Follow TV Tropes

Following

History VideoGame / SuperRobotWarsGC

Go To

OR

Is there an issue? Send a MessageReason:
None


Like the Platform/SegaDreamcast port of ''VideoGame/SuperRobotWarsAlpha'', ''GC'' plays the VideoGame3DLeap by using fully 3D battle animations and is the only game to feature multiple HitPoint bars on all units. Aside from the primary HP bar representing the "body", the "head", "arms" and "legs" of all units are also given HP values. [[SubsystemDamage By targeting specific parts of a unit]], it may be disabled during combat scenarios rather than become destroyed. Additionally, disabling enemy units allows the player to capture them and add it the playable roster or sell the machine for credits or turned into equippable parts.

to:

Like the Platform/SegaDreamcast Platform/{{Dreamcast}} port of ''VideoGame/SuperRobotWarsAlpha'', ''GC'' plays the VideoGame3DLeap by using fully 3D battle animations and is the only game to feature multiple HitPoint bars on all units. Aside from the primary HP bar representing the "body", the "head", "arms" and "legs" of all units are also given HP values. [[SubsystemDamage By targeting specific parts of a unit]], it may be disabled during combat scenarios rather than become destroyed. Additionally, disabling enemy units allows the player to capture them and add it the playable roster or sell the machine for credits or turned into equippable parts.
Is there an issue? Send a MessageReason:
None


Like the Platform/SegaDreamcast port of ''VideoGame/SuperRobotWarsAlpha'', ''GC'' plays the VideoGame3DLeap by using fully 3D battle animations and is the only game to feature multiple HitPoint bars on all units. Aside from the primary HP bar representing the "body", the "head", "arms" and "legs" of all units are also given HP values. [[SubsystemDamage By targeting specific parts of a unit]], it may be disabled during combat scenarios rather than become destroyed. Additionally, disabling enemy units allows the player to capture them and add it the playable roster or sell the machine for credits or turned into equippable parts.

to:

Like the Platform/SegaDreamcast Platform/{{Dreamcast}} port of ''VideoGame/SuperRobotWarsAlpha'', ''GC'' plays the VideoGame3DLeap by using fully 3D battle animations and is the only game to feature multiple HitPoint bars on all units. Aside from the primary HP bar representing the "body", the "head", "arms" and "legs" of all units are also given HP values. [[SubsystemDamage By targeting specific parts of a unit]], it may be disabled during combat scenarios rather than become destroyed. Additionally, disabling enemy units allows the player to capture them and add it the playable roster or sell the machine for credits or turned into equippable parts.
Is there an issue? Send a MessageReason:


UC Gundam: [[spoiler: Four Murasame]] in the Re-GZ, Fa Yuiry in Ground Combat-Type GM, Aina Sahalin with the GM Sniper & Apsalas II, [[spoiler: Bernie Wiseman (he will not bring a unit with him)]], [[spoiler: Puru Two in Qubeley Mk-II]], Nu Gundam and Sazabi.

to:

** UC Gundam: [[spoiler: Four Murasame]] in the Re-GZ, Fa Yuiry in Ground Combat-Type GM, Aina Sahalin with the GM Sniper & Apsalas II, [[spoiler: Bernie Wiseman (he will not bring a unit with him)]], [[spoiler: Puru Two in Qubeley Mk-II]], Nu Gundam and Sazabi.
Is there an issue? Send a MessageReason:
None


'''Super Robot Wars GC''' is the first and only UsefulNotes/NintendoGameCube ''Super Robot Wars'' installment. It would later be ported to the UsefulNotes/{{Xbox 360}} under the title '''Super Robot Wars XO''', which had an online mode called "Super Robot Competition".

