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* SurveillanceStationSlacker: In ''Outnumbered!'', the security guard at the front desk of the TV station seems to be perpetually asleep.
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* FairPlayWhodunnit: ''Midnight Rescue'' is a slightly odd version of this. The goal is to deduce which of Morty's robots Morty is hiding in, so you can catch him. Technically, all the robots are committing the same crime (painting a school with disappearing paint), but you can ''only'' stop them all by figuring out which robot is housing Morty on the first try. Guess the wrong robot, and it's game over. Otherwise, the game plays this trope straight, as the player finds clues and makes deductions at the same time as the Super Solver.

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* FairPlayWhodunnit: ''Midnight Rescue'' is a slightly odd version of this. The goal is to deduce which of Morty's robots Morty is hiding in, so you can catch him. You do so by finding a robot that matches all four clues- an object in its left hand; an object in its right hand; something on the robot's head, face or neck; and a highlighted word in its speech bubble- with one clue about a robot being revealed each time you take its picture and one correct clue being revealed for each question you answer. Technically, all the robots are committing the same crime (painting a school with disappearing paint), but you can ''only'' stop them all by figuring out which robot is housing Morty on the first try. Guess the wrong robot, and it's game over. Otherwise, the game plays this trope straight, as the player finds clues and makes deductions at the same time as the Super Solver.



* RecycledInSpace: The Treasure tetrology does this with both pairs of games. ''Treasure Mountain'' and ''Treasure Cove'' are focused more on reading comprehension, and in each level of the game, the Super Seeker tries to capture creatures who will give them clues in order to find treasure. ''Treasure Mathstorm'' and ''Treasure Galaxy'' (which literally ''is'' in space) are more focused on math, and in each level, the Super Seeker has to complete challenges to earn tools they need to proceed to the next area. Also, in both games the Super Seeker has to earn money to buy equipment from a store when they run out.

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* RecycledInSpace: The Treasure tetrology tetralogy does this with both pairs of games. ''Treasure Mountain'' and ''Treasure Cove'' are focused more on reading comprehension, and in each level of the game, the Super Seeker tries to capture creatures who will give them clues in order to find treasure. ''Treasure Mathstorm'' and ''Treasure Galaxy'' (which literally ''is'' in space) are more focused on math, and in each level, the Super Seeker has to complete challenges to earn tools they need to proceed to the next area. Also, in both games the Super Seeker has to earn money to buy equipment from a store when they run out.
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* AnimalsNotToScale: Most of the creatures in ''Ancient Empires'' and ''Operation Neptune'' are way larger than they realisticly should be. Bear in mind that things like ants, ladybugs and angelfish wouldn't pose much of a threat if they were all normal-sized.
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* BlownUpwardByABlowhole: In ''Treasure Cove!'', completing the second stage results in a cutscene where the Super Solver swims into the mouth of a whale sleeping on the seafloor and gets shot out of its blowhole to the third stage.
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* KarmicButtMonkey: Morty Maxwell is the main antagonist of the series. A common RunningGag throughout the series is him telling the robots about how they can attack the Super Solver, only for the robots to use said attack on him. He also usually gets defeated in very comical ways. And because of all the trouble he causes, it's pretty funny to watch.

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* RealityEnsues: At one point in ''Operation Neptune'', you're sent to a sector very deep underwater where Zoom can't reach you. In real life, dolphins are only comfortable at certain depths.


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* ShownTheirWork: At one point in ''Operation Neptune'', you're sent to a sector very deep underwater where Zoom can't reach you. In real life, dolphins are only comfortable at certain depths.

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* GenreShift: The Super Solver's games are all urban ScienceFiction, while the Super Seeker's games are all {{Fantasy}}.



