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* SpiritualSuccessor: Has one of its own with ''VideoGame/MagikarpJump'', which carries over a lot of the same gameplay.
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** The sound effect used for evolving and unlocking new skills is the power-up sound from ''VideoGame/SuperMarioBros''

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** The sound effect used for evolving and unlocking new skills is the power-up sound from ''VideoGame/SuperMarioBros''''VideoGame/SuperMarioBros1''
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** A Japan-exclusive event featured the music of ''{{Music/Vocaloid}}'' producer Manbo-P, whose debut song was titled ''A Sunfish is Dead Behind My House''. Predictably, listening to this song would scare your sunfish to death.

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** A Japan-exclusive event featured the music of ''{{Music/Vocaloid}}'' producer Manbo-P, whose debut Manbou-P, who got his name from his song was titled ''A Sunfish is Dead Behind My House''. Predictably, listening to this song would scare your sunfish to death.
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* TheAgeless: [[spoiler:If you choose "Freedom" when prompted at the Aquarium King's aging scene, instead of becoming the elderly Living Legend who has a maximum lifespan, it becomes a Voyager who has no cap on its age and will die only to accidents. If you're playing Hard Mode the Ocean King stages that follow the Voyager all look younger than the Voyager.]]


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* {{Crossover}}: Two collaborations were done in 2015, adding unique adventures and deaths to the game that are now no longer available:
** ''VideoGame/TheBattleCats'' featured in ''Survive! Mola Mola'' and vice versa, with the titular cats killing mola mola in several ways. While ''The Battle Cats'' has repeated the event several times, ''Survive! Mola Mola'' has not.
** A Japan-exclusive event featured the music of ''{{Music/Vocaloid}}'' producer Manbo-P, whose debut song was titled ''A Sunfish is Dead Behind My House''. Predictably, listening to this song would scare your sunfish to death.


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* DarknessEqualsDeath: Playing on a low brightness setting causes the mola to suddenly swim off-screen, crash into something, and die. Thankfully, this will only happen once per mode.
* DeathByGluttony: Every unlockable food item carries a risk of death from eating plastic or sharp shells and bones. [[spoiler: The Hard Mode exclusive foods can kill the mola mola by fighting back.]] Even the survival bonuses only bring the survival rate up to 99.9%, leaving a permanent but minuscule risk.
* DisasterDominoes: Implied in the Mola Rescue death, where your mola mola dies from the shock of finding another mola mola's corpse. The death image shows a ''second'' dead mola further in the background, suggesting the one you just found had also died of shock.


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* ExplosiveBreeder: Subverted: The game states several times that sunfish can lay 300 million eggs but only a few ever make it to hatching, and even less to adulthood. This is similar to real-world sunfish whose conservation status is vulnerable in spite of their massive spawn numbers.


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* GoIntoTheLight: The adventure "Go towards the light" is a literal take on this. The sunfish approaches the surface to bask in the warm sunrise, then panics at how bright it is, possibly dying from stress.


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* PeacefulInDeath: While it still gets the shocked belly-up animation, [[spoiler:death by natural causes is treated with relatively more dignity than the other deaths: Its description [[ThankingTheViewer thanks the player for their time]], and the mola mola's caption has happy tears.]]
* PermanentlyMissableContent: Starting Hard Mode resets your survival rates, meaning that you can get "first death" weight bonuses all over again and double what you had before. However, hard mode won't compensate for any bonuses missed from normal mode, and you can't revert back to normal mode either. The result is that the player cannot maximize their weight bonus if they didn't get all deaths in normal mode.


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* SoftWater: Averted by the first adventure, where the mola mola jumps too high out of the water and hits the surface with potentially lethal force.
* SoleSurvivor: Several references are made to your mola mola being the only one of its clutch of 300 million eggs to make it past being an egg or a fry. The opening text says that your sunfish wants to fulfill their wishes by becoming by largest sunfish in the world.


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* TemporaryOnlineContent: Collaboration events offered exclusive deaths that are now no longer obtainable. This means missing their gallery entries and their weight bonuses, the latter of which was also subject to the issue mentioned in PermanentlyMissableContent.
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* TheFourthWallWillNotProtectYou: Your fish can be killed by shaking your phone too much, leaving the screen brightness too low, taking too many pictures in a row, or tapping it too many times.

