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** The Hudson Soft bee logo (aka the Hu-Bee) appears just once as an item in a single hidden ? Block. It does nothing but award the player with 8,000 points, which is absolutely useless in a game where points do nothing practical.

to:

** The Hudson Soft Hachisuke bee logo (aka the Hu-Bee) appears just once as an item in a single hidden ? Block. It does nothing but award the player with 8,000 points, which is absolutely useless in a game where points do nothing practical.
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Removed the excessive use of the word \"return\".


Developed by Creator/HudsonSoft and released months before ''The Lost Levels'' in Japan for the [[PC88 NEC PC-8801]] and Sharp X1 computer systems, ''Special'' attempted to emulate the game play and graphic style of the first ''Super Mario Bros.'', but mostly failed at both. Neither system was capable of displaying the colors the {{Famicom}} could display, and the NEC version did not even feature scrolling. The game did introduce interesting elements not present in the original, though, such as minor enemies returning from ''VideoGame/DonkeyKong'' and ''VideoGame/MarioBros'' and new power-ups such as the Clock, which adds more seconds to the timer, and the Wing, which enables flight for a few seconds.

to:

Developed by Creator/HudsonSoft and released months before ''The Lost Levels'' in Japan for the [[PC88 NEC PC-8801]] and Sharp X1 computer systems, ''Special'' attempted to emulate the game play and graphic style of the first ''Super Mario Bros.'', but mostly failed at both. Neither system was capable of displaying the colors the {{Famicom}} could display, and the NEC version did not even feature scrolling. The game did introduce interesting elements not present in the original, though, such as minor enemies returning from ''VideoGame/DonkeyKong'' and ''VideoGame/MarioBros'' and new power-ups such as the Clock, which adds more seconds to the timer, and the Wing, which enables flight for a few seconds.



* DropTheHammer: The hammer power-up from ''Donkey Kong'' returns, appearing in 3-4 and 5-1.

to:

* DropTheHammer: The hammer power-up from ''Donkey Kong'' returns, appearing appears in 3-4 and 5-1.5-1. Appropriately, in it's debut level, it is used to smash barrels.



* FourLeggedInsect: The Fighter Flies, returning from ''Mario Bros.''

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* FourLeggedInsect: The Fighter Flies, returning an enemy from ''Mario Bros.'''', reappears in this game.



* GiantEnemyCrab: Sidesteppers return from ''Mario Bros.''

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* GiantEnemyCrab: The Sidesteppers return from ''Mario Bros.'''' make a reappearance, though they're just re-skinned Spinies.



* StalactiteSpite: Or maybe "Icicle Spite": the falling icicles from ''Mario Bros.'' return in some underground levels.

to:

* StalactiteSpite: Or maybe "Icicle Spite": the falling icicles from ''Mario Bros.'' return are present in some underground levels.



* UnexpectedCharacter: More like Unexpected Minor Enemies. After playing through several levels you release this is basically a MissionPackSequel of the first game and expect to continue seeing only the standard Goombas, Bloopers, and the like. Then the barrels and fireballs return from ''VideoGame/DonkeyKong'', while the Fighter Flies, Sidesteppers, and Icicles return from ''VideoGame/MarioBros''.

to:

* UnexpectedCharacter: More like Unexpected Minor Enemies. After playing through several levels you release this is basically a MissionPackSequel of the first game and expect to continue seeing only the standard Goombas, Bloopers, and the like. Then the barrels and fireballs return from ''VideoGame/DonkeyKong'', while the and Fighter Flies, Sidesteppers, and Icicles return from ''VideoGame/MarioBros''.''VideoGame/MarioBros'' join the enemy roster.
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What's the true sequel to the classic ''VideoGame/{{Super Mario Bros|1}}''? Some say the American and European ''VideoGame/SuperMarioBros2'', some say ''TheLostLevels'', and both of them are absolutely ''wrong''. The true (or at least first?) sequel to ''Super Mario Bros.'' is an obscure, [[NoExportForYou Japan-exclusive]] game called '''''Super Mario Bros. Special'''''.

to:

What's the true sequel to the classic ''VideoGame/{{Super Mario Bros|1}}''? Some say the American and European ''VideoGame/SuperMarioBros2'', some say ''TheLostLevels'', ''VideoGame/SuperMarioBrosTheLostLevels'', and both of them are absolutely ''wrong''. The true (or at least first?) sequel to ''Super Mario Bros.'' is an obscure, [[NoExportForYou Japan-exclusive]] game called '''''Super Mario Bros. Special'''''.
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* FanRemake: The levels in ''Super Mario Bros. Special'' are playable in the ''VideoGame/SuperMarioBrosCrossover'' (alongside ''Lost Levels'', with slight alterations) and ''{{VideoGame/Mari0}}'' (by downloading a map pack online). The game has also been fan-ported to the NES. The NES port lacks many of the original game's interesting stage designing capabilities thanks to the lack of free tile placement[[note]]such as underwater tiles or Coin Heaven clouds in overworld stages, larger trees and mountains in the background, overworld/underground blocks placed higher than the bottom two rows, and long horizontal pipes[[/note]] since it runs off the limitations of the original ''[=SMB1=]''. None of the bonus items or new enemies were ported over either, being replaced with stationary 1UP Mushrooms or the original game's enemies respectively.

to:

* FanRemake: The levels in ''Super Mario Bros. Special'' are playable in the ''VideoGame/SuperMarioBrosCrossover'' (alongside ''Lost Levels'', with slight alterations) alterations and no PC-88 skin) and ''{{VideoGame/Mari0}}'' (by downloading a map pack online). The game has also been fan-ported to the NES. The NES port lacks many of the original game's interesting stage designing capabilities thanks to the lack of free tile placement[[note]]such as underwater tiles or Coin Heaven clouds in overworld stages, larger trees and mountains in the background, overworld/underground blocks placed higher than the bottom two rows, and long horizontal pipes[[/note]] since it runs off the limitations of the original ''[=SMB1=]''. None of the bonus items or new enemies were ported over either, being replaced with stationary 1UP Mushrooms or the original game's enemies respectively.
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* BonusStage: The secret underground coin rooms and Coin Heaven return, with each one sporting a unique design (compared to SMB1 and LL, which would re-use the layouts of bonus stages in later levels).

to:

* BonusStage: The secret underground coin rooms and Coin Heaven return, with each one sporting a unique design (compared to SMB1 [=SMB1=] and LL, which would re-use the layouts of bonus stages in later levels).
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What's the true sequel to the classic ''VideoGame/{{Super Mario Bros|1}}''? Some say the American and European ''VideoGame/SuperMarioBros2'', some say ''TheLostLevels'', and both of them are absolutely ''wrong''. The true (or at least first?) sequel to ''Super Mario Bros.'' is an obscure, [[NoExportForYou Japan-exclusive]] game called ''Super Mario Bros. Special''.

Developed by Creator/HudsonSoft and released months before ''The Lost Levels'' in Japan for the [[PC88 NEC PC-8801]] and Sharp X1 computer systems, ''Special'' attempted to emulate the game play and graphic style of the first ''Super Mario Bros.'', but mostly failed at both. Neither system was capable of displaying the colors the {{Famicom}} could display, and the NEC version did not even feature scrolling. The game did introduce interesting elements not present in the original, though, such as minor enemies returning from ''VideoGame/DonkeyKong'' and ''VideoGame/MarioBros'' and new power-ups such as the Clock and the Wing.

to:

What's the true sequel to the classic ''VideoGame/{{Super Mario Bros|1}}''? Some say the American and European ''VideoGame/SuperMarioBros2'', some say ''TheLostLevels'', and both of them are absolutely ''wrong''. The true (or at least first?) sequel to ''Super Mario Bros.'' is an obscure, [[NoExportForYou Japan-exclusive]] game called ''Super '''''Super Mario Bros. Special''.

Special'''''.

Developed by Creator/HudsonSoft and released months before ''The Lost Levels'' in Japan for the [[PC88 NEC PC-8801]] and Sharp X1 computer systems, ''Special'' attempted to emulate the game play and graphic style of the first ''Super Mario Bros.'', but mostly failed at both. Neither system was capable of displaying the colors the {{Famicom}} could display, and the NEC version did not even feature scrolling. The game did introduce interesting elements not present in the original, though, such as minor enemies returning from ''VideoGame/DonkeyKong'' and ''VideoGame/MarioBros'' and new power-ups such as the Clock Clock, which adds more seconds to the timer, and the Wing.
Wing, which enables flight for a few seconds.
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* AttractMode: Thought the original game's attract mode featured the worst Mario player ever? Mario's movements in ''Special'' 's attract mode appear almost entirely random.

to:

* AttractMode: Thought the original game's attract mode featured the worst Mario player ever? Mario's movements in ''Special'' 's attract mode appear almost are entirely random.



* BonusStage: The secret underground coin rooms and Coin Heaven return in this game.

to:

* BonusStage: The secret underground coin rooms and Coin Heaven return return, with each one sporting a unique design (compared to SMB1 and LL, which would re-use the layouts of bonus stages in this game.later levels).



