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Thus was born ''Super Robot Wars Original Generation'' for the UsefulNotes/GameBoyAdvance : featuring a couple dozen original pilots created from ''VideoGame/SuperRobotWarsAlpha'' and prior (but strangely no [[Characters/MasouKishin characters from]] ''Masou Kishin'' aside from Masaki Andoh, Lune Zoldark and Shu Shirakawa, although that's all the first ''Alpha'' title ever offered), its plot involves the "[[CivilWar Divine Crusaders War]]" from ''VideoGame/SuperRobotWars2'' and the initial stages of the "[[TheEmpire Ze Balmary Empire]]" invasion in ''Alpha'', but without all those other distractions provided by the "[[Anime/NeonGenesisEvangelion Angels]]", "[[Anime/{{Macross}} Zentraedi]]", "[[Anime/{{Gunbuster}} Space Terrible Monster Crowd]]", and so forth (the "United Colony Corps" plays the role of the "[[Anime/MobileSuitGundam Principality of Zeon]]"). But wait: "didn't ''Alpha'' have all sorts of corrupt politicians and enemy pilots to impede the heroes Banpresto hasn't made an {{Expy}} of yet?" Well, yes, and they exist ''now'' - a good third or so of the ''Original Generation'' cast is comprised of these sorts of people (and a couple of the heroes, even) created exclusively for these games. What, thought this series excluded itself from having its OWN original characters? Please.

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Thus was born ''Super Robot Wars Original Generation'' for the UsefulNotes/GameBoyAdvance Platform/GameBoyAdvance : featuring a couple dozen original pilots created from ''VideoGame/SuperRobotWarsAlpha'' and prior (but strangely no [[Characters/MasouKishin characters from]] ''Masou Kishin'' aside from Masaki Andoh, Lune Zoldark and Shu Shirakawa, although that's all the first ''Alpha'' title ever offered), its plot involves the "[[CivilWar Divine Crusaders War]]" from ''VideoGame/SuperRobotWars2'' and the initial stages of the "[[TheEmpire Ze Balmary Empire]]" invasion in ''Alpha'', but without all those other distractions provided by the "[[Anime/NeonGenesisEvangelion Angels]]", "[[Anime/{{Macross}} Zentraedi]]", "[[Anime/{{Gunbuster}} Space Terrible Monster Crowd]]", and so forth (the "United Colony Corps" plays the role of the "[[Anime/MobileSuitGundam Principality of Zeon]]"). But wait: "didn't ''Alpha'' have all sorts of corrupt politicians and enemy pilots to impede the heroes Banpresto hasn't made an {{Expy}} of yet?" Well, yes, and they exist ''now'' - a good third or so of the ''Original Generation'' cast is comprised of these sorts of people (and a couple of the heroes, even) created exclusively for these games. What, thought this series excluded itself from having its OWN original characters? Please.



In 2007, Banprersto released ''Super Robot Wars: Original Generations'' for the UsefulNotes/PlayStation2. This was both a compilation of the first two games and effectively a soft reboot, adding new mecha, and throwing in a few {{Retcon}}s to set up things for later games. Later games in the series have used this as the new "One", with the next full sequel for the UsefulNotes/Playstation3 being titled ''2nd Super Robot Wars Original Generations''. The fourth, and as of 2024 latest installment was 2016's ''VideoGame/SuperRobotWarsOGTheMoonDwellers'' released simultaneously for the Playstation 3 and 4. The game is notable for being the first ''SRW'' installment to be released in English since the GBA ''OG'' duology.

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In 2007, Banprersto released ''Super Robot Wars: Original Generations'' for the UsefulNotes/PlayStation2.Platform/PlayStation2. This was both a compilation of the first two games and effectively a soft reboot, adding new mecha, and throwing in a few {{Retcon}}s to set up things for later games. Later games in the series have used this as the new "One", with the next full sequel for the UsefulNotes/Playstation3 Platform/Playstation3 being titled ''2nd Super Robot Wars Original Generations''. The fourth, and as of 2024 latest installment was 2016's ''VideoGame/SuperRobotWarsOGTheMoonDwellers'' released simultaneously for the Playstation 3 and 4. The game is notable for being the first ''SRW'' installment to be released in English since the GBA ''OG'' duology.



