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* HostileTerraforming: Actually used twice. The first is in the GreyGoo scenario mentioned above. The second is the Shiva machine, which Dr. Brackman speculates to be a sort of planetary-scale molecular rearranger to change planet surfaces to match an alien template. [[spoiler: And possibly to create the ''Seraphim,'' if he's right about it predating them. For sure it's more advanced than his Cybran-tech ever was.]]
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* {{Expy}}: The Cybran's Command-class Carrier is a dead ringer for the [[HostileWaters Antaeus Adaptive Cruiser]], albiet without the ludicrously powerful deck guns.

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* {{Expy}}: The Cybran's Command-class Carrier is a dead ringer for the [[HostileWaters [[VideoGame/HostileWatersAntaeusRising Antaeus Adaptive Cruiser]], albiet without the ludicrously powerful deck guns.
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* MoreDakka: UEF has a research option that adds more more cannon barrels to tanks, artillery, cruisers and battleships. They also get a few upgrades that allow most of their buildings to have turrets and anti-air capability, turning ''every structure they have'' into something that can defend itself. They also have ''three'' distinct artillery structures, so expect to deal with quite a lot of bombardment when dealing with them.

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* MoreDakka: UEF has a research option that adds more more cannon barrels to tanks, artillery, cruisers and battleships. They also get a few upgrades that allow most of their buildings to have turrets and anti-air capability, turning ''every structure they have'' into something that can defend itself. They also have ''three'' distinct artillery structures, structures,[[note]]Technically ''four'', since the Noah fires [[FastballSpecial entire units]] at its target, but it's different in concept enough to make its exclusion understandable.[[/note]] so expect to deal with quite a lot of bombardment when dealing with them.

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Is indenting too much to ask?


* RealityEnsues: Both Maddox and Thalia participate in destabilizing the alliance, the latter more than the former. [[spoiler:They are punished for this. Maddox just gets an honorable discharge, since he broke ranks as soon as the morally-questionable orders came in. Thalia stuck with it for far longer, and is arrested as a result.]]

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* RealityEnsues: RealityEnsues:
**
Both Maddox and Thalia participate in destabilizing the alliance, the latter more than the former. [[spoiler:They are punished for this. Maddox just gets an honorable discharge, since he broke ranks as soon as the morally-questionable orders came in. Thalia stuck with it for far longer, and is arrested as a result.]]]]
** Political divisions still exist among the newly reunified humans following the events of ''Forged Alliance'', as the scars of a thousand year long ForeverWar aren't going to heal within one generation. One major problem is that a large portion of the Aeon were wiped out after siding with the Seraphim, leaving Illuminate citizens a minority in the Coalition. Compounding matters is the UEF has come to dominate Coalition politics both due to their majority population and because they tend to vote however UEF leaders tell them to, having lived for almost a thousand years under a highly regimented military junta.
*** The really ugly side of this shows up during the UEF campaign, as Maddox's wife expresses concerns about attacks against Illuminate citizens, and the moment hostilities break out, anyone of Illuminate descent is immediately rounded up.



* RealityEnsues: Political divisions still exist among the newly reunified humans following the events of ''Forged Alliance'', as the scars of a thousand year long ForeverWar aren't going to heal within one generation. One major problem is that a large portion of the Aeon were wiped out after siding with the Seraphim, leaving Illuminate citizens a minority in the Coalition. Compounding matters is the UEF has come to dominate Coalition politics both due to their majority population and because they tend to vote however UEF leaders tell them to, having lived for almost a thousand years under a highly regimented military junta.
** The really ugly side of this shows up during the UEF campaign, as Maddox's wife expresses concerns about attacks against Illuminate citizens, and the moment hostilities break out, anyone of Illuminate descent is immediately rounded up.

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* AntiFrustrationFeatures: One of this games single most useful additions to the formula is the automatic creation of selection groups whenever orders are issued or units are created in sequence. This makes commanding your forces from the strategic view much, '''much''' easier.



* BaseOnWheels: Not quite to the hilariously ludicrous extent of the original Fatboy, but the Fatboy Mk.2 is basically a firebase on treads, sporting four huge battleship turrets and a fifth dorsal turret the size of most ''factories''.



* BrainInAJar: Gustav Brackman. Also, humorously, Cybran experimental research building has a detachable giant brain that can be used to fight. Power of mind?

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* BrainInAJar: Gustav Brackman. Also, humorously, the Cybran experimental research building has a detachable giant brain that can be used to fight. Power of the mind?



* MilitaryBrat: Dominic Maddox, the UEF PlayerCharacter, enlisted to follow in his father's footsteps, who had served as a Commander in the Infinite War.



* MoreDakka: UEF has a research option that adds more one more barrel to tanks, artillery, cruisers and battleships. They also get a few upgrades that allow most of their buildings to have turrets and anti-air capability, turning ''every structure they have'' into something that can defend itself. They also have ''three'' distinct artillery structures, so expect to deal with quite a lot of bombardment when dealing with them.

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* MoreDakka: UEF has a research option that adds more one more barrel cannon barrels to tanks, artillery, cruisers and battleships. They also get a few upgrades that allow most of their buildings to have turrets and anti-air capability, turning ''every structure they have'' into something that can defend itself. They also have ''three'' distinct artillery structures, so expect to deal with quite a lot of bombardment when dealing with them.



* RealityEnsues: Political divisions still exist among the newly reunified humans following the events of ''Forged Alliance'', as the scars of a thousand year long ForeverWar aren't going to heal overnight. One major problem is that a large portion of the Aeon were wiped out for siding with the Seraphim, leaving Illuminate citizens a minority in the Coalition. Compounding matters is the UEF has come to dominate Coalition politics both due to their majority population and because they all tend to vote however UEF leaders tell them to, having lived for almost a thousand years under a highly regimented military junta.
** The really ugly side of this shows up during the UEF campaign, as Maddox's wife expresses concerns about hate crimes against Illuminate citizens, and the moment hostilities break out, anyone of Illuminate descent is immediately rounded up.

