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* RoyalsWhoActuallyDoSomething: This was the first game in which Peach was a playable character, and she's quite useful.

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* RoyalsWhoActuallyDoSomething: This was the first game in which Peach was is a playable character, and she's quite useful.
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* BossArenaIdiocy: Wart keeps the Dream machine in his throne room. Which constantly [[{{Pun}} sprouts]] vegetables. His WeaksauceWeakness? Vegetables.


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* WeaksauceWeakness: If Wart eats vegetables, he'll eventually [[{{Pun}} croak]].
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* BiggerOnTheInside: Certain vases have large insides, including one that has sand, making it's innards ''much'' taller than its outer size.

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* BiggerOnTheInside: Certain vases have large insides, including one that has sand, making it's its innards ''much'' taller than its outer size.

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* KaizoTrap: World 7-2 has the Hawkmouth gate attack you when you pick up the crystal ball. Three whacks with the Mushroom Blocks will neutralize it and allow you to proceed afterwards.

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* KaizoTrap: KaizoTrap:
**
World 7-2 has the Hawkmouth gate attack you when you pick up the crystal ball. Three whacks with the Mushroom Blocks will neutralize it and allow you to proceed afterwards.afterwards (but if you take too long, you'll have to repeat the battle).
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* AdiposeRex: King Wart, the ruler of Subcon.
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The result wasn't quite as radical as ''VideoGame/ZeldaIITheAdventureOfLink'', and for many fans, it's still a beloved part of the series. In addition, the game introduced many of the [[Franchise/SuperMarioBros Mario series]]' iconic enemies (such as Shy Guys and Bob-ombs) and abilities (such as picking up and carrying items and enemies), and [[DivergentCharacterEvolution it further developed and differentiated the four main characters]] (providing Luigi with a taller, lankier appearance, giving Peach her ability to float, and actually codifying Mario as the JackOfAllStats for the first time). It's also, gameplay-wise, Shigeru Miyamoto's [[http://www.ign.com/articles/2012/06/15/this-is-shigeru-miyamotos-favorite-mario-game favorite Mario game.]] So hey everyone pretty much came out a winner here.

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The result wasn't quite as radical as ''VideoGame/ZeldaIITheAdventureOfLink'', and for many fans, it's still a beloved part of the series. In addition, the game introduced many of the [[Franchise/SuperMarioBros Mario series]]' iconic enemies (such as Shy Guys and Bob-ombs) and abilities (such as picking up and carrying items and enemies), and [[DivergentCharacterEvolution it further developed and differentiated the four main characters]] (providing Luigi with a taller, lankier appearance, giving Peach her ability to float, and actually codifying Mario as the JackOfAllStats for the first time). It's also, gameplay-wise, Shigeru Miyamoto's [[http://www.ign.com/articles/2012/06/15/this-is-shigeru-miyamotos-favorite-mario-game favorite Mario game.]] So hey So, hey, everyone pretty much came out a winner here.

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* SuddenlyHarmfulHarmlessObject: At the end of World 7-2, [[spoiler:the Hawkmouth, which had up until now been your gateway between levels, now comes to life and attacks you.]]
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* LifeMeter: One of the earliest uses of one in a Mario game. The meter initially starts at 2 units, but it can be extended up to 4 (or 5 in the GBA port) units. The extended health doesn't carry over to the next level.
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* UnwinnableByInsanity: In one of the rooms where you must dig through sand, it's possible to strand yourself into a dead end by digging up every sand block until they're out of your jumping range. Since the game has no timer, you're stuck there. Fortunately, the devs accounted for this; see TheDevTeamThinksOfEverything above.
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* TheDevTeamThinksOfEverything: The game has a suicide code in case you ever find yourself stuck. Press Up+A+B on controller 2.


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* UnwinnableByInsanity: In one of the rooms where you must dig through sand, it's possible to strand yourself into a dead end by digging up every sand block until they're out of your jumping range. Since the game has no timer, you're stuck there. Fortunately, the devs accounted for this; see TheDevTeamThinksOfEverything above.
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[[http://www.kickstarter.com/projects/1358562997/gamemaster-howards-know-it-all/posts/326815 After playtesting by Howard Phillips of Nintendo of America]], it was decided that ''[[VideoGame/SuperMarioBrosTheLostLevels Super Mario Bros.: The Lost Levels]]'' just wouldn't work for American gamers, since it was both basically a retread of the first game and [[PlatformHell just too]] NintendoHard.

