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* SwapFighter: Kirby became a Swap Fighter with Meta Knight due to technical limitations of the developer being unable to implement the copy ability.
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* WheelOfDecisions: The Peril Roulette, a now-scrapped [[OriginalGeneration new element]] in the higher difficulties of Classic Mode that spins a wheel to choose something to cripple the player, assist the opponent, or, on the hardest difficulty, both. This was presumably to make up for the notorious-for-the-series impossibility of making a hyperintelligent computer player.

to:

* WheelOfDecisions: The Peril Roulette, a now-scrapped [[OriginalGeneration new element]] in the higher difficulties of Classic Mode that spins a wheel to choose something to cripple detriment the player, assist the opponent, or, on the hardest difficulty, both. This was presumably to make up for the notorious-for-the-series impossibility of making a hyperintelligent computer player.
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** High-level [=CPUs=] are very good at working in teams; they seem to be in perfect sync with their teammate. For example, if one plays against Mega Man and Captain Falcon: Mega Man will often try to grab the player if he's at high levels of damage, leaving him helpless against the nearby Captain Falcon performing a [[OhCrap reverse Falcon Punch.]] This works with almost any duo or [[NintendoHard trio.]]

to:

** High-level [=CPUs=] are very good at working in teams; they seem to be in perfect sync with their teammate. For example, if one plays against Mega Man and Captain Falcon: Mega Man will often try to grab the player if he's they're at high levels of damage, leaving him them helpless against the nearby Captain Falcon performing a [[OhCrap reverse Falcon Punch.]] This works with almost any duo or [[NintendoHard trio.]]
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* MeteorMove: In ''1'', every character's up attack and down aerial can dunk opponents. This can be difficult to pull off, as the opponent needs to not only be airborne, but also either moving slowly or ''not at all''. ''2'' has meteor smashes and spikes, with the same functionality they have in the official ''Smash'' games, but a few characters don't have access to either.

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* TheAllSeeingAI

to:

* TheAllSeeingAITheAllSeeingAI: Much like the original series, the AI will most likely be more aware about its surrounds and nearby items than most human players would.



* HomeStage:
** In the first game, despite its many characters, there were only five franchises having stages of their own. Which were:
*** Peach's Castle and [[VideoGame/SuperMarioBros2 Mushroom Kingdom II]] for ''Mario''.
*** Temple for ''The Legend of Zelda''.
*** Dreamland for ''Kirby''.
*** Pokémon Stadium for ''Pokémon''.
*** And [[VideoGame/SonicTheHedgehog2 Emerald Hill Zone]] for ''Sonic''.
** In the second game, due to the larger file size limits, '''every''' franchise with a playable character gets at least one stage based on their series.



* PlatformFighter

to:

* PlatformFighterPlatformFighter: Much like the original ''Smash Bros.'' series.



* [[TwoGirlsToATeam Two Girls to a Roster]]: Not counting [[Franchise/{{Pokemon}} Jigglypuff]], the only female characters are [[Franchise/{{TheLegendOfZelda}} Zelda/Sheik]] and [[Franchise/{{Metroid}} Samus Aran]].

to:

* [[TwoGirlsToATeam Two TwoGirlsToATeam: More like "Two Girls to a Roster]]: Roster". Not counting [[Franchise/{{Pokemon}} Jigglypuff]], who's gender is ambiguous, the only female characters are [[Franchise/{{TheLegendOfZelda}} Zelda/Sheik]] and [[Franchise/{{Metroid}} Samus Aran]].



* DummiedOut: Remnants of the data for Bowser, Marth and Mr. Game & Watch were discovered a version before their respective characters were released, implying that they might have been intended to be added sooner.

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* ArtificialStupidity: On the World Tournament stage, [=CPUs=] are programmed to stay in the ring and avoid the grass. This makes sense when hazards are on, as any fighter who touches the grass is instantly [=KOed=]. With hazards off, though, the grass is safe to stand on, but the CPU fails to recognize this and acts as if it's still an instant kill. Hanging out on the grass will result in a CPU [[AttackAttackRetreatRetreat trying to chase you down, only to turn around the second they're in the air above the grass]]. Repeatedly. Sandbag in particular, if he launches you far enough out of the ring, will rack up his damage and eventually KO himself wavering between his options and slipping off the ring's edge, then using his up special, [[RocketJump Bob-omb]] [[CastFromHitPoints Toss]], blowing himself away [[WinsByDoingAbsolutelyNothing while you just stand there]].

to:

* ArtificialStupidity: ArtificialStupidity:
**
On the World Tournament stage, [=CPUs=] are programmed to stay in the ring and avoid the grass. This makes sense when hazards are on, as any fighter who touches the grass is instantly [=KOed=]. With hazards off, though, the grass is safe to stand on, but the CPU fails to recognize this and acts as if it's still an instant kill. Hanging out on the grass will result in a CPU [[AttackAttackRetreatRetreat trying to chase you down, only to turn around the second they're in the air above the grass]]. Repeatedly. Sandbag in particular, if he launches you far enough out of the ring, will rack up his damage and eventually KO himself wavering between his options and slipping off the ring's edge, then using his up special, [[RocketJump Bob-omb]] [[CastFromHitPoints Toss]], blowing himself away [[WinsByDoingAbsolutelyNothing while you just stand there]].there]].
** The level 9 Luffy CPU is rather aggressive and likes to use his special moves frequently, but this often has the side effect of him overshooting his attacks and barreling right down the nearest bottomless pit, leading to a KO.


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* AwesomeButImpractical: Black Mage's fully charged Smash attacks are improved from his uncharged ones to hit a wide area and deal impressive damage and knockback. However, the sheer delay of charging the attacks makes using them difficult, and the side smash, Thundaga, has an awkward alternating hitbox that means skilled opponents can just weave through it anyways, while Blizzaga, the down smash, still has its hitboxes entirely ground-based.