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* RealityEnsues: Political divisions still exist among the newly reunified humans following the events of ''Forged Alliance'', as the scars of a thousand year long ForeverWar aren't going to heal overnight. within one generation. One major problem is that a large portion of the Aeon were wiped out for after siding with the Seraphim, leaving Illuminate citizens a minority in the Coalition. Compounding matters is the UEF has come to dominate Coalition politics both due to their majority population and because they all tend to vote however UEF leaders tell them to, having lived for almost a thousand years under a highly regimented military junta.
** The really ugly side of this shows up during the UEF campaign, as Maddox's wife expresses concerns about hate crimes attacks against Illuminate citizens, and the moment hostilities break out, anyone of Illuminate descent is immediately rounded up.
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* MalignedMixedMarriage: Dominic Maddox, a UEF commander, and Annika Koenig, an Illuminate teacher. Her family was quite welcoming to Dominic, while his was deeply offended and disowned their only son. Dominic continues to get flak for it from his UEF comrades and Colonel Rodgers even uses it to question his loyalty repeatedly.


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* RealityEnsues: Political divisions still exist among the newly reunified humans following the events of ''Forged Alliance'', as the scars of a thousand year long ForeverWar aren't going to heal overnight. One major problem is that a large portion of the Aeon were wiped out for siding with the Seraphim, leaving Illuminate citizens a minority in the Coalition. Compounding matters is the UEF has come to dominate Coalition politics both due to their majority population and because they all tend to vote however UEF leaders tell them to, having lived for almost a thousand years under a highly regimented military junta.
** The really ugly side of this shows up during the UEF campaign, as Maddox's wife expresses concerns about hate crimes against Illuminate citizens, and the moment hostilities break out, anyone of Illuminate descent is immediately rounded up.
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'''''Supreme Commander 2''''' is the 2010 sequel to the RealTimeStrategy game ''VideoGame/SupremeCommander''. The game takes place twenty five years after the events of ''Forged Alliance'', during which time the Seraphim have been destroyed and humanity has come together in a utopian peace. All is thrown into jeopardy, however, when the president of the coalition is murdered by an unknown party, with the leaders of the United Earth Federation, the Cybran Nation and the Order of the Illuminate blaming each other for the president's murder and taking up arms again.

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'''''Supreme ''Supreme Commander 2''''' 2'' is the 2010 sequel to the RealTimeStrategy game ''VideoGame/SupremeCommander''. The game takes place twenty five years after the events of ''Forged Alliance'', during which time the Seraphim have been destroyed and humanity has come together in a utopian peace. All is thrown into jeopardy, however, when the president of the coalition is murdered by an unknown party, with the leaders of the United Earth Federation, the Cybran Nation and the Order of the Illuminate blaming each other for the president's murder and taking up arms again.



** The campaign objectives are occasionally labelled with titles like [[TheWickerMan Not The Bees!]]

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** The campaign objectives are occasionally labelled with titles like [[TheWickerMan "[[Film/TheWickerMan2006 Not The Bees!]]Bees!]]"
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** Experimentals in general are significantly weaker and cheaper compared to the previous games and behave more like an additional unit tier than the game changers they were previously.

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** Experimentals in general are significantly weaker and cheaper compared to the previous games and behave more like an additional unit tier than the game changers they were previously. The sole exception is the original Monkeylord under AwesomeButImpractical above.
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* FunWithAcronymns: the cybrans can research a technology that turns their ships into huge {{Spider Tank}}s, called the Land Emergence Galleon System, or [[spoiler: L.E.G.S.]]

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* FunWithAcronymns: FunWithAcronyms: the cybrans can research a technology that turns their ships into huge {{Spider Tank}}s, called the Land Emergence Galleon System, or [[spoiler: L.E.G.S.]]
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* FunWithAcronymns: the cybrans can research a technology that turns their ships into huge {{Spider Tank}}s, called the Land Emergence Galleon System, or [[spoiler: L.E.G.S.]]
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wick cleanup


* HumongousMecha: The ACU beats all sides. [[TwoWordsObviousTrope Two words]]: ''KING''. ''KRYPTOR''. The Illuminate Universal Collosus is right up there with it, but not quite as heavy. Never before have units the size of a fully-grown pine tree seemed so dwarfed in comparison. One could say that the majority of experimental units, in fact, are [[DepartmentOfRedundancyDepartment HUMONGOUS Humongous Mechas]].

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* HumongousMecha: The ACU beats all sides. [[TwoWordsObviousTrope Two words]]: ''KING''. ''KRYPTOR''.''KING KRYPTOR''. The Illuminate Universal Collosus is right up there with it, but not quite as heavy. Never before have units the size of a fully-grown pine tree seemed so dwarfed in comparison. One could say that the majority of experimental units, in fact, are [[DepartmentOfRedundancyDepartment HUMONGOUS Humongous Mechas]].
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** The UEF Fatboy has lost its shield, its anti-aircraft, air-staging, and manufacturing capabilities, its guns are weaker and they fire at half the speed of the hold ones.

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** The UEF Fatboy has lost its shield, its anti-aircraft, air-staging, and manufacturing capabilities, its guns are weaker and they fire at half the speed of the hold old ones.
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And are they strong?


* MightyGlacier: The biggest experimentals are slow enough that they usually need to be paired with another experimental in the form of a transport or teleporter to be useful in an assault.

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* %%* MightyGlacier: The biggest experimentals are slow enough that they usually need to be paired with another experimental in the form of a transport or teleporter to be useful in an assault.
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* IronicName: A very minor example in the final mission of the Illuminate campaign. One of the commanders you're tasked with eliminating never says a word even when he's killed, which is somewhat unusual since almost every other commander has a line or two. His name? Commander Teller (which may or may not be an unintentional reference).

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* AwesomeYetPractical:
** The Cybran Megalith 2. It's been nerfed from the original, but it's also one of the cheapest experimentals, allowing you to offset power with numbers. It's got insane weapon range and vision radius, has decent anti-air guns on its back and a couple of them can easily wipe out massed groups of conventional forces, something many experimentals are weak to.



* GreyGoo: An early Cybran mission involves you attempting to ''fight'' this. A base on a planet has gone haywire and is pumping out tons of mechanized engineers who are themselves constructing ludicrous numbers of anti-air and anti-ground turrets. The surplus engineers attack by capturing and converting your units to their side, so stemming the tide of these things can be quite difficult unless you prepare properly with a wall of your own turrets to beat back the Engineers. The ''easiest'', if time-consuming solution to this problem; build a turret wall to stop the Engineer advance, then bypass land entirely and build a wet navy to bombard them from range... though you will still have to keep watch for Engineers slipping by your defensive line and capturing your naval factories.

