mouth trying to fit an entire pizza inside, for starters), [[EverythingTryingToKillYou surprisingly lethal obstacles to making a pizza]], and the unbelievable justifications for the enemies ("Disgusting Vermin" and "Pizza Eaters"). Did we mention [[WidgetSeries it's a Japanese map?]]
Is there an issue? Send a MessageReason:
None


* MundaneMadeAwesome: The ''Pizza Ya San'' map and '''how.''' It involves gunning down "Stray Dogs" with human heads, [[EverythingTryingToKillYou surprisingly lethal obstacles to making a pizza,]] and an absurd finale involving large alien "Pizza Eaters". Did we mention that [[WidgetSeries it's a Japanese map?]]
** The sequel is slightly more grounded than its predecessor but still manages to be just as awesome. Among other things, you have to move the NPC holding the pizza with grappling hooks, hop on drones over dizzying heights, and jetpack through fields of intense winds. [[https://www.youtube.com/watch?v=khZoe1lQXm4 See to believe.]]

to:

* MundaneMadeAwesome: The ''Pizza Ya San'' map and '''how.''' It involves gunning down "Stray Dogs" features strange customers ([[VideoGame/TeamFortressClassic The VIP from TFC is eating pizza with human heads, chopsticks]], and a random Black Mesa scientist that stretches his mouth trying to fit an entire pizza inside, for starters), [[EverythingTryingToKillYou surprisingly lethal obstacles to making a pizza,]] pizza]], and an absurd finale involving large alien the unbelievable justifications for the enemies ("Disgusting Vermin" and "Pizza Eaters". Eaters"). Did we mention that [[WidgetSeries it's a Japanese map?]]
** The sequel is slightly more grounded than its predecessor but still manages to be just as awesome. Among other things, you have to move the NPC holding the pizza with grappling hooks, hop on drones flyinh over dizzying heights, and jetpack through fields of intense winds. [[https://www.youtube.com/watch?v=khZoe1lQXm4 See to believe.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MundaneMadeAwesome: The ''Pizza Ya San'' map and '''how.''' It involves gunning down "Stray Dogs" with human heads, [[EverythingTryingToKillYou surprisingly lethal obstacles to making a pizza,]] and an absurd finale involving large alien "Pizza Eaters". Did we mention that [[WidgetSeries it's a Japanese map?]]
** The sequel is slightly more grounded than its predecessor but still manages to be just as awesome. Among other things, you have to move the NPC holding the pizza with grappling hooks, hop on drones over dizzying heights, and jetpack through fields of intense winds. [[https://www.youtube.com/watch?v=khZoe1lQXm4 See to believe.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CurbStompBattle: Given that combat in ''VideoGame/HalfLife1'' and ''VideoGame/TheyHunger'' was originally balanced for only one player, and this mod allows one to get upwards of ''20 people'' to assist, battles quickly become one-sided, even when the mod incorporates ''Opposing Force'''s new, more powerful enemies. And if respawns are turned on, [[ForegoneVictory it's pretty much impossible to lose]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DivergentCharacterEvolution: The MechaMooks are now distinct characters from the HECU grunts from ''VideoGame/HalfLife1'', and get their own distinct aspects because of it; their movements were redone to look more robotic, spark and smoke, and self-destruct upon being destroyed.

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