** The whole premise of ''[[VideoGameRemake Original Generations]]'': a full-blown ContinuityReboot of both UsefulNotes/GameBoyAdvance installments, doing away unsavory story elements and adding in new ones to mesh better with {{Continuity}} (see RetCon below for more).

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** The whole premise of ''[[VideoGameRemake Original Generations]]'': a full-blown ContinuityReboot of both UsefulNotes/GameBoyAdvance Platform/GameBoyAdvance installments, doing away unsavory story elements and adding in new ones to mesh better with {{Continuity}} (see RetCon below for more).



* IdiosyncraticEpisodeNaming: This wasn't a problem at first until it cropped up thanks to ''Original Generation 2'' and the ''Second Original Generation''. Originally, sequels in major [=SRW=] continuities are traditionally called the "First/Second/etc. Super Robot Wars (series name)". ''Original Generation 2'' was ExactlyWhatItSaysOnTheTin in English, even in Japan, raising a few eyebrows, but nobody thought much of it until both games were compiled into ''Original Generations''. At this point, Banpresto treated ''Original Generations'' like the ''VideoGame/SuperRobotWarsCompact2'' trilogy regarding its ''Super Robot Wars Impact'' compilation - both Game Boy Advance titles are "Part 1" and "Part 2" of the "First Original Generation". Since ''Original Generation Gaiden'' is a GaidenGame, when its "proper" sequel was announced, it's stylized as the ''Second Original Generation''. The result is two games with a "2" in their title and confusion in Japan and internationally; in other words, the Gameboy Advance game is typically referred to as ''Original Generation 2'', while the UsefulNotes/PlayStation3 title is the ''Second Original Generation'', but if you try to refer to ''OG2'', expect a bit of confusion if your context isn't ''abundantly'' clear.

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* IdiosyncraticEpisodeNaming: This wasn't a problem at first until it cropped up thanks to ''Original Generation 2'' and the ''Second Original Generation''. Originally, sequels in major [=SRW=] continuities are traditionally called the "First/Second/etc. Super Robot Wars (series name)". ''Original Generation 2'' was ExactlyWhatItSaysOnTheTin in English, even in Japan, raising a few eyebrows, but nobody thought much of it until both games were compiled into ''Original Generations''. At this point, Banpresto treated ''Original Generations'' like the ''VideoGame/SuperRobotWarsCompact2'' trilogy regarding its ''Super Robot Wars Impact'' compilation - both Game Boy Advance titles are "Part 1" and "Part 2" of the "First Original Generation". Since ''Original Generation Gaiden'' is a GaidenGame, when its "proper" sequel was announced, it's stylized as the ''Second Original Generation''. The result is two games with a "2" in their title and confusion in Japan and internationally; in other words, the Gameboy Advance game is typically referred to as ''Original Generation 2'', while the UsefulNotes/PlayStation3 Platform/PlayStation3 title is the ''Second Original Generation'', but if you try to refer to ''OG2'', expect a bit of confusion if your context isn't ''abundantly'' clear.



* ThemeMusicPowerUp: Like most [=SRWs=], FinalBoss battles will be accompanied by a song after in-game events. However, the ''Second Original Generation'' takes this further by including actual Music/JAMProject-related theme songs to the respective game rather than the instrumental cover version. Players will hear the full tune of "Victory" from ''MX'', "Skill" from ''Alpha 2'' and ''Wings of Legend'' for the ''Second Original Generation''. Note this is the second time in franchise history players are given a full vocal rendition of a song - the first belongs to "[[Anime/SuperDimensionFortressMacross Do You Remember Love?]]" from the UsefulNotes/SegaDreamcast version of ''Alpha''. ''Moon Dwellers'' continued the trend, with the final battle against XN-L in the last phase is accompanied with the vocal version of ''Shining Storm''.