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[[http://www.kickstarter.com/projects/1358562997/gamemaster-howards-know-it-all/posts/326815 After playtesting by Howard Phillips of Nintendo of America]], it was decided that ''[[VideoGame/SuperMarioBrosTheLostLevels Super Mario Bros.: The Lost Levels]]'' ''VideoGame/SuperMarioBrosTheLostLevels'' just wouldn't work for American gamers, since it was both basically a retread of the first game and [[PlatformHell just too]] NintendoHard.
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De-mangling the Doki Doki Panic paragraph.


[[http://www.kickstarter.com/projects/1358562997/gamemaster-howards-know-it-all/posts/326815 After playtesting by Howard Phillips of Nintendo of America]], it was decided that ''[[VideoGame/SuperMarioBrosTheLostLevels Super Mario Bros.: The Lost Levels]]'' just wouldn't work for American gamers, since it was [[PlatformHell just too]] NintendoHard.

Meanwhile, ''VideoGame/DokiDokiPanic'' started life as a prototype for Super Mario Bros. 2 with Mario characters. It was rebranded with Yume Koujou characters to meet a licensing agreement with FujiTV, and then ''re-''rebranded when Nintendo of America rejected the Japanese SMB2 to match the ''VideoGame/SuperMarioBros1'' characters, and did a few more nips and tucks.

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[[http://www.kickstarter.com/projects/1358562997/gamemaster-howards-know-it-all/posts/326815 After playtesting by Howard Phillips of Nintendo of America]], it was decided that ''[[VideoGame/SuperMarioBrosTheLostLevels Super Mario Bros.: The Lost Levels]]'' just wouldn't work for American gamers, since it was both basically a retread of the first game and [[PlatformHell just too]] NintendoHard.

Meanwhile, ''VideoGame/DokiDokiPanic'' started life as a prototype for Super Mario Bros. 2 with Mario characters. It was rebranded with Yume Koujou characters 2, but when Nintendo needed to meet a licensing agreement with FujiTV, and then ''re-''rebranded [=FujiTV=], it was rebranded with Fuji's Yume Koujou ("Dream Factory") characters. Then, when Nintendo of America rejected the Japanese SMB2 [=SMB2=] and needed a new sequel for the US and European markets in a hurry, they ''re-''rebranded ''Doki Doki Panic'' to match the ''VideoGame/SuperMarioBros1'' characters, characters and did gave the game a few more additional nips and tucks.
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Meanwhile, ''Yume Koujou: Doki Doki Panic'' started life as a prototype for Super Mario Bros. 2 with Mario characters. It was rebranded with Yume Koujou characters to meet a licensing agreement with FujiTV, and then ''re-''rebranded when Nintendo of America rejected the Japanese SMB2 to match the ''VideoGame/SuperMarioBros1'' characters, and did a few more nips and tucks.

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Meanwhile, ''Yume Koujou: Doki Doki Panic'' ''VideoGame/DokiDokiPanic'' started life as a prototype for Super Mario Bros. 2 with Mario characters. It was rebranded with Yume Koujou characters to meet a licensing agreement with FujiTV, and then ''re-''rebranded when Nintendo of America rejected the Japanese SMB2 to match the ''VideoGame/SuperMarioBros1'' characters, and did a few more nips and tucks.

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But they didn't have the time to make an entirely new game, so they redid the sprites for ''VideoGame/DokiDokiPanic'' (also produced by Creator/ShigeruMiyamoto), to match the ''VideoGame/SuperMarioBros1'' characters, and did a few more nips and tucks. The result wasn't quite as radical as ''VideoGame/ZeldaIITheAdventureOfLink'', and for many fans, it's still a beloved part of the series. In addition, the game introduced many of the [[Franchise/SuperMarioBros Mario series]]' iconic enemies (such as Shy Guys and Bob-ombs) and abilities (such as picking up and carrying items and enemies), and [[DivergentCharacterEvolution it further developed and differentiated the four main characters]] (providing Luigi with a taller, lankier appearance, giving Peach her ability to float, and actually codifying Mario as the JackOfAllStats for the first time). It's also, gameplay-wise, Shigeru Miyamoto's [[http://www.ign.com/articles/2012/06/15/this-is-shigeru-miyamotos-favorite-mario-game favorite Mario game.]] So hey everyone pretty much came out a winner here.