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* ''Franchise/SuperMarioBros'' (Mario, Luigi)
* ''Franchise/TheLegendOfZelda'' (Link, Zelda/Sheik, Young Link)
* ''Franchise/{{Metroid}}'' (Samus)
* ''Franchise/{{Kirby}}'' (Kirby/Meta Knight)
* ''Franchise/StarFox'' (Fox)
* ''Franchise/{{Pokemon}}'' (Pikachu, Jigglypuff, Mewtwo)
* ''VideoGame/FZero'' (Captain Falcon)
* ''UsefulNotes/GameAndWatch'' (Mr. Game & Watch)
* ''Franchise/SonicTheHedgehog'' (Sonic, Tails, Knuckles, Shadow, Super Sonic)
* ''Franchise/MegaMan'' (Mega Man X[[note]]Referred to as "Megaman" in-game[[/note]], Zero)
* ''VideoGame/{{Tales|Series}}'' (Lloyd)
* ''Franchise/FinalFantasy'' (Cloud)
* ''VideoGame/{{Chrono|Trigger}}'' (Crono)
* ''Franchise/{{Naruto}}'' (Naruto)
* ''Franchise/{{Inuyasha}}'' (Inuyasha)
* ''Franchise/TheIncredibles'' (Mr. Incredible)
* ''Creator/McLeodGaming'' (Blade, Blue)

to:

''[-Note: Bold denotes unlockable characters.-]''
* ''Franchise/SuperMarioBros'' (Mario, Luigi)
''Franchise/SuperMarioBros'': Mario, '''Luigi'''
* ''Franchise/TheLegendOfZelda'' (Link, ''Franchise/TheLegendOfZelda'': Link, Zelda/Sheik, Young Link)
'''Young Link'''
* ''Franchise/{{Metroid}}'' (Samus)
''Franchise/{{Metroid}}'': Samus
* ''Franchise/{{Kirby}}'' (Kirby/Meta Knight)
''Franchise/{{Kirby}}'': Kirby/Meta Knight
* ''Franchise/StarFox'' (Fox)
''Franchise/StarFox'': Fox
* ''Franchise/{{Pokemon}}'' (Pikachu, Jigglypuff, Mewtwo)
''Franchise/{{Pokemon}}'': Pikachu, '''Jigglypuff''', '''Mewtwo'''
* ''VideoGame/FZero'' (Captain Falcon)
''VideoGame/FZero'': Captain Falcon
* ''UsefulNotes/GameAndWatch'' (Mr. ''UsefulNotes/GameAndWatch'': '''Mr. Game & Watch)
Watch'''
* ''Franchise/SonicTheHedgehog'' (Sonic, ''Franchise/SonicTheHedgehog'': Sonic, Tails, Knuckles, Shadow, Super Sonic)
'''Shadow''', '''Super Sonic'''
* ''Franchise/MegaMan'' (Mega ''Franchise/MegaMan'': Mega Man X[[note]]Referred to as "Megaman" in-game[[/note]], Zero)
'''Zero'''
* ''VideoGame/{{Tales|Series}}'' (Lloyd)
''VideoGame/{{Tales|Series}}'': '''Lloyd'''
* ''Franchise/FinalFantasy'' (Cloud)
''Franchise/FinalFantasy'': '''Cloud'''
* ''VideoGame/{{Chrono|Trigger}}'' (Crono)
''VideoGame/{{Chrono|Trigger}}'': '''Crono'''
* ''Franchise/{{Naruto}}'' (Naruto)
''Franchise/{{Naruto}}'': '''Naruto'''
* ''Franchise/{{Inuyasha}}'' (Inuyasha)
''Franchise/{{Inuyasha}}'': '''Inuyasha'''
* ''Franchise/TheIncredibles'' (Mr. Incredible)
''Franchise/TheIncredibles'': '''Mr. Incredible'''
* ''Creator/McLeodGaming'' (Blade, Blue)''Creator/McLeodGaming'': Blade, '''Blue'''



* ''Franchise/SuperMarioBros'' (Mario, Luigi, Peach, Bowser, Waluigi)
* ''Franchise/TheLegendOfZelda'' (Link, Zelda/Sheik, Ganondorf)
* ''Franchise/{{Metroid}}'' (Samus, Zero Suit Samus)
* ''Franchise/{{Kirby}}'' (Kirby, Meta Knight, Bandana Dee)
* ''Franchise/StarFox'' (Fox, Falco, Krystal)
* ''Franchise/{{Pokemon}}'' (Pikachu, Jigglypuff, Pichu, Lucario)
* ''VideoGame/FZero'' (Captain Falcon)
* ''UsefulNotes/GameAndWatch'' (Mr. Game & Watch)
* ''Franchise/SonicTheHedgehog'' (Sonic, Tails)
* ''Franchise/MegaMan'' (Mega Man)
* ''VideoGame/{{Tales|Series}}'' (Lloyd)
* ''Franchise/FinalFantasy'' (Black Mage)
* ''Franchise/{{Naruto}}'' (Naruto)
* ''Franchise/{{Bleach}}'' (Ichigo)
* ''Franchise/KingdomHearts'' (Sora)
* ''Franchise/DragonBall'' (Goku)
* ''Franchise/DonkeyKong'' (Donkey Kong)
* ''[[VideoGame/{{Mother}} EarthBound]]'' (Ness)
* ''VideoGame/{{Yoshi|sIsland}}'' (Yoshi)
* ''VideoGame/{{Wario}}'' (Wario)
* ''VideoGame/{{Bomberman}}'' (Bomberman)
* ''Franchise/FireEmblem'' (Marth)
* ''VideoGame/ChibiRobo'' (Chibi-Robo)
* ''VideoGame/GoldenSun'' (Isaac)
* ''VideoGame/SuperSmashBros'' (Sandbag)
* ''VideoGame/PacMan'' (Pac-Man)
* ''VideoGame/KidIcarus'' (Pit)
* ''Franchise/OnePiece'' (Luffy)
* ''Franchise/{{Castlevania}}'' (Simon)
* ''VideoGame/{{Rayman}}'' (Rayman)
* ''Franchise/StreetFighter'' (Ryu)

to:

''[-Note: Bold denotes unlockable characters.-]''
* ''Franchise/SuperMarioBros'' (Mario, ''Franchise/SuperMarioBros'': Mario, Luigi, Peach, Bowser, Waluigi)
'''Waluigi'''
* ''Franchise/TheLegendOfZelda'' (Link, ''Franchise/TheLegendOfZelda'': Link, Zelda/Sheik, Ganondorf)
'''Ganondorf'''
* ''Franchise/{{Metroid}}'' (Samus, ''Franchise/{{Metroid}}'': Samus, Zero Suit Samus)
Samus
* ''Franchise/{{Kirby}}'' (Kirby, ''Franchise/{{Kirby}}'': Kirby, Meta Knight, Bandana Dee)
Dee
* ''Franchise/StarFox'' (Fox, ''Franchise/StarFox'': Fox, Falco, Krystal)
'''Krystal'''
* ''Franchise/{{Pokemon}}'' (Pikachu, ''Franchise/{{Pokemon}}'': Pikachu, Jigglypuff, Pichu, Lucario)
'''Pichu''', '''Lucario'''
* ''VideoGame/FZero'' (Captain Falcon)
''VideoGame/FZero'': Captain Falcon
* ''UsefulNotes/GameAndWatch'' (Mr. ''UsefulNotes/GameAndWatch'': Mr. Game & Watch)
Watch
* ''Franchise/SonicTheHedgehog'' (Sonic, Tails)
''Franchise/SonicTheHedgehog'': Sonic, Tails
* ''Franchise/MegaMan'' (Mega Man)
''Franchise/MegaMan'': Mega Man
* ''VideoGame/{{Tales|Series}}'' (Lloyd)
''VideoGame/{{Tales|Series}}'': Lloyd
* ''Franchise/FinalFantasy'' (Black Mage)
''Franchise/FinalFantasy'': Black Mage
* ''Franchise/{{Naruto}}'' (Naruto)
''Franchise/{{Naruto}}'': Naruto
* ''Franchise/{{Bleach}}'' (Ichigo)
''Franchise/{{Bleach}}'': Ichigo
* ''Franchise/KingdomHearts'' (Sora)
''Franchise/KingdomHearts'': Sora
* ''Franchise/DragonBall'' (Goku)
''Franchise/DragonBall'': Goku
* ''Franchise/DonkeyKong'' (Donkey Kong)
''Franchise/DonkeyKong'': Donkey Kong
* ''[[VideoGame/{{Mother}} EarthBound]]'' (Ness)
EarthBound]]'': Ness
* ''VideoGame/{{Yoshi|sIsland}}'' (Yoshi)
''VideoGame/{{Yoshi|sIsland}}'': Yoshi
* ''VideoGame/{{Wario}}'' (Wario)
''VideoGame/{{Wario}}'': Wario
* ''VideoGame/{{Bomberman}}'' (Bomberman)
''VideoGame/{{Bomberman}}'': Bomberman
* ''Franchise/FireEmblem'' (Marth)
''Franchise/FireEmblem'': Marth
* ''VideoGame/ChibiRobo'' (Chibi-Robo)
''VideoGame/ChibiRobo'': Chibi-Robo
* ''VideoGame/GoldenSun'' (Isaac)
''VideoGame/GoldenSun'': Isaac
* ''VideoGame/SuperSmashBros'' (Sandbag)
''VideoGame/SuperSmashBros'': '''Sandbag'''
* ''VideoGame/PacMan'' (Pac-Man)
''VideoGame/PacMan'': Pac-Man
* ''VideoGame/KidIcarus'' (Pit)
''VideoGame/KidIcarus'': Pit
* ''Franchise/OnePiece'' (Luffy)
''Franchise/OnePiece'': Luffy
* ''Franchise/{{Castlevania}}'' (Simon)
''Franchise/{{Castlevania}}'': '''Simon'''
* ''VideoGame/{{Rayman}}'' (Rayman)
''VideoGame/{{Rayman}}'': '''Rayman'''
* ''Franchise/StreetFighter'' (Ryu)''Franchise/StreetFighter'': '''Ryu'''



* ''VideoGame/AnimalCrossing''
* ''VideoGame/BitTrip''



* ''VideoGame/TheLegendaryStarfy''



* ''VideoGame/SimCity''



* ''VideoGame/AnimalCrossing''
* ''VideoGame/SteelDiver''

to:

* ''VideoGame/AnimalCrossing''
''VideoGame/TheLegendaryStarfy''
* ''VideoGame/SteelDiver''''VideoGame/MutantMudds''



* ''VideoGame/SimCity''
* ''VideoGame/SteelDiver''
* ''VideoGame/{{Tetris}}''
* ''VideoGame/UrbanChampion''
* ''VideoGame/{{VVVVVV}}''



* ''VideoGame/UrbanChampion''
* ''VideoGame/{{Tetris}}''
* ''VideoGame/BitTrip''
* ''VideoGame/{{VVVVVV}}''
* ''VideoGame/MutantMudds''

to:

* ''VideoGame/UrbanChampion''
* ''VideoGame/{{Tetris}}''
* ''VideoGame/BitTrip''
* ''VideoGame/{{VVVVVV}}''
* ''VideoGame/MutantMudds''

Added: 322

Changed: 136

Removed: 315

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* ''Franchise/MegaMan'' (Zero)

to:

* ''Franchise/MegaMan'' (Zero)(Mega Man X[[note]]Referred to as "Megaman" in-game[[/note]], Zero)



* Original characters (Blade, Blue)

to:

* Original characters ''Creator/McLeodGaming'' (Blade, Blue)



* ''Franchise/TheLegendOfZelda'' (Link, Zelda, Sheik, Ganondorf)

to:

* ''Franchise/TheLegendOfZelda'' (Link, Zelda, Sheik, Zelda/Sheik, Ganondorf)



* ''Franchise/{{Bleach}}'' (Ichigo)
* ''Franchise/KingdomHearts'' (Sora)
* ''Franchise/DragonBall'' (Goku)



* ''[[VideoGame/{{Mother}} EarthBound]]'' (Ness)



* ''[[VideoGame/{{Mother}} EarthBound]]'' (Ness)

to:

* ''[[VideoGame/{{Mother}} EarthBound]]'' (Ness)''VideoGame/{{Bomberman}}'' (Bomberman)



* ''VideoGame/KidIcarus'' (Pit)
* ''VideoGame/GoldenSun'' (Isaac)



* ''VideoGame/GoldenSun'' (Isaac)



* ''Franchise/KingdomHearts'' (Sora)
* ''VideoGame/{{Bomberman}}'' (Bomberman)
* ''Franchise/{{Castlevania}}'' (Simon)



* ''VideoGame/KidIcarus'' (Pit)
* ''Franchise/OnePiece'' (Luffy)
* ''Franchise/{{Castlevania}}'' (Simon)
* ''VideoGame/{{Rayman}}'' (Rayman)



* ''VideoGame/{{Rayman}}'' (Rayman)
* ''Franchise/{{Bleach}}'' (Ichigo)
* ''Franchise/DragonBall'' (Goku)
* ''Franchise/OnePiece'' (Luffy)
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* GenderFlip: Averted. Unlike the first game, the announcer here is voiced by a male.
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* GenderFlip: The announcer is female here, voiced by Kira Buckland.

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* ArtificialBrilliance: Demo 0.9 introduced character-specific A.I. hints, which made some characters outright brutal to play against. CPU Fox is known for pulling high-level tricks such as cancelling shine into aerials or grabs, and will try known KO options when the rival is damaged. CPU Jigglypuff was given code to use Rest on reaction, if the opponent was close enough. [=CPUs=] handle all recovery options and will use them as they need.

to:

* ArtificialBrilliance: ArtificialBrilliance:
**
Demo 0.9 introduced character-specific A.I. hints, which made some characters outright brutal to play against. CPU Fox is known for pulling high-level tricks such as cancelling shine into aerials or grabs, and will try known KO options when the rival is damaged. CPU Jigglypuff was given code to use Rest on reaction, if the opponent was close enough. [=CPUs=] handle all recovery options and will use them as they need.