* OddballInTheSeries: ''Treasure Mountain'' held this position at first when it was a Super Solvers title, being very different from ''Midnight Rescue'' and ''Outnumbered!'' in how it includes elves, magic, and gameplay based in treasure seeking. But since that became part of a Super Seeker-based tetrology, the biggest Oddballs In The Series would be:

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* OddballInTheSeries: ''Treasure Mountain'' held this position at first when it was a Super Solvers title, being very different from an overt GenreShift into {{Fantasy}} (while ''Midnight Rescue'' and ''Outnumbered!'' in how it includes elves, magic, and gameplay based in treasure seeking.were urban ScienceFiction). But since that became part of a Super Seeker-based tetrology, the biggest Oddballs In The Series would be:
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EdutainmentGame series released by The Learning Company, mostly during the early 1990s. The games star a [[FeaturelessProtagonist nameless, gender-not-given individual]] in a heavy coat and NiceHat who, time and time again, is called to thwart the schemes of Morty Maxwell, a.k.a., the Master of Mischief, a villainous magician/mad scientist. The games featured math, science, logic, and reading exercises.

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EdutainmentGame series released by The Learning Company, Creator/TheLearningCompany, mostly during the early 1990s. The games star a [[FeaturelessProtagonist nameless, gender-not-given individual]] in a heavy coat and NiceHat who, time and time again, is called to thwart the schemes of Morty Maxwell, a.k.a., the Master of Mischief, a villainous magician/mad scientist. The games featured math, science, logic, and reading exercises.
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* FairPlayWhodunnit: ''Midnight Rescue'' is a slightly odd version of this. The goal is to deduce which of Morty's robots Morty is hiding in, so you can catch him. Technically, all the robots are committing the same crime (painting a school with disappearing paint), but you can ''only'' stop them all by figuring out which robot is housing Morty on the first try. Guess the wrong robot, and it's game over. Otherwise, the game plays this trope straight, as the player finds clues and makes deductions at the same time as the Super Solver.

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Factually inaccurate. You can jump over any red spring with a long jump (jump while running). In fairness, the game isn't exactly eager to tell you that holding the Ctrl key will run.


* UnwinnableByDesign: In ''Gizmos & Gadgets!'', it's entirely possible that a piece you need will be blocked by the red springs. Most races don't require all the best parts, but some races do demand a very specific piece, and if you can't get that piece because you can't get around the red springs, you'll never be able to beat Morty, no matter what pieces you use.
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* BanditMook: As your rank increases in ''Treasure Mountain!'', you'll eventually encounter elves that can steal your coins with magical dust. These elves [[EvilCounterpart look the same as the friendly elves]], but can be be identified by their different movement pattern.
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* UnnaturallyLoopingLocation: In ''Ancient Empires'', some of the ruins are made up of a series of rooms that impossibly loop around with each other.


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* WrapAround: Some of the ruins in ''Ancient Empires'' contain rooms wherein you can fall through a hole in the floor, only to emerge from a hole in the ceiling.
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* LaserGuidedKarma: The Master of Mischief in ''Treasure [=MathStorm=]!'', doubling with HumiliationConga. After failing to conquer Treasure Mountain, he returns and uses a WeatherControlMachine to coat the mountain in eternal winter. Unfortunately for him, he freezes the castle solid, so upon sitting down on the throne, he becomes rooted to the spot, stuck helplessly as the Seeker wanders cheerily through the room, collects a share of the treasure that the Master can't enjoy, and then rappels down to the mountain base. Again. And again. '''And again'''. The man's stuck waiting for the Seeker to achieve the highest rank so he can just '''get out'''.

