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Released all the way back in 1999, Sven Co-op is a modification of ''VideoGame/HalfLife1'' that's been in development for well over a decade, constantly updated and improved.

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Released all the way back in 1999, Sven Co-op is a CoOpMultiplayer modification of ''VideoGame/HalfLife1'' that's been in development for well over a decade, constantly updated and improved.



* AntagonistTitle: One of the most famous, classic maps is "Osprey", where you have to destroy the MookMaker Osprey.



* MookMedic: Remember the friendly medic NPCs from ''Opposing Force''? They can be enemies now. If you haven't guessed already; ShootTheMedicFirst.

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* MookMedic: Remember the friendly medic NPCs [=NPCs=] from ''Opposing Force''? They can be enemies now. If you haven't guessed already; ShootTheMedicFirst.



* TitleAntagonist: One of the most famous, classic maps is "Osprey", where you have to destroy the MookMaker Osprey.

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* ColdSniper: Some of the male assassins.



*HealingPotion: Most servers equip players with medkits by default that can be used to heal their teammates. They also double as a MagicalDefibrillator.
* HellishCopter: The Osprey on...well, the Osprey map. It's usually harmless, but after downing it, its crash can actually kill you.



* InvisibilityCloak: Some female assassins are equipped with one like in the hardest ''Half-Life'' difficulities, further emphasizing their EliteMook status.



* MookMaker: The Osprey is harmless (until it crashes) but deploys an endless wave of mooks.



* MsFanservice: Two default playermodels, Barniel and Kate, are shapely female security guards. The female assassins also qualify due to their athletic physique and SensualSpandex.

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**Also, in the revival of a scrapped ''Half-Life'' concept, Vortigaunts can bring their peers back by shocking their corpses, making ''all'' Vortigaunts Mook Medics.
* MsFanservice: Two default playermodels, Barniel and Kate, are shapely female security guards. The female assassins also qualify due to their athletic physique and SensualSpandex.SensualSpandex SpyCatsuit.
* RoomEscapeGame: Several maps are mainly escape-the-room/facility puzzles.



** Interestingly, the SMG's grenade launcher was replaced with a zoomable scope and given to the M16 assault rifle instead. It differs from the SMG by only firing in 3-round bursts and has its own ammo pool.

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** Interestingly, the SMG's grenade launcher was replaced with a zoomable scope and given to the M16 assault rifle instead. It differs from the SMG by only firing in 3-round bursts and has its own ammo pool.pool.
*TitleAntagonist: One of the most famous, classic maps is "Osprey", where you have to destroy the MookMaker Osprey.
*VideoGameCrueltyPotential: The Stadium maps let you spawn any [=NPC=] you want in the titular arena. Which means you can pit a completely defenseless scientist against a horde of Gargantuans.

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* ActionGirl: Players can choose to play as male or female characters and still kick ass either way.

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* ActionGirl: ActionGirl / PurelyAestheticGender: Players can choose to play as male or female characters and still kick ass either way.way.
**Jarringly enough, despite the variety in third-person models, players' soundboards will always have the same gruff-sounding marine voice.

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* ArtEvolution: The heads in ''VideoGame/TheyHunger'' were given new models so as to look less like [[PaletteSwap a retextured]] version of their source enemy, the Headcrabs, having spider-like legs with a head on top of it, rather than a face with legs.

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* ArtEvolution: The heads in ''VideoGame/TheyHunger'' were given new While it is based on the ''Half-Life'' engine, all models are made high-definition so as to they look less like [[PaletteSwap much better, smoother, and more detailed.
*BaldOfEvil: Otis's evil twin Otto is similarly bald.
*BeardOfEvil: Otto also has
a retextured]] version of their source enemy, the Headcrabs, having spider-like legs with a head on top of it, rather than a face with legs.goatee to emphasize his evilness.



*CigarChomper: The heavy weapons grunt.



* FacelessGoons / GasMaskMooks: As in the original Half-Life, some enemy grunts spawn wearing gas-masks.

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* EvilCounterpart / EvilTwin: Barney and Otis have enemy forms called Barnabus and Otto, looking exactly the same but with cartoonishly evil tweaks like evil beards, scars, and black clothing. The official website even canonically deems them as evil twin brothers of Barney and Otis.
* EvilWearsBlack: The evil security guards Barnabus and Otto have black uniforms instead of blue.
**The assassins and bodyguards too.
* FacelessGoons / GasMaskMooks: As in the original Half-Life, some enemy grunts spawn wearing gas-masks.gas-masks and balaclavas, as are the assassins.
* FatBastard: Otto is just as fat as his good twin, Otis, but a lot grumpier.
*FingerlessGloves: The grunts.
**The female assassins as well, thanks to their new HD models.



