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Whereas ''Super Mario Land'' was essentially a handheld version of the original 1985 ''VideoGame/SuperMarioBros1'', the sequel took most of its cues from ''VideoGame/SuperMarioBros3'' and ''VideoGame/SuperMarioWorld'' instead, including a nonlinear world map and a new, gravity-defying power-up (Carrot) that serves as the game's signature power-up (thus following up the Raccoon Leaf and Cape from previous games). This game swapped the small sprites of the previous game, and had much more detailed graphics (although still smaller than UsefulNotes/{{NES}} sprites due to the UsefulNotes/GameBoy's smaller resolution).

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Whereas ''Super Mario Land'' was essentially a handheld version of the original 1985 ''VideoGame/SuperMarioBros1'', the sequel took most of its cues from ''VideoGame/SuperMarioBros3'' and ''VideoGame/SuperMarioWorld'' instead, including a nonlinear world map and a new, gravity-defying power-up (Carrot) that serves as the game's signature power-up (thus following up the Raccoon Leaf and Cape from previous games). This game swapped the small sprites of the previous game, and had much more detailed graphics (although still smaller than UsefulNotes/{{NES}} Platform/{{NES}} sprites due to the UsefulNotes/GameBoy's Platform/GameBoy's smaller resolution).



* FlashOfPain: All bosses flash momentarily when hit by Mario. Since the game uses monochromatic sprites (it was originally released on the UsefulNotes/GameBoy), the bosses' sprites (which use shades of white, black and gray) flash into the shades' respective opposites, with white going to black and vice versa while gray swings between those two other colors.

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* FlashOfPain: All bosses flash momentarily when hit by Mario. Since the game uses monochromatic sprites (it was originally released on the UsefulNotes/GameBoy), Platform/GameBoy), the bosses' sprites (which use shades of white, black and gray) flash into the shades' respective opposites, with white going to black and vice versa while gray swings between those two other colors.



* GameMod: While the original game never received a [[UpdatedRerelease DX version]] for the UsefulNotes/GameBoyColor, one fan put together an excellent [[https://www.romhacking.net/hacks/3784/ ROM hack]] that fully colorizes the game and adds in Luigi as a playable character (with his own unique jump physics).

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* GameMod: While the original game never received a [[UpdatedRerelease DX version]] for the UsefulNotes/GameBoyColor, Platform/GameBoyColor, one fan put together an excellent [[https://www.romhacking.net/hacks/3784/ ROM hack]] that fully colorizes the game and adds in Luigi as a playable character (with his own unique jump physics).



* SpinOff: The ''VideoGame/WarioLand'' series. Just like how this game is often considered one of the best for the original Game Boy, the ''Wario Land'' series would go on to produce games that many consider some of the best for the UsefulNotes/GameBoyColor.

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* SpinOff: The ''VideoGame/WarioLand'' series. Just like how this game is often considered one of the best for the original Game Boy, the ''Wario Land'' series would go on to produce games that many consider some of the best for the UsefulNotes/GameBoyColor.Platform/GameBoyColor.

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* MarathonLevel: The castle is the longest level in the game, which is emphasized by the fact that it [[CheckpointStarvation doesn't even have any checkpoints]].

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* MarathonLevel: MarathonLevel:
** Space Zone has longer stages than the other zones, to compensate for the fact that it only has two of them.
**
The castle is the longest level in the game, which is emphasized by the fact that it [[CheckpointStarvation doesn't even have any checkpoints]].
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Crosswicking

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* FlashOfPain: All bosses flash momentarily when hit by Mario. Since the game uses monochromatic sprites (it was originally released on the UsefulNotes/GameBoy), the bosses' sprites (which use shades of white, black and gray) flash into the shades' respective opposites, with white going to black and vice versa while gray swings between those two other colors.
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%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.

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