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* GreyGoo: An early Cybran mission involves you attempting to ''fight'' this. A base on a planet has gone haywire and is pumping out tons of mechanized engineers who are themselves constructing ludicrous numbers of anti-air and anti-ground turrets. The surplus engineers attack by capturing and converting your units to their side, so stemming the tide side. The simplest method of these things can be quite difficult unless you prepare properly dealing with this, though somewhat time-consuming, is to turtle with a wall of your own turrets to beat back the Engineers. The ''easiest'', if time-consuming solution to this problem; until you can build Megaliths or a turret wall to stop the Engineer advance, then bypass land entirely and build a wet navy to bombard them from range... though Navy with long-range bombardment capacity. Once you will still have to keep watch for units with better attack range than the basic defenses the Engineers slipping by your defensive line and capturing your naval factories.construct, winning is inevitable.



* NiceJobBreakingItHero: At the end of the second campaign, Thalia Kael realize that [[spoiler: Gauge tricked her into a lot of terrorist acts, by attacking a Cybran military convoy on a humanitarian supply run, releasing the Guardians who are more than just the worst criminals of the Illuminate and UEF, and destroying the Illuminate government research facility and in the end, allow Gauge obtain a lot of things. Maddox also unfortunately destroyed the holographic shell guarding the entrance to the Shiva terraformer, which Gauge is able to reach easily as a result.]]

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* NiceJobBreakingItHero: At the end of the second campaign, Thalia Kael realize realizes that [[spoiler: Gauge tricked her into a lot of terrorist acts, by attacking a Cybran military convoy on a humanitarian supply run, releasing the Guardians who are more than just the worst criminals of the Illuminate and UEF, and destroying the Illuminate government research facility and in the end, allow Gauge obtain a lot of things. Maddox also unfortunately destroyed the holographic shell guarding the entrance to the Shiva terraformer, which Gauge is able to reach easily as a result.]]



* WeaponOfMassDestruction: Everyone's run-of-the-mill Long Range Artillery/Tactical Missiles and the obvious Nuke. [[spoiler:"Shiva" - an autonomous terraforming device.]]

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* WeaponOfMassDestruction: Everyone's run-of-the-mill Long Range Artillery/Tactical Missiles and the obvious Nuke. [[spoiler:"Shiva" [[spoiler:Then there's "Shiva" - an autonomous terraforming device.]]
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* {{Expy}}: The Cybran's Command-class Carrier is a dead ringer for the [[HostileWaters Antaeus Adaptive Cruiser]], albiet without the ludicrously powerful deck guns.
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''Supreme Commander 2'' is notable for having a distinctly less hardcore tone than its predecessors. The story is much more light-hearted than in the previous two games, and contains a great amount of humour. Despite the seeming gravity of the premise, the scale of the story never escalates much, and is mostly a character-driven romp. The game is designed around the idea that the economic crash of 2009 would affect the gaming market--graphics were scaled down to allow the game to work on the Xbox 360, as well as on lower-end PCs, as it was assumed that people would not be able to afford expensive gaming rigs. The maximum map size was reduced and much of the game streamlined and simplified to allow for quicker matches, fitting the controls on a gamepad, a lower entry threshold and to remove focus from the economical micromanagement aspects.

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''Supreme Commander 2'' is notable for having a distinctly less hardcore tone than its predecessors. The story is much more light-hearted than in the previous two games, and contains a great amount of humour. Despite the seeming gravity of the premise, the scale of the story never escalates much, and is mostly a character-driven romp. The game is designed around the idea that the economic crash of 2009 would affect the gaming market--graphics were scaled down to allow the game to work on the Xbox 360, as well as on lower-end PCs, [=PCs=], as it was assumed that people would not be able to afford expensive gaming rigs. The maximum map size was reduced and much of the game streamlined and simplified to allow for quicker matches, fitting the controls on a gamepad, a lower entry threshold and to remove focus from the economical micromanagement aspects.
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* NonEntityGeneral: Averted. Each campaign's commander has a name, face, voice and family: UEF's Dominic Maddox has an Illuminate wife and son, Illuminate's Thalia Kael has her terminally ill brother, and Cybran's Ivan Brackman is the clone-son of [[BrainInAJar Doctor Brackman]]. Anyone's guess as to what happened to the first clone-son from ''SupremeCommander'', though.

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* NonEntityGeneral: Averted. Each campaign's commander has a name, face, voice and family: UEF's Dominic Maddox has an Illuminate wife and son, Illuminate's Thalia Kael has her terminally ill brother, and Cybran's Ivan Brackman is the clone-son of [[BrainInAJar Doctor Brackman]]. Anyone's guess as to what happened to the first clone-son from ''SupremeCommander'', ''Supreme Commander'', though.



* ReinventingTheWheel: One of the complaints leveled at ''SupremeCommander2'' was that the research tree introduced this to a game that had previously been free of it. Your research must be redone every level.

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* ReinventingTheWheel: One of the complaints leveled at ''SupremeCommander2'' ''Supreme Commander 2'' was that the research tree introduced this to a game that had previously been free of it. Your research must be redone every level.

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No spoilers above the examples line. Rewrote the lead, and cleaned up slightly.


''Supreme Commander 2'' is the sequel to the RealTimeStrategy game ''VideoGame/SupremeCommander''. The game takes place twenty five years after the events of ''Forged Alliance'', during which time [[spoiler:the Seraphim have been destroyed and]] humanity has lived in peace. Then someone (TV Tropes blames [[WordOfGod Chris Taylor]]), for some reason, decides to murder the president of the coalition. The leaders of the United Earth Federation, the Cybran Nation and the Order of the Illuminate blame each other for the president's murder and begin to take up arms once again. [[spoiler:Add one messed up Cybran and {{Precursor}} terraformer]]. Chaos ensues.

