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* WeaponizedOffspring: Birdo has this trademark move of shooting eggs out of her mouth as projectiles.
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But they didn't have the time to make an entirely new game, so they redid the sprites for an unrelated game, ''VideoGame/DokiDokiPanic'' (also produced by Creator/ShigeruMiyamoto), to match the ''VideoGame/SuperMarioBros'' characters, and did a few more nips and tucks. The result wasn't quite as radical as ''VideoGame/ZeldaIITheAdventureOfLink'', and for many fans, it's still a beloved part of the series. In addition, the game introduced many of the [[Franchise/SuperMarioBros Mario series]]' iconic enemies (such as Shy Guys and Bob-ombs) and abilities (such as picking up and carrying items and enemies), and [[DivergentCharacterEvolution it further developed and differentiated the four main characters]] (providing Luigi with a taller, lankier appearance, giving Peach her ability to float, and actually codifying Mario as the JackOfAllStats for the first time). It's also, gameplay-wise, Shigeru Miyamoto's [[http://www.ign.com/articles/2012/06/15/this-is-shigeru-miyamotos-favorite-mario-game favorite Mario game.]] So hey everyone pretty much came out a winner here.

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But they didn't have the time to make an entirely new game, so they redid the sprites for an unrelated game, ''VideoGame/DokiDokiPanic'' (also produced by Creator/ShigeruMiyamoto), to match the ''VideoGame/SuperMarioBros'' ''VideoGame/SuperMarioBros1'' characters, and did a few more nips and tucks. The result wasn't quite as radical as ''VideoGame/ZeldaIITheAdventureOfLink'', and for many fans, it's still a beloved part of the series. In addition, the game introduced many of the [[Franchise/SuperMarioBros Mario series]]' iconic enemies (such as Shy Guys and Bob-ombs) and abilities (such as picking up and carrying items and enemies), and [[DivergentCharacterEvolution it further developed and differentiated the four main characters]] (providing Luigi with a taller, lankier appearance, giving Peach her ability to float, and actually codifying Mario as the JackOfAllStats for the first time). It's also, gameplay-wise, Shigeru Miyamoto's [[http://www.ign.com/articles/2012/06/15/this-is-shigeru-miyamotos-favorite-mario-game favorite Mario game.]] So hey everyone pretty much came out a winner here.
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Irrelevant to this page


Eventually, this version was released in Japan as ''Super Mario USA''. So, by changing sprites, Nintendo made three titles out of one, and sold the same game to the Japanese ''twice''. This method was used again on the good, but girlishly themed, puzzle game ''VideoGame/PanelDePon'' to make ''Tetris Attack'' (which has nothing to do with ''Tetris'') and later ''Pokémon Puzzle League'', selling it with already well-known and popular characters. (And then AGAIN with ''Planet Puzzle League'' for the DS, except that one used no characters at all.) Marketing genius or shameless seller? You decide.

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Eventually, this version was released in Japan as ''Super Mario USA''. So, by changing sprites, Nintendo made three titles out of one, and sold the same game to the Japanese ''twice''. This method was used again on the good, but girlishly themed, puzzle game ''VideoGame/PanelDePon'' to make ''Tetris Attack'' (which has nothing to do with ''Tetris'') and later ''Pokémon Puzzle League'', selling it with already well-known and popular characters. (And then AGAIN with ''Planet Puzzle League'' for the DS, except that one used no characters at all.) Marketing genius or shameless seller? You decide.
''twice''.
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* SchmuckBait: The GameGrumps illustrate a good example [[http://www.youtube.com/watch?v=ehWyATm7ZVg here:]] sure, you can get all those coins, but if you expect there to be bombs in any of that row of five plants, you're wrong.

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* SchmuckBait: The GameGrumps WebVideo/GameGrumps illustrate a good example [[http://www.youtube.com/watch?v=ehWyATm7ZVg here:]] sure, you can get all those coins, but if you expect there to be bombs in any of that row of five plants, you're wrong.
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* EarlyInstallmentWeirdness: The two red dots on the Ninji sprites are depicted in both the game's official artwork and ''Series/TheSuperMarioBrosSuperShow'' as red fangs, but later Ninji portrayals reinterpret those dots as big buttons.
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* TheDogBitesBack: In the ending, [[spoiler:after the Subcons are released, their immediate first action is to crowd-surf a bloodied Wart off while the Heroes are being heralded and then (implied by the symbols to the right side of the screen shortly after he disappears off-screen) is given an off-screen NoHoldsBarredBeatdown.]]

