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Trope was cut/disambiguated due to cleanup
* MechanicallyUnusualFighter: Link. While most of his movement mechanics are the same as the other (pre-X2) characters, he wields a sword, giving him a melee attack at all times, as well as a shield that can protect against projectiles like fireballs. He also can't carry items in the traditional sense, though he can collect keys and bombs by stabbing them. Moreover, he suffers {{Knockback}} like in ''Zelda 2,'' needs to [[GatheringSteam run continuously for a short time]] to reach max speed, as opposed to having it from the get-go. He also can't ride Yoshis or Kuribo Shoes, can pogo off of spikes (but ''not'' spiky enemies like Spinies) with a downward thrust, [[ArsonMurderAndJaywalking and enemies have a chance]] [[MoneySpider to drop Rupees upon death]] when playing as him.
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* TheLastOfTheseIsNotLikeTheOthers: Link, from a playable character standpoint. While most of his movement mechanics are the same as the other (pre-X2) characters, he wields a sword, giving him a melee attack at all times, as well as a shield that can protect against projectiles like fireballs. He also can't carry items in the traditional sense, though he can collect keys and bombs by stabbing them. Moreover, he suffers {{Knockback}} like in ''Zelda 2,'' needs to [[GatheringSteam run continuously for a short time]] to reach max speed, as opposed to having it from the get-go. He also can't ride Yoshis or Kuribo Shoes, can pogo off of spikes (but ''not'' spiky enemies like Spinies) with a downward thrust, [[ArsonMurderAndJaywalking and enemies have a chance]] [[MoneySpider to drop Rupees upon death]] when playing as him.
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None
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** [=X2=] also has costumes for each character, such as the VideoGame/ASuperMarioThing cast, [[{{VideoGame/Contra}} Bill Rizer]], [[VideoGame/{{Portal}} Chell]], [[VideoGame/MischiefMakers Marina Liteyears]], a [[Franchise/{{Pokemon}} Pokémon Trainer]], [[Franchise/TouhouProject Marisa Kirisame]], the penguin from ''VideoGame/{{Supertux}}'', and, bizarrely enough, {{Anime/Hamtaro}}.
to:
** [=X2=] also has costumes for each character, such as the VideoGame/ASuperMarioThing cast, [[{{VideoGame/Contra}} Bill Rizer]], [[VideoGame/{{Portal}} Chell]], [[VideoGame/MischiefMakers Marina Liteyears]], a [[Franchise/{{Pokemon}} Pokémon Trainer]], [[Franchise/TouhouProject Marisa Kirisame]], the penguin from ''VideoGame/{{Supertux}}'', ''VideoGame/SuperTux'', and, bizarrely enough, {{Anime/Hamtaro}}.
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Trope was cut/disambiguated due to cleanup
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* AscendedExtra: Three rare {{Power Up}}s from ''Super Mario Bros. 3'' - [[TakenForGranite Tanooki Suit]], [[DropTheHammer Hammer Suit]], and [[GiantFootOfStomping Kuribo's Shoe]] - get a lot more screen time in this fangame.
to:
* AscendedExtra: Three rare {{Power Up}}s from ''Super Mario Bros. 3'' - [[TakenForGranite Tanooki Suit]], [[DropTheHammer Hammer Suit]], Suit, and [[GiantFootOfStomping Kuribo's Shoe]] - get a lot more screen time in this fangame.
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** Super Mario Bros. X2 also includes [[Franchise/MetalGear Solid Snake]], [[Franchise/TheLegendOfZelda Zelda]], [[{{Franchise/Metroid}} Samus]], Franchise/MegaMan, and {{VideoGame/Klonoa}}. However, due to their unusual game mechanics they typically have to have levels made specifically for them.
to:
** Super Mario Bros. X2 also includes [[Franchise/MetalGear [[VideoGame/MetalGear Solid Snake]], [[Franchise/TheLegendOfZelda Zelda]], [[{{Franchise/Metroid}} Samus]], Franchise/MegaMan, and {{VideoGame/Klonoa}}. However, due to their unusual game mechanics they typically have to have levels made specifically for them.
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None
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** NPCs, including bosses, have an checkbox option called "Don't Move", which prevents them from moving horizontally. Downplayed in that bosses that jump vertically upwards can still do so.
to:
** NPCs, [=NPCs=], including bosses, have an checkbox option called "Don't Move", which prevents them from moving horizontally. Downplayed in that bosses that jump vertically upwards can still do so.
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Removed the spoiler for the Lakitu's Shoe since it can easily be seen in the editor
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* InfinityPlusOneSword: [[spoiler:The Lakitu's Shoe, which provides unlimited flight]]. In The Invasion 2, you need all seven Stars to access it, so that requires completing everything at least up to Dire Dire Rocks, one of the last levels in the game.
to:
* InfinityPlusOneSword: [[spoiler:The The Lakitu's Shoe, which provides unlimited flight]].flight. In The Invasion 2, you need all seven Stars to access it, so that requires completing everything at least up to Dire Dire Rocks, one of the last levels in the game.
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** The Kuribo's Shoe and its derivatives. Like Yoshi, it has two additional variants with unique abilities. Peach an Toad can use them, unlike Yoshis, though Link is still out of luck.
** The Clown Car, which is used in only one level in The Invasion 2.
* StationaryBoss: Somewhat {{Downplayed|Trope}} with [[VideoGame/SuperMetroid Mother Brain]]. By default, all she does is stay in one spot and take damage from explosions and thrown objects, not even being affected by gravity. She can, however, be moved around by attaching her to a layer and then moving said layer around using events.