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''Supreme '''''Supreme Commander 2'' 2''''' is the 2010 sequel to the RealTimeStrategy game ''VideoGame/SupremeCommander''. The game takes place twenty five years after the events of ''Forged Alliance'', during which time [[spoiler:the the Seraphim have been destroyed and]] and humanity has lived come together in a utopian peace. Then someone (TV Tropes blames [[WordOfGod Chris Taylor]]), for some reason, decides to murder All is thrown into jeopardy, however, when the president of the coalition. The coalition is murdered by an unknown party, with the leaders of the United Earth Federation, the Cybran Nation and the Order of the Illuminate blame blaming each other for the president's murder and begin to take taking up arms once again. [[spoiler:Add one messed up Cybran again.

''Supreme Commander 2'' is notable for having a distinctly less hardcore tone than its predecessors. The story is much more light-hearted than in the previous two games,
and {{Precursor}} terraformer]]. Chaos ensues.
contains a great amount of humour. Despite the seeming gravity of the premise, the scale of the story never escalates much, and is mostly a character-driven romp. The game is designed around the idea that the economic crash of 2009 would affect the gaming market--graphics were scaled down to allow the game to work on the Xbox 360, as well as on lower-end PCs, as it was assumed that people would not be able to afford expensive gaming rigs. The maximum map size was reduced and much of the game streamlined and simplified to allow for quicker matches, fitting the controls on a gamepad, a lower entry threshold and to remove focus from the economical micromanagement aspects.

Reception of the game at the time was mixed; although ''Supreme Commander 2'' was popular with critics, the game was controversial amongst hardcore fans for its gameplay streamlining, and ultimately the game failed to make the same splash as its predecessors.



* AirborneAircraftCarrier: UEF experimental Flying Air Factory.

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* AirborneAircraftCarrier: UEF experimental Flying Air Factory.Factory, which is pretty much what it sounds like.



** As does the Cybran Bomb-Bouncer, whose shield only covers itself and a bit after that. Its Megablast, however, is one-button death.
** The ''original'' Cybran Monkeylord from the first game has been brought over and it retains the larger scale of ''everything''. Cost included.

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** As does the The Cybran Bomb-Bouncer, whose Bomb-Bouncer's shield only covers itself and a bit after that.barely extends beyond its own body. Its Megablast, however, is one-button death.
** The ''original'' Cybran Monkeylord from the first game has been was brought over and it retains the larger scale of ''everything''. Cost included.



** To put in perspective, same mission:
---> '''Gauge:''' I have done a thousand dreadful things, as willingly as one would kill a fly, but nothing grieves me more, that I can not do ten thousand more. *beat* Toodles.



* CripplingOverspecialization: Mostly averted once you research enough upgrades. Depending on what side you're playing as, you can upgrade your tanks and assault bots with anti-air guns, obviating the need to build AA-only units. The Cybrans can even mount a gun on their otherwise-helpless Engineers. Some units are still overspecialized, however: the UEF has an anti-air fighter jet and a bomber jet, but no fighter-bombers like the other two sides.

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* CripplingOverspecialization: Mostly averted once you research enough upgrades. Depending on what side you're playing as, you Although most units start out heavily specialized, they generally have researchable upgrades that allow them to fill multiple roles. For instance, certain factions can upgrade your their tanks and assault bots with anti-air guns, obviating the need to build AA-only units. The Cybrans can even mount a gun on their otherwise-helpless Engineers. Some units are still overspecialized, however: however; the UEF has an anti-air fighter jet and a bomber jet, but no fighter-bombers like the other two sides.



* InstantWinCondition: Assassination game mode. Justified as units are robots and the commander usually takes a nice piece of his base with him, unless you have done some research.
** Also justified in that the ACU is technically the only manned unit in your army, from which you are commanding (hence Armored Command Unit) - if you die, everything else has nothing to control it.

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* InstantWinCondition: Assassination game mode. Justified as units are robots and the commander usually takes a nice piece of his base with him, unless you have done some research.
** Also justified
research. Justified in that the ACU is technically the only manned unit in your army, from which you are commanding (hence Armored Command Unit) - if Unit)--if you die, everything else has nothing to control it.



* {{Leitmotif}}: Whenever Gauge shows up (especially if it involves nukes) for a Cybran Surprise Attack, you can bet you'll be hearing the discordant, manic music that ''always'' accompanies him, bringing to mind hordes of DemonicSpiders swarming down on some poor bastard.
** ''If'' it involves nukes? '''STRATEGIC LAUNCH DETECTED''' might as well ''be'' Commander Gauge's Leitmotif.
* LighterAndSofter: It's hard to deny that this game takes itself a lot less seriously than the original. The colors are brighter, unit designs lean more towards novelty and the RuleOfCool and there are quite a few laugh-out-loud moments in the campaigns, especially for the Cybran side. There's a limit, however, as it's still [=SupCom=] and the effects of the first game's events are still being felt.

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* {{Leitmotif}}: Whenever Gauge shows up (especially if it involves nukes) for a Cybran Surprise Attack, you can bet you'll be hearing the discordant, manic music that ''always'' accompanies him, bringing to mind hordes of DemonicSpiders swarming down on some poor bastard.
** ''If'' it involves nukes? '''STRATEGIC LAUNCH DETECTED''' might as well ''be'' Commander Gauge's Leitmotif.
music.
* LighterAndSofter: It's hard to deny that this The game takes itself a lot less seriously than the original.its predecessors. The colors are brighter, unit designs lean more towards novelty and the RuleOfCool and there are quite a few laugh-out-loud moments in the campaigns, especially for the Cybran side. There's a limit, however, as it's still [=SupCom=] and the effects of the first game's events There are still being felt.darker moments, but even then, the story never threatens to expand its scope to that of the total galactic war of the previous games.



* MightyGlacier: The biggest experimentals move ''so slowly'' that unless you research giant flying transport options for them (or the Space Temple teleporter for the Illuminate) that you're going to have to wait a while for that sucker to get to the enemy base.
* MilitaryMashupMachine: Most Illuminate units by default and Cybran ships once they up upgraded allowing them to operate on land.

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* MightyGlacier: The biggest experimentals move ''so slowly'' are slow enough that unless you research giant flying they usually need to be paired with another experimental in the form of a transport options for them (or the Space Temple or teleporter for the Illuminate) that you're going to have to wait a while for that sucker to get to the enemy base.
be useful in an assault.
* MilitaryMashupMachine: Most Illuminate units have hover capabilities in addition to their other features by default default, and Cybran ships once they up can be upgraded allowing to allow them to operate walk on land.