* FanRemake: The levels in ''Super Mario Bros. Special'' are playable in the ''VideoGame/SuperMarioBrosCrossover'' (alongside ''Lost Levels'', with slight alterations) and ''{{VideoGame/Mari0}}'' (by downloading a map pack online). The game has also been fan-ported to the NES. The NES port lacks many of the original game's interesting stage designing capabilities thanks to the lack of free tile placement[[note]] such as underwater tiles or Coin Heaven clouds in overworld stages, larger trees and mountains in the background, overworld/underground blocks placed higher than the bottom two rows, and long horizontal pipes[[/note]], since it runs off the limitations of the original ''[=SMB1=]''. None of the bonus items or new enemies were ported over either, being replaced with stationary 1UP Mushrooms or the original game's enemies respectively.

to:

* FanRemake: The levels in ''Super Mario Bros. Special'' are playable in the ''VideoGame/SuperMarioBrosCrossover'' (alongside ''Lost Levels'', with slight alterations) and ''{{VideoGame/Mari0}}'' (by downloading a map pack online). The game has also been fan-ported to the NES. The NES port lacks many of the original game's interesting stage designing capabilities thanks to the lack of free tile placement[[note]] such placement[[note]]such as underwater tiles or Coin Heaven clouds in overworld stages, larger trees and mountains in the background, overworld/underground blocks placed higher than the bottom two rows, and long horizontal pipes[[/note]], pipes[[/note]] since it runs off the limitations of the original ''[=SMB1=]''. None of the bonus items or new enemies were ported over either, being replaced with stationary 1UP Mushrooms or the original game's enemies respectively.

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* FanRemake: The levels in ''Super Mario Bros. Special'' are playable in the ''VideoGame/SuperMarioBrosCrossover'' (alongside ''Lost Levels'', with slight alterations) and ''{{VideoGame/Mari0}}'' (by downloading a map pack online). The game has also been fan-ported to the NES. The NES port lacks many of the original game's interesting stage designing capabilities thanks to the lack of free tile placement[[note]] such as underwater tiles in overworld stages, larger trees and mountains in the background, overworld/underground blocks placed higher than the bottom two rows, and long horizontal pipes[[/note]], since it runs off the limitations of the original ''[=SMB1=]''. None of the bonus items or new enemies were ported over either, being replaced with stationary 1UP Mushrooms or the original game's enemies respectively.

to:

* FanRemake: The levels in ''Super Mario Bros. Special'' are playable in the ''VideoGame/SuperMarioBrosCrossover'' (alongside ''Lost Levels'', with slight alterations) and ''{{VideoGame/Mari0}}'' (by downloading a map pack online). The game has also been fan-ported to the NES. The NES port lacks many of the original game's interesting stage designing capabilities thanks to the lack of free tile placement[[note]] such as underwater tiles or Coin Heaven clouds in overworld stages, larger trees and mountains in the background, overworld/underground blocks placed higher than the bottom two rows, and long horizontal pipes[[/note]], since it runs off the limitations of the original ''[=SMB1=]''. None of the bonus items or new enemies were ported over either, being replaced with stationary 1UP Mushrooms or the original game's enemies respectively.


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* GameBreakingBug:
** The single Pipe of the supposed WarpZone in 4-2 has no definable exit, leaving the player stuck in it until the timer runs out.
** 4-2's Coin Heaven, which is unique amongst any of the Coin Heavens from the original game and ''Lost Levels'', as it is a room bound up by blocks using the underground palette. However thanks to a programing oversight, the exit pipe, which normally would lead to under the staircase of mushrooms before the flagpole, is completely defective, leaving the player stuck in and forced to wait out the timer. The above-mentioned fan-remakes fix the exit pipe and give it a proper exit back to the main level, but the NES hack ''leaves the defective pipe intact''.
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* TimedMission: The timer drain ''[[UpToEleven even faster]]'' than in the original.
* TransformationTrinket: The Super Mushroom, Fire Flower, and Starman make their return from ''Super Mario Bros.'' There's also the Wing item, which temporarily allows Mario to fly (although it's actually just the swimming mechanism in mid-air, and the game doesn't really do much with it level-design wise). This makes ''Special'' the first game to allow Mario to fly, which would become a common theme for power-ups in later games beginning with ''Super Mario Bros. 3''.