* ArtificialStupidity: On the World Tournament stage, [=CPUs=] are programmed to stay in the ring and avoid the grass. This makes sense when hazards are on, as any fighter who touches the grass is instantly [=KOed=]. With hazards off, though, the grass is safe to stand on, but the CPU fails to recognize this and acts as if it's still an instant kill. Hanging out on the grass will result in a CPU [[AttackAttackRetreatRetreat trying to chase you down, only to turn around the second they're in the air above the grass]]. Repeatedly. Sandbag in particular, if he launches you far enough out of the ring, will rack up his damage and eventually KO himself wavering between his options and slipping off the ring's edge, then using his up special, [[RocketJump Bob-omb]] [[CastFromHitPoints Toss]], blowing himself away [[WinsByDoingAbsolutelyNothing while you just stand there]].



** The bottom of the [[VideoGame/MegaManX1 Central Highway]] stage has a hidden sign depicting [[VideoGame/MegaMan1 Cut Man]] in his 8-bit sprite. It was initially only possible to see it by tricking the camera into moving below the normal lower boundary of the camera's range, but this is no longer possible to see without going through the game's files.
*** The background of the stage also contains a neon sign depicting [[VideoGame/MegaMan3 Proto Man]] fighting a [[MascotMook Met]], and a traffic sign reading [[Franchise/ResidentEvil "Raccoon City."]]

to:

** The bottom of the [[VideoGame/MegaManX1 Central Highway]] stage has a hidden sign depicting [[VideoGame/MegaMan1 Cut Man]] in his 8-bit sprite. It was initially only possible to see it by tricking the camera into moving below the normal lower boundary of the camera's range, but this is no longer possible to see without going through the game's files.
***
files. The background of the stage also contains a neon sign depicting [[VideoGame/MegaMan3 Proto Man]] fighting a [[MascotMook Met]], and a traffic sign reading [[Franchise/ResidentEvil "Raccoon City."]]






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* ''Franchise/StarFox'' (Fox, Falco, Krystal))

to:

* ''Franchise/StarFox'' (Fox, Falco, Krystal))Krystal)

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Removed: 679

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[[folder:Features playable characters from:]]

!!Introduced in the first game:
''[-Note: An asterisk (*) denotes a series with playable characters exclusive to the first game.-]''
* ''Franchise/SuperMarioBros''
* ''Franchise/TheLegendOfZelda''
* ''Franchise/{{Metroid}}''
* ''Franchise/{{Kirby}}''
* ''Franchise/StarFox''
* ''Franchise/{{Pokemon}}''
* ''VideoGame/FZero''
* ''UsefulNotes/GameAndWatch''
* ''Franchise/SonicTheHedgehog''
* ''Franchise/MegaMan''
* ''VideoGame/{{Tales|Series}}''
* ''Franchise/FinalFantasy''
* ''VideoGame/{{Chrono|Trigger}}''*
* ''Franchise/{{Naruto}}''
* ''Franchise/{{Inuyasha}}''*
* ''Franchise/TheIncredibles''*

!!Added to the second game:
* ''Franchise/DonkeyKong''
* ''VideoGame/{{Yoshi|sIsland}}''
* ''VideoGame/{{Wario}}''
* ''[[VideoGame/{{Mother}} EarthBound]]''
* ''Franchise/FireEmblem''
* ''VideoGame/KidIcarus''
* ''VideoGame/GoldenSun''
* ''VideoGame/ChibiRobo''
* ''VideoGame/SuperSmashBros''
* ''Franchise/KingdomHearts''
* ''VideoGame/{{Bomberman}}''
* ''Franchise/{{Castlevania}}''
* ''VideoGame/PacMan''
* ''Franchise/StreetFighter''
* ''VideoGame/{{Rayman}}''
* ''Franchise/{{Bleach}}''
* ''Franchise/DragonBall''
* ''Franchise/OnePiece''
* Theoretically infinite others due to potential [[DownloadableContent expansion characters]].

to:

[[folder:Features playable [[folder:Playable roster from the first game:]]
* ''Franchise/SuperMarioBros'' (Mario, Luigi)
* ''Franchise/TheLegendOfZelda'' (Link, Zelda/Sheik, Young Link)
* ''Franchise/{{Metroid}}'' (Samus)
* ''Franchise/{{Kirby}}'' (Kirby/Meta Knight)
* ''Franchise/StarFox'' (Fox)
* ''Franchise/{{Pokemon}}'' (Pikachu, Jigglypuff, Mewtwo)
* ''VideoGame/FZero'' (Captain Falcon)
* ''UsefulNotes/GameAndWatch'' (Mr. Game & Watch)
* ''Franchise/SonicTheHedgehog'' (Sonic, Tails, Knuckles, Shadow, Super Sonic)
* ''Franchise/MegaMan'' (Zero)
* ''VideoGame/{{Tales|Series}}'' (Lloyd)
* ''Franchise/FinalFantasy'' (Cloud)
* ''VideoGame/{{Chrono|Trigger}}'' (Crono)
* ''Franchise/{{Naruto}}'' (Naruto)
* ''Franchise/{{Inuyasha}}'' (Inuyasha)
* ''Franchise/TheIncredibles'' (Mr. Incredible)
* Original
characters from:]]

!!Introduced in the first game:
''[-Note: An asterisk (*) denotes a series with playable characters exclusive to the first game.-]''
* ''Franchise/SuperMarioBros''
* ''Franchise/TheLegendOfZelda''
* ''Franchise/{{Metroid}}''
* ''Franchise/{{Kirby}}''
* ''Franchise/StarFox''
* ''Franchise/{{Pokemon}}''
* ''VideoGame/FZero''
* ''UsefulNotes/GameAndWatch''
* ''Franchise/SonicTheHedgehog''
* ''Franchise/MegaMan''
* ''VideoGame/{{Tales|Series}}''
* ''Franchise/FinalFantasy''
* ''VideoGame/{{Chrono|Trigger}}''*
* ''Franchise/{{Naruto}}''
* ''Franchise/{{Inuyasha}}''*
* ''Franchise/TheIncredibles''*