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* ThemeMusicPowerUp: Like most [=SRWs=], FinalBoss battles will be accompanied by a song after in-game events. However, the ''Second Original Generation'' takes this further by including actual Music/JAMProject-related theme songs to the respective game rather than the instrumental cover version. Players will hear the full tune of "Victory" from ''MX'', "Skill" from ''Alpha 2'' and ''Wings of Legend'' for the ''Second Original Generation''. Note this is the second time in franchise history players are given a full vocal rendition of a song - the first belongs to "[[Anime/SuperDimensionFortressMacross Do You Remember Love?]]" from the UsefulNotes/SegaDreamcast Platform/SegaDreamcast version of ''Alpha''. ''Moon Dwellers'' continued the trend, with the final battle against XN-L in the last phase is accompanied with the vocal version of ''Shining Storm''.



* TrueFinalBoss: Done with the UsefulNotes/GameBoyAdvance titles, then averted via RetCon by ''Original Generations''. The ''Second Original Generation'' returns this in full.

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* TrueFinalBoss: Done with the UsefulNotes/GameBoyAdvance Platform/GameBoyAdvance titles, then averted via RetCon by ''Original Generations''. The ''Second Original Generation'' returns this in full.
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In 2007, Banprersto released ''Super Robot Wars: Original Generations'' for the UsefulNotes/PlayStation2. This was both a compilation of the first two games and effectively a soft reboot, adding new mecha, and throwing in a few {{Retcon}}s to set up things for later games. Later games in the series have used this as the new "One", with the next full sequel for the UsefulNotes/Playstation3 being titled ''2nd Super Robot Wars Original Generations''

to:

In 2007, Banprersto released ''Super Robot Wars: Original Generations'' for the UsefulNotes/PlayStation2. This was both a compilation of the first two games and effectively a soft reboot, adding new mecha, and throwing in a few {{Retcon}}s to set up things for later games. Later games in the series have used this as the new "One", with the next full sequel for the UsefulNotes/Playstation3 being titled ''2nd Super Robot Wars Original Generations''
Generations''. The fourth, and as of 2024 latest installment was 2016's ''VideoGame/SuperRobotWarsOGTheMoonDwellers'' released simultaneously for the Playstation 3 and 4. The game is notable for being the first ''SRW'' installment to be released in English since the GBA ''OG'' duology.
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* BigBadEnsemble: As of ''The Moon Dwellers'', at least three major threats have proven themselves to be the biggest ones.
** [[MultiversalConqueror Dark Brain]], who continues to exist in TheMultiverse AsLongAsThereIsEvil. [[spoiler:His remnant "[[Characters/CompatiHeroSeries Dark Brain Army]]" continue fighting in his stead during ''The Moon Dwellers'']].
** [[Characters/SuperRobotWarsDestiny Perfectio]] is sealed out of the Original Generation universe, yet it's unknown if it can hold it away permanently. Given its [[EldritchAbomination nature]], completely destroying Perfectio may be [[CompleteImmortality downright impossible]].
** The [[Characters/SuperRobotWarsAlpha Ze Balmary Empire]] and their influence is still felt after the first ''Original Generation'' game [[spoiler:when [[Characters/SuperRobotWarsAlpha Euzeth Gozzo]] serves as the villain of]] the ''Second Original Generation''; it's also explicitly indicated by the "[[Characters/SuperRobotWarsClassic Zuvorg Alliance]]" they are extremely wary of them.



* LethalJokeItem: In ''The Moon Dwellers'', the "Mind Blast" optional weapon. It doesn't do a lot of damage and it's normally a waste of space. This optional weapon however is also a key strategy to defeat any boss that casts spirit commands, especially the dreaded "Iron Wall"[[note]]Reduce damage to 25%[[/note]] spirit command. It makes [[ThatOneBoss/SuperRobotWars any of those bosses a total joke.]]