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* LaserGuidedKarma: The Master of Mischief in ''Treasure [=MathStorm=]!'', doubling with HumiliationConga. After failing to conquer Treasure Mountain, he returns and uses a WeatherControlMachine to coat the mountain in eternal winter. Unfortunately for him, he freezes the castle solid, so upon sitting down on the throne, he becomes rooted to the spot, stuck helplessly as the Seeker wanders cheerily through the room, collects a share of the treasure that the Master can't enjoy, and then rappels down to the mountain base. Again. And again. '''And again'''. The man's stuck waiting for the Seeker to achieve the highest rank so he can just '''get out'''.out''', and then when he ''does?'' The freeze machine goes off and freezes him in a block of ice! This is lessened in the remade version, where Morty is outside of Treasure Mountain the whole game and only gets frozen at the very end.
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* OddballInTheSeries: ''Treasure Mountain'' held this position at first when it was a Super Solvers title, being very different from ''Midnight Rescue'' and ''Outnumbered!'' in how it includes elves, magic, and gameplay based in treasure seeking. But since that became part of a Super Seeker-based tetrology, the biggest Oddballs In The Series would be:
** ''Spellbound'', which has no counterpart game in the same style as it (ie: ''Midnight Rescue'' and ''Outnumbered'', ''Treasure Mountain'' and ''Treasure Cove'', ''Treasure Mathstorm'' and ''Treasure Galaxy'', ''Gizmos and Gadgets'' and ''Mission T.H.I.N.K'').
** ''Challenge of the Ancient Empires'' which plays like a SNES game rather than a traditional educational computer game.
** ''Operation Neptune'', which is very blatantly not a Super Solvers game by design, complete with not showing the Super Solver at all and not featuring Morty or any villain whatsoever.
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* YoungerThanTheyLook: Morty Maxwell looks middle-aged, but ''Midnight Rescue!'', which appears to be set in 1989 (the year it was first released), establishes that he was at school in the early to mid 1960s. This would put Morty somewhere in his late thirties.

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* YoungerThanTheyLook: Morty Maxwell looks middle-aged, but ''Midnight Rescue!'', which appears to be set in 1989 (the year it was first released), establishes suggests that he was at school born in the early to mid 1960s.1950. This would put Morty somewhere in his late thirties.
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* YoungerThanTheyLook: Morty Maxwell looks middle-aged, but ''Midnight Rescue!'', which appears to be set in the late 1980s, establishes that he was at school in the early to mid 1960s. This would put Morty somewhere in his late thirties.

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* YoungerThanTheyLook: Morty Maxwell looks middle-aged, but ''Midnight Rescue!'', which appears to be set in the late 1980s, 1989 (the year it was first released), establishes that he was at school in the early to mid 1960s. This would put Morty somewhere in his late thirties.
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* YoungerThanTheyLook: Morty Maxwell looks middle-aged, but ''Midnight Rescue!'', which appears to be set in the late 1980s, implies that he was born in the early 1950s. This would put Morty somewhere in his late thirties.

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* YoungerThanTheyLook: Morty Maxwell looks middle-aged, but ''Midnight Rescue!'', which appears to be set in the late 1980s, implies establishes that he was born at school in the early 1950s.to mid 1960s. This would put Morty somewhere in his late thirties.

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* ComicallyMissingThePoint: In ''Midnight Rescue'', one of the passages you might end up reading is an essay written by Morty, presumably back when he was a student at the school. The essay is about how Morty wants a pet kangaroo. His only worry is that kangaroos can jump very high, and he wouldn't be able to build a fence tall enough to keep one in... which would be one of your least concerns if you tried to get a wild animal as a pet. Justified since Morty was almost certainly a kid when he wrote that, and he isn't exactly shown to be the most sane person.

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* ComicallyMissingThePoint: ComicallyMissingThePoint:
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In ''Midnight Rescue'', one of the passages you might end up reading is an essay written by Morty, presumably back when he was a student at the school. The essay is about how Morty wants a pet kangaroo. His only worry is that kangaroos can jump very high, and he wouldn't be able to build a fence tall enough to keep one in... which would be one of your least concerns if you tried to get a wild animal as a pet. Justified since Morty was almost certainly a kid when he wrote that, and he isn't exactly shown to be the most sane person.person.
** One of Morty's classmates doesn't seem to understand Halloween. She wrote a letter to her friend about how Morty is "confused about reality" because she saw him go trick-or-treating as an octopus.


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* ParentalObliviousness: One of the readings in ''Midnight Rescue'' states that Morty regularly "borrows" his father's tools to pull pranks on people. His father's only concern about this is that it's annoying when he can't find something. Morty also writes letters to his mother about some of his antics at school, and given how open he is about it, she apparently doesn't care.
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** In ''Midnight Rescue'', one of Morty's classmates is a fan of ''Franchise/{{Lassie}}''.
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* In ''Treasure Mountain!'', the Super Seeker can explore the mountain repeatedly to fill the TrophyRoom with duplicate trophies. The coins get sneakier.