** The Clown Car, which is used in only one level in The Invasion 2.
* StationaryBoss: Somewhat {{Downplayed|Trope}} with [[VideoGame/SuperMetroid Mother Brain]]. By default, all she does is stay in one spot and take damage from explosions and thrown objects, not even being affected by gravity. She can, however, be moved around by attaching her to a layer and then moving said layer around using events.
to:
** The Kuribo's Shoe and its derivatives. Like Yoshi, it has two additional variants with unique abilities. Peach an and Toad can use them, unlike Yoshis, though Link is still out of luck.
** The Clown Car, which is used in only one level in The Invasion2.
2. It's also the only mount type that every playable character can use.
*StationaryBoss: StationaryBoss:
** Somewhat {{Downplayed|Trope}} with [[VideoGame/SuperMetroid Mother Brain]]. By default, all she does is stay in one spot and take damage from explosions and thrown objects, not even being affected by gravity. She can, however, be moved around by attaching her to a layer and then moving said layer around usingevents.events.
** NPCs, including bosses, have an checkbox option called "Don't Move", which prevents them from moving horizontally. Downplayed in that bosses that jump vertically upwards can still do so.
** The Clown Car, which is used in only one level in The Invasion
*
** Somewhat {{Downplayed|Trope}} with [[VideoGame/SuperMetroid Mother Brain]]. By default, all she does is stay in one spot and take damage from explosions and thrown objects, not even being affected by gravity. She can, however, be moved around by attaching her to a layer and then moving said layer around using
** NPCs, including bosses, have an checkbox option called "Don't Move", which prevents them from moving horizontally. Downplayed in that bosses that jump vertically upwards can still do so.
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''Super Mario Bros. X'' is a downloadable PC Mario fangame that borrows elements from ''VideoGame/SuperMarioBros'', ''VideoGame/SuperMarioBros2'', ''VideoGame/SuperMarioBros3'', ''VideoGame/SuperMarioWorld'', and ''VideoGame/NewSuperMarioBrosWii'' among numerous other games. The game was created by Andrew "Redigit" Spinks of ''VideoGame/{{Terraria}}'' fame, before he got a cease-and-desist letter from Creator/{{Nintendo}} and left the engine in the hands of the community. The game is most notable for its ''huge'' LevelEditor, which allows the player to make their own levels using the numerous blocks, items, and [=NPCs=] available from the aforementioned games.
to:
''Super Mario Bros. X'' is a downloadable PC Mario fangame that borrows elements from ''VideoGame/SuperMarioBros'', ''VideoGame/SuperMarioBros1'', ''VideoGame/SuperMarioBros2'', ''VideoGame/SuperMarioBros3'', ''VideoGame/SuperMarioWorld'', and ''VideoGame/NewSuperMarioBrosWii'' among numerous other games. The game was created by Andrew "Redigit" Spinks of ''VideoGame/{{Terraria}}'' fame, before he got a cease-and-desist letter from Creator/{{Nintendo}} and left the engine in the hands of the community. The game is most notable for its ''huge'' LevelEditor, which allows the player to make their own levels using the numerous blocks, items, and [=NPCs=] available from the aforementioned games.
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** The Ice Flowers returns from VideoGame/NewSuperMarioBrosWii. Most characters are given the ability to throw bouncing ice balls like before, though Peach and Toad are also able to hold them above their heads, and Link instead shoots straight-moving ice balls from his sword.
to:
** The Ice Flowers Flower returns from VideoGame/NewSuperMarioBrosWii. Most characters are given the ability to throw bouncing ice balls like before, though Peach and Toad are also able to hold them above their heads, and Link instead shoots straight-moving ice balls from his sword.
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* AscendedExtra: Three rare {{Power Up}}s from ''Super Mario Bros. 3''--[[TakenForGranite Tanooki Suit]], [[DropTheHammer Hammer Suit]] and [[GiantFootOfStomping Kuribo's Shoe]]--get a lot more screen time in this fangame.
to:
* AscendedExtra: Three rare {{Power Up}}s from ''Super Mario Bros. 3''--[[TakenForGranite 3'' - [[TakenForGranite Tanooki Suit]], [[DropTheHammer Hammer Suit]] Suit]], and [[GiantFootOfStomping Kuribo's Shoe]]--get Shoe]] - get a lot more screen time in this fangame.
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* ColorCodedForYourConvenience: The Yoshis and shoes have different colors in order to indicate what special abilites they have.
to:
* ColorCodedForYourConvenience: The Yoshis and shoes have different colors in order to indicate what special abilites abilities they have.
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* GuestFighter: Guest Player: Link from ''Franchise/TheLegendOfZelda'' series. His sprites and moveset are cribbed from VideoGame/ZeldaIITheAdventureOfLink.
to:
* GuestFighter: Guest Player: GuestFighter:
** Link from ''Franchise/TheLegendOfZelda'' series. His sprites and moveset are cribbed from VideoGame/ZeldaIITheAdventureOfLink.
** Link from ''Franchise/TheLegendOfZelda'' series. His sprites and moveset are cribbed from VideoGame/ZeldaIITheAdventureOfLink.