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But they didn't have Meanwhile, ''Yume Koujou: Doki Doki Panic'' started life as a prototype for Super Mario Bros. 2 with Mario characters. It was rebranded with Yume Koujou characters to meet a licensing agreement with FujiTV, and then ''re-''rebranded when Nintendo of America rejected the time to make an entirely new game, so they redid the sprites for ''VideoGame/DokiDokiPanic'' (also produced by Creator/ShigeruMiyamoto), Japanese SMB2 to match the ''VideoGame/SuperMarioBros1'' characters, and did a few more nips and tucks. tucks.

The result wasn't quite as radical as ''VideoGame/ZeldaIITheAdventureOfLink'', and for many fans, it's still a beloved part of the series. In addition, the game introduced many of the [[Franchise/SuperMarioBros Mario series]]' iconic enemies (such as Shy Guys and Bob-ombs) and abilities (such as picking up and carrying items and enemies), and [[DivergentCharacterEvolution it further developed and differentiated the four main characters]] (providing Luigi with a taller, lankier appearance, giving Peach her ability to float, and actually codifying Mario as the JackOfAllStats for the first time). It's also, gameplay-wise, Shigeru Miyamoto's [[http://www.ign.com/articles/2012/06/15/this-is-shigeru-miyamotos-favorite-mario-game favorite Mario game.]] So hey everyone pretty much came out a winner here.
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If it\'s not, then just zap the wrong part. Not doing so and insteas trying to point out the inaccuracy is natter


But they didn't have the time to make an entirely new game, so they redid the sprites for an unrelated game[[note]]not quite. ''Yume Koujou: Doki Doki Panic'' started life as a prototype for Super Mario Bros. 2, with Mario characters! It was rebranded with Yume Koujou characters to meet a licensing agreement with FujiTV, and then ''re-''rebranded when Nintendo of America rejected the Japanese SMB2[[/note]] ''VideoGame/DokiDokiPanic'' (also produced by Creator/ShigeruMiyamoto), to match the ''VideoGame/SuperMarioBros1'' characters, and did a few more nips and tucks. The result wasn't quite as radical as ''VideoGame/ZeldaIITheAdventureOfLink'', and for many fans, it's still a beloved part of the series. In addition, the game introduced many of the [[Franchise/SuperMarioBros Mario series]]' iconic enemies (such as Shy Guys and Bob-ombs) and abilities (such as picking up and carrying items and enemies), and [[DivergentCharacterEvolution it further developed and differentiated the four main characters]] (providing Luigi with a taller, lankier appearance, giving Peach her ability to float, and actually codifying Mario as the JackOfAllStats for the first time). It's also, gameplay-wise, Shigeru Miyamoto's [[http://www.ign.com/articles/2012/06/15/this-is-shigeru-miyamotos-favorite-mario-game favorite Mario game.]] So hey everyone pretty much came out a winner here.

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But they didn't have the time to make an entirely new game, so they redid the sprites for an unrelated game[[note]]not quite. ''Yume Koujou: Doki Doki Panic'' started life as a prototype for Super Mario Bros. 2, with Mario characters! It was rebranded with Yume Koujou characters to meet a licensing agreement with FujiTV, and then ''re-''rebranded when Nintendo of America rejected the Japanese SMB2[[/note]] ''VideoGame/DokiDokiPanic'' (also produced by Creator/ShigeruMiyamoto), to match the ''VideoGame/SuperMarioBros1'' characters, and did a few more nips and tucks. The result wasn't quite as radical as ''VideoGame/ZeldaIITheAdventureOfLink'', and for many fans, it's still a beloved part of the series. In addition, the game introduced many of the [[Franchise/SuperMarioBros Mario series]]' iconic enemies (such as Shy Guys and Bob-ombs) and abilities (such as picking up and carrying items and enemies), and [[DivergentCharacterEvolution it further developed and differentiated the four main characters]] (providing Luigi with a taller, lankier appearance, giving Peach her ability to float, and actually codifying Mario as the JackOfAllStats for the first time). It's also, gameplay-wise, Shigeru Miyamoto's [[http://www.ign.com/articles/2012/06/15/this-is-shigeru-miyamotos-favorite-mario-game favorite Mario game.]] So hey everyone pretty much came out a winner here.
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Doki Doki Panic note