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* TheDogBitesBack: In the ending, [[spoiler:after the Subcons are released, their immediate first action is to crowd-surf a bloodied bruised Wart off while the Heroes are being heralded and then (implied by the symbols to the right side of the screen shortly after he disappears off-screen) is given an off-screen NoHoldsBarredBeatdown.]]
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There\'s no blood! where are you seeing blood?!


* BloodlessCarnage: Averted: [[spoiler:The ending in the remakes has Wart clearly having blood pouring out of his eyes as the Subcons are carting him off for an implied NoHoldsBarredBeatdown]].
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* SchmuckBait: The GameGrumps illustrate a good example [[www.youtube.com/watch?v=ehWyATm7ZVg here:]] sure, you can get all those coins, but if you expect there to be bombs in any of that row of five plants, you're wrong.

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* SchmuckBait: The GameGrumps illustrate a good example [[www.[[http://www.youtube.com/watch?v=ehWyATm7ZVg here:]] sure, you can get all those coins, but if you expect there to be bombs in any of that row of five plants, you're wrong.
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* SchmuckBait: The GameGrumps illustrate a good example [[www.youtube.com/watch?v=ehWyATm7ZVg here:]] sure, you can get all those coins, but if you expect there to be bombs in any of that row of five plants, you're wrong.
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* KaizoTrap: World 7-2 has the Hawkmouth gate attack you when you pick up the crystal ball. Three whacks with the Mushroom Blocks will neutralize it and allow you to proceed afterwards.
** Fryguy in World 4-3 splits up into smaller fireballs after you hit him a few times, which can catch first time players off guard after being used to bosses being defeated after a few hits.


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* WarpZone: There are a few pipes that can warp you ahead a few worlds, but you have to use said pipes in the subspace areas (assuming you threw the potion in the right spots).
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* CompetitiveBalance

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* CompetitiveBalanceCompetitiveBalance: All of the characters have different jump strengths, pickup animation speeds, and running speed while holding an item (without holding an item, all of them run at the same speed).



** MightyGlacier: Peach
** FragileSpeedster: Toad

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** MightyGlacier: Peach
Peach.
** FragileSpeedster: ToadToad. [[note]]Somehow, holding an item makes him FASTER.[[/note]]

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* CompetitiveBalance
** JackOfAllStats: Mario (the debut of him being the evenly balanced character)[[note]]''[[VideoGame/SuperMarioBrosTheLostLevels The Lost Levels]]'' was just him compared to Luigi)[[/note]]
** LightningBruiser: Luigi
** MightyGlacier: Peach
** FragileSpeedster: Toad



* JackOfAllStats: The debut of Mario being the evenly balanced character (''[[VideoGame/SuperMarioBrosTheLostLevels The Lost Levels]]'' was just him compared to Luigi).



* {{Lightning Bruiser}}s: Luigi and Toad.



* MightyGlacier: Peach.



* SpiritualSuccessor: Averted with ''VideoGame/NewSuperMarioBros2'' in terms of suspiciously similar titles.

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* SpiritualSuccessor: Averted with ''VideoGame/NewSuperMarioBros2'' [[InNameOnly in terms of suspiciously similar titles.titles]].
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* PintSizedPowerhouse: Toad is a rather short guy, but he can pick up things with lightnng speed, making him the strongest playable character. (But the worst jumper, unfortunately.)

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* PintSizedPowerhouse: Toad is a rather short guy, but he can pick up things with lightnng lightning speed, making him the strongest playable character. (But the worst jumper, unfortunately.)

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* SpiritualSuccessor: Averted with ''VideoGame/NewSuperMarioBros2'' in terms of suspiciously similar titles.

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* SpiritualSuccessor: Averted with ''VideoGame/NewSuperMarioBros2'' in terms of suspiciously similar titles.
** ''VideoGame/SuperMario3DWorld'', on the other hand, is this trope, minus any vegetables.
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* PintSizedPowerhouse: Toad is a rather short guy, but he can pick up things with lightnng speed, making him the strongest playable character. (But the worst jumper, unfortunately.)
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*** They are also seen in the first PaperMario. While it's dubious as to how "canon" that series is, it's at least always pulling from the more accepted elements of Mario "canon".
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Argh it would\'ve helped if the label notes COULD be opened in preview mode...


* CraniumRide: Since this is the one game in the series that lacks the GoombaStomp, you could do this on most of the {{Mooks}}. Several areas required you to do this. [[note]][[LetsPlay/ProtonJon Move faster, Pokey![[/note]]

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* CraniumRide: Since this is the one game in the series that lacks the GoombaStomp, you could do this on most of the {{Mooks}}. Several areas required you to do this. [[note]][[LetsPlay/ProtonJon Move faster, Pokey![[/note]]Pokey!]][[/note]]

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* CraniumRide: Since this is the one game in the series that lacks the GoombaStomp, you could do this on most of the {{Mooks}}. Several areas required you to do this. [[hottip:*:[[LetsPlay/ProtonJon Move faster, Pokey!]]