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* TheFourthWallWillNotProtectYou: Inverted. Your fish can be killed by shaking your phone too much, leaving the screen brightness too low, taking too many pictures in a row, or tapping it too many times.
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[[quoteright:281:https://static.tvtropes.org/pmwiki/pub/images/survive_mola_mola.jpg]]
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* InfantImmortality: Mostly averted, but for some reason touching the Mola too much doesn't seem to hurt it before its first adult stage.

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* InfantImmortality: Mostly averted, but for some reason touching the Mola too much doesn't seem to hurt it before its first adult stage.



* ShoutOut: The sound effect used for evolving and unlocking new skills is the power-up sound from ''VideoGame/SuperMarioBros''

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* ShoutOut: ShoutOut:
**
The sound effect used for evolving and unlocking new skills is the power-up sound from ''VideoGame/SuperMarioBros''''VideoGame/SuperMarioBros''
** The Recommend button shows a Super Famicom/European Super Nintendo controller.
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* EvolutionaryLevels: As your ''Mola mola'' gets heavier, it will age up into its next form. After hatching, it starts out as the Sugar Ball, before becoming a Baby, then Kid, Young Man, Non-Celebrity, Mola King, and then Aquarium King. [[spoiler: Choosing "Blessing" when it gets big enough will have it become the Living Legend, the only form that can die of natural causes. Choosing "Freedom and Hope" instead will have it become the Voyager which is technically immortal but can die during adventures. And unlocking Hard Mode will allow the Voyager to evolve even further.]]

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* EvolutionaryLevels: As your ''Mola mola'' gets heavier, it will age up into its next form. After hatching, it starts out as the Sugar Ball, before becoming a Baby, then Kid, Young Man, Non-Celebrity, Mola King, and then Aquarium King. [[spoiler: Choosing "Blessing" when it gets big enough will have it become the Living Legend, the only form that can die of natural causes. Choosing "Freedom and Hope" instead will have it become the Voyager which is technically immortal but can won't die during adventures.from reaching its maximum size. And unlocking Hard Mode will allow the Voyager to evolve even further.]]

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'''''Survive! Mola mola''''' is a mobile survival game for Android and iOS. It was developed by Select Button and released in September of 2014.


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'''''Survive! Mola mola''''' mola!''''' is a mobile survival game for Android and iOS. It was developed by Select Button and released in September of 2014.




* EvolutionaryLevels: As your ''Mola mola'' gets heavier, it will age up into its next form. After hatching, it starts out as the Sugar Ball, before becoming a Baby, then Kid, Young Man, Non-Celebrity, Mola King, and then Aquarium King. [[spoiler: Choosing "Blessing" when it gets big enough will have it become the Living Legend, the only form that can die of natural causes. Choosing "Freedom and Hope" instead will bave it become the Voyager which is technically immortal but can die during adventures. And unlocking Hard Mode will allow the Voyager to evolve even further.]]

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* EvolutionaryLevels: As your ''Mola mola'' gets heavier, it will age up into its next form. After hatching, it starts out as the Sugar Ball, before becoming a Baby, then Kid, Young Man, Non-Celebrity, Mola King, and then Aquarium King. [[spoiler: Choosing "Blessing" when it gets big enough will have it become the Living Legend, the only form that can die of natural causes. Choosing "Freedom and Hope" instead will bave have it become the Voyager which is technically immortal but can die during adventures. And unlocking Hard Mode will allow the Voyager to evolve even further.]]



* GoldenEnding: [[spoiler:Raising your Mola to the NighInvulnerable Living Legend and passing away of old age (actually maxing out its weight).]]

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* GoldenEnding: [[spoiler:Raising your Mola to the NighInvulnerable Living Legend and passing away of old age (actually maxing out its weight).natural causes.]] However, there's still [[spoiler:Hard Mode and the various regional forms to unlock, which requires evolving into the Voyager instead.]]


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* NonstandardGameOver: Dying as an ''egg'' by [[spoiler:destroying the rest of your brood while the intro plays]].


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* ShoutOut: The sound effect used for evolving and unlocking new skills is the power-up sound from ''VideoGame/SuperMarioBros''
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* EvolutionaryLevels: As your ''Mola mola'' gets heavier, it will age up into its next form. After hatching, it starts out as the Sugar Ball, before becoming a Baby, then Kid, Young Man, Non-Celebrity, Mola King, and then Aquarium King. [[spoiler: Choosing "Blessing" when it gets big enough will have it become the Living Legend, the only form that can die of natural causes. Choosing "Freedom and Hope" instead will bave it become the Voyager which is technically immortal but can die during adventures. And unlocking Hard Mode will allow the Voyager to evolve even further.]]


