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* EleventhHourRanger: Toastbuster and Zaniac, who join right before the last set of missions. They'll be very welcome additions, as they are powerhouses of Brawn and Brains respectively and will help a lot in high-danger areas.

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* EleventhHourRanger: Toastbuster and Zaniac, who join right before the last set of missions. They'll be very welcome additions, as they are powerhouses of Brawn and Brains respectively and will help a lot in the high-danger areas.



* ImprovisedArmour: Your heros will wear pretty much anything for protection, thanks to the game's giant supply of comedic clothing. Who needs traditional armor when you can wear a diamond-studded chastity belt or a mortarboard inexplicably made of concrete?

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* ImprovisedArmour: Your heros heroes will wear pretty much anything for protection, thanks to the game's giant supply of comedic clothing. Who needs traditional armor when you can wear a diamond-studded chastity belt or a mortarboard inexplicably made of concrete?



* MagikarpPower: The Crimson Tape himself. He has a very high Brains score but no inherent combat powers to make the best use of it. However, if you take the time and resources to get him some isotopes - Increase Foe's Cholesterol, Induce Rust, and Cause Root Rot, for example, to cover most of the bases - he becomes extremely effective in battle. This is a worthy investment given that he's always in the party because you CantDropTheHero.

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* MagikarpPower: The Crimson Tape himself. He has a very high Brains score but no inherent combat powers to make the best use of it. However, if you take the time and resources to get him some isotopes - Increase Foe's Cholesterol, Induce Rust, and Cause Root Rot, for example, to cover most of the bases - he becomes extremely effective in battle. This is a worthy investment given that he's always in the party party, because you CantDropTheHero.



** However, there are also only so many random encounters in each map screen. After which only battles that take place in a specific location will still occur on that screen. Meaning that money and experience points are finite resources in this game.



* ThisLooksLikeAJobForAquaman: No matter how strange or silly a superpower is in this game, there will be a quest that requires it, or an enemy that is weak to it. Except, strangely, for Create Organizational Charts, the superpower of League leader The Crimson Tape. Unless you consider his organizational power to be choosing squad rosters, doling out power-ups, equipping his teammates, deciding battle strategy, etc.

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* ThisLooksLikeAJobForAquaman: No matter how strange or silly a superpower is in this game, there will be a quest that requires it, or an enemy that is weak to it. Except, strangely, for Create Organizational Charts, the superpower of League leader The Crimson Tape. Unless you consider his organizational power to be doing the things the player's asked to do, like choosing squad rosters, doling out power-ups, equipping his teammates, deciding battle strategy, etc.

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* CardCarryingVillain: Dr. Entropy, of course, who appears to have no other purpose in life than hatching convoluted [[EvilPlan evil schemes]].

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* CardCarryingVillain: Dr. Entropy, of course, who appears to have no other purpose in life than hatching convoluted [[EvilPlan evil schemes]].schemes]] that will hamper the recovery of civilization.



* GameplayAndStorySegregation: Powers either work in combat or puzzle screens, not both. There are a couple puzzle that you ''should'' be able to solve with attack powers (frustratingly this includes several of Dr. Entropy's plots), but the game doesn't let you. Like you probably kill dozens and dozens of robots with the Induce Rust power over the course of the game, but when one blocks you on a stairway your only hope is to trick him into drinking a bizarre cocktail of things you've picked up in earlier missions.

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* GameplayAndStorySegregation: Powers either work in combat or puzzle screens, not both. There are a couple puzzle puzzles that you ''should'' be able to solve with attack powers (frustratingly (frustratingly, this includes several of Dr. Entropy's plots), but the game doesn't let you. Like you probably kill dozens and dozens of robots with the Induce Rust power over the course of the game, but when one blocks you on a stairway in a puzzle screen, your only hope is to trick him into drinking a bizarre cocktail of things you've picked up in earlier missions.


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* ResourcesManagementGameplay: After a certain number of fights in each map square, it's cleaned out and you'll no longer have random battles there. Meaning there's only a certain amount of money and experience points in the game. Also, each power-up, weapon and armor is one-of-kind. You need to learn to only allocate party slots and power-ups to characters you're absolutely sure are in for the long haul.


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* ScaryJackInTheBox: Dr. Entropy is one.
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** The League itself also has levels, though these come automatically at the end of each set of missions. Higher League levels allow more characters in the active party and, in theory, more dangerous missions.

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