!!Added to the second game:
* ''Franchise/DonkeyKong''
* ''VideoGame/{{Yoshi|sIsland}}''
* ''VideoGame/{{Wario}}''
* ''[[VideoGame/{{Mother}} EarthBound]]''
* ''Franchise/FireEmblem''
* ''VideoGame/KidIcarus''
* ''VideoGame/GoldenSun''
* ''VideoGame/ChibiRobo''
* ''VideoGame/SuperSmashBros''
* ''Franchise/KingdomHearts''
* ''VideoGame/{{Bomberman}}''
* ''Franchise/{{Castlevania}}''
* ''VideoGame/PacMan''
* ''Franchise/StreetFighter''
* ''VideoGame/{{Rayman}}''
* ''Franchise/{{Bleach}}''
* ''Franchise/DragonBall''
* ''Franchise/OnePiece''
* Theoretically infinite others due to potential [[DownloadableContent expansion characters]].
(Blade, Blue)


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[[folder:Playable roster from the second game:]]
* ''Franchise/SuperMarioBros'' (Mario, Luigi, Peach, Bowser, Waluigi)
* ''Franchise/TheLegendOfZelda'' (Link, Zelda, Sheik, Ganondorf)
* ''Franchise/{{Metroid}}'' (Samus, Zero Suit Samus)
* ''Franchise/{{Kirby}}'' (Kirby, Meta Knight, Bandana Dee)
* ''Franchise/StarFox'' (Fox, Falco, Krystal))
* ''Franchise/{{Pokemon}}'' (Pikachu, Jigglypuff, Pichu, Lucario)
* ''VideoGame/FZero'' (Captain Falcon)
* ''UsefulNotes/GameAndWatch'' (Mr. Game & Watch)
* ''Franchise/SonicTheHedgehog'' (Sonic, Tails)
* ''Franchise/MegaMan'' (Mega Man)
* ''VideoGame/{{Tales|Series}}'' (Lloyd)
* ''Franchise/FinalFantasy'' (Black Mage)
* ''Franchise/{{Naruto}}'' (Naruto)
* ''Franchise/DonkeyKong'' (Donkey Kong)
* ''VideoGame/{{Yoshi|sIsland}}'' (Yoshi)
* ''VideoGame/{{Wario}}'' (Wario)
* ''[[VideoGame/{{Mother}} EarthBound]]'' (Ness)
* ''Franchise/FireEmblem'' (Marth)
* ''VideoGame/KidIcarus'' (Pit)
* ''VideoGame/GoldenSun'' (Isaac)
* ''VideoGame/ChibiRobo'' (Chibi-Robo)
* ''VideoGame/SuperSmashBros'' (Sandbag)
* ''Franchise/KingdomHearts'' (Sora)
* ''VideoGame/{{Bomberman}}'' (Bomberman)
* ''Franchise/{{Castlevania}}'' (Simon)
* ''VideoGame/PacMan'' (Pac-Man)
* ''Franchise/StreetFighter'' (Ryu)
* ''VideoGame/{{Rayman}}'' (Rayman)
* ''Franchise/{{Bleach}}'' (Ichigo)
* ''Franchise/DragonBall'' (Goku)
* ''Franchise/OnePiece'' (Luffy)
* Theoretically infinite others due to potential [[DownloadableContent expansion characters]].

[[/folder]]
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Misuse


* GradualGrinder: Sora's moveset is designed to be like this; lots of combos, little potential for knockouts. According to the devs before the release of v0.8, this is meant to emulate the tendency of ''Franchise/KingdomHearts'''s battles to revolve around whittling down the enemy's HP because they ''just... won't... die''.
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* GlassCannon: Kirby is the usual ''Smash'' rendition of this trope, as is Black Mage. Lloyd, however, is closer to traditional fighting games variant of this trope.

to:

* GlassCannon: Kirby is the usual ''Smash'' rendition of this trope, as is Black Mage. Lloyd, however, is closer to the traditional fighting games variant of this trope.
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** The bottom of the [[VideoGame/MegaManX1 Central Highway]] stage has a hidden sign depicting [[VideoGame/MegaMan1 Cut Man]] in his 8-bit sprite. It was initially only poossible to see it by tricking the camera into moving below the normal lower boundary of the camera's range, but this is no longer possible to see without going through the game's files.

to:

** The bottom of the [[VideoGame/MegaManX1 Central Highway]] stage has a hidden sign depicting [[VideoGame/MegaMan1 Cut Man]] in his 8-bit sprite. It was initially only poossible possible to see it by tricking the camera into moving below the normal lower boundary of the camera's range, but this is no longer possible to see without going through the game's files.
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* ''Franchise/Inuyasha''*

to:

* ''Franchise/Inuyasha''*''Franchise/{{Inuyasha}}''*

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* ''Franchise/InuYasha''*

to:

* ''Franchise/InuYasha''*''Franchise/Inuyasha''*



* CallBack: The [[https://www.youtube.com/watch?v=RzlqiuCzZrg first trailer]], made in 2007, mirrored ''Super Smash Bros. Brawl'''s E3 2005 trailer. A [[https://www.youtube.com/watch?v=VUdUNpT6-Gc newer trailer]], released for v0.9b, was modeled after the same trailer.

to:

* CallBack: The CallBack:
**The
[[https://www.youtube.com/watch?v=RzlqiuCzZrg first trailer]], made in 2007, mirrored ''Super Smash Bros. Brawl'''s E3 2005 trailer. A [[https://www.youtube.com/watch?v=VUdUNpT6-Gc newer trailer]], released for v0.9b, was modeled after the same trailer.trailer.
**Despite the technical limitations of Flash's PaletteSwap functionality, they were nevertheless able to successfully recreate the ''Melee'' colors of Mario, Link, Kirby, and Donkey Kong as alternate costumes.[[note]]all but Donkey Kong's have since been removed[[/note]].



* CallBack: Despite the technical limitations of Flash's PaletteSwap functionality, they were nevertheless able to successfully recreate the ''Melee'' colors of Mario, Link, Kirby, and Donkey Kong as alternate costumes,[[note]]all but Donkey Kong's have since been removed[[/note]] and Mr. Game & Watch's [[LimitedAnimation unique art style]] allows him to have all of his colors from ''Brawl'', ''VideoGame/ProjectM'', ''Wii U[=/=]3DS'' and even some original ones for a total of twelve costumes.



* DemotedToExtra: [[Franchise/{{Bleach}} Renji]] and [[Franchise/DragonBall Vegeta]] were originally planned to be full characters in the sequel. Vegeta became a background element on Planet Namek, while Renji became an Assist Trophy before being removed entirely.

to:

* DemotedToExtra: [[Franchise/{{Bleach}} Renji]] Renji]], [[Franchise/KingdomHearts Riku]], and [[Franchise/DragonBall Vegeta]] were originally planned to be full characters in the sequel. Vegeta became a background element character on Planet Namek, while Renji and Riku became an Assist Trophy before being Trophies. Unfortunately for Renji, he was eventually removed entirely.