Like the UsefulNotes/SegaDreamcast port of ''VideoGame/SuperRobotWarsAlpha'', ''GC'' plays the VideoGame3DLeap by using fully 3D battle animations and is the only game to feature multiple HitPoint bars on all units. Aside from the primary HP bar representing the "body", the "head", "arms" and "legs" of all units are also given HP values. [[SubsystemDamage By targeting specific parts of a unit]], it may be disabled during combat scenarios rather than become destroyed. Additionally, disabling enemy units allows the player to capture them and add it the playable roster or sell the machine for credits or turned into equippable parts.

to:

'''Super Robot Wars GC''' is the first and only UsefulNotes/NintendoGameCube Platform/NintendoGameCube ''Super Robot Wars'' installment. It would later be ported to the UsefulNotes/{{Xbox Platform/{{Xbox 360}} under the title '''Super Robot Wars XO''', which had an online mode called "Super Robot Competition".

Like the UsefulNotes/SegaDreamcast Platform/SegaDreamcast port of ''VideoGame/SuperRobotWarsAlpha'', ''GC'' plays the VideoGame3DLeap by using fully 3D battle animations and is the only game to feature multiple HitPoint bars on all units. Aside from the primary HP bar representing the "body", the "head", "arms" and "legs" of all units are also given HP values. [[SubsystemDamage By targeting specific parts of a unit]], it may be disabled during combat scenarios rather than become destroyed. Additionally, disabling enemy units allows the player to capture them and add it the playable roster or sell the machine for credits or turned into equippable parts.
Is there an issue? Send a MessageReason:
None


* AdaptedOut: [[Anime/MobileSuitZetaGundam The Titans]] are not shown to exist in the game and their are stated to have been dealt with offscreen. Made even more ironic in that their {{Leitmotif}}, ''Running Through Space ~ Clash!'', is used as the battle theme for the ''Zeta'' units rather than either of their usual ''Mobile Suit Combat'' or ''Fleet Battle'').

to:

* AdaptedOut: [[Anime/MobileSuitZetaGundam The Titans]] are not shown to exist in the game and their leaders are stated to have been dealt with offscreen. Made even more ironic in that their {{Leitmotif}}, ''Running Through Space ~ Clash!'', is used as the battle theme for the ''Zeta'' units rather than either of their usual ''Mobile Suit Combat'' or ''Fleet Battle'').
Is there an issue? Send a MessageReason:
None


* AdaptedOut: [[Anime/MobileSuitZetaGundam The Titans]] are not shown to exist in the game. Made even more ironic in that their {{Leitmotif}}, ''Running Through Space ~ Clash!'', is used as the battle theme for the ''Zeta'' units rather than either of their usual ''Mobile Suit Combat'' or ''Fleet Battle'').

to:

* AdaptedOut: [[Anime/MobileSuitZetaGundam The Titans]] are not shown to exist in the game.game and their are stated to have been dealt with offscreen. Made even more ironic in that their {{Leitmotif}}, ''Running Through Space ~ Clash!'', is used as the battle theme for the ''Zeta'' units rather than either of their usual ''Mobile Suit Combat'' or ''Fleet Battle'').
Is there an issue? Send a MessageReason:
english localization wick cleaning. Hid some ZC Es


* ''[[Anime/MiraiRoboDaltanious Future Robo Daltanius]]''

to:

* ''[[Anime/MiraiRoboDaltanious Future Robo Daltanius]]''''Anime/FutureRobotDaltanious''



* BackFromTheDead: Emperor Gore.
* BeamSpam: Cloud Harken's Fire Harken, Dancougar's Dankuuhou Formation
* TheBet: On whether the Edon Kingdom will fall or not.

to:

* %%* BackFromTheDead: Emperor Gore.
* %%* BeamSpam: Cloud Harken's Fire Harken, Dancougar's Dankuuhou Formation
* %%* TheBet: On whether the Edon Kingdom will fall or not.