* MoveInTheFrozenTime: In ''The Moon Dwellers'', the Fury have the ability to stop time with their Larseilam technology, its usage only limited by their own knight-like honor system and the fact the supply of Eitelm needed to fuel the Larseilam is low. Nevertheless, the fact that the Fury can stop time pushed the Earth Federation to ask Raul and Fiona Gureden to recreate their Time Flow Engine in the hopes it could be a countermeasure. Indeed, their hopes were not in vain, as when Fury member Jua-Mu is about to wipe out a Steel Dragon battle group in time stop, the Guredans arrive just in time in their Time Flow Engine-equipped mecha, which can move in the area afflicted by the time stop effect.



* StoppedNumberingSequels: ''The Moon Dwellers''; by WordOfGod, this is so newcomers won't be deterred by the game being the next major installment of the series and can still play it without foreknowledge of previous events.
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On December 2020, a complete translation of ''Original Generations'' has been released.

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On December 2020, a complete translation fan-translation of ''Original Generations'' has been released.
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Bonus Boss is a disambiguation


** ''[=OG2=]'' also features [[spoiler:Einst Alfimi]] as an available party member, who literally joins your party for half of the last mission unless you get the BonusBoss fight, in which case she's available for that as well.

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** ''[=OG2=]'' also features [[spoiler:Einst Alfimi]] as an available party member, who literally joins your party for half of the last mission unless you get the BonusBoss OptionalBoss fight, in which case she's available for that as well.
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The game has been adopted various times in various anime and manga titles for AdaptationExpansion, which also includes ''Anime/SuperRobotWarsOriginalGenerationDivineWars'' and ''Anime/SuperRobotWarsOriginalGenerationTheInspectors''.

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The game has been adopted various times in various anime and manga titles for AdaptationExpansion, which also includes ''Anime/SuperRobotWarsOriginalGenerationDivineWars'' and ''Anime/SuperRobotWarsOriginalGenerationTheInspectors''.
''Anime/SuperRobotWarsOriginalGenerationTheInspector''.
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* AbortedArc: In ''Gaiden'', after Lamia is restored fully, she agrees to give further information from her captivity to better help assault the Hellgate Facility. However, shortly after, the Shura's invasion gets a lot more intense and the group decides to stick with the original plan of 'collect Swordian Daggers to teleport to the Swordian Fortress' while abandoning the plan they made with Lamia, which renders the information she prepared useless. It at least works in their favor: Without them knowing, Duminuss abandoned Hellgate Facility in favor of the Swordian Fortress where it predicted that its creator will be there, so the Steel Dragon Battle Group averts a scenario of storming a completely empty facility which will waste time.
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* DifficultButAwesome: Maximum Breaks have a large number of prerequisites (the pilot needs to have the Leadership or MB Activate skill to be able to use it, depending on the game, both pairs of units need to be next to each other, everyone participating it in needs to have 140 morale or more and a F-type weapon that thankfully most mechs have equiped by default, the second pair of units needs to have their turn available, all units need to be able to reach the targetted enemy with their F-type weapon as well as their chosen attack and both pairs of units need to be on the same elevation) and using it will reduce the participating units' morale by 10 afterwards by default, but it outdamages everything else in the game by a wide margin, both thanks to the extra attack executed with the F-type weapons by all units present in the attack as well as the fact that each actual attack can be a barrier-ignoring CombinationAttack as long the other team members required to use one aren't part of the Maximum Break itself.