** Black Mage has a taunt where he takes out a lute and usually plays part of the song it could in ''Final Fantasy I''. However, if he is under the effect of a Metal Box, the song played will instead be a ''[[{{Pun}} metal]]'' version of the first few notes of the ''Final Fantasy'' fanfare.
** The bottom of the [[VideoGame/MegaManX1 Central Highway]] stage has a hidden sign depicting [[VideoGame/MegaMan1 Cut Man]] in his 8-bit sprite. To see it, you have to trick the camera into moving below the normal lower boundary of the camera's range.

to:

** Black Mage has a taunt where he takes out a lute and usually plays part of the song it could in the first ''Final Fantasy I''.Fantasy''. However, if he is under the effect of a Metal Box, the song played will instead be a ''[[{{Pun}} metal]]'' version of the first few notes of the ''Final Fantasy'' fanfare.
** The bottom of the [[VideoGame/MegaManX1 Central Highway]] stage has a hidden sign depicting [[VideoGame/MegaMan1 Cut Man]] in his 8-bit sprite. To It was initially only poossible to see it, you have to trick it by tricking the camera into moving below the normal lower boundary of the camera's range.range, but this is no longer possible to see without going through the game's files.
*** The background of the stage also contains a neon sign depicting [[VideoGame/MegaMan3 Proto Man]] fighting a [[MascotMook Met]], and a traffic sign reading [[Franchise/ResidentEvil "Raccoon City."]]



* GrandfatherClause: Ichigo, Naruto, and Goku were all programmed before the {{Retool}}, and the game has largely been trying to break away from the anime stigmatism that it's been relentlessly criticized for. According to developer Kiki in a forum post (which no longer exists), Naruto in particular wouldn't have made it in if it had been up to her, although she respects how well he [[DivergentCharacterEvolution gradually developed into a unique character]] over the years rather than being a generic {{Shotoclone}} like in the earlier demos, and is now glad he's in.

to:

* GrandfatherClause: Ichigo, GrandfatherClause:
**Ichigo,
Naruto, and Goku were all programmed before the {{Retool}}, and the game has largely been trying to break away from the anime stigmatism that it's been relentlessly criticized for. According to developer Kiki in a forum post (which no longer exists), Naruto in particular wouldn't have made it in if it had been up to her, although she respects how well he [[DivergentCharacterEvolution gradually developed into a unique character]] over the years rather than being a generic {{Shotoclone}} like in the earlier demos, and is now glad he's in.



* HolidayMode: The Waiting Room stage has Halloween and Christmas themes that appear during the months of October and December, respectively.



* KamehameHadouken: With [[TropeNamer Goku and Ryu]] around, of course this had to be their respective signature moves.
* {{Leitmotif}}: Since version 0.9a, used in Menu, Battlefield, and Waiting Room. There are even more uses in Beta.
* LoadsAndLoadsOfCharacters: With expansion characters, potentially infinite. Even the list of [[VanillaEdition vanilla]] playable characters, both pre-revision and post-revision, is impressive for a fan game.

to:

* KamehameHadouken: KamehameHadoken: With [[TropeNamer Goku and Ryu]] around, of course this had to be their respective signature moves.
* {{Leitmotif}}: Since The game has had one since version 0.9a, where it was used in Menu, the menus, Battlefield, and Waiting Room. There are have since been even more uses in Beta.
for it.
* LoadsAndLoadsOfCharacters: With expansion characters, potentially infinite. Even the list of [[VanillaEdition vanilla]] {{vanilla|edition}} playable characters, both pre-revision and post-revision, is impressive for a fan game.



** Donkey Kong. Slow and huge, but has some of the most dangerous smashes in game.

to:

** Donkey Kong. Slow and huge, but has some of the most dangerous smashes in game.the game.
** Ganondorf one-ups Donkey Kong in this department.



* PaletteSwap: As is tradition in ''Super Smash Bros.'', these are available as alternate costumes.

to:

* PaletteSwap: As is tradition in ''Super Smash Bros.'', these are available as alternate costumes.costumes, with each character planned to have twelve colors in total.



* PowerGlows: Characters while holding Smash Balls, many [[SuperMode Final Forms]], and Kaio-ken Goku.

to:

* PowerGlows: Characters while holding Smash Balls, many [[SuperMode Final Forms]], {{Super Mode}}s, and Kaio-ken Goku.



** As proper costumes and palette swaps are virtually impossible to apply to sprites in Flash, ''[=SSF2=]'' uses hue sliders to create alternate colors instead. It's difficult to recreate iconic costumes from ''Smash'' this way, but ''[=SSF2=]'' has its own unique costumes, such as a semi-transparent version of Ness nicknamed "Ghost Ness." Averted in this case as of Beta, as the developers were eventually able to make ''actual'' palette swaps for most of the characters using a specific technique, with every character planned on getting a full set of twelve palette swaps.

to:

** As proper costumes and palette swaps are virtually impossible to apply to sprites in Flash, ''[=SSF2=]'' uses used hue sliders to create alternate colors instead. It's difficult to recreate iconic costumes from ''Smash'' this way, but ''[=SSF2=]'' has its own unique costumes, such as a semi-transparent version of Ness nicknamed "Ghost Ness." Averted Subverted in this case as of Beta, as the developers were eventually able to make ''actual'' palette swaps for most of the characters using a specific technique, with every character planned on getting a full set of twelve palette swaps.
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** The version of [[VideoGame/AnimalCrossing DJ K.K.]] that plays on Smashville includes a subtle portion of ''[[Franchise/{{Touhou}} U.N. Owen Was Her?]]'' in its arrangement.

to:

** The version of [[VideoGame/AnimalCrossing DJ K.K.]] that plays on Smashville includes a subtle portion of ''[[Franchise/{{Touhou}} ''[[Franchise/TouhouProject U.N. Owen Was Her?]]'' in its arrangement.
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* ''[[VideoGame/TalesSeries Tales]]''

to:

* ''[[VideoGame/TalesSeries Tales]]''''VideoGame/{{Tales|Series}}''



* ''[[VideoGame/ChronoTrigger Chrono]]''*

to:

* ''[[VideoGame/ChronoTrigger Chrono]]''*''VideoGame/{{Chrono|Trigger}}''*



* ''[[VideoGame/YoshisIsland Yoshi]]''

to:

* ''[[VideoGame/YoshisIsland Yoshi]]''''VideoGame/{{Yoshi|sIsland}}''



** The original didn't have any of its own sprites, save for the Pokémon Stadium stage. All others were taken from The Spriters' Resource. The [[EarlyInstallmentWeirdness earliest demos]] of ''2'' also used ripped sprites; Lloyd and the Sonic characters used the same sprites as in ''Super Smash Flash'', Sora was ripped from ''VideoGame/KingdomHeartsChainOfMemories'', and the anime characters were ripped from ''VideoGame/JumpUltimateStars''. Gradually, however, more and more of the characters began getting entirely custom-made sprites, to the point where the series is now fairly well-known for its quality graphics.

to:

** The original didn't have any of its own sprites, save for the Pokémon Stadium stage. All others were taken from The Spriters' Resource. The [[EarlyInstallmentWeirdness earliest demos]] of ''2'' also used ripped sprites; Lloyd and the Sonic characters used the same sprites as in ''Super Smash Flash'', Sora was ripped from ''VideoGame/KingdomHeartsChainOfMemories'', and the anime characters were ripped from ''VideoGame/JumpUltimateStars''.''[[VideoGame/JumpSuperStars Jump Ultimate Stars]]''. Gradually, however, more and more of the characters began getting entirely custom-made sprites, to the point where the series is now fairly well-known for its quality graphics.