* {{BFS}}: Mazinkaiser's Kaiser Blade, Dancougar's [=DanCouKoGaKen=], Soul Saber's Blast Sword
* BigBad: [[spoiler:Hellruga Izberga]]

to:

* %%* {{BFS}}: Mazinkaiser's Kaiser Blade, Dancougar's [=DanCouKoGaKen=], Soul Saber's Blast Sword
* %%* BigBad: [[spoiler:Hellruga Izberga]]



* CombiningMecha: Daltanius, Baxinger, Neo Getter Robo, Shin Getter Robo, Dancougar, Raijin-Oh and Daioja
* CyberCyclops: The Zeon {{mook}}s.
* DegradedBoss: Gilga-Zamune, Compound Kikaijuu Garadoubla, Zan Gaioh, Apsalas II, Apsalas III
* EldritchAbomination: Muge Zolbados, Emperor Warusa
* TheEmpire: Grados Empire, Giganos Empire, Muge Zolbados Empire
* EvilKnockoff: Jaaku Raijinoh
* EvilVersusEvil: Interdimensional Alliance Vs. Intergalactic Alliance
* HeelFaceDoorSlam: Lee Sue Min
* HeelFaceTurn: Sally Emil, Sieg Altreet, Char Aznable, Gascon, [[spoiler: Bernie Wiseman, Aina Sahelin, Lalah Sune, Elpeo Puru, Puru 2]], Meio Plato
* HotbloodedSideburns: Kouji Kabuto, Tetsuya Tsurugi, Sieg Altreet and Sally Emil
* HumanAliens: The Gradosians, the Daiohja characters, and the L-Gaim characters.
* KingIncognito: Prince Edward Mito

to:

* %%* CombiningMecha: Daltanius, Daltanious, Baxinger, Neo Getter Robo, Shin Getter Robo, Dancougar, Raijin-Oh and Daioja
* %%* CyberCyclops: The Zeon {{mook}}s.
* %%* DegradedBoss: Gilga-Zamune, Compound Kikaijuu Garadoubla, Zan Gaioh, Apsalas II, Apsalas III
* %%* EldritchAbomination: Muge Zolbados, Emperor Warusa
* %%* TheEmpire: Grados Empire, Giganos Empire, Muge Zolbados Empire
* %%* EvilKnockoff: Jaaku Raijinoh
* %%* EvilVersusEvil: Interdimensional Alliance Vs. Intergalactic Alliance
* %%* HeelFaceDoorSlam: Lee Sue Min
* %%* HeelFaceTurn: Sally Emil, Sieg Altreet, Char Aznable, Gascon, [[spoiler: Bernie Wiseman, Aina Sahelin, Lalah Sune, Elpeo Puru, Puru 2]], Meio Plato
* %%* HotbloodedSideburns: Kouji Kabuto, Tetsuya Tsurugi, Sieg Altreet and Sally Emil
* %%* HumanAliens: The Gradosians, the Daiohja characters, and the L-Gaim characters.
* %%* KingIncognito: Prince Edward Mito



* PsychicPowers: Newtypes.
* {{Robeast}}: Mechasauruses and Mechanical Beasts.
* RocketPunch: Daltanius's Double Knuckle, [[Anime/{{Mazinkaiser}} Turbo Smasher Punch, Drill Pressure Punch, and the original Rocket Punch.]]

to:

* %%* PsychicPowers: Newtypes.
* %%* {{Robeast}}: Mechasauruses and Mechanical Beasts.
* %%* RocketPunch: Daltanius's Daltanious's Double Knuckle, [[Anime/{{Mazinkaiser}} Turbo Smasher Punch, Drill Pressure Punch, and the original Rocket Punch.]]



** UC Gundam: [[spoiler: Four Murasame]] in the Re-GZ, Fa Yuiry in Ground Combat-Type GM, Aina Sahalin with the GM Sniper & Apsalas II, [[spoiler: Bernie Wiseman (he will not bring a unit with him)]], [[spoiler: Puru Two in Qubeley Mk-II]], Nu Gundam and Sazabi.

to:

** UC Gundam: [[spoiler: Four Murasame]] in the Re-GZ, Fa Yuiry in Ground Combat-Type GM, Aina Sahalin with the GM Sniper & Apsalas II, [[spoiler: Bernie Wiseman (he will not bring a unit with him)]], [[spoiler: Puru Two in Qubeley Mk-II]], Nu Gundam and Sazabi.