But they didn't have the time to make an entirely new game, so they redid the sprites for an unrelated game, ''VideoGame/DokiDokiPanic'' (also produced by Creator/ShigeruMiyamoto), to match the ''VideoGame/SuperMarioBros1'' characters, and did a few more nips and tucks. The result wasn't quite as radical as ''VideoGame/ZeldaIITheAdventureOfLink'', and for many fans, it's still a beloved part of the series. In addition, the game introduced many of the [[Franchise/SuperMarioBros Mario series]]' iconic enemies (such as Shy Guys and Bob-ombs) and abilities (such as picking up and carrying items and enemies), and [[DivergentCharacterEvolution it further developed and differentiated the four main characters]] (providing Luigi with a taller, lankier appearance, giving Peach her ability to float, and actually codifying Mario as the JackOfAllStats for the first time). It's also, gameplay-wise, Shigeru Miyamoto's [[http://www.ign.com/articles/2012/06/15/this-is-shigeru-miyamotos-favorite-mario-game favorite Mario game.]] So hey everyone pretty much came out a winner here.

to:

But they didn't have the time to make an entirely new game, so they redid the sprites for an unrelated game, game[[note]]not quite. ''Yume Koujou: Doki Doki Panic'' started life as a prototype for Super Mario Bros. 2, with Mario characters! It was rebranded with Yume Koujou characters to meet a licensing agreement with FujiTV, and then ''re-''rebranded when Nintendo of America rejected the Japanese SMB2[[/note]] ''VideoGame/DokiDokiPanic'' (also produced by Creator/ShigeruMiyamoto), to match the ''VideoGame/SuperMarioBros1'' characters, and did a few more nips and tucks. The result wasn't quite as radical as ''VideoGame/ZeldaIITheAdventureOfLink'', and for many fans, it's still a beloved part of the series. In addition, the game introduced many of the [[Franchise/SuperMarioBros Mario series]]' iconic enemies (such as Shy Guys and Bob-ombs) and abilities (such as picking up and carrying items and enemies), and [[DivergentCharacterEvolution it further developed and differentiated the four main characters]] (providing Luigi with a taller, lankier appearance, giving Peach her ability to float, and actually codifying Mario as the JackOfAllStats for the first time). It's also, gameplay-wise, Shigeru Miyamoto's [[http://www.ign.com/articles/2012/06/15/this-is-shigeru-miyamotos-favorite-mario-game favorite Mario game.]] So hey everyone pretty much came out a winner here.
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* BiggerOnTheInside: Certain vases have large insides, including one that has sand, making it's innards ''much'' taller than its outer size.
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Not the trope.


* TagalongKid: Toad became this for the first time ever.
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* TagalongKid: Toad became this for the first time ever.
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* MeaningfulName: Subcon... [[spoiler:subconscious]].

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* MeaningfulName: Subcon... [[spoiler:subconscious]].Subcon[[spoiler:scious]].
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* MarketBasedTitle: ''Super Mario USA'' in Japan.
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Describe ''VideoGame/DokiDokiPanic'', uh...''Super Mario USA'', um...''Super Mario Bros. 2'' here.

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[[DescribeTopicHere Describe ''VideoGame/DokiDokiPanic'', Doki Doki Panic, uh...''Super Super Mario USA'', USA, um...''Super Super Mario Bros. 2'' here.
2 here.]]

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Examples Are Not Arguable. Also cross-wicked with Boss Bonanza example


* BootstrappedTheme: The Subspace theme is the ''Super Mario Bros.'' main overworld theme, minus the recognizable seven-note intro.

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* BootstrappedTheme: BootstrappedTheme:
**
The Subspace theme is the ''Super Mario Bros.'' main overworld theme, minus the recognizable seven-note intro.



* BossBonanza: The game has the player facing Birdo (twice, if a certain route is chosen), then [[spoiler:the Hawkmouth brought to life]] and finally Wart in the last level.