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* InfinityMinusOneSword: The Hammer Suit. Unlike in ''VideoGame/SuperMarioBros3'', you can now throw hammers in two different arcs--high and low. Throwing them at a low trajectory is the default attack, making it easier to aim it than in its origin game. And ''like'' in ''Super Mario Bros. 3'', it retains the same [[GameBreaker gamebreaking]] lethality, being able to take out virtually every enemy in the game with relative ease.
to:
** [=X2=] also has costumes for each character, such as the VideoGame/ASuperMarioThing cast, [[{{VideoGame/Contra}} Bill Rizer]], [[VideoGame/{{Portal}} Chell]], [[VideoGame/MischiefMakers Marina Liteyears]], a [[Franchise/{{Pokemon}} Pokémon Trainer]], [[Franchise/TouhouProject Marisa Kirisame]], the penguin from ''VideoGame/{{Supertux}}'', and, bizarrely enough, {{Anime/Hamtaro}}.
* InfinityMinusOneSword: The Hammer Suit. Unlike in ''VideoGame/SuperMarioBros3'', you can now throw hammers in two differentarcs--high arcs - high and low. Throwing them at a low trajectory is the default attack, making it easier to aim it than in its origin game. And ''like'' in ''Super Mario Bros. 3'', it retains the same [[GameBreaker gamebreaking]] lethality, being able to take out virtually every enemy in the game with relative ease.
* InfinityMinusOneSword: The Hammer Suit. Unlike in ''VideoGame/SuperMarioBros3'', you can now throw hammers in two different
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* NoFairCheating: Using any of the cheat codes will disable the ability to save. [[spoiler:Until you type in "redigitiscool" on the map screen, at which point you can save again.]]
* PoisonMushroom: The TropeNamer appears here as an NPC that can be placed in levels, acting like it does in [[VideoGame/SuperMarioBrosTheLostLevels it's debut game]] and taking it's appearance from VideoGame/SuperMarioAllStars.
* PoisonMushroom: The TropeNamer appears here as an NPC that can be placed in levels, acting like it does in [[VideoGame/SuperMarioBrosTheLostLevels it's debut game]] and taking it's appearance from VideoGame/SuperMarioAllStars.
to:
* TheLastOfTheseIsNotLikeTheOthers: Link, from a playable character standpoint. While most of his movement mechanics are the same as the other (pre-X2) characters, he wields a sword, giving him a melee attack at all times, as well as a shield that can protect against projectiles like fireballs. He also can't carry items in the traditional sense, though he can collect keys and bombs by stabbing them. Moreover, he suffers {{Knockback}} like in ''Zelda 2,'' needs to [[GatheringSteam run continuously for a short time]] to reach max speed, as opposed to having it from the get-go. He also can't ride Yoshis or Kuribo Shoes, can pogo off of spikes (but ''not'' spiky enemies like Spinies) with a downward thrust, [[ArsonMurderAndJaywalking and enemies have a chance]] [[MoneySpider to drop Rupees upon death]] when playing as him.
* NoFairCheating: Using any of the cheat codes will disable the ability to save. [[spoiler:Until you type in"redigitiscool" on the map screen, "redigitiscool", at which point you can save again.]]
again]].
* PoisonMushroom: The TropeNamer appears here as an NPC that can be placed in levels, acting like it does in [[VideoGame/SuperMarioBrosTheLostLevelsit's its debut game]] and taking it's its appearance from VideoGame/SuperMarioAllStars.
* NoFairCheating: Using any of the cheat codes will disable the ability to save. [[spoiler:Until you type in
* PoisonMushroom: The TropeNamer appears here as an NPC that can be placed in levels, acting like it does in [[VideoGame/SuperMarioBrosTheLostLevels
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** Yoshi, per usual. He even comes in [[ColorCodedForYourConvenience eight different colors]], each with its own unique abilities.
** The Kuribo's Shoe and its derivatives. Like Yoshi, it has two additional variants with unique abilities.
** The Kuribo's Shoe and its derivatives. Like Yoshi, it has two additional variants with unique abilities.
to:
** Yoshi, Yoshis, as per usual. He They even comes in [[ColorCodedForYourConvenience eight different colors]], each with its their own unique abilities.
abilities. Notably, only Mario and Luigi can ride on them.
** The Kuribo's Shoe and its derivatives. Like Yoshi, it has two additional variants with unique abilities. Peach an Toad can use them, unlike Yoshis, though Link is still out of luck.
** The Kuribo's Shoe and its derivatives. Like Yoshi, it has two additional variants with unique abilities. Peach an Toad can use them, unlike Yoshis, though Link is still out of luck.
* ThrowDownTheBomblet:
** Peach's unique Hammer Suit ability - instead of throwing hammers, she throws bombs that hurt enemies, but not tiles or Peach herself.
** Link can collect bombs (though only those based on [=SMB2=]) by stabbing them and toss them out at will.
** Peach's unique Hammer Suit ability - instead of throwing hammers, she throws bombs that hurt enemies, but not tiles or Peach herself.
** Link can collect bombs (though only those based on [=SMB2=]) by stabbing them and toss them out at will.
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* BonusBoss: [[spoiler:Mother Brain exists in one of the Metroid-styled "Pwnhammer" levels.]]
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** The Dungeon of Inappropriate Phrases has a mazelike structure similar to that of some castles in ''Super Mario Bros.''
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** The Dungeon of Inappropriate Phrases has a mazelike maze-like structure similar to that of some castles in ''Super Mario Bros.''