* {{Nerf}}: Several units return from the previous game, with significant changes. The game at least has the decency to rename, so it's more like dealing with a knockoff.

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* {{Nerf}}: Several units return from the previous game, with significant changes. The game at least has the decency to rename, so it's more like dealing with a knockoff.changes:
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** The UEF Fatboy has lost its shield, its anti-aircraft, air-staging, and manufacturing capabilities, and its guns are weaker.

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** The UEF Fatboy has lost its shield, its anti-aircraft, air-staging, and manufacturing capabilities, and its guns are weaker.weaker and they fire at half the speed of the hold ones.
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* FauxAffably: Gauge is a monster, but he's so fun to listen to!

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* FauxAffably: FauxAffablyEvil: Gauge is a monster, but he's so fun to listen to!

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* EvillyAffable: Let's face it, Gauge is a monster, but he's so fun to listen to!
** Overlaps with CrazyAwesome, admit it.


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* FauxAffably: Gauge is a monster, but he's so fun to listen to!
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* GreyGoo: An early Cybran mission involves you attempting to ''fight'' this. A base on a planet has gone haywire and is pumping out tons of mechanized engineers who are themselves constructing ludicrous numbers of anti-air and anti-ground turrets. The surplus engineers attack by capturing and converting your units to their side, so stemming the tide of these things can be quite difficult unless you prepare properly with a wall of your own turrets to beat back the Engineers.

to:

* GreyGoo: An early Cybran mission involves you attempting to ''fight'' this. A base on a planet has gone haywire and is pumping out tons of mechanized engineers who are themselves constructing ludicrous numbers of anti-air and anti-ground turrets. The surplus engineers attack by capturing and converting your units to their side, so stemming the tide of these things can be quite difficult unless you prepare properly with a wall of your own turrets to beat back the Engineers. The ''easiest'', if time-consuming solution to this problem; build a turret wall to stop the Engineer advance, then bypass land entirely and build a wet navy to bombard them from range... though you will still have to keep watch for Engineers slipping by your defensive line and capturing your naval factories.



* NonEntityGeneral: Averted. Each campaign's commander has a name, face, voice and family: UEF's Dominic Maddox has an Illuminate wife and son, Illuminate's Thalia Kael has her terminally ill brother, and Cybran's Ivan Brackman is the clone-son of [[BrainInAJar Doctor Brackman]].

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* NonEntityGeneral: Averted. Each campaign's commander has a name, face, voice and family: UEF's Dominic Maddox has an Illuminate wife and son, Illuminate's Thalia Kael has her terminally ill brother, and Cybran's Ivan Brackman is the clone-son of [[BrainInAJar Doctor Brackman]]. Anyone's guess as to what happened to the first clone-son from ''SupremeCommander'', though.
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** Experimentals in general are significantly weaker and cheaper compared to the previous games and behave more like an additional unit tier than the game changers they were previously.

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* EveryoneWentToSchoolTogether: The three protagonists of Supreme Commander 2 apparently did go to school together.

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* EveryoneWentToSchoolTogether: The three protagonists of Supreme ''Supreme Commander 2 2'' apparently did go to school together.



** The Aeon are Subversive. Their defense towers get dedicated shields, which no other faction has, their high-end experimentals are hard to kill, and their units are multi-purposed so they don't need a navy. They even get teleporters to bypass defenses. This is countered by their units not being quite as tough.

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** The Aeon are Subversive. Their defense towers get dedicated shields, which no other faction has, their high-end experimentals are hard to kill, and their units are multi-purposed so they don't need a navy. They even get teleporters to bypass defenses. This is countered by their regular units not being quite as tough.



* TheHero: Ivan becomes this, logically because his third of the campaign is the last and thus he's had time to see the mistakes the others made. In spite of that, though, he is wholly heroic, even refusing some of his father's orders for the greater good.



** ''If'' it involves nukes? '''STRATEGIC LAUNCH DETECTED''' might as well ''be'' Commander Gauge's {{Leitmotif}}.

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** ''If'' it involves nukes? '''STRATEGIC LAUNCH DETECTED''' might as well ''be'' Commander Gauge's {{Leitmotif}}.Leitmotif.



* NiceJobBreakingItHero: At the end of the second campaign, Thalia Kael realize that [[spoiler: Gauge tricked her into a lot of terrorist acts, by attacking a Cybran military convoy on a humanitarian supply run, releasing the Guardians who are more than just the worst criminals of the Illuminate and UEF, and destroying the Illuminate government research facility and in the end, allow Gauge obtain a lot of things.]]

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* NiceJobBreakingItHero: At the end of the second campaign, Thalia Kael realize that [[spoiler: Gauge tricked her into a lot of terrorist acts, by attacking a Cybran military convoy on a humanitarian supply run, releasing the Guardians who are more than just the worst criminals of the Illuminate and UEF, and destroying the Illuminate government research facility and in the end, allow Gauge obtain a lot of things. Maddox also unfortunately destroyed the holographic shell guarding the entrance to the Shiva terraformer, which Gauge is able to reach easily as a result.]]



* SuicideAttack: Every Cybran Surface Unit and structure comes equipped with self destruct charges when upgraded, making walking ordinance instead of cannon fodder.

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* SuicideAttack: Every Cybran Surface Unit and structure comes equipped with self destruct charges when upgraded, making them walking ordinance instead of cannon fodder.
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the Namespace fixed


* AirborneAircraftCarrier: UEF experimental Flying Air Factory.
* AwesomeButImpractical:

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* AirborneAircraftCarrier: UEF experimental Flying Air Factory.
Factory.
* AwesomeButImpractical: AwesomeButImpractical:



* AwesomeYetPractical:

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* AwesomeYetPractical: AwesomeYetPractical:



* ShoutOut: The Cybran look somewhat [[WarHammer40000 orky]] this time around.

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* ShoutOut: The Cybran look somewhat [[WarHammer40000 [[TabletopGame/{{Warhammer 40000}} orky]] this time around.