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* TimedMission: The timer drain drains ''[[UpToEleven even faster]]'' than in the original.
original game.
* TransformationTrinket: The Super Mushroom, Fire Flower, and Starman make their return from ''Super Mario Bros.'' There's also the Wing item, which temporarily allows Mario to fly (although "swim" in mid air. It only appears twice in the game (3-2 and 4-1) and neither of the levels where it's actually just available have a level structure that would benefit the swimming mechanism in mid-air, and the game doesn't really do much with it level-design wise). wing's use. This makes ''Special'' the first game to allow Mario to fly, which would become a common theme for power-ups in later games beginning with ''Super Mario Bros. 3''.



** The Wing, the first instance of a power-up that allows Mario to fly, appears only once in the game, and only in a spot in the level where it is basically useless.

to:

** The Wing, the first instance of a power-up that allows Mario to fly, fly in the entire series, appears only once twice in the game, and neither of which are much of a benefit since it only in a spot in the level where it is basically useless.lasts roughly two screens which contain not many hazards that can be avoided.



* WarpZone: There's no {{Warp Zone}}s, oddly enough, with the exception of one nasty subversion; trying to access the one in World 4-2 traps Mario inside until the timer runs out.

to:

* WarpZone: There's no {{Warp Zone}}s, oddly enough, with the exception of one nasty subversion; trying to access the one in World 4-2 traps Mario inside until the timer runs out.out due to a programing oversight.

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Changed: 665

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* DropTheHammer: The hammer power-up from ''Donkey Kong'' returns.

to:

* DropTheHammer: The hammer power-up from ''Donkey Kong'' returns.returns, appearing in 3-4 and 5-1.



* FanRemake: The levels in ''Super Mario Bros. Special'' are playable in the ''VideoGame/SuperMarioBrosCrossover'' and ''{{VideoGame/Mari0}}''. The game has also been fan-ported to the NES. The NES port lacks many of the original game's rather interesting designing capabilities, since it runs off the limitations of the original ''[=SMB1=]''. None of the bonus items or new enemies were ported over.
* {{Fireballs}}: And not just the ones Mario throws! The fireball enemy from ''Donkey Kong'' makes a few apperances.
* FlipScreenScrolling: There was ''no scrolling at all'' in the NEC PC-8801 version, the screen simply remains in place and then blacks out for a moment when Mario nears the right edge to load the next few blocks in the level. The Sharp X1 version ''does'' have partial scrolling, but still limited to single screen segments.

to:

* FanRemake: The levels in ''Super Mario Bros. Special'' are playable in the ''VideoGame/SuperMarioBrosCrossover'' (alongside ''Lost Levels'', with slight alterations) and ''{{VideoGame/Mari0}}''.''{{VideoGame/Mari0}}'' (by downloading a map pack online). The game has also been fan-ported to the NES. The NES port lacks many of the original game's rather interesting stage designing capabilities, capabilities thanks to the lack of free tile placement[[note]] such as underwater tiles in overworld stages, larger trees and mountains in the background, overworld/underground blocks placed higher than the bottom two rows, and long horizontal pipes[[/note]], since it runs off the limitations of the original ''[=SMB1=]''. None of the bonus items or new enemies were ported over.
over either, being replaced with stationary 1UP Mushrooms or the original game's enemies respectively.
* {{Fireballs}}: And not just the ones Mario throws! The fireball enemy from ''Donkey Kong'' makes a few apperances.
appearances late in the game.
* FlipScreenScrolling: There was ''no no scrolling at all'' all in the NEC PC-8801 version, the screen simply remains in place and then blacks out for a moment when Mario nears the right edge to load the next few blocks in the level. The Sharp X1 version ''does'' have partial scrolling, but still limited to single screen segments.



* HardLevelsEasyBosses: In the later castle levels, Bowser begins throwing hammers instead of breathing fire, but the hammers are actually very easy to avoid in ''Special''. That plus the increasing difficulty of each castle level equals this trope.
* JumpPhysics: They're here, but good luck.
* LawOfOneHundred: As is standard with Mario platformers, collecting one hundred coins will net you a 1Up.
* MissingSecret: There are at least two areas in underground levels where, using the experience gained in ''Super Mario Bros.'', you would expect to find a warp zone. They aren't there.

to:

* HardLevelsEasyBosses: In the later castle levels, Bowser begins throwing hammers instead of breathing fire, but the hammers are actually very easy to avoid in ''Special''.''Special'' since he only throws one at a time and they travel rather quickly, decreasing the amount of time a single hammer is on-screen. That plus the increasing difficulty of each castle level equals this trope.
* JumpPhysics: They're here, but good luck.
luck attempting to master them.
* LawOfOneHundred: As is standard with Mario platformers, collecting one hundred coins will net you a 1Up.
1UP.
* MissingSecret: There are at least two areas in underground levels where, using the experience gained in ''Super Mario Bros.'', you would expect to find a warp zone. They aren't there.zone.
** In 1-2, going over the ceiling where the pipe is will simply cause the game to warp you over into the bonus room accessible from a pipe earlier in the level. Going over this bonus room's exit pipe will trap you in another warp-over; this time with half the screen containing the beginning of the overworld exit section of the level, but the screen won't advance, trapping you until the timer runs out.
** As for 4-2, going over this level's exit pipe leads you to... a single pipe that you can enter, but with no definable exit, leaving you stuck until the timer runs out.
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Added DiffLines:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/smbspecial_2331.png]]
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* WarpZone: There's no WarpZones, oddly enough, with the exception of one nasty subversion; trying to access the one in World 4-2 traps Mario inside until the timer runs out.

to:

* WarpZone: There's no WarpZones, {{Warp Zone}}s, oddly enough, with the exception of one nasty subversion; trying to access the one in World 4-2 traps Mario inside until the timer runs out.

Added: 750

Changed: 574

Removed: 370

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What's the true sequel to the classic ''VideoGame/{{Super Mario Bros|1}}''? Some say the American ''VideoGame/SuperMarioBros2'', some say ''TheLostLevels'', and both of them are absolutely ''wrong''. The true (or at least first?) sequel to ''Super Mario Bros.'' is an obscure, [[NoExportForYou Japan-exclusive]] game called ''Super Mario Bros. Special''.

to:

What's the true sequel to the classic ''VideoGame/{{Super Mario Bros|1}}''? Some say the American and European ''VideoGame/SuperMarioBros2'', some say ''TheLostLevels'', and both of them are absolutely ''wrong''. The true (or at least first?) sequel to ''Super Mario Bros.'' is an obscure, [[NoExportForYou Japan-exclusive]] game called ''Super Mario Bros. Special''.



* FanRemake: The levels in ''Super Mario Bros. Special'' are playable in ''VideoGame/SuperMarioBrosCrossover'' and ''{{VideoGame/Mari0}}''. The game has also been fan-ported to the NES.
** The NES port lacks many of the original game's rather interesting designing capabilities, since it runs off the limitations of the original [=SMB1=]. None of the bonus items or new enemies were ported over.

to:

* FanRemake: The levels in ''Super Mario Bros. Special'' are playable in the ''VideoGame/SuperMarioBrosCrossover'' and ''{{VideoGame/Mari0}}''. The game has also been fan-ported to the NES.
**
NES. The NES port lacks many of the original game's rather interesting designing capabilities, since it runs off the limitations of the original [=SMB1=].''[=SMB1=]''. None of the bonus items or new enemies were ported over.



* FlipScreenScrolling: There was ''no scrolling at all'' in the NEC PC-8801 version, the screen simply remains in place and then blacks out for a moment when Mario nears the right edge to load the next few blocks in the level. The Sharp X1 version ''does'' have partial scrolling, but still limited to single screen segments.



* GoodBadBugs: At a certain frame of their animation, firebars can be passed through without the player's taking damage.



* NoExportForYou: Released only in Japan.



* SealedRoomInTheMiddleOfNowhere: One of the single-screen bonus rooms thanks to a developer oversight lacks an exit pipe. There are no enemies or pits, either. You're stuck there until the timer runs out.

to:

* SealedRoomInTheMiddleOfNowhere: SealedRoomInTheMiddleOfNowhere:
**
One of the single-screen bonus rooms thanks to a developer oversight lacks an exit pipe. There are no enemies or pits, either. You're stuck there until the timer runs out.
** There's a hidden WarpZone with a single pipe near the end of World 4-2 that traps Mario inside when he travels down it, again trapping him until the timer runs
out.



* TimedMission: The timer drain ''[[UpToEleven even faster]]'' than in the original.




to:

* WarpZone: There's no WarpZones, oddly enough, with the exception of one nasty subversion; trying to access the one in World 4-2 traps Mario inside until the timer runs out.
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None

Added DiffLines:

* ChuckCunninghamSyndrome: Luigi is absent throughout the entire game.