Added DiffLines:
* OptionalBoss: [[spoiler:Mother Brain exists in one of the Metroid-styled "Pwnhammer" levels]].
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None
* AnIcePerson:
** The Ice Flowers returns from VideoGame/NewSuperMarioBrosWii. Most characters are given the ability to throw bouncing ice balls like before, though Peach and Toad are also able to hold them above their heads, and Link instead shoots straight-moving ice balls from his sword.
** There's also the Cyan Yoshi, which is able to turn any enemy they eat into ice blocks and spit them back out at other enemies.
** The Ice Flowers returns from VideoGame/NewSuperMarioBrosWii. Most characters are given the ability to throw bouncing ice balls like before, though Peach and Toad are also able to hold them above their heads, and Link instead shoots straight-moving ice balls from his sword.
** There's also the Cyan Yoshi, which is able to turn any enemy they eat into ice blocks and spit them back out at other enemies.
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* ColorCodedForYourConvenience: The Yoshis and shoes.
to:
* ColorCodedForYourConvenience: The Yoshis and shoes.shoes have different colors in order to indicate what special abilites they have.
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* InfinityPlusOneSword: [[spoiler:The Lakitu's Shoe, which provides unlimited flight]]. You need all seven Stars to access it, so that requires completing everything at least up to Dire Dire Rocks, one of the last levels in the game.
to:
* InfinityPlusOneSword: [[spoiler:The Lakitu's Shoe, which provides unlimited flight]]. You In The Invasion 2, you need all seven Stars to access it, so that requires completing everything at least up to Dire Dire Rocks, one of the last levels in the game.
* PoisonMushroom: The TropeNamer appears here as an NPC that can be placed in levels, acting like it does in [[VideoGame/SuperMarioBrosTheLostLevels it's debut game]] and taking it's appearance from VideoGame/SuperMarioAllStars.
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** Yoshi, per usual. He even comes in [[ColorCodedForYourConvenience seven different colors]], each with its own unique abilities.
** The Kuribo's Shoe and its derivatives.
** The Kuribo's Shoe and its derivatives.
to:
** Yoshi, per usual. He even comes in [[ColorCodedForYourConvenience seven eight different colors]], each with its own unique abilities.
** The Kuribo's Shoe and its derivatives. Like Yoshi, it has two additional variants with unique abilities.
** The Kuribo's Shoe and its derivatives. Like Yoshi, it has two additional variants with unique abilities.
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* SchmuckBait: One of the cheats is "donttypethis". [[spoiler:It causes bombs to rain from the sky]].
to:
* SchmuckBait: One of the cheats StationaryBoss: Somewhat {{Downplayed|Trope}} with [[VideoGame/SuperMetroid Mother Brain]]. By default, all she does is "donttypethis". [[spoiler:It causes bombs to rain stay in one spot and take damage from the sky]].explosions and thrown objects, not even being affected by gravity. She can, however, be moved around by attaching her to a layer and then moving said layer around using events.
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TRS cleanup
Deleted line(s) 22 (click to see context) :
* AbsenteeActor: In terms of the Koopalings, only Larry and Ludwig are implemented in the game, with the rest being completely absent.
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Splitting the Invasion 2 examples that don't apply to the rest of SMBX, cleaned up some stuff as well
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The game was first released in 2009 with the Editor and default episode “The Invasion”, which served as a showcase of the editor’s capabilities and a fully-fleshed out Mario adventure in its own right. It would continue to receive official updates from Redigit up until 1.3.0 towards the very end of 2010. At one point in 2010 The Invasion was replaced with three new default episodes: “The Invasion 2.0”, an updated version of The Invasion that showcased the vastly ramped up new features of the Editor, “The Princess Cliche”, and “The Great Empire”. Development officially ceased in 2011, though the community around the game remained active.
to:
The game was first released in 2009 with the Editor and default episode “The Invasion”, which served as a showcase of the editor’s capabilities and a fully-fleshed out Mario adventure in its own right. It would continue to receive official updates from Redigit up until 1.3.0 towards the very end of 2010. At one point in 2010 The Invasion was replaced with three new default episodes: a sequel called “The Invasion 2.0”, 2”, which is an updated version of The Invasion that showcased the vastly ramped up new features of the Editor, Editor. Two other episodes, “The Princess Cliche”, and “The Great Empire”. Empire”, were also made and became as popular as The Invasion 2. Development officially ceased in 2011, though the community around the game remained remains active.
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!!"The Invasion 2" contains examples of:
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[[foldercontrol]]
[[folder:The Game Itself]]
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* ArtShift: The stage Retroville has entirely 8-bit styled graphics. [[DevelopersForesight This stays true even if you bring in a power-up that isn't otherwise available in the level]].
* AscendedExtra: Three rare, yet [[EnsembleDarkhorse popular]] {{Power Up}}s from ''Super Mario Bros. 3''--[[TakenForGranite Tanooki Suit]], [[DropTheHammer Hammer Suit]] and [[GiantFootOfStomping Kuribo's Shoe]]--get a lot more screen time in this fangame.
* AscendedExtra: Three rare, yet [[EnsembleDarkhorse popular]] {{Power Up}}s from ''Super Mario Bros. 3''--[[TakenForGranite Tanooki Suit]], [[DropTheHammer Hammer Suit]] and [[GiantFootOfStomping Kuribo's Shoe]]--get a lot more screen time in this fangame.
to:
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* BonusBoss: [[spoiler:Mother Brain exists in one of the Metroid-styled "Pwnhammer" levels.]]