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* BoringButPractical: This is the UEF's aesthetic (though not their gameplay mode, see FactionCalculus below). When they build a building, it looks like it's being constructed by a modern robotic assembly line, most of their units use kinetic weapons like slug-throwers and physical missiles, and they don't have too many fancy tricks up their sleeve. The Cybrans go for a TechnologyPorn aesthetic, and the Illuminate go for a sort of CrystalSpiresAndTogas look.



* NiceJobBreakingItHero: At the end of the second campaign, Thalia Kael realize that [[spoiler: Gauge made her did a lot of terrorist acts, by attacking a Cybran military convoy on a humanitarian supply run, releasing the Guardians who are more than just the worst criminals of the Illuminate and UEF, and destroying the Illuminate government research facility and in the end, allow Gauge obtain a lot of things.]]

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* NiceJobBreakingItHero: At the end of the second campaign, Thalia Kael realize that [[spoiler: Gauge made tricked her did into a lot of terrorist acts, by attacking a Cybran military convoy on a humanitarian supply run, releasing the Guardians who are more than just the worst criminals of the Illuminate and UEF, and destroying the Illuminate government research facility and in the end, allow Gauge obtain a lot of things.]]



* TechTree: Instead of tech tiers like the previous game, the Tech Tree is used to unlock new units, abilities, and structures through research points. This has the benefit of allowing you to upgrade everything instantly just by purchasing the relevant tech. The downside is that there is a ton of things to purchase and you need a lot of research stations to build up points at a meaningful rate. You gain Tech Points by destroying enemy units, but unless you're killing things constantly, the buildup will not be that fast, which is why you also have to build research stations that slowly generate more research points over time.

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* TechTree: Instead of tech tiers like the previous game, the Tech Tree is used to unlock new units, abilities, and structures through research points. This has the benefit of allowing you to upgrade everything instantly just by purchasing the relevant tech. The downside is that there is a ton of things to purchase and you need a lot of research stations to build up points at a meaningful rate. You also gain Tech Points by destroying enemy units, but unless you're killing things constantly, the buildup will not be that fast, which is why you also have to build research stations that slowly generate more research points over time.
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* CatapultToGlory: One of the UEF's experimental buildings is a giant factory/cannon that builds robots quickly and cheaply, then launches them all the way across the map--possibly right inside or behind the enemy base.
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''Supreme Commander 2'' is the sequel to the RealTimeStrategy game ''SupremeCommander''. The game takes place twenty five years after the events of ''Forged Alliance'', during which time [[spoiler:the Seraphim have been destroyed and]] humanity has lived in peace. Then someone (TV Tropes blames [[WordOfGod Chris Taylor]]), for some reason, decides to murder the president of the coalition. The leaders of the United Earth Federation, the Cybran Nation and the Order of the Illuminate blame each other for the president's murder and begin to take up arms once again. [[spoiler:Add one messed up Cybran and {{Precursor}} terraformer]]. Chaos ensues.

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''Supreme Commander 2'' is the sequel to the RealTimeStrategy game ''SupremeCommander''.''VideoGame/SupremeCommander''. The game takes place twenty five years after the events of ''Forged Alliance'', during which time [[spoiler:the Seraphim have been destroyed and]] humanity has lived in peace. Then someone (TV Tropes blames [[WordOfGod Chris Taylor]]), for some reason, decides to murder the president of the coalition. The leaders of the United Earth Federation, the Cybran Nation and the Order of the Illuminate blame each other for the president's murder and begin to take up arms once again. [[spoiler:Add one messed up Cybran and {{Precursor}} terraformer]]. Chaos ensues.



* ReinventingTheWheel: One of the complaints leveled at SupremeCommander2 was that the research tree introduced this to a game that had previously been free of it. Your research must be redone every level.

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* ReinventingTheWheel: One of the complaints leveled at SupremeCommander2 ''SupremeCommander2'' was that the research tree introduced this to a game that had previously been free of it. Your research must be redone every level.
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''Supreme Commander 2'' is the sequel to the RealTimeStrategy game ''SupremeCommander''. The game takes place twenty five years after the events of ''Forged Alliance'', during which time [[spoiler:the Seraphim have been destroyed and]] humanity has lived in peace. Then someone (TV Tropes blames [[WordOfGod Chris Taylor]]), for some reason, decides to murder the president of the coalition. The leaders of the United Earth Federation, the Cybran Nation and the Order of the Illuminate blame each other for the president's murder and begin to take up arms once again. [[spoiler:Add one messed up Cybran and {{Precursor}} terraformer]]. Chaos ensues.

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!!This game contains examples of:

* AirborneAircraftCarrier: UEF experimental Flying Air Factory.
* AwesomeButImpractical:
** The Illuminate "Pullinsmash" (a huge tank that creates a singularity above itself, sucking in nearby units) seems to play this one straight. For the research, mass and energy costs, it destructive power relative to other experimentals as well as conventional units is quite poor. Stick it in the water, though, and it becomes a killing machine.
** As does the Cybran Bomb-Bouncer, whose shield only covers itself and a bit after that. Its Megablast, however, is one-button death.
** The ''original'' Cybran Monkeylord from the first game has been brought over and it retains the larger scale of ''everything''. Cost included.
* AuthorityEqualsAsskicking: Your ACU is slow-moving but outclasses most starting units and, once fully upgraded, can even give some of the Experimentals a run for their money.
* AwesomeYetPractical:
** The Cybran Megalith 2. It's been nerfed from the original, but it's also one of the cheapest experimentals, allowing you to offset power with numbers. It's got insane weapon range and vision radius, has decent anti-air guns on its back and a couple of them can easily wipe out massed groups of conventional forces, something many experimentals are weak to.
* BrainInAJar: Gustav Brackman. Also, humorously, Cybran experimental research building has a detachable giant brain that can be used to fight. Power of mind?
* BittersweetEnding: [[spoiler:Shiva is destroyed, the war is averted, Ivan is a well-respected leader in the alliance, Maddox was discharged but gets to be with his family, and Thalia... is arrested and doesn't even get the chance to see her brother before he dies.]]
* ButThouMust: In the final mission, you have to destroy four shield generators to get to the commander. Brackman asks you to find another way, but there is none.
* CaptainObvious: Ivan and Gustaf Brackman. Admittedly, Ivan may be describing things to his father that his father cannot see himself, but Gustaf has no such excuse.
--> '''Ivan:''' It breathes fire.\\
'''Gustaf:''' It may be necessary to subdue the creature before gathering the sample.\\
\\
'''Gustaf:''' [[spoiler: It appears I greatly underestimated Gauge's ability to get the ectosynthesiser online]]
* CivilWarcraft: Happens midway through the first campaign and continues on later campaigns.
* CloudCuckooLander: William Gauge swaps between villanous gloating and childlike chatter with no pause in between.
--> '''Gauge:''' Dominic, what have you heard about the invasion?\\
'''Maddox:''' Just rumours.\\
'''Gauge:''' Ooh, I ''love'' rumours!
** To put in perspective, same mission:
---> '''Gauge:''' I have done a thousand dreadful things, as willingly as one would kill a fly, but nothing grieves me more, that I can not do ten thousand more. *beat* Toodles.
* TheComputerIsACheatingBastard: In skirmish games, you can pick if an AI will explicitly cheat or not. This results in a ''significant'' DifficultySpike. If you want to lose, look no further.
* CripplingOverspecialization: Mostly averted once you research enough upgrades. Depending on what side you're playing as, you can upgrade your tanks and assault bots with anti-air guns, obviating the need to build AA-only units. The Cybrans can even mount a gun on their otherwise-helpless Engineers. Some units are still overspecialized, however: the UEF has an anti-air fighter jet and a bomber jet, but no fighter-bombers like the other two sides.
* CrystalSpiresAndTogas: The general feel of the Illuminate side. All land units are hover units, and they've got teleporters a-plenty. They've also got the largest number of giant land-bound Experimentals.
* EscapePod: You can research the ability to make your ACU's head pop off and eject to safety. Very handy in Assassination skirmishes, where the destruction of your ACU means game over. You have to have the head reconstruct a body for itself, but that's better than losing the game.
* EvenMooksHaveLovedOnes: Can't really blame Maddox for going against his faction, considering they were going to kill his wife and son.
* EverythingFades: Averted. And now you can reclaim lost ocean units this time, whereas you couldn't in the first.
* EveryoneWentToSchoolTogether: The three protagonists of Supreme Commander 2 apparently did go to school together.
* EvillyAffable: Let's face it, Gauge is a monster, but he's so fun to listen to!
** Overlaps with CrazyAwesome, admit it.
* FactionCalculus:
** The UEF is the Powerhouse. They have a lot of artillery (more than any other faction), strong defense towers, and hard-hitting units. They suffer in production, having the most costly mass converter research (five slots down the tree and nearly twice the research points of others) and generally slightly more expensive toys.
** The Aeon are Subversive. Their defense towers get dedicated shields, which no other faction has, their high-end experimentals are hard to kill, and their units are multi-purposed so they don't need a navy. They even get teleporters to bypass defenses. This is countered by their units not being quite as tough.
** The Cybran end up being the Balanced in this game. They actually have the crappiest defense towers, but this is made up with their mass conversion being tied to their energy generators, which are also more efficient than the other factions. Short version: their production never stops with enough energy on hand. They have one of the quickest-building and most balanced experimentals in the game, which are easily unlocked. They also have the best research centers, meaning they get to top form very fast. Their best experimentals, however, take much longer to build than others, and in the short game can be taken out fairly easily.
* FastballSpecial: An RTS equivalent of it, anyhow. One of the UEF Experimental buildings is a cheaper-and-faster factory that stores the units it makes and launches them across the map as artillery shells, whereupon they deploy at the target area.
* GeneralRipper: Colonel Rodgers, the UEF commander.
* GlassCannon: Surprisingly, the assault bots fall under this trope, despite being amongst the toughest units in the previous game. They can still dish out significant damage, though.
* GreyGoo: An early Cybran mission involves you attempting to ''fight'' this. A base on a planet has gone haywire and is pumping out tons of mechanized engineers who are themselves constructing ludicrous numbers of anti-air and anti-ground turrets. The surplus engineers attack by capturing and converting your units to their side, so stemming the tide of these things can be quite difficult unless you prepare properly with a wall of your own turrets to beat back the Engineers.
* HumongousMecha: The ACU beats all sides. [[TwoWordsObviousTrope Two words]]: ''KING''. ''KRYPTOR''. The Illuminate Universal Collosus is right up there with it, but not quite as heavy. Never before have units the size of a fully-grown pine tree seemed so dwarfed in comparison. One could say that the majority of experimental units, in fact, are [[DepartmentOfRedundancyDepartment HUMONGOUS Humongous Mechas]].
* IncrediblyLamePun: While not quite punny, the names of a fair number of Illuminate units are downright painful when said out loud. Some of the worst offenders are the Airnomo (Air no more), a walking AA battery, the Willfindja (We'll find ya), a massive floating tank that specializes in dispatching submarines, and the Fistoosh (the sound a missile launch makes), a mobile missile launcher.
* InstantWinCondition: Assassination game mode. Justified as units are robots and the commander usually takes a nice piece of his base with him, unless you have done some research.
** Also justified in that the ACU is technically the only manned unit in your army, from which you are commanding (hence Armored Command Unit) - if you die, everything else has nothing to control it.
* IronicEcho: [[GeneralRipper Colonel Rodgers]] tells Maddox that "Speeches will get you nowhere" when the latter is trying to stop the attack on New Cathedral. Maddox throws it back at Rodgers before blowing up his command post.