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* CraniumRide: Since this is the one game in the series that lacks the GoombaStomp, you could do this on most of the {{Mooks}}. Several areas required you to do this. [[hottip:*:[[LetsPlay/ProtonJon [[note]][[LetsPlay/ProtonJon Move faster, Pokey!]]Pokey![[/note]]


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* FlipScreenScrolling: In the vertical areas.
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* GlassCannon: Toad.
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* SpiritualSuccessor: Averted with ''VideoGame/NewSuperMarioBros2'' in terms of suspiciously similar titles.
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No he didn\'t. He was just a producer for the U.S. localization.


* DolledUpInstallment: One of the most famous examples. Incidentally, Creator/ShigeruMiyamoto was the one who made ''VideoGame/DokiDokiPanic'', which helps explain why that game of all games was used for the dolling up.

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* DolledUpInstallment: One of the most famous examples. Incidentally, Creator/ShigeruMiyamoto was the one who made ''VideoGame/DokiDokiPanic'', which helps explain why that game of all games was used for the dolling up.
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* ScoringPoints: Not present until the GBA version, which added in a scoring system similar to that of other Mario games (in which beating several enemies with the same attack earns progressively more points).
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But they didn't have the time to make an entirely new game, so they redid the sprites for an unrelated game, ''VideoGame/DokiDokiPanic'' (also produced by Creator/ShigeruMiyamoto), to match the ''VideoGame/SuperMarioBros'' characters, and did a few more nips and tucks. The result wasn't quite as radical as ''VideoGame/ZeldaIITheAdventureOfLink'', and for many fans, it's still a beloved part of the series. In addition, the game introduced many of the [[Franchise/SuperMarioBros Mario series]]' iconic enemies (such as Shy Guys and Bob-ombs) and abilities (such as picking up and carrying items and enemies), and [[DivergentCharacterEvolution it further developed and differentiated the four main characters]] (providing Luigi with a taller, lankier appearance, giving Peach her ability to float, and actually codifying Mario as the JackOfAllStats for the first time). It's also, gameplay-wise, Shigeru Miyamoto's [[http://www.ign.com/articles/2012/06/15/this-is-shigeru-miyamotos-favorite-mario-game favorite Mario game.]]

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But they didn't have the time to make an entirely new game, so they redid the sprites for an unrelated game, ''VideoGame/DokiDokiPanic'' (also produced by Creator/ShigeruMiyamoto), to match the ''VideoGame/SuperMarioBros'' characters, and did a few more nips and tucks. The result wasn't quite as radical as ''VideoGame/ZeldaIITheAdventureOfLink'', and for many fans, it's still a beloved part of the series. In addition, the game introduced many of the [[Franchise/SuperMarioBros Mario series]]' iconic enemies (such as Shy Guys and Bob-ombs) and abilities (such as picking up and carrying items and enemies), and [[DivergentCharacterEvolution it further developed and differentiated the four main characters]] (providing Luigi with a taller, lankier appearance, giving Peach her ability to float, and actually codifying Mario as the JackOfAllStats for the first time). It's also, gameplay-wise, Shigeru Miyamoto's [[http://www.ign.com/articles/2012/06/15/this-is-shigeru-miyamotos-favorite-mario-game favorite Mario game.]]
]] So hey everyone pretty much came out a winner here.
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For some reason, {{Nintendo}} felt that ''[[VideoGame/SuperMarioBrosTheLostLevels Super Mario Bros.: The Lost Levels]]'' just wouldn't work for American gamers. Perhaps they didn't feel that a MissionPackSequel would be accepted in the United States, or maybe they thought it was [[PlatformHell just too]] NintendoHard.

Either way, they wanted something different. But they didn't have the time to make an entirely new game, so they redid the sprites for an unrelated game, ''VideoGame/DokiDokiPanic'' (also produced by Creator/ShigeruMiyamoto), to match the ''VideoGame/SuperMarioBros'' characters, and did a few more nips and tucks. The result wasn't quite as radical as ''VideoGame/ZeldaIITheAdventureOfLink'', and for many fans, it's still a beloved part of the series. In addition, the game introduced many of the [[Franchise/SuperMarioBros Mario series]]' iconic enemies (such as Shy Guys and Bob-ombs) and abilities (such as picking up and carrying items and enemies), and [[DivergentCharacterEvolution it further developed and differentiated the four main characters]] (providing Luigi with a taller, lankier appearance, giving Peach her ability to float, and actually codifying Mario as the JackOfAllStats for the first time). It's also, gameplay-wise, Shigeru Miyamoto's [[http://www.ign.com/articles/2012/06/15/this-is-shigeru-miyamotos-favorite-mario-game favorite Mario game.]]