* AbortedArc: Before the retool, a story mode in the vein of ''VideoGame/TheSubspaceEmissary'' known as ''The Flash of Shadows'' was plotted out with all of the old roster's characters battling an army called the Cubots. A summary of the first half was posted publicly. [[NoEnding The second half was kept under wraps and is presumably lost]].

to:

* AbortedArc: Before the retool, a story mode in the vein of ''VideoGame/TheSubspaceEmissary'' ''[[VideoGame/SuperSmashBrosBrawl The Subspace Emissary]]'' known as ''The Flash of Shadows'' was plotted out with all of the old roster's characters battling an army called the Cubots. A summary of the first half was posted publicly. [[NoEnding The second half was kept under wraps and is presumably lost]].



* DemotedToExtra: [[Manga/{{Bleach}} Renji]] and [[Manga/DragonballZ Vegeta]] were originally planned to be full characters in the sequel. Vegeta became a background element on Planet Namek, while Renji became an Assist Trophy before being removed entirely.

to:

* DemotedToExtra: [[Manga/{{Bleach}} [[Franchise/{{Bleach}} Renji]] and [[Manga/DragonballZ [[Franchise/DragonBall Vegeta]] were originally planned to be full characters in the sequel. Vegeta became a background element on Planet Namek, while Renji became an Assist Trophy before being removed entirely.



** Downplayed with the three Mushroom Kingdom stages, which clearly use design elements from their retro incarnations but are resprited to match ''[=SSF2=]'''s style and perspective. Played straighter with PAC-MAZE.
** Most characters who debuted in [[UsefulNotes/NintendoEntertainmentSystem NES]] or [[UsefulNotes/GameBoy Game Boy]] games have a PaletteSwap which changes them into their colors from those games, complete with palette limitations and DeliberatelyMonochrome for Game Boy characters.

to:

** Downplayed with the three Mushroom Kingdom stages, which clearly use design elements from their retro incarnations but are resprited to match ''[=SSF2=]'''s style and perspective. Played straighter with PAC-MAZE.
the PAC-MAZE and Urban Champion stages.
** Most characters who debuted in (or at least appeared in) [[UsefulNotes/NintendoEntertainmentSystem NES]] or [[UsefulNotes/GameBoy Game Boy]] UsefulNotes/GameBoy games have a PaletteSwap which changes them into their colors from those games, complete with palette limitations and DeliberatelyMonochrome for Game Boy characters.



** The version of [[VideoGame/AnimalCrossing DJ K.K.]] that plays on Smashville includes a subtle portion of ''[[VideoGame/{{Touhou}} U.N. Owen Was Her?]]'' in its arrangement.

to:

** The version of [[VideoGame/AnimalCrossing DJ K.K.]] that plays on Smashville includes a subtle portion of ''[[VideoGame/{{Touhou}} ''[[Franchise/{{Touhou}} U.N. Owen Was Her?]]'' in its arrangement.
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Added DiffLines:

* ''VideoGame/UrbanChampion''
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* CallBack: Despite the technical limitations of Flash's PaletteSwap functionality, they were nevertheless able to successfully recreate the ''Melee'' colors of Mario, Link, Kirby, and Donkey Kong as alternate costumes,[[note]]all but Donkey Kong's have since been removed[[/note]] and Mr. Game & Watch's [[LimitedAnimation unique art style]] allows him to have all of his colors from ''Brawl'', ''VideoGame/ProjectM'', ''Wii U / 3DS'' and even some original ones for a total of twelve costumes.

to:

* CallBack: Despite the technical limitations of Flash's PaletteSwap functionality, they were nevertheless able to successfully recreate the ''Melee'' colors of Mario, Link, Kirby, and Donkey Kong as alternate costumes,[[note]]all but Donkey Kong's have since been removed[[/note]] and Mr. Game & Watch's [[LimitedAnimation unique art style]] allows him to have all of his colors from ''Brawl'', ''VideoGame/ProjectM'', ''Wii U / 3DS'' U[=/=]3DS'' and even some original ones for a total of twelve costumes.
Is there an issue? Send a MessageReason:
TheMcLeodGaming's WikiWord was updated, so there's no need for the CamelCase in the link.


''[[https://www.mcleodgaming.com/ Super Smash Flash]]'' is a series of [[UsefulNotes/AdobeFlash Flash-based]] PlatformFighter ''VideoGame/SuperSmashBros'' [[ExactlyWhatItSaysOnTheTin clones]] by Creator/{{McLeodGaming}}, hosted and playable on [[http://www.mcleodgaming.com their website]].

to:

''[[https://www.mcleodgaming.com/ Super Smash Flash]]'' is a series of [[UsefulNotes/AdobeFlash Flash-based]] PlatformFighter ''VideoGame/SuperSmashBros'' [[ExactlyWhatItSaysOnTheTin clones]] by Creator/{{McLeodGaming}}, Creator/McLeodGaming, hosted and playable on [[http://www.mcleodgaming.com their website]].
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*** Wario has one based on [[VideoGame/ClarencesBigChance Clarence Lardbottom]], who looks like he could be Wario's relative.
*** Naruto has one based on [[Manga/MyHeroAcademia Izuku Midoriya]], referencing the latter’s fan nickname, "Green Naruto." Another one is based on [[Webcomic/OnePunchMan Saitama]], with the hair color referencing Saitama's wig.
*** Ichigo has one based on [[Manga/RurouniKenshin Himura Kenshin]]. Another one is based on [[VideoGame/FinalFantasyVII Cloud Strife]], who also happened to be a playable character in the first ''Flash''.
*** Sonic has one based on [[VideoGame/FreedomPlanet Sash Lilac]], an {{Expy}} of Sonic.
*** Tails has one based on VideoGame/{{Klonoa}}, whose design would fit right in the ''Sonic'' universe.
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* ''VideoGame/DillonsRollingWestern''

to:

* ''VideoGame/DillonsRollingWestern''''VideoGame/{{Dillon|sRollingWestern}}''

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** One of Wario's PaletteSwaps is based on [[VideoGame/ClarencesBigChance Clarence Lardbottom]], who looks like he could be Wario's relative.
** One of Naruto’s PaletteSwaps makes him look like [[Manga/MyHeroAcademia Izuku Midoriya]], referencing the latter’s fan nickname, "Green Naruto." Another one is based on [[Webcomic/OnePunchMan Saitama]], with the hair color referencing Saitama's wig.
** One of Ichigo's PaletteSwaps is based on [[VideoGame/FinalFantasyVII Cloud Strife]], who also happened to be a playable character in the first ''Flash''.
** One of Sonic's PaletteSwaps is based on [[VideoGame/FreedomPlanet Sash Lilac]], an {{Expy}} of Sonic.
** One of Tails' PaletteSwaps is based on VideoGame/{{Klonoa}}, whose design would fit right in the ''Sonic'' universe.

to:

** One Some of Wario's the characters' PaletteSwaps is reference characters from other franchises, often due to similarities between them.
*** Wario has one
based on [[VideoGame/ClarencesBigChance Clarence Lardbottom]], who looks like he could be Wario's relative.
** One of Naruto’s PaletteSwaps makes him look like *** Naruto has one based on [[Manga/MyHeroAcademia Izuku Midoriya]], referencing the latter’s fan nickname, "Green Naruto." Another one is based on [[Webcomic/OnePunchMan Saitama]], with the hair color referencing Saitama's wig.
** One of Ichigo's PaletteSwaps *** Ichigo has one based on [[Manga/RurouniKenshin Himura Kenshin]]. Another one is based on [[VideoGame/FinalFantasyVII Cloud Strife]], who also happened to be a playable character in the first ''Flash''.
** One of Sonic's PaletteSwaps is *** Sonic has one based on [[VideoGame/FreedomPlanet Sash Lilac]], an {{Expy}} of Sonic.
** One of Tails' PaletteSwaps is *** Tails has one based on VideoGame/{{Klonoa}}, whose design would fit right in the ''Sonic'' universe.

Added: 141

Changed: 43

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''[[https://www.mcleodgaming.com/ Super Smash Flash]]'' is a series of [[ExactlyWhatItSaysOnTheTin Flash-based]] PlatformFighter ''VideoGame/SuperSmashBros'' [[ExactlyWhatItSaysOnTheTin clones]] by Creator/{{McLeodGaming}}, hosted and playable on [[http://www.mcleodgaming.com their website]].

to:

''[[https://www.mcleodgaming.com/ Super Smash Flash]]'' is a series of [[ExactlyWhatItSaysOnTheTin [[UsefulNotes/AdobeFlash Flash-based]] PlatformFighter ''VideoGame/SuperSmashBros'' [[ExactlyWhatItSaysOnTheTin clones]] by Creator/{{McLeodGaming}}, hosted and playable on [[http://www.mcleodgaming.com their website]].


Added DiffLines:

** One of Wario's PaletteSwaps is based on [[VideoGame/ClarencesBigChance Clarence Lardbottom]], who looks like he could be Wario's relative.

Added: 223

Changed: 155

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* ArtifactTitle: The game has long departed from ''Super Smash Flash''; that game [[CanonDiscontinuity is completely ignored here]]. The title was officially considered "likely to change" in the official [=FAQ=] (until recently) due to the differences, but it's almost definitely permanent at this point as [[GrandfatherClause that's what everyone knows it as now]].

to:

* ArtifactTitle: The game has long departed from ''Super Smash Flash''; that game [[CanonDiscontinuity is completely ignored here]]. The title was officially originally considered "likely to change" in the official [=FAQ=] (until recently) due to the differences, but it's almost definitely permanent at this point as [[GrandfatherClause that's what everyone knows it as now]].



* {{Leitmotif}}: Since version 0.9a, used in Menu, Battlefield, and Waiting Room. Confirmed to find even more uses in ''Beta''.

to:

* {{Leitmotif}}: Since version 0.9a, used in Menu, Battlefield, and Waiting Room. Confirmed to find There are even more uses in ''Beta''.Beta.



** One of Naruto’s PaletteSwaps makes him look like [[Manga/MyHeroAcademia Izuku Midoriya]], referencing the latter’s fan nickname, "Green Naruto."

to:

** One of Naruto’s PaletteSwaps makes him look like [[Manga/MyHeroAcademia Izuku Midoriya]], referencing the latter’s fan nickname, "Green Naruto."" Another one is based on [[Webcomic/OnePunchMan Saitama]], with the hair color referencing Saitama's wig.



** One of Sonic's PaletteSwaps is based on [[VideoGame/FreedomPlanet Sash Lilac]], an {{Expy}} of Sonic.
** One of Tails' PaletteSwaps is based on VideoGame/{{Klonoa}}, whose design would fit right in the ''Sonic'' universe.



** Some characters' Final Smashes are temporary power-up transformations, called Final Forms. Before ''Beta'', some Final Forms could use Final Smash-like attacks as one of their special moves, [[BroughtDownToNormal although this usually resulted in the Final Form ending early]].

to:

** Some characters' Final Smashes are temporary power-up transformations, called Final Forms. Before ''Beta'', Beta, some Final Forms could use Final Smash-like attacks as one of their special moves, [[BroughtDownToNormal although this usually resulted in the Final Form ending early]].
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Added DiffLines:

* {{Retraux}}:
** Downplayed with the three Mushroom Kingdom stages, which clearly use design elements from their retro incarnations but are resprited to match ''[=SSF2=]'''s style and perspective. Played straighter with PAC-MAZE.
** Most characters who debuted in [[UsefulNotes/NintendoEntertainmentSystem NES]] or [[UsefulNotes/GameBoy Game Boy]] games have a PaletteSwap which changes them into their colors from those games, complete with palette limitations and DeliberatelyMonochrome for Game Boy characters.
Is there an issue? Send a MessageReason:
None


** The bottom of the [[VideoGame/MegaManX1 Central Highway]] stage has a hidden sign depicting [[VideoGame/MegaMan Cut Man]] in his 8-bit sprite. To see it, you have to trick the camera into moving below the normal lower boundary of the camera's range.

to:

** The bottom of the [[VideoGame/MegaManX1 Central Highway]] stage has a hidden sign depicting [[VideoGame/MegaMan [[VideoGame/MegaMan1 Cut Man]] in his 8-bit sprite. To see it, you have to trick the camera into moving below the normal lower boundary of the camera's range.

Top