*GoodScarsEvilScars: Barney's evil twin Barnabus has facial scarring.



*ScaryBlackMan: The heavy weapons grunt.



** Interestingly, the SMG's grenade launcher was replaced with a zoomable scope and given to the M16 assault rifle instead. It differs from the SMG by only firing in 3-round bursts and has its own ammo pool.
* ThatOneBoss: The newly introduced boss from 4.9 which is Kingpin from the DummiedOut beta of ''VideoGame/HalfLife1'', he is a total nightmare in small closed spaces (Such as Sectore.) Or at times the newly updated Tetris which the final area is open space, (While being pounced on by roided up Panthereyes.), they have an passive shield that resists most to all types of damage, a lightning attack that can 1-2 shot you if you have full armor or not, a charged AOE homing attack that can kill your teammates in large quantities, all stacked neatly on a good chunk of HP which ensures it`s survival.

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** Interestingly, the SMG's grenade launcher was replaced with a zoomable scope and given to the M16 assault rifle instead. It differs from the SMG by only firing in 3-round bursts and has its own ammo pool.
* ThatOneBoss: The newly introduced boss from 4.9 which is Kingpin from the DummiedOut beta of ''VideoGame/HalfLife1'', he is a total nightmare in small closed spaces (Such as Sectore.) Or at times the newly updated Tetris which the final area is open space, (While being pounced on by roided up Panthereyes.), they have an passive shield that resists most to all types of damage, a lightning attack that can 1-2 shot you if you have full armor or not, a charged AOE homing attack that can kill your teammates in large quantities, all stacked neatly on a good chunk of HP which ensures it`s survival.
pool.
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Misuse, because 1) it's not really lost and 2) it must be content in the game that can be gotten again by starting over or Save Scumming.


* LostForever: While some people can still get their hands on the ''VideoGame/AfraidOfMonsters'' files, the refined and expanded ''VideoGame/AfraidOfMonsters: Director's Cut'' files were nearly impossible to obtain after Cocyx shut down his server. Fortunately, they were eventually salvaged and recreated by Zorbos in 2015. It still took 3 years, however.
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* ArtEvolution: The heads in ''VideoGame/TheyHunger'' were given new models so as to look less like [[PaletteSwap a retextured]] version of their source enemy, the Headcrabs, having spider-like legs with a head on top of it, rather than a face with legs.
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* CanonImmigrant: The Robot enemies from the German version of ''Half-Life 1'' make an appearance and have the same AI as human enemies - however, their movements are notably more robotic (obviously), they're given proper metallic properties, spark and smoke as they take damage, and when they're killed, explode. The cigar-smoking, gatling-wielding Heavy Weapons soldier cut from the final product of ''Half-Life 1'' also makes an appearance.
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[[quoteright:258:http://static.tvtropes.org/pmwiki/pub/images/sc.png]]
[[caption-width-right:258:Pleasing Taste, Some Monsterism.]]

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* AntiFrustrationFeatures: Ledges that would normally require people hopping on each other to access can be accessed alone due to the ledge mounting system.

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* AntiFrustrationFeatures: Ledges that would normally require people hopping on each other to access can be accessed alone due to the ledge mounting system. Some servers before that would typically lower the gravity ''just'' enough to jump these ledges.



* CrowbarCombatant: Duh.

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* CrowbarCombatant: Duh.Unless you're given the monkey wrench instead, expect this to ''always'' be in your arsenal.



* DarkerAndEdgier: In comparison to the vivid and action-packed feel of ''VideoGame/HalfLife1'' and most custom campaigns, the ''Afraid of Monsters'' port is utterly terrifying, full of the horrific monsters and eye-wrenching darkness of the original ''Afraid of Monsters''.

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* DarkerAndEdgier: In comparison to the vivid and action-packed feel of ''VideoGame/HalfLife1'' and most custom campaigns, the ''Afraid of Monsters'' ''VideoGame/AfraidOfMonsters: Director's Cut'' port is utterly terrifying, full of the horrific monsters and eye-wrenching darkness of the original ''Afraid of Monsters''.game.



* DummiedOut: Inverted. Some of the enemies from ''Half-Life'' that were dummied out in the original game were reintegrated as enemies for the mod.