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For some reason, {{Nintendo}} felt [[http://www.kickstarter.com/projects/1358562997/gamemaster-howards-know-it-all/posts/326815 After playtesting by Howard Phillips of Nintendo of America]], it was decided that ''[[VideoGame/SuperMarioBrosTheLostLevels Super Mario Bros.: The Lost Levels]]'' just wouldn't work for American gamers. Perhaps they didn't feel that a MissionPackSequel would be accepted in the United States, or maybe they thought gamers, since it was [[PlatformHell just too]] NintendoHard.

Either way, they wanted something different. But they didn't have the time to make an entirely new game, so they redid the sprites for an unrelated game, ''VideoGame/DokiDokiPanic'' (also produced by Creator/ShigeruMiyamoto), to match the ''VideoGame/SuperMarioBros'' characters, and did a few more nips and tucks. The result wasn't quite as radical as ''VideoGame/ZeldaIITheAdventureOfLink'', and for many fans, it's still a beloved part of the series. In addition, the game introduced many of the [[Franchise/SuperMarioBros Mario series]]' iconic enemies (such as Shy Guys and Bob-ombs) and abilities (such as picking up and carrying items and enemies), and [[DivergentCharacterEvolution it further developed and differentiated the four main characters]] (providing Luigi with a taller, lankier appearance, giving Peach her ability to float, and actually codifying Mario as the JackOfAllStats for the first time). It's also, gameplay-wise, Shigeru Miyamoto's [[http://www.ign.com/articles/2012/06/15/this-is-shigeru-miyamotos-favorite-mario-game favorite Mario game.]]
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* UniqueEnemy: There's exactly one ''red'' Snifit in the entire game.

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* UniqueEnemy: There's exactly one ''red'' Snifit in the entire game. Not counting the ones on the title screen artwork and in the slot machine bonus game.
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* CosmeticAward: In the GBA version, there are changes to the title screen when you beat the game, collect all the red coins, and clear Yoshi's Challenge.
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Either way, they wanted something different. But they didn't have the time to make an entirely new game, so they redid the sprites for an unrelated game, ''VideoGame/DokiDokiPanic'' (also produced by Creator/ShigeruMiyamoto), to match the ''VideoGame/SuperMarioBros'' characters, and did a few more nips and tucks. The result wasn't quite as radical as ''VideoGame/ZeldaIITheAdventureOfLink'', and for many fans, it's still a beloved part of the series. In addition, the game introduced many of the [[Franchise/SuperMarioBros Mario series]]' iconic enemies (such as Shy Guys and Bob-ombs) and abilities (such as picking up and carrying items and enemies), and [[DivergentCharacterEvolution it further developed and differentiated the four main characters]] (providing Luigi with a taller, lankier appearance, giving Peach her ability to float, and actually codifying Mario as the JackOfAllStats for the first time).

to:

Either way, they wanted something different. But they didn't have the time to make an entirely new game, so they redid the sprites for an unrelated game, ''VideoGame/DokiDokiPanic'' (also produced by Creator/ShigeruMiyamoto), to match the ''VideoGame/SuperMarioBros'' characters, and did a few more nips and tucks. The result wasn't quite as radical as ''VideoGame/ZeldaIITheAdventureOfLink'', and for many fans, it's still a beloved part of the series. In addition, the game introduced many of the [[Franchise/SuperMarioBros Mario series]]' iconic enemies (such as Shy Guys and Bob-ombs) and abilities (such as picking up and carrying items and enemies), and [[DivergentCharacterEvolution it further developed and differentiated the four main characters]] (providing Luigi with a taller, lankier appearance, giving Peach her ability to float, and actually codifying Mario as the JackOfAllStats for the first time).
time). It's also, gameplay-wise, Shigeru Miyamoto's [[http://www.ign.com/articles/2012/06/15/this-is-shigeru-miyamotos-favorite-mario-game favorite Mario game.]]
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* MercyInvincibility: What happens every time you get hit, along with knockback. However, the invincibility frames still tick down as the screen scrolls vertically, which means it can run out during scrolling and you can get blindsided without anyway to recover.