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* DiscOneFinalBoss: [[spoiler:Bowser is merely the boss of World 4, and is fought as in ''Super Mario Bros.'' However, he appears again as the FinalBoss, and this time you fight him like you did in Super Mario Bros. 3.]]
* DistressedDamsel: Peach is playable, so Daisy takes this role. [[spoiler:You rescue her in World 4, about halfway through the game.]]
* ExcusePlot: Daisy explains that Bowser is recruiting other villains. Said other villains appear very sporadically, and not always on the main path.
* DistressedDamsel: Peach is playable, so Daisy takes this role. [[spoiler:You rescue her in World 4, about halfway through the game.]]
* ExcusePlot: Daisy explains that Bowser is recruiting other villains. Said other villains appear very sporadically, and not always on the main path.
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* GuideDangIt: Many of the secret exits. A lot of them require you to have a specific powerup and keep it for the whole level so you can reach the exit with it.
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* KaizoTrap: "A Short Level" lives up to its name, but it's not ''quite'' as short as it first appears. [[spoiler:If you take the [=SMB3=]-style exit like you've been using for the whole game, you merrily walk into a pit and die. You have to continue past the exit sign, leap over said pit, go down a pipe, and continue on to a SMW-style exit (read: goal post) to actually complete the level. By the way, the springboard in front of said goal post is a red herring--the goal post actually is the end, and perfectly safe to go through.]]
%%* NintendoHard: Oh yes, is it ever!
%%* NintendoHard: Oh yes, is it ever!
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* NonIndicativeName:
** The "Pwnhammer" levels, which are ''VideoGame/{{Metroid}}'' themed. One Toad even {{lampshade|Hanging}}s it.
** The dungeons, which at first somewhat appropriately evoke DoomyDoomsOfDoom (the Dungeon of Pain and the Dungeon of Agony) while later being given increasingly over-the-top and silly names (the Dungeon of Strange Happenings and the Dungeon of Inappropriate Phrases), while simultaneously getting [[NintendoHard much harder]].
* NostalgiaLevel: There are a ''lot'' of them. Most of them are part reproduction and part new content. Of note:
** Super Easy Road and Flying Raccoon Zone both have clear references to the first stage of ''VideoGame/SuperMarioBros3''.
** Subcon Nightmare Land is a lot like the first stage of ''VideoGame/SuperMarioBros2''.
** Go Go Goomba has references to ''Super Mario Bros.'' 1-1.
** The Dungeon of Inappropriate Phrases has a mazelike structure similar to that of some castles in ''Super Mario Bros.''
** One level seems self-aware of this, called Super Nostalgia World. It contains ''VideoGame/SuperMarioWorld'' content.
** The Retroville level shamelessly dishes out the nostalgia with its [[{{Retraux}} 8-bit-styled sprites]].
** The "Pwnhammer" levels, which are ''VideoGame/{{Metroid}}'' themed. One Toad even {{lampshade|Hanging}}s it.
** The dungeons, which at first somewhat appropriately evoke DoomyDoomsOfDoom (the Dungeon of Pain and the Dungeon of Agony) while later being given increasingly over-the-top and silly names (the Dungeon of Strange Happenings and the Dungeon of Inappropriate Phrases), while simultaneously getting [[NintendoHard much harder]].
* NostalgiaLevel: There are a ''lot'' of them. Most of them are part reproduction and part new content. Of note:
** Super Easy Road and Flying Raccoon Zone both have clear references to the first stage of ''VideoGame/SuperMarioBros3''.
** Subcon Nightmare Land is a lot like the first stage of ''VideoGame/SuperMarioBros2''.
** Go Go Goomba has references to ''Super Mario Bros.'' 1-1.
** The Dungeon of Inappropriate Phrases has a mazelike structure similar to that of some castles in ''Super Mario Bros.''
** One level seems self-aware of this, called Super Nostalgia World. It contains ''VideoGame/SuperMarioWorld'' content.
** The Retroville level shamelessly dishes out the nostalgia with its [[{{Retraux}} 8-bit-styled sprites]].
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** The Clown Car, which is used in only one level.
* PunnyName: [[VideoGame/{{Portal}} The Water is Not a Lie]]. A [[SubvertedTrope subversion]] in that in the ''original'' invasion, water physics did not yet exist, so the level was called "The Water is a Lie"; the current name is actually based on this.
* {{Retraux}}: You'll see a lot of this. Especially in the Retroville level, mentioned above.
* PunnyName: [[VideoGame/{{Portal}} The Water is Not a Lie]]. A [[SubvertedTrope subversion]] in that in the ''original'' invasion, water physics did not yet exist, so the level was called "The Water is a Lie"; the current name is actually based on this.
* {{Retraux}}: You'll see a lot of this. Especially in the Retroville level, mentioned above.
to:
** The Clown Car, which is used in only one level.
* PunnyName: [[VideoGame/{{Portal}} The Water is Not a Lie]]. A [[SubvertedTrope subversion]] in that in the ''original'' invasion, water physics did not yet exist, so thelevel was called "The Water is a Lie"; the current name is actually based on this.
* {{Retraux}}: You'll see a lot of this. Especiallyin the Retroville level, mentioned above.The Invasion 2.