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* DummiedOut: Inverted. Some of the Enemies, weapons, mechanics and others concepts cut from ''VideoGame/HalfLife1'' are integrated here, from new enemies from ''Half-Life'' that were dummied out in such as the original game were reintegrated as enemies for Kingpin and Panthereyes or the mod.Vortigaunt's revival ability are put back into this mod.



* GatlingGood: Players can wield handheld chainguns for MoreDakka and so can the AI-controlled enemies; see the entry below.

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* GatlingGood: Players can wield handheld chainguns for MoreDakka and so can the AI-controlled enemies; see the entry below. Despite it's power, you're slow when carrying it, slower when winding it up and forced to stand still when firing. You can't switch to anything else nor can you jump, eventually forcing you to drop it in order to progress in a level.



* ImplacableMan: David Leatherhoff of the Afraid of Monsters port is, by every meaning of the word, ''utterly invincible''.
* KnifeNut: Subverted. In the Afraid of Monsters port, your primary melee weapon is a kitchen knife, as in the original, where it is encouraged to use it as much as possible to save on ammo, which is dangerously scarce. However, due to Sven Co-op being much more easier and generous with ammo due to the multiplayer elements, the knife is completely useless and should only be used to destroy breakable objects like boards and vent covers.
* LostForever: While some people can still get their hands on the Afraid of Monsters files, the refined and expanded Afraid of Monsters: Director's Cut files were nearly impossible to obtain after Cocyx shut down his server. Fortunately, they were eventually salvaged and recreated by Zorbos in 2015. It still took 3 years, however.
* MechaMooks: Some maps have robo-grunts (humanoid robot drones armed with assault rifles) as enemies. These grunts first originated from foreign versions of Half-Life where the humans were replaced with robo-grunts as a censorship method.

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* ImplacableMan: David Leatherhoff of the Afraid of Monsters ''VideoGame/AfraidOfMonsters: Director's Cut'' port is, by every meaning of the word, ''utterly invincible''.
* KnifeNut: Subverted. In the Afraid of Monsters ''VideoGame/AfraidOfMonsters: Director's Cut'' port, your primary melee weapon is a kitchen knife, as in the original, where it is encouraged to use it as much as possible to save on ammo, which is dangerously scarce. However, due to Sven Co-op being much more easier and generous with ammo due to the multiplayer elements, the knife is completely useless and should only be used to destroy breakable objects like boards and vent covers.
* LostForever: While some people can still get their hands on the Afraid of Monsters ''VideoGame/AfraidOfMonsters'' files, the refined and expanded Afraid of Monsters: ''VideoGame/AfraidOfMonsters: Director's Cut Cut'' files were nearly impossible to obtain after Cocyx shut down his server. Fortunately, they were eventually salvaged and recreated by Zorbos in 2015. It still took 3 years, however.
* MagicalDefibrillator: Players can use their medkit's SecondaryFire to revive a player who has died but not yet respawned, averting what could otherwise be a long trip from the spawn point.
* MechaMooks: Some maps have robo-grunts (humanoid robot drones armed with assault rifles) as enemies. These grunts first originated from foreign German versions of Half-Life ''VideoGame/HalfLife1'' where the humans were replaced with robo-grunts as a censorship method.method. They not only have the high impact reactive armor like that of an H.E.V. but they [[DefeatEqualsExplosion explode]] when killed.



* MookMedic: Remember the friendly medic NPCs from ''Opposing Force''? They can be enemies now.

to:

* MookMedic: Remember the friendly medic NPCs from ''Opposing Force''? They can be enemies now. If you haven't guessed already; ShootTheMedicFirst.



* ThatOneBoss: The newly introduced boss from 4.9 which is Kingpin from the DummiedOut beta of Half-Life, he is a total nightmare in small closed spaces (Such as Sectore.) Or at times the newly updated Tetris which the final area is open space, (While being pounced on by roided up Panthereyes.), they have an passive shield that resists most to all types of damage, a lightning attack that can 1-2 shot you if you have full armor or not, a charged AOE homing attack that can kill your teammates in large quantities, all stacked neatly on a good chunk of HP which ensures it`s survival.

to:

* ThatOneBoss: The newly introduced boss from 4.9 which is Kingpin from the DummiedOut beta of Half-Life, ''VideoGame/HalfLife1'', he is a total nightmare in small closed spaces (Such as Sectore.) Or at times the newly updated Tetris which the final area is open space, (While being pounced on by roided up Panthereyes.), they have an passive shield that resists most to all types of damage, a lightning attack that can 1-2 shot you if you have full armor or not, a charged AOE homing attack that can kill your teammates in large quantities, all stacked neatly on a good chunk of HP which ensures it`s survival.
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In Early 2016, it was announced that Sven Co-op would be released on {{UsefulNotes/Steam}} for free (complete with the original ''VideoGame/HalfLife1'' campaign), and was released on January 22, 2016.