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* NewGamePlus: Every time you die, you get a new generation of Mola that can survive a bit better than its predecessor. [[spoiler:But then there's Hard Mode, where your Voyager can evolve further. into distinct geological variants.]]
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* EverythingTryingToKillYou: Every type of food your fish can eat can make it choke or injure its stomach. Everything your fish can do while adventuring can result in deadly injury. Most of the other animals or objects it encounters can also kill it, usually by accident.

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* EverythingTryingToKillYou: Every type of food your fish can eat can make it choke or injure its stomach. Everything your fish can do while adventuring can result in deadly injury. Most of the other animals or objects it encounters can also kill it, usually by accident. In fact, the only thing that ''can't'' kill your fish is plankton. Also, all of the special deaths [[spoiler:except old age]] gain a 100% survival rate after encountering them for the first time.
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The Ocean Sunfish starts out as an egg, which hatches into a larval stage called a Sugar Ball. The player taps on food to direct it to eat, and ever time it reaches a weight threshold it will develop into its next life stage. Each new stage unlocks MP (Mola Points) which are used to purchase upgrades, like more food, different types of food, and new adventures. Adventures have the Mola set out in search of meals to grow more quickly, but have a 50/50 chance of ending fatally. In addition, the food itself can be hazardous. In all, there are 28 ways your ''Mola mola'' can die. Each time the player discovers a new way to die, a weight bonus percentage increases, allowing the next generation to grow faster.
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* ArtisticLicenseBiology: Sunfish don't have whiskers like carp or catfish, but your Mola gains them upon growing to Non-celebrity size.

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* ArtisticLicenseBiology: Sunfish don't have whiskers like carp or catfish, but your Mola gains them upon growing to Subverted. The Non-celebrity size.and higher levels all have what appear to be whiskers, but are actually parasites latched onto their face.

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* EducationGame: Almost everything in the game is based on dangers that sunfish face in real life. This includes accidental injury due to their large size, poor eyesight, and sub-par maneuverability.

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* EducationGame: EdutainmentGame: Almost everything in the game is based on dangers that sunfish face in real life. This includes accidental injury due to their large size, poor eyesight, and sub-par maneuverability. But it's wrapped in a darkly comedic pet sim.


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* VirtualPet: A game where you raise Ocean Sunfish while paradoxically trying to get it to live as long as possible, while also finding out all the ways it can perish.

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* ArtisticLicenseBiology: Sunfish don't have whiskers like carp or catfish, but your Mola gains them upon growing to Non-celebrity size.



* EverythingTryingToKillYou: Maybe not ''trying'', per say, but every type of food your fish can eat can make it choke or injure its stomach. Everything your fish can do while adventuring can result in deadly injury. Most of the other animals or objects it encounters can also kill it, usually by accident.

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* EducationGame: Almost everything in the game is based on dangers that sunfish face in real life. This includes accidental injury due to their large size, poor eyesight, and sub-par maneuverability.
* EverythingTryingToKillYou: Maybe not ''trying'', per say, but every Every type of food your fish can eat can make it choke or injure its stomach. Everything your fish can do while adventuring can result in deadly injury. Most of the other animals or objects it encounters can also kill it, usually by accident.



* TruthInTelevision: Sunfish are extremely sensitive and prone to injury and death, but also make up for it with sheer numbers.

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* TruthInTelevision: Sunfish are extremely sensitive and prone to injury and death, but also make up for it with sheer numbers. However, they're currently classified as having a Vulnerable conservation status, though that may change due to more recent discoveries in their behavior.
* VideoGameCaringPotential: Taking exceptionally good care of your Mola will eventually give you an opportunity to [[spoiler:receive a Blessing that will allow it to become a massive, NighInvulnerable Living Legend]].



* WeaksauceWeakness: Things like indigestion and being touched too much can make your Mola die suddenly.

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* WeaksauceWeakness: Things like indigestion and being touched too much can make your Mola die suddenly.suddenly.
* YouAreNumberSix: Your fish are only ever given numbers. Just as well, especially early on, since they likely won't survive long.