** Ninjis appear in the very last corridor of ''VideoGame/SuperMarioWorld'' before Bowser, though they become an enemy you can simply stomp on to defeat.
*** Ninjis ''do'' however get a lot of use in rom hacks of the above.
*** They are also seen in the first PaperMario. While it's dubious as to how "canon" that series is, it's at least always pulling from the more accepted elements of Mario "canon".
** Pansers, which resemble fire-spitting Piranha Plants, are the first of four Piranha Plant-like fire-spitting enemy seen in the Mario series, even if these particular enemies aren't seen again. (Arguably, they're the most dangerous of the four, as some of them can ''walk.)''

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** Ninjis appear in the very last corridor of ''VideoGame/SuperMarioWorld'' before Bowser, though they become an enemy you can simply stomp on to defeat.
*** Ninjis ''do'' however get a lot of use in rom hacks of the above.
***
defeat. They are also seen in the first PaperMario. While it's dubious as to how "canon" that series is, it's at least always pulling from the more accepted elements of Mario "canon".
** Pansers, which resemble fire-spitting Piranha Plants, are the first of four Piranha Plant-like fire-spitting enemy seen in the Mario series, even if these particular enemies aren't seen again. (Arguably, they're (they're the most dangerous of the four, as some of them can ''walk.)''



* DarkerAndEdgier: It arguably has a MUCH higher concentration of NightmareFuel than Mario 1. Phantos especially.

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* DarkerAndEdgier: It arguably has a MUCH higher concentration of NightmareFuel than Mario 1.the first game. Phantos especially.
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Complaini8ng


* HitboxDissonance: The player characters have life energy, but in order to connect the game to the rest of the series, they shrink when they only have one hit point left. This merely makes them ugly and does not actually reduce the hitbox.

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* HitboxDissonance: The player characters have life energy, but in order to connect the game to the rest of the series, they shrink when they only have one hit point left. This merely makes them ugly and But this does not actually reduce the hitbox.
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* HitboxDissonance: The player characters have life energy, but in order to connect the game to the rest of the series, they shrink when they only have one hit point left. This merely makes them ugly and does not actually reduce the hitbox.

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* AllJustADream: [[DoubleSubversion Doubly subverted!]] The instruction manual implies that Mario first dreams up Subcon, then sees it for real on a picnic with his friends. But the game's ending explicitly shows that he dreamed it all.
** Seeing as it's the world of dreams, it's possible that Mario rescued the kingdom while asleep.
** The game's sequel, BS Super Mario USA, implies that the events of the game did happen, and that Mario was actually within a dream world.

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* AllJustADream: [[DoubleSubversion Doubly subverted!]] The instruction manual implies that Mario first dreams up Subcon, then sees it for real on a picnic with his friends. But the game's ending explicitly shows that he dreamed it all.
** Seeing as it's
all. But the world of dreams, it's possible that Mario rescued the kingdom while asleep.
** The
game's sequel, BS Super Mario USA, implies that the events of the game did happen, and that Mario was actually within a dream world.
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http://static.tvtropes.org/pmwiki/pub/images/smb2.jpg

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http://static.[[quoteright:260:http://static.tvtropes.org/pmwiki/pub/images/smb2.jpg
jpg]]
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''Super Mario Bros. 2'' was later remade with SNES graphics as part of the ''Super Mario All-Stars'' CompilationRerelease, and then with further updates as the first of the ''Super Mario Advance'' remakes.

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''Super Mario Bros. 2'' was later remade with SNES graphics as part of the ''Super Mario All-Stars'' CompilationRerelease, and then with further updates as the first of the ''Super Mario Advance'' remakes. The concept of Mario, Luigi, Peach and Toad all being playable characters with differing stats and abilities in a PlatformGame would resurface in ''VideoGame/SuperMario3DWorld''.
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* SchmuckBait: The WebVideo/GameGrumps illustrate a good example [[http://www.youtube.com/watch?v=ehWyATm7ZVg here:]] sure, you can get all those coins, but if you expect there to be bombs in any of that row of five plants, you're wrong.

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* SchmuckBait: The WebVideo/GameGrumps illustrate a good example [[http://www.youtube.com/watch?v=ehWyATm7ZVg com/watch?v=ehWyATm7ZVg&t=1m37s here:]] sure, you can get all those coins, but if you expect there to be bombs in any of that row of five plants, you're wrong.

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