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In Early On January 22, 2016, it was announced that Sven Co-op would be was released on {{UsefulNotes/Steam}} for free (complete with the original ''VideoGame/HalfLife1'' campaign), and was released on January 22, 2016.campaign).
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It follows a team of, er, people, armed to the teeth, going about several missions across the universe, from Black Mesa and Xen to Hell and back, gunning down aliens and military grunts alike. Each of these missions are contributed by random mappers and are limitless in different scenarios and creativity, and each follow simple plots.

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It follows a team of, er, people, armed to The main draw of the teeth, mod is the ability to play co-operative Half-Life gameplay, with groups of players going about several missions across the universe, from Black Mesa and Xen to Hell and back, gunning down aliens and military grunts alike. Each of these missions are contributed by random mappers and are limitless in different scenarios and creativity, and each follow simple plots.
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* DecompositeCharacter: The MechaMooks from censored versions of the original ''Half-Life'' are now fully separate enemies with their own quirks (such as self-destructing after being defeated).
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* DarkerAndEdgier: In comparison to the vivid and action-packed feel of HalfLife1 and most custom campaigns, the AfraidofMonsters port is utterly terrifying, full of the horrific monsters and eye-wrenching darkness of the original Afraid of Monsters.

to:

* DarkerAndEdgier: In comparison to the vivid and action-packed feel of HalfLife1 ''VideoGame/HalfLife1'' and most custom campaigns, the AfraidofMonsters ''Afraid of Monsters'' port is utterly terrifying, full of the horrific monsters and eye-wrenching darkness of the original Afraid ''Afraid of Monsters.Monsters''.



* ElaborateUndergroundBase / AbandonedLaboratory / AbandonedWarehouse: Due to being a HalfLife1 mod, a large chunk of the aforementioned custom campaigns take place in the clinical halls/storage rooms of Black Mesa, or a research/military facility extremely similar to it.

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* ElaborateUndergroundBase / AbandonedLaboratory / AbandonedWarehouse: ElaborateUndergroundBase[=/=]AbandonedLaboratory[=/=]AbandonedWarehouse: Due to being a HalfLife1 ''VideoGame/HalfLife1'' mod, a large chunk of the aforementioned custom campaigns take place in the clinical halls/storage rooms of Black Mesa, or a research/military facility extremely similar to it.



* GunsAkimbo: Sven Co-op adds an Uzi to the default Half-Life formula. It can be dual-wielded for extra firepower.

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* GunsAkimbo: Sven Co-op ''Sven Co-op'' adds an Uzi to the default Half-Life ''Half-Life'' formula. It can be dual-wielded for extra firepower.
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** Interestingly, the SMG's grenade launcher was replaced with a zoomable scope and given to the M16 assault rifle instead. It differs from the SMG by only firing in 3-round bursts and has its own ammo pool.

to:

** Interestingly, the SMG's grenade launcher was replaced with a zoomable scope and given to the M16 assault rifle instead. It differs from the SMG by only firing in 3-round bursts and has its own ammo pool.pool.
* ThatOneBoss: The newly introduced boss from 4.9 which is Kingpin from the DummiedOut beta of Half-Life, he is a total nightmare in small closed spaces (Such as Sectore.) Or at times the newly updated Tetris which the final area is open space, (While being pounced on by roided up Panthereyes.), they have an passive shield that resists most to all types of damage, a lightning attack that can 1-2 shot you if you have full armor or not, a charged AOE homing attack that can kill your teammates in large quantities, all stacked neatly on a good chunk of HP which ensures it`s survival.
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None

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* AntiFrustrationFeatures: Ledges that would normally require people hopping on each other to access can be accessed alone due to the ledge mounting system.
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* DarkActionGirl: Female Assassin make an appearance in many campaigns, and are much the same as past appearances.

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* DarkActionGirl: Female Assassin Assassins make an appearance in many campaigns, and are much the same as past appearances.
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* CanonForeigner: Some new enemies were created for the mod, such as the Baby Gargantua (a smaller, red Gargantua), and the Xen Commander. Some new human enemies include the Agent (who can use a variety of weapons), Otto, and Barnabus (the last two being [[EvilCounterpart enemy AI versions of Barney and Otis]]).
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* GatlingGood: Players can wield handheld chainguns for {{MoreDakka}}, and so can the AI-controlled enemies; see the entry below.