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Changed: 28

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* FanRemake: The levels in ''Super Mario Bros. Special'' are playable in ''VideoGame/SuperMarioBrosCrossover''. The game has also been fan-ported to the NES.

to:

* FanRemake: The levels in ''Super Mario Bros. Special'' are playable in ''VideoGame/SuperMarioBrosCrossover''. ''VideoGame/SuperMarioBrosCrossover'' and ''{{VideoGame/Mari0}}''. The game has also been fan-ported to the NES.NES.
** The NES port lacks many of the original game's rather interesting designing capabilities, since it runs off the limitations of the original [=SMB1=]. None of the bonus items or new enemies were ported over.
Is there an issue? Send a MessageReason:
None


* SealedRoomInTheMiddleOfNowhere: One of the single-screen bonus rooms lacks an exit pipe. There are no enemies or pits, either. You're stuck there until the timer runs out.

to:

* SealedRoomInTheMiddleOfNowhere: One of the single-screen bonus rooms thanks to a developer oversight lacks an exit pipe. There are no enemies or pits, either. You're stuck there until the timer runs out.



* UnexpectedCharacter: More like Unexpected Minor Enemies. After playing through several levels you release this is basically a MissionPackSequel of the first game and expect to continue seeing only the standard Goombas, Bloopers, and the like. Then the barrels and fireballs return from ''VideoGame/DonkeyKong'', while the Fighter Flies, Sidesteppers, and icicles return from ''VideoGame/MarioBros''.

to:

* UnexpectedCharacter: More like Unexpected Minor Enemies. After playing through several levels you release this is basically a MissionPackSequel of the first game and expect to continue seeing only the standard Goombas, Bloopers, and the like. Then the barrels and fireballs return from ''VideoGame/DonkeyKong'', while the Fighter Flies, Sidesteppers, and icicles Icicles return from ''VideoGame/MarioBros''.

Added: 4

Changed: 193

Is there an issue? Send a MessageReason:
None


What's the true sequel to the classic ''SuperMarioBros''? Some say the American ''SuperMarioBros2'', some say ''[[SuperMarioBrosTheLostLevels The Lost Levels]]'', and both of them are absolutely ''wrong''. The true (or at least first?) sequel to ''Super Mario Bros.'' is an obscure, [[NoExportForYou Japan-exclusive]] game called ''Super Mario Bros. Special''.

Developed by Hudson Soft and released months before ''The Lost Levels'' in Japan for the NEC PC-8801 and Sharp X1 computer systems, ''Special'' attempted to emulate the game play and graphic style of the first ''Super Mario Bros.'', but mostly failed at both. Neither system was capable of displaying the colors the Famicom could display, and the NEC version did not even feature scrolling. The game did introduce interesting elements not present in the original, though, such as minor enemies returning from ''DonkeyKong'' and ''MarioBros.'' and new power-ups such as the Clock and the Wing.

to:

What's the true sequel to the classic ''SuperMarioBros''? ''VideoGame/{{Super Mario Bros|1}}''? Some say the American ''SuperMarioBros2'', ''VideoGame/SuperMarioBros2'', some say ''[[SuperMarioBrosTheLostLevels The Lost Levels]]'', ''TheLostLevels'', and both of them are absolutely ''wrong''. The true (or at least first?) sequel to ''Super Mario Bros.'' is an obscure, [[NoExportForYou Japan-exclusive]] game called ''Super Mario Bros. Special''.

Developed by Hudson Soft Creator/HudsonSoft and released months before ''The Lost Levels'' in Japan for the [[PC88 NEC PC-8801 PC-8801]] and Sharp X1 computer systems, ''Special'' attempted to emulate the game play and graphic style of the first ''Super Mario Bros.'', but mostly failed at both. Neither system was capable of displaying the colors the Famicom {{Famicom}} could display, and the NEC version did not even feature scrolling. The game did introduce interesting elements not present in the original, though, such as minor enemies returning from ''DonkeyKong'' ''VideoGame/DonkeyKong'' and ''MarioBros.'' ''VideoGame/MarioBros'' and new power-ups such as the Clock and the Wing.






* FanRemake: The levels in ''Super Mario Bros. Special'' are playable in ''SuperMarioBrosCrossover''.

to:

* FanRemake: The levels in ''Super Mario Bros. Special'' are playable in ''SuperMarioBrosCrossover''.''VideoGame/SuperMarioBrosCrossover''. The game has also been fan-ported to the NES.