* PunnyName: [[VideoGame/{{Portal}} The Water is Not a Lie]]. A [[SubvertedTrope subversion]] in that in the ''original'' invasion, water physics did not yet exist, so the
* {{Retraux}}: You'll see a lot of this. Especially
Added DiffLines:
[[/folder]]
[[folder:The Invasion and The Invasion 2]]
* ArtShift: The stage Retroville has entirely 8-bit styled graphics. [[DevelopersForesight This stays true even if you bring in a power-up that isn't otherwise available in the level]].
* BonusBoss: [[spoiler:Mother Brain exists in one of the Metroid-styled "Pwnhammer" levels.]]
* DiscOneFinalBoss: [[spoiler:Bowser is merely the boss of World 4, and is fought as in ''Super Mario Bros.'' However, he appears again as the FinalBoss, and this time you fight him like you did in Super Mario Bros. 3.]]
* DistressedDamsel: Peach is playable, so Daisy takes this role. [[spoiler:You rescue her in World 4, about halfway through the game.]]
* ExcusePlot: Daisy explains that Bowser is recruiting other villains. Said other villains appear very sporadically, and not always on the main path.
* GuideDangIt: Many of the secret exits. A lot of them require you to have a specific powerup and keep it for the whole level so you can reach the exit with it.
* KaizoTrap: "A Short Level" lives up to its name, but it's not ''quite'' as short as it first appears. [[spoiler:If you take the [=SMB3=]-style exit like you've been using for the whole game, you merrily walk into a pit and die. You have to continue past the exit sign, leap over said pit, go down a pipe, and continue on to a SMW-style exit (read: goal post) to actually complete the level. By the way, the springboard in front of said goal post is a red herring--the goal post actually is the end, and perfectly safe to go through.]]
%%* NintendoHard: Oh yes, is it ever!
* NonIndicativeName:
** The "Pwnhammer" levels, which are ''VideoGame/{{Metroid}}'' themed. One Toad even {{lampshade|Hanging}}s it.
** The dungeons, which at first somewhat appropriately evoke DoomyDoomsOfDoom (the Dungeon of Pain and the Dungeon of Agony) while later being given increasingly over-the-top and silly names (the Dungeon of Strange Happenings and the Dungeon of Inappropriate Phrases), while simultaneously getting [[NintendoHard much harder]].
* NostalgiaLevel: There are a ''lot'' of them. Most of them are part reproduction and part new content. Of note:
** Super Easy Road and Flying Raccoon Zone both have clear references to the first stage of ''VideoGame/SuperMarioBros3''.
** Subcon Nightmare Land is a lot like the first stage of ''VideoGame/SuperMarioBros2''.
** Go Go Goomba has references to ''Super Mario Bros.'' 1-1.
** The Dungeon of Inappropriate Phrases has a mazelike structure similar to that of some castles in ''Super Mario Bros.''
** One level seems self-aware of this, called Super Nostalgia World. It contains ''VideoGame/SuperMarioWorld'' content.
** The Retroville level shamelessly dishes out the nostalgia with its [[{{Retraux}} 8-bit-styled sprites]].
** A secret level accessible from The Lost Woods consists of a partial remake of Parapa Palace from ''VideoGame/ZeldaIITheAdventureOfLink''.
* PunnyName: [[VideoGame/{{Portal}} The Water is Not a Lie]]. A [[SubvertedTrope subversion]] in that in the ''original'' invasion, water physics did not yet exist, so the level was called "The Water is a Lie"; the current name is actually based on this.
* {{Retraux}}: You'll see a lot of this. Especially in the Retroville level, mentioned above.
[[folder:The Invasion and The Invasion 2]]
* ArtShift: The stage Retroville has entirely 8-bit styled graphics. [[DevelopersForesight This stays true even if you bring in a power-up that isn't otherwise available in the level]].
* BonusBoss: [[spoiler:Mother Brain exists in one of the Metroid-styled "Pwnhammer" levels.]]
* DiscOneFinalBoss: [[spoiler:Bowser is merely the boss of World 4, and is fought as in ''Super Mario Bros.'' However, he appears again as the FinalBoss, and this time you fight him like you did in Super Mario Bros. 3.]]
* DistressedDamsel: Peach is playable, so Daisy takes this role. [[spoiler:You rescue her in World 4, about halfway through the game.]]
* ExcusePlot: Daisy explains that Bowser is recruiting other villains. Said other villains appear very sporadically, and not always on the main path.
* GuideDangIt: Many of the secret exits. A lot of them require you to have a specific powerup and keep it for the whole level so you can reach the exit with it.
* KaizoTrap: "A Short Level" lives up to its name, but it's not ''quite'' as short as it first appears. [[spoiler:If you take the [=SMB3=]-style exit like you've been using for the whole game, you merrily walk into a pit and die. You have to continue past the exit sign, leap over said pit, go down a pipe, and continue on to a SMW-style exit (read: goal post) to actually complete the level. By the way, the springboard in front of said goal post is a red herring--the goal post actually is the end, and perfectly safe to go through.]]
%%* NintendoHard: Oh yes, is it ever!
* NonIndicativeName:
** The "Pwnhammer" levels, which are ''VideoGame/{{Metroid}}'' themed. One Toad even {{lampshade|Hanging}}s it.
** The dungeons, which at first somewhat appropriately evoke DoomyDoomsOfDoom (the Dungeon of Pain and the Dungeon of Agony) while later being given increasingly over-the-top and silly names (the Dungeon of Strange Happenings and the Dungeon of Inappropriate Phrases), while simultaneously getting [[NintendoHard much harder]].