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* GatlingGood: Players can wield handheld chainguns for {{MoreDakka}}, MoreDakka and so can the AI-controlled enemies; see the entry below.



* MsFanservice: Two default playermodels, Barniel and Kate, are shapely female security guards. The female assassins also qualify due to their athletic physique and {{SensualSpandex}}.

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* MsFanservice: Two default playermodels, Barniel and Kate, are shapely female security guards. The female assassins also qualify due to their athletic physique and {{SensualSpandex}}.SensualSpandex.
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* ActionGirl: Players can choose to play as male or female characters and still kick ass either way.


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* DarkActionGirl: Female Assassin make an appearance in many campaigns, and are much the same as past appearances.


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* GatlingGood: Players can wield handheld chainguns for {{MoreDakka}}, and so can the AI-controlled enemies; see the entry below.


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* GunsAkimbo: Sven Co-op adds an Uzi to the default Half-Life formula. It can be dual-wielded for extra firepower.


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* MsFanservice: Two default playermodels, Barniel and Kate, are shapely female security guards. The female assassins also qualify due to their athletic physique and {{SensualSpandex}}.

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* GiantMook: Those goddamn heavy grunts, with the huge gatling guns.

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* GiantMook: Those goddamn heavy grunts, with the huge gatling Gatling guns.


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* TheMenInBlack: Sven Co-op inherits the G-man as seen in the original Half-Life. Additionally, version 4.0 adds the highly dangerous "Bodyguard" enemy type, who wear black suits and shades.
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** Interestingly, the SMG's grenade launcher was replaced with a zoomable scope and given to the M16 assault rifle instead. It differs from the SMG by only firing in 3-round bursts and has it's own ammo pool.

to:

** Interestingly, the SMG's grenade launcher was replaced with a zoomable scope and given to the M16 assault rifle instead. It differs from the SMG by only firing in 3-round bursts and has it's its own ammo pool.
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None

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* DummiedOut: Inverted. Some of the enemies from ''Half-Life'' that were dummied out in the original game were reintegrated as enemies for the mod.
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In Early 2016, it was announced that Sven Co-op would be released on {{UsefulNotes/Steam}} for free (complete with the original ''VideoGame/HalfLife1'' campaign), to be released on January 22, 2016.

to:

In Early 2016, it was announced that Sven Co-op would be released on {{UsefulNotes/Steam}} for free (complete with the original ''VideoGame/HalfLife1'' campaign), to be and was released on January 22, 2016.



* MechaMooks: Some maps have robo-grunts (humanoid robot drones armed with assault rifles) as enemies. Interestingly, these grunts are from foreign versions of Half-Life where the humans were replaced with robo-grunts as a censorship method.
* MookMedic: Remember the friendly medic NPCs from ''Opposing Force''? They're enemies now.
* StandardFPSGuns: Being a HalfLife1 mod. Alien weapons are especially scarce, so your armory is almost always a melee weapon, pistol, shotgun, assault rifle/SMG (sometimes grenade-launcher-equipped), some grenades, a sniper/crossbow, and a rocket launcher.
* WhyFandomCantHaveNiceThings: Cocyx, creator of the AoM port and host of David Leatherhoff himself, permanently shut down his servers after they were flooded with clueless newcomers endlessly demanding him to play as David, thanks to the LetsPlay/SpikeAndBarleyPlay playthrough.

to:

* MechaMooks: Some maps have robo-grunts (humanoid robot drones armed with assault rifles) as enemies. Interestingly, these These grunts are first originated from foreign versions of Half-Life where the humans were replaced with robo-grunts as a censorship method.
* MookMedic: Remember the friendly medic NPCs from ''Opposing Force''? They're They can be enemies now.
* StandardFPSGuns: Being a HalfLife1 mod. Alien weapons are especially scarce, so your armory is almost always a melee weapon, pistol, shotgun, SMG, and some explosives.
**Interestingly, the SMG's grenade launcher was replaced with a zoomable scope and given to the M16
assault rifle/SMG (sometimes grenade-launcher-equipped), some grenades, a sniper/crossbow, rifle instead. It differs from the SMG by only firing in 3-round bursts and a rocket launcher.
* WhyFandomCantHaveNiceThings: Cocyx, creator of the AoM port and host of David Leatherhoff himself, permanently shut down his servers after they were flooded with clueless newcomers endlessly demanding him to play as David, thanks to the LetsPlay/SpikeAndBarleyPlay playthrough.
has it's own ammo pool.
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In Early 2016, it was announced that Sven Co-op would be released on UsefulNotes/Steam for free (complete with the original ''VideoGame/HalfLife1'' campaign), although with no release date as of current.