* SmugSnake: Khamen Khamen, Shapiro Keats and Dorchenov
* SocialDarwinist: The Grados Empire

to:

* %%* SmugSnake: Khamen Khamen, Shapiro Keats and Dorchenov
* %%* SocialDarwinist: The Grados Empire



* VillainTeamUp:
** Giganos Empire and Principality Of Zeon.
** Interdimensional Alliance (Guardisword, Nubia Connection and Muge Zolbados Empire).
** Intergalactic Alliance (Zarl Empire, Grados Empire and Poseidal Empire).

to:

* %%* VillainTeamUp:
** %%** Giganos Empire and Principality Of Zeon.
** %%** Interdimensional Alliance (Guardisword, Nubia Connection and Muge Zolbados Empire).
** %%** Intergalactic Alliance (Zarl Empire, Grados Empire and Poseidal Empire).

Added: 163

Removed: 148

Is there an issue? Send a MessageReason:
None


* FixFic: [[spoiler:Lalah Sune, Bernie Wiseman, Four Murasame, Elpeo Puru, Puru 2, Alan Igor, and the Baxinger Team except Don Condor]] get to live.


Added DiffLines:

* SparedByTheAdaptation: [[spoiler:Lalah Sune, Bernie Wiseman, Four Murasame, Elpeo Puru, Puru 2, Alan Igor, and the Baxinger Team except Don Condor]] get to live.
Is there an issue? Send a MessageReason:
None


* AdaptationalHeroism: Zeon deploys the Apsalus III during its second attempt to capture Jaburo. Aina is piloting it but Ginias soon assumes control over it after removing a half-hearted Aina from the cockpit. Ginias asked Norris to take Aina to safety while he pilots the Apsalas III himself in spite of his poor health, vowing victory for Zeon. In essence, Banpresto treated Ginias a lot better in GC than in the original series.

to:

* AdaptationalHeroism: Zeon deploys the Apsalus III during its second attempt to capture Jaburo. Aina is piloting it but Ginias soon assumes control over it after removing a half-hearted Aina from the cockpit. Ginias asked Norris to take Aina to safety while he pilots the Apsalas III himself in spite of his poor health, vowing victory for Zeon. In essence, Banpresto treated Ginias a lot better in GC ''GC'' than in the original series.



* ADayInTheLimelight: ''GC'' is this for the [[Anime/MobileSuitGundam One]] [[Anime/MobileSuitGundamThe08thMSTeam Year]] [[Anime/MobileSuitGundam0080WarInThePocket War]] and the [[Anime/MobileSuitGundamZZ Neo Zeon movement]] - you jump from one to the other, and there is no [[Anime/MobileSuitZetaGundam Titans force]] to worry about. The main OYW pilots all live (so no, [[TheyKilledKenny Slegger and Ryu DON'T die]]) and stay on your side through the entire game, the White Base is your main ride (even after getting the [[Anime/{{Dancougar}} Gundor]]), and Bright Noa is always important to the plot. On top of that, [[spoiler:recruit Lalah Sune is an ''automatic recruit''.]]

to:

* ADayInTheLimelight: ''GC'' is this for the [[Anime/MobileSuitGundam One]] [[Anime/MobileSuitGundamThe08thMSTeam Year]] [[Anime/MobileSuitGundam0080WarInThePocket War]] and the [[Anime/MobileSuitGundamZZ Neo Zeon movement]] - you jump from one to the other, and there is no [[Anime/MobileSuitZetaGundam Titans force]] to worry about. The main OYW pilots all live (so no, [[TheyKilledKenny Slegger and Ryu DON'T die]]) and stay on your side through the entire game, the White Base is your main ride (even after getting the [[Anime/{{Dancougar}} Gundor]]), and Bright Noa is always important to the plot. On top of that, [[spoiler:recruit Lalah [[spoiler:Lalah Sune is an ''automatic recruit''.]]