* NostalgiaLevel: There are a ''lot'' of them. Most of them are part reproduction and part new content. Of note:
** Super Easy Road and Flying Raccoon Zone both have clear references to the first stage of ''VideoGame/SuperMarioBros3''.
** Subcon Nightmare Land is a lot like the first stage of ''VideoGame/SuperMarioBros2''.
** Go Go Goomba has references to ''Super Mario Bros.'' 1-1.
** The Dungeon of Inappropriate Phrases has a mazelike structure similar to that of some castles in ''Super Mario Bros.''
** One level seems self-aware of this, called Super Nostalgia World. It contains ''VideoGame/SuperMarioWorld'' content.
** The Retroville level shamelessly dishes out the nostalgia with its [[{{Retraux}} 8-bit-styled sprites]].
** A secret level accessible from The Lost Woods consists of a partial remake of Parapa Palace from ''VideoGame/ZeldaIITheAdventureOfLink''.
* PunnyName: [[VideoGame/{{Portal}} The Water is Not a Lie]]. A [[SubvertedTrope subversion]] in that in the ''original'' invasion, water physics did not yet exist, so the level was called "The Water is a Lie"; the current name is actually based on this.
* {{Retraux}}: You'll see a lot of this. Especially in the Retroville level, mentioned above.
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[[/folder]]
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* NoFairCheating: Using any of the cheat codes will disable the ability to save. [[spoiler:Untill you type in "redigitiscool" on the map screen, at which point you can save again.]]
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* NoFairCheating: Using any of the cheat codes will disable the ability to save. [[spoiler:Untill [[spoiler:Until you type in "redigitiscool" on the map screen, at which point you can save again.]]
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* ''VideoGame/ASuperMarioThing''
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Merged per TRS
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* UnwinnableByMistake: In the level "Switch Action Zone", there is a section where you have to hit a P-switch, and then go in a pipe and hit Question Mark blocks which turn into coins when hit due to said P-switch. If the P-switch expires before you hit enough blocks to get out, you become softlocked.
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* UnwinnableByMistake: UnintentionallyUnwinnable: In the level "Switch Action Zone", there is a section where you have to hit a P-switch, and then go in a pipe and hit Question Mark blocks which turn into coins when hit due to said P-switch. If the P-switch expires before you hit enough blocks to get out, you become softlocked.
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** The aversion is averted with Super Mario Bros X2, which has Super Stars as one of the new NPCs.
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** The aversion is averted with Super Mario Bros X2, which has Super Stars as one of the new NPCs.[=NPCs=].
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Dummied Out is now trivia. Moving examples accordingly.
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* DummiedOut:
** There are a few [=NPCs=] that aren't used in the episode at all, but are still in the editor, such as the regular Propeller Block.
** There are two [=NPCs=] in the [[spoiler:"Lakitus are throwing Lakitus" menu]] that aren't available elsewhere: a blue shell-less Koopa that doesn't work with throw blocks and doesn't have an animation for emerging from a shell (the shell-kicking Koopa was added before regular SMW Koopas) and a ridable airship piece that works like a slower and less useful Clown Car.
** Checking the sprite sheet will reveal Peach and Toad had some extra animations, like the former having a unique full-speed running animation and the latter being able to slide down slopes and ride Yoshi. They cannot do either in the final game.
** There are a few [=NPCs=] that aren't used in the episode at all, but are still in the editor, such as the regular Propeller Block.
** There are two [=NPCs=] in the [[spoiler:"Lakitus are throwing Lakitus" menu]] that aren't available elsewhere: a blue shell-less Koopa that doesn't work with throw blocks and doesn't have an animation for emerging from a shell (the shell-kicking Koopa was added before regular SMW Koopas) and a ridable airship piece that works like a slower and less useful Clown Car.
** Checking the sprite sheet will reveal Peach and Toad had some extra animations, like the former having a unique full-speed running animation and the latter being able to slide down slopes and ride Yoshi. They cannot do either in the final game.
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Video Game Settings is an index, not a trope. These are all zces as well.
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* VideogameSettings:
** GreenHillZone: [[VideoGame/SuperMarioBros3 Mushroom Plains]] and [[VideoGame/SuperMarioBros1 Koopa Kingdom]], as well as [[VideoGame/SuperMarioWorld Dino Island]] to an extent.
** UndergroundLevel: [[VideoGame/SuperMarioBros2 Subcon Underground]].
** DeathMountain: Dino Island.
** ShiftingSandLand: Hurtful Hotlands.
** TheLostWoods: The Rawest Forest. One of the levels there is even ''called'' the Lost Woods (although it's an intentional reference to ''VideoGame/TheLegendOfZelda'').
** PalmtreePanic[=/=]UnderTheSea: Wet Water Zone.
** LethalLavaLand: The Lava Hole.
** GreenHillZone: [[VideoGame/SuperMarioBros3 Mushroom Plains]] and [[VideoGame/SuperMarioBros1 Koopa Kingdom]], as well as [[VideoGame/SuperMarioWorld Dino Island]] to an extent.
** UndergroundLevel: [[VideoGame/SuperMarioBros2 Subcon Underground]].
** DeathMountain: Dino Island.
** ShiftingSandLand: Hurtful Hotlands.
** TheLostWoods: The Rawest Forest. One of the levels there is even ''called'' the Lost Woods (although it's an intentional reference to ''VideoGame/TheLegendOfZelda'').