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* NewGamePlus: In ''Treasure Mountain!'', the Super Seeker can explore the mountain repeatedly to fill the TrophyRoom with duplicate trophies. The coins get even sneakier.
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* In ''Treasure Mountain!'', the Super Seeker can explore the mountain repeatedly to fill the TrophyRoom with duplicate trophies. The coins get sneakier.


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* TrophyRoom: In ''Treasure Mountain!'' the trophy room can be filled with multiple sets of trophies by completing multiple playthroughs.
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* RecycledInSpace: The Treasure tetrology does this. Both ''Treasure Mountain'' and ''Treasure Cove'' have the Super Seeker trying to capture creatures who will give them clues in order to find treasure. Both ''Treasure Mathstorm'' and ''Treasure Galaxy'' (which literally ''is'' in space) have the Super Seeker completing challenges to earn something they need to proceed to the next area, and also feature a store you can go to to buy equipment.

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* RecycledInSpace: The Treasure tetrology does this. Both this with both pairs of games. ''Treasure Mountain'' and ''Treasure Cove'' have are focused more on reading comprehension, and in each level of the game, the Super Seeker trying tries to capture creatures who will give them clues in order to find treasure. Both ''Treasure Mathstorm'' and ''Treasure Galaxy'' (which literally ''is'' in space) have are more focused on math, and in each level, the Super Seeker completing has to complete challenges to earn something tools they need to proceed to the next area, and also feature area. Also, in both games the Super Seeker has to earn money to buy equipment from a store you can go to to buy equipment.when they run out.



** The currency in ''Treasure Galaxy'' is [[PunnyName Star Bucks.]]

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** The currency in ''Treasure Galaxy'' is is... [[PunnyName Star Bucks.]]
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** The currency in ''Treasure Galaxy'' is Star Bucks.

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** The currency in ''Treasure Galaxy'' is [[PunnyName Star Bucks.]]
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* SinisterSurveillance: In both ''Midnight Rescue!'' and ''Gizmos and Gadgets!'', Morty claims to have "spies" who have given him information on the Super Solver.

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* RecycledInSpace: The Treasure tetrology does this. Both ''Treasure Mountain'' and ''Treasure Cove'' have the Super Seeker trying to capture creatures who will give them clues in order to find treasure. Both ''Treasure Mathstorm'' and ''Treasure Galaxy'' (which literally ''is'' in space) have the Super Seeker completing challenges to earn something they need to proceed to the next area.

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* RecycledInSpace: The Treasure tetrology does this. Both ''Treasure Mountain'' and ''Treasure Cove'' have the Super Seeker trying to capture creatures who will give them clues in order to find treasure. Both ''Treasure Mathstorm'' and ''Treasure Galaxy'' (which literally ''is'' in space) have the Super Seeker completing challenges to earn something they need to proceed to the next area. area, and also feature a store you can go to to buy equipment.


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** The currency in ''Treasure Galaxy'' is Star Bucks.
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* RecycledInSpace: The Treasure tetrology does this. Both ''Treasure Mountain'' and ''Treasure Cove'' have the Super Seeker trying to capture creatures who will give them clues in order to find treasure. Both ''Treasure Mathstorm'' and ''Treasure Galaxy'' (which literally ''is'' in space) have the Super Seeker completing challenges to earn something they need to proceed to the next area.
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* ThirteenIsUnlucky: One of Morty's entries in ''Midnight Rescue!'' states that he owns 13 cats.
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* GoKartingWithBowser: Morty and his robots aren't really doing anything wrong in ''Spellbound''. They're just competing in spelling bees, and they don't cheat.
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* XRaySparks: What happens to you if Live Wire catches you in ''Outnumbered!''
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Ah, number 1, the whole game happens in one building, and it's the middle of the night. Number 2, everyone who'd be there in the midde of the night's probably gone home so they don't get hurt if something goes wrong, if not thrown out by the Master of Mischief's robot army so they don't get in the way of his battle of wits with the Super Solvers. Really don't see how this is applicable.


* ThrivingGhostTown: Shady Glen has a sum total of ''three'' human inhabitants that we see: Morty, the Super Solver, and a security guard in ''Outnumbered!'' The first two may not even live there full-time.

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