* UnexpectedCharacter: More like Unexpected Minor Enemies. After playing through several levels you release this is basically a MissionPackSequel of the first game and expect to continue seeing only the standard Goombas, Bloopers, and the like. Then the barrels and fireballs return from ''DonkeyKong'', while the Fighter Flies, Sidesteppers, and icicles return from ''MarioBros.''
* UpdatedRerelease: Averted. Basically the only Mario platform game not to see some kind of official re-release (and the only game in the ''Super Mario Bros.'' series not to be released as part of ''SuperMarioAllStars'').

to:

* UnexpectedCharacter: More like Unexpected Minor Enemies. After playing through several levels you release this is basically a MissionPackSequel of the first game and expect to continue seeing only the standard Goombas, Bloopers, and the like. Then the barrels and fireballs return from ''DonkeyKong'', ''VideoGame/DonkeyKong'', while the Fighter Flies, Sidesteppers, and icicles return from ''MarioBros.''
''VideoGame/MarioBros''.
* UpdatedRerelease: Averted. Basically the only Mario platform game not to see some kind of official re-release (and the only game in the ''Super Mario Bros.'' series not to be released as part of ''SuperMarioAllStars'').''VideoGame/SuperMarioAllStars'').



* VideoGameFlight: Via the Wing item, though as stated above, its usefulness is limited.

to:

* VideoGameFlight: Via the Wing item, though as stated above, its usefulness is limited.limited.

----
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Added DiffLines:

* GoodBadBugs: At a certain frame of their animation, firebars can be passed through without the player's taking damage.
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None

Added DiffLines:

* MissionPackSequel
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Added DiffLines:

* LawOfOneHundred: As is standard with Mario platformers, collecting one hundred coins will net you a 1Up.
* MissingSecret: There are at least two areas in underground levels where, using the experience gained in ''Super Mario Bros.'', you would expect to find a warp zone. They aren't there.

Added: 396

Changed: 162

Is there an issue? Send a MessageReason:
None


* UselessItem: The Wing, the first instance of a power-up that allows Mario to fly, appears only once in the game, and only in a spot in the level where it is basically useless.

to:

* UselessItem: UselessItem:
** The Hudson Soft bee logo (aka the Hu-Bee) appears just once as an item in a single hidden ? Block. It does nothing but award the player with 8,000 points, which is absolutely useless in a game where points do nothing practical.
**
The Wing, the first instance of a power-up that allows Mario to fly, appears only once in the game, and only in a spot in the level where it is basically useless.
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What's the true sequel to the classic ''SuperMarioBros.''? Some say the American ''SuperMarioBros2'', some say ''[[SuperMarioBrosTheLostLevels The Lost Levels]]'', and both of them are absolutely ''wrong''. The true (or at least first?) sequel to ''Super Mario Bros.'' is an obscure, [[NoExportForYou Japan-exclusive]] game called ''Super Mario Bros. Special''.

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What's the true sequel to the classic ''SuperMarioBros.''? ''SuperMarioBros''? Some say the American ''SuperMarioBros2'', some say ''[[SuperMarioBrosTheLostLevels The Lost Levels]]'', and both of them are absolutely ''wrong''. The true (or at least first?) sequel to ''Super Mario Bros.'' is an obscure, [[NoExportForYou Japan-exclusive]] game called ''Super Mario Bros. Special''.
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Developed by Hudson Soft and released months before ''The Lost Levels'' in Japan for the NEC PC-8801 and Sharp X1 computer systems, ''Special'' attempted to emulate the game play and graphic style of the first ''Super Mario Bros.'', but mostly failed at both. Neither system was capable of displaying the colors the Famicom could display, and the NEC version did not even feature scrolling. The game did introduce interesting elements not present in the original, though, such as minor enemies returning from ''DonkeyKong'' and ''MarioBros.''

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Developed by Hudson Soft and released months before ''The Lost Levels'' in Japan for the NEC PC-8801 and Sharp X1 computer systems, ''Special'' attempted to emulate the game play and graphic style of the first ''Super Mario Bros.'', but mostly failed at both. Neither system was capable of displaying the colors the Famicom could display, and the NEC version did not even feature scrolling. The game did introduce interesting elements not present in the original, though, such as minor enemies returning from ''DonkeyKong'' and ''MarioBros.''
'' and new power-ups such as the Clock and the Wing.
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* FanRemake: The levels in ''Super Mario Bros. Special'' are playable in ''SuperMarioBrosCrossover''.


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* UselessItem: The Wing, the first instance of a power-up that allows Mario to fly, appears only once in the game, and only in a spot in the level where it is basically useless.
* VideoGameFlight: Via the Wing item, though as stated above, its usefulness is limited.
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* {{Backtracking}}: Despite the use of RatchetScrolling, this exists in the game. Some pipes will take you to earlier parts of the level.


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* ExcusePlot: The exact same one as its predecessor, in fact.