** PalmtreePanic[=/=]UnderTheSea: Wet Water Zone.
** LethalLavaLand: The Lava Hole.
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Removed a link for a non-existant page and moved a YMMV trope to the YMMV page.
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* DifficultySpike: The dungeons are much harder and longer than the levels.
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* InvincibilityPowerUp: {{Averted|Trope}}. Redigit was well known for being vehemently against adding this during the game's development, since he thought it would be misused, as in ''VideoGame/SuperMarioFlash'''s levels. Instead, the Stars act as collectibles, as in ''VideoGame/SuperMario64''.
to:
* InvincibilityPowerUp: {{Averted|Trope}}. Redigit was well known for being vehemently against adding this during the game's development, since he thought it would be misused, as in ''VideoGame/SuperMarioFlash'''s Super Mario Flash's levels. Instead, the Stars act as collectibles, as in ''VideoGame/SuperMario64''.
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Changed some outdated stuff related to SMBX 2, added Absentee Actor
* AbsenteeActor: In terms of the Koopalings, only Larry and Ludwig are implemented in the game, with the rest being completely absent.
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** Version 2.0 also includes [[Franchise/MetalGear Solid Snake]], [[{{VideoGame/Knytt Stories}} Juni]], [[Franchise/TheLegendOfZelda Zelda]], [[{{Franchise/Metroid}} Samus]], Franchise/MegaMan, and {{VideoGame/Klonoa}}. However, due to their unusual game mechanics they typically have to have levels made specifically for them.
to:
** Version 2.0 Super Mario Bros. X2 also includes [[Franchise/MetalGear Solid Snake]], [[{{VideoGame/Knytt Stories}} Juni]], [[Franchise/TheLegendOfZelda Zelda]], [[{{Franchise/Metroid}} Samus]], Franchise/MegaMan, and {{VideoGame/Klonoa}}. However, due to their unusual game mechanics they typically have to have levels made specifically for them.
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** The aversion is averted with Super Mario Bros X 2.0, where there is a Super Star in development.
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** The aversion is averted with Super Mario Bros X 2.0, where there is a X2, which has Super Star in development.Stars as one of the new NPCs.
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''Super Mario Bros. X'' is a downloadable PC Mario fangame that borrows elements from ''VideoGame/SuperMarioBros'', ''VideoGame/SuperMarioBros2'', ''VideoGame/SuperMarioBros3'', ''VideoGame/SuperMarioWorld'', and ''VideoGame/NewSuperMarioBrosWii'' among numerous other games. The game was created by Andrew "Redigit" Spinks of ''VideoGame/{{Terraria}}'' fame, before he got a purported cease-and-desist letter from Creator/{{Nintendo}} and left the engine in the hands of the community. The game is most notable for its ''huge'' LevelEditor, which allows the player to make their own levels using the numerous blocks, items, and [=NPCs=] available from the aforementioned games.
to:
''Super Mario Bros. X'' is a downloadable PC Mario fangame that borrows elements from ''VideoGame/SuperMarioBros'', ''VideoGame/SuperMarioBros2'', ''VideoGame/SuperMarioBros3'', ''VideoGame/SuperMarioWorld'', and ''VideoGame/NewSuperMarioBrosWii'' among numerous other games. The game was created by Andrew "Redigit" Spinks of ''VideoGame/{{Terraria}}'' fame, before he got a purported cease-and-desist letter from Creator/{{Nintendo}} and left the engine in the hands of the community. The game is most notable for its ''huge'' LevelEditor, which allows the player to make their own levels using the numerous blocks, items, and [=NPCs=] available from the aforementioned games.
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* NonIndicativeName: The "Pwnhammer" levels, which are ''VideoGame/{{Metroid}}'' themed. One Toad even {{lampshade|Hanging}}s it.
** Also the dungeons, which at first somewhat appropriately evoke DoomyDoomsOfDoom (the Dungeon of Pain and the Dungeon of Agony) while later being given increasingly over-the-top and silly names (the Dungeon of Strange Happenings and the Dungeon of Inappropriate Phrases), while simultaneously getting [[NintendoHard much harder]].
** Also the dungeons, which at first somewhat appropriately evoke DoomyDoomsOfDoom (the Dungeon of Pain and the Dungeon of Agony) while later being given increasingly over-the-top and silly names (the Dungeon of Strange Happenings and the Dungeon of Inappropriate Phrases), while simultaneously getting [[NintendoHard much harder]].
to:
* NonIndicativeName: NonIndicativeName:
** The "Pwnhammer" levels, which are ''VideoGame/{{Metroid}}'' themed. One Toad even {{lampshade|Hanging}}s it.
**Also the The dungeons, which at first somewhat appropriately evoke DoomyDoomsOfDoom (the Dungeon of Pain and the Dungeon of Agony) while later being given increasingly over-the-top and silly names (the Dungeon of Strange Happenings and the Dungeon of Inappropriate Phrases), while simultaneously getting [[NintendoHard much harder]].
** The "Pwnhammer" levels, which are ''VideoGame/{{Metroid}}'' themed. One Toad even {{lampshade|Hanging}}s it.
**
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''VideoGame/MakeAGoodLevelX'' has its tropes on its page.
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!!Level packs with their own pages:
* ''VideoGame/MakeAGoodLevelX''
* ''VideoGame/MakeAGoodLevelX''