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Either way, they wanted something different. But they didn't have the time to make an entirely new game, so they redid the sprites for an unrelated game, ''VideoGame/DokiDokiPanic'' (also produced by ShigeruMiyamoto), to match the ''VideoGame/SuperMarioBros.'' characters, and did a few more nips and tucks. The result wasn't quite as radical as ''VideoGame/ZeldaIITheAdventureOfLink'', and for many fans, it's still a beloved part of the series. In addition, the game introduced many of the [[Franchise/SuperMarioBros Mario series]]' iconic enemies (such as Shy Guys and Bob-ombs) and abilities (such as picking up and carrying items and enemies), and [[DivergentCharacterEvolution it further developed and differentiated the four main characters]] (providing Luigi with a taller, lankier appearance, giving Peach her ability to float, and actually codifying Mario as the JackOfAllStats for the first time).

to:

Either way, they wanted something different. But they didn't have the time to make an entirely new game, so they redid the sprites for an unrelated game, ''VideoGame/DokiDokiPanic'' (also produced by ShigeruMiyamoto), Creator/ShigeruMiyamoto), to match the ''VideoGame/SuperMarioBros.'' ''VideoGame/SuperMarioBros'' characters, and did a few more nips and tucks. The result wasn't quite as radical as ''VideoGame/ZeldaIITheAdventureOfLink'', and for many fans, it's still a beloved part of the series. In addition, the game introduced many of the [[Franchise/SuperMarioBros Mario series]]' iconic enemies (such as Shy Guys and Bob-ombs) and abilities (such as picking up and carrying items and enemies), and [[DivergentCharacterEvolution it further developed and differentiated the four main characters]] (providing Luigi with a taller, lankier appearance, giving Peach her ability to float, and actually codifying Mario as the JackOfAllStats for the first time).



* AnimatedAdaptation: The ''SuperMarioBrosSuperShow'' adapts this and ''VideoGame/SuperMarioBros.''

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* AnimatedAdaptation: The ''SuperMarioBrosSuperShow'' ''TheSuperMarioBrosSuperShow'' adapts this and ''VideoGame/SuperMarioBros.''



* BigNo: In the ''Advance'' version: Tryclyde when you hit him the first two times, Wart when you defeat him.

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* BigNo: In the ''Advance'' version: Tryclyde Triclyde when you hit him the first two times, Wart when you defeat him.



* DolledUpInstallment: One of the most famous examples. Incidentally, ShigeruMiyamoto was the one who made ''VideoGame/DokiDokiPanic'', which helps explain why that game of all games was used for the dolling up.
* DreamLand: Sub-Con may or [[AllJustADream may not]] really exist. According to BS Super Mario USA, it does.

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* DolledUpInstallment: One of the most famous examples. Incidentally, ShigeruMiyamoto Creator/ShigeruMiyamoto was the one who made ''VideoGame/DokiDokiPanic'', which helps explain why that game of all games was used for the dolling up.
* DreamLand: Sub-Con Subcon may or [[AllJustADream may not]] really exist. According to BS ''BS Super Mario USA, USA'', it does.



* ExtendedGameplay: In the ''Advance'' version, after beating the game you can go through "Yoshi's Challenge", which challenges you to locate two Yoshi eggs in subspace in each stage. The tough part is that you lose your collected eggs when you die.

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* ExtendedGameplay: In the ''Advance'' version, after beating the game you can go through "Yoshi's Challenge", which challenges you to locate two Yoshi eggs in subspace Subspace in each stage. The tough part is that you lose your collected eggs when you die.



* FloatingMask: Phantos

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* FloatingMask: PhantosPhantos.



* GiantMook: In the ''Advance'' remake, you can find giant Shy Guys. Picking one up will cause them to drop a heart, effectively turning them into infinite sources of HitPoints.

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* GiantMook: In the ''Advance'' remake, you can find giant Shy Guys.Guys and Ninjis. Picking one up will cause them to drop a heart, effectively turning them into infinite sources of HitPoints.



* QuicksandSucks: Desert levels have two types; the first takes about 7-10 seconds to completely suck you in and is quite easy to jump out of, the second (sand ''waterfalls'') takes half as long as the first and renders attempting to jump out a hopeless endeavor, though fortunately the first type is typically near it.



* SmartBomb: The old POW Block is back, and now you can carry it around and deploy it at will. And ''it was in DDP''. ShigeruMiyamoto did make DDP, after all.

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* SmartBomb: The old POW Block is back, and now you can carry it around and deploy it at will. And ''it was in DDP''. ShigeruMiyamoto Creator/ShigeruMiyamoto did make DDP, after all.
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* ExtendedGameplay: In the ''Advance'' version, after beating the game you can go through "Yoshi's Challenge", which challenges you to locate two Yoshi eggs in subspace in each stage. The tough part is that you lose your collected eggs when you die.

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