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* DifficultButAwesome: Maximum Breaks have a large number of prerequisites (the pilot needs to have the Leadership or MB Activate skill to be able to use it, depending on the game, both pairs of units need to be next to each other, everyone participating it in needs to have 130 or 140 morale or more and a F-type weapon that thankfully most mechs have equiped by default, the second pair of units needs to have their turn available, all units except the one initiating the MB need to be able to reach the targetted enemy with their F-type weapon as well as their chosen attack and both pairs of units need to be on the same elevation) and using it will reduce the participating units' morale by 10 afterwards by default, but it outdamages everything else in the game by a wide margin, both thanks to the extra attack executed with the F-type weapons by all units present in the attack as well as the fact that each actual attack can be a barrier-ignoring CombinationAttack as long the other team members required to use one aren't part of the Maximum Break itself.
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None

Added DiffLines:

* DifficultButAwesome: Maximum Breaks have a large number of prerequisites (the pilot needs to have the Leadership or MB Activate skill to be able to use it, depending on the game, both pairs of units need to be next to each other, everyone participating it in needs to have 140 morale or more and a F-type weapon that thankfully most mechs have equiped by default, the second pair of units needs to have their turn available, all units need to be able to reach the targetted enemy with their F-type weapon as well as their chosen attack and both pairs of units need to be on the same elevation) and using it will reduce the participating units' morale by 10 afterwards by default, but it outdamages everything else in the game by a wide margin, both thanks to the extra attack executed with the F-type weapons by all units present in the attack as well as the fact that each actual attack can be a barrier-ignoring CombinationAttack as long the other team members required to use one aren't part of the Maximum Break itself.
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Added DiffLines:

* DevelopersForesight: While unique voice lines for each character in every mech they can pilot as well as additional unique lines for option weapons are standard by now, the Shishioh Blade takes it a step further by having multiple different animations for sheathing the blade after the final DiagonalCut depending on the mech that's wielding it and [=ART-1=] and Dea Blancheneige take it even further thanks to their large shields that would otherwise block large parts of the blade from view: the former has an unique forward-leaning sheathing animation, while the latter essentially reworks the attack entirely by having the blade be stored inside its shield, with the handle of the blade simply popping out of the shield instead of the mech pulling it out from behind them, the initial SheathStrike being replaced with a ShieldBash and the final attack and the sheathing animation being executed with the sheath inside its shield being held vertically.

Added: 692

Changed: 33

Removed: 661

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Gag Boobs was renamed to Boob Based Gag. Removing or moving entries that don't fit the description.


* BuxomBeautyStandard: Much has been made of the girls' chest sizes, of which Seolla's becomes a PlotPoint [[InsultedAwake in order to break her brainwashing]], but ''Endless Frontier'' is probably king (or, "queen", perhaps?) of this trope and {{Lampshading}} thereof, ''so'' much that [[Website/FourChan /m/]] has long called it "Oppai Saga: Endless Tits" or any of a dozen such variations. ''Moon Dwellers'' usually downplay this; Akemi, Sally, Calvina and the Fury girls have big knockers that bounce, but for the most part, there was no BoobBasedGag and they're all taken seriously as characters... but Aschen will still point out the [[WorldOfBuxom abundance of big boobs in the team]].



* GagBoobs: Much has been made of the girls' chest sizes, of which Seolla's becomes a PlotPoint [[InsultedAwake in order to break her brainwashing]], but ''Endless Frontier'' is probably king (or, "queen", perhaps?) of this trope and {{Lampshading}} thereof, ''so'' much that [[Website/FourChan /m/]] has long called it "Oppai Saga: Endless Tits" or any of a dozen such variations. ''Moon Dwellers'' usually downplay this; Akemi, Sally, Calvina and the Fury girls have big knockers that bounce, but for the most part, there was no boob-joke and they're all taken seriously as characters... but Aschen will still point out the abundance of big boobs in the team.



** Carla tries to {{Invoke|dTrope}} this in the sequel, but is vastly {{overshadowed by|Awesome}} by Seolla and her GagBoobs.

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** Carla tries to {{Invoke|dTrope}} this in the sequel, but is vastly {{overshadowed by|Awesome}} by Seolla and her GagBoobs.[[BuxomBeautyStandard huge bust]].

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