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* BlackComedy: Being that the game is about trying and often failing to keep a fish from dying, it sort of has to be presented in a comical way.



* CantLiveWithoutYou: Seeing one its Mola friends die can shock your own fish so bad that it dies of a broken heart. Or heart attack, either or.



* EverythingTryingToKillYou:

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* EverythingTryingToKillYou:EverythingTryingToKillYou: Maybe not ''trying'', per say, but every type of food your fish can eat can make it choke or injure its stomach. Everything your fish can do while adventuring can result in deadly injury. Most of the other animals or objects it encounters can also kill it, usually by accident.
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* SurprisinglySuddenDeath: Anything that could kill your fish does so ''instantly''. Eat a bad oyster? Your Mola's insides get shredded by the shell. Taking too many pictures? The flash stresses it out so bad it just dies randomly.

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'''Survive! Mola mola''' is a mobile survival game for Android and iOS. It was developed by Select Button and released in September of 2014.


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'''Survive! '''''Survive! Mola mola''' mola''''' is a mobile survival game for Android and iOS. It was developed by Select Button and released in September of 2014.




* DiminishingReturns: It gets harder and harder to level up each time your Mola grows. This can be mitigated by increasing your weight bonus percentage, making food give more weight.
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'''Survive! Mola mola''' is a mobile survival game for Android and iOS. It was developed by Select Button and released in September of 2014.


The goal is to raise an Ocean Sunfish (''Mola mola'') to adulthood. However, this is easier said than done. Molas are sensitive to a wide variety of conditions and can die from stress or minor injuries. Despite this, they are plentiful, so if one dies, just start with a new one. In fact, one of the goals is to die as many different ways as possible.

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!!Tropes featured in this game include:
* AchievementSystem: There are only a handful, but they can be tricky to accomplish. These include tapping your Molas 3000 times, dying 50 and 200 times, dying on an event with a 99.9% survival rate, and getting the GoldenEnding.
* BribingYourWayToVictory: MP can be purchased with real money to unlock adventures and food more quickly. And having a wide variety of foods makes killing your Mola more likely, which increases its weight bonus and improves its survivability each time.
* ButtMonkey: The entire premise of the game is how Sunfish are prone to dying from ridiculously mundane problems.
* CrueltyIsTheOnlyOption: If you want 100% completion and a better weight bonus.
* DiminishingReturns: It gets harder and harder to level up each time your Mola grows. This can be mitigated by increasing your weight bonus percentage, making food give more weight.
* EverythingTryingToKillYou:
* TheFourthWallWillNotProtectYou: Your fish can be killed by shaking your phone too much, leaving the screen brightness too low, taking too many pictures in a row, or tapping it too many times.
* GoldenEnding: [[spoiler:Raising your Mola to the NighInvulnerable Living Legend and passing away of old age (actually maxing out its weight).]]
* HilarityEnsues: Almost every action your Mola takes, from sunbathing to diving to ''eating'' has a pretty good chance of making it die.
* InASingleBound: One event has the Mola breach to try to shake off parasites. However, it jumps too high and might die from crashing back into the water too hard.
* LastOfHisKind: Well, last of his brood - each Mola you raise is the sole survivor of its nest.
* TheManyDeathsOfYou: The game has 28 different ways that your Mola can die, including one for for every type of food except plankton.
* PressStartToGameOver: During the intro monologue, [[spoiler:swipe at the other eggs to destroy them all, and your Mola will never hatch]].
* RandomNumberGod: Unlocking a new death may take quite a while, if the event that causes it has a high survival rate. In fact, there's an achievement for dying with a 99.9% chance of surviving.
* ReplacementGoldfish: Once your Mola dies, another takes its place. And the new one is pretty much indistinguishable.
* SpiritualSuccessor: Has one of its own with ''VideoGame/MagikarpJump'', which carries over a lot of the same gameplay.
* TruthInTelevision: Sunfish are extremely sensitive and prone to injury and death, but also make up for it with sheer numbers.
* VideoGameCrueltyPotential: You can intentionally kill your Molas by shaking the phone, using the camera too much, or turning down the brightness to make them crash into things.
* ViolationOfCommonSense: Despite the goal being to survive to adulthood, it's actually better to get all of the easy deaths out of the way first. This way, your Molas will grow and earn MP faster.
* WeaksauceWeakness: Things like indigestion and being touched too much can make your Mola die suddenly.

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