* {{Leitmotif}}: Whenever Gauge shows up (especially if it involves nukes) for a Cybran Surprise Attack, you can bet you'll be hearing the discordant, manic music that ''always'' accompanies him, bringing to mind hordes of DemonicSpiders swarming down on some poor bastard.
** ''If'' it involves nukes? '''STRATEGIC LAUNCH DETECTED''' might as well ''be'' Commander Gauge's {{Leitmotif}}.
* LighterAndSofter: It's hard to deny that this game takes itself a lot less seriously than the original. The colors are brighter, unit designs lean more towards novelty and the RuleOfCool and there are quite a few laugh-out-loud moments in the campaigns, especially for the Cybran side. There's a limit, however, as it's still [=SupCom=] and the effects of the first game's events are still being felt.
* MeaningfulName: Gauge might be a reference to Hilary Gage, a man who suffered brain damage that caused him to be uncontrollably emotional.
* MightyGlacier: The biggest experimentals move ''so slowly'' that unless you research giant flying transport options for them (or the Space Temple teleporter for the Illuminate) that you're going to have to wait a while for that sucker to get to the enemy base.
* MilitaryMashupMachine: Most Illuminate units by default and Cybran ships once they up upgraded allowing them to operate on land.
* MoreDakka: UEF has a research option that adds more one more barrel to tanks, artillery, cruisers and battleships. They also get a few upgrades that allow most of their buildings to have turrets and anti-air capability, turning ''every structure they have'' into something that can defend itself. They also have ''three'' distinct artillery structures, so expect to deal with quite a lot of bombardment when dealing with them.
* MyGodWhatHaveIDone: Thalia Kael [[spoiler: when she realized that Gauge has used her, and all of her actions were that of terrorism.]]
* {{Nerf}}: Several units return from the previous game, with significant changes. The game at least has the decency to rename, so it's more like dealing with a knockoff.
** The UEF Fatboy has lost its shield, its anti-aircraft, air-staging, and manufacturing capabilities, and its guns are weaker.
** The Illuminate Czar has been renamed the Darkenoid and has lost its anti-aircraft, aircraft-carrying, and manufacturing abilities.
** The Cybran Megalith is significantly smaller and less heavily armed than its predecessor. It has also lost its manufacturing capability.
* NiceJobBreakingItHero: At the end of the second campaign, Thalia Kael realize that [[spoiler: Gauge made her did a lot of terrorist acts, by attacking a Cybran military convoy on a humanitarian supply run, releasing the Guardians who are more than just the worst criminals of the Illuminate and UEF, and destroying the Illuminate government research facility and in the end, allow Gauge obtain a lot of things.]]
* NoOSHACompliance: You have to research the technology that ''prevents'' your ACU from going off like a nuke under fire.
* NonEntityGeneral: Averted. Each campaign's commander has a name, face, voice and family: UEF's Dominic Maddox has an Illuminate wife and son, Illuminate's Thalia Kael has her terminally ill brother, and Cybran's Ivan Brackman is the clone-son of [[BrainInAJar Doctor Brackman]].
* NotSoDifferent: William Gauge points out to Thalia that for all her ideals, she's actually a terrorist and has done more to hurt people than help. To hammer this point home, he nukes a city and says he couldn't have done it without her.
* NukeEm: Willam Gauge does it repeatedly. In fact, he once does so twice in the same mission, following up the second with this Oppenheimer quote:
--> '''Gauge:''' If the radiance of a thousand suns were to burst at once into the sky, that would be like the splendor of the mighty one. For I am become death, the destroyer of worlds.
** A nuke is a guaranteed kill for pretty much anything in the blast area. Experimentals and the commander usually take two.
* PsychoPrototype: William Gauge, a prototype Cybran who's quite insane.
* RealityEnsues: Both Maddox and Thalia participate in destabilizing the alliance, the latter more than the former. [[spoiler:They are punished for this. Maddox just gets an honorable discharge, since he broke ranks as soon as the morally-questionable orders came in. Thalia stuck with it for far longer, and is arrested as a result.]]
* RealTimeStrategy
* ReinventingTheWheel: One of the complaints leveled at SupremeCommander2 was that the research tree introduced this to a game that had previously been free of it. Your research must be redone every level.
* TheRevolutionWillNotBeVillified: Subverted. Thalia Kael and her brother seem like quite decent people until they take a step back and realize what exactly they've been doing.
* RidiculouslyFastConstruction: Actually justified and portrayed fairly realistically with nanomachines. Made faster with supporting engineers.
* SequelHook: [[spoiler:Gauge, who survived the final mission, aids Brackman in transferring himself to a proto-brain.]]
* ShoutOut: The Cybran look somewhat [[WarHammer40000 orky]] this time around.
** The campaign objectives are occasionally labelled with titles like [[TheWickerMan Not The Bees!]]
** The UEF's [[WeHaveReserves Wasp]] [[FragileSpeedster fighters]] look an awful lot like [[StarWars Jedi interceptors]]. Just compare [[http://images1.wikia.nocookie.net/__cb20100304101057/supcom2/images/0/09/Wasp_Fighter.png this]] with [[http://images.wikia.com/starwars/images/a/a4/EtaPrototype.jpg this]].
* SlapOnTheWristNuke: Averted. The nukes seem to have been toned down from the previous game, but they're still devastatingly powerful.
* SpiderTank: Most of the Cybran units fall under this trope. If you have the right upgrade, it even applies to the ships!
* SuicideAttack: Every Cybran Surface Unit and structure comes equipped with self destruct charges when upgraded, making walking ordinance instead of cannon fodder.
* TechTree: Instead of tech tiers like the previous game, the Tech Tree is used to unlock new units, abilities, and structures through research points. This has the benefit of allowing you to upgrade everything instantly just by purchasing the relevant tech. The downside is that there is a ton of things to purchase and you need a lot of research stations to build up points at a meaningful rate. You gain Tech Points by destroying enemy units, but unless you're killing things constantly, the buildup will not be that fast, which is why you also have to build research stations that slowly generate more research points over time.
* WhatHappenedToTheMouse: The second mission of the Cybran campaign. [[spoiler: The player travels to a planet with an old Cybran base running a self-maintenance program. The base has some bugs in the code, however, building an excessive number of defensive towers and sending swarms of engineers to capture everything that can be captured. The player nabs some data from the control center and leaves. None of this is ever mentioned again, and bears no relation to the rest of the game except for mechanics.]]
* WeaponOfMassDestruction: Everyone's run-of-the-mill Long Range Artillery/Tactical Missiles and the obvious Nuke. [[spoiler:"Shiva" - an autonomous terraforming device.]]
* WearingAFlagOnYourHead: With the exception of a few of their airborne units, every single unit in the Illuminate arsenal has a pair of huge banners featuring their [[SigilSpam emblem on it]]. Y'know, just in case you couldn't tell who they belonged to.
* YouMonster: Gauge is accused of this after nuking a place. He disagrees and demonstrates something ''really'' monstrous. Ten nukes!
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