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* HardLevelsEasyBosses: In the later castle levels, Bowser begins throwing hammers instead of breathing fire, but the hammers are actually very easy to avoid in ''Special''. That plus the increasing difficulty of each castle level equals this trope.


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* MultiPlatform: Released for both the NEC PC-8801 and Sharp X1.


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* SaveThePrincess: Again.


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* StalactiteSpite: Or maybe "Icicle Spite": the falling icicles from ''Mario Bros.'' return in some underground levels.
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* TransformationTrinket: The Super Mushroom, Fire Flower, and Starman make their return from ''Super Mario Bros.'' There's also the Wing item, which temporarily allows Mario to fly (although it's actually just the swimming mechanism in mid-air, and the game doesn't really do much with it level-design wise). This makes ''Special'' the first game to allow Mario to fly, which would become a common theme for power-ups in later games beginning with ''Super Mario Bros. 3''.
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* Fireballs: And not just the ones Mario throws! The fireball enemy from ''Donkey Kong'' makes a few apperances.

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* Fireballs: {{Fireballs}}: And not just the ones Mario throws! The fireball enemy from ''Donkey Kong'' makes a few apperances.
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* DropTheHammer: The hammer power-up from ''Donkey Kong'' returns.
* Fireballs: And not just the ones Mario throws! The fireball enemy from ''Donkey Kong'' makes a few apperances.


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* SealedRoomInTheMiddleOfNowhere: One of the single-screen bonus rooms lacks an exit pipe. There are no enemies or pits, either. You're stuck there until the timer runs out.


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* ThrowABarrelAtIt: Sort of. The barrels from ''Donkey Kong'' do indeed appear as enemies, but nobody appears to be throwing them--they're just kind of ''there''.
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* BonusStage: The secret underground coin rooms and Coin Heaven return in this game.
* FourLeggedInsect: The Fighter Flies, returning from ''Mario Bros.''
* GiantEnemyCrab: Sidesteppers return from ''Mario Bros.''
* JumpPhysics: They're here, but good luck.


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* NoExportForYou: Released only in Japan.


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* SequelDifficultySpike: And ''how''.
* UnexpectedCharacter: More like Unexpected Minor Enemies. After playing through several levels you release this is basically a MissionPackSequel of the first game and expect to continue seeing only the standard Goombas, Bloopers, and the like. Then the barrels and fireballs return from ''DonkeyKong'', while the Fighter Flies, Sidesteppers, and icicles return from ''MarioBros.''
* UpdatedRerelease: Averted. Basically the only Mario platform game not to see some kind of official re-release (and the only game in the ''Super Mario Bros.'' series not to be released as part of ''SuperMarioAllStars'').
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Created page; still a WIP.

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What's the true sequel to the classic ''SuperMarioBros.''? Some say the American ''SuperMarioBros2'', some say ''[[SuperMarioBrosTheLostLevels The Lost Levels]]'', and both of them are absolutely ''wrong''. The true (or at least first?) sequel to ''Super Mario Bros.'' is an obscure, [[NoExportForYou Japan-exclusive]] game called ''Super Mario Bros. Special''.

Developed by Hudson Soft and released months before ''The Lost Levels'' in Japan for the NEC PC-8801 and Sharp X1 computer systems, ''Special'' attempted to emulate the game play and graphic style of the first ''Super Mario Bros.'', but mostly failed at both. Neither system was capable of displaying the colors the Famicom could display, and the NEC version did not even feature scrolling. The game did introduce interesting elements not present in the original, though, such as minor enemies returning from ''DonkeyKong'' and ''MarioBros.''

!!This game provides examples of:
* ActuallyADoombot: Possibly averted; in the original game, the first seven Bowsers you fight are false Bowsers who reveal their true form when defeated with fireballs. None of the Bowsers in this game reveal a true form when defeated, however.
* ArtifactTitle: Despite the presence of ''Bros.'' in the title, Luigi is not at all present in this game. The title exists only to demonstrate that it is a follow-up to the original ''Super Mario Bros.''
* AttractMode: Thought the original game's attract mode featured the worst Mario player ever? Mario's movements in ''Special'' 's attract mode appear almost entirely random.
* NintendoHard: Expected due to its being based on an NES game, but not the form this game delivers--the controls are so imprecise that navigating simple gaps becomes a feat in and of itself.
* PipeMaze: One of the castle levels features a maze involving going down the correct pipes. There is no way you would know this other than trial and error. One segment of the maze requires you to go down a pipe, then go right back down the pipe ''you just came out of'' to end up in a different area.
* RatchetScrolling: You cannot go backwards, just like in the preceding game.

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