Added: 679

Changed: 720

Removed: 315

Is there an issue? Send a MessageReason:
None


* ADayInTheLimelight: GC is this for the [[Anime/MobileSuitGundam One]] [[Anime/MobileSuitGundamThe08thMSTeam Year]] [[Anime/MobileSuitGundam0080WarInThePocket War]] and the [[Anime/MobileSuitGundamZZ Neo Zeon movement]] - you jump from one to the other, and there is no [[Anime/MobileSuitZetaGundam Titans force]] to worry about. The main OYW pilots all live (so no, [[TheyKilledKenny Slegger and Ryu DON'T die]]) and stay on your side through the entire game, the White Base is your main ride (even after getting the [[Anime/{{Dancougar}} Gundor]]), and Bright Noa is always important to the plot. Plus, you can [[spoiler: recruit Lalah Sune WITHOUT A SECRET.]]

to:

* AdaptedOut: [[Anime/MobileSuitZetaGundam The Titans]] are not shown to exist in the game. Made even more ironic in that their {{Leitmotif}}, ''Running Through Space ~ Clash!'', is used as the battle theme for the ''Zeta'' units rather than either of their usual ''Mobile Suit Combat'' or ''Fleet Battle'').
* ADayInTheLimelight: GC ''GC'' is this for the [[Anime/MobileSuitGundam One]] [[Anime/MobileSuitGundamThe08thMSTeam Year]] [[Anime/MobileSuitGundam0080WarInThePocket War]] and the [[Anime/MobileSuitGundamZZ Neo Zeon movement]] - you jump from one to the other, and there is no [[Anime/MobileSuitZetaGundam Titans force]] to worry about. The main OYW pilots all live (so no, [[TheyKilledKenny Slegger and Ryu DON'T die]]) and stay on your side through the entire game, the White Base is your main ride (even after getting the [[Anime/{{Dancougar}} Gundor]]), and Bright Noa is always important to the plot. Plus, you can [[spoiler: recruit On top of that, [[spoiler:recruit Lalah Sune WITHOUT A SECRET.is an ''automatic recruit''.]]



* TheBet: on whether the Edon Kingdom will fall or not.

to:

* TheBet: on On whether the Edon Kingdom will fall or not.



* FixFic: [[spoiler: Lalah Sune, Bernie Wiseman, Four Murasame, Elpeo Puru, Puru 2, Alan Igor, and the Baxinger Team except Don Condor]] get to live.

to:

* FixFic: [[spoiler: Lalah [[spoiler:Lalah Sune, Bernie Wiseman, Four Murasame, Elpeo Puru, Puru 2, Alan Igor, and the Baxinger Team except Don Condor]] get to live.



* PutOnABus: The Titans (Anime/MobileSuitZetaGundam's enemy group) never show up in the game. Though oddly enough, their {{Leitmotif}} (''Running Through Space ~ Clash!'') is used as the battle theme for the units from Zeta Gundam rather than either of their usual ones (''Mobile Suit Combat'' or ''Fleet Battle'').
Is there an issue? Send a MessageReason:
None


* PutOnABus: The Titans (Anime/MobileSuitZetaGundam's enemy group) never show up in the game. Though oddly enough, their {{Leitmotif}} (''Running Through Space ~ Clash!'') is used for the units from Zeta Gundam rather than either of their usual ones (''Mobile Suit Combat'' or ''Fleet Battle'').

to:

* PutOnABus: The Titans (Anime/MobileSuitZetaGundam's enemy group) never show up in the game. Though oddly enough, their {{Leitmotif}} (''Running Through Space ~ Clash!'') is used as the battle theme for the units from Zeta Gundam rather than either of their usual ones (''Mobile Suit Combat'' or ''Fleet Battle'').
Is there an issue? Send a MessageReason:
None


* PutOnABus: The Titans (Anime/MobileSuitZetaGundam's enemy group) never show up in the game. Though oddly enough, their {{Letmotif}} (Running Through Space ~ Clash!) is used for the units from Zeta Gundam rather than either of their usual ones (Mobile Suit Combat or Fleet Battle).

to:

* PutOnABus: The Titans (Anime/MobileSuitZetaGundam's enemy group) never show up in the game. Though oddly enough, their {{Letmotif}} (Running {{Leitmotif}} (''Running Through Space ~ Clash!) Clash!'') is used for the units from Zeta Gundam rather than either of their usual ones (Mobile (''Mobile Suit Combat Combat'' or Fleet Battle).''Fleet Battle'').
Is there an issue? Send a MessageReason:
None


* PutOnABus: The Titans (Anime/MobileSuitZetaGundam's enemy group) never show up in the game.

to:

* PutOnABus: The Titans (Anime/MobileSuitZetaGundam's enemy group) never show up in the game. Though oddly enough, their {{Letmotif}} (Running Through Space ~ Clash!) is used for the units from Zeta Gundam rather than either of their usual ones (Mobile Suit Combat or Fleet Battle).

Added: 69

Changed: 68

Is there an issue? Send a MessageReason:
None


!Series listing (debuting series are highlighted in '''bold'''):

to:

!Series ----
!!Series
listing (debuting series are highlighted in '''bold'''):


Added DiffLines:

----
Is there an issue? Send a MessageReason:
None


** The game also throws a few bad mechs at you for this type of use, notably [[Anime/MobileSuitGundam a Ball and a GM]] (not a custom type of GM like the [[SecretCharacter potential GM Sniper]] you can get later, but a normal GM) and, as always, [[Anime/MazinKaiser Boss Borot]]. The Ball is also cheap, and its one attack is a seven range cannon with 20 rounds. The GM is a weaker and cheaper version of the Ground Type Gundam you get a few missions later, and Boss Borot remains frail, easy to repair if it dies (10 money!), and cheap to upgrade, but it has the added bonus of a 1 range attack with REALLY high power, on top of three pilots who have good Spirit pools. Plus, it can Repair and Resupply. Sure, [[GlassCannon it can't take hits,]] but its usability makes it potentially useful.

to:

** The game also throws a few bad mechs at you for this type of use, notably [[Anime/MobileSuitGundam a Ball and a GM]] (not a custom type of GM like the [[SecretCharacter potential GM Sniper]] you can get later, but a normal GM) and, as always, [[Anime/MazinKaiser Boss Borot]]. The Ball is also cheap, and its one attack is a seven range cannon with 20 rounds.rounds, plus small enough to be able to aim for specific parts on many enemy mechs. The GM is a weaker and cheaper version of the Ground Type Gundam you get a few missions later, and Boss Borot remains frail, easy to repair if it dies (10 money!), and cheap to upgrade, but it has the added bonus of a 1 range attack with REALLY high power, on top of three pilots who have good Spirit pools. Plus, it can Repair and Resupply. Sure, [[GlassCannon it can't take hits,]] but its usability makes it potentially useful.



* PowerUpLetdown: The Layzner will actually LOSE attack power when it upgrades. The Powered Layzner's V-MAX tops out at 4900, the [[SecretCharacter Mk 2]] tops out at 5000, and Layzner will top out at 5250. Everything else about the unit is powered up, though, so you trade power for [[LightningBruiser invulnerability]] as enemies fail to hit a V-Max Powered/V-MAXIMUM boosted unit.

to:

* PowerUpLetdown: The [[ZigZaggingTrope Zig-Zagged]] by the Layzner will actually LOSE attack power when it upgrades. The In terms of attack power it noticeably drops, as the Powered Layzner's V-MAX tops out at 4900, the [[SecretCharacter Mk 2]] tops out at 5000, and base Layzner will top out at 5250. Everything else about the unit unit, however, is powered up, though, so you trade essentially trading power for [[LightningBruiser invulnerability]] as enemies fail to hit a V-Max Powered/V-MAXIMUM boosted unit.



** Mazinkaiser: [[spoiler:Upgraded Great Mazinger and Venus A]]

to:

** Mazinkaiser: [[spoiler:Upgraded [[spoiler: Upgraded Great Mazinger and Venus A]]

Top