to:

In Early 2016, it was announced that Sven Co-op would be released on UsefulNotes/Steam {{UsefulNotes/Steam}} for free (complete with the original ''VideoGame/HalfLife1'' campaign), although with no release date as of current.to be released on January 22, 2016.
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In Early 2016, it was announced that Sven Co-op would be released on UsefulNotes/Steam for free (complete with the original ''VideoGame/HalfLife1'' campaign), although with no release date as of current.
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* EliteMook: Like in the original ''Half-Life'', the assassins.
* FacelessGoons / GasMaskMooks: As in the original Half-Life, some enemy grunts spawn wearing gas-masks.
* GiantMook: Those goddamn heavy grunts, with the huge gatling guns.


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* MechaMooks: Some maps have robo-grunts (humanoid robot drones armed with assault rifles) as enemies. Interestingly, these grunts are from foreign versions of Half-Life where the humans were replaced with robo-grunts as a censorship method.
*MookMedic: Remember the friendly medic NPCs from ''Opposing Force''? They're enemies now.

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* ColbertBump: Cocyx's Afraid of Monsters port was quite infamous from 2008 to 2010, but it utterly exploded into fame in 2011 thanks to SpikeAndBarleyPlay's playthrough of it. Unfortunately, this fame explosion actually [[FanDumb led to the server's permanent shut-down]].



* OlderThanTheyThink: Many newcomers would be surprised Sven Co-op was first released all the way back in 1999, only one year before HalfLife1's launch.
* StandardFPSGuns: Being a HalfLife1 game. Alien weapons are especially scarce, so your armory is almost always a melee weapon, pistol, shotgun, assault rifle/SMG (sometimes grenade-launcher-equipped), some grenades, a sniper/crossbow, and a rocket launcher.
* WhyFandomCantHaveNiceThings: Cocyx, creator of the AoM port and host of David Leatherhoff himself, permanently shut down his servers after they were flooded with clueless newcomers endlessly demanding him to play as David, thanks to the SpikeAndBarleyPlay playthrough.

to:

* OlderThanTheyThink: Many newcomers would be surprised Sven Co-op was first released all the way back in 1999, only one year before HalfLife1's launch.
* StandardFPSGuns: Being a HalfLife1 game.mod. Alien weapons are especially scarce, so your armory is almost always a melee weapon, pistol, shotgun, assault rifle/SMG (sometimes grenade-launcher-equipped), some grenades, a sniper/crossbow, and a rocket launcher.
* WhyFandomCantHaveNiceThings: Cocyx, creator of the AoM port and host of David Leatherhoff himself, permanently shut down his servers after they were flooded with clueless newcomers endlessly demanding him to play as David, thanks to the SpikeAndBarleyPlay LetsPlay/SpikeAndBarleyPlay playthrough.
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Along with the hundreds of custom campaigns, Sven Co-op comes equipped with full co-op recreations of the original ''VideoGame/HalfLife1'', its expansions, ''VideoGame/TheyHunger'', and ''VideoGame/AfraidofMonsters''.

to:

Along with the hundreds of custom campaigns, Sven Co-op comes equipped with full co-op recreations of the original ''VideoGame/HalfLife1'', its expansions, ''VideoGame/TheyHunger'', and ''VideoGame/AfraidofMonsters''.''VideoGame/AfraidOfMonsters''.
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Released all the way back in 1999, Sven Co-op is a modification of HalfLife1 that's been in development for well over a decade, constantly updated and improved.

to:

Released all the way back in 1999, Sven Co-op is a modification of HalfLife1 ''VideoGame/HalfLife1'' that's been in development for well over a decade, constantly updated and improved.



Along with the hundreds of custom campaigns, Sven Co-op comes equipped with full co-op recreations of the original HalfLife1, its expansions, TheyHunger, and AfraidofMonsters.

to:

Along with the hundreds of custom campaigns, Sven Co-op comes equipped with full co-op recreations of the original HalfLife1, ''VideoGame/HalfLife1'', its expansions, TheyHunger, ''VideoGame/TheyHunger'', and AfraidofMonsters.''VideoGame/AfraidofMonsters''.


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